### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Outfit
commentId: T:TinyLife.Objects.Outfit
id: Outfit
parent: TinyLife.Objects
children:
- TinyLife.Objects.Outfit.#ctor(System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes})
- TinyLife.Objects.Outfit.Clothes
- TinyLife.Objects.Outfit.EnsureIntentionsMatch(System.Int32)
- TinyLife.Objects.Outfit.GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
- TinyLife.Objects.Outfit.Intentions
- TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random,TinyLife.Objects.Person,TinyLife.Objects.ClothesLayer,TinyLife.Objects.ClothesIntention,System.Boolean,System.Int32,System.Func{TinyLife.Objects.Clothes,System.Boolean})
langs:
- csharp
- vb
name: Outfit
nameWithType: Outfit
fullName: TinyLife.Objects.Outfit
type: Class
source:
remote:
path: TinyLife/Objects/Clothes.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Outfit
path: ../TinyLife/Objects/Clothes.cs
startLine: 285
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn outfit is a set of items for each clothes layer of a .\nThis class is used by and, as a result, .\n"
example: []
syntax:
content: >-
[DataContract]
public class Outfit
content.vb: >-
Public Class Outfit
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Outfit.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Outfit.Clothes
commentId: F:TinyLife.Objects.Outfit.Clothes
id: Clothes
parent: TinyLife.Objects.Outfit
langs:
- csharp
- vb
name: Clothes
nameWithType: Outfit.Clothes
fullName: TinyLife.Objects.Outfit.Clothes
type: Field
source:
remote:
path: TinyLife/Objects/Clothes.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Clothes
path: ../TinyLife/Objects/Clothes.cs
startLine: 293
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA dictionary that matches a given to the that a person is wearing on that layer.\nIf a layer is not contained in this dictionary, it means that no clothes are being worn on that layer.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly Dictionary Clothes
return:
type: System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes}
content.vb: >-
Public ReadOnly Clothes As Dictionary(Of ClothesLayer, WornClothes)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Outfit.Intentions
commentId: F:TinyLife.Objects.Outfit.Intentions
id: Intentions
parent: TinyLife.Objects.Outfit
langs:
- csharp
- vb
name: Intentions
nameWithType: Outfit.Intentions
fullName: TinyLife.Objects.Outfit.Intentions
type: Field
source:
remote:
path: TinyLife/Objects/Clothes.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Intentions
path: ../TinyLife/Objects/Clothes.cs
startLine: 299
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe flags that the player has set for this outfit.\nThis intention always contains if this outfit is the first entry in .\n"
example: []
syntax:
content: >-
[DataMember]
public ClothesIntention Intentions
return:
type: TinyLife.Objects.ClothesIntention
content.vb: >-
Public Intentions As ClothesIntention
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Outfit.#ctor(System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes})
commentId: M:TinyLife.Objects.Outfit.#ctor(System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes})
id: '#ctor(System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes})'
parent: TinyLife.Objects.Outfit
langs:
- csharp
- vb
name: Outfit(Dictionary)
nameWithType: Outfit.Outfit(Dictionary)
fullName: TinyLife.Objects.Outfit.Outfit(System.Collections.Generic.Dictionary)
type: Constructor
source:
remote:
path: TinyLife/Objects/Clothes.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/Clothes.cs
startLine: 305
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new outfit with the given settings.\n"
example: []
syntax:
content: public Outfit(Dictionary clothes = null)
parameters:
- id: clothes
type: System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes}
description: The clothes that this outfit contains, or null to create a new empty .
content.vb: Public Sub New(clothes As Dictionary(Of ClothesLayer, WornClothes) = Nothing)
overload: TinyLife.Objects.Outfit.#ctor*
nameWithType.vb: Outfit.New(Dictionary(Of ClothesLayer, WornClothes))
fullName.vb: TinyLife.Objects.Outfit.New(System.Collections.Generic.Dictionary(Of TinyLife.Objects.ClothesLayer, TinyLife.Objects.WornClothes))
name.vb: New(Dictionary(Of ClothesLayer, WornClothes))
- uid: TinyLife.Objects.Outfit.GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
commentId: M:TinyLife.Objects.Outfit.GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
id: GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
parent: TinyLife.Objects.Outfit
langs:
- csharp
- vb
name: GetIntentionPercentage(ClothesIntention)
nameWithType: Outfit.GetIntentionPercentage(ClothesIntention)
fullName: TinyLife.Objects.Outfit.GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
type: Method
source:
remote:
path: TinyLife/Objects/Clothes.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetIntentionPercentage
path: ../TinyLife/Objects/Clothes.cs
startLine: 315
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a value between 0 and 1 that represents how well this outfit matches the given .\n"
example: []
syntax:
content: public float GetIntentionPercentage(ClothesIntention intention)
parameters:
- id: intention
type: TinyLife.Objects.ClothesIntention
description: The intention to match the outfit to.
