### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Particle
commentId: T:TinyLife.Objects.Particle
id: Particle
parent: TinyLife.Objects
children:
- TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Particle.AmbientFallingLeaves
- TinyLife.Objects.Particle.Animation
- TinyLife.Objects.Particle.CameraMotion
- TinyLife.Objects.Particle.CameraOffset
- TinyLife.Objects.Particle.Color
- TinyLife.Objects.Particle.DepthOffset
- TinyLife.Objects.Particle.DepthPosOffset
- TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Objects.Particle.DrawOffset
- TinyLife.Objects.Particle.Floor
- TinyLife.Objects.Particle.ForceOutside
- TinyLife.Objects.Particle.Friction
- TinyLife.Objects.Particle.Gravity
- TinyLife.Objects.Particle.IgnoreParentDrawPos
- TinyLife.Objects.Particle.Light
- TinyLife.Objects.Particle.Motion
- TinyLife.Objects.Particle.OnAdded
- TinyLife.Objects.Particle.OnParticleUpdate
- TinyLife.Objects.Particle.OnRemoved
- TinyLife.Objects.Particle.OnUpdate
- TinyLife.Objects.Particle.ParentInfo
- TinyLife.Objects.Particle.Position
- TinyLife.Objects.Particle.Remove
- TinyLife.Objects.Particle.Scale
- TinyLife.Objects.Particle.ScaleFunction
- TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
- TinyLife.Objects.Particle.SpriteEffects
- TinyLife.Objects.Particle.TimeLived
- TinyLife.Objects.Particle.TimeToLive
- TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.Particle.UpdateWhenPaused
langs:
- csharp
- vb
name: Particle
nameWithType: Particle
fullName: TinyLife.Objects.Particle
type: Class
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Particle
path: ../TinyLife/Objects/Particle.cs
startLine: 20
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A particle is a that can be moved and displayed in world space.
A particle is simply a that does not collide or interact directly with the world, but has all of the same properties.
A new particle can be added for display using .
example: []
syntax:
content: public class Particle
content.vb: Public Class Particle
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Particle.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.Particle.AmbientFallingLeaves
commentId: F:TinyLife.Objects.Particle.AmbientFallingLeaves
id: AmbientFallingLeaves
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: AmbientFallingLeaves
nameWithType: Particle.AmbientFallingLeaves
fullName: TinyLife.Objects.Particle.AmbientFallingLeaves
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AmbientFallingLeaves
path: ../TinyLife/Objects/Particle.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A set of conditions for instances that should optionally display the falling leaves particles that default trees do.
The minimum and maximum spawn heights and horizontal coordinates are in relation to the furniture's position in the world, with all offsets being multiplied by or .
To add additional furniture that displays falling leaves, simply add to this collection.
example: []
syntax:
content: public static readonly Dictionary AmbientFallingLeaves
return:
type: System.Collections.Generic.Dictionary{TinyLife.Objects.FurnitureType,System.ValueTuple{System.Single,System.Single,System.Single,System.Single,System.Single}}
content.vb: Public Shared ReadOnly AmbientFallingLeaves As Dictionary(Of FurnitureType, (MinSpawnHeight As Single, MaxSpawnHeight As Single, MinSpawnX As Single, MaxSpawnX As Single, Chance As Single))
- uid: TinyLife.Objects.Particle.OnParticleUpdate
commentId: E:TinyLife.Objects.Particle.OnParticleUpdate
id: OnParticleUpdate
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: OnParticleUpdate
nameWithType: Particle.OnParticleUpdate
fullName: TinyLife.Objects.Particle.OnParticleUpdate
type: Event
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnParticleUpdate
path: ../TinyLife/Objects/Particle.cs
startLine: 37
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: An event that is raised when a is updated in .
