### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Tile
commentId: T:TinyLife.World.Tile
id: Tile
parent: TinyLife.World
children:
- TinyLife.World.Tile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single})
- TinyLife.World.Tile.BaseName
- TinyLife.World.Tile.CanBuy
- TinyLife.World.Tile.Categories
- TinyLife.World.Tile.ColorSettings
- TinyLife.World.Tile.Colors
- TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
- TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
- TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,TinyLife.World.Tile)
- TinyLife.World.Tile.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean)
- TinyLife.World.Tile.GetPrice
- TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
- TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32)
- TinyLife.World.Tile.Icon
- TinyLife.World.Tile.Name
- TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
- TinyLife.World.Tile.PathCostModifier
- TinyLife.World.Tile.Price
- TinyLife.World.Tile.ReferencePrice
- TinyLife.World.Tile.RegionWeights
- TinyLife.World.Tile.Regions
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorSettings,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
- TinyLife.World.Tile.Textures
- TinyLife.World.Tile.Tiles
langs:
- csharp
- vb
name: Tile
nameWithType: Tile
fullName: TinyLife.World.Tile
type: Class
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Tile
path: ../TinyLife/World/Tile.cs
startLine: 22
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
A tile is an object on a that represents the covering of the ground (or the ground itself).
To register a tile, use .
example: []
syntax:
content: >-
[JsonConverter(typeof(Tile.Converter))]
public class Tile
content.vb: >-
Public Class Tile
inheritance:
- System.Object
derivedClasses:
- TinyLife.World.AutoTile
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Tile.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.World.Tile.Tiles
commentId: F:TinyLife.World.Tile.Tiles
id: Tiles
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Tiles
nameWithType: Tile.Tiles
fullName: TinyLife.World.Tile.Tiles
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Tiles
path: ../TinyLife/World/Tile.cs
startLine: 29
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: A registry of all tiles that exist in the game and its mods
example: []
syntax:
content: public static readonly ReadOnlyDictionary Tiles
return:
type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.Tile[]}
content.vb: Public Shared ReadOnly Tiles As ReadOnlyDictionary(Of String, Tile())
- uid: TinyLife.World.Tile.ReferencePrice
commentId: F:TinyLife.World.Tile.ReferencePrice
id: ReferencePrice
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: ReferencePrice
nameWithType: Tile.ReferencePrice
fullName: TinyLife.World.Tile.ReferencePrice
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ReferencePrice
path: ../TinyLife/World/Tile.cs
startLine: 35
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The reference price for tiles.
Since Grass is replaced by Concrete in a newly created room, the two tiles have to cost the same. This is that price.
This value is set to 5.
example: []
syntax:
content: public const int ReferencePrice = 5
return:
type: System.Int32
content.vb: Public Const ReferencePrice As Integer = 5
- uid: TinyLife.World.Tile.BaseName
commentId: F:TinyLife.World.Tile.BaseName
id: BaseName
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: BaseName
nameWithType: Tile.BaseName
fullName: TinyLife.World.Tile.BaseName
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BaseName
path: ../TinyLife/World/Tile.cs
startLine: 80
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The name of this type of tile. Whereas has the index of its appended to it, this one is just the type's name.
example: []
syntax:
content: public readonly string BaseName
return:
type: System.String
content.vb: Public ReadOnly BaseName As String
- uid: TinyLife.World.Tile.Name
commentId: F:TinyLife.World.Tile.Name
id: Name
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Name
nameWithType: Tile.Name
fullName: TinyLife.World.Tile.Name
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/World/Tile.cs
startLine: 84
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The name of this specific tile. This is comprised of the with the 's index attached to it.