return:
type: System.Single
description: The intention match percentage, between 0 and 1.
content.vb: Public Function GetIntentionPercentage(intention As ClothesIntention) As Single
overload: TinyLife.Objects.Outfit.GetIntentionPercentage*
- uid: TinyLife.Objects.Outfit.EnsureIntentionsMatch(System.Int32)
commentId: M:TinyLife.Objects.Outfit.EnsureIntentionsMatch(System.Int32)
id: EnsureIntentionsMatch(System.Int32)
parent: TinyLife.Objects.Outfit
langs:
- csharp
- vb
name: EnsureIntentionsMatch(int)
nameWithType: Outfit.EnsureIntentionsMatch(int)
fullName: TinyLife.Objects.Outfit.EnsureIntentionsMatch(int)
type: Method
source:
remote:
path: TinyLife/Objects/Clothes.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EnsureIntentionsMatch
path: ../TinyLife/Objects/Clothes.cs
startLine: 333
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nEnsures that the of this outfit match the required percentages for each layer using .\nAdditionally, if outfitIndex
is 0, is added to .\n"
example: []
syntax:
content: public void EnsureIntentionsMatch(int outfitIndex)
parameters:
- id: outfitIndex
type: System.Int32
description: The index that this outfit has in .
content.vb: Public Sub EnsureIntentionsMatch(outfitIndex As Integer)
overload: TinyLife.Objects.Outfit.EnsureIntentionsMatch*
nameWithType.vb: Outfit.EnsureIntentionsMatch(Integer)
fullName.vb: TinyLife.Objects.Outfit.EnsureIntentionsMatch(Integer)
name.vb: EnsureIntentionsMatch(Integer)
- uid: TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random,TinyLife.Objects.Person,TinyLife.Objects.ClothesLayer,TinyLife.Objects.ClothesIntention,System.Boolean,System.Int32,System.Func{TinyLife.Objects.Clothes,System.Boolean})
commentId: M:TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random,TinyLife.Objects.Person,TinyLife.Objects.ClothesLayer,TinyLife.Objects.ClothesIntention,System.Boolean,System.Int32,System.Func{TinyLife.Objects.Clothes,System.Boolean})
id: SetRandomClothesItem(System.Random,TinyLife.Objects.Person,TinyLife.Objects.ClothesLayer,TinyLife.Objects.ClothesIntention,System.Boolean,System.Int32,System.Func{TinyLife.Objects.Clothes,System.Boolean})
parent: TinyLife.Objects.Outfit
langs:
- csharp
- vb
name: SetRandomClothesItem(Random, Person, ClothesLayer, ClothesIntention, bool, int, Func)
nameWithType: Outfit.SetRandomClothesItem(Random, Person, ClothesLayer, ClothesIntention, bool, int, Func)
fullName: TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random, TinyLife.Objects.Person, TinyLife.Objects.ClothesLayer, TinyLife.Objects.ClothesIntention, bool, int, System.Func)
type: Method
source:
remote:
path: TinyLife/Objects/Clothes.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetRandomClothesItem
path: ../TinyLife/Objects/Clothes.cs
startLine: 354
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets a random clothes item for this outfit's given .\n"
example: []
syntax:
content: public void SetRandomClothesItem(Random random, Person person, ClothesLayer layer, ClothesIntention allowedIntentions = ClothesIntention.None, bool keepOldColors = false, int maxPrice = 50, Func additionalConditions = null)
parameters:
- id: random
type: System.Random
description: The random to use.
- id: person
type: TinyLife.Objects.Person
description: The person.
- id: layer
type: TinyLife.Objects.ClothesLayer
description: The layer to set the clothes item for.
- id: allowedIntentions
type: TinyLife.Objects.ClothesIntention
description: The intentions allowed, or to allow all intentions.
- id: keepOldColors
type: System.Boolean
description: Whether old colors should be kept if the new object's matches the old one.
