### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Household
commentId: T:TinyLife.World.Household
id: Household
parent: TinyLife.World
children:
- TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot)
- TinyLife.World.Household.Add(TinyLife.Objects.Person)
- TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
- TinyLife.World.Household.ClothesStorage
- TinyLife.World.Household.DefaultMoney
- TinyLife.World.Household.Description
- TinyLife.World.Household.DisallowNewspapers
- TinyLife.World.Household.Export(System.Boolean)
- TinyLife.World.Household.FurnitureStorage
- TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
- TinyLife.World.Household.HasAdult(System.Collections.Generic.IEnumerable{TinyLife.Objects.Person})
- TinyLife.World.Household.HasMember(System.Guid)
- TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold,System.Boolean)
- TinyLife.World.Household.IsCurrent
- TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)
- TinyLife.World.Household.Lot
- TinyLife.World.Household.MarkLotNonVisible(TinyLife.World.Lot)
- TinyLife.World.Household.MarkLotVisible(TinyLife.World.Lot)
- TinyLife.World.Household.Members
- TinyLife.World.Household.Money
- TinyLife.World.Household.Name
- TinyLife.World.Household.Remove(TinyLife.Objects.Person,System.Boolean)
- TinyLife.World.Household.UnopenedMail
- TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.World.Household.Validate(TinyLife.World.Map)
langs:
- csharp
- vb
name: Household
nameWithType: Household
fullName: TinyLife.World.Household
type: Class
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Household
path: ../TinyLife/World/Household.cs
startLine: 19
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA household is a set of instances that live together on the same \n"
example: []
syntax:
content: >-
[DataContract]
public class Household : JsonTypeSafeGenericDataHolder, IGenericDataHolder
content.vb: >-
Public Class Household
Inherits JsonTypeSafeGenericDataHolder
Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Household.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.World.Household.DefaultMoney
commentId: F:TinyLife.World.Household.DefaultMoney
id: DefaultMoney
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: DefaultMoney
nameWithType: Household.DefaultMoney
fullName: TinyLife.World.Household.DefaultMoney
type: Field
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DefaultMoney
path: ../TinyLife/World/Household.cs
startLine: 26
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe amount of money that a household has by default.\nIf the househould is exported throughly (), this value will be exported as well.\n"
example: []
syntax:
content: public const float DefaultMoney = 30000F
return:
type: System.Single
content.vb: Public Const DefaultMoney As Single = 30000F
modifiers.csharp:
- public
- const
modifiers.vb:
- Public
- Const
- uid: TinyLife.World.Household.FurnitureStorage
commentId: F:TinyLife.World.Household.FurnitureStorage
id: FurnitureStorage
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: FurnitureStorage
nameWithType: Household.FurnitureStorage
fullName: TinyLife.World.Household.FurnitureStorage
type: Field
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FurnitureStorage
path: ../TinyLife/World/Household.cs
startLine: 33
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThis household's furniture storage, which is a set of items that are not placed, but owned by this household.\nTo add new objects to the furniture storage, simply add them to this set.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly HashSet FurnitureStorage
return:
type: System.Collections.Generic.HashSet{TinyLife.Objects.Furniture}
content.vb: >-
Public ReadOnly FurnitureStorage As HashSet(Of Furniture)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Household.ClothesStorage
commentId: F:TinyLife.World.Household.ClothesStorage
id: ClothesStorage
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: ClothesStorage
nameWithType: Household.ClothesStorage
fullName: TinyLife.World.Household.ClothesStorage
type: Field
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ClothesStorage
path: ../TinyLife/World/Household.cs
startLine: 39
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThis household's clothing storage, which is a set of that are not currently being worn by any members, but that are owned by this household.\nTo add new objects to the clothes storage, simply add them to this set.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly HashSet ClothesStorage
return:
type: System.Collections.Generic.HashSet{TinyLife.Objects.WornClothes}
content.vb: >-
Public ReadOnly ClothesStorage As HashSet(Of WornClothes)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Household.UnopenedMail
commentId: F:TinyLife.World.Household.UnopenedMail
id: UnopenedMail
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: UnopenedMail
nameWithType: Household.UnopenedMail
fullName: TinyLife.World.Household.UnopenedMail
type: Field
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UnopenedMail
path: ../TinyLife/World/Household.cs
startLine: 45
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA list of instances that is yet to be opened.\nWhen a mail carrier delivers mail, it is automatically added to this list.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly List UnopenedMail
