### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.LightFurniture
commentId: T:TinyLife.Objects.LightFurniture
id: LightFurniture
parent: TinyLife.Objects
children:
- TinyLife.Objects.LightFurniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.LightFurniture.CreateLights
- TinyLife.Objects.LightFurniture.IsDisabled
- TinyLife.Objects.LightFurniture.Lights
- TinyLife.Objects.LightFurniture.LightSettings
- TinyLife.Objects.LightFurniture.OnAdded
- TinyLife.Objects.LightFurniture.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
- TinyLife.Objects.LightFurniture.OnRemoved
- TinyLife.Objects.LightFurniture.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.LightFurniture.Validate
langs:
- csharp
- vb
name: LightFurniture
nameWithType: LightFurniture
fullName: TinyLife.Objects.LightFurniture
type: Class
source:
remote:
path: TinyLife/Objects/LightFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LightFurniture
path: ../TinyLife/Objects/LightFurniture.cs
startLine: 16
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nLight furniture is a furniture that additionally spawns and handles a set of instances.\nTo use this class effectively, set to determine the lights that should be spawned from the furniture.\n"
example: []
syntax:
content: 'public class LightFurniture : Furniture, IGenericDataHolder, IPricedObject, IUpdatingObject'
content.vb: >-
Public Class LightFurniture
Inherits Furniture
Implements IGenericDataHolder, IPricedObject, IUpdatingObject
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.MapObject
- TinyLife.Objects.Furniture
derivedClasses:
- TinyLife.Objects.Fireplace
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.World.IPricedObject
- TinyLife.Objects.IUpdatingObject
inheritedMembers:
- TinyLife.Objects.Furniture.Random
- TinyLife.Objects.Furniture.OnGetDescription
- TinyLife.Objects.Furniture.OnSetCreator
- TinyLife.Objects.Furniture.OnGetDirty
- TinyLife.Objects.Furniture.OnDirty
- TinyLife.Objects.Furniture.DisplayName
- TinyLife.Objects.Furniture.ParentInfo
- TinyLife.Objects.Furniture.Visibility
- TinyLife.Objects.Furniture.Type
- TinyLife.Objects.Furniture.Rotation
- TinyLife.Objects.Furniture.ParentFurniture
- TinyLife.Objects.Furniture.ParentObjectSpot
- TinyLife.Objects.Furniture.HasParent
- TinyLife.Objects.Furniture.Colors
- TinyLife.Objects.Furniture.Area
- TinyLife.Objects.Furniture.DevaluedThroughUse
- TinyLife.Objects.Furniture.AreUtilitiesDisabled
- TinyLife.Objects.Furniture.IsStatic
- TinyLife.Objects.Furniture.CreatorId
- TinyLife.Objects.Furniture.Quality
- TinyLife.Objects.Furniture.CanBeDirty
- TinyLife.Objects.Furniture.Dirty
- TinyLife.Objects.Furniture.CustomPrice
- TinyLife.Objects.Furniture.Creator
- TinyLife.Objects.Furniture.AttachedWall
- TinyLife.Objects.Furniture.HideFromDraw
- TinyLife.Objects.Furniture.VisualRotation
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
- TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
- TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
- TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
- TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.Furniture.ResetToStatic(System.Boolean)
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Furniture.GetPrice
- TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
- TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
- TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.Person,System.TimeSpan)
- TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean)
- TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
- TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
- TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
- TinyLife.Objects.Furniture.UnlinkParentsAndChildren
- TinyLife.Objects.Furniture.RemoveAndUnlink
- TinyLife.Objects.Furniture.GetChildren``1
- TinyLife.Objects.Furniture.RemoveChildren``1(System.Predicate{{T}})
- TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.NotifyNeighbors
- TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.OnGetHoverInfo
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.CurrentRoom
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.LightFurniture.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Objects.LightFurniture.Lights
commentId: P:TinyLife.Objects.LightFurniture.Lights
id: Lights
parent: TinyLife.Objects.LightFurniture
langs:
- csharp
- vb
name: Lights
nameWithType: LightFurniture.Lights
fullName: TinyLife.Objects.LightFurniture.Lights
type: Property
source:
remote:
path: TinyLife/Objects/LightFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Lights
path: ../TinyLife/Objects/LightFurniture.cs
startLine: 21
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe lights that are currently in the world, based on this light furniture\n"
example: []
syntax:
content: public Light[] Lights { get; }
parameters: []
return:
type: TinyLife.Objects.Light[]
content.vb: Public ReadOnly Property Lights As Light()
overload: TinyLife.Objects.LightFurniture.Lights*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.LightFurniture.IsDisabled
