### YamlMime:ManagedReference items: - uid: TinyLife.Tools.Tool commentId: T:TinyLife.Tools.Tool id: Tool parent: TinyLife.Tools children: - TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean) - TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single}) - TinyLife.Tools.Tool.BuildTools - TinyLife.Tools.Tool.CanSwitchGameModes - TinyLife.Tools.Tool.CanUndoRedo - TinyLife.Tools.Tool.Closed - TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean}) - TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) - TinyLife.Tools.Tool.DisplayAsTab - TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) - TinyLife.Tools.Tool.ForceWallsUp - TinyLife.Tools.Tool.GetMouseCursor - TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) - TinyLife.Tools.Tool.Input - TinyLife.Tools.Tool.IsCopyPressed - TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) - TinyLife.Tools.Tool.IsRotateCcwPressed - TinyLife.Tools.Tool.IsRotateCwPressed - TinyLife.Tools.Tool.Map - TinyLife.Tools.Tool.Money - TinyLife.Tools.Tool.MousePos - TinyLife.Tools.Tool.MoveTool - TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button) - TinyLife.Tools.Tool.OnClosed - TinyLife.Tools.Tool.OnDraw - TinyLife.Tools.Tool.OnInitBuildModeUi - TinyLife.Tools.Tool.OnOpened - TinyLife.Tools.Tool.OnUpdate - TinyLife.Tools.Tool.Opened - TinyLife.Tools.Tool.PlayModeTool - TinyLife.Tools.Tool.RemoveTool - TinyLife.Tools.Tool.SelectedObject - TinyLife.Tools.Tool.SelectedRoof - TinyLife.Tools.Tool.SelectedWall - TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object) - TinyLife.Tools.Tool.Texture - TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime) langs: - csharp - vb name: Tool nameWithType: Tool fullName: TinyLife.Tools.Tool type: Class source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Tool path: ../TinyLife/Tools/Tool.cs startLine: 24 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the and , the latter of which holds all tools that can be found in the build menu.\n" example: [] syntax: content: public class Tool content.vb: Public Class Tool inheritance: - System.Object derivedClasses: - TinyLife.Tools.FurnitureTool - TinyLife.Tools.LotTool - TinyLife.Tools.MoveLotTool - TinyLife.Tools.MoveTool - TinyLife.Tools.OpeningTool - TinyLife.Tools.PlayModeTool - TinyLife.Tools.RemoveTool - TinyLife.Tools.RoofTool - TinyLife.Tools.TileTool - TinyLife.Tools.WallpaperTool - TinyLife.Tools.WallTool inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Tools.Tool.TinyLife.Utilities.Extensions.JsonCopy``1 modifiers.csharp: - public - class modifiers.vb: - Public - Class - uid: TinyLife.Tools.Tool.RemoveTool commentId: F:TinyLife.Tools.Tool.RemoveTool id: RemoveTool parent: TinyLife.Tools.Tool langs: - csharp - vb name: RemoveTool nameWithType: Tool.RemoveTool fullName: TinyLife.Tools.Tool.RemoveTool type: Field source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RemoveTool path: ../TinyLife/Tools/Tool.cs startLine: 29 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nThe singleton, which is activated using the Remove tab in the build menu or by holding the control key.\n" example: [] syntax: content: public static readonly RemoveTool RemoveTool return: type: TinyLife.Tools.RemoveTool content.vb: Public Shared ReadOnly RemoveTool As RemoveTool modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Tools.Tool.MoveTool commentId: F:TinyLife.Tools.Tool.MoveTool id: MoveTool parent: TinyLife.Tools.Tool langs: - csharp - vb name: MoveTool nameWithType: Tool.MoveTool fullName: TinyLife.Tools.Tool.MoveTool type: Field source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MoveTool path: ../TinyLife/Tools/Tool.cs startLine: 33 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nThe singleton\n" example: [] syntax: content: public static readonly MoveTool MoveTool return: type: TinyLife.Tools.MoveTool content.vb: Public Shared ReadOnly MoveTool As MoveTool modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Tools.Tool.PlayModeTool commentId: F:TinyLife.Tools.Tool.PlayModeTool id: PlayModeTool parent: TinyLife.Tools.Tool langs: - csharp - vb name: PlayModeTool nameWithType: Tool.PlayModeTool fullName: TinyLife.Tools.Tool.PlayModeTool type: Field source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PlayModeTool path: ../TinyLife/Tools/Tool.cs startLine: 37 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nThe singleton, which is activated when build mode is inactive.\n" example: [] syntax: content: public static readonly PlayModeTool PlayModeTool return: type: TinyLife.Tools.PlayModeTool content.vb: Public Shared ReadOnly PlayModeTool As PlayModeTool modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Tools.Tool.BuildTools commentId: F:TinyLife.Tools.Tool.BuildTools id: BuildTools parent: TinyLife.Tools.Tool langs: - csharp - vb name: BuildTools nameWithType: Tool.BuildTools fullName: TinyLife.Tools.Tool.BuildTools type: Field source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: BuildTools path: ../TinyLife/Tools/Tool.cs startLine: 42 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nA set of instances that can be activated using the build mode menu.\nAll tools in this list are automatically added to the menu.