### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Particle
commentId: T:TinyLife.Objects.Particle
id: Particle
parent: TinyLife.Objects
children:
- TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.Particle.Alpha
- TinyLife.Objects.Particle.Animation
- TinyLife.Objects.Particle.AttachedFurniture
- TinyLife.Objects.Particle.DepthOffset
- TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Objects.Particle.DrawOffset
- TinyLife.Objects.Particle.Friction
- TinyLife.Objects.Particle.Gravity
- TinyLife.Objects.Particle.Map
- TinyLife.Objects.Particle.Motion
- TinyLife.Objects.Particle.Position
- TinyLife.Objects.Particle.Scale
- TinyLife.Objects.Particle.Spawn(TinyLife.Objects.Particle)
- TinyLife.Objects.Particle.TimeLived
- TinyLife.Objects.Particle.TimeToLive
- TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
- TinyLife.Objects.Particle.UpwardsMotion
- TinyLife.Objects.Particle.UpwardsOffset
- TinyLife.Objects.Particle.VisualPosition
langs:
- csharp
- vb
name: Particle
nameWithType: Particle
fullName: TinyLife.Objects.Particle
type: Class
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Particle
path: Objects/Particle.cs
startLine: 16
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA particle is a that can be moved and displayed in world space.\nA particle is simply a that does not collide or interact directly with the world, but has all of the same properties.\nA new particle can be added for display using .\n"
example: []
syntax:
content: public class Particle
content.vb: Public Class Particle
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Particle.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Objects.Particle.Map
commentId: P:TinyLife.Objects.Particle.Map
id: Map
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Map
nameWithType: Particle.Map
fullName: TinyLife.Objects.Particle.Map
type: Property
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Map
path: Objects/Particle.cs
startLine: 23
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe map that this particle is on.\nNote that this always returns \n"
example: []
syntax:
content: protected static Map Map { get; }
parameters: []
return:
type: TinyLife.World.Map
content.vb: Protected Shared ReadOnly Property Map As Map
overload: TinyLife.Objects.Particle.Map*
modifiers.csharp:
- protected
- static
- get
modifiers.vb:
- Protected
- Shared
- ReadOnly
- uid: TinyLife.Objects.Particle.VisualPosition
commentId: P:TinyLife.Objects.Particle.VisualPosition
id: VisualPosition
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: VisualPosition
nameWithType: Particle.VisualPosition
fullName: TinyLife.Objects.Particle.VisualPosition
type: Property
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: VisualPosition
path: Objects/Particle.cs
startLine: 29
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe position that this particle has in world space, but with the applied.\nThis offset represents the world space version of what the camera sees.\n"
example: []
syntax:
content: public Vector2 VisualPosition { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public ReadOnly Property VisualPosition As Vector2
overload: TinyLife.Objects.Particle.VisualPosition*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Particle.Friction
commentId: F:TinyLife.Objects.Particle.Friction
id: Friction
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Friction
nameWithType: Particle.Friction
fullName: TinyLife.Objects.Particle.Friction
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Friction
path: Objects/Particle.cs
startLine: 33
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe friction that is applied to this particle's every frame\n"
example: []
syntax:
content: public Vector2 Friction
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public Friction As Vector2
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.TimeToLive
commentId: F:TinyLife.Objects.Particle.TimeToLive
id: TimeToLive
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: TimeToLive
nameWithType: Particle.TimeToLive
fullName: TinyLife.Objects.Particle.TimeToLive
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TimeToLive
path: Objects/Particle.cs
startLine: 37
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of real time that this particle should stay alive for until it disappears\n"
example: []
syntax:
content: public TimeSpan TimeToLive
return:
type: System.TimeSpan
content.vb: Public TimeToLive As TimeSpan
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.Position
commentId: F:TinyLife.Objects.Particle.Position
id: Position
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Position
nameWithType: Particle.Position
fullName: TinyLife.Objects.Particle.Position
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Position
path: Objects/Particle.cs
startLine: 41
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe position in the world of this particle\n"
example: []
syntax:
content: public Vector2 Position
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public Position As Vector2
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.Motion
commentId: F:TinyLife.Objects.Particle.Motion
id: Motion
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Motion
nameWithType: Particle.Motion
fullName: TinyLife.Objects.Particle.Motion
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Motion
path: Objects/Particle.cs
startLine: 45
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount that this particle's is modified by each frame\n"
example: []
syntax:
content: public Vector2 Motion
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public Motion As Vector2
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.DepthOffset
commentId: F:TinyLife.Objects.Particle.DepthOffset
id: DepthOffset
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: DepthOffset