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.World.Tile.Price
commentId: F:TinyLife.World.Tile.Price
id: Price
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Price
nameWithType: Tile.Price
fullName: TinyLife.World.Tile.Price
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Price
path: ../TinyLife/World/Tile.cs
startLine: 88
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The price of this tile
example: []
syntax:
content: public readonly int Price
return:
type: System.Int32
content.vb: Public ReadOnly Price As Integer
- uid: TinyLife.World.Tile.ColorSettings
commentId: F:TinyLife.World.Tile.ColorSettings
id: ColorSettings
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: ColorSettings
nameWithType: Tile.ColorSettings
fullName: TinyLife.World.Tile.ColorSettings
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ColorSettings
path: ../TinyLife/World/Tile.cs
startLine: 92
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The color settings used by this tile.
example: []
syntax:
content: public readonly ColorSettings ColorSettings
return:
type: TinyLife.Utilities.ColorSettings
content.vb: Public ReadOnly ColorSettings As ColorSettings
- uid: TinyLife.World.Tile.Colors
commentId: F:TinyLife.World.Tile.Colors
id: Colors
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Colors
nameWithType: Tile.Colors
fullName: TinyLife.World.Tile.Colors
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Colors
path: ../TinyLife/World/Tile.cs
startLine: 96
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The indices of the colors in each entry that this tile has
example: []
syntax:
content: public readonly int[] Colors
return:
type: System.Int32[]
content.vb: Public ReadOnly Colors As Integer()
- uid: TinyLife.World.Tile.CanBuy
commentId: F:TinyLife.World.Tile.CanBuy
id: CanBuy
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: CanBuy
nameWithType: Tile.CanBuy
fullName: TinyLife.World.Tile.CanBuy
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanBuy
path: ../TinyLife/World/Tile.cs
startLine: 100
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: A field that indicates whether this tile can be bought without the "ShowNonBuyable" cheat enabled
example: []
syntax:
content: public readonly bool CanBuy
return:
type: System.Boolean
content.vb: Public ReadOnly CanBuy As Boolean
- uid: TinyLife.World.Tile.PathCostModifier
commentId: F:TinyLife.World.Tile.PathCostModifier
id: PathCostModifier
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: PathCostModifier
nameWithType: Tile.PathCostModifier
fullName: TinyLife.World.Tile.PathCostModifier
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PathCostModifier
path: ../TinyLife/World/Tile.cs
startLine: 105
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
A field that indicates the "cost" for pathfinding of this tile.
The default modifier is 1, and it should not be set to a value lower than that.
example: []
syntax:
content: public readonly float PathCostModifier
return:
type: System.Single
content.vb: Public ReadOnly PathCostModifier As Single
- uid: TinyLife.World.Tile.Categories
commentId: F:TinyLife.World.Tile.Categories
id: Categories
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Categories
nameWithType: Tile.Categories
fullName: TinyLife.World.Tile.Categories
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Categories
path: ../TinyLife/World/Tile.cs
startLine: 109
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The flags that this tile has.
example: []
syntax:
content: public readonly Tile.Category Categories
return:
type: TinyLife.World.Tile.Category
content.vb: Public ReadOnly Categories As Tile.Category
- uid: TinyLife.World.Tile.Icon
commentId: F:TinyLife.World.Tile.Icon
id: Icon
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Icon
nameWithType: Tile.Icon
fullName: TinyLife.World.Tile.Icon
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
path: ../TinyLife/World/Tile.cs
startLine: 114
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The build mode icon for this object, which represents the category / theme / mod that it comes from.
If this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.
example: []
syntax:
content: public readonly TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Icon As TextureRegion
- uid: TinyLife.World.Tile.Textures
commentId: F:TinyLife.World.Tile.Textures
id: Textures
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Textures
nameWithType: Tile.Textures
fullName: TinyLife.World.Tile.Textures
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Textures
path: ../TinyLife/World/Tile.cs
startLine: 118
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The texture atlas used for this tile.
example: []
syntax:
content: public readonly Dictionary Textures
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public ReadOnly Textures As Dictionary(Of Point, TextureRegion)
- uid: TinyLife.World.Tile.Regions
commentId: F:TinyLife.World.Tile.Regions
id: Regions
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Regions
nameWithType: Tile.Regions
fullName: TinyLife.World.Tile.Regions
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Regions
path: ../TinyLife/World/Tile.cs
startLine: 122
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The texture regions this tile uses, which refer to entries in .
example: []
syntax:
content: public readonly Dictionary Regions
return:
type: System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]}
content.vb: Public ReadOnly Regions As Dictionary(Of Direction2, Point())
- uid: TinyLife.World.Tile.RegionWeights
commentId: F:TinyLife.World.Tile.RegionWeights
id: RegionWeights
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: RegionWeights
nameWithType: Tile.RegionWeights
fullName: TinyLife.World.Tile.RegionWeights
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RegionWeights
path: ../TinyLife/World/Tile.cs
startLine: 126
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: An optional weight function that determines how likely each variation texture is to be picked.
