### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.BreakableFurniture
commentId: T:TinyLife.Objects.BreakableFurniture
id: BreakableFurniture
parent: TinyLife.Objects
children:
- TinyLife.Objects.BreakableFurniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.BreakableFurniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.BreakableFurniture.Broken
- TinyLife.Objects.BreakableFurniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.BreakableFurniture.GetDecorativeRating(TinyLife.World.Room)
- TinyLife.Objects.BreakableFurniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
- TinyLife.Objects.BreakableFurniture.GetPrice
- TinyLife.Objects.BreakableFurniture.OnBreak
- TinyLife.Objects.BreakableFurniture.OnRemoved
- TinyLife.Objects.BreakableFurniture.OnWearDown
- TinyLife.Objects.BreakableFurniture.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.BreakableFurniture.WearDown(System.TimeSpan)
langs:
- csharp
- vb
name: BreakableFurniture
nameWithType: BreakableFurniture
fullName: TinyLife.Objects.BreakableFurniture
type: Class
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BreakableFurniture
path: ../TinyLife/Objects/BreakableFurniture.cs
startLine: 19
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nBreakable furniture is that can be and then repaired.\nAn object of this class is automatically returned in if no is set.\n"
example: []
syntax:
content: 'public class BreakableFurniture : Furniture, IGenericDataHolder, IPricedObject, IUpdatingObject'
content.vb: >-
Public Class BreakableFurniture
Inherits Furniture
Implements IGenericDataHolder, IPricedObject, IUpdatingObject
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.MapObject
- TinyLife.Objects.Furniture
derivedClasses:
- TinyLife.Objects.ScreenObject
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.World.IPricedObject
- TinyLife.Objects.IUpdatingObject
inheritedMembers:
- TinyLife.Objects.Furniture.Random
- TinyLife.Objects.Furniture.OnGetDescription
- TinyLife.Objects.Furniture.OnSetCreator
- TinyLife.Objects.Furniture.OnGetDirty
- TinyLife.Objects.Furniture.OnDirty
- TinyLife.Objects.Furniture.DisplayName
- TinyLife.Objects.Furniture.ParentInfo
- TinyLife.Objects.Furniture.Visibility
- TinyLife.Objects.Furniture.Type
- TinyLife.Objects.Furniture.Rotation
- TinyLife.Objects.Furniture.ParentFurniture
- TinyLife.Objects.Furniture.ParentObjectSpot
- TinyLife.Objects.Furniture.HasParent
- TinyLife.Objects.Furniture.Colors
- TinyLife.Objects.Furniture.Area
- TinyLife.Objects.Furniture.DevaluedThroughUse
- TinyLife.Objects.Furniture.AreUtilitiesDisabled
- TinyLife.Objects.Furniture.IsStatic
- TinyLife.Objects.Furniture.CreatorId
- TinyLife.Objects.Furniture.Quality
- TinyLife.Objects.Furniture.CanBeDirty
- TinyLife.Objects.Furniture.Dirty
- TinyLife.Objects.Furniture.CustomPrice
- TinyLife.Objects.Furniture.Creator
- TinyLife.Objects.Furniture.AttachedWall
- TinyLife.Objects.Furniture.HideFromDraw
- TinyLife.Objects.Furniture.VisualRotation
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Furniture.Validate
- TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
- TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
- TinyLife.Objects.Furniture.OnAdded
- TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
- TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
- TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.Furniture.ResetToStatic(System.Boolean)
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.Person,System.TimeSpan)
- TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean)
- TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
- TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
- TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
- TinyLife.Objects.Furniture.UnlinkParentsAndChildren
- TinyLife.Objects.Furniture.RemoveAndUnlink
- TinyLife.Objects.Furniture.GetChildren``1
- TinyLife.Objects.Furniture.RemoveChildren``1(System.Predicate{{T}})
- TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.NotifyNeighbors
- TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.OnGetHoverInfo
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.CurrentRoom
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.BreakableFurniture.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Objects.BreakableFurniture.OnWearDown
commentId: E:TinyLife.Objects.BreakableFurniture.OnWearDown
id: OnWearDown
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: OnWearDown
nameWithType: BreakableFurniture.OnWearDown
fullName: TinyLife.Objects.BreakableFurniture.OnWearDown
type: Event
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnWearDown
path: ../TinyLife/Objects/BreakableFurniture.cs
startLine: 25
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when this breakable furniture is worn down in .\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnWearDown
return:
type: System.Action{System.TimeSpan}
content.vb: Public Event OnWearDown As Action(Of TimeSpan)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.BreakableFurniture.OnBreak
commentId: E:TinyLife.Objects.BreakableFurniture.OnBreak
id: OnBreak
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: OnBreak
nameWithType: BreakableFurniture.OnBreak
fullName: TinyLife.Objects.BreakableFurniture.OnBreak
type: Event
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnBreak
path: ../TinyLife/Objects/BreakableFurniture.cs
startLine: 30
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when this breakable furniture breaks.\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnBreak
return:
type: System.Action
content.vb: Public Event OnBreak As Action
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.BreakableFurniture.Broken
commentId: F:TinyLife.Objects.BreakableFurniture.Broken
