### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
id: MapObject
parent: TinyLife.Objects
children:
- TinyLife.Objects.MapObject.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.CurrentRoom
- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
- TinyLife.Objects.MapObject.Floor
- TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.PersonLike)
- TinyLife.Objects.MapObject.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
- TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.HoldingPerson
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Intersects(MLEM.Maths.RectangleF)
- TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
- TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single})
- TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.MapObject.OnAdded
- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnGetDebugLines
- TinyLife.Objects.MapObject.OnGetHoverInfo
- TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
- TinyLife.Objects.MapObject.OnRemoved
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnValidatedEarly
- TinyLife.Objects.MapObject.ParentInfo
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.Validate
- TinyLife.Objects.MapObject.ValidateEarly
- TinyLife.Objects.MapObject.Visibility
langs:
- csharp
- vb
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
type: Class
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MapObject
path: ../TinyLife/Objects/MapObject.cs
startLine: 31
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: An instance of this class represents an object that can be, or is, part of a .
example: []
syntax:
content: >-
[DataContract]
public class MapObject : JsonTypeSafeGenericDataHolder, IGenericDataHolder
content.vb: >-
Public Class MapObject Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
derivedClasses:
- TinyLife.Objects.Furniture
- TinyLife.Objects.PersonLike
- TinyLife.Objects.Vehicle
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.MapObject.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.MapObject.PersonRotationOrder
commentId: F:TinyLife.Objects.MapObject.PersonRotationOrder
id: PersonRotationOrder
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: PersonRotationOrder
nameWithType: MapObject.PersonRotationOrder
fullName: TinyLife.Objects.MapObject.PersonRotationOrder
type: Field
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PersonRotationOrder
path: ../TinyLife/Objects/MapObject.cs
startLine: 37
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The order of that the texture atlas for has for its textures, from left to right
example: []
syntax:
content: public static readonly Direction2[] PersonRotationOrder
return:
type: MLEM.Maths.Direction2[]
content.vb: Public Shared ReadOnly PersonRotationOrder As Direction2()
- uid: TinyLife.Objects.MapObject.OnCreated
commentId: E:TinyLife.Objects.MapObject.OnCreated
id: OnCreated
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnCreated
nameWithType: MapObject.OnCreated
fullName: TinyLife.Objects.MapObject.OnCreated
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCreated
path: ../TinyLife/Objects/MapObject.cs
startLine: 43
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when a map object is created.
This event is invoked in the constructor.
example: []
syntax:
content: public static event Action OnCreated
return:
type: System.Action{TinyLife.Objects.MapObject}
content.vb: Public Shared Event OnCreated As Action(Of MapObject)
- uid: TinyLife.Objects.MapObject.OnValidated
commentId: E:TinyLife.Objects.MapObject.OnValidated
id: OnValidated
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnValidated
nameWithType: MapObject.OnValidated
fullName: TinyLife.Objects.MapObject.OnValidated
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnValidated
path: ../TinyLife/Objects/MapObject.cs
startLine: 48
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when a map object is validated.
This event is invoked in , which is usually called after subclass validation.
example: []
syntax:
content: public static event Action OnValidated
return:
type: System.Action{TinyLife.Objects.MapObject}
content.vb: Public Shared Event OnValidated As Action(Of MapObject)
- uid: TinyLife.Objects.MapObject.OnValidatedEarly
commentId: E:TinyLife.Objects.MapObject.OnValidatedEarly
id: OnValidatedEarly
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnValidatedEarly
nameWithType: MapObject.OnValidatedEarly
fullName: TinyLife.Objects.MapObject.OnValidatedEarly
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnValidatedEarly
path: ../TinyLife/Objects/MapObject.cs
startLine: 53
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when a map object is validated early.
This event is invoked in .
example: []
syntax:
content: public static event Action OnValidatedEarly
return:
type: System.Action{TinyLife.Objects.MapObject}
content.vb: Public Shared Event OnValidatedEarly As Action(Of MapObject)
- uid: TinyLife.Objects.MapObject.OnEventsAttachable
commentId: E:TinyLife.Objects.MapObject.OnEventsAttachable
id: OnEventsAttachable
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnEventsAttachable
nameWithType: MapObject.OnEventsAttachable
fullName: TinyLife.Objects.MapObject.OnEventsAttachable
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnEventsAttachable
path: ../TinyLife/Objects/MapObject.cs
startLine: 58
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when non-static events for an object are ready to be attached to.
This event is invoked in the constructor, and in the method.
example: []
syntax:
content: public static event Action OnEventsAttachable
return:
type: System.Action{TinyLife.Objects.MapObject}
content.vb: Public Shared Event OnEventsAttachable As Action(Of MapObject)
- uid: TinyLife.Objects.MapObject.OnDraw
commentId: E:TinyLife.Objects.MapObject.OnDraw
id: OnDraw
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnDraw
nameWithType: MapObject.OnDraw
fullName: TinyLife.Objects.MapObject.OnDraw
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnDraw
path: ../TinyLife/Objects/MapObject.cs
startLine: 64
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when this object is drawn, right after is called.
This event can be subscribed to using .
example: []
syntax:
content: public event DrawDelegate OnDraw
return:
type: TinyLife.World.DrawDelegate
content.vb: Public Event OnDraw As DrawDelegate
- uid: TinyLife.Objects.MapObject.OnUpdate
commentId: E:TinyLife.Objects.MapObject.OnUpdate
id: OnUpdate
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnUpdate
nameWithType: MapObject.OnUpdate
fullName: TinyLife.Objects.MapObject.OnUpdate
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnUpdate
path: ../TinyLife/Objects/MapObject.cs
startLine: 70
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when this object is updated, right after is called.
Note that, if this object does not extend , this event is not invoked.
This event can be subscribed to using .
example: []
syntax:
content: public event UpdateDelegate OnUpdate
return:
type: TinyLife.World.UpdateDelegate
content.vb: Public Event OnUpdate As UpdateDelegate
- uid: TinyLife.Objects.MapObject.OnGetHoverInfo
commentId: E:TinyLife.Objects.MapObject.OnGetHoverInfo
id: OnGetHoverInfo
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnGetHoverInfo
nameWithType: MapObject.OnGetHoverInfo
fullName: TinyLife.Objects.MapObject.OnGetHoverInfo
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetHoverInfo
path: ../TinyLife/Objects/MapObject.cs
startLine: 75
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when this object's method is called.
