### YamlMime:ManagedReference
items:
- uid: TinyLife.Skills.FoodType
commentId: T:TinyLife.Skills.FoodType
id: FoodType
parent: TinyLife.Skills
children:
- TinyLife.Skills.FoodType.#ctor(System.String,System.Int32,System.Int32,System.Single,TinyLife.Skills.FoodType.FoodRestriction,TinyLife.Skills.FoodType.IngredientSource,System.Nullable{Microsoft.Xna.Framework.Color})
- TinyLife.Skills.FoodType.AdditionalObject
- TinyLife.Skills.FoodType.AllRestrictions
- TinyLife.Skills.FoodType.CanCreate(TinyLife.Actions.ActionInfo,System.Boolean,System.Int32,System.Single,System.Boolean)
- TinyLife.Skills.FoodType.CanCreateFunc
- TinyLife.Skills.FoodType.CanEat(TinyLife.Objects.PersonLike,TinyLife.Objects.FoodTypedItem,System.Boolean)
- TinyLife.Skills.FoodType.CanEatFunc
- TinyLife.Skills.FoodType.CanHaveCandle
- TinyLife.Skills.FoodType.Color
- TinyLife.Skills.FoodType.Construct(TinyLife.World.Map,TinyLife.Skills.Quality,System.TimeSpan,System.Int32,TinyLife.Objects.PersonLike,System.Nullable{System.Guid},System.Boolean)
- TinyLife.Skills.FoodType.ConstructUnfinished(TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.TimeSpan,System.Int32,TinyLife.Objects.PersonLike,System.Nullable{System.Guid},System.Boolean)
- TinyLife.Skills.FoodType.Container
- TinyLife.Skills.FoodType.CreateBaked(System.String,System.Int32,System.Int32,System.Single,TinyLife.Skills.FoodType.FoodRestriction,System.Boolean,TinyLife.Skills.FoodType.IngredientSource[])
- TinyLife.Skills.FoodType.CustomTextureFunc
- TinyLife.Skills.FoodType.DisplayName
- TinyLife.Skills.FoodType.GetAllContainers(System.Boolean)
- TinyLife.Skills.FoodType.GetBuyableVariations(System.Int32,TinyLife.Skills.FoodType.ContainerType)
- TinyLife.Skills.FoodType.GetPossibleArguments(TinyLife.Objects.PersonLike,System.Int32,TinyLife.Skills.FoodType.IngredientSource,System.Single,TinyLife.Skills.SkillType,System.Boolean)
- TinyLife.Skills.FoodType.GetPrice(TinyLife.Objects.PersonLike,System.Int32,System.Single,System.Single@,System.Nullable{System.Single}@)
- TinyLife.Skills.FoodType.GetRestrictionsDescription(System.Boolean)
- TinyLife.Skills.FoodType.GetTexture(System.Int32)
- TinyLife.Skills.FoodType.InvokeOnEaten(TinyLife.Actions.ActionInfo,TinyLife.Objects.FoodTypedItem)
- TinyLife.Skills.FoodType.Name
- TinyLife.Skills.FoodType.OnEaten
- TinyLife.Skills.FoodType.OnFoodEaten
- TinyLife.Skills.FoodType.OnGetPrice
- TinyLife.Skills.FoodType.Price
- TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType)
- TinyLife.Skills.FoodType.RequiredSkill
- TinyLife.Skills.FoodType.RequiredSkillLevel
- TinyLife.Skills.FoodType.Restrictions
- TinyLife.Skills.FoodType.SaturationModifier
- TinyLife.Skills.FoodType.SourceString
- TinyLife.Skills.FoodType.Sources
- TinyLife.Skills.FoodType.Types
langs:
- csharp
- vb
name: FoodType
nameWithType: FoodType
fullName: TinyLife.Skills.FoodType
type: Class
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FoodType
path: ../TinyLife/Skills/FoodType.cs
startLine: 32
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
A food type is a type of dish that can be cooked using .
Food types store information such as their name and texture, but also the cooking level that is required to make them.
Whether a food type has a custom is based on its , but most foods use the and are loaded as as "Food".
Food types are registered using .
example: []
syntax:
content: >-
[JsonConverter(typeof(StaticJsonConverter), new object[] { typeof(FoodType), "PrivateTypes", true })]
public class FoodType : GenericDataHolder, IGenericDataHolder, IEmotionSource
content.vb: >-
Public Class FoodType Inherits GenericDataHolder Implements IGenericDataHolder, IEmotionSource
inheritance:
- System.Object
- MLEM.Misc.GenericDataHolder
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.Emotions.IEmotionSource
inheritedMembers:
- MLEM.Misc.GenericDataHolder.SetData``1(System.String,{T})
- MLEM.Misc.GenericDataHolder.GetData``1(System.String)
- MLEM.Misc.GenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Skills.FoodType.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Skills.FoodType.Types
commentId: F:TinyLife.Skills.FoodType.Types
id: Types
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: Types
nameWithType: FoodType.Types
fullName: TinyLife.Skills.FoodType.Types
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Types
path: ../TinyLife/Skills/FoodType.cs
startLine: 39
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: All of the instances that are registered by the game and mods
example: []
syntax:
content: public static readonly ReadOnlyDictionary Types
return:
type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Skills.FoodType}
content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, FoodType)
- uid: TinyLife.Skills.FoodType.AllRestrictions
commentId: F:TinyLife.Skills.FoodType.AllRestrictions
id: AllRestrictions
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: AllRestrictions
nameWithType: FoodType.AllRestrictions
fullName: TinyLife.Skills.FoodType.AllRestrictions
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AllRestrictions
path: ../TinyLife/Skills/FoodType.cs
startLine: 43
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: All of the defined flag values.
example: []
syntax:
content: public static readonly FoodType.FoodRestriction[] AllRestrictions
return:
type: TinyLife.Skills.FoodType.FoodRestriction[]
content.vb: Public Shared ReadOnly AllRestrictions As FoodType.FoodRestriction()
- uid: TinyLife.Skills.FoodType.OnFoodEaten
commentId: E:TinyLife.Skills.FoodType.OnFoodEaten
id: OnFoodEaten
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: OnFoodEaten
nameWithType: FoodType.OnFoodEaten
fullName: TinyLife.Skills.FoodType.OnFoodEaten
type: Event
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnFoodEaten
path: ../TinyLife/Skills/FoodType.cs
startLine: 50
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
An event that is invoked after a given 's food type is eaten as part of the given .
This event is invoked at the same time as , but for any .