return:
type: System.Collections.Generic.List{TinyLife.World.Mail}
content.vb: >-
Public ReadOnly UnopenedMail As List(Of Mail)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Household.Money
commentId: P:TinyLife.World.Household.Money
id: Money
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Money
nameWithType: Household.Money
fullName: TinyLife.World.Household.Money
type: Property
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Money
path: ../TinyLife/World/Household.cs
startLine: 50
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe money that this household has, rounded by two digits after the decimal point\n"
example: []
syntax:
content: >-
[DataMember]
public float Money { get; set; }
parameters: []
return:
type: System.Single
content.vb: >-
Public Property Money As Single
overload: TinyLife.World.Household.Money*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- get
- set
modifiers.vb:
- Public
- uid: TinyLife.World.Household.Members
commentId: P:TinyLife.World.Household.Members
id: Members
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Members
nameWithType: Household.Members
fullName: TinyLife.World.Household.Members
type: Property
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Members
path: ../TinyLife/World/Household.cs
startLine: 58
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe instances that are members of this household\n"
example: []
syntax:
content: public IEnumerable Members { get; }
parameters: []
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
content.vb: Public ReadOnly Property Members As IEnumerable(Of Person)
overload: TinyLife.World.Household.Members*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Household.Lot
commentId: P:TinyLife.World.Household.Lot
id: Lot
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Lot
nameWithType: Household.Lot
fullName: TinyLife.World.Household.Lot
type: Property
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Lot
path: ../TinyLife/World/Household.cs
startLine: 63
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe that this household lives on.\nFor exported households, this might be null.\n"
example: []
syntax:
content: public Lot Lot { get; }
parameters: []
return:
type: TinyLife.World.Lot
content.vb: Public ReadOnly Property Lot As Lot
overload: TinyLife.World.Household.Lot*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Household.Name
commentId: P:TinyLife.World.Household.Name
id: Name
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Name
nameWithType: Household.Name
fullName: TinyLife.World.Household.Name
type: Property
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/World/Household.cs
startLine: 68
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe name of this household.\nThe name of a household is the that most people in this household have.\n"
example: []
syntax:
content: public string Name { get; }
parameters: []
return:
type: System.String
content.vb: Public ReadOnly Property Name As String
overload: TinyLife.World.Household.Name*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Household.IsCurrent
commentId: P:TinyLife.World.Household.IsCurrent
id: IsCurrent
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: IsCurrent
nameWithType: Household.IsCurrent
fullName: TinyLife.World.Household.IsCurrent
type: Property
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsCurrent
path: ../TinyLife/World/Household.cs
startLine: 72
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA property that indicates whether or not this household is the same as \n"
example: []
syntax:
content: public bool IsCurrent { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsCurrent As Boolean
overload: TinyLife.World.Household.IsCurrent*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Household.Description
commentId: F:TinyLife.World.Household.Description
id: Description
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Description
nameWithType: Household.Description
fullName: TinyLife.World.Household.Description
type: Field
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Description
path: ../TinyLife/World/Household.cs
startLine: 77
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe household's description\n"
example: []
syntax:
content: >-
[DataMember]
public string Description
return:
type: System.String
content.vb: >-
Public Description As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.DisallowNewspapers
commentId: F:TinyLife.World.Household.DisallowNewspapers
id: DisallowNewspapers
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: DisallowNewspapers
nameWithType: Household.DisallowNewspapers
fullName: TinyLife.World.Household.DisallowNewspapers
type: Field
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DisallowNewspapers
path: ../TinyLife/World/Household.cs
startLine: 83
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nWhether newspaper deliveries are disallowed in this household.\nThis field is set by the action.\n"
example: []
syntax:
content: >-
[DataMember]
public bool DisallowNewspapers
return:
type: System.Boolean
content.vb: >-
Public DisallowNewspapers As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot)