nameWithType: Particle.DepthOffset
fullName: TinyLife.Objects.Particle.DepthOffset
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DepthOffset
path: Objects/Particle.cs
startLine: 49
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of tiles that this particle's depth display calculation is offset by, from its \n"
example: []
syntax:
content: public Vector2 DepthOffset
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public DepthOffset As Vector2
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.DrawOffset
commentId: F:TinyLife.Objects.Particle.DrawOffset
id: DrawOffset
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: DrawOffset
nameWithType: Particle.DrawOffset
fullName: TinyLife.Objects.Particle.DrawOffset
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawOffset
path: Objects/Particle.cs
startLine: 53
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of tiles that this particle's display position is offset by, from its \n"
example: []
syntax:
content: public Vector2 DrawOffset
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public DrawOffset As Vector2
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.Scale
commentId: F:TinyLife.Objects.Particle.Scale
id: Scale
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Scale
nameWithType: Particle.Scale
fullName: TinyLife.Objects.Particle.Scale
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Scale
path: Objects/Particle.cs
startLine: 57
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn that determines how this particle's scale (display size) changes based on its and \n"
example: []
syntax:
content: public Easings.Easing Scale
return:
type: MLEM.Misc.Easings.Easing
content.vb: Public Scale As Easings.Easing
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.Alpha
commentId: F:TinyLife.Objects.Particle.Alpha
id: Alpha
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Alpha
nameWithType: Particle.Alpha
fullName: TinyLife.Objects.Particle.Alpha
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Alpha
path: Objects/Particle.cs
startLine: 61
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn that determines how this particle's alpha changes based on its and \n"
example: []
syntax:
content: public Easings.Easing Alpha
return:
type: MLEM.Misc.Easings.Easing
content.vb: Public Alpha As Easings.Easing
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.Gravity
commentId: F:TinyLife.Objects.Particle.Gravity
id: Gravity
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Gravity
nameWithType: Particle.Gravity
fullName: TinyLife.Objects.Particle.Gravity
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Gravity
path: Objects/Particle.cs
startLine: 65
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount that this particle's should be modified by each update frame\n"
example: []
syntax:
content: public float Gravity
return:
type: System.Single
content.vb: Public Gravity As Single
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.UpwardsMotion
commentId: F:TinyLife.Objects.Particle.UpwardsMotion
id: UpwardsMotion
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: UpwardsMotion
nameWithType: Particle.UpwardsMotion
fullName: TinyLife.Objects.Particle.UpwardsMotion
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UpwardsMotion
path: Objects/Particle.cs
startLine: 71
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe motion that this particle's is moved by every update frame.\nIf is set, this value is modified by every update frame as well.\nThis value is not affected by .\n"
example: []
syntax:
content: public Vector2 UpwardsMotion
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public UpwardsMotion As Vector2
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.UpwardsOffset
commentId: F:TinyLife.Objects.Particle.UpwardsOffset
id: UpwardsOffset
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: UpwardsOffset
nameWithType: Particle.UpwardsOffset
fullName: TinyLife.Objects.Particle.UpwardsOffset
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UpwardsOffset
path: Objects/Particle.cs
startLine: 76
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe offset from this particle's that is added in visual space only, using .\nThis value is used by .\n"
example: []
syntax:
content: public Vector2 UpwardsOffset
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public UpwardsOffset As Vector2
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.AttachedFurniture
commentId: F:TinyLife.Objects.Particle.AttachedFurniture
id: AttachedFurniture
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: AttachedFurniture
nameWithType: Particle.AttachedFurniture
fullName: TinyLife.Objects.Particle.AttachedFurniture
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AttachedFurniture
path: Objects/Particle.cs
startLine: 81
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe furniture that this particle is attached to.\nIf this is set, is used to draw this particle with the and of the object set here.\n"
example: []
syntax:
content: public Furniture AttachedFurniture
return:
type: TinyLife.Objects.Furniture
content.vb: Public AttachedFurniture As Furniture
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.Animation
commentId: F:TinyLife.Objects.Particle.Animation
id: Animation
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Animation
nameWithType: Particle.Animation
fullName: TinyLife.Objects.Particle.Animation
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Animation
path: Objects/Particle.cs
startLine: 86
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this particle displays over its lifespan\n"
example: []
syntax:
content: protected readonly SpriteAnimation Animation
return:
type: MLEM.Animations.SpriteAnimation
content.vb: Protected ReadOnly Animation As SpriteAnimation