This event can be subscribed to using .
example: []
syntax:
content: public event Action OnGetHoverInfo
return:
type: System.Action{MLEM.Ui.Elements.Tooltip}
content.vb: Public Event OnGetHoverInfo As Action(Of Tooltip)
- uid: TinyLife.Objects.MapObject.OnGetDebugLines
commentId: E:TinyLife.Objects.MapObject.OnGetDebugLines
id: OnGetDebugLines
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnGetDebugLines
nameWithType: MapObject.OnGetDebugLines
fullName: TinyLife.Objects.MapObject.OnGetDebugLines
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetDebugLines
path: ../TinyLife/Objects/MapObject.cs
startLine: 80
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when debug lines for this object are being gathered as part of .
This event can be subscribed to using .
example: []
syntax:
content: public event Action> OnGetDebugLines
return:
type: System.Action{System.Collections.Generic.List{System.String}}
content.vb: Public Event OnGetDebugLines As Action(Of List(Of String))
- uid: TinyLife.Objects.MapObject.Position
commentId: P:TinyLife.Objects.MapObject.Position
id: Position
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Position
nameWithType: MapObject.Position
fullName: TinyLife.Objects.MapObject.Position
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Position
path: ../TinyLife/Objects/MapObject.cs
startLine: 85
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The position on the of this object.
example: []
syntax:
content: >-
[DataMember]
public Vector2 Position { get; set; }
parameters: []
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: >-
Public Property Position As Vector2
overload: TinyLife.Objects.MapObject.Position*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.MapObject.Floor
commentId: P:TinyLife.Objects.MapObject.Floor
id: Floor
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Floor
nameWithType: MapObject.Floor
fullName: TinyLife.Objects.MapObject.Floor
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Floor
path: ../TinyLife/Objects/MapObject.cs
startLine: 118
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The floor that this map object is on.
example: []
syntax:
content: >-
[DataMember]
public float Floor { get; set; }
parameters: []
return:
type: System.Single
content.vb: >-
Public Property Floor As Single
overload: TinyLife.Objects.MapObject.Floor*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.MapObject.ParentInfo
commentId: P:TinyLife.Objects.MapObject.ParentInfo
id: ParentInfo
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: ParentInfo
nameWithType: MapObject.ParentInfo
fullName: TinyLife.Objects.MapObject.ParentInfo
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ParentInfo
path: ../TinyLife/Objects/MapObject.cs
startLine: 138
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns a for this object in its current context.
By default, this method returns default, and returns a based on its current attachments.
example: []
syntax:
content: public virtual ParentInfo ParentInfo { get; }
parameters: []
return:
type: TinyLife.Objects.ParentInfo
content.vb: Public Overridable ReadOnly Property ParentInfo As ParentInfo
overload: TinyLife.Objects.MapObject.ParentInfo*
- uid: TinyLife.Objects.MapObject.Visibility
commentId: P:TinyLife.Objects.MapObject.Visibility
id: Visibility
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Visibility
nameWithType: MapObject.Visibility
fullName: TinyLife.Objects.MapObject.Visibility
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Visibility
path: ../TinyLife/Objects/MapObject.cs
startLine: 145
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the visibility settings of this object.
By default, is returned.
For , its is returned instead.
example: []
syntax:
content: public virtual Visibility Visibility { get; }
parameters: []
return:
type: TinyLife.Objects.Visibility
description: This object's visibility settings
content.vb: Public Overridable ReadOnly Property Visibility As Visibility
overload: TinyLife.Objects.MapObject.Visibility*
- uid: TinyLife.Objects.MapObject.Id
commentId: P:TinyLife.Objects.MapObject.Id
id: Id
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Id
nameWithType: MapObject.Id
fullName: TinyLife.Objects.MapObject.Id
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Id
path: ../TinyLife/Objects/MapObject.cs
startLine: 149
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The of this object instance
example: []
syntax:
content: >-
[DataMember]
public Guid Id { get; protected set; }
parameters: []
return:
type: System.Guid
content.vb: >-
Public Property Id As Guid
overload: TinyLife.Objects.MapObject.Id*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.MapObject.Map
commentId: P:TinyLife.Objects.MapObject.Map
id: Map
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Map
nameWithType: MapObject.Map
fullName: TinyLife.Objects.MapObject.Map
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Map
path: ../TinyLife/Objects/MapObject.cs
startLine: 155
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The map that this object is currently on.
If this is null, the object is not currently on a map.
example: []
syntax:
content: public Map Map { get; }
parameters: []
return:
type: TinyLife.World.Map
content.vb: Public Property Map As Map
overload: TinyLife.Objects.MapObject.Map*
- uid: TinyLife.Objects.MapObject.CurrentLot
commentId: P:TinyLife.Objects.MapObject.CurrentLot
id: CurrentLot
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: CurrentLot
nameWithType: MapObject.CurrentLot
fullName: TinyLife.Objects.MapObject.CurrentLot
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentLot
path: ../TinyLife/Objects/MapObject.cs
startLine: 159
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A property that returns the that this object is currently on, or null if there is none.
example: []
syntax:
content: public Lot CurrentLot { get; }
parameters: []
return:
type: TinyLife.World.Lot
content.vb: Public ReadOnly Property CurrentLot As Lot
overload: TinyLife.Objects.MapObject.CurrentLot*
- uid: TinyLife.Objects.MapObject.CurrentRoom
commentId: P:TinyLife.Objects.MapObject.CurrentRoom
id: CurrentRoom
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: CurrentRoom
nameWithType: MapObject.CurrentRoom
fullName: TinyLife.Objects.MapObject.CurrentRoom
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentRoom
path: ../TinyLife/Objects/MapObject.cs
startLine: 163
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A property that returns the that this object is currently in, or null if there is none.
example: []
syntax:
content: public Room CurrentRoom { get; }
parameters: []
return:
type: TinyLife.World.Room
content.vb: Public ReadOnly Property CurrentRoom As Room
overload: TinyLife.Objects.MapObject.CurrentRoom*
- uid: TinyLife.Objects.MapObject.IsInWorld
commentId: P:TinyLife.Objects.MapObject.IsInWorld
id: IsInWorld
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: IsInWorld
nameWithType: MapObject.IsInWorld
fullName: TinyLife.Objects.MapObject.IsInWorld
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsInWorld
path: ../TinyLife/Objects/MapObject.cs
startLine: 167
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A property that returns true if this object is currently present on a
example: []
syntax:
content: public bool IsInWorld { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsInWorld As Boolean
overload: TinyLife.Objects.MapObject.IsInWorld*
- uid: TinyLife.Objects.MapObject.HoldingPerson
commentId: P:TinyLife.Objects.MapObject.HoldingPerson
id: HoldingPerson
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: HoldingPerson
nameWithType: MapObject.HoldingPerson
fullName: TinyLife.Objects.MapObject.HoldingPerson
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HoldingPerson
path: ../TinyLife/Objects/MapObject.cs
startLine: 172
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The person that is currently holding this object.
