### YamlMime:ManagedReference
items:
- uid: TinyLife.Skills.WoodworkingRecipe
commentId: T:TinyLife.Skills.WoodworkingRecipe
id: WoodworkingRecipe
parent: TinyLife.Skills
children:
- TinyLife.Skills.WoodworkingRecipe.#ctor(TinyLife.Objects.FurnitureType,System.Int32,System.Single,System.TimeSpan)
- TinyLife.Skills.WoodworkingRecipe.CraftingTime
- TinyLife.Skills.WoodworkingRecipe.Name
- TinyLife.Skills.WoodworkingRecipe.Output
- TinyLife.Skills.WoodworkingRecipe.PriceMultiplier
- TinyLife.Skills.WoodworkingRecipe.Recipes
- TinyLife.Skills.WoodworkingRecipe.Register(TinyLife.Skills.WoodworkingRecipe)
- TinyLife.Skills.WoodworkingRecipe.RequiredLevel
langs:
- csharp
- vb
name: WoodworkingRecipe
nameWithType: WoodworkingRecipe
fullName: TinyLife.Skills.WoodworkingRecipe
type: Class
source:
remote:
path: TinyLife/Skills/WoodworkingRecipe.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: WoodworkingRecipe
path: ../TinyLife/Skills/WoodworkingRecipe.cs
startLine: 19
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nA woodworking recipe stores information about what items can be crafted at a .\nNew woodworking recipes for custom (or built-in) furniture items can be registered using .\n"
example: []
syntax:
content: >-
[JsonConverter(typeof(StaticJsonConverter), new object[]{typeof(WoodworkingRecipe), "PrivateRecipes"})]
public class WoodworkingRecipe
content.vb: >-
Public Class WoodworkingRecipe
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Skills.WoodworkingRecipe.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Skills.WoodworkingRecipe.Recipes
commentId: F:TinyLife.Skills.WoodworkingRecipe.Recipes
id: Recipes
parent: TinyLife.Skills.WoodworkingRecipe
langs:
- csharp
- vb
name: Recipes
nameWithType: WoodworkingRecipe.Recipes
fullName: TinyLife.Skills.WoodworkingRecipe.Recipes
type: Field
source:
remote:
path: TinyLife/Skills/WoodworkingRecipe.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Recipes
path: ../TinyLife/Skills/WoodworkingRecipe.cs
startLine: 26
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nA registry of all of the recipes that have been registered using \n"
example: []
syntax:
content: public static readonly ReadOnlyDictionary Recipes
return:
type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Skills.WoodworkingRecipe}
content.vb: Public Shared ReadOnly Recipes As ReadOnlyDictionary(Of String, WoodworkingRecipe)
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Skills.WoodworkingRecipe.Output
commentId: F:TinyLife.Skills.WoodworkingRecipe.Output
id: Output
parent: TinyLife.Skills.WoodworkingRecipe
langs:
- csharp
- vb
name: Output
nameWithType: WoodworkingRecipe.Output
fullName: TinyLife.Skills.WoodworkingRecipe.Output
type: Field
source:
remote:
path: TinyLife/Skills/WoodworkingRecipe.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Output
path: ../TinyLife/Skills/WoodworkingRecipe.cs
startLine: 63
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe that this woodworking recipe produces\n"
example: []
syntax:
content: public readonly FurnitureType Output
return:
type: TinyLife.Objects.FurnitureType
content.vb: Public ReadOnly Output As FurnitureType
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Skills.WoodworkingRecipe.RequiredLevel
commentId: F:TinyLife.Skills.WoodworkingRecipe.RequiredLevel
id: RequiredLevel
parent: TinyLife.Skills.WoodworkingRecipe
langs:
- csharp
- vb
name: RequiredLevel
nameWithType: WoodworkingRecipe.RequiredLevel
fullName: TinyLife.Skills.WoodworkingRecipe.RequiredLevel
type: Field
source:
remote:
path: TinyLife/Skills/WoodworkingRecipe.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredLevel
path: ../TinyLife/Skills/WoodworkingRecipe.cs
startLine: 67
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe required level of the skill\n"
example: []
syntax:
content: public readonly int RequiredLevel
return:
type: System.Int32
content.vb: Public ReadOnly RequiredLevel As Integer
