### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.FurnitureType.TypeSettings
commentId: T:TinyLife.Objects.FurnitureType.TypeSettings
id: FurnitureType.TypeSettings
parent: TinyLife.Objects
children:
- TinyLife.Objects.FurnitureType.TypeSettings.#ctor(System.String,Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory,System.Single,TinyLife.Utilities.ColorScheme[])
- TinyLife.Objects.FurnitureType.TypeSettings.ActionSpots
- TinyLife.Objects.FurnitureType.TypeSettings.BrokenBehavior
- TinyLife.Objects.FurnitureType.TypeSettings.BuyableVariations
- TinyLife.Objects.FurnitureType.TypeSettings.CanExecuteAction
- TinyLife.Objects.FurnitureType.TypeSettings.Categories
- TinyLife.Objects.FurnitureType.TypeSettings.Colors
- TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
- TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating
- TinyLife.Objects.FurnitureType.TypeSettings.DefaultRotation
- TinyLife.Objects.FurnitureType.TypeSettings.DirtyOverlayTextureName
- TinyLife.Objects.FurnitureType.TypeSettings.DistanceFromObstructions
- TinyLife.Objects.FurnitureType.TypeSettings.EfficiencyModifier
- TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating
- TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys
- TinyLife.Objects.FurnitureType.TypeSettings.GetData``1(System.String)
- TinyLife.Objects.FurnitureType.TypeSettings.GetDisplayName
- TinyLife.Objects.FurnitureType.TypeSettings.HeldArmsOut
- TinyLife.Objects.FurnitureType.TypeSettings.HeldPivot
- TinyLife.Objects.FurnitureType.TypeSettings.Icon
- TinyLife.Objects.FurnitureType.TypeSettings.IsAllowedInSpot
- TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
- TinyLife.Objects.FurnitureType.TypeSettings.Name
- TinyLife.Objects.FurnitureType.TypeSettings.ObjectSpots
- TinyLife.Objects.FurnitureType.TypeSettings.OnDescription
- TinyLife.Objects.FurnitureType.TypeSettings.Price
- TinyLife.Objects.FurnitureType.TypeSettings.Reliability
- TinyLife.Objects.FurnitureType.TypeSettings.RestoreNeedModifier
- TinyLife.Objects.FurnitureType.TypeSettings.SetData(System.String,System.Object)
- TinyLife.Objects.FurnitureType.TypeSettings.SetData``1(System.String,``0)
- TinyLife.Objects.FurnitureType.TypeSettings.Size
- TinyLife.Objects.FurnitureType.TypeSettings.Tab
- TinyLife.Objects.FurnitureType.TypeSettings.TextureName
- TinyLife.Objects.FurnitureType.TypeSettings.Visibility
- TinyLife.Objects.FurnitureType.TypeSettings.WaterRating
langs:
- csharp
- vb
name: FurnitureType.TypeSettings
nameWithType: FurnitureType.TypeSettings
fullName: TinyLife.Objects.FurnitureType.TypeSettings
type: Struct
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TypeSettings
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 342
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A set of settings that define the properties of a
example: []
syntax:
content: 'public struct FurnitureType.TypeSettings : IGenericDataHolder'
content.vb: Public Structure FurnitureType.TypeSettings Implements IGenericDataHolder
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- System.ValueType.Equals(System.Object)
- System.ValueType.GetHashCode
- System.ValueType.ToString
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetType
- System.Object.ReferenceEquals(System.Object,System.Object)
extensionMethods:
- TinyLife.Objects.FurnitureType.TypeSettings.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Name
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Name
id: Name
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Name
nameWithType: FurnitureType.TypeSettings.Name
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Name
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 347
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The name of the furniture type. Should be unique across all game content, including all mods.
example: []
syntax:
content: public string Name
return:
type: System.String
content.vb: Public Name As String
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Size
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Size
id: Size
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Size
nameWithType: FurnitureType.TypeSettings.Size
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Size
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Size
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 351
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The size, in full tiles, that this furniture should take up
example: []
syntax:
content: public Point Size
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public Size As Point
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Categories
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Categories
id: Categories
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Categories
nameWithType: FurnitureType.TypeSettings.Categories
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Categories
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Categories
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 355
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A set of flags that this furniture should have
example: []
syntax:
content: public ObjectCategory Categories
return:
type: TinyLife.Objects.ObjectCategory
content.vb: Public Categories As ObjectCategory
- uid: TinyLife.Objects.FurnitureType.TypeSettings.ActionSpots
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.ActionSpots
id: ActionSpots
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: ActionSpots
nameWithType: FurnitureType.TypeSettings.ActionSpots
fullName: TinyLife.Objects.FurnitureType.TypeSettings.ActionSpots
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ActionSpots
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 360
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An array of instances that this furniture type should have.