This action is invoked in .
example: []
syntax:
content: public static event Action OnFoodEaten
return:
type: System.Action{TinyLife.Actions.ActionInfo,TinyLife.Objects.FoodTypedItem,TinyLife.Skills.FoodType}
content.vb: Public Shared Event OnFoodEaten As Action(Of ActionInfo, FoodTypedItem, FoodType)
- uid: TinyLife.Skills.FoodType.OnGetPrice
commentId: E:TinyLife.Skills.FoodType.OnGetPrice
id: OnGetPrice
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: OnGetPrice
nameWithType: FoodType.OnGetPrice
fullName: TinyLife.Skills.FoodType.OnGetPrice
type: Event
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetPrice
path: ../TinyLife/Skills/FoodType.cs
startLine: 54
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: An event that is invoked in , which can be used to modify the original and final price of a food type.
example: []
syntax:
content: public static event FoodType.GetPriceDelegate OnGetPrice
return:
type: TinyLife.Skills.FoodType.GetPriceDelegate
content.vb: Public Shared Event OnGetPrice As FoodType.GetPriceDelegate
- uid: TinyLife.Skills.FoodType.Name
commentId: F:TinyLife.Skills.FoodType.Name
id: Name
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: Name
nameWithType: FoodType.Name
fullName: TinyLife.Skills.FoodType.Name
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/Skills/FoodType.cs
startLine: 167
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: This food type's name
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.Skills.FoodType.RequiredSkillLevel
commentId: F:TinyLife.Skills.FoodType.RequiredSkillLevel
id: RequiredSkillLevel
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: RequiredSkillLevel
nameWithType: FoodType.RequiredSkillLevel
fullName: TinyLife.Skills.FoodType.RequiredSkillLevel
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredSkillLevel
path: ../TinyLife/Skills/FoodType.cs
startLine: 171
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: The level of the that is required to prepare this dish
example: []
syntax:
content: public readonly int RequiredSkillLevel
return:
type: System.Int32
content.vb: Public ReadOnly RequiredSkillLevel As Integer
- uid: TinyLife.Skills.FoodType.Price
commentId: F:TinyLife.Skills.FoodType.Price
id: Price
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: Price
nameWithType: FoodType.Price
fullName: TinyLife.Skills.FoodType.Price
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Price
path: ../TinyLife/Skills/FoodType.cs
startLine: 176
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
The default price that creating this food type has.
Use to get the price for a given serving size as well as the modified, final price.
example: []
syntax:
content: public readonly int Price
return:
type: System.Int32
content.vb: Public ReadOnly Price As Integer
- uid: TinyLife.Skills.FoodType.SaturationModifier
commentId: F:TinyLife.Skills.FoodType.SaturationModifier
id: SaturationModifier
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: SaturationModifier
nameWithType: FoodType.SaturationModifier
fullName: TinyLife.Skills.FoodType.SaturationModifier
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SaturationModifier
path: ../TinyLife/Skills/FoodType.cs
startLine: 180
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: A factor that determines how saturating this food type should be based on the default saturation value. As a reference, Mac and Cheese has a factor of 1, whereas Fish and Chips has a factor of 1.5.
example: []
syntax:
content: public readonly float SaturationModifier
return:
type: System.Single
content.vb: Public ReadOnly SaturationModifier As Single
- uid: TinyLife.Skills.FoodType.Color
commentId: F:TinyLife.Skills.FoodType.Color
id: Color
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: Color
nameWithType: FoodType.Color
fullName: TinyLife.Skills.FoodType.Color
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Color
path: ../TinyLife/Skills/FoodType.cs
startLine: 184
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: The color that this food type should display with.
example: []
syntax:
content: public readonly Color Color
return:
type: Microsoft.Xna.Framework.Color
content.vb: Public ReadOnly Color As Color
- uid: TinyLife.Skills.FoodType.Sources
commentId: F:TinyLife.Skills.FoodType.Sources
id: Sources
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: Sources
nameWithType: FoodType.Sources
fullName: TinyLife.Skills.FoodType.Sources
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Sources
path: ../TinyLife/Skills/FoodType.cs
startLine: 188
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: A set of objects that determine where this food type can be created.
example: []
syntax:
content: public readonly ISet Sources
return:
type: System.Collections.Generic.ISet{TinyLife.Skills.FoodType.IngredientSource}
content.vb: Public ReadOnly Sources As ISet(Of FoodType.IngredientSource)
- uid: TinyLife.Skills.FoodType.Restrictions
commentId: F:TinyLife.Skills.FoodType.Restrictions
id: Restrictions
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: Restrictions
nameWithType: FoodType.Restrictions
fullName: TinyLife.Skills.FoodType.Restrictions
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Restrictions
path: ../TinyLife/Skills/FoodType.cs
startLine: 192
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: A set of flags that determine what things this food item contains that people might be intolerant to.
example: []
syntax:
content: public readonly FoodType.FoodRestriction Restrictions
return:
type: TinyLife.Skills.FoodType.FoodRestriction
content.vb: Public ReadOnly Restrictions As FoodType.FoodRestriction
- uid: TinyLife.Skills.FoodType.RequiredSkill
commentId: P:TinyLife.Skills.FoodType.RequiredSkill
id: RequiredSkill
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: RequiredSkill
nameWithType: FoodType.RequiredSkill
fullName: TinyLife.Skills.FoodType.RequiredSkill
type: Property
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredSkill
path: ../TinyLife/Skills/FoodType.cs
startLine: 198
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
The required for this food type, which is linked to the .
This value defaults to the skill.
example: []
syntax:
content: public SkillType RequiredSkill { get; init; }
parameters: []
return:
type: TinyLife.Skills.SkillType
content.vb: Public Property RequiredSkill As SkillType
overload: TinyLife.Skills.FoodType.RequiredSkill*
- uid: TinyLife.Skills.FoodType.AdditionalObject
commentId: P:TinyLife.Skills.FoodType.AdditionalObject
id: AdditionalObject
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: AdditionalObject
nameWithType: FoodType.AdditionalObject
fullName: TinyLife.Skills.FoodType.AdditionalObject
type: Property
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AdditionalObject
path: ../TinyLife/Skills/FoodType.cs
startLine: 204
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
An object category that dictates an additional object that is required for this food type to be created.
For default actions, the categories and are supported.