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Skills.WoodworkingRecipe.PriceMultiplier
commentId: F:TinyLife.Skills.WoodworkingRecipe.PriceMultiplier
id: PriceMultiplier
parent: TinyLife.Skills.WoodworkingRecipe
langs:
- csharp
- vb
name: PriceMultiplier
nameWithType: WoodworkingRecipe.PriceMultiplier
fullName: TinyLife.Skills.WoodworkingRecipe.PriceMultiplier
type: Field
source:
remote:
path: TinyLife/Skills/WoodworkingRecipe.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PriceMultiplier
path: ../TinyLife/Skills/WoodworkingRecipe.cs
startLine: 71
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nA value that is multiplied with the 's regular price to determine the price of crafting this woodworking recipe\n"
example: []
syntax:
content: public readonly float PriceMultiplier
return:
type: System.Single
content.vb: Public ReadOnly PriceMultiplier As Single
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Skills.WoodworkingRecipe.CraftingTime
commentId: F:TinyLife.Skills.WoodworkingRecipe.CraftingTime
id: CraftingTime
parent: TinyLife.Skills.WoodworkingRecipe
langs:
- csharp
- vb
name: CraftingTime
nameWithType: WoodworkingRecipe.CraftingTime
fullName: TinyLife.Skills.WoodworkingRecipe.CraftingTime
type: Field
source:
remote:
path: TinyLife/Skills/WoodworkingRecipe.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CraftingTime
path: ../TinyLife/Skills/WoodworkingRecipe.cs
startLine: 76
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe amount of in-game time that it takes (an unskilled person) to craft this woodwork.\nThe higher the level of the person, the more this time is reduced, based on .\n"
example: []
syntax:
content: public readonly TimeSpan CraftingTime
return:
type: System.TimeSpan
content.vb: Public ReadOnly CraftingTime As TimeSpan
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Skills.WoodworkingRecipe.Name
commentId: P:TinyLife.Skills.WoodworkingRecipe.Name
id: Name
parent: TinyLife.Skills.WoodworkingRecipe
langs:
- csharp
- vb
name: Name
nameWithType: WoodworkingRecipe.Name
fullName: TinyLife.Skills.WoodworkingRecipe.Name
type: Property
source:
remote:
path: TinyLife/Skills/WoodworkingRecipe.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/Skills/WoodworkingRecipe.cs
startLine: 81
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe name of this woodworking recipe, which is always the 's \n"
example: []
syntax:
content: public string Name { get; }
parameters: []
return:
type: System.String
content.vb: Public ReadOnly Property Name As String
overload: TinyLife.Skills.WoodworkingRecipe.Name*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Skills.WoodworkingRecipe.#ctor(TinyLife.Objects.FurnitureType,System.Int32,System.Single,System.TimeSpan)
commentId: M:TinyLife.Skills.WoodworkingRecipe.#ctor(TinyLife.Objects.FurnitureType,System.Int32,System.Single,System.TimeSpan)
id: '#ctor(TinyLife.Objects.FurnitureType,System.Int32,System.Single,System.TimeSpan)'
parent: TinyLife.Skills.WoodworkingRecipe
langs:
- csharp
- vb
name: WoodworkingRecipe(FurnitureType, Int32, Single, TimeSpan)
nameWithType: WoodworkingRecipe.WoodworkingRecipe(FurnitureType, Int32, Single, TimeSpan)
fullName: TinyLife.Skills.WoodworkingRecipe.WoodworkingRecipe(TinyLife.Objects.FurnitureType, System.Int32, System.Single, System.TimeSpan)
type: Constructor
source:
remote:
path: TinyLife/Skills/WoodworkingRecipe.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Skills/WoodworkingRecipe.cs
startLine: 90
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nCreates a new woodworking recipe with the given settings\n"
example: []
syntax:
content: public WoodworkingRecipe(FurnitureType output, int requiredLevel, float priceMultiplier, TimeSpan craftingTime)
parameters:
- id: output
type: TinyLife.Objects.FurnitureType
description: The recipe's output
- id: requiredLevel
type: System.Int32
description: The required skill level
- id: priceMultiplier
type: System.Single