By default, every tile that this furniture covers has an action spot reachable from all sides.
example: []
syntax:
content: public ActionSpot[] ActionSpots
return:
type: TinyLife.Objects.ActionSpot[]
content.vb: Public ActionSpots As ActionSpot()
- uid: TinyLife.Objects.FurnitureType.TypeSettings.ObjectSpots
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.ObjectSpots
id: ObjectSpots
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: ObjectSpots
nameWithType: FurnitureType.TypeSettings.ObjectSpots
fullName: TinyLife.Objects.FurnitureType.TypeSettings.ObjectSpots
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ObjectSpots
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 365
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An array of instances that this furniture type should have.
By default, there are no object spots.
example: []
syntax:
content: public ObjectSpot[] ObjectSpots
return:
type: TinyLife.Objects.ObjectSpot[]
content.vb: Public ObjectSpots As ObjectSpot()
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Colors
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Colors
id: Colors
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Colors
nameWithType: FurnitureType.TypeSettings.Colors
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Colors
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Colors
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 369
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The color settings to use for this furniture type.
example: []
syntax:
content: public ColorSettings Colors
return:
type: TinyLife.Utilities.ColorSettings
content.vb: Public Colors As ColorSettings
- uid: TinyLife.Objects.FurnitureType.TypeSettings.DefaultRotation
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.DefaultRotation
id: DefaultRotation
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: DefaultRotation
nameWithType: FurnitureType.TypeSettings.DefaultRotation
fullName: TinyLife.Objects.FurnitureType.TypeSettings.DefaultRotation
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DefaultRotation
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 373
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The rotation that this furniture type should have when picked from the . by default.
example: []
syntax:
content: public Direction2 DefaultRotation
return:
type: MLEM.Misc.Direction2
content.vb: Public DefaultRotation As Direction2
- uid: TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
id: ConstructedType
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: ConstructedType
nameWithType: FurnitureType.TypeSettings.ConstructedType
fullName: TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ConstructedType
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 379
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A delegate to a that is constructed when this furniture type is instantiated using .
The type needs to have a constructor with the same signature as .
If this value is null, a instance will be constructed from this type if its is null, or a instance if it is non-null.
example: []
syntax:
content: public Type ConstructedType
return:
type: System.Type
content.vb: Public ConstructedType As Type
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Price
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Price
id: Price
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Price
nameWithType: FurnitureType.TypeSettings.Price
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Price
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Price
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 383
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The price that this furniture should have
example: []
syntax:
content: public float Price
return:
type: System.Single
content.vb: Public Price As Single
- uid: TinyLife.Objects.FurnitureType.TypeSettings.BuyableVariations
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.BuyableVariations
id: BuyableVariations
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: BuyableVariations
nameWithType: FurnitureType.TypeSettings.BuyableVariations
fullName: TinyLife.Objects.FurnitureType.TypeSettings.BuyableVariations
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuyableVariations
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 389
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An array of actions that can modify the passed instance to allow for multiple variations of it to be displayed as a group in the furniture tool similarly.
This is used, for example, for and .
If this is null or empty (the former of which it is by default), this furniture item will have no variations.
example: []
syntax:
content: public Func[]> BuyableVariations
return:
type: System.Func{System.Action{TinyLife.Objects.Furniture}[]}
content.vb: Public BuyableVariations As Func(Of Action(Of Furniture)())
- uid: TinyLife.Objects.FurnitureType.TypeSettings.HeldPivot
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.HeldPivot
id: HeldPivot
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: HeldPivot
nameWithType: FurnitureType.TypeSettings.HeldPivot
fullName: TinyLife.Objects.FurnitureType.TypeSettings.HeldPivot
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HeldPivot
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 394
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Whether, when this object is held by a , its textures should maintain their defined pivot points.