commentId: F:TinyLife.Objects.LightFurniture.IsDisabled
id: IsDisabled
parent: TinyLife.Objects.LightFurniture
langs:
- csharp
- vb
name: IsDisabled
nameWithType: LightFurniture.IsDisabled
fullName: TinyLife.Objects.LightFurniture.IsDisabled
type: Field
source:
remote:
path: TinyLife/Objects/LightFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsDisabled
path: ../TinyLife/Objects/LightFurniture.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nWhether this light is currently disabled.\nNote that a light also gets disabled if this furniture and is true, but this field will not be set to true in that case.\n"
example: []
syntax:
content: >-
[DataMember]
public bool IsDisabled
return:
type: System.Boolean
content.vb: >-
Public IsDisabled As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.LightFurniture.LightSettings
commentId: P:TinyLife.Objects.LightFurniture.LightSettings
id: LightSettings
parent: TinyLife.Objects.LightFurniture
langs:
- csharp
- vb
name: LightSettings
nameWithType: LightFurniture.LightSettings
fullName: TinyLife.Objects.LightFurniture.LightSettings
type: Property
source:
remote:
path: TinyLife/Objects/LightFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LightSettings
path: ../TinyLife/Objects/LightFurniture.cs
startLine: 31
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this light furniture operates under.\n"
example: []
syntax:
content: public LightFurniture.Settings LightSettings { get; }
parameters: []
return:
type: TinyLife.Objects.LightFurniture.Settings
content.vb: Public ReadOnly Property LightSettings As LightFurniture.Settings
overload: TinyLife.Objects.LightFurniture.LightSettings*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.LightFurniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.LightFurniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
id: '#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)'
parent: TinyLife.Objects.LightFurniture
langs:
- csharp
- vb
name: LightFurniture(Guid, FurnitureType, Int32[], Map, Vector2)
nameWithType: LightFurniture.LightFurniture(Guid, FurnitureType, Int32[], Map, Vector2)
fullName: TinyLife.Objects.LightFurniture.LightFurniture(System.Guid, TinyLife.Objects.FurnitureType, System.Int32[], TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
type: Constructor
source:
remote:
path: TinyLife/Objects/LightFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/LightFurniture.cs
startLine: 39
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new furniture instance.\nBy default, this is done using .\n"
example: []
syntax:
content: public LightFurniture(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos)
parameters:
- id: id
type: System.Guid
description: The id to apply to the created furniture instance
- id: type
type: TinyLife.Objects.FurnitureType
description: The type to create an instance of
- id: colors
type: System.Int32[]
description: The colors to apply to the furniture
- id: map
type: TinyLife.World.Map
description: The map to create the furniture on
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position that the furniture should have
content.vb: Public Sub New(id As Guid, type As FurnitureType, colors As Integer(), map As Map, pos As Vector2)
overload: TinyLife.Objects.LightFurniture.#ctor*
nameWithType.vb: LightFurniture.LightFurniture(Guid, FurnitureType, Int32(), Map, Vector2)
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.LightFurniture.LightFurniture(System.Guid, TinyLife.Objects.FurnitureType, System.Int32(), TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
name.vb: LightFurniture(Guid, FurnitureType, Int32(), Map, Vector2)
- uid: TinyLife.Objects.LightFurniture.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.LightFurniture.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.LightFurniture
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, Single)
nameWithType: LightFurniture.Update(GameTime, TimeSpan, Single)
fullName: TinyLife.Objects.LightFurniture.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
type: Method
source:
remote:
path: TinyLife/Objects/LightFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Objects/LightFurniture.cs
startLine: 42
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe update method, which is called every update frame by the underlying , as well as additional places like the . Because of this, some actions might only want to be invoked if an object .\nTo call this method while invoking all required events, use .\n"
example: []
syntax:
content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Objects.LightFurniture.Update*
implements:
- TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.LightFurniture.OnAdded
commentId: M:TinyLife.Objects.LightFurniture.OnAdded
id: OnAdded
parent: TinyLife.Objects.LightFurniture
langs:
- csharp
- vb
name: OnAdded()
nameWithType: LightFurniture.OnAdded()
fullName: TinyLife.Objects.LightFurniture.OnAdded()
type: Method
source:
remote:
path: TinyLife/Objects/LightFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnAdded
