### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Lot
commentId: T:TinyLife.World.Lot
id: Lot
parent: TinyLife.World
children:
- TinyLife.World.Lot.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Rectangle)
- TinyLife.World.Lot.AreRequirementsMet
- TinyLife.World.Lot.Area
- TinyLife.World.Lot.CanImport(TinyLife.World.ExportedLot)
- TinyLife.World.Lot.CanOccupy(System.Collections.Generic.IEnumerable{TinyLife.Objects.AgeGroup},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.World.Lot.CanOccupy(System.Collections.Generic.IList{TinyLife.Objects.PersonLike})
- TinyLife.World.Lot.CanOccupy(System.ValueTuple{System.Collections.Generic.List{TinyLife.Objects.AgeGroup},System.Collections.Generic.Dictionary{System.ValueTuple{System.Int32,System.Int32},TinyLife.World.Household.Relation}})
- TinyLife.World.Lot.CanVisitRightNow(TinyLife.Objects.PersonLike)
- TinyLife.World.Lot.Clear(System.Boolean,System.Boolean)
- TinyLife.World.Lot.Export
- TinyLife.World.Lot.GetCoveredArea
- TinyLife.World.Lot.GetDefaultTile
- TinyLife.World.Lot.GetExportedLots
- TinyLife.World.Lot.GetFrontDoor
- TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.PersonLike)
- TinyLife.World.Lot.GetObjects``1
- TinyLife.World.Lot.GetPrice
- TinyLife.World.Lot.GetRoofs
- TinyLife.World.Lot.GetRooms
- TinyLife.World.Lot.GetStairs
- TinyLife.World.Lot.GetTiles
- TinyLife.World.Lot.GetValidOccupyingAges
- TinyLife.World.Lot.GetWalls``1
- TinyLife.World.Lot.HasBasicAmenities
- TinyLife.World.Lot.Household
- TinyLife.World.Lot.Id
- TinyLife.World.Lot.Import(TinyLife.World.ExportedLot,System.String,System.Boolean,System.Boolean)
- TinyLife.World.Lot.Map
- TinyLife.World.Lot.Name
- TinyLife.World.Lot.Type
- TinyLife.World.Lot.Validate(TinyLife.World.Map)
langs:
- csharp
- vb
name: Lot
nameWithType: Lot
fullName: TinyLife.World.Lot
type: Class
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Lot
path: ../TinyLife/World/Lot.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
A lot is a designated area in the world (created using the ).
In the way it works, it acts similarly to a small , allowing the retrieval of various object types only in its designated area.
A lot has a , which determines what things can be done on the lot.
example: []
syntax:
content: >-
[DataContract]
public class Lot : JsonTypeSafeGenericDataHolder, IGenericDataHolder
content.vb: >-
Public Class Lot Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Lot.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
- uid: TinyLife.World.Lot.Id
commentId: F:TinyLife.World.Lot.Id
id: Id
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Id
nameWithType: Lot.Id
fullName: TinyLife.World.Lot.Id
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Id
path: ../TinyLife/World/Lot.cs
startLine: 35
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The unique id of this lot.
This is randomly generated when the lot is first added to the world, and then persists across savings to disk.
example: []
syntax:
content: >-
[DataMember]
public readonly Guid Id
return:
type: System.Guid
content.vb: >-
Public ReadOnly Id As Guid
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Lot.Area
commentId: P:TinyLife.World.Lot.Area
id: Area
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Area
nameWithType: Lot.Area
fullName: TinyLife.World.Lot.Area
type: Property
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Area
path: ../TinyLife/World/Lot.cs
startLine: 39
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The area in the world that this lot occupies
example: []
syntax:
content: >-
[DataMember]
public Rectangle Area { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Rectangle
content.vb: >-
Public Property Area As Rectangle
overload: TinyLife.World.Lot.Area*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Lot.Type
commentId: P:TinyLife.World.Lot.Type
id: Type
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Type
nameWithType: Lot.Type
fullName: TinyLife.World.Lot.Type
type: Property
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Type
path: ../TinyLife/World/Lot.cs
startLine: 45
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The that this lot has.