If this value is false, the item is centered, meaning that its center is in the person's hand.
example: []
syntax:
content: public bool HeldPivot
return:
type: System.Boolean
content.vb: Public HeldPivot As Boolean
- uid: TinyLife.Objects.FurnitureType.TypeSettings.HeldArmsOut
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.HeldArmsOut
id: HeldArmsOut
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: HeldArmsOut
nameWithType: FurnitureType.TypeSettings.HeldArmsOut
fullName: TinyLife.Objects.FurnitureType.TypeSettings.HeldArmsOut
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HeldArmsOut
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 399
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Whether, when this object is held by a , the and poses should be used instead of the regular and poses.
This looks better for bigger objects like .
example: []
syntax:
content: public bool HeldArmsOut
return:
type: System.Boolean
content.vb: Public HeldArmsOut As Boolean
- uid: TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating
id: DecorativeRating
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: DecorativeRating
nameWithType: FurnitureType.TypeSettings.DecorativeRating
fullName: TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DecorativeRating
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 406
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A function that returns an integer for a given instance of this type.
The integer represents the decoration (or prettiness) rating of the object. The rating determines some values.
A negative return value makes the object be perceived as ugly, whereas a positive rating makes the object be perceived as pretty.
By default, this function returns 0.
example: []
syntax:
content: public Func DecorativeRating
return:
type: System.Func{TinyLife.Objects.Furniture,System.Single}
content.vb: Public DecorativeRating As Func(Of Furniture, Single)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Icon
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Icon
id: Icon
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Icon
nameWithType: FurnitureType.TypeSettings.Icon
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Icon
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 411
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The build mode icon for this object, which represents the category / theme / mod that it comes from.
If this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.
example: []
syntax:
content: public TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public Icon As TextureRegion
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Reliability
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Reliability
id: Reliability
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Reliability
nameWithType: FurnitureType.TypeSettings.Reliability
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Reliability
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Reliability
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 417
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The reliability of this furniture item, which should be a value between 1 and 10.
This value defaults to null, menaing this object is non-breakable.
Note that, if this value is non-null, will construct a by default.
example: []
syntax:
content: public int? Reliability
return:
type: System.Nullable{System.Int32}
content.vb: Public Reliability As Integer?
- uid: TinyLife.Objects.FurnitureType.TypeSettings.BrokenBehavior
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.BrokenBehavior
id: BrokenBehavior
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: BrokenBehavior
nameWithType: FurnitureType.TypeSettings.BrokenBehavior
fullName: TinyLife.Objects.FurnitureType.TypeSettings.BrokenBehavior
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BrokenBehavior
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 422
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A set of that this object should have if it is broken.
This is only relevant if is non-null.
example: []
syntax:
content: public BreakableFurniture.BrokenBehavior BrokenBehavior
return:
type: TinyLife.Objects.BreakableFurniture.BrokenBehavior
content.vb: Public BrokenBehavior As BreakableFurniture.BrokenBehavior
- uid: TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating
id: ElectricityRating
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: ElectricityRating
nameWithType: FurnitureType.TypeSettings.ElectricityRating
fullName: TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ElectricityRating
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 427
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This object's electricity rating. A higher electricity rating means the bills for the lot this object is on will be higher.
The electricity rating is also displayed in the furniture tool menu.
example: []
syntax:
content: public float ElectricityRating
return:
type: System.Single
content.vb: Public ElectricityRating As Single
- uid: TinyLife.Objects.FurnitureType.TypeSettings.WaterRating
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.WaterRating
id: WaterRating
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: WaterRating
nameWithType: FurnitureType.TypeSettings.WaterRating
fullName: TinyLife.Objects.FurnitureType.TypeSettings.WaterRating
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: WaterRating
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 432
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This object's water consumption rating. A higher water consumption rating means the bills for the lot this object is on will be higher.