example: []
syntax:
content: public static event ObjectUpdateDelegate OnParticleUpdate
return:
type: TinyLife.World.ObjectUpdateDelegate{TinyLife.Objects.Particle}
content.vb: Public Shared Event OnParticleUpdate As ObjectUpdateDelegate(Of Particle)
- uid: TinyLife.Objects.Particle.Friction
commentId: F:TinyLife.Objects.Particle.Friction
id: Friction
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Friction
nameWithType: Particle.Friction
fullName: TinyLife.Objects.Particle.Friction
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Friction
path: ../TinyLife/Objects/Particle.cs
startLine: 47
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The friction that is applied to this particle's every frame
example: []
syntax:
content: public Vector2 Friction
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public Friction As Vector2
- uid: TinyLife.Objects.Particle.TimeToLive
commentId: F:TinyLife.Objects.Particle.TimeToLive
id: TimeToLive
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: TimeToLive
nameWithType: Particle.TimeToLive
fullName: TinyLife.Objects.Particle.TimeToLive
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TimeToLive
path: ../TinyLife/Objects/Particle.cs
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The amount of real time that this particle should stay alive for until it disappears
example: []
syntax:
content: public TimeSpan TimeToLive
return:
type: System.TimeSpan
content.vb: Public TimeToLive As TimeSpan
- uid: TinyLife.Objects.Particle.Position
commentId: F:TinyLife.Objects.Particle.Position
id: Position
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Position
nameWithType: Particle.Position
fullName: TinyLife.Objects.Particle.Position
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Position
path: ../TinyLife/Objects/Particle.cs
startLine: 55
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The position in the world of this particle
example: []
syntax:
content: public Vector2 Position
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public Position As Vector2
- uid: TinyLife.Objects.Particle.Floor
commentId: F:TinyLife.Objects.Particle.Floor
id: Floor
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Floor
nameWithType: Particle.Floor
fullName: TinyLife.Objects.Particle.Floor
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Floor
path: ../TinyLife/Objects/Particle.cs
startLine: 59
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The floor that this particle is on.
example: []
syntax:
content: public float Floor
return:
type: System.Single
content.vb: Public Floor As Single
- uid: TinyLife.Objects.Particle.Motion
commentId: F:TinyLife.Objects.Particle.Motion
id: Motion
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Motion
nameWithType: Particle.Motion
fullName: TinyLife.Objects.Particle.Motion
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Motion
path: ../TinyLife/Objects/Particle.cs
startLine: 63
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The amount that this particle's is modified by each frame
example: []
syntax:
content: public Vector2 Motion
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public Motion As Vector2
- uid: TinyLife.Objects.Particle.DepthPosOffset
commentId: F:TinyLife.Objects.Particle.DepthPosOffset
id: DepthPosOffset
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: DepthPosOffset
nameWithType: Particle.DepthPosOffset
fullName: TinyLife.Objects.Particle.DepthPosOffset
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DepthPosOffset
path: ../TinyLife/Objects/Particle.cs
startLine: 67
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The amount of tiles that this particle's depth display calculation is offset by, from its
example: []
syntax:
content: public Vector2 DepthPosOffset
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public DepthPosOffset As Vector2
- uid: TinyLife.Objects.Particle.DepthOffset
commentId: F:TinyLife.Objects.Particle.DepthOffset
id: DepthOffset
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: DepthOffset
nameWithType: Particle.DepthOffset
fullName: TinyLife.Objects.Particle.DepthOffset
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DepthOffset
path: ../TinyLife/Objects/Particle.cs
startLine: 71
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A value that is passed to as the depth offset when the particle's depth is calculated.
example: []
syntax:
content: public float DepthOffset
return:
type: System.Single
content.vb: Public DepthOffset As Single
- uid: TinyLife.Objects.Particle.DrawOffset
commentId: F:TinyLife.Objects.Particle.DrawOffset
id: DrawOffset
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: DrawOffset
nameWithType: Particle.DrawOffset
fullName: TinyLife.Objects.Particle.DrawOffset
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawOffset
path: ../TinyLife/Objects/Particle.cs
startLine: 75
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The amount of draw space pixels that this particle's display position is offset by, from its
example: []
syntax:
content: public Vector2 DrawOffset
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public DrawOffset As Vector2
- uid: TinyLife.Objects.Particle.ScaleFunction
commentId: F:TinyLife.Objects.Particle.ScaleFunction
id: ScaleFunction
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: ScaleFunction
nameWithType: Particle.ScaleFunction
fullName: TinyLife.Objects.Particle.ScaleFunction
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ScaleFunction
path: ../TinyLife/Objects/Particle.cs
startLine: 79
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: An that determines how this particle's scale (display size) changes based on its and
example: []
syntax:
content: public Easings.Easing ScaleFunction
return:
type: MLEM.Misc.Easings.Easing
content.vb: Public ScaleFunction As Easings.Easing
- uid: TinyLife.Objects.Particle.Gravity
commentId: F:TinyLife.Objects.Particle.Gravity
id: Gravity
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Gravity
nameWithType: Particle.Gravity
fullName: TinyLife.Objects.Particle.Gravity
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Gravity
path: ../TinyLife/Objects/Particle.cs
startLine: 83
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The particle's gravity, which determines how much its is affected every frame. Defaults to 0.
