### YamlMime:ManagedReference
items:
- uid: TinyLife.Skills.SkillType
commentId: T:TinyLife.Skills.SkillType
id: SkillType
parent: TinyLife.Skills
children:
- TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
- TinyLife.Skills.SkillType.AdditionalEarnedActions
- TinyLife.Skills.SkillType.AllCategories
- TinyLife.Skills.SkillType.Baking
- TinyLife.Skills.SkillType.Categories
- TinyLife.Skills.SkillType.Charisma
- TinyLife.Skills.SkillType.ChildhoodMaxLevel
- TinyLife.Skills.SkillType.Cleaning
- TinyLife.Skills.SkillType.Cooking
- TinyLife.Skills.SkillType.Fitness
- TinyLife.Skills.SkillType.Gaming
- TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
- TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person,System.Random,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
- TinyLife.Skills.SkillType.Humor
- TinyLife.Skills.SkillType.MaxLevel
- TinyLife.Skills.SkillType.Name
- TinyLife.Skills.SkillType.Painting
- TinyLife.Skills.SkillType.Programming
- TinyLife.Skills.SkillType.Reasoning
- TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
- TinyLife.Skills.SkillType.Repair
- TinyLife.Skills.SkillType.Texture
- TinyLife.Skills.SkillType.Types
- TinyLife.Skills.SkillType.Woodworking
- TinyLife.Skills.SkillType.Writing
langs:
- csharp
- vb
name: SkillType
nameWithType: SkillType
fullName: TinyLife.Skills.SkillType
type: Class
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SkillType
path: ../TinyLife/Skills/Skill.cs
startLine: 112
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nA skill is an ability that a can have which influences their behavior in some way.\nThe SkillType class contains underlying data for a instance, like its name and maximum level.\n"
example: []
syntax:
content: >-
[JsonConverter(typeof(StaticJsonConverter), new object[]{typeof(SkillType), "PrivateTypes"})]
public class SkillType
content.vb: >-
Public Class SkillType
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Skills.SkillType.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Skills.SkillType.AllCategories
commentId: F:TinyLife.Skills.SkillType.AllCategories
id: AllCategories
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: AllCategories
nameWithType: SkillType.AllCategories
fullName: TinyLife.Skills.SkillType.AllCategories
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AllCategories
path: ../TinyLife/Skills/Skill.cs
startLine: 118
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nAn array containing every defined .\n"
example: []
syntax:
content: public static readonly SkillCategory[] AllCategories
return:
type: TinyLife.Skills.SkillCategory[]
content.vb: Public Shared ReadOnly AllCategories As SkillCategory()
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Types
commentId: F:TinyLife.Skills.SkillType.Types
id: Types
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Types
nameWithType: SkillType.Types
fullName: TinyLife.Skills.SkillType.Types
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Types
path: ../TinyLife/Skills/Skill.cs
startLine: 125
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nA registry of all skill types that exist in the game and mods.\nUse to register custom skill types.\n"
example: []
syntax:
content: public static readonly ReadOnlyDictionary Types
return:
type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Skills.SkillType}
content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, SkillType)
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Cooking
commentId: F:TinyLife.Skills.SkillType.Cooking
id: Cooking
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Cooking
nameWithType: SkillType.Cooking
fullName: TinyLife.Skills.SkillType.Cooking
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Cooking
path: ../TinyLife/Skills/Skill.cs
startLine: 128
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Cooking
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Cooking As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Painting
commentId: F:TinyLife.Skills.SkillType.Painting
id: Painting
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Painting
nameWithType: SkillType.Painting
fullName: TinyLife.Skills.SkillType.Painting
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Painting
path: ../TinyLife/Skills/Skill.cs
startLine: 133
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Painting
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Painting As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Charisma
commentId: F:TinyLife.Skills.SkillType.Charisma
id: Charisma
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Charisma
nameWithType: SkillType.Charisma
fullName: TinyLife.Skills.SkillType.Charisma
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Charisma
path: ../TinyLife/Skills/Skill.cs
startLine: 134
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Charisma
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Charisma As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Humor
commentId: F:TinyLife.Skills.SkillType.Humor
id: Humor
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Humor
nameWithType: SkillType.Humor
fullName: TinyLife.Skills.SkillType.Humor