commentId: M:TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot)
id: '#ctor(TinyLife.World.Map,TinyLife.World.Lot)'
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Household(Map, Lot)
nameWithType: Household.Household(Map, Lot)
fullName: TinyLife.World.Household.Household(TinyLife.World.Map, TinyLife.World.Lot)
type: Constructor
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Household.cs
startLine: 103
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCreates a new household on the given map and lot\n"
example: []
syntax:
content: public Household(Map map, Lot lot)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that this household is on
- id: lot
type: TinyLife.World.Lot
description: The lot that this household should own (can be null)
content.vb: Public Sub New(map As Map, lot As Lot)
overload: TinyLife.World.Household.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, Single)
nameWithType: Household.Update(GameTime, TimeSpan, Single)
fullName: TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/World/Household.cs
startLine: 114
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nUpdates this household, ticking down the lot visibility times\n"
example: []
syntax:
content: public void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time passed in game
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.World.Household.Update*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.Add(TinyLife.Objects.Person)
commentId: M:TinyLife.World.Household.Add(TinyLife.Objects.Person)
id: Add(TinyLife.Objects.Person)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Add(Person)
nameWithType: Household.Add(Person)
fullName: TinyLife.World.Household.Add(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Add
path: ../TinyLife/World/Household.cs
startLine: 136
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nAdds the given person to this household\n"
example: []
syntax:
content: public void Add(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to add
content.vb: Public Sub Add(person As Person)
overload: TinyLife.World.Household.Add*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.Remove(TinyLife.Objects.Person,System.Boolean)
commentId: M:TinyLife.World.Household.Remove(TinyLife.Objects.Person,System.Boolean)
id: Remove(TinyLife.Objects.Person,System.Boolean)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Remove(Person, Boolean)
nameWithType: Household.Remove(Person, Boolean)
fullName: TinyLife.World.Household.Remove(TinyLife.Objects.Person, System.Boolean)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Remove
path: ../TinyLife/World/Household.cs
startLine: 148
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nRemoves the given person from this household, if they're part of it\n"
example: []
syntax:
content: public int Remove(Person person, bool removeHouseholdIfEmpty = true)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to remove
- id: removeHouseholdIfEmpty
type: System.Boolean
description: Whether the household should be removed from the underlying map if the removed member was the last
return:
type: System.Int32
description: The amount of remaining members of this household
content.vb: Public Function Remove(person As Person, removeHouseholdIfEmpty As Boolean = True) As Integer
overload: TinyLife.World.Household.Remove*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.HasMember(System.Guid)
commentId: M:TinyLife.World.Household.HasMember(System.Guid)
id: HasMember(System.Guid)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: HasMember(Guid)
nameWithType: Household.HasMember(Guid)
fullName: TinyLife.World.Household.HasMember(System.Guid)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasMember
path: ../TinyLife/World/Household.cs
startLine: 160
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns whether the given person is a part of this household\n"
example: []
syntax:
content: public bool HasMember(Guid person)
parameters:
- id: person
type: System.Guid
description: The unique id of the person to query
return:
type: System.Boolean
description: true if the person is part of this household, false otherwise
content.vb: Public Function HasMember(person As Guid) As Boolean
overload: TinyLife.World.Household.HasMember*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.MarkLotVisible(TinyLife.World.Lot)
commentId: M:TinyLife.World.Household.MarkLotVisible(TinyLife.World.Lot)
id: MarkLotVisible(TinyLife.World.Lot)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: MarkLotVisible(Lot)
nameWithType: Household.MarkLotVisible(Lot)
fullName: TinyLife.World.Household.MarkLotVisible(TinyLife.World.Lot)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MarkLotVisible
path: ../TinyLife/World/Household.cs
startLine: 170
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nMarks the given lot as visible for members of this household.\n should be used in favor of this method in most cases.\nBy default, visibility lasts for 30 seconds of real time.\n"
example: []
syntax:
content: public void MarkLotVisible(Lot lot)
parameters:
- id: lot
type: TinyLife.World.Lot
description: The lot to mark as visible
content.vb: Public Sub MarkLotVisible(lot As Lot)
overload: TinyLife.World.Household.MarkLotVisible*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.MarkLotNonVisible(TinyLife.World.Lot)