description: A value that is multiplied with the 's regular price to determine the price of crafting this woodworking recipe
- id: craftingTime
type: System.TimeSpan
description: The amount of in-game time that it takes (an unskilled person) to craft this woodwork
content.vb: Public Sub New(output As FurnitureType, requiredLevel As Integer, priceMultiplier As Single, craftingTime As TimeSpan)
overload: TinyLife.Skills.WoodworkingRecipe.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Skills.WoodworkingRecipe.Register(TinyLife.Skills.WoodworkingRecipe)
commentId: M:TinyLife.Skills.WoodworkingRecipe.Register(TinyLife.Skills.WoodworkingRecipe)
id: Register(TinyLife.Skills.WoodworkingRecipe)
parent: TinyLife.Skills.WoodworkingRecipe
langs:
- csharp
- vb
name: Register(WoodworkingRecipe)
nameWithType: WoodworkingRecipe.Register(WoodworkingRecipe)
fullName: TinyLife.Skills.WoodworkingRecipe.Register(TinyLife.Skills.WoodworkingRecipe)
type: Method
source:
remote:
path: TinyLife/Skills/WoodworkingRecipe.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/Skills/WoodworkingRecipe.cs
startLine: 102
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nRegisters a new woodworking recipe to the registry\n"
example: []
syntax:
content: public static WoodworkingRecipe Register(WoodworkingRecipe recipe)
parameters:
- id: recipe
type: TinyLife.Skills.WoodworkingRecipe
description: The recipe to register
return:
type: TinyLife.Skills.WoodworkingRecipe
description: The recipe
passed, for chaining
content.vb: Public Shared Function Register(recipe As WoodworkingRecipe) As WoodworkingRecipe
overload: TinyLife.Skills.WoodworkingRecipe.Register*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
references:
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commentId: F:TinyLife.Objects.FurnitureType.WoodworkingTable
isExternal: true
- uid: TinyLife.Skills.WoodworkingRecipe.Register(TinyLife.Skills.WoodworkingRecipe)
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commentId: N:TinyLife.Skills
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commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy()
nameWithType: Extensions.JsonCopy()
fullName: TinyLife.Utilities.Extensions.JsonCopy()
nameWithType.vb: Extensions.JsonCopy(Of WoodworkingRecipe)()
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Skills.WoodworkingRecipe)()
name.vb: JsonCopy(Of WoodworkingRecipe)()
spec.csharp:
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name: JsonCopy
nameWithType: Extensions.JsonCopy
fullName: TinyLife.Utilities.Extensions.JsonCopy
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spec.vb:
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name: JsonCopy(Of WoodworkingRecipe)
nameWithType: Extensions.JsonCopy(Of WoodworkingRecipe)
fullName: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Skills.WoodworkingRecipe)
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fullName: TinyLife.Utilities.Extensions.JsonCopy(T)
nameWithType.vb: Extensions.JsonCopy(Of T)(T)
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T)
name.vb: JsonCopy(Of T)(T)
spec.csharp:
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fullName: TinyLife.Utilities.Extensions.JsonCopy
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commentId: N:TinyLife.Utilities
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commentId: T:System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Skills.WoodworkingRecipe}
parent: System.Collections.ObjectModel
definition: System.Collections.ObjectModel.ReadOnlyDictionary`2
name: ReadOnlyDictionary
nameWithType: ReadOnlyDictionary
fullName: System.Collections.ObjectModel.ReadOnlyDictionary
nameWithType.vb: ReadOnlyDictionary(Of String, WoodworkingRecipe)
fullName.vb: System.Collections.ObjectModel.ReadOnlyDictionary(Of System.String, TinyLife.Skills.WoodworkingRecipe)
name.vb: ReadOnlyDictionary(Of String, WoodworkingRecipe)
spec.csharp:
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