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Humor
path: ../TinyLife/Skills/Skill.cs
startLine: 135
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Humor
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Humor As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Programming
commentId: F:TinyLife.Skills.SkillType.Programming
id: Programming
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Programming
nameWithType: SkillType.Programming
fullName: TinyLife.Skills.SkillType.Programming
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Programming
path: ../TinyLife/Skills/Skill.cs
startLine: 136
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Programming
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Programming As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Repair
commentId: F:TinyLife.Skills.SkillType.Repair
id: Repair
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Repair
nameWithType: SkillType.Repair
fullName: TinyLife.Skills.SkillType.Repair
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Repair
path: ../TinyLife/Skills/Skill.cs
startLine: 137
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Repair
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Repair As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Writing
commentId: F:TinyLife.Skills.SkillType.Writing
id: Writing
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Writing
nameWithType: SkillType.Writing
fullName: TinyLife.Skills.SkillType.Writing
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Writing
path: ../TinyLife/Skills/Skill.cs
startLine: 138
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Writing
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Writing As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Gaming
commentId: F:TinyLife.Skills.SkillType.Gaming
id: Gaming
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Gaming
nameWithType: SkillType.Gaming
fullName: TinyLife.Skills.SkillType.Gaming
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Gaming
path: ../TinyLife/Skills/Skill.cs
startLine: 139
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Gaming
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Gaming As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Fitness
commentId: F:TinyLife.Skills.SkillType.Fitness
id: Fitness
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Fitness
nameWithType: SkillType.Fitness
fullName: TinyLife.Skills.SkillType.Fitness
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Fitness
path: ../TinyLife/Skills/Skill.cs
startLine: 140
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Fitness
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Fitness As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Cleaning
commentId: F:TinyLife.Skills.SkillType.Cleaning
id: Cleaning
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Cleaning
nameWithType: SkillType.Cleaning
fullName: TinyLife.Skills.SkillType.Cleaning
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Cleaning
path: ../TinyLife/Skills/Skill.cs
startLine: 141
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Cleaning
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Cleaning As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Woodworking
commentId: F:TinyLife.Skills.SkillType.Woodworking
id: Woodworking
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Woodworking
nameWithType: SkillType.Woodworking
fullName: TinyLife.Skills.SkillType.Woodworking
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Woodworking
path: ../TinyLife/Skills/Skill.cs
startLine: 142
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Woodworking
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Woodworking As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Baking
commentId: F:TinyLife.Skills.SkillType.Baking
id: Baking
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Baking
nameWithType: SkillType.Baking
fullName: TinyLife.Skills.SkillType.Baking
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Baking
path: ../TinyLife/Skills/Skill.cs
startLine: 146
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Baking
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Baking As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Reasoning
commentId: F:TinyLife.Skills.SkillType.Reasoning
id: Reasoning
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Reasoning
nameWithType: SkillType.Reasoning
fullName: TinyLife.Skills.SkillType.Reasoning
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Reasoning
path: ../TinyLife/Skills/Skill.cs
startLine: 151
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Reasoning
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Reasoning As SkillType
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.SkillType.Name
commentId: F:TinyLife.Skills.SkillType.Name
id: Name
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Name
nameWithType: SkillType.Name
fullName: TinyLife.Skills.SkillType.Name
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/Skills/Skill.cs
startLine: 157
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe name of this skill type\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Skills.SkillType.Texture
