### YamlMime:ManagedReference
items:
- uid: TinyLife.Skills.Quality
commentId: T:TinyLife.Skills.Quality
id: Quality
parent: TinyLife.Skills
children:
- TinyLife.Skills.Quality.Average
- TinyLife.Skills.Quality.Good
- TinyLife.Skills.Quality.Great
- TinyLife.Skills.Quality.Masterpiece
- TinyLife.Skills.Quality.Perfect
- TinyLife.Skills.Quality.Terrible
langs:
- csharp
- vb
name: Quality
nameWithType: Quality
fullName: TinyLife.Skills.Quality
type: Enum
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Quality
path: ../TinyLife/Skills/Skill.cs
startLine: 382
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
An enumeration for qualitites of objects like .
To receive a random quality based on a person's level, use .
example: []
syntax:
content: public enum Quality
content.vb: Public Enum Quality
extensionMethods:
- TinyLife.Skills.Quality.TinyLife.Utilities.Extensions.GetChanceModifier
- TinyLife.Skills.Quality.TinyLife.Utilities.Extensions.GetDecorativeRating
- TinyLife.Skills.Quality.TinyLife.Utilities.Extensions.GetPriceModifier
- TinyLife.Skills.Quality.TinyLife.Utilities.Extensions.JsonCopy``1
- TinyLife.Skills.Quality.TinyLife.Utilities.Extensions.ToLocalizedString
- uid: TinyLife.Skills.Quality.Terrible
commentId: F:TinyLife.Skills.Quality.Terrible
id: Terrible
parent: TinyLife.Skills.Quality
langs:
- csharp
- vb
name: Terrible
nameWithType: Quality.Terrible
fullName: TinyLife.Skills.Quality.Terrible
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Terrible
path: ../TinyLife/Skills/Skill.cs
startLine: 387
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: A quality for objects that are terrible
example: []
syntax:
content: Terrible = 0
return:
type: TinyLife.Skills.Quality
- uid: TinyLife.Skills.Quality.Average
commentId: F:TinyLife.Skills.Quality.Average
id: Average
parent: TinyLife.Skills.Quality
langs:
- csharp
- vb
name: Average
nameWithType: Quality.Average
fullName: TinyLife.Skills.Quality.Average
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Average
path: ../TinyLife/Skills/Skill.cs
startLine: 391
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: A quality for objects that have an average quality
example: []
syntax:
content: Average = 1
return:
type: TinyLife.Skills.Quality
- uid: TinyLife.Skills.Quality.Good
commentId: F:TinyLife.Skills.Quality.Good
id: Good
parent: TinyLife.Skills.Quality
langs:
- csharp
- vb
name: Good
nameWithType: Quality.Good
fullName: TinyLife.Skills.Quality.Good
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Good
path: ../TinyLife/Skills/Skill.cs
startLine: 395
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: A quality for objects that have good quality
example: []
syntax:
content: Good = 2
return:
type: TinyLife.Skills.Quality
- uid: TinyLife.Skills.Quality.Great
commentId: F:TinyLife.Skills.Quality.Great
id: Great
parent: TinyLife.Skills.Quality
langs:
- csharp
- vb
name: Great
nameWithType: Quality.Great
fullName: TinyLife.Skills.Quality.Great
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Great
path: ../TinyLife/Skills/Skill.cs
startLine: 399
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: A quality for objects that have great quality
example: []
syntax:
content: Great = 3
return:
type: TinyLife.Skills.Quality
- uid: TinyLife.Skills.Quality.Perfect
commentId: F:TinyLife.Skills.Quality.Perfect
id: Perfect
parent: TinyLife.Skills.Quality
langs:
- csharp
- vb
name: Perfect
nameWithType: Quality.Perfect
fullName: TinyLife.Skills.Quality.Perfect
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Perfect
path: ../TinyLife/Skills/Skill.cs
startLine: 403
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: A quality for objects that are considered perfect
example: []
syntax:
content: Perfect = 4
return:
type: TinyLife.Skills.Quality
- uid: TinyLife.Skills.Quality.Masterpiece
commentId: F:TinyLife.Skills.Quality.Masterpiece
id: Masterpiece
parent: TinyLife.Skills.Quality
langs:
- csharp
- vb
name: Masterpiece
nameWithType: Quality.Masterpiece
fullName: TinyLife.Skills.Quality.Masterpiece
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Masterpiece
path: ../TinyLife/Skills/Skill.cs
startLine: 408
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
A quality for objects that are masterpieces.