path: ../TinyLife/Objects/LightFurniture.cs
startLine: 81
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is added to a .\nBy default, it does nothing.\n"
example: []
syntax:
content: public override void OnAdded()
content.vb: Public Overrides Sub OnAdded
overridden: TinyLife.Objects.Furniture.OnAdded
overload: TinyLife.Objects.LightFurniture.OnAdded*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.LightFurniture.OnRemoved
commentId: M:TinyLife.Objects.LightFurniture.OnRemoved
id: OnRemoved
parent: TinyLife.Objects.LightFurniture
langs:
- csharp
- vb
name: OnRemoved()
nameWithType: LightFurniture.OnRemoved()
fullName: TinyLife.Objects.LightFurniture.OnRemoved()
type: Method
source:
remote:
path: TinyLife/Objects/LightFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnRemoved
path: ../TinyLife/Objects/LightFurniture.cs
startLine: 87
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is removed from a .\nBy default, it does nothing.\n"
example: []
syntax:
content: public override void OnRemoved()
content.vb: Public Overrides Sub OnRemoved
overridden: TinyLife.Objects.Furniture.OnRemoved
overload: TinyLife.Objects.LightFurniture.OnRemoved*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.LightFurniture.Validate
commentId: M:TinyLife.Objects.LightFurniture.Validate
id: Validate
parent: TinyLife.Objects.LightFurniture
langs:
- csharp
- vb
name: Validate()
nameWithType: LightFurniture.Validate()
fullName: TinyLife.Objects.LightFurniture.Validate()
type: Method
source:
remote:
path: TinyLife/Objects/LightFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/Objects/LightFurniture.cs
startLine: 93
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is loaded from disk.\nReturning false on this method causes the object to be removed from the map.\nBy default, this method invokes and .\n"
example: []
syntax:
content: public override bool Validate()
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Overrides Function Validate As Boolean
overridden: TinyLife.Objects.Furniture.Validate
overload: TinyLife.Objects.LightFurniture.Validate*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.LightFurniture.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.LightFurniture.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
id: OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
parent: TinyLife.Objects.LightFurniture
langs:
- csharp
- vb
name: OnCameraRotationChanged(Direction2, Direction2)
nameWithType: LightFurniture.OnCameraRotationChanged(Direction2, Direction2)
fullName: TinyLife.Objects.LightFurniture.OnCameraRotationChanged(MLEM.Misc.Direction2, MLEM.Misc.Direction2)
type: Method
source:
remote:
path: TinyLife/Objects/LightFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCameraRotationChanged
path: ../TinyLife/Objects/LightFurniture.cs
startLine: 103
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is invoked when the game's camera rotation changes.\nAdditionally, the old and new rotations are passed.\n"
example: []
syntax:
content: public override void OnCameraRotationChanged(Direction2 oldRotation, Direction2 newRotation)
parameters:
- id: oldRotation
type: MLEM.Misc.Direction2
description: The old camera rotation
- id: newRotation
type: MLEM.Misc.Direction2
description: The new camera rotation
content.vb: Public Overrides Sub OnCameraRotationChanged(oldRotation As Direction2, newRotation As Direction2)
overridden: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
overload: TinyLife.Objects.LightFurniture.OnCameraRotationChanged*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.LightFurniture.CreateLights
commentId: M:TinyLife.Objects.LightFurniture.CreateLights
id: CreateLights
parent: TinyLife.Objects.LightFurniture
langs:
- csharp
- vb
name: CreateLights()
nameWithType: LightFurniture.CreateLights()
fullName: TinyLife.Objects.LightFurniture.CreateLights()
type: Method
source:
remote:
path: TinyLife/Objects/LightFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateLights
path: ../TinyLife/Objects/LightFurniture.cs
startLine: 113
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this furniture's lights should get initialized.\nBy default, this method calls .\n"
example: []
syntax:
content: protected virtual IEnumerable CreateLights()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Light}
description: The lights that this object should have
content.vb: Protected Overridable Function CreateLights As IEnumerable(Of Light)
overload: TinyLife.Objects.LightFurniture.CreateLights*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
references:
- uid: TinyLife.Objects.Light
commentId: T:TinyLife.Objects.Light
parent: TinyLife.Objects
name: Light
nameWithType: Light
fullName: TinyLife.Objects.Light
- uid: TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
isExternal: true
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: TinyLife.Objects.Furniture
commentId: T:TinyLife.Objects.Furniture
parent: TinyLife.Objects
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