If no person is currently holding this object, this property returns null.
example: []
syntax:
content: public PersonLike HoldingPerson { get; }
parameters: []
return:
type: TinyLife.Objects.PersonLike
content.vb: Public ReadOnly Property HoldingPerson As PersonLike
overload: TinyLife.Objects.MapObject.HoldingPerson*
- uid: TinyLife.Objects.MapObject.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.MapObject.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
id: '#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)'
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: MapObject(Guid, Map, Vector2, float)
nameWithType: MapObject.MapObject(Guid, Map, Vector2, float)
fullName: TinyLife.Objects.MapObject.MapObject(System.Guid, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float)
type: Constructor
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/MapObject.cs
startLine: 194
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Creates a new map object with the given settings
example: []
syntax:
content: public MapObject(Guid id, Map map, Vector2 position, float floor)
parameters:
- id: id
type: System.Guid
description: The object's id
- id: map
type: TinyLife.World.Map
description: The map the object should be on
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position that the object should have
- id: floor
type: System.Single
description: The floor that this map object is on.
content.vb: Public Sub New(id As Guid, map As Map, position As Vector2, floor As Single)
overload: TinyLife.Objects.MapObject.#ctor*
nameWithType.vb: MapObject.New(Guid, Map, Vector2, Single)
fullName.vb: TinyLife.Objects.MapObject.New(System.Guid, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single)
name.vb: New(Guid, Map, Vector2, Single)
- uid: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Draw(GameTime, object, Vector2, Color?, List- )
nameWithType: MapObject.Draw(GameTime, object, Vector2, Color?, List)
fullName: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Objects/MapObject.cs
startLine: 215
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Draws this object on the current , at the current .
To draw a map object while invoking all the required events, use .
example: []
syntax:
content: public virtual void Draw(GameTime time, object batch, Vector2 drawPos, Color? overrideColor, List items)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current time
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which is either a or .
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw this furniture at
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used.
- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
description: A list of sprite batch items that items should be added to if the
batch
is a .
content.vb: Public Overridable Sub Draw(time As GameTime, batch As Object, drawPos As Vector2, overrideColor As Color?, items As List(Of StaticSpriteBatch.Item))
overload: TinyLife.Objects.MapObject.Draw*
nameWithType.vb: MapObject.Draw(GameTime, Object, Vector2, Color?, List(Of StaticSpriteBatch.Item))
fullName.vb: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: Draw(GameTime, Object, Vector2, Color?, List(Of Item))
- uid: TinyLife.Objects.MapObject.Intersects(MLEM.Maths.RectangleF)
commentId: M:TinyLife.Objects.MapObject.Intersects(MLEM.Maths.RectangleF)
id: Intersects(MLEM.Maths.RectangleF)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Intersects(RectangleF)
nameWithType: MapObject.Intersects(RectangleF)
fullName: TinyLife.Objects.MapObject.Intersects(MLEM.Maths.RectangleF)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Intersects
path: ../TinyLife/Objects/MapObject.cs
startLine: 223
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns whether this map object intersects with the given rectangle.
This is used for
example: []
syntax:
content: public virtual bool Intersects(RectangleF rectangle)
parameters:
- id: rectangle
type: MLEM.Maths.RectangleF
description: The area that should be checked for
return:
type: System.Boolean
description: true if this object intersects with the given rectangle
content.vb: Public Overridable Function Intersects(rectangle As RectangleF) As Boolean
overload: TinyLife.Objects.MapObject.Intersects*
- uid: TinyLife.Objects.MapObject.ValidateEarly
commentId: M:TinyLife.Objects.MapObject.ValidateEarly
id: ValidateEarly
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: ValidateEarly()
nameWithType: MapObject.ValidateEarly()
fullName: TinyLife.Objects.MapObject.ValidateEarly()
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ValidateEarly
path: ../TinyLife/Objects/MapObject.cs
startLine: 231
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called right after this object is loaded from disk, before is called on this object and all others.
By default, this method invokes .
example: []
syntax:
content: public virtual void ValidateEarly()
content.vb: Public Overridable Sub ValidateEarly()
overload: TinyLife.Objects.MapObject.ValidateEarly*
- uid: TinyLife.Objects.MapObject.Validate
commentId: M:TinyLife.Objects.MapObject.Validate
id: Validate
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Validate()
nameWithType: MapObject.Validate()
fullName: TinyLife.Objects.MapObject.Validate()
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/Objects/MapObject.cs
startLine: 241
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when this object is loaded from disk.
Returning false on this method causes the object to be removed from the map.
By default, this method invokes and .
example: []
syntax:
content: public virtual bool Validate()
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Overridable Function Validate() As Boolean
overload: TinyLife.Objects.MapObject.Validate*
- uid: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.PersonLike)
commentId: M:TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.PersonLike)
id: GetCategories(TinyLife.Objects.PersonLike)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetCategories(PersonLike)
nameWithType: MapObject.GetCategories(PersonLike)
fullName: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.PersonLike)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCategories
path: ../TinyLife/Objects/MapObject.cs
startLine: 252
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns a set of flags that this object has, based on the given .
example: []
syntax:
content: public virtual ObjectCategory GetCategories(PersonLike person)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person to query categories for
return:
type: TinyLife.Objects.ObjectCategory
description: A set of categories that this object has
content.vb: Public Overridable Function GetCategories(person As PersonLike) As ObjectCategory
overload: TinyLife.Objects.MapObject.GetCategories*
- uid: TinyLife.Objects.MapObject.OnAdded
commentId: M:TinyLife.Objects.MapObject.OnAdded
id: OnAdded
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnAdded()
nameWithType: MapObject.OnAdded()
fullName: TinyLife.Objects.MapObject.OnAdded()
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnAdded
path: ../TinyLife/Objects/MapObject.cs
startLine: 260
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when this object is added to a .
By default, it does nothing.
example: []
syntax:
content: public virtual void OnAdded()
content.vb: Public Overridable Sub OnAdded()
overload: TinyLife.Objects.MapObject.OnAdded*
- uid: TinyLife.Objects.MapObject.OnRemoved
commentId: M:TinyLife.Objects.MapObject.OnRemoved
id: OnRemoved
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnRemoved()
nameWithType: MapObject.OnRemoved()
fullName: TinyLife.Objects.MapObject.OnRemoved()
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnRemoved
path: ../TinyLife/Objects/MapObject.cs
startLine: 266
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when this object is removed from a .