id: Broken
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: Broken
nameWithType: BreakableFurniture.Broken
fullName: TinyLife.Objects.BreakableFurniture.Broken
type: Field
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Broken
path: ../TinyLife/Objects/BreakableFurniture.cs
startLine: 36
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA field that stores whether this furniture is currently broken\n"
example: []
syntax:
content: >-
[DataMember]
public bool Broken
return:
type: System.Boolean
content.vb: >-
Public Broken As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.BreakableFurniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.BreakableFurniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
id: '#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)'
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: BreakableFurniture(Guid, FurnitureType, Int32[], Map, Vector2)
nameWithType: BreakableFurniture.BreakableFurniture(Guid, FurnitureType, Int32[], Map, Vector2)
fullName: TinyLife.Objects.BreakableFurniture.BreakableFurniture(System.Guid, TinyLife.Objects.FurnitureType, System.Int32[], TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
type: Constructor
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/BreakableFurniture.cs
startLine: 44
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new furniture instance.\nBy default, this is done using .\n"
example: []
syntax:
content: public BreakableFurniture(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos)
parameters:
- id: id
type: System.Guid
description: The id to apply to the created furniture instance
- id: type
type: TinyLife.Objects.FurnitureType
description: The type to create an instance of
- id: colors
type: System.Int32[]
description: The colors to apply to the furniture
- id: map
type: TinyLife.World.Map
description: The map to create the furniture on
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position that the furniture should have
content.vb: Public Sub New(id As Guid, type As FurnitureType, colors As Integer(), map As Map, pos As Vector2)
overload: TinyLife.Objects.BreakableFurniture.#ctor*
nameWithType.vb: BreakableFurniture.BreakableFurniture(Guid, FurnitureType, Int32(), Map, Vector2)
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.BreakableFurniture.BreakableFurniture(System.Guid, TinyLife.Objects.FurnitureType, System.Int32(), TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
name.vb: BreakableFurniture(Guid, FurnitureType, Int32(), Map, Vector2)
- uid: TinyLife.Objects.BreakableFurniture.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.BreakableFurniture.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, Single)
nameWithType: BreakableFurniture.Update(GameTime, TimeSpan, Single)
fullName: TinyLife.Objects.BreakableFurniture.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
type: Method
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Objects/BreakableFurniture.cs
startLine: 47
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe update method, which is called every update frame by the underlying , as well as additional places like the . Because of this, some actions might only want to be invoked if an object .\nTo call this method while invoking all required events, use .\n"
example: []
syntax:
content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Objects.BreakableFurniture.Update*
implements:
- TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.BreakableFurniture.WearDown(System.TimeSpan)
commentId: M:TinyLife.Objects.BreakableFurniture.WearDown(System.TimeSpan)
id: WearDown(System.TimeSpan)
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: WearDown(TimeSpan)
nameWithType: BreakableFurniture.WearDown(TimeSpan)
fullName: TinyLife.Objects.BreakableFurniture.WearDown(System.TimeSpan)
type: Method
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: WearDown
path: ../TinyLife/Objects/BreakableFurniture.cs
startLine: 110
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses this furniture to wear down, increasing the likelihood of it becoming and randomly breaking it\n"
example: []
syntax:
content: public virtual void WearDown(TimeSpan passedInGame)
parameters:
- id: passedInGame
type: System.TimeSpan
description: The amount of in-game time that this furniture should be worn down by
content.vb: Public Overridable Sub WearDown(passedInGame As TimeSpan)
overload: TinyLife.Objects.BreakableFurniture.WearDown*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.BreakableFurniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.BreakableFurniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
id: CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
nameWithType: BreakableFurniture.CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
fullName: TinyLife.Objects.BreakableFurniture.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, System.Boolean, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanExecuteAction
path: ../TinyLife/Objects/BreakableFurniture.cs
startLine: 124
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether the given action
can be executed at this map object.\nBy default, this method returns for all actions, but additionally returns custom results based on whether the furniture is or based on .\n"
example: []
syntax:
content: public override CanExecuteResult CanExecuteAction(ActionType action, ActionInfo info, bool automatic, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.ActionType
description: The action that is querying whether it can be executed.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: automatic
type: System.Boolean
description: Whether the action was started automatically.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object).
