### YamlMime:ManagedReference
items:
- uid: TinyLife.NeedType
commentId: T:TinyLife.NeedType
id: NeedType
parent: TinyLife
children:
- TinyLife.NeedType.#ctor(System.String,System.Func{TinyLife.Objects.PersonLike,System.Single},System.Func{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType},System.Func{TinyLife.Objects.PersonLike,System.TimeSpan},System.Single,System.Single)
- TinyLife.NeedType.Energy
- TinyLife.NeedType.Entertainment
- TinyLife.NeedType.Hunger
- TinyLife.NeedType.Hygiene
- TinyLife.NeedType.Name
- TinyLife.NeedType.NeedLowAction
- TinyLife.NeedType.NeedLowTime
- TinyLife.NeedType.PassiveReduction
- TinyLife.NeedType.Register(TinyLife.NeedType)
- TinyLife.NeedType.Social
- TinyLife.NeedType.SolveImportance
- TinyLife.NeedType.SolvePercentage
- TinyLife.NeedType.SourceString
- TinyLife.NeedType.Toilet
- TinyLife.NeedType.Types
langs:
- csharp
- vb
name: NeedType
nameWithType: NeedType
fullName: TinyLife.NeedType
type: Class
source:
remote:
path: TinyLife/Need.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: NeedType
path: ../TinyLife/Need.cs
startLine: 91
assemblies:
- Tiny Life
namespace: TinyLife
summary: >-
A need is a desire that a can have to a given extent.
To register a custom need type, use .
example: []
syntax:
content: >-
[JsonConverter(typeof(NeedType.Converter))]
public class NeedType : IEmotionSource
content.vb: >-
Public Class NeedType Implements IEmotionSource
inheritance:
- System.Object
implements:
- TinyLife.Emotions.IEmotionSource
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.NeedType.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.NeedType.Types
commentId: F:TinyLife.NeedType.Types
id: Types
parent: TinyLife.NeedType
langs:
- csharp
- vb
name: Types
nameWithType: NeedType.Types
fullName: TinyLife.NeedType.Types
type: Field
source:
remote:
path: TinyLife/Need.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Types
path: ../TinyLife/Need.cs
startLine: 99
assemblies:
- Tiny Life
namespace: TinyLife
summary: >-
A list of all of the need types that are currently registered.
Register custom need types using .
example: []
syntax:
content: public static readonly ReadOnlyCollection Types
return:
type: System.Collections.ObjectModel.ReadOnlyCollection{TinyLife.NeedType}
content.vb: Public Shared ReadOnly Types As ReadOnlyCollection(Of NeedType)
- uid: TinyLife.NeedType.Energy
commentId: F:TinyLife.NeedType.Energy
id: Energy
parent: TinyLife.NeedType
langs:
- csharp
- vb
name: Energy
nameWithType: NeedType.Energy
fullName: TinyLife.NeedType.Energy
type: Field
source:
remote:
path: TinyLife/Need.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Energy
path: ../TinyLife/Need.cs
startLine: 102
assemblies:
- Tiny Life
namespace: TinyLife
syntax:
content: public static readonly NeedType Energy
return:
type: TinyLife.NeedType
content.vb: Public Shared ReadOnly Energy As NeedType
- uid: TinyLife.NeedType.Hunger
commentId: F:TinyLife.NeedType.Hunger
id: Hunger
parent: TinyLife.NeedType
langs:
- csharp
- vb
name: Hunger
nameWithType: NeedType.Hunger
fullName: TinyLife.NeedType.Hunger
type: Field
source:
remote:
path: TinyLife/Need.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Hunger
path: ../TinyLife/Need.cs
startLine: 111
assemblies:
- Tiny Life
namespace: TinyLife
syntax:
content: public static readonly NeedType Hunger
return:
type: TinyLife.NeedType
content.vb: Public Shared ReadOnly Hunger As NeedType
- uid: TinyLife.NeedType.Social
commentId: F:TinyLife.NeedType.Social
id: Social
parent: TinyLife.NeedType
langs:
- csharp
- vb
name: Social
nameWithType: NeedType.Social
fullName: TinyLife.NeedType.Social
type: Field
source:
remote:
path: TinyLife/Need.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Social
path: ../TinyLife/Need.cs
startLine: 114
assemblies:
- Tiny Life
namespace: TinyLife
syntax:
content: public static readonly NeedType Social
return:
type: TinyLife.NeedType
content.vb: Public Shared ReadOnly Social As NeedType
- uid: TinyLife.NeedType.Toilet
commentId: F:TinyLife.NeedType.Toilet
id: Toilet
parent: TinyLife.NeedType
langs:
- csharp
- vb
name: Toilet
nameWithType: NeedType.Toilet
fullName: TinyLife.NeedType.Toilet
type: Field
source:
remote:
path: TinyLife/Need.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Toilet
path: ../TinyLife/Need.cs
startLine: 115
assemblies:
- Tiny Life
namespace: TinyLife
syntax:
content: public static readonly NeedType Toilet
return:
type: TinyLife.NeedType
content.vb: Public Shared ReadOnly Toilet As NeedType
- uid: TinyLife.NeedType.Hygiene
commentId: F:TinyLife.NeedType.Hygiene
id: Hygiene
parent: TinyLife.NeedType
langs:
- csharp
- vb
name: Hygiene
nameWithType: NeedType.Hygiene
fullName: TinyLife.NeedType.Hygiene
type: Field
source:
remote:
path: TinyLife/Need.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Hygiene
path: ../TinyLife/Need.cs
startLine: 116
assemblies:
- Tiny Life
namespace: TinyLife
syntax:
content: public static readonly NeedType Hygiene
return:
type: TinyLife.NeedType
content.vb: Public Shared ReadOnly Hygiene As NeedType
- uid: TinyLife.NeedType.Entertainment
commentId: F:TinyLife.NeedType.Entertainment
id: Entertainment
parent: TinyLife.NeedType
langs:
- csharp
- vb
name: Entertainment
nameWithType: NeedType.Entertainment
fullName: TinyLife.NeedType.Entertainment
type: Field
source:
remote:
path: TinyLife/Need.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Entertainment
path: ../TinyLife/Need.cs
startLine: 117
assemblies:
- Tiny Life
namespace: TinyLife
syntax:
content: public static readonly NeedType Entertainment
return:
type: TinyLife.NeedType
content.vb: Public Shared ReadOnly Entertainment As NeedType
- uid: TinyLife.NeedType.Name
commentId: F:TinyLife.NeedType.Name
id: Name
parent: TinyLife.NeedType
langs:
- csharp
- vb
name: Name
nameWithType: NeedType.Name
fullName: TinyLife.NeedType.Name
type: Field
source:
remote:
path: TinyLife/Need.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/Need.cs
startLine: 124
assemblies:
- Tiny Life
namespace: TinyLife
summary: >-
The name of this need.
Used for purposes and saving to disk.
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.NeedType.PassiveReduction
commentId: F:TinyLife.NeedType.PassiveReduction
id: PassiveReduction
parent: TinyLife.NeedType
langs:
- csharp
- vb
name: PassiveReduction
nameWithType: NeedType.PassiveReduction
fullName: TinyLife.NeedType.PassiveReduction
type: Field
source:
remote:
path: TinyLife/Need.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PassiveReduction
path: ../TinyLife/Need.cs
startLine: 129
assemblies:
- Tiny Life
namespace: TinyLife
summary: >-
The amount that a need instance's is reduced by automatically every update frame.