By default, it does nothing.
example: []
syntax:
content: public virtual void OnRemoved()
content.vb: Public Overridable Sub OnRemoved()
overload: TinyLife.Objects.MapObject.OnRemoved*
- uid: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
commentId: M:TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
id: GetHoverInfo(MLEM.Ui.Elements.Tooltip)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetHoverInfo(Tooltip)
nameWithType: MapObject.GetHoverInfo(Tooltip)
fullName: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetHoverInfo
path: ../TinyLife/Objects/MapObject.cs
startLine: 273
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Allows adding a set of paragraphs and other ui elements to the given tooltip
, which is then displayed when this object is hovered over using the cursor in the world.
By default, this method raises for , and adds additional information for and .
example: []
syntax:
content: public virtual void GetHoverInfo(Tooltip tooltip)
parameters:
- id: tooltip
type: MLEM.Ui.Elements.Tooltip
description: The tooltip that will be displayed.
content.vb: Public Overridable Sub GetHoverInfo(tooltip As Tooltip)
overload: TinyLife.Objects.MapObject.GetHoverInfo*
- uid: TinyLife.Objects.MapObject.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
commentId: M:TinyLife.Objects.MapObject.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
id: GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetDebugLines(GameImpl, List)
nameWithType: MapObject.GetDebugLines(GameImpl, List)
fullName: TinyLife.Objects.MapObject.GetDebugLines(TinyLife.GameImpl, System.Collections.Generic.List)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDebugLines
path: ../TinyLife/Objects/MapObject.cs
startLine: 283
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the debug lines that should be displayed in when hovering over this object.
By default, is invoked, and the id and position of this object are appended to the list of lines.
example: []
syntax:
content: public virtual void GetDebugLines(GameImpl game, List lines)
parameters:
- id: game
type: TinyLife.GameImpl
description: The game.
- id: lines
type: System.Collections.Generic.List{System.String}
description: The list of lines to append debug lines to.
content.vb: Public Overridable Sub GetDebugLines(game As GameImpl, lines As List(Of String))
overload: TinyLife.Objects.MapObject.GetDebugLines*
nameWithType.vb: MapObject.GetDebugLines(GameImpl, List(Of String))
fullName.vb: TinyLife.Objects.MapObject.GetDebugLines(TinyLife.GameImpl, System.Collections.Generic.List(Of String))
name.vb: GetDebugLines(GameImpl, List(Of String))
- uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
id: GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetAiPriority(PersonLike, ObjectCategory)
nameWithType: MapObject.GetAiPriority(PersonLike, ObjectCategory)
fullName: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetAiPriority
path: ../TinyLife/Objects/MapObject.cs
startLine: 300
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns an integer that represents a priority for the 's interaction with this object.
A higher priority means that this object will be picked over other objects (with lower priority).
The default return value is 0, meaning that no special priority is assigned to this object.
For any with the or category that is the person's , 10 is returned.
This is invoked by a person in with additional events being invoked.
example: []
syntax:
content: public virtual float GetAiPriority(PersonLike person, ObjectCategory categories)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person whose AI is attempting to interact with this object
- id: categories
type: TinyLife.Objects.ObjectCategory
description: The categories that are relevant for the ai interaction
return:
type: System.Single
description: This object's priority
content.vb: Public Overridable Function GetAiPriority(person As PersonLike, categories As ObjectCategory) As Single
overload: TinyLife.Objects.MapObject.GetAiPriority*
- uid: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
id: CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: CanExecuteAction(ActionType, ActionInfo, bool, bool)
nameWithType: MapObject.CanExecuteAction(ActionType, ActionInfo, bool, bool)
fullName: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, bool)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanExecuteAction
path: ../TinyLife/Objects/MapObject.cs
startLine: 313
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns whether the given action
can be executed at this map object.
By default, this method returns for all actions, but additionally returns custom results based on whether the furniture is or based on .
example: []
syntax:
content: public virtual CanExecuteResult CanExecuteAction(ActionType action, ActionInfo info, bool automatic, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.ActionType
description: The action that is querying whether it can be executed.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: automatic
type: System.Boolean
description: Whether the action was started automatically.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object).
return:
type: TinyLife.Actions.CanExecuteResult
description: Whether this object allows the action to be executed at it.
content.vb: Public Overridable Function CanExecuteAction(action As ActionType, info As ActionInfo, automatic As Boolean, isAuxiliary As Boolean) As CanExecuteResult
overload: TinyLife.Objects.MapObject.CanExecuteAction*
nameWithType.vb: MapObject.CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
fullName.vb: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, Boolean)
name.vb: CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
- uid: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
id: OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnActionCompleted(Action, CompletionType, bool)
nameWithType: MapObject.OnActionCompleted(Action, CompletionType, bool)
fullName: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, bool)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnActionCompleted
path: ../TinyLife/Objects/MapObject.cs
startLine: 325
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when an that this object is involved in is completed. Note that this includes actions that are underlying (see ).
This object counts as involved in the action if its 's includes this object.
In general, the base method should be called for objects, since it sets .
example: []
syntax:
content: public virtual void OnActionCompleted(Action action, CompletionType type, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action
- id: type
type: TinyLife.Actions.CompletionType
description: The type of the action's completion
- id: isAuxiliary
type: System.Boolean
description: Whether this object counts as an auxiliary object. If this value is false, the object is th e
content.vb: Public Overridable Sub OnActionCompleted(action As Action, type As CompletionType, isAuxiliary As Boolean)
overload: TinyLife.Objects.MapObject.OnActionCompleted*
nameWithType.vb: MapObject.OnActionCompleted(Action, CompletionType, Boolean)
fullName.vb: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, Boolean)
name.vb: OnActionCompleted(Action, CompletionType, Boolean)
- uid: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
id: ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: ActionUpdate(Action, GameTime, TimeSpan, float, bool)
nameWithType: MapObject.ActionUpdate(Action, GameTime, TimeSpan, float, bool)
fullName: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, float, bool)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ActionUpdate
path: ../TinyLife/Objects/MapObject.cs
startLine: 337
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when an that this object is involved in updates, which is every frame. Note that this includes actions that are underlying (see ) and actions that aren't fully in progress yet ().
This object counts as involved in the action if its 's includes this object.