example: []
syntax:
content: public float Gravity
return:
type: System.Single
content.vb: Public Gravity As Single
- uid: TinyLife.Objects.Particle.CameraMotion
commentId: F:TinyLife.Objects.Particle.CameraMotion
id: CameraMotion
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: CameraMotion
nameWithType: Particle.CameraMotion
fullName: TinyLife.Objects.Particle.CameraMotion
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CameraMotion
path: ../TinyLife/Objects/Particle.cs
startLine: 89
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The motion that this particle's is moved by every update frame.
If is set, this value is modified every update frame as well.
This value is not affected by .
example: []
syntax:
content: public Vector2 CameraMotion
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public CameraMotion As Vector2
- uid: TinyLife.Objects.Particle.CameraOffset
commentId: F:TinyLife.Objects.Particle.CameraOffset
id: CameraOffset
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: CameraOffset
nameWithType: Particle.CameraOffset
fullName: TinyLife.Objects.Particle.CameraOffset
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CameraOffset
path: ../TinyLife/Objects/Particle.cs
startLine: 94
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The offset from this particle's that is added in visual space only, without camera rotation taken into account.
If is set, this value is modified every update frame as well.
example: []
syntax:
content: public Vector2 CameraOffset
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public CameraOffset As Vector2
- uid: TinyLife.Objects.Particle.ParentInfo
commentId: F:TinyLife.Objects.Particle.ParentInfo
id: ParentInfo
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: ParentInfo
nameWithType: Particle.ParentInfo
fullName: TinyLife.Objects.Particle.ParentInfo
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ParentInfo
path: ../TinyLife/Objects/Particle.cs
startLine: 98
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A that contains the object that this particle should be rendered in relation to.
example: []
syntax:
content: public ParentInfo ParentInfo
return:
type: TinyLife.Objects.ParentInfo
content.vb: Public ParentInfo As ParentInfo
- uid: TinyLife.Objects.Particle.IgnoreParentDrawPos
commentId: F:TinyLife.Objects.Particle.IgnoreParentDrawPos
id: IgnoreParentDrawPos
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: IgnoreParentDrawPos
nameWithType: Particle.IgnoreParentDrawPos
fullName: TinyLife.Objects.Particle.IgnoreParentDrawPos
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IgnoreParentDrawPos
path: ../TinyLife/Objects/Particle.cs
startLine: 102
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: This value indicates whether the visual position of the should be ignored when drawing.
example: []
syntax:
content: public bool IgnoreParentDrawPos
return:
type: System.Boolean
content.vb: Public IgnoreParentDrawPos As Boolean
- uid: TinyLife.Objects.Particle.UpdateWhenPaused
commentId: F:TinyLife.Objects.Particle.UpdateWhenPaused
id: UpdateWhenPaused
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: UpdateWhenPaused
nameWithType: Particle.UpdateWhenPaused
fullName: TinyLife.Objects.Particle.UpdateWhenPaused
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UpdateWhenPaused
path: ../TinyLife/Objects/Particle.cs
startLine: 107
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This value indicates whether this particle's method should still be called when the game is paused.