\n" example: [] syntax: content: public static readonly List BuildTools return: type: System.Collections.Generic.List{TinyLife.Tools.Tool} content.vb: Public Shared ReadOnly BuildTools As List(Of Tool) modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Tools.Tool.SelectedObject commentId: P:TinyLife.Tools.Tool.SelectedObject id: SelectedObject parent: TinyLife.Tools.Tool langs: - csharp - vb name: SelectedObject nameWithType: Tool.SelectedObject fullName: TinyLife.Tools.Tool.SelectedObject type: Property source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SelectedObject path: ../TinyLife/Tools/Tool.cs startLine: 53 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nThe that is currently below the mouse, or null if there is none.\nThis object selection mechanic uses pixel-perfect collision based on the object's rendered texture.\n" example: [] syntax: content: public static MapObject SelectedObject { get; } parameters: [] return: type: TinyLife.Objects.MapObject content.vb: Public Shared ReadOnly Property SelectedObject As MapObject overload: TinyLife.Tools.Tool.SelectedObject* modifiers.csharp: - public - static - get modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Tools.Tool.SelectedWall commentId: P:TinyLife.Tools.Tool.SelectedWall id: SelectedWall parent: TinyLife.Tools.Tool langs: - csharp - vb name: SelectedWall nameWithType: Tool.SelectedWall fullName: TinyLife.Tools.Tool.SelectedWall type: Property source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SelectedWall path: ../TinyLife/Tools/Tool.cs startLine: 58 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nThe that is currently below the mouse, or null if there is none.\nThis object selection mechanic uses pixel-perfect collision based on the wall's rendered texture.\n" example: [] syntax: content: public static Wall SelectedWall { get; } parameters: [] return: type: TinyLife.World.Wall content.vb: Public Shared ReadOnly Property SelectedWall As Wall overload: TinyLife.Tools.Tool.SelectedWall* modifiers.csharp: - public - static - get modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Tools.Tool.SelectedRoof commentId: P:TinyLife.Tools.Tool.SelectedRoof id: SelectedRoof parent: TinyLife.Tools.Tool langs: - csharp - vb name: SelectedRoof nameWithType: Tool.SelectedRoof fullName: TinyLife.Tools.Tool.SelectedRoof type: Property source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SelectedRoof path: ../TinyLife/Tools/Tool.cs startLine: 63 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nThe that is currently below the mouse, or if there is none.\nThis object selection mechanic uses pixel-perfect collision based on the roof's rendered texture.\n" example: [] syntax: content: public static Roof SelectedRoof { get; } parameters: [] return: type: TinyLife.World.Roof content.vb: Public Shared ReadOnly Property SelectedRoof As Roof overload: TinyLife.Tools.Tool.SelectedRoof* modifiers.csharp: - public - static - get modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Tools.Tool.IsRotateCwPressed commentId: P:TinyLife.Tools.Tool.IsRotateCwPressed id: IsRotateCwPressed parent: TinyLife.Tools.Tool langs: - csharp - vb name: IsRotateCwPressed nameWithType: Tool.IsRotateCwPressed fullName: TinyLife.Tools.Tool.IsRotateCwPressed type: Property source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsRotateCwPressed path: ../TinyLife/Tools/Tool.cs startLine: 68 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nReturns whether a keybind or button combination is pressed that indicates that an object should be rotated clockwise now.\nThis should be queried after , since this doesn't check for any modifier keys.\n" example: [] syntax: content: public static bool IsRotateCwPressed { get; } parameters: [] return: type: System.Boolean content.vb: Public Shared ReadOnly Property IsRotateCwPressed As Boolean overload: TinyLife.Tools.Tool.IsRotateCwPressed* modifiers.csharp: - public - static - get modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Tools.Tool.IsRotateCcwPressed commentId: P:TinyLife.Tools.Tool.IsRotateCcwPressed id: IsRotateCcwPressed parent: TinyLife.Tools.Tool langs: - csharp - vb name: IsRotateCcwPressed nameWithType: Tool.IsRotateCcwPressed fullName: TinyLife.Tools.Tool.IsRotateCcwPressed type: Property source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsRotateCcwPressed path: ../TinyLife/Tools/Tool.cs startLine: 73 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nReturns whether a keybind or button combination is pressed that indicates that an object should be rotated clockwise now.\nThis should be queried before , since this checks for modifier keys being pressed.\n" example: [] syntax: content: public static bool IsRotateCcwPressed { get; } parameters: [] return: type: System.Boolean content.vb: Public Shared ReadOnly Property IsRotateCcwPressed As Boolean overload: TinyLife.Tools.Tool.IsRotateCcwPressed* modifiers.csharp: - public - static - get modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Tools.Tool.IsCopyPressed commentId: P:TinyLife.Tools.Tool.IsCopyPressed id: IsCopyPressed parent: TinyLife.Tools.Tool langs: - csharp - vb name: IsCopyPressed nameWithType: Tool.IsCopyPressed fullName: TinyLife.Tools.Tool.IsCopyPressed type: Property source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsCopyPressed path: ../TinyLife/Tools/Tool.cs startLine: 77 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nReturns whether a keybind or button combination is pressed that indicates that an object should be copied.