In general, the base method should be called for objects, since it sets deals with objects.
example: []
syntax:
content: public virtual void ActionUpdate(Action action, GameTime time, TimeSpan passedInGame, float speedMultiplier, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
- id: isAuxiliary
type: System.Boolean
description: Whether this object counts as an auxiliary object. If this value is false, the object is th e
content.vb: Public Overridable Sub ActionUpdate(action As Action, time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single, isAuxiliary As Boolean)
overload: TinyLife.Objects.MapObject.ActionUpdate*
nameWithType.vb: MapObject.ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
fullName.vb: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single, Boolean)
name.vb: ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
- uid: TinyLife.Objects.MapObject.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.MapObject.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetFreeActionSpotInfos(PersonLike, ObjectCategory)
nameWithType: MapObject.GetFreeActionSpotInfos(PersonLike, ObjectCategory)
fullName: TinyLife.Objects.MapObject.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFreeActionSpotInfos
path: ../TinyLife/Objects/MapObject.cs
startLine: 339
assemblies:
- Tiny Life
namespace: TinyLife.Objects
syntax:
content: public virtual IEnumerable GetFreeActionSpotInfos(PersonLike person, ObjectCategory context = null)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
- id: context
type: TinyLife.Objects.ObjectCategory
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionInfo}
content.vb: Public Overridable Function GetFreeActionSpotInfos(person As PersonLike, context As ObjectCategory = Nothing) As IEnumerable(Of ActionInfo)
overload: TinyLife.Objects.MapObject.GetFreeActionSpotInfos*
- uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
commentId: M:TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
id: OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnCameraRotationChanged(Direction2, Direction2)
nameWithType: MapObject.OnCameraRotationChanged(Direction2, Direction2)
fullName: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Maths.Direction2, MLEM.Maths.Direction2)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCameraRotationChanged
path: ../TinyLife/Objects/MapObject.cs
startLine: 349
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is invoked when the game's camera rotation changes.
Additionally, the old and new rotations are passed.
example: []
syntax:
content: public virtual void OnCameraRotationChanged(Direction2 oldRotation, Direction2 newRotation)
parameters:
- id: oldRotation
type: MLEM.Maths.Direction2
description: The old camera rotation
- id: newRotation
type: MLEM.Maths.Direction2
description: The new camera rotation
content.vb: Public Overridable Sub OnCameraRotationChanged(oldRotation As Direction2, newRotation As Direction2)
overload: TinyLife.Objects.MapObject.OnCameraRotationChanged*
- uid: TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
commentId: M:TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
id: OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnCurrentGameMapChanged(Map, Map)
nameWithType: MapObject.OnCurrentGameMapChanged(Map, Map)
fullName: TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map, TinyLife.World.Map)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCurrentGameMapChanged
path: ../TinyLife/Objects/MapObject.cs
startLine: 357
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is invoked when the game's is changed, ie when the camera is moved to a different map.
For a method that is invoked when this object's is changed, see .
example: []
syntax:
content: public virtual void OnCurrentGameMapChanged(Map oldMap, Map newMap)
parameters:
- id: oldMap
type: TinyLife.World.Map
description: The previous map.
- id: newMap
type: TinyLife.World.Map
description: The new map.
content.vb: Public Overridable Sub OnCurrentGameMapChanged(oldMap As Map, newMap As Map)
overload: TinyLife.Objects.MapObject.OnCurrentGameMapChanged*
- uid: TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
commentId: M:TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
id: ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: ModifyActionCategories(ActionType, ActionInfo, bool, List)
nameWithType: MapObject.ModifyActionCategories(ActionType, ActionInfo, bool, List)
fullName: TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, System.Collections.Generic.List)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ModifyActionCategories
path: ../TinyLife/Objects/MapObject.cs
startLine: 367
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A method that allows changing the of an action when displaying it in the ring menu.
This is used by objects like the to remove the "Phone..." category if the action is not invoked on .
example: []
syntax:
content: public virtual void ModifyActionCategories(ActionType type, ActionInfo info, bool isAuxiliary, List categories)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The action type.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary.
- id: categories
type: System.Collections.Generic.List{System.String}
description: The categories.
content.vb: Public Overridable Sub ModifyActionCategories(type As ActionType, info As ActionInfo, isAuxiliary As Boolean, categories As List(Of String))
overload: TinyLife.Objects.MapObject.ModifyActionCategories*
nameWithType.vb: MapObject.ModifyActionCategories(ActionType, ActionInfo, Boolean, List(Of String))
fullName.vb: TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, System.Collections.Generic.List(Of String))
name.vb: ModifyActionCategories(ActionType, ActionInfo, Boolean, List(Of String))
- uid: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
commentId: M:TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
id: GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetEfficiencyModifier(PersonLike, ActionInfo, bool, SkillType, float)
nameWithType: MapObject.GetEfficiencyModifier(PersonLike, ActionInfo, bool, SkillType, float)
fullName: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, float)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetEfficiencyModifier
path: ../TinyLife/Objects/MapObject.cs
startLine: 381
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the efficiency modifier that this object multiplies the person's productivity with.
This method is automatically called in .
This action is invoked for all of the passed .
By default, this method returns 1, meaning the person's efficiency will not be influenced.
example: []
syntax:
content: public virtual float GetEfficiencyModifier(PersonLike person, ActionInfo info, bool isAuxiliary, SkillType skill, float levelModifier)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person whose efficiency should be influenced
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object)
- id: skill
type: TinyLife.Skills.SkillType
description: The skill that should influence the efficiency
- id: levelModifier
type: System.Single
description: The level modifier for the skill
return:
type: System.Single
description: The efficiency modifier for this object
content.vb: Public Overridable Function GetEfficiencyModifier(person As PersonLike, info As ActionInfo, isAuxiliary As Boolean, skill As SkillType, levelModifier As Single) As Single
overload: TinyLife.Objects.MapObject.GetEfficiencyModifier*
nameWithType.vb: MapObject.GetEfficiencyModifier(PersonLike, ActionInfo, Boolean, SkillType, Single)
fullName.vb: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, Single)
name.vb: GetEfficiencyModifier(PersonLike, ActionInfo, Boolean, SkillType, Single)
- uid: TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
commentId: M:TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
id: OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnRandomQuality(PersonLike, ActionInfo, bool, SkillType, Random, bool, Dictionary)
nameWithType: MapObject.OnRandomQuality(PersonLike, ActionInfo, bool, SkillType, Random, bool, Dictionary)
fullName: TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, System.Random, bool, System.Collections.Generic.Dictionary)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnRandomQuality
path: ../TinyLife/Objects/MapObject.cs
startLine: 396
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A method that is invoked when a random quality is determined based on an action and skill in .