If this is not set, a food will not be cooked or baked.
example: []
syntax:
content: public ObjectCategory AdditionalObject { get; init; }
parameters: []
return:
type: TinyLife.Objects.ObjectCategory
content.vb: Public Property AdditionalObject As ObjectCategory
overload: TinyLife.Skills.FoodType.AdditionalObject*
- uid: TinyLife.Skills.FoodType.Container
commentId: P:TinyLife.Skills.FoodType.Container
id: Container
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: Container
nameWithType: FoodType.Container
fullName: TinyLife.Skills.FoodType.Container
type: Property
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Container
path: ../TinyLife/Skills/FoodType.cs
startLine: 208
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: The that this food type should be stored in.
example: []
syntax:
content: public FoodType.ContainerType Container { get; init; }
parameters: []
return:
type: TinyLife.Skills.FoodType.ContainerType
content.vb: Public Property Container As FoodType.ContainerType
overload: TinyLife.Skills.FoodType.Container*
- uid: TinyLife.Skills.FoodType.OnEaten
commentId: P:TinyLife.Skills.FoodType.OnEaten
id: OnEaten
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: OnEaten
nameWithType: FoodType.OnEaten
fullName: TinyLife.Skills.FoodType.OnEaten
type: Property
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnEaten
path: ../TinyLife/Skills/FoodType.cs
startLine: 214
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
An optional action that is invoked when this food object has been eaten.
This method is called if the underlying is completed after a sufficient amount of time, so the food item has not necessarily been fully finished when this action is invoked.
This action is invoked in .
example: []
syntax:
content: public Action OnEaten { get; init; }
parameters: []
return:
type: System.Action{TinyLife.Actions.ActionInfo,TinyLife.Objects.FoodTypedItem}
content.vb: Public Property OnEaten As Action(Of ActionInfo, FoodTypedItem)
overload: TinyLife.Skills.FoodType.OnEaten*
- uid: TinyLife.Skills.FoodType.CanEatFunc
commentId: P:TinyLife.Skills.FoodType.CanEatFunc
id: CanEatFunc
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: CanEatFunc
nameWithType: FoodType.CanEatFunc
fullName: TinyLife.Skills.FoodType.CanEatFunc
type: Property
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanEatFunc
path: ../TinyLife/Skills/FoodType.cs
startLine: 219
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
An optional -style function that allows passing additional conditions to .
If this is null, which is also the default value, no additional checks are done in .
example: []
syntax:
content: public Func<(PersonLike Person, FoodTypedItem Food, bool Automatic), CanExecuteResult> CanEatFunc { get; init; }
parameters: []
return:
type: System.Func{System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Objects.FoodTypedItem,System.Boolean},TinyLife.Actions.CanExecuteResult}
content.vb: Public Property CanEatFunc As Func(Of (Person As PersonLike, Food As FoodTypedItem, Automatic As Boolean), CanExecuteResult)
overload: TinyLife.Skills.FoodType.CanEatFunc*
- uid: TinyLife.Skills.FoodType.CanCreateFunc
commentId: P:TinyLife.Skills.FoodType.CanCreateFunc
id: CanCreateFunc
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: CanCreateFunc
nameWithType: FoodType.CanCreateFunc
fullName: TinyLife.Skills.FoodType.CanCreateFunc
type: Property
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanCreateFunc
path: ../TinyLife/Skills/FoodType.cs
startLine: 224
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
An optional -style function that allows passing additional conditions to .
If this is null, which is the default value, no additional checks are done in .
example: []
syntax:
content: public Func<(ActionInfo Info, bool Automatic, int ServingSize, float PriceMarkup), CanExecuteResult> CanCreateFunc { get; init; }
parameters: []
return:
type: System.Func{System.ValueTuple{TinyLife.Actions.ActionInfo,System.Boolean,System.Int32,System.Single},TinyLife.Actions.CanExecuteResult}
content.vb: Public Property CanCreateFunc As Func(Of (Info As ActionInfo, Automatic As Boolean, ServingSize As Integer, PriceMarkup As Single), CanExecuteResult)
overload: TinyLife.Skills.FoodType.CanCreateFunc*
- uid: TinyLife.Skills.FoodType.CustomTextureFunc
commentId: P:TinyLife.Skills.FoodType.CustomTextureFunc
id: CustomTextureFunc
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: CustomTextureFunc
nameWithType: FoodType.CustomTextureFunc
fullName: TinyLife.Skills.FoodType.CustomTextureFunc
type: Property
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CustomTextureFunc
path: ../TinyLife/Skills/FoodType.cs
startLine: 228
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: A function that can optionally return a custom texture to be used for the given serving size.
example: []
syntax:
content: public Func CustomTextureFunc { get; init; }
parameters: []
return:
type: System.Func{System.Int32,MLEM.Textures.TextureRegion}
content.vb: Public Property CustomTextureFunc As Func(Of Integer, TextureRegion)
overload: TinyLife.Skills.FoodType.CustomTextureFunc*
- uid: TinyLife.Skills.FoodType.CanHaveCandle
commentId: F:TinyLife.Skills.FoodType.CanHaveCandle
id: CanHaveCandle
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: CanHaveCandle
nameWithType: FoodType.CanHaveCandle
fullName: TinyLife.Skills.FoodType.CanHaveCandle
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanHaveCandle
path: ../TinyLife/Skills/FoodType.cs
startLine: 232
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: A function that returns whether the given instance of this can have a candle added to it.
example: []
syntax:
content: public Func CanHaveCandle
return:
type: System.Func{TinyLife.Objects.Food,System.Boolean}
content.vb: Public CanHaveCandle As Func(Of Food, Boolean)
- uid: TinyLife.Skills.FoodType.DisplayName
commentId: P:TinyLife.Skills.FoodType.DisplayName
id: DisplayName
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: DisplayName
nameWithType: FoodType.DisplayName
fullName: TinyLife.Skills.FoodType.DisplayName
type: Property
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DisplayName
path: ../TinyLife/Skills/FoodType.cs
startLine: 236
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: This food type's , but localized using
example: []
syntax:
content: public string DisplayName { get; }
parameters: []
return:
type: System.String
content.vb: Public ReadOnly Property DisplayName As String
overload: TinyLife.Skills.FoodType.DisplayName*
- uid: TinyLife.Skills.FoodType.SourceString
commentId: P:TinyLife.Skills.FoodType.SourceString
id: SourceString
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: SourceString
nameWithType: FoodType.SourceString
fullName: TinyLife.Skills.FoodType.SourceString
type: Property
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SourceString
path: ../TinyLife/Skills/FoodType.cs
startLine: 238
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: A (localized) string that is displayed when hovering over an that has this source
example: []
syntax:
content: public string SourceString { get; }
parameters: []
return:
type: System.String
content.vb: Public ReadOnly Property SourceString As String
overload: TinyLife.Skills.FoodType.SourceString*
implements:
- TinyLife.Emotions.IEmotionSource.SourceString
- uid: TinyLife.Skills.FoodType.#ctor(System.String,System.Int32,System.Int32,System.Single,TinyLife.Skills.FoodType.FoodRestriction,TinyLife.Skills.FoodType.IngredientSource,System.Nullable{Microsoft.Xna.Framework.Color})
commentId: M:TinyLife.Skills.FoodType.#ctor(System.String,System.Int32,System.Int32,System.Single,TinyLife.Skills.FoodType.FoodRestriction,TinyLife.Skills.FoodType.IngredientSource,System.Nullable{Microsoft.Xna.Framework.Color})
id: '#ctor(System.String,System.Int32,System.Int32,System.Single,TinyLife.Skills.FoodType.FoodRestriction,TinyLife.Skills.FoodType.IngredientSource,System.Nullable{Microsoft.Xna.Framework.Color})'
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: FoodType(string, int, int, float, FoodRestriction, IngredientSource, Color?)
