### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.DieAction
commentId: T:TinyLife.Actions.DieAction
id: DieAction
parent: TinyLife.Actions
children:
- TinyLife.Actions.DieAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
- TinyLife.Actions.DieAction.CanCancel(TinyLife.Actions.Action)
- TinyLife.Actions.DieAction.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
- TinyLife.Actions.DieAction.Enqueue(TinyLife.Objects.Person,TinyLife.Objects.Person.DeathReason)
- TinyLife.Actions.DieAction.GetDisplayName
- TinyLife.Actions.DieAction.Initialize
- TinyLife.Actions.DieAction.IsCompleted
- TinyLife.Actions.DieAction.OnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.DieAction.Reason
- TinyLife.Actions.DieAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
langs:
- csharp
- vb
name: DieAction
nameWithType: DieAction
fullName: TinyLife.Actions.DieAction
type: Class
source:
remote:
path: TinyLife/Actions/DieAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DieAction
path: Actions/DieAction.cs
startLine: 21
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nAn action that is invoked when a should .\nAll default values are handled by this action.\nTo enqueue this action efficiently, use .\n"
example: []
syntax:
content: 'public class DieAction : Action, IGenericDataHolder'
content.vb: >-
Public Class DieAction
Inherits Action
Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Actions.Typeless.TypelessAction
- TinyLife.Actions.Action
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- TinyLife.Actions.Action.Type
- TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Action.GetIconObject
- TinyLife.Actions.Action.CausesExtremelyFastSpeed
- TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult)
- TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety)
- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
- TinyLife.Actions.Typeless.TypelessAction.Random
- TinyLife.Actions.Typeless.TypelessAction.Info
- TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically
- TinyLife.Actions.Typeless.TypelessAction.IsUnderlying
- TinyLife.Actions.Typeless.TypelessAction.Map
- TinyLife.Actions.Typeless.TypelessAction.Person
- TinyLife.Actions.Typeless.TypelessAction.ElapsedTime
- TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen
- TinyLife.Actions.Typeless.TypelessAction.InProgressTime
- TinyLife.Actions.Typeless.TypelessAction.FullyInProgress
- TinyLife.Actions.Typeless.TypelessAction.ForceFail
- TinyLife.Actions.Typeless.TypelessAction.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}})
- TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt(System.String,System.Action,System.Action)
- TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String)
- TinyLife.Actions.Typeless.TypelessAction.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
- TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull(TinyLife.Objects.Person,TinyLife.NeedType,TinyLife.Actions.CompletionType)
- TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
- TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection(TinyLife.Objects.Person,TinyLife.Objects.FurnitureType)
- TinyLife.Actions.Typeless.TypelessAction.Sit(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Typeless.TypelessAction.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
- TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.DieAction.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Actions.DieAction.Reason
commentId: F:TinyLife.Actions.DieAction.Reason
id: Reason
parent: TinyLife.Actions.DieAction
langs:
- csharp
- vb
name: Reason
nameWithType: DieAction.Reason
fullName: TinyLife.Actions.DieAction.Reason
type: Field
source:
remote:
path: TinyLife/Actions/DieAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Reason
path: Actions/DieAction.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe reason of death\n"
example: []
syntax:
content: >-
[DataMember]
public Person.DeathReason Reason
return:
type: TinyLife.Objects.Person.DeathReason
content.vb: >-
Public Reason As Person.DeathReason
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.DieAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
commentId: M:TinyLife.Actions.DieAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)'
parent: TinyLife.Actions.DieAction
langs:
- csharp
- vb
name: DieAction(ActionType, ActionInfo)
nameWithType: DieAction.DieAction(ActionType, ActionInfo)
fullName: TinyLife.Actions.DieAction.DieAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
type: Constructor
source:
remote:
path: TinyLife/Actions/DieAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: Actions/DieAction.cs
startLine: 30
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nCreates a new action from the given \n"
example: []
syntax:
