### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Wallpaper
commentId: T:TinyLife.World.Wallpaper
id: Wallpaper
parent: TinyLife.World
children:
- TinyLife.World.Wallpaper.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,System.Int32[],MLEM.Textures.TextureRegion)
- TinyLife.World.Wallpaper.BaseName
- TinyLife.World.Wallpaper.ColorSettings
- TinyLife.World.Wallpaper.Colors
- TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
- TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Single)
- TinyLife.World.Wallpaper.GetPrice
- TinyLife.World.Wallpaper.Icon
- TinyLife.World.Wallpaper.Name
- TinyLife.World.Wallpaper.Price
- TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type)
- TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type)
- TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,MLEM.Textures.TextureRegion,System.Type)
- TinyLife.World.Wallpaper.TextureRegion
- TinyLife.World.Wallpaper.Textures
- TinyLife.World.Wallpaper.Wallpapers
langs:
- csharp
- vb
name: Wallpaper
nameWithType: Wallpaper
fullName: TinyLife.World.Wallpaper
type: Class
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Wallpaper
path: ../TinyLife/World/Wallpaper.cs
startLine: 22
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
A wallpaper is a single-instanced object that can be attached to a , which makes the wall render a different texture.
To register custom wallpapers, use . Note that registered wallpapers need to use a texture generated by .
example: []
syntax:
content: >-
[JsonConverter(typeof(Wallpaper.Converter))]
public class Wallpaper
content.vb: >-
Public Class Wallpaper
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Wallpaper.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.World.Wallpaper.Wallpapers
commentId: F:TinyLife.World.Wallpaper.Wallpapers
id: Wallpapers
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Wallpapers
nameWithType: Wallpaper.Wallpapers
fullName: TinyLife.World.Wallpaper.Wallpapers
type: Field
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Wallpapers
path: ../TinyLife/World/Wallpaper.cs
startLine: 30
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The registry for all objects in the game and mods.
Use to register custom wallpapers.
example: []
syntax:
content: public static readonly ReadOnlyDictionary Wallpapers
return:
type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.Wallpaper[]}
content.vb: Public Shared ReadOnly Wallpapers As ReadOnlyDictionary(Of String, Wallpaper())
- uid: TinyLife.World.Wallpaper.BaseName
commentId: F:TinyLife.World.Wallpaper.BaseName
id: BaseName
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: BaseName
nameWithType: Wallpaper.BaseName
fullName: TinyLife.World.Wallpaper.BaseName
type: Field
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BaseName
path: ../TinyLife/World/Wallpaper.cs
startLine: 66
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The name of this type of wallpaper. Whereas has the index of its color scheme appended to it, this one is just the type's name.
example: []
syntax:
content: public readonly string BaseName
return:
type: System.String
content.vb: Public ReadOnly BaseName As String
- uid: TinyLife.World.Wallpaper.Name
commentId: F:TinyLife.World.Wallpaper.Name
id: Name
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Name
nameWithType: Wallpaper.Name
fullName: TinyLife.World.Wallpaper.Name
type: Field
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/World/Wallpaper.cs
startLine: 70
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The name of this specific wallpaper. This is comprised of the with its color scheme index attached to it.
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.World.Wallpaper.Price
commentId: F:TinyLife.World.Wallpaper.Price
id: Price
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Price
nameWithType: Wallpaper.Price
fullName: TinyLife.World.Wallpaper.Price
type: Field
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Price
path: ../TinyLife/World/Wallpaper.cs
startLine: 74
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The price of this wallpaper. Can be retrieved easily using .
example: []
syntax:
content: public readonly int Price
return:
type: System.Int32
content.vb: Public ReadOnly Price As Integer
- uid: TinyLife.World.Wallpaper.ColorSettings
commentId: F:TinyLife.World.Wallpaper.ColorSettings
id: ColorSettings
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: ColorSettings
nameWithType: Wallpaper.ColorSettings
fullName: TinyLife.World.Wallpaper.ColorSettings
type: Field
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ColorSettings
path: ../TinyLife/World/Wallpaper.cs
startLine: 78
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The color settings used by this wallpaper.
example: []
syntax:
content: public readonly ColorSettings ColorSettings
return:
type: TinyLife.Utilities.ColorSettings
content.vb: Public ReadOnly ColorSettings As ColorSettings
- uid: TinyLife.World.Wallpaper.Colors
commentId: F:TinyLife.World.Wallpaper.Colors
id: Colors
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Colors
nameWithType: Wallpaper.Colors
fullName: TinyLife.World.Wallpaper.Colors
type: Field
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Colors
path: ../TinyLife/World/Wallpaper.cs
startLine: 83
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The set of colors applied to this wallpaper instance.