nameWithType: FoodType.FoodType(string, int, int, float, FoodType.FoodRestriction, FoodType.IngredientSource, Color?)
fullName: TinyLife.Skills.FoodType.FoodType(string, int, int, float, TinyLife.Skills.FoodType.FoodRestriction, TinyLife.Skills.FoodType.IngredientSource, Microsoft.Xna.Framework.Color?)
type: Constructor
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Skills/FoodType.cs
startLine: 250
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: Creates a new food type with the given settings.
example: []
syntax:
content: public FoodType(string name, int requiredSkillLevel, int price, float saturationModifier, FoodType.FoodRestriction restrictions, FoodType.IngredientSource source = null, Color? color = null)
parameters:
- id: name
type: System.String
description: The food type's name.
- id: requiredSkillLevel
type: System.Int32
description: The required skill level for the .
- id: price
type: System.Int32
description: The price to prepare this food type.
- id: saturationModifier
type: System.Single
description: A factor that determines how saturating this food type should be based on the default saturation value. As a reference, Mac and Cheese has a factor of 1, whereas Fish and Chips has a factor of 1.5.
- id: restrictions
type: TinyLife.Skills.FoodType.FoodRestriction
description: A set of flags that determine what things this food item contains that people might be intolerant to.
- id: source
type: TinyLife.Skills.FoodType.IngredientSource
description: The that this food type can be created in, defaults to . Also causes a nd to be set.
- id: color
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: The color that this food type should display with, or null to use .
content.vb: Public Sub New(name As String, requiredSkillLevel As Integer, price As Integer, saturationModifier As Single, restrictions As FoodType.FoodRestriction, source As FoodType.IngredientSource = Nothing, color As Color? = Nothing)
overload: TinyLife.Skills.FoodType.#ctor*
nameWithType.vb: FoodType.New(String, Integer, Integer, Single, FoodType.FoodRestriction, FoodType.IngredientSource, Color?)
fullName.vb: TinyLife.Skills.FoodType.New(String, Integer, Integer, Single, TinyLife.Skills.FoodType.FoodRestriction, TinyLife.Skills.FoodType.IngredientSource, Microsoft.Xna.Framework.Color?)
name.vb: New(String, Integer, Integer, Single, FoodRestriction, IngredientSource, Color?)
- uid: TinyLife.Skills.FoodType.GetPrice(TinyLife.Objects.PersonLike,System.Int32,System.Single,System.Single@,System.Nullable{System.Single}@)
commentId: M:TinyLife.Skills.FoodType.GetPrice(TinyLife.Objects.PersonLike,System.Int32,System.Single,System.Single@,System.Nullable{System.Single}@)
id: GetPrice(TinyLife.Objects.PersonLike,System.Int32,System.Single,System.Single@,System.Nullable{System.Single}@)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: GetPrice(PersonLike, int, float, out float, out float?)
nameWithType: FoodType.GetPrice(PersonLike, int, float, out float, out float?)
fullName: TinyLife.Skills.FoodType.GetPrice(TinyLife.Objects.PersonLike, int, float, out float, out float?)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPrice
path: ../TinyLife/Skills/FoodType.cs
startLine: 271
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: Returns the price of this food type, based on the amount of servings provided, as well as the event.
example: []
syntax:
content: public void GetPrice(PersonLike person, int servingSize, float markup, out float originalPrice, out float? modifiedPrice)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person to get the price for.
- id: servingSize
type: System.Int32
description: The amount of servings to get the price for
- id: markup
type: System.Single
description: The price markup multiplier.
- id: originalPrice
type: System.Single
description: The original price that should be used if modifiedPrice
is unset.
- id: modifiedPrice
type: System.Nullable{System.Single}
description: The final price of the item, which is unset if the originalPrice
should be used.
content.vb: Public Sub GetPrice(person As PersonLike, servingSize As Integer, markup As Single, originalPrice As Single, modifiedPrice As Single?)
overload: TinyLife.Skills.FoodType.GetPrice*
nameWithType.vb: FoodType.GetPrice(PersonLike, Integer, Single, Single, Single?)
fullName.vb: TinyLife.Skills.FoodType.GetPrice(TinyLife.Objects.PersonLike, Integer, Single, Single, Single?)
name.vb: GetPrice(PersonLike, Integer, Single, Single, Single?)
- uid: TinyLife.Skills.FoodType.Construct(TinyLife.World.Map,TinyLife.Skills.Quality,System.TimeSpan,System.Int32,TinyLife.Objects.PersonLike,System.Nullable{System.Guid},System.Boolean)
commentId: M:TinyLife.Skills.FoodType.Construct(TinyLife.World.Map,TinyLife.Skills.Quality,System.TimeSpan,System.Int32,TinyLife.Objects.PersonLike,System.Nullable{System.Guid},System.Boolean)
id: Construct(TinyLife.World.Map,TinyLife.Skills.Quality,System.TimeSpan,System.Int32,TinyLife.Objects.PersonLike,System.Nullable{System.Guid},System.Boolean)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: Construct(Map, Quality, TimeSpan, int, PersonLike, Guid?, bool)
nameWithType: FoodType.Construct(Map, Quality, TimeSpan, int, PersonLike, Guid?, bool)
fullName: TinyLife.Skills.FoodType.Construct(TinyLife.World.Map, TinyLife.Skills.Quality, System.TimeSpan, int, TinyLife.Objects.PersonLike, System.Guid?, bool)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Construct
path: ../TinyLife/Skills/FoodType.cs
startLine: 293
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
Constructs a new furniture instance based on this food type's .