return:
type: TinyLife.Actions.CanExecuteResult
description: Whether this object allows the action to be executed at it.
content.vb: Public Overrides Function CanExecuteAction(action As ActionType, info As ActionInfo, automatic As Boolean, isAuxiliary As Boolean) As CanExecuteResult
overridden: TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
overload: TinyLife.Objects.BreakableFurniture.CanExecuteAction*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.BreakableFurniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
commentId: M:TinyLife.Objects.BreakableFurniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
id: ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
nameWithType: BreakableFurniture.ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
fullName: TinyLife.Objects.BreakableFurniture.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ActionUpdate
path: ../TinyLife/Objects/BreakableFurniture.cs
startLine: 129
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when an that this object is involved in updates, which is every frame. Note that this includes actions that are underlying (see ) and actions that aren't fully in progress yet ().\nThis object counts as involved in the action if its 's includes this object.\nIn general, the base method should be called for objects, since it sets deals with objects.\n"
example: []
syntax:
content: public override void ActionUpdate(Action action, GameTime time, TimeSpan passedInGame, float speedMultiplier, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
- id: isAuxiliary
type: System.Boolean
description: Whether this object counts as an auxiliary object. If this value is false, the object is th e
content.vb: Public Overrides Sub ActionUpdate(action As Action, time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single, isAuxiliary As Boolean)
overridden: TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
overload: TinyLife.Objects.BreakableFurniture.ActionUpdate*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.BreakableFurniture.GetPrice
commentId: M:TinyLife.Objects.BreakableFurniture.GetPrice
id: GetPrice
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: GetPrice()
nameWithType: BreakableFurniture.GetPrice()
fullName: TinyLife.Objects.BreakableFurniture.GetPrice()
type: Method
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPrice
path: ../TinyLife/Objects/BreakableFurniture.cs
startLine: 143
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the price that this object can be bought or sold for.\nNote that, like in the case of the , the returned price isn't necessarily the full price that the object can be sold for. Instead, the price returned here should be the price that this object has when bought or sold from the or similar.\n"
example: []
syntax:
content: public override float GetPrice()
return:
type: System.Single
description: The object's price
content.vb: Public Overrides Function GetPrice As Single
overridden: TinyLife.Objects.Furniture.GetPrice
overload: TinyLife.Objects.BreakableFurniture.GetPrice*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.BreakableFurniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
commentId: M:TinyLife.Objects.BreakableFurniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
id: GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: GetDescription(List, Boolean)
nameWithType: BreakableFurniture.GetDescription(List, Boolean)
fullName: TinyLife.Objects.BreakableFurniture.GetDescription(System.Collections.Generic.List, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDescription
path: ../TinyLife/Objects/BreakableFurniture.cs
startLine: 148
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method allows adding a set of strings to the description
list that get displayed when the object is hovered over in the build mode or household storage UIs.\nBy default, this method adds various strings related to the , , , and also invokes the event.\n"
example: []
syntax:
content: public override void GetDescription(List description, bool forHoverInfo)
parameters:
- id: description
type: System.Collections.Generic.List{System.String}
description: The description to add to.