\n" example: [] syntax: content: public static bool IsCopyPressed { get; } parameters: [] return: type: System.Boolean content.vb: Public Shared ReadOnly Property IsCopyPressed As Boolean overload: TinyLife.Tools.Tool.IsCopyPressed* modifiers.csharp: - public - static - get modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Tools.Tool.OnOpened commentId: E:TinyLife.Tools.Tool.OnOpened id: OnOpened parent: TinyLife.Tools.Tool langs: - csharp - vb name: OnOpened nameWithType: Tool.OnOpened fullName: TinyLife.Tools.Tool.OnOpened type: Event source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnOpened path: ../TinyLife/Tools/Tool.cs startLine: 82 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nAn event that is invoked when a is .\n" example: [] syntax: content: public static event Action OnOpened return: type: System.Action{TinyLife.Tools.Tool} content.vb: Public Shared Event OnOpened As Action(Of Tool) modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Tools.Tool.OnClosed commentId: E:TinyLife.Tools.Tool.OnClosed id: OnClosed parent: TinyLife.Tools.Tool langs: - csharp - vb name: OnClosed nameWithType: Tool.OnClosed fullName: TinyLife.Tools.Tool.OnClosed type: Event source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnClosed path: ../TinyLife/Tools/Tool.cs startLine: 86 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nAn event that is invoked when a is .\n" example: [] syntax: content: public static event Action OnClosed return: type: System.Action{TinyLife.Tools.Tool} content.vb: Public Shared Event OnClosed As Action(Of Tool) modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Tools.Tool.OnUpdate commentId: E:TinyLife.Tools.Tool.OnUpdate id: OnUpdate parent: TinyLife.Tools.Tool langs: - csharp - vb name: OnUpdate nameWithType: Tool.OnUpdate fullName: TinyLife.Tools.Tool.OnUpdate type: Event source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnUpdate path: ../TinyLife/Tools/Tool.cs startLine: 90 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nAn event that is invoked when a is updated in .\n" example: [] syntax: content: public static event Action OnUpdate return: type: System.Action{TinyLife.Tools.Tool,Microsoft.Xna.Framework.GameTime} content.vb: Public Shared Event OnUpdate As Action(Of Tool, GameTime) modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Tools.Tool.OnDraw commentId: E:TinyLife.Tools.Tool.OnDraw id: OnDraw parent: TinyLife.Tools.Tool langs: - csharp - vb name: OnDraw nameWithType: Tool.OnDraw fullName: TinyLife.Tools.Tool.OnDraw type: Event source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnDraw path: ../TinyLife/Tools/Tool.cs startLine: 94 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nAn event that is invoked when a is drawn in .\n" example: [] syntax: content: public static event Action OnDraw return: type: System.Action{TinyLife.Tools.Tool,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch} content.vb: Public Shared Event OnDraw As Action(Of Tool, GameTime, SpriteBatch) modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Tools.Tool.OnInitBuildModeUi commentId: E:TinyLife.Tools.Tool.OnInitBuildModeUi id: OnInitBuildModeUi parent: TinyLife.Tools.Tool langs: - csharp - vb name: OnInitBuildModeUi nameWithType: Tool.OnInitBuildModeUi fullName: TinyLife.Tools.Tool.OnInitBuildModeUi type: Event source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnInitBuildModeUi path: ../TinyLife/Tools/Tool.cs startLine: 98 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nAn event that is invoked when a 's method is called.\n" example: [] syntax: content: public static event Action OnInitBuildModeUi return: type: System.Action{TinyLife.Tools.Tool,MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel} content.vb: Public Shared Event OnInitBuildModeUi As Action(Of Tool, Panel, Panel) modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Tools.Tool.Input commentId: P:TinyLife.Tools.Tool.Input id: Input parent: TinyLife.Tools.Tool langs: - csharp - vb name: Input nameWithType: Tool.Input fullName: TinyLife.Tools.Tool.Input type: Property source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Input path: ../TinyLife/Tools/Tool.cs startLine: 101 assemblies: - Tiny Life namespace: TinyLife.Tools example: [] syntax: content: protected static InputHandler Input { get; } parameters: [] return: type: MLEM.Input.InputHandler content.vb: Protected Shared ReadOnly Property Input As InputHandler overload: TinyLife.Tools.Tool.Input* modifiers.csharp: - protected - static - get modifiers.vb: - Protected - Shared - ReadOnly - uid: TinyLife.Tools.Tool.Map commentId: P:TinyLife.Tools.Tool.Map id: Map parent: TinyLife.Tools.Tool langs: - csharp - vb name: Map nameWithType: Tool.Map fullName: TinyLife.Tools.Tool.Map type: Property source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Map path: ../TinyLife/Tools/Tool.cs startLine: 103 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nThe map that the game is currently on, or
null