example: []
syntax:
content: public readonly Func RegionWeights
return:
type: System.Func{Microsoft.Xna.Framework.Point,System.Single}
content.vb: Public ReadOnly RegionWeights As Func(Of Point, Single)
- uid: TinyLife.World.Tile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single})
commentId: M:TinyLife.World.Tile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single})
id: '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single})'
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Tile(string, string, int, Dictionary, Dictionary, ColorSettings, int[], bool, float, Category, TextureRegion, Func)
nameWithType: Tile.Tile(string, string, int, Dictionary, Dictionary, ColorSettings, int[], bool, float, Tile.Category, TextureRegion, Func)
fullName: TinyLife.World.Tile.Tile(string, string, int, System.Collections.Generic.Dictionary, System.Collections.Generic.Dictionary, TinyLife.Utilities.ColorSettings, int[], bool, float, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func)
type: Constructor
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Tile.cs
startLine: 132
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Creates a new tile with the given settings.
To create an instance of a custom tile class, use .
example: []
syntax:
content: protected Tile(string baseName, string name, int price, Dictionary textures, Dictionary regions, ColorSettings colorSettings, int[] colors, bool canBuy, float pathCostModifier, Tile.Category categories, TextureRegion icon, Func regionWeights)
parameters:
- id: baseName
type: System.String
- id: name
type: System.String
- id: price
type: System.Int32
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
- id: regions
type: System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]}
- id: colorSettings
type: TinyLife.Utilities.ColorSettings
- id: colors
type: System.Int32[]
- id: canBuy
type: System.Boolean
- id: pathCostModifier
type: System.Single
- id: categories
type: TinyLife.World.Tile.Category
- id: icon
type: MLEM.Textures.TextureRegion
- id: regionWeights
type: System.Func{Microsoft.Xna.Framework.Point,System.Single}
content.vb: Protected Sub New(baseName As String, name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), regions As Dictionary(Of Direction2, Point()), colorSettings As ColorSettings, colors As Integer(), canBuy As Boolean, pathCostModifier As Single, categories As Tile.Category, icon As TextureRegion, regionWeights As Func(Of Point, Single))
overload: TinyLife.World.Tile.#ctor*
nameWithType.vb: Tile.New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorSettings, Integer(), Boolean, Single, Tile.Category, TextureRegion, Func(Of Point, Single))
fullName.vb: TinyLife.World.Tile.New(String, String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), System.Collections.Generic.Dictionary(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point()), TinyLife.Utilities.ColorSettings, Integer(), Boolean, Single, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of Microsoft.Xna.Framework.Point, Single))
name.vb: New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorSettings, Integer(), Boolean, Single, Category, TextureRegion, Func(Of Point, Single))
- uid: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
commentId: M:TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile})
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Draw(GameTime, object, Map, Point, int, Vector2, float, float, ICollection- , bool, Func)
nameWithType: Tile.Draw(GameTime, object, Map, Point, int, Vector2, float, float, ICollection, bool, Func)
fullName: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime, object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection, bool, System.Func)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/World/Tile.cs
startLine: 162
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Draws this tile at the given position in the world using a or
example: []
syntax:
content: public virtual bool Draw(GameTime time, object batch, Map map, Point pos, int floor, Vector2 drawPos, float scale, float depthOffset, ICollection items, bool hasStaticContext, Func getRelatedTileFunc = null)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's current time.
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which can either be a or a .
- id: map
type: TinyLife.World.Map
description: The map that the tile is on.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is on.
- id: floor
type: System.Int32
description: The floor that this tile is on.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen space, to draw at.
- id: scale
type: System.Single
description: The scale to draw the tile with.
- id: depthOffset
type: System.Single
description: A depth offset that can optionally be added to this tile's draw depth.
- id: items
type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
description: The collection that added items can optionally be added to.
- id: hasStaticContext
type: System.Boolean
description: Whether this tile also has a static context, that is, whether it will already be drawn using a .