Note that the returned item won't be added to the map
automatically.
example: []
syntax:
content: public Food Construct(Map map, Quality quality, TimeSpan expirationTime, int servingSize, PersonLike creator = null, Guid? id = null, bool triggerGoals = true)
parameters:
- id: map
type: TinyLife.World.Map
description: The map
- id: quality
type: TinyLife.Skills.Quality
description: The quality that the food should have, which also affects the
- id: expirationTime
type: System.TimeSpan
description: The in-game time that the resulting food should expire at. This should be based on .
- id: servingSize
type: System.Int32
description: The serving size
- id: creator
type: TinyLife.Objects.PersonLike
description: An optional id of a that created this food item
- id: id
type: System.Nullable{System.Guid}
description: An optional id to give to the instance returned
- id: triggerGoals
type: System.Boolean
description: Whether goals should be triggered in
return:
type: TinyLife.Objects.Food
description: A new food instance with the given settings
content.vb: Public Function Construct(map As Map, quality As Quality, expirationTime As TimeSpan, servingSize As Integer, creator As PersonLike = Nothing, id As Guid? = Nothing, triggerGoals As Boolean = True) As Food
overload: TinyLife.Skills.FoodType.Construct*
nameWithType.vb: FoodType.Construct(Map, Quality, TimeSpan, Integer, PersonLike, Guid?, Boolean)
fullName.vb: TinyLife.Skills.FoodType.Construct(TinyLife.World.Map, TinyLife.Skills.Quality, System.TimeSpan, Integer, TinyLife.Objects.PersonLike, System.Guid?, Boolean)
name.vb: Construct(Map, Quality, TimeSpan, Integer, PersonLike, Guid?, Boolean)
- uid: TinyLife.Skills.FoodType.ConstructUnfinished(TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.TimeSpan,System.Int32,TinyLife.Objects.PersonLike,System.Nullable{System.Guid},System.Boolean)
commentId: M:TinyLife.Skills.FoodType.ConstructUnfinished(TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.TimeSpan,System.Int32,TinyLife.Objects.PersonLike,System.Nullable{System.Guid},System.Boolean)
id: ConstructUnfinished(TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.TimeSpan,System.Int32,TinyLife.Objects.PersonLike,System.Nullable{System.Guid},System.Boolean)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: ConstructUnfinished(FurnitureType, Map, TimeSpan, int, PersonLike, Guid?, bool)
nameWithType: FoodType.ConstructUnfinished(FurnitureType, Map, TimeSpan, int, PersonLike, Guid?, bool)
fullName: TinyLife.Skills.FoodType.ConstructUnfinished(TinyLife.Objects.FurnitureType, TinyLife.World.Map, System.TimeSpan, int, TinyLife.Objects.PersonLike, System.Guid?, bool)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ConstructUnfinished
path: ../TinyLife/Skills/FoodType.cs
startLine: 313
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
Constructs a new furniture instance based on the passed
Note that the returned item won't be added to the map
automatically.
example: []
syntax:
content: public FoodTypedItem ConstructUnfinished(FurnitureType container, Map map, TimeSpan expirationTime, int servingSize, PersonLike creator = null, Guid? id = null, bool triggerGoals = false)
parameters:
- id: container
type: TinyLife.Objects.FurnitureType
description: The that an instance of should be returned, has to construct a
- id: map
type: TinyLife.World.Map
description: The map
- id: expirationTime
type: System.TimeSpan
description: The in-game time that the resulting food should expire at. This should be based on .
- id: servingSize
type: System.Int32
description: The serving size
- id: creator
type: TinyLife.Objects.PersonLike
description: An optional that created this food item
- id: id
type: System.Nullable{System.Guid}
description: An optional id to give to the instance returned
- id: triggerGoals
type: System.Boolean
description: Whether goals should be triggered in
return:
type: TinyLife.Objects.FoodTypedItem
description: ''
content.vb: Public Function ConstructUnfinished(container As FurnitureType, map As Map, expirationTime As TimeSpan, servingSize As Integer, creator As PersonLike = Nothing, id As Guid? = Nothing, triggerGoals As Boolean = False) As FoodTypedItem
overload: TinyLife.Skills.FoodType.ConstructUnfinished*
nameWithType.vb: FoodType.ConstructUnfinished(FurnitureType, Map, TimeSpan, Integer, PersonLike, Guid?, Boolean)
fullName.vb: TinyLife.Skills.FoodType.ConstructUnfinished(TinyLife.Objects.FurnitureType, TinyLife.World.Map, System.TimeSpan, Integer, TinyLife.Objects.PersonLike, System.Guid?, Boolean)
name.vb: ConstructUnfinished(FurnitureType, Map, TimeSpan, Integer, PersonLike, Guid?, Boolean)
- uid: TinyLife.Skills.FoodType.CanEat(TinyLife.Objects.PersonLike,TinyLife.Objects.FoodTypedItem,System.Boolean)
commentId: M:TinyLife.Skills.FoodType.CanEat(TinyLife.Objects.PersonLike,TinyLife.Objects.FoodTypedItem,System.Boolean)
id: CanEat(TinyLife.Objects.PersonLike,TinyLife.Objects.FoodTypedItem,System.Boolean)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: CanEat(PersonLike, FoodTypedItem, bool)
nameWithType: FoodType.CanEat(PersonLike, FoodTypedItem, bool)
fullName: TinyLife.Skills.FoodType.CanEat(TinyLife.Objects.PersonLike, TinyLife.Objects.FoodTypedItem, bool)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanEat
path: ../TinyLife/Skills/FoodType.cs
startLine: 330
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
Returns a indicating whether a that has this food type can currently be eaten.
This method also invokes and checks for matching .
example: []
syntax:
content: public CanExecuteResult CanEat(PersonLike person, FoodTypedItem food, bool automatic)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person trying to eat this food item.
- id: food
type: TinyLife.Objects.FoodTypedItem
description: The food item.