The water consumption rating is also displayed in the furniture tool menu.
example: []
syntax:
content: public float WaterRating
return:
type: System.Single
content.vb: Public WaterRating As Single
- uid: TinyLife.Objects.FurnitureType.TypeSettings.EfficiencyModifier
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.EfficiencyModifier
id: EfficiencyModifier
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: EfficiencyModifier
nameWithType: FurnitureType.TypeSettings.EfficiencyModifier
fullName: TinyLife.Objects.FurnitureType.TypeSettings.EfficiencyModifier
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EfficiencyModifier
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 437
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This object's efficiency modifier, which is multiplied with a person's efficiency if this object is an involved object in a person's current action.
This value is used in .
example: []
syntax:
content: public float EfficiencyModifier
return:
type: System.Single
content.vb: Public EfficiencyModifier As Single
- uid: TinyLife.Objects.FurnitureType.TypeSettings.RestoreNeedModifier
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.RestoreNeedModifier
id: RestoreNeedModifier
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: RestoreNeedModifier
nameWithType: FurnitureType.TypeSettings.RestoreNeedModifier
fullName: TinyLife.Objects.FurnitureType.TypeSettings.RestoreNeedModifier
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RestoreNeedModifier
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 442
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This object's need restoration modifier, which is multiplied with a person's need restoration speed if this object is an involved object in a person's current action.
This value is used in .
example: []
syntax:
content: public float RestoreNeedModifier
return:
type: System.Single
content.vb: Public RestoreNeedModifier As Single
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Visibility
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Visibility
id: Visibility
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Visibility
nameWithType: FurnitureType.TypeSettings.Visibility
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Visibility
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Visibility
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 448
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The visibility settings for this furniture type.
The visibility determines whether this object gets culled if the camera is far away, etc.
This value defaults to .
example: []
syntax:
content: public Visibility Visibility
return:
type: TinyLife.Objects.Visibility
content.vb: Public Visibility As Visibility
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Tab
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Tab
id: Tab
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Tab
nameWithType: FurnitureType.TypeSettings.Tab
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Tab
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Tab
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 453
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The tab that this object should display in.
This value defaults to the tab returned by .
example: []
syntax:
content: public FurnitureTool.Tab Tab
return:
type: TinyLife.Tools.FurnitureTool.Tab
content.vb: Public Tab As FurnitureTool.Tab
- uid: TinyLife.Objects.FurnitureType.TypeSettings.TextureName
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.TextureName
id: TextureName
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: TextureName
nameWithType: FurnitureType.TypeSettings.TextureName
fullName: TinyLife.Objects.FurnitureType.TypeSettings.TextureName
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TextureName
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 458
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The name of the base texture that this furniture type should use.
If this is not explicitly set, it defaults to this furniture type's .
example: []
syntax:
content: public string TextureName
return:
type: System.String
content.vb: Public TextureName As String
- uid: TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
id: LightSettings
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: LightSettings
nameWithType: FurnitureType.TypeSettings.LightSettings
fullName: TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LightSettings
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 463
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The light settings for an instance of this furniture type.
Note that, if this value is set, will automatically construct an instance of , and any custom should extend as well.
example: []
syntax:
content: public LightFurniture.Settings LightSettings
return:
type: TinyLife.Objects.LightFurniture.Settings
content.vb: Public LightSettings As LightFurniture.Settings
- uid: TinyLife.Objects.FurnitureType.TypeSettings.DirtyOverlayTextureName
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.DirtyOverlayTextureName
id: DirtyOverlayTextureName
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: DirtyOverlayTextureName
nameWithType: FurnitureType.TypeSettings.DirtyOverlayTextureName
fullName: TinyLife.Objects.FurnitureType.TypeSettings.DirtyOverlayTextureName
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DirtyOverlayTextureName
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 470
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The name of an overlay texture that should be drawn on top of this object if it is .
Giving this field a value will automatically allow the object to get dirty after a while of being used.
The textures loaded through this texture name act similarly to the ones loaded through , in that they adhere to the object's possible rotations, and have the same amount of layers as this ' has entries.
By default, the texture to use is "approximated" using .
example: []
syntax:
content: public string DirtyOverlayTextureName
return:
type: System.String
content.vb: Public DirtyOverlayTextureName As String
- uid: TinyLife.Objects.FurnitureType.TypeSettings.DistanceFromObstructions
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.DistanceFromObstructions
id: DistanceFromObstructions
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: DistanceFromObstructions
nameWithType: FurnitureType.TypeSettings.DistanceFromObstructions
fullName: TinyLife.Objects.FurnitureType.TypeSettings.DistanceFromObstructions
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DistanceFromObstructions
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 476
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A minimum distance from obstructions (walls and roofs) that this object has to have to be placed.