- id: getRelatedTileFunc
type: System.Func{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile}
description: A function that can optionally be supplied to override the method when checking for neighboring tiles. This is useful for when tile placement in the world is mocked, for example.
return:
type: System.Boolean
description: Whether this tile was fully drawn. If the
batch
is a and false is returned, this tile will be marked as an animated tile, causing it to draw every frame.
content.vb: Public Overridable Function Draw(time As GameTime, batch As Object, map As Map, pos As Point, floor As Integer, drawPos As Vector2, scale As Single, depthOffset As Single, items As ICollection(Of StaticSpriteBatch.Item), hasStaticContext As Boolean, getRelatedTileFunc As Func(Of Point, Integer, Tile) = Nothing) As Boolean
overload: TinyLife.World.Tile.Draw*
nameWithType.vb: Tile.Draw(GameTime, Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), Boolean, Func(Of Point, Integer, Tile))
fullName.vb: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime, Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean, System.Func(Of Microsoft.Xna.Framework.Point, Integer, TinyLife.World.Tile))
name.vb: Draw(GameTime, Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of Item), Boolean, Func(Of Point, Integer, Tile))
- uid: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
commentId: M:TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: DrawUi(Element, GameTime, SpriteBatch, float)
nameWithType: Tile.DrawUi(Element, GameTime, SpriteBatch, float)
fullName: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, float)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawUi
path: ../TinyLife/World/Tile.cs
startLine: 188
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Draws this tile on the given ui element, in ui space
example: []
syntax:
content: public virtual void DrawUi(Element e, GameTime time, SpriteBatch batch, float drawScale)
parameters:
- id: e
type: MLEM.Ui.Elements.Element
description: The element to draw on
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's current time.
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
- id: drawScale
type: System.Single
description: The scale to draw the tile with.
content.vb: Public Overridable Sub DrawUi(e As Element, time As GameTime, batch As SpriteBatch, drawScale As Single)
overload: TinyLife.World.Tile.DrawUi*
nameWithType.vb: Tile.DrawUi(Element, GameTime, SpriteBatch, Single)
fullName.vb: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Single)
name.vb: DrawUi(Element, GameTime, SpriteBatch, Single)
- uid: TinyLife.World.Tile.GetPrice
commentId: M:TinyLife.World.Tile.GetPrice
id: GetPrice
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: GetPrice()
nameWithType: Tile.GetPrice()
fullName: TinyLife.World.Tile.GetPrice()
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPrice
path: ../TinyLife/World/Tile.cs
startLine: 198
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns the price for this tile, which is normally based on .
example: []
syntax:
content: public virtual float GetPrice()
return:
type: System.Single
description: The price for this tile.
content.vb: Public Overridable Function GetPrice() As Single
overload: TinyLife.World.Tile.GetPrice*
- uid: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
commentId: M:TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
id: OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: OnNeighborChanged(Map, Point, Point, int)
nameWithType: Tile.OnNeighborChanged(Map, Point, Point, int)
fullName: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, int)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnNeighborChanged
path: ../TinyLife/World/Tile.cs
startLine: 210
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
A method that is called when a neighboring on the changes.
This method does nothing by default, but is overriden by to notify neighboring tiles of changes.
example: []
syntax:
content: public virtual void OnNeighborChanged(Map map, Point pos, Point neighbor, int floor)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that the tile is on.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is on.
- id: neighbor
type: Microsoft.Xna.Framework.Point
description: The position of the tile that changed.
- id: floor
type: System.Int32
description: The floor that this tile and the neighbor are on.
content.vb: Public Overridable Sub OnNeighborChanged(map As Map, pos As Point, neighbor As Point, floor As Integer)
overload: TinyLife.World.Tile.OnNeighborChanged*
nameWithType.vb: Tile.OnNeighborChanged(Map, Point, Point, Integer)
fullName.vb: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, Integer)
name.vb: OnNeighborChanged(Map, Point, Point, Integer)
- uid: TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,TinyLife.World.Tile)
commentId: M:TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,TinyLife.World.Tile)
id: GetAutoTileBorder(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,TinyLife.World.Tile)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: GetAutoTileBorder(Map, Point, int, Point, Tile)
nameWithType: Tile.GetAutoTileBorder(Map, Point, int, Point, Tile)
fullName: TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Point, TinyLife.World.Tile)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetAutoTileBorder
path: ../TinyLife/World/Tile.cs
startLine: 222
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns the texture that should be displayed as the border when a draws next to this tile.