if in the main menu\n" example: [] syntax: content: protected static Map Map { get; } parameters: [] return: type: TinyLife.World.Map content.vb: Protected Shared ReadOnly Property Map As Map overload: TinyLife.Tools.Tool.Map* modifiers.csharp: - protected - static - get modifiers.vb: - Protected - Shared - ReadOnly - uid: TinyLife.Tools.Tool.Money commentId: P:TinyLife.Tools.Tool.Money id: Money parent: TinyLife.Tools.Tool langs: - csharp - vb name: Money nameWithType: Tool.Money fullName: TinyLife.Tools.Tool.Money type: Property source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Money path: ../TinyLife/Tools/Tool.cs startLine: 105 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nThe money that this household has, rounded by two digits after the decimal point\n" example: [] syntax: content: protected static float Money { get; set; } parameters: [] return: type: System.Single content.vb: Protected Shared Property Money As Single overload: TinyLife.Tools.Tool.Money* modifiers.csharp: - protected - static - get - set modifiers.vb: - Protected - Shared - uid: TinyLife.Tools.Tool.Texture commentId: F:TinyLife.Tools.Tool.Texture id: Texture parent: TinyLife.Tools.Tool langs: - csharp - vb name: Texture nameWithType: Tool.Texture fullName: TinyLife.Tools.Tool.Texture type: Field source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Texture path: ../TinyLife/Tools/Tool.cs startLine: 113 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nThe texture region that should be used to display this tool in the build menu\n" example: [] syntax: content: public readonly TextureRegion Texture return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Texture As TextureRegion modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Tools.Tool.DisplayAsTab commentId: F:TinyLife.Tools.Tool.DisplayAsTab id: DisplayAsTab parent: TinyLife.Tools.Tool langs: - csharp - vb name: DisplayAsTab nameWithType: Tool.DisplayAsTab fullName: TinyLife.Tools.Tool.DisplayAsTab type: Field source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DisplayAsTab path: ../TinyLife/Tools/Tool.cs startLine: 117 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nWhether or not this tool should be displayed as a tab (like the ) or a button in the build menu\n" example: [] syntax: content: public readonly bool DisplayAsTab return: type: System.Boolean content.vb: Public ReadOnly DisplayAsTab As Boolean modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Tools.Tool.MousePos commentId: F:TinyLife.Tools.Tool.MousePos id: MousePos parent: TinyLife.Tools.Tool langs: - csharp - vb name: MousePos nameWithType: Tool.MousePos fullName: TinyLife.Tools.Tool.MousePos type: Field source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MousePos path: ../TinyLife/Tools/Tool.cs startLine: 122 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nThe position of the mouse in world coordinates.\nThis position is set every call.\n" example: [] syntax: content: protected Vector2 MousePos return: type: Microsoft.Xna.Framework.Vector2 content.vb: Protected MousePos As Vector2 modifiers.csharp: - protected modifiers.vb: - Protected - uid: TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean) commentId: M:TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean) id: '#ctor(MLEM.Textures.TextureRegion,System.Boolean)' parent: TinyLife.Tools.Tool langs: - csharp - vb name: Tool(TextureRegion, Boolean) nameWithType: Tool.Tool(TextureRegion, Boolean) fullName: TinyLife.Tools.Tool.Tool(MLEM.Textures.TextureRegion, System.Boolean) type: Constructor source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Tools/Tool.cs startLine: 129 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nCreates a new tool with the given settings\n" example: [] syntax: content: public Tool(TextureRegion texture, bool displayAsTab = false) parameters: - id: texture type: MLEM.Textures.TextureRegion description: The texture of the tool icon - id: displayAsTab type: System.Boolean description: Wheteher or not this tool should display as a tab. Defaults to false. content.vb: Public Sub New(texture As TextureRegion, displayAsTab As Boolean = False) overload: TinyLife.Tools.Tool.#ctor* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) commentId: M:TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) id: InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) parent: TinyLife.Tools.Tool langs: - csharp - vb name: InitBuildModeUi(Panel, Panel) nameWithType: Tool.InitBuildModeUi(Panel, Panel) fullName: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel) type: Method source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: InitBuildModeUi path: ../TinyLife/Tools/Tool.cs startLine: 140 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nOverride this method to add custom content to the passed ui elements.\nBy default, this method does nothing.\n" example: [] syntax: content: protected virtual void InitBuildModeUi(Panel content, Panel zoom) parameters: - id: content type: MLEM.Ui.Elements.Panel description: The main content panel. Add custom instances here. - id: zoom type: MLEM.Ui.Elements.Panel description: The zoom panel that contains and object previews content.vb: Protected Overridable Sub InitBuildModeUi(content As Panel, zoom As Panel) overload: TinyLife.Tools.Tool.InitBuildModeUi* modifiers.csharp: - protected - virtual modifiers.vb: - Protected - Overridable - uid: TinyLife.Tools.Tool.Opened commentId: M:TinyLife.Tools.Tool.Opened id: Opened parent: TinyLife.Tools.Tool langs: - csharp - vb name: Opened() nameWithType: Tool.Opened() fullName: TinyLife.Tools.Tool.Opened() type: Method source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Opened path: ../TinyLife/Tools/Tool.cs startLine: 148 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nCalled when this build tool is opened.