Each entry represents an index in the of this wallpaper.
example: []
syntax:
content: public readonly int[] Colors
return:
type: System.Int32[]
content.vb: Public ReadOnly Colors As Integer()
- uid: TinyLife.World.Wallpaper.Icon
commentId: F:TinyLife.World.Wallpaper.Icon
id: Icon
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Icon
nameWithType: Wallpaper.Icon
fullName: TinyLife.World.Wallpaper.Icon
type: Field
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
path: ../TinyLife/World/Wallpaper.cs
startLine: 88
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The build mode icon for this object, which represents the category / theme / mod that it comes from.
If this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.
example: []
syntax:
content: public readonly TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Icon As TextureRegion
- uid: TinyLife.World.Wallpaper.Textures
commentId: F:TinyLife.World.Wallpaper.Textures
id: Textures
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Textures
nameWithType: Wallpaper.Textures
fullName: TinyLife.World.Wallpaper.Textures
type: Field
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Textures
path: ../TinyLife/World/Wallpaper.cs
startLine: 92
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The texture regions that this wallpaper's is on.
example: []
syntax:
content: public readonly Dictionary Textures
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public ReadOnly Textures As Dictionary(Of Point, TextureRegion)
- uid: TinyLife.World.Wallpaper.TextureRegion
commentId: F:TinyLife.World.Wallpaper.TextureRegion
id: TextureRegion
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: TextureRegion
nameWithType: Wallpaper.TextureRegion
fullName: TinyLife.World.Wallpaper.TextureRegion
type: Field
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TextureRegion
path: ../TinyLife/World/Wallpaper.cs
startLine: 97
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The texture region on the that this wallpaper's texture is located at.
Additional texture regions will be gathered to the right of this region's coordinates.
example: []
syntax:
content: public readonly Point TextureRegion
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public ReadOnly TextureRegion As Point
- uid: TinyLife.World.Wallpaper.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,System.Int32[],MLEM.Textures.TextureRegion)
commentId: M:TinyLife.World.Wallpaper.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,System.Int32[],MLEM.Textures.TextureRegion)
id: '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,System.Int32[],MLEM.Textures.TextureRegion)'
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Wallpaper(string, string, int, Dictionary, Point, ColorSettings, int[], TextureRegion)
nameWithType: Wallpaper.Wallpaper(string, string, int, Dictionary, Point, ColorSettings, int[], TextureRegion)
fullName: TinyLife.World.Wallpaper.Wallpaper(string, string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorSettings, int[], MLEM.Textures.TextureRegion)
type: Constructor
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Wallpaper.cs
startLine: 103
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Creates a new wallpaper with the given settings.
To create an instance of a custom wallpaper class, use .
example: []
syntax:
content: protected Wallpaper(string baseName, string name, int price, Dictionary textures, Point textureRegion, ColorSettings colorSettings, int[] colors, TextureRegion icon)
parameters:
- id: baseName
type: System.String
- id: name
type: System.String
- id: price
type: System.Int32
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
- id: textureRegion
type: Microsoft.Xna.Framework.Point
- id: colorSettings
type: TinyLife.Utilities.ColorSettings
- id: colors
type: System.Int32[]
- id: icon
type: MLEM.Textures.TextureRegion
content.vb: Protected Sub New(baseName As String, name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, colorSettings As ColorSettings, colors As Integer(), icon As TextureRegion)
overload: TinyLife.World.Wallpaper.#ctor*
nameWithType.vb: Wallpaper.New(String, String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorSettings, Integer(), TextureRegion)
fullName.vb: TinyLife.World.Wallpaper.New(String, String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorSettings, Integer(), MLEM.Textures.TextureRegion)
name.vb: New(String, String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorSettings, Integer(), TextureRegion)
- uid: TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
commentId: M:TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch, Map, Point, Point, int, Vector2, WallMode, bool, bool, float, bool, float, Color?)