commentId: F:TinyLife.Skills.SkillType.Texture
id: Texture
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Texture
nameWithType: SkillType.Texture
fullName: TinyLife.Skills.SkillType.Texture
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Texture
path: ../TinyLife/Skills/Skill.cs
startLine: 161
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe texture region of this skill type's icon\n"
example: []
syntax:
content: public readonly TextureRegion Texture
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Texture As TextureRegion
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Skills.SkillType.MaxLevel
commentId: F:TinyLife.Skills.SkillType.MaxLevel
id: MaxLevel
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: MaxLevel
nameWithType: SkillType.MaxLevel
fullName: TinyLife.Skills.SkillType.MaxLevel
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MaxLevel
path: ../TinyLife/Skills/Skill.cs
startLine: 166
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe maximum level that this skill can reach.\nMost skills should default to 5 or 10 for consistency.\n"
example: []
syntax:
content: public readonly int MaxLevel
return:
type: System.Int32
content.vb: Public ReadOnly MaxLevel As Integer
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Skills.SkillType.Categories
commentId: F:TinyLife.Skills.SkillType.Categories
id: Categories
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Categories
nameWithType: SkillType.Categories
fullName: TinyLife.Skills.SkillType.Categories
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Categories
path: ../TinyLife/Skills/Skill.cs
startLine: 171
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe combined flag that this skill type has.\nThe skill categories it has are used to determine skill gain from things like the personality type.\n"
example: []
syntax:
content: public readonly SkillCategory Categories
return:
type: TinyLife.Skills.SkillCategory
content.vb: Public ReadOnly Categories As SkillCategory
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Skills.SkillType.ChildhoodMaxLevel
commentId: P:TinyLife.Skills.SkillType.ChildhoodMaxLevel
id: ChildhoodMaxLevel
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: ChildhoodMaxLevel
nameWithType: SkillType.ChildhoodMaxLevel
fullName: TinyLife.Skills.SkillType.ChildhoodMaxLevel
type: Property
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ChildhoodMaxLevel
path: ../TinyLife/Skills/Skill.cs
startLine: 176
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe maximum level that a can have for this skill.\nThis value defaults to the divided by 3, and floored.\n"
example: []
syntax:
content: public int ChildhoodMaxLevel { get; set; }
parameters: []
return:
type: System.Int32
content.vb: Public Property ChildhoodMaxLevel As Integer
overload: TinyLife.Skills.SkillType.ChildhoodMaxLevel*
modifiers.csharp:
- public
- get
- set
modifiers.vb:
- Public
- uid: TinyLife.Skills.SkillType.AdditionalEarnedActions
commentId: F:TinyLife.Skills.SkillType.AdditionalEarnedActions
id: AdditionalEarnedActions
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: AdditionalEarnedActions
nameWithType: SkillType.AdditionalEarnedActions
fullName: TinyLife.Skills.SkillType.AdditionalEarnedActions
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AdditionalEarnedActions
path: ../TinyLife/Skills/Skill.cs
startLine: 181
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nA function that can optionally be used to return a set of action information that is displayed when this skill's level is raised to the given levels.\nThis function is used by skills like and to display what additional items can now be cooked or crafted.\n"
example: []
syntax:
content: public Func> AdditionalEarnedActions
return:
type: System.Func{TinyLife.Objects.Person,TinyLife.Skills.Skill,System.Collections.Generic.IEnumerable{System.ValueTuple{System.Int32,System.String}}}
content.vb: Public AdditionalEarnedActions As Func(Of Person, Skill, IEnumerable(Of(Level As Integer, DisplayName As String)(Of Integer , String)))
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
commentId: M:TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
id: '#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)'
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: SkillType(String, TextureRegion, Int32, SkillCategory)
nameWithType: SkillType.SkillType(String, TextureRegion, Int32, SkillCategory)
fullName: TinyLife.Skills.SkillType.SkillType(System.String, MLEM.Textures.TextureRegion, System.Int32, TinyLife.Skills.SkillCategory)
type: Constructor
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Skills/Skill.cs
startLine: 190
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nCreates a new skill type with the given settings\n"
example: []
syntax:
content: public SkillType(string name, TextureRegion texture, int maxLevel, SkillCategory categories)
parameters:
- id: name
type: System.String
description: The skill's name
- id: texture
type: MLEM.Textures.TextureRegion
description: The skill's icon
- id: maxLevel
type: System.Int32
description: The skill's maximum level. Should be 5 or 10 for consistency.