\nBy default, this method initializes several settings and calls .\n" example: [] syntax: content: public virtual void Opened() content.vb: Public Overridable Sub Opened overload: TinyLife.Tools.Tool.Opened* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Tools.Tool.Closed commentId: M:TinyLife.Tools.Tool.Closed id: Closed parent: TinyLife.Tools.Tool langs: - csharp - vb name: Closed() nameWithType: Tool.Closed() fullName: TinyLife.Tools.Tool.Closed() type: Method source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Closed path: ../TinyLife/Tools/Tool.cs startLine: 177 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nCalled when this build tool is closed.\nBy default, this method removes its elements from the ui.\n" example: [] syntax: content: public virtual void Closed() content.vb: Public Overridable Sub Closed overload: TinyLife.Tools.Tool.Closed* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime) commentId: M:TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime) id: Update(Microsoft.Xna.Framework.GameTime) parent: TinyLife.Tools.Tool langs: - csharp - vb name: Update(GameTime) nameWithType: Tool.Update(GameTime) fullName: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Update path: ../TinyLife/Tools/Tool.cs startLine: 188 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nThis method is called every update frame for the .\nBy default, this method updates the and invokes , and also manages the .\n" example: [] syntax: content: public virtual void Update(GameTime time) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time content.vb: Public Overridable Sub Update(time As GameTime) overload: TinyLife.Tools.Tool.Update* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) commentId: M:TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) parent: TinyLife.Tools.Tool langs: - csharp - vb name: Draw(GameTime, SpriteBatch) nameWithType: Tool.Draw(GameTime, SpriteBatch) fullName: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch) type: Method source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/Tools/Tool.cs startLine: 209 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nThis method is called every draw frame for the .\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes .\n" example: [] syntax: content: public virtual void Draw(GameTime time, SpriteBatch batch) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch used for drawing content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch) overload: TinyLife.Tools.Tool.Draw* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Tools.Tool.GetMouseCursor commentId: M:TinyLife.Tools.Tool.GetMouseCursor id: GetMouseCursor parent: TinyLife.Tools.Tool langs: - csharp - vb name: GetMouseCursor() nameWithType: Tool.GetMouseCursor() fullName: TinyLife.Tools.Tool.GetMouseCursor() type: Method source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetMouseCursor path: ../TinyLife/Tools/Tool.cs startLine: 218 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nReturns the that this tool should currently display.\nBy default, is returned.\n" example: [] syntax: content: public virtual CursorType GetMouseCursor() return: type: TinyLife.Uis.CursorType description: The cursor type content.vb: Public Overridable Function GetMouseCursor As CursorType overload: TinyLife.Tools.Tool.GetMouseCursor* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Tools.Tool.ForceWallsUp commentId: M:TinyLife.Tools.Tool.ForceWallsUp id: ForceWallsUp parent: TinyLife.Tools.Tool langs: - csharp - vb name: ForceWallsUp() nameWithType: Tool.ForceWallsUp() fullName: TinyLife.Tools.Tool.ForceWallsUp() type: Method source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ForceWallsUp path: ../TinyLife/Tools/Tool.cs startLine: 227 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nReturns whether the should be forcibly changed by this tool.\nIf it shouldn't be changed, null should be returned. Otherwise, the required should be returned.\n" example: [] syntax: content: public virtual WallDisplay? ForceWallsUp() return: type: System.Nullable{TinyLife.WallDisplay} description: The required wall display, or null if the default should be used content.vb: Public Overridable Function ForceWallsUp As WallDisplay? overload: TinyLife.Tools.Tool.ForceWallsUp* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Tools.Tool.CanSwitchGameModes commentId: M:TinyLife.Tools.Tool.CanSwitchGameModes id: CanSwitchGameModes parent: TinyLife.Tools.Tool langs: - csharp - vb name: CanSwitchGameModes() nameWithType: Tool.CanSwitchGameModes() fullName: TinyLife.Tools.Tool.CanSwitchGameModes() type: Method source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanSwitchGameModes path: ../TinyLife/Tools/Tool.cs startLine: 235 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nWhether or not the game currently, while this tool is selected\n" example: [] syntax: content: public virtual bool CanSwitchGameModes() return: type: System.Boolean description: Whether the game can be mode switched right now content.vb: Public Overridable Function CanSwitchGameModes As Boolean overload: TinyLife.Tools.Tool.CanSwitchGameModes* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Tools.Tool.CanUndoRedo commentId: M:TinyLife.Tools.Tool.CanUndoRedo id: CanUndoRedo parent: TinyLife.Tools.Tool langs: - csharp - vb name: CanUndoRedo() nameWithType: Tool.CanUndoRedo() fullName: TinyLife.Tools.Tool.CanUndoRedo() type: Method source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanUndoRedo path: ../TinyLife/Tools/Tool.cs startLine: 243 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nReturns whether or not the can currently operate and thus, whether the or actions can be called.