This value is used in and by inflating the object's .
This value defaults to 0, and it is used by objects like trees.
example: []
syntax:
content: public int DistanceFromObstructions
return:
type: System.Int32
content.vb: Public DistanceFromObstructions As Integer
- uid: TinyLife.Objects.FurnitureType.TypeSettings.GetDisplayName
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.GetDisplayName
id: GetDisplayName
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: GetDisplayName
nameWithType: FurnitureType.TypeSettings.GetDisplayName
fullName: TinyLife.Objects.FurnitureType.TypeSettings.GetDisplayName
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDisplayName
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 481
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A function that is used in to determine the display name that this furniture type's instances should have.
Note that, when this function is invoked, the instance passed may be null.
example: []
syntax:
content: public Func GetDisplayName
return:
type: System.Func{System.String,TinyLife.Objects.Furniture,System.String}
content.vb: Public GetDisplayName As Func(Of String, Furniture, String)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.CanExecuteAction
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.CanExecuteAction
id: CanExecuteAction
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: CanExecuteAction
nameWithType: FurnitureType.TypeSettings.CanExecuteAction
fullName: TinyLife.Objects.FurnitureType.TypeSettings.CanExecuteAction
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanExecuteAction
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 486
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A function that can be used to allow or disallow certain instances to execute or not.
By default, this function is null, meaning no special conditions are created by this , and all actions that themselves are valid can be executed on this furniture item.
example: []
syntax:
content: public Func<(ActionType Type, ActionInfo Info, bool Automatic, bool IsAuxiliary), CanExecuteResult> CanExecuteAction
return:
type: System.Func{System.ValueTuple{TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean},TinyLife.Actions.CanExecuteResult}
content.vb: Public CanExecuteAction As Func(Of (Type As ActionType, Info As ActionInfo, Automatic As Boolean, IsAuxiliary As Boolean), CanExecuteResult)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.IsAllowedInSpot
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.IsAllowedInSpot
id: IsAllowedInSpot
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: IsAllowedInSpot
nameWithType: FurnitureType.TypeSettings.IsAllowedInSpot
fullName: TinyLife.Objects.FurnitureType.TypeSettings.IsAllowedInSpot
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsAllowedInSpot
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 491
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A function that can be used to allow or disallow this object to be slotted into an on a given instance.
By default, this function is null, meaning no special conditions are created by this , and all object spots that allow this object will be able to accept it.
example: []
syntax:
content: public Func<(Furniture Parent, ObjectSpot Spot), bool> IsAllowedInSpot
return:
type: System.Func{System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot},System.Boolean}
content.vb: Public IsAllowedInSpot As Func(Of (Parent As Furniture, Spot As ObjectSpot), Boolean)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.OnDescription
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.OnDescription
id: OnDescription
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: OnDescription
nameWithType: FurnitureType.TypeSettings.OnDescription
fullName: TinyLife.Objects.FurnitureType.TypeSettings.OnDescription
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnDescription
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 496
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An action that is invoked when the method is called on a furniture instance that uses these type settings.
This action can be used to add additional description lines, or remove existing ones.