- id: categories
type: TinyLife.Skills.SkillCategory
description: A combined flag of categories that this skill has
content.vb: Public Sub New(name As String, texture As TextureRegion, maxLevel As Integer, categories As SkillCategory)
overload: TinyLife.Skills.SkillType.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person,System.Random,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
commentId: M:TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person,System.Random,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
id: GetRandomQuality(TinyLife.Objects.Person,System.Random,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: GetRandomQuality(Person, Random, Boolean, IEmotionSource, Boolean)
nameWithType: SkillType.GetRandomQuality(Person, Random, Boolean, IEmotionSource, Boolean)
fullName: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.Person, System.Random, System.Boolean, TinyLife.Emotions.IEmotionSource, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRandomQuality
path: ../TinyLife/Skills/Skill.cs
startLine: 208
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nReturns a semi-randomly generated for the given based on their level of this skill.\nThe higher the skill level is, the more likely it is for higher qualities to be returned.\n"
example: []
syntax:
content: public Quality GetRandomQuality(Person person, Random random, bool modifyEmotions = true, IEmotionSource source = null, bool alwaysAllowAverage = false)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that has this skill
- id: random
type: System.Random
description: The random that should be used for calculation
- id: modifyEmotions
type: System.Boolean
description: Whether the given person should receive emotions based on the quality, defaults to true
- id: source
type: TinyLife.Emotions.IEmotionSource
description: The emotion source that modified emotions come from
- id: alwaysAllowAverage
type: System.Boolean
description: Whether or not should always be part of the random choice, defaults to false
return:
type: TinyLife.Skills.Quality
description: A random quality based on the person's skill level
content.vb: Public Function GetRandomQuality(person As Person, random As Random, modifyEmotions As Boolean = True, source As IEmotionSource = Nothing, alwaysAllowAverage As Boolean = False) As Quality
overload: TinyLife.Skills.SkillType.GetRandomQuality*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
commentId: M:TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
id: GetMaxLevel(TinyLife.Objects.AgeGroup)
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: GetMaxLevel(AgeGroup)
nameWithType: SkillType.GetMaxLevel(AgeGroup)
fullName: TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
type: Method
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetMaxLevel
path: ../TinyLife/Skills/Skill.cs
startLine: 241
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nReturns the maximum level for the given , which is either or \n"
example: []
syntax:
content: public int GetMaxLevel(AgeGroup age)
parameters:
- id: age
type: TinyLife.Objects.AgeGroup
description: The age group
return:
type: System.Int32
description: The maximum level
content.vb: Public Function GetMaxLevel(age As AgeGroup) As Integer
overload: TinyLife.Skills.SkillType.GetMaxLevel*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
commentId: M:TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
id: Register(TinyLife.Skills.SkillType)
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Register(SkillType)
nameWithType: SkillType.Register(SkillType)
fullName: TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
type: Method
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/Skills/Skill.cs
startLine: 250
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nRegisters a new to the registry\n"
example: []
syntax:
content: public static SkillType Register(SkillType type)
parameters:
- id: type
type: TinyLife.Skills.SkillType
description: The type to register
return:
type: TinyLife.Skills.SkillType
description: The registered type, for chaining
content.vb: Public Shared Function Register(type As SkillType) As SkillType
overload: TinyLife.Skills.SkillType.Register*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
references:
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commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Skills.Skill
commentId: T:TinyLife.Skills.Skill