By default, this method returns values only for some basegame tiles.
example: []
syntax:
content: public virtual (Func Texture, Color Color, float Priority)? GetAutoTileBorder(Map map, Point pos, int floor, Point neighbor, Tile neighborTile)
parameters:
- id: map
type: TinyLife.World.Map
description: The map.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position of this tile.
- id: floor
type: System.Int32
description: The floor that this tile is on.
- id: neighbor
type: Microsoft.Xna.Framework.Point
description: The position of the neighbor tile.
- id: neighborTile
type: TinyLife.World.Tile
description: The neighbor tile.
return:
type: System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color,System.Single}}
description: The texture, or null to draw no auto-tile border.
content.vb: Public Overridable Function GetAutoTileBorder(map As Map, pos As Point, floor As Integer, neighbor As Point, neighborTile As Tile) As (Texture As Func(Of Integer, TextureRegion), Color As Color, Priority As Single)?
overload: TinyLife.World.Tile.GetAutoTileBorder*
nameWithType.vb: Tile.GetAutoTileBorder(Map, Point, Integer, Point, Tile)
fullName.vb: TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Point, TinyLife.World.Tile)
name.vb: GetAutoTileBorder(Map, Point, Integer, Point, Tile)
- uid: TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
id: GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: GetVariationTexture(Direction2, Point)
nameWithType: Tile.GetVariationTexture(Direction2, Point)
fullName: TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetVariationTexture
path: ../TinyLife/World/Tile.cs
startLine: 239
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns a random texture that should be displayed at the given position, based on the variations that this tile has.
If a tile only has one variation texture, this method always returns that texture.
example: []
syntax:
content: protected Point GetVariationTexture(Direction2 direction, Point pos)
parameters:
- id: direction
type: MLEM.Misc.Direction2
description: The camera rotation.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is at.
return:
type: Microsoft.Xna.Framework.Point
description: The texture to display at the location.
content.vb: Protected Function GetVariationTexture(direction As Direction2, pos As Point) As Point
overload: TinyLife.World.Tile.GetVariationTexture*
- uid: TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Register(string, int, Dictionary, Point, ColorScheme, float, bool, Category, TextureRegion, Func, int?, Func, Type)
nameWithType: Tile.Register(string, int, Dictionary, Point, ColorScheme, float, bool, Tile.Category, TextureRegion, Func, int?, Func, Type)
fullName: TinyLife.World.Tile.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, float, bool, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func, int?, System.Func, System.Type)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/World/Tile.cs
startLine: 262
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Registers a new tile with the given settings.
example: []
syntax:
content: public static void Register(string name, int price, Dictionary textures, Point textureRegion, ColorScheme color, float pathCostModifier = 1, bool canBuy = true, Tile.Category categories = Category.None, TextureRegion icon = null, Func variations = null, int? defaultColor = null, Func regionWeights = null, Type constructedType = null)
parameters:
- id: name
type: System.String
description: The name that the tile should have.
- id: price
type: System.Int32
description: The tile's price.
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
description: The texture atlas to use.
- id: textureRegion
type: Microsoft.Xna.Framework.Point
description: The texture region that this tile should use for rendering.
- id: color
type: TinyLife.Utilities.ColorScheme
description: The color scheme that this tile should have.
- id: pathCostModifier
type: System.Single
description: The path cost modifier, >= 1, that this tile should have.
- id: canBuy
type: System.Boolean
description: Whether or not the tile can be bought in the tile tool.
- id: categories
type: TinyLife.World.Tile.Category
description: This tile's flags.
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object.
- id: variations
type: System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}}
description: An optional set of variation textures that should be used based on the given camera rotation.
- id: defaultColor
type: System.Nullable{System.Int32}
description: The color that this tile should display with in the tile tool by default.
- id: regionWeights
type: System.Func{Microsoft.Xna.Framework.Point,System.Single}
description: An optional weight function that determines how likely each variation texture is to be picked.