This value defaults to the "Residential" lot type.
example: []
syntax:
content: public LotType Type { get; set; }
parameters: []
return:
type: TinyLife.World.LotType
content.vb: Public Property Type As LotType
overload: TinyLife.World.Lot.Type*
- uid: TinyLife.World.Lot.Household
commentId: P:TinyLife.World.Lot.Household
id: Household
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Household
nameWithType: Lot.Household
fullName: TinyLife.World.Lot.Household
type: Property
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Household
path: ../TinyLife/World/Lot.cs
startLine: 63
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The household that is currently occupying this .
This can only be non-null if the has set to true.
example: []
syntax:
content: public Household Household { get; }
parameters: []
return:
type: TinyLife.World.Household
content.vb: Public ReadOnly Property Household As Household
overload: TinyLife.World.Lot.Household*
- uid: TinyLife.World.Lot.Name
commentId: F:TinyLife.World.Lot.Name
id: Name
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Name
nameWithType: Lot.Name
fullName: TinyLife.World.Lot.Name
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/World/Lot.cs
startLine: 68
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The name of this lot, as set by the player in build mode
example: []
syntax:
content: >-
[DataMember]
public string Name
return:
type: System.String
content.vb: >-
Public Name As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Lot.Map
commentId: P:TinyLife.World.Lot.Map
id: Map
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Map
nameWithType: Lot.Map
fullName: TinyLife.World.Lot.Map
type: Property
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Map
path: ../TinyLife/World/Lot.cs
startLine: 72
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The map that this lot is on.
example: []
syntax:
content: public Map Map { get; }
parameters: []
return:
type: TinyLife.World.Map
content.vb: Public Property Map As Map
overload: TinyLife.World.Lot.Map*
- uid: TinyLife.World.Lot.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Rectangle)
commentId: M:TinyLife.World.Lot.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Rectangle)
id: '#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Rectangle)'
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Lot(Map, Rectangle)
nameWithType: Lot.Lot(Map, Rectangle)
fullName: TinyLife.World.Lot.Lot(TinyLife.World.Map, Microsoft.Xna.Framework.Rectangle)
type: Constructor
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Lot.cs
startLine: 81
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Creates a new lot on the given map with the given area
example: []
syntax:
content: public Lot(Map map, Rectangle area)
parameters:
- id: map
type: TinyLife.World.Map
description: The map
- id: area
type: Microsoft.Xna.Framework.Rectangle
description: The area
content.vb: Public Sub New(map As Map, area As Rectangle)
overload: TinyLife.World.Lot.#ctor*
nameWithType.vb: Lot.New(Map, Rectangle)
fullName.vb: TinyLife.World.Lot.New(TinyLife.World.Map, Microsoft.Xna.Framework.Rectangle)
name.vb: New(Map, Rectangle)
- uid: TinyLife.World.Lot.Validate(TinyLife.World.Map)
commentId: M:TinyLife.World.Lot.Validate(TinyLife.World.Map)
id: Validate(TinyLife.World.Map)
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Validate(Map)
nameWithType: Lot.Validate(Map)
fullName: TinyLife.World.Lot.Validate(TinyLife.World.Map)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/World/Lot.cs
startLine: 89
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: This method is called when this object is loaded from disk.
example: []
syntax:
content: public void Validate(Map map)
parameters:
- id: map
type: TinyLife.World.Map
content.vb: Public Sub Validate(map As Map)
overload: TinyLife.World.Lot.Validate*
- uid: TinyLife.World.Lot.GetObjects``1
commentId: M:TinyLife.World.Lot.GetObjects``1
id: GetObjects``1
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetObjects()
nameWithType: Lot.GetObjects()
fullName: TinyLife.World.Lot.GetObjects()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetObjects
path: ../TinyLife/World/Lot.cs
startLine: 100
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns the set of all of the instances on this lot's map that are contained in this lot's .