nameWithType: Wallpaper.Draw(GameTime, SpriteBatch, Map, Point, Point, int, Vector2, WallMode, bool, bool, float, bool, float, Color?)
fullName: TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, TinyLife.World.WallMode, bool, bool, float, bool, float, Microsoft.Xna.Framework.Color?)
type: Method
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/World/Wallpaper.cs
startLine: 131
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Draws this wallpaper on the given wall with the given data.
example: []
syntax:
content: public virtual void Draw(GameTime time, SpriteBatch batch, Map map, Point pos1, Point pos2, int floor, Vector2 drawPos, WallMode mode, bool isDown, bool vertical, float scale, bool shadow, float depthOffset = 0, Color? overrideColor = null)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch used for rendering
- id: map
type: TinyLife.World.Map
description: The map.
- id: pos1
type: Microsoft.Xna.Framework.Point
description: The first position in the array.
- id: pos2
type: Microsoft.Xna.Framework.Point
description: The second position in the array.
- id: floor
type: System.Int32
description: The floor.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen coordinates, that the wall should be drawn at
- id: mode
type: TinyLife.World.WallMode
description: The that the wall should be drawn with
- id: isDown
type: System.Boolean
description: Whether or not the wall is rendering with a reduced height
- id: vertical
type: System.Boolean
description: Whether or not the wall is vertical (or horizontal) in the world
- id: scale
type: System.Single
description: The scale that the wall should be rendered with
- id: shadow
type: System.Boolean
description: Whether or not the shadow texture should be applied on top of the texture
- id: depthOffset
type: System.Single
description: An offset that is optionally added to the draw depth.
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: A color that this object should be rendered with, instead of its default color
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch, map As Map, pos1 As Point, pos2 As Point, floor As Integer, drawPos As Vector2, mode As WallMode, isDown As Boolean, vertical As Boolean, scale As Single, shadow As Boolean, depthOffset As Single = 0, overrideColor As Color? = Nothing)
overload: TinyLife.World.Wallpaper.Draw*
nameWithType.vb: Wallpaper.Draw(GameTime, SpriteBatch, Map, Point, Point, Integer, Vector2, WallMode, Boolean, Boolean, Single, Boolean, Single, Color?)
fullName.vb: TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, TinyLife.World.WallMode, Boolean, Boolean, Single, Boolean, Single, Microsoft.Xna.Framework.Color?)
name.vb: Draw(GameTime, SpriteBatch, Map, Point, Point, Integer, Vector2, WallMode, Boolean, Boolean, Single, Boolean, Single, Color?)
- uid: TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Single)
commentId: M:TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Single)
id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Single)
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: DrawUi(Element, SpriteBatch, GameTime, Map, float)
nameWithType: Wallpaper.DrawUi(Element, SpriteBatch, GameTime, Map, float)
fullName: TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, TinyLife.World.Map, float)
type: Method
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawUi
path: ../TinyLife/World/Wallpaper.cs
startLine: 160
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Draws this wallpaper on the given in ui space
example: []
syntax:
content: public virtual void DrawUi(Element e, SpriteBatch batch, GameTime time, Map map, float drawScale)
parameters:
- id: e
type: MLEM.Ui.Elements.Element
description: The element to draw on
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The batch to draw with
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: map
type: TinyLife.World.Map
description: The map.
- id: drawScale
type: System.Single
description: The scale to draw with.
content.vb: Public Overridable Sub DrawUi(e As Element, batch As SpriteBatch, time As GameTime, map As Map, drawScale As Single)
overload: TinyLife.World.Wallpaper.DrawUi*
nameWithType.vb: Wallpaper.DrawUi(Element, SpriteBatch, GameTime, Map, Single)
fullName.vb: TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, TinyLife.World.Map, Single)
name.vb: DrawUi(Element, SpriteBatch, GameTime, Map, Single)
- uid: TinyLife.World.Wallpaper.GetPrice
commentId: M:TinyLife.World.Wallpaper.GetPrice
id: GetPrice
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: GetPrice()
nameWithType: Wallpaper.GetPrice()
fullName: TinyLife.World.Wallpaper.GetPrice()
type: Method
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPrice
path: ../TinyLife/World/Wallpaper.cs
startLine: 171
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns the price for this wallpaper item.