\n" example: [] syntax: content: public virtual bool CanUndoRedo() return: type: System.Boolean description: Whether the undo or redo commands can be used right now. content.vb: Public Overridable Function CanUndoRedo As Boolean overload: TinyLife.Tools.Tool.CanUndoRedo* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object) commentId: M:TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object) id: ShouldHighlightSelectedObject(System.Object) parent: TinyLife.Tools.Tool langs: - csharp - vb name: ShouldHighlightSelectedObject(Object) nameWithType: Tool.ShouldHighlightSelectedObject(Object) fullName: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object) type: Method source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ShouldHighlightSelectedObject path: ../TinyLife/Tools/Tool.cs startLine: 253 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nWhether or not the should currently have a white highlight around it.\nThis method defaults to return true if is false.\n" example: [] syntax: content: public virtual bool ShouldHighlightSelectedObject(object obj) parameters: - id: obj type: System.Object description: The selected object, which can be a or a . return: type: System.Boolean description: Whether or not the selected object should be highlighted content.vb: Public Overridable Function ShouldHighlightSelectedObject(obj As Object) As Boolean overload: TinyLife.Tools.Tool.ShouldHighlightSelectedObject* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button) commentId: M:TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button) id: OnButtonCreated(MLEM.Ui.Elements.Button) parent: TinyLife.Tools.Tool langs: - csharp - vb name: OnButtonCreated(Button) nameWithType: Tool.OnButtonCreated(Button) fullName: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button) type: Method source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnButtonCreated path: ../TinyLife/Tools/Tool.cs startLine: 261 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nA method that is called when this tool's build mode button is created.\n" example: [] syntax: content: public virtual void OnButtonCreated(Button button) parameters: - id: button type: MLEM.Ui.Elements.Button description: The button that was created. content.vb: Public Overridable Sub OnButtonCreated(button As Button) overload: TinyLife.Tools.Tool.OnButtonCreated* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) id: IsOnLot(Microsoft.Xna.Framework.Point) parent: TinyLife.Tools.Tool langs: - csharp - vb name: IsOnLot(Point) nameWithType: Tool.IsOnLot(Point) fullName: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsOnLot path: ../TinyLife/Tools/Tool.cs startLine: 268 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nReturns whether or not the passed position is on the currently edited lot ()\n" example: [] syntax: content: public static bool IsOnLot(Point pos) parameters: - id: pos type: Microsoft.Xna.Framework.Point description: The position to check return: type: System.Boolean description: Whether or not the position is on the current lot content.vb: Public Shared Function IsOnLot(pos As Point) As Boolean overload: TinyLife.Tools.Tool.IsOnLot* modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) id: ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) parent: TinyLife.Tools.Tool langs: - csharp - vb name: ColorSelection(ColorScheme[], Action, Func) nameWithType: Tool.ColorSelection(ColorScheme[], Action, Func) fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[], System.Action, System.Func) type: Method source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ColorSelection path: ../TinyLife/Tools/Tool.cs startLine: 286 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nCreates a new that resembles a set of color selection buttons.\nThis method uses to create multiple color selection areas for all of the schemes passed.\n" example: [] syntax: content: public static Group ColorSelection(ColorScheme[] schemes, Action onPressed, Func isSelected) parameters: - id: schemes type: TinyLife.Utilities.ColorScheme[] description: The color schemes to create buttons for. - id: onPressed type: System.Action{System.Int32,System.Int32} description: A function that returns the index of the color scheme, as well as the index of the color, that has been pressed. - id: isSelected type: System.Func{System.Int32,System.Int32,System.Boolean} description: A function that determines whether the color scheme and colors with the given indices are selected, which causes a rectangle to be drawn around it. return: type: MLEM.Ui.Elements.Group description: A group of color selection areas with the given settings. content.vb: Public Shared Function ColorSelection(schemes