To access this function's returned value, as well as the associated events and additional modifiers, use .
example: []
syntax:
content: public readonly Func PassiveReduction
return:
type: System.Func{TinyLife.Objects.PersonLike,System.Single}
content.vb: Public ReadOnly PassiveReduction As Func(Of PersonLike, Single)
- uid: TinyLife.NeedType.NeedLowAction
commentId: F:TinyLife.NeedType.NeedLowAction
id: NeedLowAction
parent: TinyLife.NeedType
langs:
- csharp
- vb
name: NeedLowAction
nameWithType: NeedType.NeedLowAction
fullName: TinyLife.NeedType.NeedLowAction
type: Field
source:
remote:
path: TinyLife/Need.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: NeedLowAction
path: ../TinyLife/Need.cs
startLine: 133
assemblies:
- Tiny Life
namespace: TinyLife
summary: The that is constructed and executed when this need type's is very low
example: []
syntax:
content: public readonly Func NeedLowAction
return:
type: System.Func{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType}
content.vb: Public ReadOnly NeedLowAction As Func(Of PersonLike, ActionType)
- uid: TinyLife.NeedType.NeedLowTime
commentId: F:TinyLife.NeedType.NeedLowTime
id: NeedLowTime
parent: TinyLife.NeedType
langs:
- csharp
- vb
name: NeedLowTime
nameWithType: NeedType.NeedLowTime
fullName: TinyLife.NeedType.NeedLowTime
type: Field
source:
remote:
path: TinyLife/Need.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: NeedLowTime
path: ../TinyLife/Need.cs
startLine: 137
assemblies:
- Tiny Life
namespace: TinyLife
summary: The amount of in-game time that needs to pass until is constructed and enqueued
example: []
syntax:
content: public readonly Func NeedLowTime
return:
type: System.Func{TinyLife.Objects.PersonLike,System.TimeSpan}
content.vb: Public ReadOnly NeedLowTime As Func(Of PersonLike, TimeSpan)
- uid: TinyLife.NeedType.SolveImportance
commentId: F:TinyLife.NeedType.SolveImportance
id: SolveImportance
parent: TinyLife.NeedType
langs:
- csharp
- vb
name: SolveImportance
nameWithType: NeedType.SolveImportance
fullName: TinyLife.NeedType.SolveImportance
type: Field
source:
remote:
path: TinyLife/Need.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SolveImportance
path: ../TinyLife/Need.cs
startLine: 142
assemblies:
- Tiny Life
namespace: TinyLife
summary: >-
The priority for solving this need over other needs, where higher numbers represent a more urgent need.
This value defaults to 0, meaning it has no special importance.
example: []
syntax:
content: public readonly float SolveImportance
return:
type: System.Single
content.vb: Public ReadOnly SolveImportance As Single
- uid: TinyLife.NeedType.SolvePercentage
commentId: F:TinyLife.NeedType.SolvePercentage
id: SolvePercentage
parent: TinyLife.NeedType
langs:
- csharp
- vb
name: SolvePercentage
nameWithType: NeedType.SolvePercentage
fullName: TinyLife.NeedType.SolvePercentage
type: Field
source:
remote:
path: TinyLife/Need.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SolvePercentage
path: ../TinyLife/Need.cs
startLine: 146
assemblies:
- Tiny Life
namespace: TinyLife
summary: The percentage that this need has to be at or below for it to be auto-solved based on .