commentId: M:TinyLife.World.Household.MarkLotNonVisible(TinyLife.World.Lot)
id: MarkLotNonVisible(TinyLife.World.Lot)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: MarkLotNonVisible(Lot)
nameWithType: Household.MarkLotNonVisible(Lot)
fullName: TinyLife.World.Household.MarkLotNonVisible(TinyLife.World.Lot)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MarkLotNonVisible
path: ../TinyLife/World/Household.cs
startLine: 186
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nMarks a lot non-visible if it's currently visible.\n"
example: []
syntax:
content: public void MarkLotNonVisible(Lot lot)
parameters:
- id: lot
type: TinyLife.World.Lot
description: The lot to remove visibility for
content.vb: Public Sub MarkLotNonVisible(lot As Lot)
overload: TinyLife.World.Household.MarkLotNonVisible*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)
commentId: M:TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)
id: IsLotVisible(TinyLife.World.Lot)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: IsLotVisible(Lot)
nameWithType: Household.IsLotVisible(Lot)
fullName: TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsLotVisible
path: ../TinyLife/World/Household.cs
startLine: 197
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns whether the given lot is considered visible to this household\nNote that passing this household's will always cause this method to return true.\n"
example: []
syntax:
content: public bool IsLotVisible(Lot lot)
parameters:
- id: lot
type: TinyLife.World.Lot
description: The lot to query
return:
type: System.Boolean
description: Whether the lot is visible
content.vb: Public Function IsLotVisible(lot As Lot) As Boolean
overload: TinyLife.World.Household.IsLotVisible*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
commentId: M:TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
id: GetAverageFriendshipTo(TinyLife.Objects.Person)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: GetAverageFriendshipTo(Person)
nameWithType: Household.GetAverageFriendshipTo(Person)
fullName: TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetAverageFriendshipTo
path: ../TinyLife/World/Household.cs
startLine: 209
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the average friendship level that the given has with members of this lot.\nThis method returns an averaged value of the that this person has towards each member of this lot.\n"
example: []
syntax:
content: public float GetAverageFriendshipTo(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query
return:
type: System.Single
description: The average friendship level, out of
content.vb: Public Function GetAverageFriendshipTo(person As Person) As Single
overload: TinyLife.World.Household.GetAverageFriendshipTo*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.Validate(TinyLife.World.Map)
commentId: M:TinyLife.World.Household.Validate(TinyLife.World.Map)
id: Validate(TinyLife.World.Map)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Validate(Map)
nameWithType: Household.Validate(Map)
fullName: TinyLife.World.Household.Validate(TinyLife.World.Map)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/World/Household.cs
startLine: 219
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThis method is called when this object is loaded from disk.\n"
example: []
syntax:
content: public bool Validate(Map map)
parameters:
- id: map
type: TinyLife.World.Map
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Function Validate(map As Map) As Boolean
overload: TinyLife.World.Household.Validate*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.Export(System.Boolean)
commentId: M:TinyLife.World.Household.Export(System.Boolean)
id: Export(System.Boolean)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Export(Boolean)
nameWithType: Household.Export(Boolean)
fullName: TinyLife.World.Household.Export(System.Boolean)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Export
path: ../TinyLife/World/Household.cs
startLine: 232
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nExports this household's data into an , which can be saved to disk independently of the that this household is on.\n"
example: []
syntax:
content: public ExportedHousehold Export(bool thorough = false)
parameters:
- id: thorough
type: System.Boolean
description: Whether people should be reset thoroughly in , and whether the money should be reset to
return:
type: TinyLife.World.ExportedHousehold
description: An exported household
content.vb: Public Function Export(thorough As Boolean = False) As ExportedHousehold
overload: TinyLife.World.Household.Export*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold,System.Boolean)
commentId: M:TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold,System.Boolean)
id: Import(TinyLife.World.ExportedHousehold,System.Boolean)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Import(ExportedHousehold, Boolean)
nameWithType: Household.Import(ExportedHousehold, Boolean)
fullName: TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold, System.Boolean)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Import
path: ../TinyLife/World/Household.cs
startLine: 242