- id: automatic
type: System.Boolean
description: Whether the action is invoked automatically.
return:
type: TinyLife.Actions.CanExecuteResult
description: A indicating whether this food item can be eaten.
content.vb: Public Function CanEat(person As PersonLike, food As FoodTypedItem, automatic As Boolean) As CanExecuteResult
overload: TinyLife.Skills.FoodType.CanEat*
nameWithType.vb: FoodType.CanEat(PersonLike, FoodTypedItem, Boolean)
fullName.vb: TinyLife.Skills.FoodType.CanEat(TinyLife.Objects.PersonLike, TinyLife.Objects.FoodTypedItem, Boolean)
name.vb: CanEat(PersonLike, FoodTypedItem, Boolean)
- uid: TinyLife.Skills.FoodType.CanCreate(TinyLife.Actions.ActionInfo,System.Boolean,System.Int32,System.Single,System.Boolean)
commentId: M:TinyLife.Skills.FoodType.CanCreate(TinyLife.Actions.ActionInfo,System.Boolean,System.Int32,System.Single,System.Boolean)
id: CanCreate(TinyLife.Actions.ActionInfo,System.Boolean,System.Int32,System.Single,System.Boolean)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: CanCreate(ActionInfo, bool, int, float, bool)
nameWithType: FoodType.CanCreate(ActionInfo, bool, int, float, bool)
fullName: TinyLife.Skills.FoodType.CanCreate(TinyLife.Actions.ActionInfo, bool, int, float, bool)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanCreate
path: ../TinyLife/Skills/FoodType.cs
startLine: 363
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
Returns a indicating whether an item with this food type can be created in some way.
This method also invokes , checks against and checks for an object with the category.
example: []
syntax:
content: public CanExecuteResult CanCreate(ActionInfo info, bool automatic, int servingSize, float priceMarkup, bool onlyCheckPrice = false)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: automatic
type: System.Boolean
description: Whether the action is invoked automatically.
- id: servingSize
type: System.Int32
description: The serving size that is being created.
- id: priceMarkup
type: System.Single
description: A price markup that should be passed to .
- id: onlyCheckPrice
type: System.Boolean
description: Whether only the price should be checked and additional conditions, like the should be ignored.
return:
type: TinyLife.Actions.CanExecuteResult
description: A indicating whether this food item can be created.
content.vb: Public Function CanCreate(info As ActionInfo, automatic As Boolean, servingSize As Integer, priceMarkup As Single, onlyCheckPrice As Boolean = False) As CanExecuteResult
overload: TinyLife.Skills.FoodType.CanCreate*
nameWithType.vb: FoodType.CanCreate(ActionInfo, Boolean, Integer, Single, Boolean)
fullName.vb: TinyLife.Skills.FoodType.CanCreate(TinyLife.Actions.ActionInfo, Boolean, Integer, Single, Boolean)
name.vb: CanCreate(ActionInfo, Boolean, Integer, Single, Boolean)
- uid: TinyLife.Skills.FoodType.GetRestrictionsDescription(System.Boolean)
commentId: M:TinyLife.Skills.FoodType.GetRestrictionsDescription(System.Boolean)
id: GetRestrictionsDescription(System.Boolean)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: GetRestrictionsDescription(bool)
nameWithType: FoodType.GetRestrictionsDescription(bool)
fullName: TinyLife.Skills.FoodType.GetRestrictionsDescription(bool)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRestrictionsDescription
path: ../TinyLife/Skills/FoodType.cs
startLine: 388
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
Returns a set of strings that describe this food item's .
If this item has no restrictions, no strings are returned.
example: []
syntax:
content: public IEnumerable GetRestrictionsDescription(bool includeIcon = true)
parameters:
- id: includeIcon
type: System.Boolean
description: Whether the restrictions' icons should be included.
return:
type: System.Collections.Generic.IEnumerable{System.String}
description: A set of strings that describe this food item's .
content.vb: Public Function GetRestrictionsDescription(includeIcon As Boolean = True) As IEnumerable(Of String)
overload: TinyLife.Skills.FoodType.GetRestrictionsDescription*
nameWithType.vb: FoodType.GetRestrictionsDescription(Boolean)
fullName.vb: TinyLife.Skills.FoodType.GetRestrictionsDescription(Boolean)
name.vb: GetRestrictionsDescription(Boolean)
- uid: TinyLife.Skills.FoodType.InvokeOnEaten(TinyLife.Actions.ActionInfo,TinyLife.Objects.FoodTypedItem)
commentId: M:TinyLife.Skills.FoodType.InvokeOnEaten(TinyLife.Actions.ActionInfo,TinyLife.Objects.FoodTypedItem)
id: InvokeOnEaten(TinyLife.Actions.ActionInfo,TinyLife.Objects.FoodTypedItem)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: InvokeOnEaten(ActionInfo, FoodTypedItem)
nameWithType: FoodType.InvokeOnEaten(ActionInfo, FoodTypedItem)
fullName: TinyLife.Skills.FoodType.InvokeOnEaten(TinyLife.Actions.ActionInfo, TinyLife.Objects.FoodTypedItem)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InvokeOnEaten
path: ../TinyLife/Skills/FoodType.cs
startLine: 403
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
Invokes this food type's event, as well as this ' events.
This method should be called when a significant amount of this item is consumed, but is automatically called in .
example: []
syntax:
content: public void InvokeOnEaten(ActionInfo info, FoodTypedItem food)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The eat action's action info.
- id: food
type: TinyLife.Objects.FoodTypedItem
description: The food item being eaten.
content.vb: Public Sub InvokeOnEaten(info As ActionInfo, food As FoodTypedItem)
overload: TinyLife.Skills.FoodType.InvokeOnEaten*
- uid: TinyLife.Skills.FoodType.GetTexture(System.Int32)
commentId: M:TinyLife.Skills.FoodType.GetTexture(System.Int32)
id: GetTexture(System.Int32)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: GetTexture(int)
nameWithType: FoodType.GetTexture(int)
fullName: TinyLife.Skills.FoodType.GetTexture(int)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetTexture
path: ../TinyLife/Skills/FoodType.cs
startLine: 452
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
Returns the texture region that should be drawn for the given serving size.