content: public DieAction(ActionType type, ActionInfo info)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The type to create this action from
- id: info
type: TinyLife.Actions.ActionInfo
description: The information for this action
content.vb: Public Sub New(type As ActionType, info As ActionInfo)
overload: TinyLife.Actions.DieAction.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.DieAction.Initialize
commentId: M:TinyLife.Actions.DieAction.Initialize
id: Initialize
parent: TinyLife.Actions.DieAction
langs:
- csharp
- vb
name: Initialize()
nameWithType: DieAction.Initialize()
fullName: TinyLife.Actions.DieAction.Initialize()
type: Method
source:
remote:
path: TinyLife/Actions/DieAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Initialize
path: Actions/DieAction.cs
startLine: 33
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThis method is called when the action is first started by a .\nNote that it is not called when the action gets added to the , but when it is moved to .\n"
example: []
syntax:
content: public override void Initialize()
content.vb: Public Overrides Sub Initialize
overridden: TinyLife.Actions.Typeless.TypelessAction.Initialize
overload: TinyLife.Actions.DieAction.Initialize*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.DieAction.GetDisplayName
commentId: M:TinyLife.Actions.DieAction.GetDisplayName
id: GetDisplayName
parent: TinyLife.Actions.DieAction
langs:
- csharp
- vb
name: GetDisplayName()
nameWithType: DieAction.GetDisplayName()
fullName: TinyLife.Actions.DieAction.GetDisplayName()
type: Method
source:
remote:
path: TinyLife/Actions/DieAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDisplayName
path: Actions/DieAction.cs
startLine: 38
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns a localized string that explains this action in short.\nBy default, this method returns .\n"
example: []
syntax:
content: public override string GetDisplayName()
return:
type: System.String
description: This action's display name
content.vb: Public Overrides Function GetDisplayName As String
overridden: TinyLife.Actions.Action.GetDisplayName
overload: TinyLife.Actions.DieAction.GetDisplayName*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.DieAction.CanCancel(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.DieAction.CanCancel(TinyLife.Actions.Action)
id: CanCancel(TinyLife.Actions.Action)
parent: TinyLife.Actions.DieAction
langs:
- csharp
- vb
name: CanCancel(Action)
nameWithType: DieAction.CanCancel(Action)
fullName: TinyLife.Actions.DieAction.CanCancel(TinyLife.Actions.Action)
type: Method
source:
remote:
path: TinyLife/Actions/DieAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanCancel
path: Actions/DieAction.cs
startLine: 43
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns whether or not this action can be canceled by the given outside source.\nNote that the outside source can be null, and if it is, it means that the player canceled the action manually.\nBy default, actions can only be canceled if the cancelSource
is null.\n"
example: []
syntax:
content: public override bool CanCancel(Action cancelSource)
parameters:
- id: cancelSource
type: TinyLife.Actions.Action
description: The source of the cancelation, or null if the player canceled it
return:
type: System.Boolean
description: true if the action can be canceled
content.vb: Public Overrides Function CanCancel(cancelSource As Action) As Boolean
overridden: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action)
overload: TinyLife.Actions.DieAction.CanCancel*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.DieAction.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
commentId: M:TinyLife.Actions.DieAction.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
id: CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
parent: TinyLife.Actions.DieAction
langs:
- csharp
- vb
name: CanEnqueueConversation(Person, ActionType)
nameWithType: DieAction.CanEnqueueConversation(Person, ActionType)
fullName: TinyLife.Actions.DieAction.CanEnqueueConversation(TinyLife.Objects.Person, TinyLife.Actions.ActionType)
type: Method
source:
remote:
path: TinyLife/Actions/DieAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanEnqueueConversation
path: Actions/DieAction.cs
startLine: 48
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns true if the given person
can (automatically) enqueue a social action with the that is executing this action.\nNote that enqueueing a social action manually is still possible even if this method returns false.\nBy default, only returns false on this method.\n"
example: []
syntax:
content: public override bool CanEnqueueConversation(Person person, ActionType type)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that wants to converse with us.