example: []
syntax:
content: 'public IEnumerable GetObjects() where T : MapObject'
typeParameters:
- id: T
description: The type of objects to receive
return:
type: System.Collections.Generic.IEnumerable{{T}}
description: This lot's objects
content.vb: Public Function GetObjects(Of T As MapObject)() As IEnumerable(Of T)
overload: TinyLife.World.Lot.GetObjects*
nameWithType.vb: Lot.GetObjects(Of T)()
fullName.vb: TinyLife.World.Lot.GetObjects(Of T)()
name.vb: GetObjects(Of T)()
- uid: TinyLife.World.Lot.GetWalls``1
commentId: M:TinyLife.World.Lot.GetWalls``1
id: GetWalls``1
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetWalls()
nameWithType: Lot.GetWalls()
fullName: TinyLife.World.Lot.GetWalls()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetWalls
path: ../TinyLife/World/Lot.cs
startLine: 113
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns a set of all of the instances on this lot's map that are contained in this lot's
example: []
syntax:
content: 'public IEnumerable GetWalls() where T : WallLike'
typeParameters:
- id: T
return:
type: System.Collections.Generic.IEnumerable{{T}}
description: This lot's walls
content.vb: Public Function GetWalls(Of T As WallLike)() As IEnumerable(Of T)
overload: TinyLife.World.Lot.GetWalls*
nameWithType.vb: Lot.GetWalls(Of T)()
fullName.vb: TinyLife.World.Lot.GetWalls(Of T)()
name.vb: GetWalls(Of T)()
- uid: TinyLife.World.Lot.GetRoofs
commentId: M:TinyLife.World.Lot.GetRoofs
id: GetRoofs
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetRoofs()
nameWithType: Lot.GetRoofs()
fullName: TinyLife.World.Lot.GetRoofs()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRoofs
path: ../TinyLife/World/Lot.cs
startLine: 126
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns a set of all of the instances on this lot's map that are contained in this lot's
example: []
syntax:
content: public IEnumerable GetRoofs()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.World.Roof}
description: ''
content.vb: Public Function GetRoofs() As IEnumerable(Of Roof)
overload: TinyLife.World.Lot.GetRoofs*
- uid: TinyLife.World.Lot.GetStairs
commentId: M:TinyLife.World.Lot.GetStairs
id: GetStairs
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetStairs()
nameWithType: Lot.GetStairs()
fullName: TinyLife.World.Lot.GetStairs()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetStairs
path: ../TinyLife/World/Lot.cs
startLine: 139
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns a set of all of the on this lot's map that are contained in this lot's , both partially and fully.
example: []
syntax:
content: public IEnumerable GetStairs()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.World.Stairs}
description: The stairs on this lot.
content.vb: Public Function GetStairs() As IEnumerable(Of Stairs)
overload: TinyLife.World.Lot.GetStairs*
- uid: TinyLife.World.Lot.GetTiles
commentId: M:TinyLife.World.Lot.GetTiles
id: GetTiles
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetTiles()
nameWithType: Lot.GetTiles()
fullName: TinyLife.World.Lot.GetTiles()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetTiles
path: ../TinyLife/World/Lot.cs
startLine: 152
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns a set of all of the tiles on this lot's map that are contained in this lot's , including all tiles on non-ground floors.
example: []
syntax:
content: public IEnumerable<(Point Pos, int Floor, Tile Tile)> GetTiles()
return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{Microsoft.Xna.Framework.Point,System.Int32,TinyLife.World.Tile}}
description: All tiles on this lot.
content.vb: Public Function GetTiles() As IEnumerable(Of (Pos As Point, Floor As Integer, Tile As Tile))
overload: TinyLife.World.Lot.GetTiles*
- uid: TinyLife.World.Lot.GetRooms
commentId: M:TinyLife.World.Lot.GetRooms
id: GetRooms
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetRooms()
nameWithType: Lot.GetRooms()
fullName: TinyLife.World.Lot.GetRooms()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRooms
path: ../TinyLife/World/Lot.cs
startLine: 160
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns a set of all the rooms on this lot's map that are contained in this lot's .
example: []
syntax:
content: public IEnumerable GetRooms()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.World.Room}
description: The rooms on this lot.
content.vb: Public Function GetRooms() As IEnumerable(Of Room)
overload: TinyLife.World.Lot.GetRooms*
- uid: TinyLife.World.Lot.GetDefaultTile
commentId: M:TinyLife.World.Lot.GetDefaultTile
id: GetDefaultTile
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetDefaultTile()
nameWithType: Lot.GetDefaultTile()
fullName: TinyLife.World.Lot.GetDefaultTile()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDefaultTile
path: ../TinyLife/World/Lot.cs
startLine: 169
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns the default tile for this lot, which is the tile that is most likely to be the "ground tile" in this area.