This method invokes the and, by default, returns .
example: []
syntax:
content: public TextureRegion GetTexture(int servingSize)
parameters:
- id: servingSize
type: System.Int32
description: The serving size to return a texture region for.
return:
type: MLEM.Textures.TextureRegion
description: The texture region to draw.
content.vb: Public Function GetTexture(servingSize As Integer) As TextureRegion
overload: TinyLife.Skills.FoodType.GetTexture*
nameWithType.vb: FoodType.GetTexture(Integer)
fullName.vb: TinyLife.Skills.FoodType.GetTexture(Integer)
name.vb: GetTexture(Integer)
- uid: TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType)
commentId: M:TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType)
id: Register(TinyLife.Skills.FoodType)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: Register(FoodType)
nameWithType: FoodType.Register(FoodType)
fullName: TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/Skills/FoodType.cs
startLine: 461
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: Registers a new with the given settings.
example: []
syntax:
content: public static FoodType Register(FoodType type)
parameters:
- id: type
type: TinyLife.Skills.FoodType
description: The food type to register.
return:
type: TinyLife.Skills.FoodType
description: The passed type
, for chaining.
content.vb: Public Shared Function Register(type As FoodType) As FoodType
overload: TinyLife.Skills.FoodType.Register*
- uid: TinyLife.Skills.FoodType.GetPossibleArguments(TinyLife.Objects.PersonLike,System.Int32,TinyLife.Skills.FoodType.IngredientSource,System.Single,TinyLife.Skills.SkillType,System.Boolean)
commentId: M:TinyLife.Skills.FoodType.GetPossibleArguments(TinyLife.Objects.PersonLike,System.Int32,TinyLife.Skills.FoodType.IngredientSource,System.Single,TinyLife.Skills.SkillType,System.Boolean)
id: GetPossibleArguments(TinyLife.Objects.PersonLike,System.Int32,TinyLife.Skills.FoodType.IngredientSource,System.Single,TinyLife.Skills.SkillType,System.Boolean)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: GetPossibleArguments(PersonLike, int, IngredientSource, float, SkillType, bool)
nameWithType: FoodType.GetPossibleArguments(PersonLike, int, FoodType.IngredientSource, float, SkillType, bool)
fullName: TinyLife.Skills.FoodType.GetPossibleArguments(TinyLife.Objects.PersonLike, int, TinyLife.Skills.FoodType.IngredientSource, float, TinyLife.Skills.SkillType, bool)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPossibleArguments
path: ../TinyLife/Skills/FoodType.cs
startLine: 477
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: Returns a set of action varieties for all objects that match the given predicate
example: []
syntax:
content: public static IEnumerable GetPossibleArguments(PersonLike person, int servingSize, FoodType.IngredientSource source, float priceMarkup = 1, SkillType requiredSkill = null, bool onlyCheckPrice = false)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person executing the actions.
- id: servingSize
type: System.Int32
description: The serving size that should be served when using the variety
- id: source
type: TinyLife.Skills.FoodType.IngredientSource
description: The ingredient source to return actions for
- id: priceMarkup
type: System.Single
description: The amount that the should be multiplied by for display and condition checking.
- id: requiredSkill
type: TinyLife.Skills.SkillType
description: The required skill, or null to use .
- id: onlyCheckPrice
type: System.Boolean
description: Whether only the price should be checked and additional conditions, like the should be ignored.
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionArgument}
description: A set of action varieties representing food types
content.vb: Public Shared Function GetPossibleArguments(person As PersonLike, servingSize As Integer, source As FoodType.IngredientSource, priceMarkup As Single = 1, requiredSkill As SkillType = Nothing, onlyCheckPrice As Boolean = False) As IEnumerable(Of ActionArgument)
overload: TinyLife.Skills.FoodType.GetPossibleArguments*
nameWithType.vb: FoodType.GetPossibleArguments(PersonLike, Integer, FoodType.IngredientSource, Single, SkillType, Boolean)
fullName.vb: TinyLife.Skills.FoodType.GetPossibleArguments(TinyLife.Objects.PersonLike, Integer, TinyLife.Skills.FoodType.IngredientSource, Single, TinyLife.Skills.SkillType, Boolean)
name.vb: GetPossibleArguments(PersonLike, Integer, IngredientSource, Single, SkillType, Boolean)
- uid: TinyLife.Skills.FoodType.GetAllContainers(System.Boolean)
commentId: M:TinyLife.Skills.FoodType.GetAllContainers(System.Boolean)
id: GetAllContainers(System.Boolean)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: GetAllContainers(bool)
nameWithType: FoodType.GetAllContainers(bool)
fullName: TinyLife.Skills.FoodType.GetAllContainers(bool)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetAllContainers
path: ../TinyLife/Skills/FoodType.cs
startLine: 512
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
Returns all of the furniture types that any registered food types will be stored in, based on the serving size.
This method returns a distinct array of instances of all .
example: []
syntax:
content: public static IEnumerable GetAllContainers(bool multiple)
parameters:
- id: multiple
type: System.Boolean
description: Whether the container should hold multiple servings.
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.FurnitureType}
description: All food containers for the given serving size
content.vb: Public Shared Function GetAllContainers(multiple As Boolean) As IEnumerable(Of FurnitureType)
overload: TinyLife.Skills.FoodType.GetAllContainers*
nameWithType.vb: FoodType.GetAllContainers(Boolean)
fullName.vb: TinyLife.Skills.FoodType.GetAllContainers(Boolean)
name.vb: GetAllContainers(Boolean)
- uid: TinyLife.Skills.FoodType.CreateBaked(System.String,System.Int32,System.Int32,System.Single,TinyLife.Skills.FoodType.FoodRestriction,System.Boolean,TinyLife.Skills.FoodType.IngredientSource[])
commentId: M:TinyLife.Skills.FoodType.CreateBaked(System.String,System.Int32,System.Int32,System.Single,TinyLife.Skills.FoodType.FoodRestriction,System.Boolean,TinyLife.Skills.FoodType.IngredientSource[])
id: CreateBaked(System.String,System.Int32,System.Int32,System.Single,TinyLife.Skills.FoodType.FoodRestriction,System.Boolean,TinyLife.Skills.FoodType.IngredientSource[])
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: CreateBaked(string, int, int, float, FoodRestriction, bool, params IngredientSource[])
nameWithType: FoodType.CreateBaked(string, int, int, float, FoodType.FoodRestriction, bool, params FoodType.IngredientSource[])
fullName: TinyLife.Skills.FoodType.CreateBaked(string, int, int, float, TinyLife.Skills.FoodType.FoodRestriction, bool, params TinyLife.Skills.FoodType.IngredientSource[])
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateBaked
path: ../TinyLife/Skills/FoodType.cs
startLine: 526
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: Helper method that creates a simple baked , which includes a set of sub-textures that are drawn when pieces or slices have been taken from it, as well as the ability to have a candle on it if it is a cake
and no slices have been taken yet.
example: []
syntax:
content: public static FoodType CreateBaked(string name, int requiredCookingLevel, int price, float saturationModifier, FoodType.FoodRestriction restrictions, bool cake = false, params FoodType.IngredientSource[] additionalSources)
parameters:
- id: name
type: System.String
description: The food type's name.
- id: requiredCookingLevel
type: System.Int32
description: The required skill level for the skill.
- id: price
type: System.Int32
description: The price to prepare this food type.