example: []
syntax:
content: public readonly float SolvePercentage
return:
type: System.Single
content.vb: Public ReadOnly SolvePercentage As Single
- uid: TinyLife.NeedType.SourceString
commentId: P:TinyLife.NeedType.SourceString
id: SourceString
parent: TinyLife.NeedType
langs:
- csharp
- vb
name: SourceString
nameWithType: NeedType.SourceString
fullName: TinyLife.NeedType.SourceString
type: Property
source:
remote:
path: TinyLife/Need.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SourceString
path: ../TinyLife/Need.cs
startLine: 148
assemblies:
- Tiny Life
namespace: TinyLife
summary: A (localized) string that is displayed when hovering over an that has this source
example: []
syntax:
content: public string SourceString { get; }
parameters: []
return:
type: System.String
content.vb: Public ReadOnly Property SourceString As String
overload: TinyLife.NeedType.SourceString*
implements:
- TinyLife.Emotions.IEmotionSource.SourceString
- uid: TinyLife.NeedType.#ctor(System.String,System.Func{TinyLife.Objects.PersonLike,System.Single},System.Func{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType},System.Func{TinyLife.Objects.PersonLike,System.TimeSpan},System.Single,System.Single)
commentId: M:TinyLife.NeedType.#ctor(System.String,System.Func{TinyLife.Objects.PersonLike,System.Single},System.Func{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType},System.Func{TinyLife.Objects.PersonLike,System.TimeSpan},System.Single,System.Single)
id: '#ctor(System.String,System.Func{TinyLife.Objects.PersonLike,System.Single},System.Func{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType},System.Func{TinyLife.Objects.PersonLike,System.TimeSpan},System.Single,System.Single)'
parent: TinyLife.NeedType
langs:
- csharp
- vb
name: NeedType(string, Func, Func, Func, float, float)
nameWithType: NeedType.NeedType(string, Func, Func, Func, float, float)
fullName: TinyLife.NeedType.NeedType(string, System.Func, System.Func, System.Func, float, float)
type: Constructor
source:
remote:
path: TinyLife/Need.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Need.cs
startLine: 159
assemblies:
- Tiny Life
namespace: TinyLife
summary: Instantiates a new need type with the given settings
example: []
syntax:
content: public NeedType(string name, Func passiveReduction, Func needLowAction = null, Func needLowTime = null, float solveImportance = 0, float solvePercentage = 0.5)
parameters:
- id: name
type: System.String
description: The name of this need
- id: passiveReduction
type: System.Func{TinyLife.Objects.PersonLike,System.Single}
description: The amount that this need instance's is reduced by automatically every update frame
- id: needLowAction
type: System.Func{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionType}
description: The action that is executed when this need's value is very low
- id: needLowTime
type: System.Func{TinyLife.Objects.PersonLike,System.TimeSpan}
description: The amount of in-game time until needLowAction
is enqueued
- id: solveImportance
type: System.Single
description: The priority for solving this need over other needs, where higher numbers are more urgent
- id: solvePercentage
type: System.Single
description: The percentage that this need has to be at or below for it to be auto-solved based on .
content.vb: Public Sub New(name As String, passiveReduction As Func(Of PersonLike, Single), needLowAction As Func(Of PersonLike, ActionType) = Nothing, needLowTime As Func(Of PersonLike, TimeSpan) = Nothing, solveImportance As Single = 0, solvePercentage As Single = 0.5)
overload: TinyLife.NeedType.#ctor*
nameWithType.vb: NeedType.New(String, Func(Of PersonLike, Single), Func(Of PersonLike, ActionType), Func(Of PersonLike, TimeSpan), Single, Single)
fullName.vb: TinyLife.NeedType.New(String, System.Func(Of TinyLife.Objects.PersonLike, Single), System.Func(Of TinyLife.Objects.PersonLike, TinyLife.Actions.ActionType), System.Func(Of TinyLife.Objects.PersonLike, System.TimeSpan), Single, Single)
name.vb: New(String, Func(Of PersonLike, Single), Func(Of PersonLike, ActionType), Func(Of PersonLike, TimeSpan), Single, Single)
- uid: TinyLife.NeedType.Register(TinyLife.NeedType)
commentId: M:TinyLife.NeedType.Register(TinyLife.NeedType)
id: Register(TinyLife.NeedType)
parent: TinyLife.NeedType