- id: forHoverInfo
type: System.Boolean
content.vb: Public Overrides Sub GetDescription(description As List(Of String), forHoverInfo As Boolean)
overridden: TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
overload: TinyLife.Objects.BreakableFurniture.GetDescription*
nameWithType.vb: BreakableFurniture.GetDescription(List(Of String), Boolean)
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
fullName.vb: TinyLife.Objects.BreakableFurniture.GetDescription(System.Collections.Generic.List(Of System.String), System.Boolean)
name.vb: GetDescription(List(Of String), Boolean)
- uid: TinyLife.Objects.BreakableFurniture.GetDecorativeRating(TinyLife.World.Room)
commentId: M:TinyLife.Objects.BreakableFurniture.GetDecorativeRating(TinyLife.World.Room)
id: GetDecorativeRating(TinyLife.World.Room)
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: GetDecorativeRating(Room)
nameWithType: BreakableFurniture.GetDecorativeRating(Room)
fullName: TinyLife.Objects.BreakableFurniture.GetDecorativeRating(TinyLife.World.Room)
type: Method
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDecorativeRating
path: ../TinyLife/Objects/BreakableFurniture.cs
startLine: 160
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the decorative rating of this object in the given room.\nBy default, the underlying 's , influeced by whether this object is , is returned.\n"
example: []
syntax:
content: public override int GetDecorativeRating(Room room)
parameters:
- id: room
type: TinyLife.World.Room
description: The room that the object is in, or null if it is not in a room at all
return:
type: System.Int32
description: The decorative rating of this object
content.vb: Public Overrides Function GetDecorativeRating(room As Room) As Integer
overridden: TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
overload: TinyLife.Objects.BreakableFurniture.GetDecorativeRating*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.BreakableFurniture.OnRemoved
commentId: M:TinyLife.Objects.BreakableFurniture.OnRemoved
id: OnRemoved
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: OnRemoved()
nameWithType: BreakableFurniture.OnRemoved()
fullName: TinyLife.Objects.BreakableFurniture.OnRemoved()
type: Method
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnRemoved
path: ../TinyLife/Objects/BreakableFurniture.cs
startLine: 165
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is removed from a .\nBy default, it does nothing.\n"
example: []
syntax:
content: public override void OnRemoved()
content.vb: Public Overrides Sub OnRemoved
overridden: TinyLife.Objects.Furniture.OnRemoved
overload: TinyLife.Objects.BreakableFurniture.OnRemoved*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
references:
- uid: TinyLife.Objects.Furniture
commentId: T:TinyLife.Objects.Furniture
parent: TinyLife.Objects
name: Furniture
nameWithType: Furniture
fullName: TinyLife.Objects.Furniture
- uid: TinyLife.Objects.BreakableFurniture.Broken
commentId: F:TinyLife.Objects.BreakableFurniture.Broken
parent: TinyLife.Objects.BreakableFurniture
name: Broken
nameWithType: BreakableFurniture.Broken
fullName: TinyLife.Objects.BreakableFurniture.Broken
- uid: TinyLife.Objects.FurnitureType.Construct``1(System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Nullable{System.Guid})
commentId: M:TinyLife.Objects.FurnitureType.Construct``1(System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Nullable{System.Guid})
isExternal: true
- uid: TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
isExternal: true
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.World.IPricedObject
commentId: T:TinyLife.World.IPricedObject
parent: TinyLife.World
name: IPricedObject
nameWithType: IPricedObject
fullName: TinyLife.World.IPricedObject
- uid: TinyLife.Objects.IUpdatingObject
commentId: T:TinyLife.Objects.IUpdatingObject
parent: TinyLife.Objects
name: IUpdatingObject
nameWithType: IUpdatingObject
fullName: TinyLife.Objects.IUpdatingObject
- uid: TinyLife.Objects.Furniture.Random
commentId: F:TinyLife.Objects.Furniture.Random
parent: TinyLife.Objects.Furniture
name: Random
nameWithType: Furniture.Random
fullName: TinyLife.Objects.Furniture.Random
- uid: TinyLife.Objects.Furniture.OnGetDescription
commentId: E:TinyLife.Objects.Furniture.OnGetDescription