This should be set to true when spawning particles in build mode, as the game is paused during that time.
example: []
syntax:
content: public bool UpdateWhenPaused
return:
type: System.Boolean
content.vb: Public UpdateWhenPaused As Boolean
- uid: TinyLife.Objects.Particle.Color
commentId: F:TinyLife.Objects.Particle.Color
id: Color
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Color
nameWithType: Particle.Color
fullName: TinyLife.Objects.Particle.Color
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Color
path: ../TinyLife/Objects/Particle.cs
startLine: 111
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The color to render this particle with, or by default.
example: []
syntax:
content: public Color Color
return:
type: Microsoft.Xna.Framework.Color
content.vb: Public Color As Color
- uid: TinyLife.Objects.Particle.SpriteEffects
commentId: F:TinyLife.Objects.Particle.SpriteEffects
id: SpriteEffects
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: SpriteEffects
nameWithType: Particle.SpriteEffects
fullName: TinyLife.Objects.Particle.SpriteEffects
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SpriteEffects
path: ../TinyLife/Objects/Particle.cs
startLine: 115
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The that should be applied when drawing this particle.
example: []
syntax:
content: public SpriteEffects SpriteEffects
return:
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
content.vb: Public SpriteEffects As SpriteEffects
- uid: TinyLife.Objects.Particle.ForceOutside
commentId: F:TinyLife.Objects.Particle.ForceOutside
id: ForceOutside
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: ForceOutside
nameWithType: Particle.ForceOutside
fullName: TinyLife.Objects.Particle.ForceOutside
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ForceOutside
path: ../TinyLife/Objects/Particle.cs
startLine: 120
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Whether this particle should always be displayed as if it were outside (rather than in the room its is in).
This field is used for particles like chimney smoke, which always draw above the room on the outside.
example: []
syntax:
content: public bool ForceOutside
return:
type: System.Boolean
content.vb: Public ForceOutside As Boolean
- uid: TinyLife.Objects.Particle.OnUpdate
commentId: F:TinyLife.Objects.Particle.OnUpdate
id: OnUpdate
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: OnUpdate
nameWithType: Particle.OnUpdate
fullName: TinyLife.Objects.Particle.OnUpdate
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnUpdate
path: ../TinyLife/Objects/Particle.cs
startLine: 125
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is raised when this particle is updated in .
Note that is invoked for all particles, whereas this event is just invoked for this particle.
example: []
syntax:
content: public ObjectUpdateDelegateNoPhase OnUpdate
return:
type: TinyLife.World.ObjectUpdateDelegateNoPhase{TinyLife.Objects.Particle}
content.vb: Public OnUpdate As ObjectUpdateDelegateNoPhase(Of Particle)
- uid: TinyLife.Objects.Particle.Light
commentId: F:TinyLife.Objects.Particle.Light
id: Light
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Light
nameWithType: Particle.Light
fullName: TinyLife.Objects.Particle.Light
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Light
path: ../TinyLife/Objects/Particle.cs
startLine: 130
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The light that this particle should display, which is automatically added and removed from the .
The light's will be set to this particle's automatically.
example: []
syntax:
content: public Light Light
return:
type: TinyLife.Objects.Light
content.vb: Public Light As Light
- uid: TinyLife.Objects.Particle.Scale
commentId: P:TinyLife.Objects.Particle.Scale
id: Scale
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Scale
nameWithType: Particle.Scale
fullName: TinyLife.Objects.Particle.Scale
type: Property
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Scale
path: ../TinyLife/Objects/Particle.cs
startLine: 134
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The scale that this particle should display, based on the .
example: []
syntax:
content: public float Scale { get; }
parameters: []
return:
type: System.Single
content.vb: Public ReadOnly Property Scale As Single
overload: TinyLife.Objects.Particle.Scale*
- uid: TinyLife.Objects.Particle.Animation
commentId: F:TinyLife.Objects.Particle.Animation
id: Animation
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Animation
nameWithType: Particle.Animation
fullName: TinyLife.Objects.Particle.Animation
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Animation
path: ../TinyLife/Objects/Particle.cs
startLine: 139
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The that this particle displays over its lifespan
example: []
syntax:
content: protected readonly SpriteAnimation Animation
return:
type: MLEM.Animations.SpriteAnimation
content.vb: Protected ReadOnly Animation As SpriteAnimation
- uid: TinyLife.Objects.Particle.TimeLived
commentId: F:TinyLife.Objects.Particle.TimeLived
id: TimeLived
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: TimeLived
nameWithType: Particle.TimeLived
fullName: TinyLife.Objects.Particle.TimeLived
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TimeLived
path: ../TinyLife/Objects/Particle.cs
startLine: 144
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The amount of real time that this particle has lived for.