parent: TinyLife.Skills
name: Skill
nameWithType: Skill
fullName: TinyLife.Skills.Skill
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commentId: N:TinyLife.Skills
name: TinyLife.Skills
nameWithType: TinyLife.Skills
fullName: TinyLife.Skills
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commentId: T:System.Object
parent: System
isExternal: true
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nameWithType: Object
fullName: System.Object
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commentId: M:System.Object.Equals(System.Object)
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isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
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commentId: M:System.Object.GetType
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- uid: TinyLife.Skills.SkillType.TinyLife.Utilities.Extensions.JsonCopy``1
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy()
nameWithType: Extensions.JsonCopy()
fullName: TinyLife.Utilities.Extensions.JsonCopy()
nameWithType.vb: Extensions.JsonCopy(Of SkillType)()
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Skills.SkillType)()
name.vb: JsonCopy(Of SkillType)()
spec.csharp:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1
name: JsonCopy
nameWithType: Extensions.JsonCopy
fullName: TinyLife.Utilities.Extensions.JsonCopy
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1
name: JsonCopy(Of SkillType)
nameWithType: Extensions.JsonCopy(Of SkillType)
fullName: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Skills.SkillType)
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy(T)
nameWithType: Extensions.JsonCopy(T)
fullName: TinyLife.Utilities.Extensions.JsonCopy(T)
nameWithType.vb: Extensions.JsonCopy(Of T)(T)
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T)
name.vb: JsonCopy(Of T)(T)
spec.csharp:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy
nameWithType: Extensions.JsonCopy
fullName: TinyLife.Utilities.Extensions.JsonCopy
- name: (
nameWithType: (
fullName: (
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nameWithType: T
fullName: T
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spec.vb:
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name: JsonCopy(Of T)
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nameWithType: (
fullName: (
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nameWithType: T
fullName: T
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- uid: TinyLife.Utilities.Extensions
commentId: T:TinyLife.Utilities.Extensions
parent: TinyLife.Utilities
name: Extensions
nameWithType: Extensions
fullName: TinyLife.Utilities.Extensions
- uid: TinyLife.Utilities
commentId: N:TinyLife.Utilities
name: TinyLife.Utilities
nameWithType: TinyLife.Utilities
fullName: TinyLife.Utilities
- uid: TinyLife.Skills.SkillCategory
commentId: T:TinyLife.Skills.SkillCategory
parent: TinyLife.Skills
name: SkillCategory
nameWithType: SkillCategory
fullName: TinyLife.Skills.SkillCategory
- uid: TinyLife.Skills.SkillCategory[]
isExternal: true
name: SkillCategory[]
nameWithType: SkillCategory[]
fullName: TinyLife.Skills.SkillCategory[]
nameWithType.vb: SkillCategory()
fullName.vb: TinyLife.Skills.SkillCategory()
name.vb: SkillCategory()
spec.csharp:
- uid: TinyLife.Skills.SkillCategory
name: SkillCategory
nameWithType: SkillCategory
fullName: TinyLife.Skills.SkillCategory
- name: '[]'
nameWithType: '[]'
fullName: '[]'
spec.vb:
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nameWithType: SkillCategory
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- name: ()
nameWithType: ()
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- uid: TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
commentId: M:TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
isExternal: true
- uid: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Skills.SkillType}
commentId: T:System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Skills.SkillType}
parent: System.Collections.ObjectModel
definition: System.Collections.ObjectModel.ReadOnlyDictionary`2
name: ReadOnlyDictionary
nameWithType: ReadOnlyDictionary
fullName: System.Collections.ObjectModel.ReadOnlyDictionary
nameWithType.vb: ReadOnlyDictionary(Of String, SkillType)
fullName.vb: System.Collections.ObjectModel.ReadOnlyDictionary(Of System.String, TinyLife.Skills.SkillType)
name.vb: ReadOnlyDictionary(Of String, SkillType)
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