parent: TinyLife.Objects.Furniture
name: OnGetDescription
nameWithType: Furniture.OnGetDescription
fullName: TinyLife.Objects.Furniture.OnGetDescription
- uid: TinyLife.Objects.Furniture.OnSetCreator
commentId: E:TinyLife.Objects.Furniture.OnSetCreator
parent: TinyLife.Objects.Furniture
name: OnSetCreator
nameWithType: Furniture.OnSetCreator
fullName: TinyLife.Objects.Furniture.OnSetCreator
- uid: TinyLife.Objects.Furniture.OnGetDirty
commentId: E:TinyLife.Objects.Furniture.OnGetDirty
parent: TinyLife.Objects.Furniture
name: OnGetDirty
nameWithType: Furniture.OnGetDirty
fullName: TinyLife.Objects.Furniture.OnGetDirty
- uid: TinyLife.Objects.Furniture.OnDirty
commentId: E:TinyLife.Objects.Furniture.OnDirty
parent: TinyLife.Objects.Furniture
name: OnDirty
nameWithType: Furniture.OnDirty
fullName: TinyLife.Objects.Furniture.OnDirty
- uid: TinyLife.Objects.Furniture.DisplayName
commentId: P:TinyLife.Objects.Furniture.DisplayName
parent: TinyLife.Objects.Furniture
name: DisplayName
nameWithType: Furniture.DisplayName
fullName: TinyLife.Objects.Furniture.DisplayName
- uid: TinyLife.Objects.Furniture.ParentInfo
commentId: P:TinyLife.Objects.Furniture.ParentInfo
parent: TinyLife.Objects.Furniture
name: ParentInfo
nameWithType: Furniture.ParentInfo
fullName: TinyLife.Objects.Furniture.ParentInfo
- uid: TinyLife.Objects.Furniture.Visibility
commentId: P:TinyLife.Objects.Furniture.Visibility
parent: TinyLife.Objects.Furniture
name: Visibility
nameWithType: Furniture.Visibility
fullName: TinyLife.Objects.Furniture.Visibility
- uid: TinyLife.Objects.Furniture.Type
commentId: F:TinyLife.Objects.Furniture.Type
parent: TinyLife.Objects.Furniture
name: Type
nameWithType: Furniture.Type
fullName: TinyLife.Objects.Furniture.Type
- uid: TinyLife.Objects.Furniture.Rotation
commentId: F:TinyLife.Objects.Furniture.Rotation
parent: TinyLife.Objects.Furniture
name: Rotation
nameWithType: Furniture.Rotation
fullName: TinyLife.Objects.Furniture.Rotation
- uid: TinyLife.Objects.Furniture.ParentFurniture
commentId: P:TinyLife.Objects.Furniture.ParentFurniture
parent: TinyLife.Objects.Furniture
name: ParentFurniture
nameWithType: Furniture.ParentFurniture
fullName: TinyLife.Objects.Furniture.ParentFurniture
- uid: TinyLife.Objects.Furniture.ParentObjectSpot
commentId: P:TinyLife.Objects.Furniture.ParentObjectSpot
parent: TinyLife.Objects.Furniture
name: ParentObjectSpot
nameWithType: Furniture.ParentObjectSpot
fullName: TinyLife.Objects.Furniture.ParentObjectSpot
- uid: TinyLife.Objects.Furniture.HasParent
commentId: P:TinyLife.Objects.Furniture.HasParent
parent: TinyLife.Objects.Furniture
name: HasParent
nameWithType: Furniture.HasParent
fullName: TinyLife.Objects.Furniture.HasParent
- uid: TinyLife.Objects.Furniture.Colors
commentId: F:TinyLife.Objects.Furniture.Colors
parent: TinyLife.Objects.Furniture
name: Colors
nameWithType: Furniture.Colors
fullName: TinyLife.Objects.Furniture.Colors
- uid: TinyLife.Objects.Furniture.Area
commentId: P:TinyLife.Objects.Furniture.Area
parent: TinyLife.Objects.Furniture
name: Area
nameWithType: Furniture.Area
fullName: TinyLife.Objects.Furniture.Area
- uid: TinyLife.Objects.Furniture.DevaluedThroughUse
commentId: F:TinyLife.Objects.Furniture.DevaluedThroughUse
parent: TinyLife.Objects.Furniture
name: DevaluedThroughUse
nameWithType: Furniture.DevaluedThroughUse
fullName: TinyLife.Objects.Furniture.DevaluedThroughUse
- uid: TinyLife.Objects.Furniture.AreUtilitiesDisabled
commentId: P:TinyLife.Objects.Furniture.AreUtilitiesDisabled
parent: TinyLife.Objects.Furniture
name: AreUtilitiesDisabled
nameWithType: Furniture.AreUtilitiesDisabled
fullName: TinyLife.Objects.Furniture.AreUtilitiesDisabled
- uid: TinyLife.Objects.Furniture.IsStatic
commentId: F:TinyLife.Objects.Furniture.IsStatic
parent: TinyLife.Objects.Furniture
name: IsStatic
nameWithType: Furniture.IsStatic
fullName: TinyLife.Objects.Furniture.IsStatic
- uid: TinyLife.Objects.Furniture.CreatorId
commentId: P:TinyLife.Objects.Furniture.CreatorId
parent: TinyLife.Objects.Furniture
name: CreatorId
nameWithType: Furniture.CreatorId
fullName: TinyLife.Objects.Furniture.CreatorId
- uid: TinyLife.Objects.Furniture.Quality
commentId: F:TinyLife.Objects.Furniture.Quality
parent: TinyLife.Objects.Furniture
name: Quality
nameWithType: Furniture.Quality