This method is invoked for all of the passed .
example: []
syntax:
content: public virtual void OnRandomQuality(PersonLike person, ActionInfo info, bool isAuxiliary, SkillType skill, Random random, bool alwaysAllowAverage, Dictionary weights)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object).
- id: skill
type: TinyLife.Skills.SkillType
description: The skill.
- id: random
type: System.Random
description: The instance used for determining the quality.
- id: alwaysAllowAverage
type: System.Boolean
description: Whether the quality should always be available as an option.
- id: weights
type: System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}
description: The weights for each quality. This collection contains keys for all values, and entries should not be removed, only modified.
content.vb: Public Overridable Sub OnRandomQuality(person As PersonLike, info As ActionInfo, isAuxiliary As Boolean, skill As SkillType, random As Random, alwaysAllowAverage As Boolean, weights As Dictionary(Of Quality, Single))
overload: TinyLife.Objects.MapObject.OnRandomQuality*
nameWithType.vb: MapObject.OnRandomQuality(PersonLike, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single))
fullName.vb: TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, System.Random, Boolean, System.Collections.Generic.Dictionary(Of TinyLife.Skills.Quality, Single))
name.vb: OnRandomQuality(PersonLike, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single))
- uid: TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
commentId: M:TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
id: GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetRestoreNeedModifier(PersonLike, ActionInfo, bool, NeedType)
nameWithType: MapObject.GetRestoreNeedModifier(PersonLike, ActionInfo, bool, NeedType)
fullName: TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, bool, TinyLife.NeedType)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRestoreNeedModifier
path: ../TinyLife/Objects/MapObject.cs
startLine: 409
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the modifier that this object multiplies the person's restored need with.
This method is automatically called in .
This action is invoked for all of the passed .
By default, this method returns 1, meaning the need restoration modifier will not be influenced.
example: []
syntax:
content: public virtual float GetRestoreNeedModifier(PersonLike person, ActionInfo info, bool isAuxiliary, NeedType type)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person whose need restoration should be influenced.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object).
- id: type
type: TinyLife.NeedType
description: The type of need that is being restored.
return:
type: System.Single
description: The need restoration modifier for this object.
content.vb: Public Overridable Function GetRestoreNeedModifier(person As PersonLike, info As ActionInfo, isAuxiliary As Boolean, type As NeedType) As Single
overload: TinyLife.Objects.MapObject.GetRestoreNeedModifier*
nameWithType.vb: MapObject.GetRestoreNeedModifier(PersonLike, ActionInfo, Boolean, NeedType)
fullName.vb: TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, Boolean, TinyLife.NeedType)
name.vb: GetRestoreNeedModifier(PersonLike, ActionInfo, Boolean, NeedType)
- uid: TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
id: IsFreeSpot(Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: IsFreeSpot(Point)
nameWithType: MapObject.IsFreeSpot(Point)
fullName: TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsFreeSpot
path: ../TinyLife/Objects/MapObject.cs
startLine: 420
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns whether a should be allowed to occupy or pass the given position
, which is contained in this object's intersection area ().
By default, objects return whether they have the category, and all other objects return true.
Note that, if this object moves, should be invoked for its previous and resulting .
example: []
syntax:
content: public virtual bool IsFreeSpot(Point position)
parameters:
- id: position
type: Microsoft.Xna.Framework.Point
description: The position whose path cost modifier is being calculated.
return:
type: System.Boolean
description: Whether a can occupy the given position
.
content.vb: Public Overridable Function IsFreeSpot(position As Point) As Boolean
overload: TinyLife.Objects.MapObject.IsFreeSpot*
- uid: TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
id: GetPathCostModifier(Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetPathCostModifier(Point)
nameWithType: MapObject.GetPathCostModifier(Point)
fullName: TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPathCostModifier
path: ../TinyLife/Objects/MapObject.cs
startLine: 432
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns a modifier that indicates the "cost" for pathfinding over this object.
If this object is a object, it has to have the category for the returned value to have an effect.
Note that, if this object moves, should be invoked for its previous and resulting .
By default, this method returns 0, meaning no additional pathfinding cost is added.
example: []
syntax:
content: public virtual float GetPathCostModifier(Point position)
parameters:
- id: position
type: Microsoft.Xna.Framework.Point
description: The position whose path cost modifier is being calculated.
return:
type: System.Single
description: This object's path cost modifier for the given position
content.vb: Public Overridable Function GetPathCostModifier(position As Point) As Single
overload: TinyLife.Objects.MapObject.GetPathCostModifier*
- uid: TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean)
id: ResetToStatic(System.Boolean,System.Boolean)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: ResetToStatic(bool, bool)
nameWithType: MapObject.ResetToStatic(bool, bool)
fullName: TinyLife.Objects.MapObject.ResetToStatic(bool, bool)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ResetToStatic
path: ../TinyLife/Objects/MapObject.cs
startLine: 442
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Resets this map object to a static state when the that is on is exported.
example: []
syntax:
content: public virtual bool ResetToStatic(bool thorough, bool custom)
parameters:
- id: thorough
type: System.Boolean
description: Whether a more thorough reset is expected, which usually involves normalizing additional data and cleaning up player data entirely.
- id: custom
type: System.Boolean
description: Whether the static reset is happening in a custom context, that is, a being exported normally rather than through cheats, or a custom being exported.
return:
type: System.Boolean
description: Whether this object should stay on the map after the static reset. If false is returned, this object is removed.
content.vb: Public Overridable Function ResetToStatic(thorough As Boolean, custom As Boolean) As Boolean
overload: TinyLife.Objects.MapObject.ResetToStatic*
nameWithType.vb: MapObject.ResetToStatic(Boolean, Boolean)
fullName.vb: TinyLife.Objects.MapObject.ResetToStatic(Boolean, Boolean)
name.vb: ResetToStatic(Boolean, Boolean)
- uid: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single})
commentId: M:TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single})
id: MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single})
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: MoveToMap(Map, Vector2?, float?)
nameWithType: MapObject.MoveToMap(Map, Vector2?, float?)
fullName: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, float?)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MoveToMap
path: ../TinyLife/Objects/MapObject.cs
startLine: 455
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Moves this object to the given map
, changing the current in the process.
This method also removes the object from the current map if it and adds it to the new map
, but only if its current is not already equal to map
, in which case, no action is performed.
example: []
syntax:
content: public virtual bool MoveToMap(Map map, Vector2? position = null, float? floor = null)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to move to.