- id: saturationModifier
type: System.Single
description: A factor that determines how saturating this food type should be based on the default saturation value. As a reference, Mac and Cheese has a factor of 1, whereas Fish and Chips has a factor of 1.5.
- id: restrictions
type: TinyLife.Skills.FoodType.FoodRestriction
description: A set of flags that determine what things this food item contains that people might be intolerant to.
- id: cake
type: System.Boolean
description: Whether the item is a cake, which causes it to be able to have candles and slices.
- id: additionalSources
type: TinyLife.Skills.FoodType.IngredientSource[]
description: A set of additional values to add to the collection.
return:
type: TinyLife.Skills.FoodType
content.vb: Public Shared Function CreateBaked(name As String, requiredCookingLevel As Integer, price As Integer, saturationModifier As Single, restrictions As FoodType.FoodRestriction, cake As Boolean = False, ParamArray additionalSources As FoodType.IngredientSource()) As FoodType
overload: TinyLife.Skills.FoodType.CreateBaked*
nameWithType.vb: FoodType.CreateBaked(String, Integer, Integer, Single, FoodType.FoodRestriction, Boolean, ParamArray FoodType.IngredientSource())
fullName.vb: TinyLife.Skills.FoodType.CreateBaked(String, Integer, Integer, Single, TinyLife.Skills.FoodType.FoodRestriction, Boolean, ParamArray TinyLife.Skills.FoodType.IngredientSource())
name.vb: CreateBaked(String, Integer, Integer, Single, FoodRestriction, Boolean, ParamArray IngredientSource())
- uid: TinyLife.Skills.FoodType.GetBuyableVariations(System.Int32,TinyLife.Skills.FoodType.ContainerType)
commentId: M:TinyLife.Skills.FoodType.GetBuyableVariations(System.Int32,TinyLife.Skills.FoodType.ContainerType)
id: GetBuyableVariations(System.Int32,TinyLife.Skills.FoodType.ContainerType)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: GetBuyableVariations(int, ContainerType)
nameWithType: FoodType.GetBuyableVariations(int, FoodType.ContainerType)
fullName: TinyLife.Skills.FoodType.GetBuyableVariations(int, TinyLife.Skills.FoodType.ContainerType)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetBuyableVariations
path: ../TinyLife/Skills/FoodType.cs
startLine: 543
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: Returns a set of buyable variations for the given servingSize
and container
, which can be used by furniture through the field.
example: []
syntax:
content: public static Action[] GetBuyableVariations(int servingSize, FoodType.ContainerType container)
parameters:
- id: servingSize
type: System.Int32
description: The serving size the buyable variations should be assigned.
- id: container
type: TinyLife.Skills.FoodType.ContainerType
description: The container that buyable variations should be returned for.
return:
type: System.Action{TinyLife.Objects.Furniture}[]
description: The buyable variations of the given container.
content.vb: Public Shared Function GetBuyableVariations(servingSize As Integer, container As FoodType.ContainerType) As Action(Of Furniture)()
overload: TinyLife.Skills.FoodType.GetBuyableVariations*
nameWithType.vb: FoodType.GetBuyableVariations(Integer, FoodType.ContainerType)
fullName.vb: TinyLife.Skills.FoodType.GetBuyableVariations(Integer, TinyLife.Skills.FoodType.ContainerType)
name.vb: GetBuyableVariations(Integer, ContainerType)
references:
- uid: TinyLife.Actions.ActionType.GetIngredientsSingle
commentId: F:TinyLife.Actions.ActionType.GetIngredientsSingle
href: TinyLife.Actions.ActionType.html#TinyLife_Actions_ActionType_GetIngredientsSingle
name: GetIngredientsSingle
nameWithType: ActionType.GetIngredientsSingle
fullName: TinyLife.Actions.ActionType.GetIngredientsSingle
- uid: Microsoft.Xna.Framework.Graphics.Texture
commentId: T:Microsoft.Xna.Framework.Graphics.Texture
isExternal: true
name: Texture
nameWithType: Texture
fullName: Microsoft.Xna.Framework.Graphics.Texture
- uid: TinyLife.Skills.FoodType.ContainerType
commentId: T:TinyLife.Skills.FoodType.ContainerType
parent: TinyLife.Skills
href: TinyLife.Skills.FoodType.html
name: FoodType.ContainerType
nameWithType: FoodType.ContainerType
fullName: TinyLife.Skills.FoodType.ContainerType
spec.csharp:
- uid: TinyLife.Skills.FoodType
name: FoodType
href: TinyLife.Skills.FoodType.html
- name: .
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name: ContainerType
href: TinyLife.Skills.FoodType.ContainerType.html
spec.vb:
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name: FoodType
href: TinyLife.Skills.FoodType.html
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href: TinyLife.Skills.FoodType.ContainerType.html
- uid: TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
commentId: M:TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
href: TinyLife.Mods.Mod.html#TinyLife_Mods_Mod_GetCustomFurnitureTextures_TinyLife_Mods_ModInfo_
name: GetCustomFurnitureTextures(ModInfo)
nameWithType: Mod.GetCustomFurnitureTextures(ModInfo)
fullName: TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
spec.csharp:
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name: GetCustomFurnitureTextures
href: TinyLife.Mods.Mod.html#TinyLife_Mods_Mod_GetCustomFurnitureTextures_TinyLife_Mods_ModInfo_
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href: TinyLife.Mods.ModInfo.html
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- name: (
- uid: TinyLife.Mods.ModInfo
name: ModInfo
href: TinyLife.Mods.ModInfo.html
- name: )
- uid: TinyLife.Skills.FoodType.Name
commentId: F:TinyLife.Skills.FoodType.Name
href: TinyLife.Skills.FoodType.html#TinyLife_Skills_FoodType_Name
name: Name
nameWithType: FoodType.Name
fullName: TinyLife.Skills.FoodType.Name
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commentId: M:TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType)
href: TinyLife.Skills.FoodType.html#TinyLife_Skills_FoodType_Register_TinyLife_Skills_FoodType_
name: Register(FoodType)
nameWithType: FoodType.Register(FoodType)
fullName: TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType)
spec.csharp:
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href: TinyLife.Skills.FoodType.html#TinyLife_Skills_FoodType_Register_TinyLife_Skills_FoodType_
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href: TinyLife.Skills.FoodType.html
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spec.csharp:
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spec.vb:
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nameWithType.vb: Object
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nameWithType.vb: GenericDataHolder.GetData(Of T)(String)
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spec.csharp:
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- name: )
spec.vb:
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commentId: M:System.Object.Equals(System.Object)
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
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nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
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