fullName: TinyLife.Objects.Furniture.Quality
- uid: TinyLife.Objects.Furniture.CanBeDirty
commentId: P:TinyLife.Objects.Furniture.CanBeDirty
parent: TinyLife.Objects.Furniture
name: CanBeDirty
nameWithType: Furniture.CanBeDirty
fullName: TinyLife.Objects.Furniture.CanBeDirty
- uid: TinyLife.Objects.Furniture.Dirty
commentId: F:TinyLife.Objects.Furniture.Dirty
parent: TinyLife.Objects.Furniture
name: Dirty
nameWithType: Furniture.Dirty
fullName: TinyLife.Objects.Furniture.Dirty
- uid: TinyLife.Objects.Furniture.CustomPrice
commentId: F:TinyLife.Objects.Furniture.CustomPrice
parent: TinyLife.Objects.Furniture
name: CustomPrice
nameWithType: Furniture.CustomPrice
fullName: TinyLife.Objects.Furniture.CustomPrice
- uid: TinyLife.Objects.Furniture.Creator
commentId: P:TinyLife.Objects.Furniture.Creator
parent: TinyLife.Objects.Furniture
name: Creator
nameWithType: Furniture.Creator
fullName: TinyLife.Objects.Furniture.Creator
- uid: TinyLife.Objects.Furniture.AttachedWall
commentId: P:TinyLife.Objects.Furniture.AttachedWall
parent: TinyLife.Objects.Furniture
name: AttachedWall
nameWithType: Furniture.AttachedWall
fullName: TinyLife.Objects.Furniture.AttachedWall
- uid: TinyLife.Objects.Furniture.HideFromDraw
commentId: P:TinyLife.Objects.Furniture.HideFromDraw
parent: TinyLife.Objects.Furniture
name: HideFromDraw
nameWithType: Furniture.HideFromDraw
fullName: TinyLife.Objects.Furniture.HideFromDraw
- uid: TinyLife.Objects.Furniture.VisualRotation
commentId: P:TinyLife.Objects.Furniture.VisualRotation
parent: TinyLife.Objects.Furniture
name: VisualRotation
nameWithType: Furniture.VisualRotation
fullName: TinyLife.Objects.Furniture.VisualRotation
- uid: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
parent: TinyLife.Objects.Furniture
isExternal: true
name: Draw(GameTime, Object, Vector2, Nullable, List)
nameWithType: Furniture.Draw(GameTime, Object, Vector2, Nullable, List)
fullName: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, System.Object, Microsoft.Xna.Framework.Vector2, System.Nullable, System.Collections.Generic.List)
nameWithType.vb: Furniture.Draw(GameTime, Object, Vector2, Nullable(Of Color), List(Of StaticSpriteBatch.Item))
fullName.vb: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, System.Object, Microsoft.Xna.Framework.Vector2, System.Nullable(Of Microsoft.Xna.Framework.Color), System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: Draw(GameTime, Object, Vector2, Nullable(Of Color), List(Of StaticSpriteBatch.Item))
spec.csharp:
- uid: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
name: Draw
nameWithType: Furniture.Draw
fullName: TinyLife.Objects.Furniture.Draw
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: Microsoft.Xna.Framework.Vector2
name: Vector2
nameWithType: Vector2
fullName: Microsoft.Xna.Framework.Vector2
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Nullable`1
name: Nullable
nameWithType: Nullable
fullName: System.Nullable
isExternal: true
- name: <
nameWithType: <
fullName: <
- uid: Microsoft.Xna.Framework.Color
name: Color
nameWithType: Color
fullName: Microsoft.Xna.Framework.Color
isExternal: true
- name: '>'
nameWithType: '>'
fullName: '>'
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Collections.Generic.List`1
name: List
nameWithType: List
fullName: System.Collections.Generic.List
isExternal: true
- name: <
nameWithType: <
fullName: <
- uid: MLEM.Graphics.StaticSpriteBatch.Item
name: StaticSpriteBatch.Item
nameWithType: StaticSpriteBatch.Item
fullName: MLEM.Graphics.StaticSpriteBatch.Item
isExternal: true
- name: '>'
nameWithType: '>'
fullName: '>'
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
name: Draw
nameWithType: Furniture.Draw
fullName: TinyLife.Objects.Furniture.Draw
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: Microsoft.Xna.Framework.Vector2
name: Vector2
nameWithType: Vector2
fullName: Microsoft.Xna.Framework.Vector2
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Nullable`1
name: Nullable
nameWithType: Nullable
fullName: System.Nullable
isExternal: true
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
- uid: Microsoft.Xna.Framework.Color
name: Color
nameWithType: Color
fullName: Microsoft.Xna.Framework.Color
isExternal: true
- name: )
nameWithType: )
fullName: )