This is a heuristic based on the tiles that are at the borders of this lot.
example: []
syntax:
content: public Tile GetDefaultTile()
return:
type: TinyLife.World.Tile
description: This lot's default tile.
content.vb: Public Function GetDefaultTile() As Tile
overload: TinyLife.World.Lot.GetDefaultTile*
- uid: TinyLife.World.Lot.AreRequirementsMet
commentId: M:TinyLife.World.Lot.AreRequirementsMet
id: AreRequirementsMet
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: AreRequirementsMet()
nameWithType: Lot.AreRequirementsMet()
fullName: TinyLife.World.Lot.AreRequirementsMet()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AreRequirementsMet
path: ../TinyLife/World/Lot.cs
startLine: 198
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns whether this lot 's requirements are currently met
example: []
syntax:
content: public bool AreRequirementsMet()
return:
type: System.Boolean
description: true if the requirements are met, false otherwise
content.vb: Public Function AreRequirementsMet() As Boolean
overload: TinyLife.World.Lot.AreRequirementsMet*
- uid: TinyLife.World.Lot.GetFrontDoor
commentId: M:TinyLife.World.Lot.GetFrontDoor
id: GetFrontDoor
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetFrontDoor()
nameWithType: Lot.GetFrontDoor()
fullName: TinyLife.World.Lot.GetFrontDoor()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFrontDoor
path: ../TinyLife/World/Lot.cs
startLine: 213
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns this lot's front door, or null if there is no that matches the required conditions.
A lot's front door is the door that is closest to the lot's object of interest, which is the first entry in .
example: []
syntax:
content: public (Wall Wall, Vector2 OutdoorPos) GetFrontDoor()
return:
type: System.ValueTuple{TinyLife.World.Wall,Microsoft.Xna.Framework.Vector2}
description: The lot's front door, or null if there is none.
content.vb: Public Function GetFrontDoor() As (Wall As Wall, OutdoorPos As Vector2)
overload: TinyLife.World.Lot.GetFrontDoor*
- uid: TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.PersonLike)
commentId: M:TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.PersonLike)
id: GetHomeLocation(TinyLife.Objects.PersonLike)
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetHomeLocation(PersonLike)
nameWithType: Lot.GetHomeLocation(PersonLike)
fullName: TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.PersonLike)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetHomeLocation
path: ../TinyLife/World/Lot.cs
startLine: 238
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns the home location of the given on this lot.
The home position is the position of the front door, or the closest border position to the passed otherwise.
example: []
syntax:
content: public Vector2 GetHomeLocation(PersonLike person)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person whose home location to retrieve
return:
type: Microsoft.Xna.Framework.Vector2
description: The person's home location on this lot
content.vb: Public Function GetHomeLocation(person As PersonLike) As Vector2
overload: TinyLife.World.Lot.GetHomeLocation*
- uid: TinyLife.World.Lot.GetPrice
commentId: M:TinyLife.World.Lot.GetPrice
id: GetPrice
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetPrice()
nameWithType: Lot.GetPrice()
fullName: TinyLife.World.Lot.GetPrice()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPrice
path: ../TinyLife/World/Lot.cs
startLine: 258
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns this lot's current price, including the prices of all furniture objects, walls, roofs, tiles and the price of its .
example: []
syntax:
content: public float GetPrice()
return:
type: System.Single
description: This lot's total price.
content.vb: Public Function GetPrice() As Single
overload: TinyLife.World.Lot.GetPrice*
- uid: TinyLife.World.Lot.Export
commentId: M:TinyLife.World.Lot.Export
id: Export
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Export()
nameWithType: Lot.Export()
fullName: TinyLife.World.Lot.Export()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Export
path: ../TinyLife/World/Lot.cs
startLine: 272
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Exports this lot's data, including all of its , and obejects and its ground.
Note that this does not change the lot itself, as it doesn't remove or add anything to it.
example: []
syntax:
content: public ExportedLot Export()
return:
type: TinyLife.World.ExportedLot
description: An exported version of this lot
content.vb: Public Function Export() As ExportedLot
overload: TinyLife.World.Lot.Export*
- uid: TinyLife.World.Lot.Import(TinyLife.World.ExportedLot,System.String,System.Boolean,System.Boolean)
commentId: M:TinyLife.World.Lot.Import(TinyLife.World.ExportedLot,System.String,System.Boolean,System.Boolean)
id: Import(TinyLife.World.ExportedLot,System.String,System.Boolean,System.Boolean)
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Import(ExportedLot, string, bool, bool)
nameWithType: Lot.Import(ExportedLot, string, bool, bool)
fullName: TinyLife.World.Lot.Import(TinyLife.World.ExportedLot, string, bool, bool)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Import
path: ../TinyLife/World/Lot.cs
startLine: 299
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Imports the given onto this lot.