As ColorScheme(), onPressed As Action(Of Integer, Integer), isSelected As Func(Of Integer, Integer, Boolean)) As Group overload: TinyLife.Tools.Tool.ColorSelection* nameWithType.vb: Tool.ColorSelection(ColorScheme(), Action(Of Int32, Int32), Func(Of Int32, Int32, Boolean)) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme(), System.Action(Of System.Int32, System.Int32), System.Func(Of System.Int32, System.Int32, System.Boolean)) name.vb: ColorSelection(ColorScheme(), Action(Of Int32, Int32), Func(Of Int32, Int32, Boolean)) - uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean}) commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean}) id: ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean}) parent: TinyLife.Tools.Tool langs: - csharp - vb name: ColorSelection(ColorScheme, Action, Func) nameWithType: Tool.ColorSelection(ColorScheme, Action, Func) fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, System.Action, System.Func) type: Method source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ColorSelection path: ../TinyLife/Tools/Tool.cs startLine: 307 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nCreates a new that resembles a set of color selection buttons.\nThis is used by , as well as tools like the .\n" example: [] syntax: content: public static Group ColorSelection(ColorScheme colors, Action onPressed, Func isSelected) parameters: - id: colors type: TinyLife.Utilities.ColorScheme description: The color scheme to create buttons for - id: onPressed type: System.Action{System.Int32} description: A function that returns the index of the button (and color) that has been pressed - id: isSelected type: System.Func{System.Int32,System.Boolean} description: A function that determines whether the color with the given index is selected, which causes a rectangle to be drawn around it. return: type: MLEM.Ui.Elements.Group description: A group of buttons with the given settings content.vb: Public Shared Function ColorSelection(colors As ColorScheme, onPressed As Action(Of Integer), isSelected As Func(Of Integer, Boolean)) As Group overload: TinyLife.Tools.Tool.ColorSelection* nameWithType.vb: Tool.ColorSelection(ColorScheme, Action(Of Int32), Func(Of Int32, Boolean)) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, System.Action(Of System.Int32), System.Func(Of System.Int32, System.Boolean)) name.vb: ColorSelection(ColorScheme, Action(Of Int32), Func(Of Int32, Boolean)) - uid: TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single}) commentId: M:TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single}) id: BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single}) parent: TinyLife.Tools.Tool langs: - csharp - vb name: BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, IEnumerable, Nullable) nameWithType: Tool.BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, IEnumerable, Nullable) fullName: TinyLife.Tools.Tool.BuildModeButton(System.String, MLEM.Ui.Elements.Element.GenericCallback, MLEM.Ui.Elements.Element.DrawCallback, System.Single, MLEM.Textures.TextureRegion, System.Collections.Generic.IEnumerable, System.Nullable) type: Method source: remote: path: TinyLife/Tools/Tool.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: BuildModeButton path: ../TinyLife/Tools/Tool.cs startLine: 346 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nCreates a new in the style of each build mode content button, like the ones that display the furniture that can be bought.\n" example: [] syntax: content: public static Button BuildModeButton(string name, Element.GenericCallback onPressed, Element.DrawCallback onDrawn, float price, TextureRegion icon, IEnumerable description = null, float? customPrice = null) parameters: - id: name type: System.String description: The name that should be displayed when hovering the button. This should be unlocalized. - id: onPressed type: MLEM.Ui.Elements.Element.GenericCallback description: A fucntion that is called when the created button is pressed - id: onDrawn type: MLEM.Ui.Elements.Element.DrawCallback description: A function that is called when the created button is drawn - id: price type: System.Single description: The price that should be displayed for this object - id: icon type: MLEM.Textures.TextureRegion description: The build mode category icon of this object - id: description type: System.Collections.Generic.IEnumerable{System.String} description: An optional set of text lines that will be inserted into the tooltip's description part - id: customPrice type: System.Nullable{System.Single} description: The custom price that should be displayed (and used) instead of the price. If this value is set, the regular price will be displayed as strikethrough return: type: MLEM.Ui.Elements.Button description: A new button with the passed settings content.vb: Public Shared Function BuildModeButton(name As String, onPressed As Element.GenericCallback, onDrawn As Element.DrawCallback, price As Single, icon As TextureRegion, description As IEnumerable(Of String) = Nothing, customPrice As Single? = Nothing) As Button overload: TinyLife.Tools.Tool.BuildModeButton* nameWithType.vb: Tool.BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, IEnumerable(Of String), Nullable(Of