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Collections.Generic.List`1
name: List
nameWithType: List
fullName: System.Collections.Generic.List
isExternal: true
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
- uid: MLEM.Graphics.StaticSpriteBatch.Item
name: StaticSpriteBatch.Item
nameWithType: StaticSpriteBatch.Item
fullName: MLEM.Graphics.StaticSpriteBatch.Item
isExternal: true
- name: )
nameWithType: )
fullName: )
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Objects.Furniture.Validate
commentId: M:TinyLife.Objects.Furniture.Validate
parent: TinyLife.Objects.Furniture
name: Validate()
nameWithType: Furniture.Validate()
fullName: TinyLife.Objects.Furniture.Validate()
spec.csharp:
- uid: TinyLife.Objects.Furniture.Validate
name: Validate
nameWithType: Furniture.Validate
fullName: TinyLife.Objects.Furniture.Validate
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Objects.Furniture.Validate
name: Validate
nameWithType: Furniture.Validate
fullName: TinyLife.Objects.Furniture.Validate
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
commentId: M:TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
parent: TinyLife.Objects.Furniture
isExternal: true
name: Intersects(RectangleF)
nameWithType: Furniture.Intersects(RectangleF)
fullName: TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
spec.csharp:
- uid: TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
name: Intersects
nameWithType: Furniture.Intersects
fullName: TinyLife.Objects.Furniture.Intersects
- name: (
nameWithType: (
fullName: (
- uid: MLEM.Misc.RectangleF
name: RectangleF
nameWithType: RectangleF
fullName: MLEM.Misc.RectangleF
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
name: Intersects
nameWithType: Furniture.Intersects
fullName: TinyLife.Objects.Furniture.Intersects
- name: (
nameWithType: (
fullName: (
- uid: MLEM.Misc.RectangleF
name: RectangleF
nameWithType: RectangleF
fullName: MLEM.Misc.RectangleF
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
commentId: M:TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
parent: TinyLife.Objects.Furniture
name: GetCategories(Person)
nameWithType: Furniture.GetCategories(Person)
fullName: TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
spec.csharp:
- uid: TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
name: GetCategories
nameWithType: Furniture.GetCategories
fullName: TinyLife.Objects.Furniture.GetCategories
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Objects.Person
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
name: GetCategories
nameWithType: Furniture.GetCategories
fullName: TinyLife.Objects.Furniture.GetCategories
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Objects.Person
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Objects.Furniture.OnAdded
commentId: M:TinyLife.Objects.Furniture.OnAdded
parent: TinyLife.Objects.Furniture
name: OnAdded()
nameWithType: Furniture.OnAdded()
fullName: TinyLife.Objects.Furniture.OnAdded()
spec.csharp:
- uid: TinyLife.Objects.Furniture.OnAdded
name: OnAdded
nameWithType: Furniture.OnAdded
fullName: TinyLife.Objects.Furniture.OnAdded
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Objects.Furniture.OnAdded
name: OnAdded
nameWithType: Furniture.OnAdded
fullName: TinyLife.Objects.Furniture.OnAdded
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
name: GetAiPriority(Person, ObjectCategory)
nameWithType: Furniture.GetAiPriority(Person, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
spec.csharp:
- uid: TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
name: GetAiPriority
nameWithType: Furniture.GetAiPriority
fullName: TinyLife.Objects.Furniture.GetAiPriority
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Objects.Person
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
nameWithType: ObjectCategory
fullName: TinyLife.Objects.ObjectCategory
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
name: GetAiPriority
nameWithType: Furniture.GetAiPriority
fullName: TinyLife.Objects.Furniture.GetAiPriority
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Objects.Person
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
nameWithType: ObjectCategory
fullName: TinyLife.Objects.ObjectCategory
- name: )
nameWithType: )
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