This time span will always be lower than or equal to .
example: []
syntax:
content: protected TimeSpan TimeLived
return:
type: System.TimeSpan
content.vb: Protected TimeLived As TimeSpan
- uid: TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
id: '#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)'
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Particle(TextureRegion, TimeSpan, Vector2, float)
nameWithType: Particle.Particle(TextureRegion, TimeSpan, Vector2, float)
fullName: TinyLife.Objects.Particle.Particle(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2, float)
type: Constructor
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/Particle.cs
startLine: 153
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Creates a new particle with the given settings
example: []
syntax:
content: public Particle(TextureRegion region, TimeSpan timeToLive, Vector2 position, float floor)
parameters:
- id: region
type: MLEM.Textures.TextureRegion
description: The texture that this particle should display with
- id: timeToLive
type: System.TimeSpan
description: The amount of real time that this particle should stay alive for
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position that this particle should have, in world space
- id: floor
type: System.Single
description: The floor that this particle is on.
content.vb: Public Sub New(region As TextureRegion, timeToLive As TimeSpan, position As Vector2, floor As Single)
overload: TinyLife.Objects.Particle.#ctor*
nameWithType.vb: Particle.New(TextureRegion, TimeSpan, Vector2, Single)
fullName.vb: TinyLife.Objects.Particle.New(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2, Single)
name.vb: New(TextureRegion, TimeSpan, Vector2, Single)
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commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)
id: '#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)'
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Particle(SpriteAnimation, TimeSpan, Vector2, float)
nameWithType: Particle.Particle(SpriteAnimation, TimeSpan, Vector2, float)
fullName: TinyLife.Objects.Particle.Particle(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2, float)
type: Constructor
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/Particle.cs
startLine: 163
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Creates a new particle with the given settings
example: []
syntax:
content: public Particle(SpriteAnimation animation, TimeSpan timeToLive, Vector2 position, float floor)
parameters:
- id: animation
type: MLEM.Animations.SpriteAnimation
description: The animation that this particle should display with
- id: timeToLive
type: System.TimeSpan
description: The amount of real time that this particle should stay alive for
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position that this particle should have, in world space
- id: floor
type: System.Single
description: The floor that this particle is on.
content.vb: Public Sub New(animation As SpriteAnimation, timeToLive As TimeSpan, position As Vector2, floor As Single)
overload: TinyLife.Objects.Particle.#ctor*
nameWithType.vb: Particle.New(SpriteAnimation, TimeSpan, Vector2, Single)
fullName.vb: TinyLife.Objects.Particle.New(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2, Single)
name.vb: New(SpriteAnimation, TimeSpan, Vector2, Single)
- uid: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, float)
nameWithType: Particle.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Objects/Particle.cs
startLine: 176
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The update method, which is called every update frame by the underlying
example: []
syntax:
content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Objects.Particle.Update*
nameWithType.vb: Particle.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
- uid: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId: M:TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch)
nameWithType: Particle.Draw(GameTime, SpriteBatch)
fullName: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Objects/Particle.cs
startLine: 212
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Draws this particle on the current , at the current .
example: []
syntax:
content: public virtual void Draw(GameTime time, SpriteBatch batch)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
overload: TinyLife.Objects.Particle.Draw*
- uid: TinyLife.Objects.Particle.Remove
commentId: M:TinyLife.Objects.Particle.Remove
id: Remove
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Remove()
nameWithType: Particle.Remove()
fullName: TinyLife.Objects.Particle.Remove()
type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Remove
path: ../TinyLife/Objects/Particle.cs
startLine: 223
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Removes this particle from the list of particles and calls its method.