- id: constructedType
type: System.Type
description: The type that tiles should be constructed from, or null to construct instances.
content.vb: Public Shared Sub Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, color As ColorScheme, pathCostModifier As Single = 1, canBuy As Boolean = True, categories As Tile.Category = Category.None, icon As TextureRegion = Nothing, variations As Func(Of Direction2, Point?) = Nothing, defaultColor As Integer? = Nothing, regionWeights As Func(Of Point, Single) = Nothing, constructedType As Type = Nothing)
overload: TinyLife.World.Tile.Register*
nameWithType.vb: Tile.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, Point?), Integer?, Func(Of Point, Single), Type)
fullName.vb: TinyLife.World.Tile.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, Single, Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point?), Integer?, System.Func(Of Microsoft.Xna.Framework.Point, Single), System.Type)
name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, Single, Boolean, Category, TextureRegion, Func(Of Direction2, Point?), Integer?, Func(Of Point, Single), Type)
- uid: TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Register(string, int, Dictionary, Point, ColorScheme[], float, bool, Category, TextureRegion, Func, int[], Func, Type)
nameWithType: Tile.Register(string, int, Dictionary, Point, ColorScheme[], float, bool, Tile.Category, TextureRegion, Func, int[], Func, Type)
fullName: TinyLife.World.Tile.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme[], float, bool, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func, int[], System.Func, System.Type)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/World/Tile.cs
startLine: 282
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Registers a new tile with the given settings.
example: []
syntax:
content: public static void Register(string name, int price, Dictionary textures, Point textureRegion, ColorScheme[] colors, float pathCostModifier = 1, bool canBuy = true, Tile.Category categories = Category.None, TextureRegion icon = null, Func variations = null, int[] defaultColors = null, Func regionWeights = null, Type constructedType = null)
parameters:
- id: name
type: System.String
description: The name that the tile should have.
- id: price
type: System.Int32
description: The tile's price.
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
description: The texture atlas to use.
- id: textureRegion
type: Microsoft.Xna.Framework.Point
description: The texture region that this tile should use for rendering.
- id: colors
type: TinyLife.Utilities.ColorScheme[]
description: The color scheme that this tile should have.
- id: pathCostModifier
type: System.Single
description: The path cost modifier, >= 1, that this tile should have.
- id: canBuy
type: System.Boolean
description: Whether or not the tile can be bought in the tile tool.
- id: categories
type: TinyLife.World.Tile.Category
description: This tile's flags.
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object.
- id: variations
type: System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}}
description: An optional set of variation textures that should be used based on the given camera rotation.
- id: defaultColors
type: System.Int32[]
description: The colors that this tile should display with in the tile tool by default.
- id: regionWeights
type: System.Func{Microsoft.Xna.Framework.Point,System.Single}
description: An optional weight function that determines how likely each variation texture is to be picked.
- id: constructedType
type: System.Type
description: The type that tiles should be constructed from, or null to construct instances.
content.vb: Public Shared Sub Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, colors As ColorScheme(), pathCostModifier As Single = 1, canBuy As Boolean = True, categories As Tile.Category = Category.None, icon As TextureRegion = Nothing, variations As Func(Of Direction2, Point?) = Nothing, defaultColors As Integer() = Nothing, regionWeights As Func(Of Point, Single) = Nothing, constructedType As Type = Nothing)
overload: TinyLife.World.Tile.Register*
nameWithType.vb: Tile.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme(), Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, Point?), Integer(), Func(Of Point, Single), Type)
fullName.vb: TinyLife.World.Tile.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme(), Single, Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point?), Integer(), System.Func(Of Microsoft.Xna.Framework.Point, Single), System.Type)
name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme(), Single, Boolean, Category, TextureRegion, Func(Of Direction2, Point?), Integer(), Func(Of Point, Single), Type)
- uid: TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Register(string, int, Dictionary, Point[], ColorScheme[], float, bool, Category, TextureRegion, Func, int[], Func, Type)
nameWithType: Tile.Register(string, int, Dictionary, Point[], ColorScheme[], float, bool, Tile.Category, TextureRegion, Func, int[], Func, Type)
fullName: TinyLife.World.Tile.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point[], TinyLife.Utilities.ColorScheme[], float, bool, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func, int[], System.Func, System.Type)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/World/Tile.cs
startLine: 306
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Registers a new tile with the given settings.
example: []
syntax:
content: public static Tile[] Register(string name, int price, Dictionary textures, Point[] textureRegions, ColorScheme[] colors, float pathCostModifier = 1, bool canBuy = true, Tile.Category categories = Category.None, TextureRegion icon = null, Func variations = null, int[] defaultColors = null, Func regionWeights = null, Type constructedType = null)
parameters:
- id: name
type: System.String
description: The name that the tile should have.