Note that everything that was previously on this lot will be removed (and the money will be returned to this lot's ).
Also note that the stays the same, and all tiles outside of the exported lot's area (if it is smaller) are replaced with Grass.
example: []
syntax:
content: public void Import(ExportedLot lot, string lotName, bool exact = false, bool forceClear = false)
parameters:
- id: lot
type: TinyLife.World.ExportedLot
description: ''
- id: lotName
type: System.String
description: The name to export this lot as.
- id: exact
type: System.Boolean
description: Whether an exact copy of the lot should be imported. If this is false, the imported lot is moved to best fit the lot's dimensions
- id: forceClear
type: System.Boolean
description: Whether the lot should be force-cleared before importing, meaning even objects will be removed
content.vb: Public Sub Import(lot As ExportedLot, lotName As String, exact As Boolean = False, forceClear As Boolean = False)
overload: TinyLife.World.Lot.Import*
nameWithType.vb: Lot.Import(ExportedLot, String, Boolean, Boolean)
fullName.vb: TinyLife.World.Lot.Import(TinyLife.World.ExportedLot, String, Boolean, Boolean)
name.vb: Import(ExportedLot, String, Boolean, Boolean)
- uid: TinyLife.World.Lot.CanImport(TinyLife.World.ExportedLot)
commentId: M:TinyLife.World.Lot.CanImport(TinyLife.World.ExportedLot)
id: CanImport(TinyLife.World.ExportedLot)
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: CanImport(ExportedLot)
nameWithType: Lot.CanImport(ExportedLot)
fullName: TinyLife.World.Lot.CanImport(TinyLife.World.ExportedLot)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanImport
path: ../TinyLife/World/Lot.cs
startLine: 315
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
A method that calculates whether the given can be imported.
A lot can be imported if the has enough money, and if this lot's is greater than or equal to the exported lot's area.
example: []
syntax:
content: public bool CanImport(ExportedLot import)
parameters:
- id: import
type: TinyLife.World.ExportedLot
description: The lot to import
return:
type: System.Boolean
description: true if the lot can be imported, false otherwise
content.vb: Public Function CanImport(import As ExportedLot) As Boolean
overload: TinyLife.World.Lot.CanImport*
- uid: TinyLife.World.Lot.GetCoveredArea
commentId: M:TinyLife.World.Lot.GetCoveredArea
id: GetCoveredArea
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetCoveredArea()
nameWithType: Lot.GetCoveredArea()
fullName: TinyLife.World.Lot.GetCoveredArea()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCoveredArea
path: ../TinyLife/World/Lot.cs
startLine: 327
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns a that represents the area that this lot actually covers.
The area covered by this lot is always bounded by its , but will be smaller if there are fewer objects on the lot.
example: []
syntax:
content: public RectangleF GetCoveredArea()
return:
type: MLEM.Maths.RectangleF
description: The area that this lot covers
content.vb: Public Function GetCoveredArea() As RectangleF
overload: TinyLife.World.Lot.GetCoveredArea*
- uid: TinyLife.World.Lot.CanVisitRightNow(TinyLife.Objects.PersonLike)
commentId: M:TinyLife.World.Lot.CanVisitRightNow(TinyLife.Objects.PersonLike)
id: CanVisitRightNow(TinyLife.Objects.PersonLike)
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: CanVisitRightNow(PersonLike)
nameWithType: Lot.CanVisitRightNow(PersonLike)
fullName: TinyLife.World.Lot.CanVisitRightNow(TinyLife.Objects.PersonLike)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanVisitRightNow
path: ../TinyLife/World/Lot.cs
startLine: 337
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Determines whether the given person
can automatically choose to visit this lot right now.