example: []
syntax:
content: public virtual float GetPrice()
return:
type: System.Single
description: The price.
content.vb: Public Overridable Function GetPrice() As Single
overload: TinyLife.World.Wallpaper.GetPrice*
- uid: TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type)
commentId: M:TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type)
id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type)
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Register(string, int, Dictionary, Point, ColorScheme, TextureRegion, int?, Type)
nameWithType: Wallpaper.Register(string, int, Dictionary, Point, ColorScheme, TextureRegion, int?, Type)
fullName: TinyLife.World.Wallpaper.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, MLEM.Textures.TextureRegion, int?, System.Type)
type: Method
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/World/Wallpaper.cs
startLine: 187
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Creates and registers a new wallpaper with the given settings.
Note that the textures
should be one generated using , as otherwise, graphical issues will occur.
example: []
syntax:
content: public static Wallpaper[] Register(string name, int price, Dictionary textures, Point textureRegion, ColorScheme color, TextureRegion icon = null, int? defaultColor = null, Type constructedType = null)
parameters:
- id: name
type: System.String
description: The name of the wallpaper type
- id: price
type: System.Int32
description: The price of a single wallpaper of this type
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
description: The texture that this wallpaper should use. This needs to have been generated using .
- id: textureRegion
type: Microsoft.Xna.Framework.Point
description: The top left texture region of this wallpaper (on the original texture, not the mask)
- id: color
type: TinyLife.Utilities.ColorScheme
description: The color scheme of the wallpaper.
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object
- id: defaultColor
type: System.Nullable{System.Int32}
description: The color that this wallpaper should display with by default in the wallpaper tool.
- id: constructedType
type: System.Type
description: The that should be constructed to create this wallpaper. Defaults to .
return:
type: TinyLife.World.Wallpaper[]
content.vb: Public Shared Function Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, color As ColorScheme, icon As TextureRegion = Nothing, defaultColor As Integer? = Nothing, constructedType As Type = Nothing) As Wallpaper()
overload: TinyLife.World.Wallpaper.Register*
nameWithType.vb: Wallpaper.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, TextureRegion, Integer?, Type)
fullName.vb: TinyLife.World.Wallpaper.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, MLEM.Textures.TextureRegion, Integer?, System.Type)
name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, TextureRegion, Integer?, Type)
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id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type)
parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Register(string, int, Dictionary, Point, ColorScheme[], TextureRegion, int[], Type)
nameWithType: Wallpaper.Register(string, int, Dictionary, Point, ColorScheme[], TextureRegion, int[], Type)
fullName: TinyLife.World.Wallpaper.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme[], MLEM.Textures.TextureRegion, int[], System.Type)
type: Method
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/World/Wallpaper.cs
startLine: 203
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Creates and registers a new wallpaper with the given settings.
Note that the textures
should be one generated using , as otherwise, graphical issues will occur.
example: []
syntax:
content: public static Wallpaper[] Register(string name, int price, Dictionary textures, Point textureRegion, ColorScheme[] colors, TextureRegion icon = null, int[] defaultColors = null, Type constructedType = null)
parameters:
- id: name
type: System.String
description: The name of the wallpaper type
- id: price
type: System.Int32
description: The price of a single wallpaper of this type
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
description: The texture that this wallpaper should use. This needs to have been generated using .
- id: textureRegion
type: Microsoft.Xna.Framework.Point
description: The top left texture region of this wallpaper (on the original texture, not the mask)
- id: colors
type: TinyLife.Utilities.ColorScheme[]
description: The color schemes of the wallpaper.
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object
- id: defaultColors
type: System.Int32[]
description: The colosr that this wallpaper should display with by default in the wallpaper tool.