modifiers.csharp:
- protected
- readonly
modifiers.vb:
- Protected
- ReadOnly
- uid: TinyLife.Objects.Particle.TimeLived
commentId: F:TinyLife.Objects.Particle.TimeLived
id: TimeLived
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: TimeLived
nameWithType: Particle.TimeLived
fullName: TinyLife.Objects.Particle.TimeLived
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TimeLived
path: Objects/Particle.cs
startLine: 91
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of real time that this particle has lived for.\nThis time span will always be lower than or equal to .\n"
example: []
syntax:
content: protected TimeSpan TimeLived
return:
type: System.TimeSpan
content.vb: Protected TimeLived As TimeSpan
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
id: '#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)'
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Particle(TextureRegion, TimeSpan, Vector2)
nameWithType: Particle.Particle(TextureRegion, TimeSpan, Vector2)
fullName: TinyLife.Objects.Particle.Particle(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2)
type: Constructor
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: Objects/Particle.cs
startLine: 99
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new particle with the given settings\n"
example: []
syntax:
content: public Particle(TextureRegion region, TimeSpan timeToLive, Vector2 position)
parameters:
- id: region
type: MLEM.Textures.TextureRegion
description: The texture that this particle should display with
- id: timeToLive
type: System.TimeSpan
description: The amount of real time that this particle should stay alive for
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position that this particle should have, in world space
content.vb: Public Sub New(region As TextureRegion, timeToLive As TimeSpan, position As Vector2)
overload: TinyLife.Objects.Particle.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
id: '#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)'
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Particle(SpriteAnimation, TimeSpan, Vector2)
nameWithType: Particle.Particle(SpriteAnimation, TimeSpan, Vector2)
fullName: TinyLife.Objects.Particle.Particle(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2)
type: Constructor
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: Objects/Particle.cs
startLine: 109
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new particle with the given settings\n"
example: []
syntax:
content: public Particle(SpriteAnimation animation, TimeSpan timeToLive, Vector2 position)
parameters:
- id: animation
type: MLEM.Animations.SpriteAnimation
description: The animation that this particle should display with
- id: timeToLive
type: System.TimeSpan
description: The amount of real time that this particle should stay alive for
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position that this particle should have, in world space
content.vb: Public Sub New(animation As SpriteAnimation, timeToLive As TimeSpan, position As Vector2)
overload: TinyLife.Objects.Particle.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
commentId: M:TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, GameSpeed)
nameWithType: Particle.Update(GameTime, TimeSpan, GameSpeed)
fullName: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed)
type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: Objects/Particle.cs
startLine: 121
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe update method, which is called every update frame by the underlying \n"
example: []
syntax:
content: public virtual void Update(GameTime time, TimeSpan passedInGame, GameSpeed speed)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speed
type: TinyLife.GameSpeed
description: The game's speed
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed)
overload: TinyLife.Objects.Particle.Update*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId: M:TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch)
nameWithType: Particle.Draw(GameTime, SpriteBatch)
fullName: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: Objects/Particle.cs
startLine: 139
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this particle on the current , at the current .\n"
example: []
syntax:
content: public virtual void Draw(GameTime time, SpriteBatch batch)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
overload: TinyLife.Objects.Particle.Draw*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.Particle.Spawn(TinyLife.Objects.Particle)
commentId: M:TinyLife.Objects.Particle.Spawn(TinyLife.Objects.Particle)
id: Spawn(TinyLife.Objects.Particle)
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Spawn(Particle)
nameWithType: Particle.Spawn(Particle)
fullName: TinyLife.Objects.Particle.Spawn(TinyLife.Objects.Particle)
type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Spawn
path: Objects/Particle.cs
startLine: 157
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAdds a new particle to the map\n"
example: []
syntax:
content: public static void Spawn(Particle particle)
parameters:
- id: particle
type: TinyLife.Objects.Particle
description: The particle to spawn
content.vb: Public Shared Sub Spawn(particle As Particle)
overload: TinyLife.Objects.Particle.Spawn*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
references:
- uid: MLEM.Animations.SpriteAnimation
commentId: T:MLEM.Animations.SpriteAnimation
parent: MLEM.Animations
isExternal: true
name: SpriteAnimation
nameWithType: SpriteAnimation
fullName: MLEM.Animations.SpriteAnimation
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: TinyLife.Objects.Particle.Spawn(TinyLife.Objects.Particle)
commentId: M:TinyLife.Objects.Particle.Spawn(TinyLife.Objects.Particle)
isExternal: true
- uid: TinyLife.Objects
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