Various data is considered, including the and settings, as well as this lot's .
example: []
syntax:
content: public bool CanVisitRightNow(PersonLike person)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person.
return:
type: System.Boolean
description: Whether the person can automatically visit this lot right now.
content.vb: Public Function CanVisitRightNow(person As PersonLike) As Boolean
overload: TinyLife.World.Lot.CanVisitRightNow*
- uid: TinyLife.World.Lot.HasBasicAmenities
commentId: M:TinyLife.World.Lot.HasBasicAmenities
id: HasBasicAmenities
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: HasBasicAmenities()
nameWithType: Lot.HasBasicAmenities()
fullName: TinyLife.World.Lot.HasBasicAmenities()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasBasicAmenities
path: ../TinyLife/World/Lot.cs
startLine: 360
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Whether this lot is considered to have basic residential amenities, which allows it to be populated automatically using .
Basic amenities include at least two rooms, a fridge, a counter, a toilet, a shower, a bed, a table and a chair.
example: []
syntax:
content: public bool HasBasicAmenities()
return:
type: System.Boolean
description: Whether this lot has basic amenities.
content.vb: Public Function HasBasicAmenities() As Boolean
overload: TinyLife.World.Lot.HasBasicAmenities*
- uid: TinyLife.World.Lot.CanOccupy(System.ValueTuple{System.Collections.Generic.List{TinyLife.Objects.AgeGroup},System.Collections.Generic.Dictionary{System.ValueTuple{System.Int32,System.Int32},TinyLife.World.Household.Relation}})
commentId: M:TinyLife.World.Lot.CanOccupy(System.ValueTuple{System.Collections.Generic.List{TinyLife.Objects.AgeGroup},System.Collections.Generic.Dictionary{System.ValueTuple{System.Int32,System.Int32},TinyLife.World.Household.Relation}})
id: CanOccupy(System.ValueTuple{System.Collections.Generic.List{TinyLife.Objects.AgeGroup},System.Collections.Generic.Dictionary{System.ValueTuple{System.Int32,System.Int32},TinyLife.World.Household.Relation}})
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: CanOccupy((List, Dictionary<(int Person, int Other), Relation>))
nameWithType: Lot.CanOccupy((List, Dictionary<(int Person, int Other), Household.Relation>))
fullName: TinyLife.World.Lot.CanOccupy((System.Collections.Generic.List, System.Collections.Generic.Dictionary<(int Person, int Other), TinyLife.World.Household.Relation>))
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanOccupy
path: ../TinyLife/World/Lot.cs
startLine: 377
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Whether the given generated household can occupy this lot.
example: []
syntax:
content: public bool CanOccupy((List, Dictionary<(int Person, int Other), Household.Relation>) generated)
parameters:
- id: generated
type: System.ValueTuple{System.Collections.Generic.List{TinyLife.Objects.AgeGroup},System.Collections.Generic.Dictionary{System.ValueTuple{System.Int32,System.Int32},TinyLife.World.Household.Relation}}
description: The generated household, gathered from .
return:
type: System.Boolean
description: Whether the generated household can occupy this lot.
content.vb: Public Function CanOccupy(generated As (List(Of AgeGroup), Dictionary(Of (Person As Integer, Other As Integer), Household.Relation))) As Boolean
overload: TinyLife.World.Lot.CanOccupy*
nameWithType.vb: Lot.CanOccupy((List(Of AgeGroup), Dictionary(Of (Person As Integer, Other As Integer), Household.Relation)))
fullName.vb: TinyLife.World.Lot.CanOccupy((System.Collections.Generic.List(Of TinyLife.Objects.AgeGroup), System.Collections.Generic.Dictionary(Of (Person As Integer, Other As Integer), TinyLife.World.Household.Relation)))
name.vb: CanOccupy((List(Of AgeGroup), Dictionary(Of (Person As Integer, Other As Integer), Relation)))
- uid: TinyLife.World.Lot.CanOccupy(System.Collections.Generic.IList{TinyLife.Objects.PersonLike})
commentId: M:TinyLife.World.Lot.CanOccupy(System.Collections.Generic.IList{TinyLife.Objects.PersonLike})
id: CanOccupy(System.Collections.Generic.IList{TinyLife.Objects.PersonLike})
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: CanOccupy(IList)
nameWithType: Lot.CanOccupy(IList)
fullName: TinyLife.World.Lot.CanOccupy(System.Collections.Generic.IList)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanOccupy
path: ../TinyLife/World/Lot.cs
startLine: 386
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Whether the given set of household members can occupy this lot.