langs:
- csharp
- vb
name: Register(NeedType)
nameWithType: NeedType.Register(NeedType)
fullName: TinyLife.NeedType.Register(TinyLife.NeedType)
type: Method
source:
remote:
path: TinyLife/Need.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/Need.cs
startLine: 173
assemblies:
- Tiny Life
namespace: TinyLife
summary: Register the specified to the dictionary
example: []
syntax:
content: public static NeedType Register(NeedType type)
parameters:
- id: type
type: TinyLife.NeedType
description: The need type to register
return:
type: TinyLife.NeedType
description: The need type passed, for chaining
content.vb: Public Shared Function Register(type As NeedType) As NeedType
overload: TinyLife.NeedType.Register*
references:
- uid: TinyLife.Objects.PersonLike
commentId: T:TinyLife.Objects.PersonLike
parent: TinyLife.Objects
href: TinyLife.Objects.PersonLike.html
name: PersonLike
nameWithType: PersonLike
fullName: TinyLife.Objects.PersonLike
- uid: TinyLife.NeedType.Register(TinyLife.NeedType)
commentId: M:TinyLife.NeedType.Register(TinyLife.NeedType)
href: TinyLife.NeedType.html#TinyLife_NeedType_Register_TinyLife_NeedType_
name: Register(NeedType)
nameWithType: NeedType.Register(NeedType)
fullName: TinyLife.NeedType.Register(TinyLife.NeedType)
spec.csharp:
- uid: TinyLife.NeedType.Register(TinyLife.NeedType)
name: Register
href: TinyLife.NeedType.html#TinyLife_NeedType_Register_TinyLife_NeedType_
- name: (
- uid: TinyLife.NeedType
name: NeedType
href: TinyLife.NeedType.html
- name: )
spec.vb:
- uid: TinyLife.NeedType.Register(TinyLife.NeedType)
name: Register
href: TinyLife.NeedType.html#TinyLife_NeedType_Register_TinyLife_NeedType_
- name: (
- uid: TinyLife.NeedType
name: NeedType
href: TinyLife.NeedType.html
- name: )
- uid: TinyLife
commentId: N:TinyLife
href: TinyLife.html
name: TinyLife
nameWithType: TinyLife
fullName: TinyLife
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: TinyLife.Emotions.IEmotionSource
commentId: T:TinyLife.Emotions.IEmotionSource
parent: TinyLife.Emotions
href: TinyLife.Emotions.IEmotionSource.html
name: IEmotionSource
nameWithType: IEmotionSource
fullName: TinyLife.Emotions.IEmotionSource
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
name: GetHashCode()
nameWithType: object.GetHashCode()
fullName: object.GetHashCode()
nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
spec.csharp:
- uid: System.Object.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
- name: (
- name: )
spec.vb:
- uid: System.Object.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
- name: (
- name: )
- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
name: GetType()
nameWithType: object.GetType()
fullName: object.GetType()
nameWithType.vb: Object.GetType()
fullName.vb: Object.GetType()
spec.csharp:
- uid: System.Object.GetType
name: GetType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
- name: )
spec.vb:
- uid: System.Object.GetType
name: GetType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
- name: )
- uid: System.Object.MemberwiseClone
commentId: M:System.Object.MemberwiseClone
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
name: MemberwiseClone()
nameWithType: object.MemberwiseClone()
fullName: object.MemberwiseClone()
nameWithType.vb: Object.MemberwiseClone()
fullName.vb: Object.MemberwiseClone()
spec.csharp:
- uid: System.Object.MemberwiseClone
name: MemberwiseClone
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
- name: (
- name: )
spec.vb:
- uid: System.Object.MemberwiseClone
name: MemberwiseClone
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
- name: (
- name: )
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
commentId: M:System.Object.ReferenceEquals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals
name: ReferenceEquals(object, object)
nameWithType: object.ReferenceEquals(object, object)
fullName: object.ReferenceEquals(object, object)
nameWithType.vb: Object.ReferenceEquals(Object, Object)
fullName.vb: Object.ReferenceEquals(Object, Object)
name.vb: ReferenceEquals(Object, Object)
spec.csharp:
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
name: ReferenceEquals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals
- name: (
- uid: System.Object
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