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nImports the given into this household.\nNote that existing are not removed or replaced beforehand.\n"
example: []
syntax:
content: public void Import(ExportedHousehold household, bool useExistingVisitors = false)
parameters:
- id: household
type: TinyLife.World.ExportedHousehold
description: The household to import
- id: useExistingVisitors
type: System.Boolean
description: Whether existing visitors should be used, if they exist, instead of the exported household's members
content.vb: Public Sub Import(household As ExportedHousehold, useExistingVisitors As Boolean = False)
overload: TinyLife.World.Household.Import*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
commentId: M:TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
id: AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: AreUtilitiesDisabled(Nullable)
nameWithType: Household.AreUtilitiesDisabled(Nullable)
fullName: TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AreUtilitiesDisabled
path: ../TinyLife/World/Household.cs
startLine: 287
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns whether power and water should currently be considered disabled for the that this household is on.\nThis method returns true when has contained a for three or more in-game days.\n"
example: []
syntax:
content: public bool AreUtilitiesDisabled(TimeSpan? time = null)
parameters:
- id: time
type: System.Nullable{System.TimeSpan}
description: The current time, or null to default to
return:
type: System.Boolean
description: Whether utilites are disabled
content.vb: Public Function AreUtilitiesDisabled(time As TimeSpan? = Nothing) As Boolean
overload: TinyLife.World.Household.AreUtilitiesDisabled*
nameWithType.vb: Household.AreUtilitiesDisabled(Nullable(Of TimeSpan))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable(Of System.TimeSpan))
name.vb: AreUtilitiesDisabled(Nullable(Of TimeSpan))
- uid: TinyLife.World.Household.HasAdult(System.Collections.Generic.IEnumerable{TinyLife.Objects.Person})
commentId: M:TinyLife.World.Household.HasAdult(System.Collections.Generic.IEnumerable{TinyLife.Objects.Person})
id: HasAdult(System.Collections.Generic.IEnumerable{TinyLife.Objects.Person})
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: HasAdult(IEnumerable)
nameWithType: Household.HasAdult(IEnumerable)
fullName: TinyLife.World.Household.HasAdult(System.Collections.Generic.IEnumerable)
type: Method
source:
remote:
path: TinyLife/World/Household.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasAdult
path: ../TinyLife/World/Household.cs
startLine: 301
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns whether the current household is sufficiently completed.\nA household is completed if it contains at least one member who is an .\n"
example: []
syntax:
content: public static bool HasAdult(IEnumerable members)
parameters:
- id: members
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
description: The members that constitute the household.
return:
type: System.Boolean
description: Whether the household is complete.
content.vb: Public Shared Function HasAdult(members As IEnumerable(Of Person)) As Boolean
overload: TinyLife.World.Household.HasAdult*
nameWithType.vb: Household.HasAdult(IEnumerable(Of Person))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.World.Household.HasAdult(System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Person))
name.vb: HasAdult(IEnumerable(Of Person))
references:
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commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.World.Household.Lot
commentId: P:TinyLife.World.Household.Lot
isExternal: true
- uid: TinyLife.World
commentId: N:TinyLife.World
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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parent: MLEM.Misc
isExternal: true
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nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
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nameWithType: JsonTypeSafeGenericDataHolder.SetData(String, Object)
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String, System.Object)
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name: SetData(String, T)
nameWithType: JsonTypeSafeGenericDataHolder.SetData(String, T)
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String, T)
nameWithType.vb: JsonTypeSafeGenericDataHolder.SetData(Of T)(String, T)
fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(Of T)(System.String, T)
name.vb: SetData(Of T)(String, T)
spec.csharp:
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fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData
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nameWithType.vb: JsonTypeSafeGenericDataHolder.GetData(Of T)(String)
fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(Of T)(System.String)
name.vb: GetData(Of T)(String)
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fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData
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nameWithType: JsonTypeSafeGenericDataHolder.GetDataKeys()
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys()
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nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
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