example: []
syntax:
content: public bool CanOccupy(IList householdMembers)
parameters:
- id: householdMembers
type: System.Collections.Generic.IList{TinyLife.Objects.PersonLike}
description: The household members.
return:
type: System.Boolean
description: Whether the household can occupy this lot.
content.vb: Public Function CanOccupy(householdMembers As IList(Of PersonLike)) As Boolean
overload: TinyLife.World.Lot.CanOccupy*
nameWithType.vb: Lot.CanOccupy(IList(Of PersonLike))
fullName.vb: TinyLife.World.Lot.CanOccupy(System.Collections.Generic.IList(Of TinyLife.Objects.PersonLike))
name.vb: CanOccupy(IList(Of PersonLike))
- uid: TinyLife.World.Lot.CanOccupy(System.Collections.Generic.IEnumerable{TinyLife.Objects.AgeGroup},System.Func{System.Int32,System.Int32,System.Boolean})
commentId: M:TinyLife.World.Lot.CanOccupy(System.Collections.Generic.IEnumerable{TinyLife.Objects.AgeGroup},System.Func{System.Int32,System.Int32,System.Boolean})
id: CanOccupy(System.Collections.Generic.IEnumerable{TinyLife.Objects.AgeGroup},System.Func{System.Int32,System.Int32,System.Boolean})
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: CanOccupy(IEnumerable, Func)
nameWithType: Lot.CanOccupy(IEnumerable, Func)
fullName: TinyLife.World.Lot.CanOccupy(System.Collections.Generic.IEnumerable, System.Func)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanOccupy
path: ../TinyLife/World/Lot.cs
startLine: 396
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Whether the given set of household members, referenced only by their , can occupy this lot.
example: []
syntax:
content: public bool CanOccupy(IEnumerable householdMembers, Func canSleepTogether)
parameters:
- id: householdMembers
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.AgeGroup}
description: The household members' individual age groups.
- id: canSleepTogether
type: System.Func{System.Int32,System.Int32,System.Boolean}
description: A function that determines whether the two household members at the given indices in the householdMembers
collection can sleep together in the same double bed.
return:
type: System.Boolean
description: Whether the household can occupy this lot.
content.vb: Public Function CanOccupy(householdMembers As IEnumerable(Of AgeGroup), canSleepTogether As Func(Of Integer, Integer, Boolean)) As Boolean
overload: TinyLife.World.Lot.CanOccupy*
nameWithType.vb: Lot.CanOccupy(IEnumerable(Of AgeGroup), Func(Of Integer, Integer, Boolean))
fullName.vb: TinyLife.World.Lot.CanOccupy(System.Collections.Generic.IEnumerable(Of TinyLife.Objects.AgeGroup), System.Func(Of Integer, Integer, Boolean))
name.vb: CanOccupy(IEnumerable(Of AgeGroup), Func(Of Integer, Integer, Boolean))
- uid: TinyLife.World.Lot.GetValidOccupyingAges
commentId: M:TinyLife.World.Lot.GetValidOccupyingAges
id: GetValidOccupyingAges
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetValidOccupyingAges()
nameWithType: Lot.GetValidOccupyingAges()
fullName: TinyLife.World.Lot.GetValidOccupyingAges()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetValidOccupyingAges
path: ../TinyLife/World/Lot.cs
startLine: 433
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns a set of ages that can potentially occupy this lot, based on the available types of beds.
Note that this method does not check whether there is an adequate amount of beds available.
example: []
syntax:
content: public AgeGroup GetValidOccupyingAges()
return:
type: TinyLife.Objects.AgeGroup
description: A combined flag that represents the ages that can potentially occupy this lot.
content.vb: Public Function GetValidOccupyingAges() As AgeGroup
overload: TinyLife.World.Lot.GetValidOccupyingAges*
- uid: TinyLife.World.Lot.Clear(System.Boolean,System.Boolean)
commentId: M:TinyLife.World.Lot.Clear(System.Boolean,System.Boolean)
id: Clear(System.Boolean,System.Boolean)
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Clear(bool, bool)
nameWithType: Lot.Clear(bool, bool)
fullName: TinyLife.World.Lot.Clear(bool, bool)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Clear
path: ../TinyLife/World/Lot.cs
startLine: 484
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Clears this lot, removing all objects from it.
example: []
syntax:
content: public void Clear(bool force, bool unlinkParentsAndChildren)
parameters:
- id: force
type: System.Boolean
description: Whether objects that have the category should also be removed.