When an object with this quality is created, a notification should be displayed to the user
example: []
syntax:
content: Masterpiece = 5
return:
type: TinyLife.Skills.Quality
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commentId: F:TinyLife.Objects.FurnitureType.CustomPainting
href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_CustomPainting
name: CustomPainting
nameWithType: FurnitureType.CustomPainting
fullName: TinyLife.Objects.FurnitureType.CustomPainting
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commentId: T:TinyLife.Skills.Skill
parent: TinyLife.Skills
href: TinyLife.Skills.Skill.html
name: Skill
nameWithType: Skill
fullName: TinyLife.Skills.Skill
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isExternal: true
href: TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_GetRandomQuality_TinyLife_Objects_PersonLike_System_Random_TinyLife_Actions_ActionInfo_System_Boolean_TinyLife_Emotions_IEmotionSource_System_Boolean_
name: GetRandomQuality(PersonLike, Random, ActionInfo, bool, IEmotionSource, bool)
nameWithType: SkillType.GetRandomQuality(PersonLike, Random, ActionInfo, bool, IEmotionSource, bool)
fullName: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, bool, TinyLife.Emotions.IEmotionSource, bool)
nameWithType.vb: SkillType.GetRandomQuality(PersonLike, Random, ActionInfo, Boolean, IEmotionSource, Boolean)
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name.vb: GetRandomQuality(PersonLike, Random, ActionInfo, Boolean, IEmotionSource, Boolean)
spec.csharp:
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name: GetRandomQuality
href: TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_GetRandomQuality_TinyLife_Objects_PersonLike_System_Random_TinyLife_Actions_ActionInfo_System_Boolean_TinyLife_Emotions_IEmotionSource_System_Boolean_
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.random
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
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spec.vb:
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name: GetRandomQuality
href: TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_GetRandomQuality_TinyLife_Objects_PersonLike_System_Random_TinyLife_Actions_ActionInfo_System_Boolean_TinyLife_Emotions_IEmotionSource_System_Boolean_
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href: TinyLife.Emotions.IEmotionSource.html
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href: https://learn.microsoft.com/dotnet/api/system.boolean
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name: TinyLife.Skills
nameWithType: TinyLife.Skills
fullName: TinyLife.Skills
spec.csharp:
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href: TinyLife.html
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name: Skills
href: TinyLife.Skills.html
spec.vb:
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definition: TinyLife.Utilities.Extensions.GetChanceModifier(TinyLife.Skills.Quality)
href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_GetChanceModifier_TinyLife_Skills_Quality_
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nameWithType: Extensions.GetChanceModifier(Quality)
fullName: TinyLife.Utilities.Extensions.GetChanceModifier(TinyLife.Skills.Quality)
spec.csharp:
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href: TinyLife.Skills.Quality.html
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definition: TinyLife.Utilities.Extensions.GetDecorativeRating(TinyLife.Skills.Quality)
href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_GetDecorativeRating_TinyLife_Skills_Quality_
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fullName: TinyLife.Utilities.Extensions.GetDecorativeRating(TinyLife.Skills.Quality)
spec.csharp:
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name: GetDecorativeRating
href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_GetDecorativeRating_TinyLife_Skills_Quality_
- name: (
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spec.vb:
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definition: TinyLife.Utilities.Extensions.GetPriceModifier(TinyLife.Skills.Quality)
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definition: TinyLife.Utilities.Extensions.ToLocalizedString(TinyLife.Skills.Quality)
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