- id: price
type: System.Int32
description: The tile's price.
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
description: The texture atlas to use.
- id: textureRegions
type: Microsoft.Xna.Framework.Point[]
description: The texture regions that this tile should use for rendering, from which a random value will be chosen for each tile.
- id: colors
type: TinyLife.Utilities.ColorScheme[]
description: The color scheme that this tile should have.
- id: pathCostModifier
type: System.Single
description: The path cost modifier, >= 1, that this tile should have.
- id: canBuy
type: System.Boolean
description: Whether or not the tile can be bought in the tile tool.
- id: categories
type: TinyLife.World.Tile.Category
description: This tile's flags.
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object.
- id: variations
type: System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]}
description: An optional set of variation textures that should be used based on the given camera rotation.
- id: defaultColors
type: System.Int32[]
description: The default colors that will be passed to the .
- id: regionWeights
type: System.Func{Microsoft.Xna.Framework.Point,System.Single}
description: An optional weight function that determines how likely each variation texture is to be picked.
- id: constructedType
type: System.Type
description: The type that tiles should be constructed from, or null to construct instances.
return:
type: TinyLife.World.Tile[]
description: The registered tiles.
content.vb: Public Shared Function Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegions As Point(), colors As ColorScheme(), pathCostModifier As Single = 1, canBuy As Boolean = True, categories As Tile.Category = Category.None, icon As TextureRegion = Nothing, variations As Func(Of Direction2, Point()) = Nothing, defaultColors As Integer() = Nothing, regionWeights As Func(Of Point, Single) = Nothing, constructedType As Type = Nothing) As Tile()
overload: TinyLife.World.Tile.Register*
nameWithType.vb: Tile.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point(), ColorScheme(), Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, Point()), Integer(), Func(Of Point, Single), Type)
fullName.vb: TinyLife.World.Tile.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point(), TinyLife.Utilities.ColorScheme(), Single, Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point()), Integer(), System.Func(Of Microsoft.Xna.Framework.Point, Single), System.Type)
name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point(), ColorScheme(), Single, Boolean, Category, TextureRegion, Func(Of Direction2, Point()), Integer(), Func(Of Point, Single), Type)
- uid: TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorSettings,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorSettings,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorSettings,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Register(string, int, Dictionary, Point[], ColorSettings, float, bool, Category, TextureRegion, Func, Func, Type)
nameWithType: Tile.Register(string, int, Dictionary, Point[], ColorSettings, float, bool, Tile.Category, TextureRegion, Func, Func, Type)
fullName: TinyLife.World.Tile.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point[], TinyLife.Utilities.ColorSettings, float, bool, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func, System.Func, System.Type)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/World/Tile.cs
startLine: 329
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Registers a new tile with the given settings.
example: []
syntax:
content: public static Tile[] Register(string name, int price, Dictionary textures, Point[] textureRegions, ColorSettings colors, float pathCostModifier = 1, bool canBuy = true, Tile.Category categories = Category.None, TextureRegion icon = null, Func variations = null, Func regionWeights = null, Type constructedType = null)
parameters:
- id: name
type: System.String
description: The name that the tile should have.
- id: price
type: System.Int32
description: The tile's price.
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
description: The texture atlas to use.
- id: textureRegions
type: Microsoft.Xna.Framework.Point[]
description: The texture regions that this tile should use for rendering, from which a random value will be chosen for each tile.
- id: colors
type: TinyLife.Utilities.ColorSettings
description: The color scheme that this tile should have.
- id: pathCostModifier
type: System.Single
description: The path cost modifier, >= 1, that this tile should have.
- id: canBuy
type: System.Boolean
description: Whether or not the tile can be bought in the tile tool.
- id: categories
type: TinyLife.World.Tile.Category
description: This tile's flags.
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object.