example: []
syntax:
content: public void Remove()
content.vb: Public Sub Remove()
overload: TinyLife.Objects.Particle.Remove*
- uid: TinyLife.Objects.Particle.OnRemoved
commentId: M:TinyLife.Objects.Particle.OnRemoved
id: OnRemoved
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: OnRemoved()
nameWithType: Particle.OnRemoved()
fullName: TinyLife.Objects.Particle.OnRemoved()
type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnRemoved
path: ../TinyLife/Objects/Particle.cs
startLine: 231
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: This method is called when a particle is removed in , or when the camera rotation or viewed map changes.
example: []
syntax:
content: protected virtual void OnRemoved()
content.vb: Protected Overridable Sub OnRemoved()
overload: TinyLife.Objects.Particle.OnRemoved*
- uid: TinyLife.Objects.Particle.OnAdded
commentId: M:TinyLife.Objects.Particle.OnAdded
id: OnAdded
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: OnAdded()
nameWithType: Particle.OnAdded()
fullName: TinyLife.Objects.Particle.OnAdded()
type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnAdded
path: ../TinyLife/Objects/Particle.cs
startLine: 239
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: This method is called when a particle is successfully spawned in .
example: []
syntax:
content: protected virtual void OnAdded()
content.vb: Protected Overridable Sub OnAdded()
overload: TinyLife.Objects.Particle.OnAdded*
- uid: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
commentId: M:TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
id: Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Spawn(Map, Vector2, Func)
nameWithType: Particle.Spawn(Map, Vector2, Func)
fullName: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func)
type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Spawn
path: ../TinyLife/Objects/Particle.cs
startLine: 251
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Spawns a new particle with the given settings.
The particle is only spawned if the resulting display position would currently be visible for the .
example: []
syntax:
content: public static void Spawn(Map map, Vector2 position, Func particleFunction)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to spawn on.
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position in world space that the particle should be spawned at.
- id: particleFunction
type: System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}
description: A function that is invoked if the particle can be spawned.
content.vb: Public Shared Sub Spawn(map As Map, position As Vector2, particleFunction As Func(Of Vector2, Particle))
overload: TinyLife.Objects.Particle.Spawn*
nameWithType.vb: Particle.Spawn(Map, Vector2, Func(Of Vector2, Particle))
fullName.vb: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func(Of Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle))
name.vb: Spawn(Map, Vector2, Func(Of Vector2, Particle))
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commentId: T:MLEM.Animations.SpriteAnimation
parent: MLEM.Animations
isExternal: true
name: SpriteAnimation
nameWithType: SpriteAnimation
fullName: MLEM.Animations.SpriteAnimation
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
href: TinyLife.Objects.MapObject.html
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
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commentId: M:TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
isExternal: true
href: TinyLife.Objects.Particle.html#TinyLife_Objects_Particle_Spawn_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Func_Microsoft_Xna_Framework_Vector2_TinyLife_Objects_Particle__
name: Spawn(Map, Vector2, Func)
nameWithType: Particle.Spawn(Map, Vector2, Func)
fullName: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func)
nameWithType.vb: Particle.Spawn(Map, Vector2, Func(Of Vector2, Particle))
fullName.vb: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func(Of Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle))
name.vb: Spawn(Map, Vector2, Func(Of Vector2, Particle))
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- name: ','
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- name: '>'
- name: )
spec.vb:
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href: TinyLife.Objects.Particle.html#TinyLife_Objects_Particle_Spawn_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Func_Microsoft_Xna_Framework_Vector2_TinyLife_Objects_Particle__
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- name: ','
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- uid: System.Func`2
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href: https://learn.microsoft.com/dotnet/api/system.func-2
- name: (
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isExternal: true
- name: ','
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- name: )
- name: )
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
href: TinyLife.html
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
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name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
spec.vb:
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name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
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commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
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name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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spec.vb:
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
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nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
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spec.vb:
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commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
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nameWithType.vb: Object.GetType()
fullName.vb: Object.GetType()
spec.csharp:
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spec.vb:
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fullName: object.MemberwiseClone()
nameWithType.vb: Object.MemberwiseClone()
fullName.vb: Object.MemberwiseClone()
spec.csharp:
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spec.vb:
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isExternal: true
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nameWithType.vb: Object.ReferenceEquals(Object, Object)
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name.vb: ReferenceEquals(Object, Object)
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spec.csharp:
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