example: []
syntax:
content: public Action, bool> OnDescription
return:
type: System.Action{System.Collections.Generic.List{System.String},System.Boolean}
content.vb: Public OnDescription As Action(Of List(Of String), Boolean)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.#ctor(System.String,Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory,System.Single,TinyLife.Utilities.ColorScheme[])
commentId: M:TinyLife.Objects.FurnitureType.TypeSettings.#ctor(System.String,Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory,System.Single,TinyLife.Utilities.ColorScheme[])
id: '#ctor(System.String,Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory,System.Single,TinyLife.Utilities.ColorScheme[])'
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: TypeSettings(string, Point, ObjectCategory, float, params ColorScheme[])
nameWithType: FurnitureType.TypeSettings.TypeSettings(string, Point, ObjectCategory, float, params ColorScheme[])
fullName: TinyLife.Objects.FurnitureType.TypeSettings.TypeSettings(string, Microsoft.Xna.Framework.Point, TinyLife.Objects.ObjectCategory, float, params TinyLife.Utilities.ColorScheme[])
type: Constructor
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 508
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Initializes a new instance with the given data
example: []
syntax:
content: public TypeSettings(string name, Point size, ObjectCategory categories, float price, params ColorScheme[] colorSchemes)
parameters:
- id: name
type: System.String
description: The name that this furniture type should have
- id: size
type: Microsoft.Xna.Framework.Point
description: The size that this furniture type should have
- id: categories
type: TinyLife.Objects.ObjectCategory
description: The categories that this furniture type should have
- id: price
type: System.Single
description: The price of this furniture type
- id: colorSchemes
type: TinyLife.Utilities.ColorScheme[]
description: The color schemes that this furniture type should have. Cannot be empty.
content.vb: Public Sub New(name As String, size As Point, categories As ObjectCategory, price As Single, ParamArray colorSchemes As ColorScheme())
overload: TinyLife.Objects.FurnitureType.TypeSettings.#ctor*
nameWithType.vb: FurnitureType.TypeSettings.New(String, Point, ObjectCategory, Single, ParamArray ColorScheme())
fullName.vb: TinyLife.Objects.FurnitureType.TypeSettings.New(String, Microsoft.Xna.Framework.Point, TinyLife.Objects.ObjectCategory, Single, ParamArray TinyLife.Utilities.ColorScheme())
name.vb: New(String, Point, ObjectCategory, Single, ParamArray ColorScheme())
- uid: TinyLife.Objects.FurnitureType.TypeSettings.SetData(System.String,System.Object)
commentId: M:TinyLife.Objects.FurnitureType.TypeSettings.SetData(System.String,System.Object)
id: SetData(System.String,System.Object)
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: SetData(string, object)
nameWithType: FurnitureType.TypeSettings.SetData(string, object)
fullName: TinyLife.Objects.FurnitureType.TypeSettings.SetData(string, object)
type: Method
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetData
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 527
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Store a piece of generic data on this object.
example: []
syntax:
content: public void SetData(string key, object data)
parameters:
- id: key
type: System.String
description: The key to store the data by
- id: data
type: System.Object
description: The data to store in the object
content.vb: Public Sub SetData(key As String, data As Object)
overload: TinyLife.Objects.FurnitureType.TypeSettings.SetData*
implements:
- MLEM.Misc.IGenericDataHolder.SetData(System.String,System.Object)
nameWithType.vb: FurnitureType.TypeSettings.SetData(String, Object)
fullName.vb: TinyLife.Objects.FurnitureType.TypeSettings.SetData(String, Object)
name.vb: SetData(String, Object)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.SetData``1(System.String,``0)
commentId: M:TinyLife.Objects.FurnitureType.TypeSettings.SetData``1(System.String,``0)
id: SetData``1(System.String,``0)
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: SetData(string, T)
nameWithType: FurnitureType.TypeSettings.SetData(string, T)
fullName: TinyLife.Objects.FurnitureType.TypeSettings.SetData(string, T)
type: Method
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetData
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 532
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Store a piece of generic data on this object.
example: []
syntax:
content: public void SetData(string key, T data)
parameters:
- id: key
type: System.String
description: The key to store the data by
- id: data
type: '{T}'
description: The data to store in the object
typeParameters:
- id: T
content.vb: Public Sub SetData(Of T)(key As String, data As T)
overload: TinyLife.Objects.FurnitureType.TypeSettings.SetData*
implements:
- MLEM.Misc.IGenericDataHolder.SetData``1(System.String,{T})
nameWithType.vb: FurnitureType.TypeSettings.SetData(Of T)(String, T)
fullName.vb: TinyLife.Objects.FurnitureType.TypeSettings.SetData(Of T)(String, T)
name.vb: SetData(Of T)(String, T)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.GetData``1(System.String)
commentId: M:TinyLife.Objects.FurnitureType.TypeSettings.GetData``1(System.String)
id: GetData``1(System.String)
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: GetData(string)
nameWithType: FurnitureType.TypeSettings.GetData(string)
fullName: TinyLife.Objects.FurnitureType.TypeSettings.GetData(string)
type: Method
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetData
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 538
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns a piece of generic data of the given type on this object.