- id: constructedType
type: System.Type
description: The that should be constructed to create this wallpaper. Defaults to .
return:
type: TinyLife.World.Wallpaper[]
content.vb: Public Shared Function Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, colors As ColorScheme(), icon As TextureRegion = Nothing, defaultColors As Integer() = Nothing, constructedType As Type = Nothing) As Wallpaper()
overload: TinyLife.World.Wallpaper.Register*
nameWithType.vb: Wallpaper.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme(), TextureRegion, Integer(), Type)
fullName.vb: TinyLife.World.Wallpaper.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme(), MLEM.Textures.TextureRegion, Integer(), System.Type)
name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme(), TextureRegion, Integer(), Type)
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parent: TinyLife.World.Wallpaper
langs:
- csharp
- vb
name: Register(string, int, Dictionary, Point, ColorSettings, TextureRegion, Type)
nameWithType: Wallpaper.Register(string, int, Dictionary, Point, ColorSettings, TextureRegion, Type)
fullName: TinyLife.World.Wallpaper.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorSettings, MLEM.Textures.TextureRegion, System.Type)
type: Method
source:
remote:
path: TinyLife/World/Wallpaper.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/World/Wallpaper.cs
startLine: 222
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Creates and registers a new wallpaper with the given settings.
Note that the textures
should be one generated using , as otherwise, graphical issues will occur.
example: []
syntax:
content: public static Wallpaper[] Register(string name, int price, Dictionary textures, Point textureRegion, ColorSettings colorSettings, TextureRegion icon = null, Type constructedType = null)
parameters:
- id: name
type: System.String
description: The name of the wallpaper type
- id: price
type: System.Int32
description: The price of a single wallpaper of this type
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
description: The texture that this wallpaper should use. This needs to have been generated using .
- id: textureRegion
type: Microsoft.Xna.Framework.Point
description: The top left texture region of this wallpaper (on the original texture, not the mask)
- id: colorSettings
type: TinyLife.Utilities.ColorSettings
description: The color schemes for each layer of the wallpaper. If there is more than one entry, additional layers will automatically be gathered to the right of the passed textureRegion
.
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object
- id: constructedType
type: System.Type
description: The that should be constructed to create this wallpaper. Defaults to .
return:
type: TinyLife.World.Wallpaper[]
description: The registered wallpapers.
content.vb: Public Shared Function Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, colorSettings As ColorSettings, icon As TextureRegion = Nothing, constructedType As Type = Nothing) As Wallpaper()
overload: TinyLife.World.Wallpaper.Register*
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name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorSettings, TextureRegion, Type)
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commentId: T:TinyLife.World.Wall
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href: TinyLife.World.Wall.html
name: Wall
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- name: .
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fullName: MLEM.Ui.Elements.Element
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commentId: Overload:TinyLife.World.Wallpaper.DrawUi
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nameWithType: MLEM.Ui.Elements
fullName: MLEM.Ui.Elements
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- uid: MLEM.Ui.Elements
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commentId: Overload:TinyLife.World.Wallpaper.GetPrice
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name: GetPrice
nameWithType: Wallpaper.GetPrice
fullName: TinyLife.World.Wallpaper.GetPrice
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commentId: T:System.Type
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isExternal: true
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name: Type
nameWithType: Type
fullName: System.Type
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commentId: Overload:TinyLife.World.Wallpaper.Register
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nameWithType: Wallpaper.Register
fullName: TinyLife.World.Wallpaper.Register
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commentId: T:TinyLife.Utilities.ColorScheme
parent: TinyLife.Utilities
href: TinyLife.Utilities.ColorScheme.html
name: ColorScheme
nameWithType: ColorScheme
fullName: TinyLife.Utilities.ColorScheme
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commentId: T:System.Nullable{System.Int32}
parent: System
definition: System.Nullable`1
href: https://learn.microsoft.com/dotnet/api/system.int32
name: int?
nameWithType: int?
fullName: int?
nameWithType.vb: Integer?
fullName.vb: Integer?
name.vb: Integer?
spec.csharp:
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href: https://learn.microsoft.com/dotnet/api/system.int32
- name: '?'
spec.vb:
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href: https://learn.microsoft.com/dotnet/api/system.int32
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nameWithType: Wallpaper[]
fullName: TinyLife.World.Wallpaper[]
nameWithType.vb: Wallpaper()
fullName.vb: TinyLife.World.Wallpaper()
name.vb: Wallpaper()
spec.csharp:
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name: Wallpaper
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spec.vb:
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fullName: TinyLife.Utilities.ColorScheme[]
nameWithType.vb: ColorScheme()
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spec.csharp:
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name: ColorScheme
href: TinyLife.Utilities.ColorScheme.html
- name: '['
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spec.vb:
- uid: TinyLife.Utilities.ColorScheme
name: ColorScheme
href: TinyLife.Utilities.ColorScheme.html
- name: (
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