- id: variations
type: System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]}
description: An optional set of variation textures that should be used based on the given camera rotation.
- id: regionWeights
type: System.Func{Microsoft.Xna.Framework.Point,System.Single}
description: An optional weight function that determines how likely each variation texture is to be picked.
- id: constructedType
type: System.Type
description: The type that tiles should be constructed from, or null to construct instances.
return:
type: TinyLife.World.Tile[]
description: The registered tiles.
content.vb: Public Shared Function Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegions As Point(), colors As ColorSettings, pathCostModifier As Single = 1, canBuy As Boolean = True, categories As Tile.Category = Category.None, icon As TextureRegion = Nothing, variations As Func(Of Direction2, Point()) = Nothing, regionWeights As Func(Of Point, Single) = Nothing, constructedType As Type = Nothing) As Tile()
overload: TinyLife.World.Tile.Register*
nameWithType.vb: Tile.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point(), ColorSettings, Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, Point()), Func(Of Point, Single), Type)
fullName.vb: TinyLife.World.Tile.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point(), TinyLife.Utilities.ColorSettings, Single, Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point()), System.Func(Of Microsoft.Xna.Framework.Point, Single), System.Type)
name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point(), ColorSettings, Single, Boolean, Category, TextureRegion, Func(Of Direction2, Point()), Func(Of Point, Single), Type)
- uid: TinyLife.World.Tile.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean)
commentId: M:TinyLife.World.Tile.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean)
id: GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: GetDepth(Map, Vector2, float, float, bool)
nameWithType: Tile.GetDepth(Map, Vector2, float, float, bool)
fullName: TinyLife.World.Tile.GetDepth(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float, float, bool)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDepth
path: ../TinyLife/World/Tile.cs
startLine: 354
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Gets the depth that should be used for drawing a at the given position
example: []
syntax:
content: public static float GetDepth(Map map, Vector2 worldPos, float floor, float offset = 0, bool borderOffset = true)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to get depth on.
- id: worldPos
type: Microsoft.Xna.Framework.Vector2
description: The position to get depth for, in tile coordinates
- id: floor
type: System.Single
description: The floor to get depth for.
- id: offset
type: System.Single
description: An offset added to the depth value
- id: borderOffset
type: System.Boolean
description: Whether the map border offset should be applied to the camera rotation using .
return:
type: System.Single
description: The depth to pass to the draw call
content.vb: Public Shared Function GetDepth(map As Map, worldPos As Vector2, floor As Single, offset As Single = 0, borderOffset As Boolean = True) As Single
overload: TinyLife.World.Tile.GetDepth*
nameWithType.vb: Tile.GetDepth(Map, Vector2, Single, Single, Boolean)
fullName.vb: TinyLife.World.Tile.GetDepth(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single, Single, Boolean)
name.vb: GetDepth(Map, Vector2, Single, Single, Boolean)
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commentId: M:TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32)
id: GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32)
parent: TinyLife.World.Tile
langs:
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- vb
name: GetVisualOffset(Direction2, int, int)
nameWithType: Tile.GetVisualOffset(Direction2, int, int)
fullName: TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2, int, int)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetVisualOffset
path: ../TinyLife/World/Tile.cs
startLine: 366
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns the visual offset of the given x
and y
values, based on the given direction
, which is usually the game's .
example: []
syntax:
content: protected static Point GetVisualOffset(Direction2 direction, int x, int y)
parameters:
- id: direction
type: MLEM.Misc.Direction2
description: The rotation.
- id: x
type: System.Int32
description: The x coordinate to offset.
- id: y
type: System.Int32
description: The y coordinate to offset.
return:
type: Microsoft.Xna.Framework.Point
description: The visual offset.
content.vb: Protected Shared Function GetVisualOffset(direction As Direction2, x As Integer, y As Integer) As Point
overload: TinyLife.World.Tile.GetVisualOffset*
nameWithType.vb: Tile.GetVisualOffset(Direction2, Integer, Integer)
fullName.vb: TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2, Integer, Integer)
name.vb: GetVisualOffset(Direction2, Integer, Integer)
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name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, Single, Boolean, Category, TextureRegion, Func(Of Direction2, Point?), Integer?, Func(Of Point, Single), Type)
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