example: []
syntax:
content: public readonly T GetData(string key)
parameters:
- id: key
type: System.String
description: The key that the data is stored by
typeParameters:
- id: T
description: The type of the data stored
return:
type: '{T}'
description: The data, or default if it doesn't exist
content.vb: Public Function GetData(Of T)(key As String) As T
overload: TinyLife.Objects.FurnitureType.TypeSettings.GetData*
implements:
- MLEM.Misc.IGenericDataHolder.GetData``1(System.String)
nameWithType.vb: FurnitureType.TypeSettings.GetData(Of T)(String)
fullName.vb: TinyLife.Objects.FurnitureType.TypeSettings.GetData(Of T)(String)
name.vb: GetData(Of T)(String)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys
commentId: M:TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys
id: GetDataKeys
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: GetDataKeys()
nameWithType: FurnitureType.TypeSettings.GetDataKeys()
fullName: TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys()
type: Method
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDataKeys
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 543
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns all of the generic data that this object stores.
example: []
syntax:
content: public readonly IEnumerable GetDataKeys()
return:
type: System.Collections.Generic.IEnumerable{System.String}
description: The generic data on this object
content.vb: Public Function GetDataKeys() As IEnumerable(Of String)
overload: TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys*
implements:
- MLEM.Misc.IGenericDataHolder.GetDataKeys
references:
- uid: TinyLife.Objects.FurnitureType
commentId: T:TinyLife.Objects.FurnitureType
parent: TinyLife.Objects
href: TinyLife.Objects.FurnitureType.html
name: FurnitureType
nameWithType: FurnitureType
fullName: TinyLife.Objects.FurnitureType
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
href: TinyLife.html
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: System.ValueType.Equals(System.Object)
commentId: M:System.ValueType.Equals(System.Object)
parent: System.ValueType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals
name: Equals(object)
nameWithType: ValueType.Equals(object)
fullName: System.ValueType.Equals(object)
nameWithType.vb: ValueType.Equals(Object)
fullName.vb: System.ValueType.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
- uid: System.ValueType.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.ValueType.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.ValueType.GetHashCode
commentId: M:System.ValueType.GetHashCode
parent: System.ValueType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode
name: GetHashCode()
nameWithType: ValueType.GetHashCode()
fullName: System.ValueType.GetHashCode()
spec.csharp:
- uid: System.ValueType.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode
- name: (
- name: )
spec.vb:
- uid: System.ValueType.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode
- name: (
- name: )
- uid: System.ValueType.ToString
commentId: M:System.ValueType.ToString
parent: System.ValueType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring
name: ToString()
nameWithType: ValueType.ToString()
fullName: System.ValueType.ToString()
spec.csharp:
- uid: System.ValueType.ToString
name: ToString
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring
- name: (
- name: )
spec.vb:
- uid: System.ValueType.ToString
name: ToString
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring
- name: (
- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
name: GetType()
nameWithType: object.GetType()
fullName: object.GetType()
nameWithType.vb: Object.GetType()
fullName.vb: Object.GetType()
spec.csharp:
- uid: System.Object.GetType
name: GetType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
- name: )
spec.vb:
- uid: System.Object.GetType
name: GetType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
- name: )
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
commentId: M:System.Object.ReferenceEquals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals
name: ReferenceEquals(object, object)
nameWithType: object.ReferenceEquals(object, object)
fullName: object.ReferenceEquals(object, object)
nameWithType.vb: Object.ReferenceEquals(Object, Object)
fullName.vb: Object.ReferenceEquals(Object, Object)
name.vb: ReferenceEquals(Object, Object)
spec.csharp:
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
name: ReferenceEquals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
name: ReferenceEquals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: TinyLife.Objects.FurnitureType.TypeSettings.TinyLife.Utilities.Extensions.JsonCopy``1
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_
name: JsonCopy(TypeSettings)
nameWithType: Extensions.JsonCopy(FurnitureType.TypeSettings)
fullName: TinyLife.Utilities.Extensions.JsonCopy(TinyLife.Objects.FurnitureType.TypeSettings)
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