Single)) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Tools.Tool.BuildModeButton(System.String, MLEM.Ui.Elements.Element.GenericCallback, MLEM.Ui.Elements.Element.DrawCallback, System.Single, MLEM.Textures.TextureRegion, System.Collections.Generic.IEnumerable(Of System.String), System.Nullable(Of System.Single)) name.vb: BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, IEnumerable(Of String), Nullable(Of Single)) references: - uid: TinyLife.Tools.Tool.PlayModeTool commentId: F:TinyLife.Tools.Tool.PlayModeTool parent: TinyLife.Tools.Tool name: PlayModeTool nameWithType: Tool.PlayModeTool fullName: TinyLife.Tools.Tool.PlayModeTool - uid: TinyLife.Tools.Tool.BuildTools commentId: F:TinyLife.Tools.Tool.BuildTools parent: TinyLife.Tools.Tool name: BuildTools nameWithType: Tool.BuildTools fullName: TinyLife.Tools.Tool.BuildTools - uid: TinyLife.Tools commentId: N:TinyLife.Tools name: TinyLife.Tools nameWithType: TinyLife.Tools fullName: TinyLife.Tools - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true name: Equals(Object) nameWithType: Object.Equals(Object) fullName: System.Object.Equals(System.Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true name: Equals(Object, Object) nameWithType: Object.Equals(Object, Object) fullName: System.Object.Equals(System.Object, System.Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true name: GetHashCode() nameWithType: Object.GetHashCode() fullName: System.Object.GetHashCode() spec.csharp: - uid: System.Object.GetHashCode name: GetHashCode nameWithType: Object.GetHashCode fullName: System.Object.GetHashCode isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode nameWithType: Object.GetHashCode fullName: System.Object.GetHashCode isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true name: GetType() nameWithType: Object.GetType() fullName: System.Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType nameWithType: Object.GetType fullName: System.Object.GetType isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.GetType name: GetType nameWithType: Object.GetType fullName: System.Object.GetType isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.MemberwiseClone commentId: M:System.Object.MemberwiseClone parent: System.Object isExternal: true name: MemberwiseClone() nameWithType: Object.MemberwiseClone() fullName: System.Object.MemberwiseClone() spec.csharp: - uid: System.Object.MemberwiseClone name: MemberwiseClone nameWithType: Object.MemberwiseClone fullName: System.Object.MemberwiseClone isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.MemberwiseClone name: MemberwiseClone nameWithType: Object.MemberwiseClone fullName: System.Object.MemberwiseClone isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.ReferenceEquals(System.Object,System.Object) commentId: M:System.Object.ReferenceEquals(System.Object,System.Object) parent: System.Object isExternal: true name: ReferenceEquals(Object, Object) nameWithType: Object.ReferenceEquals(Object, Object) fullName: System.Object.ReferenceEquals(System.Object, System.Object) spec.csharp: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals nameWithType: Object.ReferenceEquals fullName: System.Object.ReferenceEquals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals nameWithType: Object.ReferenceEquals fullName: System.Object.ReferenceEquals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.ToString commentId: M:System.Object.ToString parent: System.Object isExternal: true name: ToString() nameWithType: Object.ToString() fullName: System.Object.ToString() spec.csharp: - uid: System.Object.ToString name: ToString nameWithType: Object.ToString fullName: System.Object.ToString isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.ToString name: ToString nameWithType: Object.ToString fullName: System.Object.ToString isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Tools.Tool.TinyLife.Utilities.Extensions.JsonCopy``1 commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) parent: TinyLife.Utilities.Extensions definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy() nameWithType: Extensions.JsonCopy() fullName: TinyLife.Utilities.Extensions.JsonCopy() nameWithType.vb: Extensions.JsonCopy(Of Tool)() fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Tools.Tool)() name.vb: JsonCopy(Of Tool)() spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1 name: JsonCopy nameWithType: Extensions.JsonCopy fullName: TinyLife.Utilities.Extensions.JsonCopy - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1 name: JsonCopy(Of Tool) nameWithType: Extensions.JsonCopy(Of Tool) fullName: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Tools.Tool) - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Tools.Tool commentId: T:TinyLife.Tools.Tool parent: TinyLife.Tools name: Tool nameWithType: Tool fullName: TinyLife.Tools.Tool - uid: System commentId: N:System isExternal: true name: System nameWithType: System fullName: System - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy(T) nameWithType: Extensions.JsonCopy(T) fullName: TinyLife.Utilities.Extensions.JsonCopy(T) nameWithType.vb: Extensions.JsonCopy(Of T)(T) fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T) name.vb: JsonCopy(Of T)(T) spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy nameWithType: Extensions.JsonCopy fullName: TinyLife.Utilities.Extensions.JsonCopy - 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