- id: type
type: TinyLife.Actions.ActionType
description: The type of action that should be enqueued. Might be null, in which case a generic or unknown action is querying this function.
return:
type: System.Boolean
description: Whether or not enqueueing a social action is possible.
content.vb: Public Overrides Function CanEnqueueConversation(person As Person, type As ActionType) As Boolean
overridden: TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
overload: TinyLife.Actions.DieAction.CanEnqueueConversation*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.DieAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.DieAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.DieAction
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, Single)
nameWithType: DieAction.Update(GameTime, TimeSpan, Single)
fullName: TinyLife.Actions.DieAction.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
type: Method
source:
remote:
path: TinyLife/Actions/DieAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: Actions/DieAction.cs
startLine: 53
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThis method is called every update frame if this action is currently active.\nBy default, only the is modified in this method and is called.\n"
example: []
syntax:
content: public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overridden: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
overload: TinyLife.Actions.DieAction.Update*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.DieAction.IsCompleted
commentId: M:TinyLife.Actions.DieAction.IsCompleted
id: IsCompleted
parent: TinyLife.Actions.DieAction
langs:
- csharp
- vb
name: IsCompleted()
nameWithType: DieAction.IsCompleted()
fullName: TinyLife.Actions.DieAction.IsCompleted()
type: Method
source:
remote:
path: TinyLife/Actions/DieAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsCompleted
path: Actions/DieAction.cs
startLine: 90
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThis method is called every update frame by a if this action is currently active to check if it should be stopped.\nIf this returns a result other than , will be called and the action is stopped.\nBy default, only modifies the completion type, otherwise is returned.\n"
example: []
syntax:
content: public override CompletionType IsCompleted()
return:
type: TinyLife.Actions.CompletionType
description: The current completion type of this action
content.vb: Public Overrides Function IsCompleted As CompletionType
overridden: TinyLife.Actions.Typeless.TypelessAction.IsCompleted
overload: TinyLife.Actions.DieAction.IsCompleted*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.DieAction.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.DieAction.OnCompleted(TinyLife.Actions.CompletionType)
id: OnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.DieAction
langs:
- csharp
- vb
name: OnCompleted(CompletionType)
nameWithType: DieAction.OnCompleted(CompletionType)
fullName: TinyLife.Actions.DieAction.OnCompleted(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/DieAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCompleted
path: Actions/DieAction.cs
startLine: 95
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThis method is called when this action , or if it is canceled from an outside source.\nNote that, if this method is called as a result of , the passed will be the same.\n"
example: []
syntax:
content: public override void OnCompleted(CompletionType type)
parameters:
- id: type
type: TinyLife.Actions.CompletionType
description: The type that this action completed with
content.vb: Public Overrides Sub OnCompleted(type As CompletionType)
overridden: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
overload: TinyLife.Actions.DieAction.OnCompleted*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.DieAction.Enqueue(TinyLife.Objects.Person,TinyLife.Objects.Person.DeathReason)
commentId: M:TinyLife.Actions.DieAction.Enqueue(TinyLife.Objects.Person,TinyLife.Objects.Person.DeathReason)
id: Enqueue(TinyLife.Objects.Person,TinyLife.Objects.Person.DeathReason)
parent: TinyLife.Actions.DieAction
langs:
- csharp
- vb
name: Enqueue(Person, Person.DeathReason)
nameWithType: DieAction.Enqueue(Person, Person.DeathReason)
fullName: TinyLife.Actions.DieAction.Enqueue(TinyLife.Objects.Person, TinyLife.Objects.Person.DeathReason)
type: Method
source:
remote:
path: TinyLife/Actions/DieAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Enqueue
path: Actions/DieAction.cs
startLine: 107
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nEnqueues a for the given .\nThe enqueued action receives priority, and all other current actions are canceled.\n"
example: []
syntax:
content: public static void Enqueue(Person person, Person.DeathReason reason)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that should die
- id: reason
type: TinyLife.Objects.Person.DeathReason
description: The reason for their death
content.vb: Public Shared Sub Enqueue(person As Person, reason As Person.DeathReason)
overload: TinyLife.Actions.DieAction.Enqueue*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