- id: maxPrice
type: System.Int32
description: The maximum price that should be used when setting a random clothes item. Defaults to .
- id: additionalConditions
type: System.Func{TinyLife.Objects.Clothes,System.Boolean}
description: An optional set of additional conditions to check for when selecting clothing items.
content.vb: Public Sub SetRandomClothesItem(random As Random, person As Person, layer As ClothesLayer, allowedIntentions As ClothesIntention = ClothesIntention.None, keepOldColors As Boolean = False, maxPrice As Integer = 50, additionalConditions As Func(Of Clothes, Boolean) = Nothing)
overload: TinyLife.Objects.Outfit.SetRandomClothesItem*
nameWithType.vb: Outfit.SetRandomClothesItem(Random, Person, ClothesLayer, ClothesIntention, Boolean, Integer, Func(Of Clothes, Boolean))
fullName.vb: TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random, TinyLife.Objects.Person, TinyLife.Objects.ClothesLayer, TinyLife.Objects.ClothesIntention, Boolean, Integer, System.Func(Of TinyLife.Objects.Clothes, Boolean))
name.vb: SetRandomClothesItem(Random, Person, ClothesLayer, ClothesIntention, Boolean, Integer, Func(Of Clothes, Boolean))
references:
- uid: TinyLife.Objects.WornClothes
commentId: T:TinyLife.Objects.WornClothes
parent: TinyLife.Objects
name: WornClothes
nameWithType: WornClothes
fullName: TinyLife.Objects.WornClothes
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Objects.Person.Outfits
commentId: F:TinyLife.Objects.Person.Outfits
name: Outfits
nameWithType: Person.Outfits
fullName: TinyLife.Objects.Person.Outfits
- uid: TinyLife.Objects.Person.CurrentOutfit
commentId: P:TinyLife.Objects.Person.CurrentOutfit
name: CurrentOutfit
nameWithType: Person.CurrentOutfit
fullName: TinyLife.Objects.Person.CurrentOutfit
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Objects
name: Objects
spec.vb:
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name: TinyLife
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name: Objects
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isExternal: true
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name.vb: Object
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commentId: M:System.Object.Equals(System.Object)
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
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fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
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name.vb: Equals(Object)
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parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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nameWithType.vb: Object.GetHashCode()
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commentId: M:System.Object.GetType
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
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commentId: M:System.Object.MemberwiseClone
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
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fullName: object.MemberwiseClone()
nameWithType.vb: Object.MemberwiseClone()
fullName.vb: Object.MemberwiseClone()
spec.csharp:
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name: MemberwiseClone
isExternal: true
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spec.vb:
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commentId: M:System.Object.ReferenceEquals(System.Object,System.Object)
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals
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nameWithType.vb: Object.ReferenceEquals(Object, Object)
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name.vb: ReferenceEquals(Object, Object)
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nameWithType.vb: Object.ToString()
fullName.vb: Object.ToString()
spec.csharp:
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spec.vb:
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href: https://learn.microsoft.com/dotnet/api/system.object.tostring
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- name: )
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commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy(Outfit)
nameWithType: Extensions.JsonCopy(Outfit)
fullName: TinyLife.Utilities.Extensions.JsonCopy(TinyLife.Objects.Outfit)
nameWithType.vb: Extensions.JsonCopy(Of Outfit)(Outfit)
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Objects.Outfit)(TinyLife.Objects.Outfit)
name.vb: JsonCopy(Of Outfit)(Outfit)
spec.csharp:
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- name: <
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name: Outfit
- name: '>'
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spec.vb:
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spec.csharp:
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fullName: TinyLife.Utilities
spec.csharp:
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name: TinyLife
- name: .
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name: Utilities
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Utilities
name: Utilities
- uid: TinyLife.Objects.ClothesLayer
commentId: T:TinyLife.Objects.ClothesLayer
parent: TinyLife.Objects
name: ClothesLayer
nameWithType: ClothesLayer
fullName: TinyLife.Objects.ClothesLayer
- uid: System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes}
commentId: T:System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes}
parent: System.Collections.Generic
definition: System.Collections.Generic.Dictionary`2
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2
name: Dictionary
nameWithType: Dictionary
fullName: System.Collections.Generic.Dictionary
nameWithType.vb: Dictionary(Of ClothesLayer, WornClothes)
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name.vb: Dictionary(Of ClothesLayer, WornClothes)
spec.csharp:
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isExternal: true
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- name: <
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