- id: unlinkParentsAndChildren
type: System.Boolean
description: Whether the method should be called for any removed from this lot.
content.vb: Public Sub Clear(force As Boolean, unlinkParentsAndChildren As Boolean)
overload: TinyLife.World.Lot.Clear*
nameWithType.vb: Lot.Clear(Boolean, Boolean)
fullName.vb: TinyLife.World.Lot.Clear(Boolean, Boolean)
name.vb: Clear(Boolean, Boolean)
- uid: TinyLife.World.Lot.GetExportedLots
commentId: M:TinyLife.World.Lot.GetExportedLots
id: GetExportedLots
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetExportedLots()
nameWithType: Lot.GetExportedLots()
fullName: TinyLife.World.Lot.GetExportedLots()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetExportedLots
path: ../TinyLife/World/Lot.cs
startLine: 549
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns a set of all exported lots currently available to the game, including default exported lots and custom exported lots.
example: []
syntax:
content: public static IEnumerable<(FileInfo File, ExportedLot Lot, string DisplayName, bool Custom)> GetExportedLots()
return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{System.IO.FileInfo,TinyLife.World.ExportedLot,System.String,System.Boolean}}
description: The exported lots available to the game.
content.vb: Public Shared Function GetExportedLots() As IEnumerable(Of (File As FileInfo, Lot As ExportedLot, DisplayName As String, Custom As Boolean))
overload: TinyLife.World.Lot.GetExportedLots*
references:
- uid: TinyLife.Tools.LotTool
commentId: T:TinyLife.Tools.LotTool
href: TinyLife.Tools.LotTool.html
name: LotTool
nameWithType: LotTool
fullName: TinyLife.Tools.LotTool
- uid: TinyLife.World.Map
commentId: T:TinyLife.World.Map
parent: TinyLife.World
href: TinyLife.World.Map.html
name: Map
nameWithType: Map
fullName: TinyLife.World.Map
- uid: TinyLife.World.LotType
commentId: T:TinyLife.World.LotType
parent: TinyLife.World
href: TinyLife.World.LotType.html
name: LotType
nameWithType: LotType
fullName: TinyLife.World.LotType
- uid: TinyLife.World
commentId: N:TinyLife.World
href: TinyLife.html
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.World
name: World
href: TinyLife.World.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.World
name: World
href: TinyLife.World.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
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commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0)
parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
definition: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0)
href: https://learn.microsoft.com/dotnet/api/system.string
name: SetData(string, T)
nameWithType: JsonTypeSafeGenericDataHolder.SetData(string, T)
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(string, T)
nameWithType.vb: JsonTypeSafeGenericDataHolder.SetData(Of T)(String, T)
fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(Of T)(String, T)
name.vb: SetData(Of T)(String, T)
spec.csharp:
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name: SetData
isExternal: true
- name: <
- name: T
- name: '>'
- name: (
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name: string
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: ','
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- name: )
spec.vb:
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name: SetData
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- name: (
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- name: " "
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- name: )
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name: String
isExternal: true
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- name: ','
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commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
name: GetData(string)
nameWithType: JsonTypeSafeGenericDataHolder.GetData(string)
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(string)
nameWithType.vb: JsonTypeSafeGenericDataHolder.GetData(Of T)(String)
fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(Of T)(String)
name.vb: GetData(Of T)(String)
spec.csharp:
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name: GetData
isExternal: true
- name: <
- name: T
- name: '>'
- name: (
- uid: System.String
name: string
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: )
spec.vb:
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name: GetData
isExternal: true
- name: (
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- name: " "
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- name: )
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commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
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isExternal: true
name: GetDataKeys()
nameWithType: JsonTypeSafeGenericDataHolder.GetDataKeys()
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys()
spec.csharp:
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
name: GetDataKeys
isExternal: true
- name: (
- name: )
spec.vb:
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
name: GetDataKeys
isExternal: true
- name: (
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- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
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name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
spec.csharp:
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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- name: ','
- name: " "
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name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
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