references:
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Objects.Person.Die(TinyLife.Objects.Person.DeathReason,System.Boolean)
commentId: M:TinyLife.Objects.Person.Die(TinyLife.Objects.Person.DeathReason,System.Boolean)
isExternal: true
- uid: TinyLife.Objects.Person.DeathReason
commentId: T:TinyLife.Objects.Person.DeathReason
parent: TinyLife.Objects
name: Person.DeathReason
nameWithType: Person.DeathReason
fullName: TinyLife.Objects.Person.DeathReason
- uid: TinyLife.Actions.DieAction.Enqueue(TinyLife.Objects.Person,TinyLife.Objects.Person.DeathReason)
commentId: M:TinyLife.Actions.DieAction.Enqueue(TinyLife.Objects.Person,TinyLife.Objects.Person.DeathReason)
isExternal: true
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: TinyLife.Actions.Typeless.TypelessAction
commentId: T:TinyLife.Actions.Typeless.TypelessAction
parent: TinyLife.Actions.Typeless
name: TypelessAction
nameWithType: TypelessAction
fullName: TinyLife.Actions.Typeless.TypelessAction
- uid: TinyLife.Actions.Action
commentId: T:TinyLife.Actions.Action
parent: TinyLife.Actions
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Actions.Action.Type
commentId: F:TinyLife.Actions.Action.Type
parent: TinyLife.Actions.Action
name: Type
nameWithType: Action.Type
fullName: TinyLife.Actions.Action.Type
- uid: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
commentId: M:TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
parent: TinyLife.Actions.Action
name: Validate(Person)
nameWithType: Action.Validate(Person)
fullName: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
spec.csharp:
- uid: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
name: Validate
nameWithType: Action.Validate
fullName: TinyLife.Actions.Action.Validate
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Objects.Person
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person)
name: Validate
nameWithType: Action.Validate
fullName: TinyLife.Actions.Action.Validate
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Objects.Person
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
parent: TinyLife.Actions.Action
name: CanMultitask(Action)
nameWithType: Action.CanMultitask(Action)
fullName: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
spec.csharp:
- uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
name: CanMultitask
nameWithType: Action.CanMultitask
fullName: TinyLife.Actions.Action.CanMultitask
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
name: CanMultitask
nameWithType: Action.CanMultitask
fullName: TinyLife.Actions.Action.CanMultitask
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Action
name: GetNextAction(CompletionType)
nameWithType: Action.GetNextAction(CompletionType)
fullName: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
name: GetNextAction
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commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
parent: TinyLife.Actions.Typeless.TypelessAction
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name: FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable, Nullable, Boolean, Boolean)
nameWithType: TypelessAction.FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable, Nullable, Boolean, Boolean)
fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Boolean, System.Nullable, System.Nullable, System.Boolean, System.Boolean)
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fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Boolean, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean, System.Boolean)
name.vb: FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable(Of Vector2), Nullable(Of Single), Boolean, Boolean)
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commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
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name: FindAllFreeWalls(Person, Nullable, Nullable, Boolean)
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fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person, System.Nullable, System.Nullable, System.Boolean)
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fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean)
name.vb: FindAllFreeWalls(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
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commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
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name: FindAllFreeGround(Person, Nullable, Nullable, Boolean)
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name.vb: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean)
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fullName: TinyLife.Actions.DieAction.OnCompleted
- uid: TinyLife.Actions.DieAction
commentId: T:TinyLife.Actions.DieAction
name: DieAction
nameWithType: DieAction
fullName: TinyLife.Actions.DieAction
- uid: TinyLife.Actions.DieAction.Enqueue*
commentId: Overload:TinyLife.Actions.DieAction.Enqueue
name: Enqueue
nameWithType: DieAction.Enqueue
fullName: TinyLife.Actions.DieAction.Enqueue