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position on the new map to move to, or null to keep it the same.
- id: floor
type: System.Nullable{System.Single}
description: The floor to move to, or null to keep it the same.
return:
type: System.Boolean
description: Whether moving to the map was successful, which is false if this object's is already the given map
. If true is returned, the object is guaranteed to have been added to the new map
using . If false is returned, no action was performed.
content.vb: Public Overridable Function MoveToMap(map As Map, position As Vector2? = Nothing, floor As Single? = Nothing) As Boolean
overload: TinyLife.Objects.MapObject.MoveToMap*
nameWithType.vb: MapObject.MoveToMap(Map, Vector2?, Single?)
fullName.vb: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, Single?)
name.vb: MoveToMap(Map, Vector2?, Single?)
- uid: TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
id: OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnPositionChanged(Vector2, float)
nameWithType: MapObject.OnPositionChanged(Vector2, float)
fullName: TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2, float)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnPositionChanged
path: ../TinyLife/Objects/MapObject.cs
startLine: 475
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A method that is automatically called when this object's changes.
By default, this method is overriden in to call .
Note that this method is also called if this object is not in the world ().
example: []
syntax:
content: protected virtual void OnPositionChanged(Vector2 lastPosition, float lastFloor)
parameters:
- id: lastPosition
type: Microsoft.Xna.Framework.Vector2
description: This object's previous position.
- id: lastFloor
type: System.Single
description: This object's previous floor.
content.vb: Protected Overridable Sub OnPositionChanged(lastPosition As Vector2, lastFloor As Single)
overload: TinyLife.Objects.MapObject.OnPositionChanged*
nameWithType.vb: MapObject.OnPositionChanged(Vector2, Single)
fullName.vb: TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2, Single)
name.vb: OnPositionChanged(Vector2, Single)
- uid: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetFreeActionSpotInfo(PersonLike, ObjectCategory)
nameWithType: MapObject.GetFreeActionSpotInfo(PersonLike, ObjectCategory)
fullName: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFreeActionSpotInfo
path: ../TinyLife/Objects/MapObject.cs
startLine: 477
assemblies:
- Tiny Life
namespace: TinyLife.Objects
syntax:
content: public ActionInfo GetFreeActionSpotInfo(PersonLike person, ObjectCategory context = null)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
- id: context
type: TinyLife.Objects.ObjectCategory
return:
type: TinyLife.Actions.ActionInfo
content.vb: Public Function GetFreeActionSpotInfo(person As PersonLike, context As ObjectCategory = Nothing) As ActionInfo
overload: TinyLife.Objects.MapObject.GetFreeActionSpotInfo*
- uid: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
commentId: M:TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
id: SetMapAndValidate(TinyLife.World.Map)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: SetMapAndValidate(Map)
nameWithType: MapObject.SetMapAndValidate(Map)
fullName: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetMapAndValidate
path: ../TinyLife/Objects/MapObject.cs
startLine: 488
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Shorthand method for setting this object's and then calling and .
If an exception occurs while validating, the exception is caught and false is returned.
If moving an already validated object to a different map is desired, should be used instead.
example: []
syntax:
content: public bool SetMapAndValidate(Map map)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to set
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Function SetMapAndValidate(map As Map) As Boolean
overload: TinyLife.Objects.MapObject.SetMapAndValidate*
- uid: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
id: HasCategory(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: HasCategory(PersonLike, ObjectCategory)
nameWithType: MapObject.HasCategory(PersonLike, ObjectCategory)
fullName: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasCategory
path: ../TinyLife/Objects/MapObject.cs
startLine: 505
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A shorthand that checks whether overlaps with the given category
flags
example: []
syntax:
content: public bool HasCategory(PersonLike person, ObjectCategory category)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person to query categories for
- id: category
type: TinyLife.Objects.ObjectCategory
description: A set of categories, one of which this object needs to match
return:
type: System.Boolean
description: Whether this object contains at least one of the given categories
content.vb: Public Function HasCategory(person As PersonLike, category As ObjectCategory) As Boolean
overload: TinyLife.Objects.MapObject.HasCategory*
- uid: TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id: DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: DoDraw(GameTime, object, Color?, bool, List- )
nameWithType: MapObject.DoDraw(GameTime, object, Color?, bool, List)
fullName: TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Color?, bool, System.Collections.Generic.List)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DoDraw
path: ../TinyLife/Objects/MapObject.cs
startLine: 517
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Draws this map object, additionally invoking all required events and checking the .
example: []
syntax:
content: public void DoDraw(GameTime time, object batch, Color? color, bool ignoreVisibility, List items)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current time
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which is either a or .
- id: color
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used.
- id: ignoreVisibility
type: System.Boolean
description: Whether this object's should be ignored.
- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
description: A list of sprite batch items that items should be added to if the
batch
is a .
content.vb: Public Sub DoDraw(time As GameTime, batch As Object, color As Color?, ignoreVisibility As Boolean, items As List(Of StaticSpriteBatch.Item))
overload: TinyLife.Objects.MapObject.DoDraw*
nameWithType.vb: MapObject.DoDraw(GameTime, Object, Color?, Boolean, List(Of StaticSpriteBatch.Item))
fullName.vb: TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Color?, Boolean, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: DoDraw(GameTime, Object, Color?, Boolean, List(Of Item))
- uid: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: DoUpdate(GameTime, TimeSpan, float)
nameWithType: MapObject.DoUpdate(GameTime, TimeSpan, float)
fullName: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DoUpdate
path: ../TinyLife/Objects/MapObject.cs
startLine: 534
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Updates this map object if it is an , additionally invoking all required events.
example: []
syntax:
content: public bool DoUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
return:
type: System.Boolean
content.vb: Public Function DoUpdate(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) As Boolean
overload: TinyLife.Objects.MapObject.DoUpdate*
nameWithType.vb: MapObject.DoUpdate(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: DoUpdate(GameTime, TimeSpan, Single)
- uid: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
id: DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: DrawColumns(Map, Vector2, float, object, Vector2, TextureRegion, Color, Vector2, Point, List- , bool, ParentInfo, float, SpriteEffects, bool)
nameWithType: MapObject.DrawColumns(Map, Vector2, float, object, Vector2, TextureRegion, Color, Vector2, Point, List, bool, ParentInfo, float, SpriteEffects, bool)
fullName: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float, object, Microsoft.Xna.Framework.Vector2, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Point, System.Collections.Generic.List, bool, TinyLife.Objects.ParentInfo, float, Microsoft.Xna.Framework.Graphics.SpriteEffects, bool)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawColumns
path: ../TinyLife/Objects/MapObject.cs
startLine: 563
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Draws the given texture region in multiple rows and columns based on their
parent
's , which allows for depth calculation in isometric view to be possible.
Bigger objects, including all furniture, are drawn in this matter.
When drawing a furniture item, should be used instead, which automatically supplies various values based on .
example: []
syntax:
content: public static void DrawColumns(Map map, Vector2 position, float floor, object batch, Vector2 drawPos, TextureRegion texture, Color color, Vector2 scale, Point size, List items, bool pivot = true, ParentInfo parent = default, float depthOffset = 0, SpriteEffects effects = SpriteEffects.None, bool editDrawPos = true)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that the object is on
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position that the object is on, in world space
- id: floor
type: System.Single
description: The floor to draw on.
- id: batch
type: System.Object
description: The sprite batch to draw with, which is either a or .
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position to draw at, in draw space
- id: texture
type: MLEM.Textures.TextureRegion
description: The texture region to draw
- id: color
type: Microsoft.Xna.Framework.Color
description: The color to draw with
- id: scale
type: Microsoft.Xna.Framework.Vector2
description: The scale to draw at
- id: size
type: Microsoft.Xna.Framework.Point
description: The size, in tiles, that this object has
- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
description: A list of sprite batch items that items should be added to if the batch
is a .
- id: pivot
type: System.Boolean
description: The texture's pivot point, in texture-space pixels
- id: parent
type: TinyLife.Objects.ParentInfo
description: The object's parent object
- id: depthOffset
type: System.Single
description: A value that is added to the calculated object's depth
- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
description: The sprite effects to use when rendering
- id: editDrawPos
type: System.Boolean
description: Whether this object's drawPos
should be changed based on this object's circumstances, especially based on its parent
content.vb: Public Shared Sub DrawColumns(map As Map, position As Vector2, floor As Single, batch As Object, drawPos As Vector2, texture As TextureRegion, color As Color, scale As Vector2, size As Point, items As List(Of StaticSpriteBatch.Item), pivot As Boolean = True, parent As ParentInfo = Nothing, depthOffset As Single = 0, effects As SpriteEffects = SpriteEffects.None, editDrawPos As Boolean = True)
overload: TinyLife.Objects.MapObject.DrawColumns*
nameWithType.vb: MapObject.DrawColumns(Map, Vector2, Single, Object, Vector2, TextureRegion, Color, Vector2, Point, List(Of StaticSpriteBatch.Item), Boolean, ParentInfo, Single, SpriteEffects, Boolean)
fullName.vb: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single, Object, Microsoft.Xna.Framework.Vector2, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Point, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean, TinyLife.Objects.ParentInfo, Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, Boolean)
name.vb: DrawColumns(Map, Vector2, Single, Object, Vector2, TextureRegion, Color, Vector2, Point, List(Of Item), Boolean, ParentInfo, Single, SpriteEffects, Boolean)
- uid: TinyLife.Objects.MapObject.GetModCategory(System.String)
commentId: M:TinyLife.Objects.MapObject.GetModCategory(System.String)
id: GetModCategory(System.String)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetModCategory(string)
nameWithType: MapObject.GetModCategory(string)
fullName: TinyLife.Objects.MapObject.GetModCategory(string)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetModCategory
path: ../TinyLife/Objects/MapObject.cs
startLine: 628
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Adds and returns a custom with the given name.
The returned category is guaranteed to be unique and mapped to the given name. Additionally, it can be used in combined flags, as it is not a combined flag itself.
example: []
syntax:
content: public static ObjectCategory GetModCategory(string name)
parameters:
- id: name
type: System.String
description: The name that the category should have
return:
type: TinyLife.Objects.ObjectCategory
description: A new object category
content.vb: Public Shared Function GetModCategory(name As String) As ObjectCategory
overload: TinyLife.Objects.MapObject.GetModCategory*
nameWithType.vb: MapObject.GetModCategory(String)
fullName.vb: TinyLife.Objects.MapObject.GetModCategory(String)
name.vb: GetModCategory(String)
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commentId: P:TinyLife.Objects.MapObject.Map
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href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Map
name: Map
nameWithType: MapObject.Map
fullName: TinyLife.Objects.MapObject.Map
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
href: TinyLife.html
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
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href: TinyLife.html
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href: TinyLife.html
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href: TinyLife.Objects.html
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isExternal: true
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fullName.vb: Object
name.vb: Object
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nameWithType: JsonTypeSafeGenericDataHolder
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definition: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0)
href: https://learn.microsoft.com/dotnet/api/system.string
name: SetData(string, T)
nameWithType: JsonTypeSafeGenericDataHolder.SetData(string, T)
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nameWithType.vb: JsonTypeSafeGenericDataHolder.SetData(Of T)(String, T)
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name.vb: SetData(Of T)(String, T)
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isExternal: true
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commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
name: GetData(string)
nameWithType: JsonTypeSafeGenericDataHolder.GetData(string)
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nameWithType.vb: JsonTypeSafeGenericDataHolder.GetData(Of T)(String)
fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(Of T)(String)
name.vb: GetData(Of T)(String)
spec.csharp:
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name: GetData
isExternal: true
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- name: '>'
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: )
spec.vb:
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name: GetData
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isExternal: true
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nameWithType: JsonTypeSafeGenericDataHolder.GetDataKeys()
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys()
spec.csharp:
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name: GetDataKeys
isExternal: true
- name: (
- name: )
spec.vb:
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
name: GetDataKeys
isExternal: true
- name: (
- name: )
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
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name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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isExternal: true
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- name: )
spec.vb:
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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nameWithType.vb: Object.Equals(Object, Object)
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href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
name: GetHashCode()
nameWithType: object.GetHashCode()
fullName: object.GetHashCode()
nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
spec.csharp:
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name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
- name: (
- name: )
spec.vb:
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name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
name: GetType()
nameWithType: object.GetType()
fullName: object.GetType()
nameWithType.vb: Object.GetType()
fullName.vb: Object.GetType()
spec.csharp:
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name: GetType
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href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
- name: )
spec.vb:
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commentId: M:System.Object.MemberwiseClone
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
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fullName: object.MemberwiseClone()
nameWithType.vb: Object.MemberwiseClone()
fullName.vb: Object.MemberwiseClone()
spec.csharp:
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spec.vb:
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nameWithType.vb: Object.ReferenceEquals(Object, Object)
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spec.vb:
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