### YamlMime:ManagedReference
items:
- uid: TinyLife.PerSaveOptions
commentId: T:TinyLife.PerSaveOptions
id: PerSaveOptions
parent: TinyLife
children:
- TinyLife.PerSaveOptions.AiImportantActions
- TinyLife.PerSaveOptions.AiRelationships
- TinyLife.PerSaveOptions.AiSkillBuilding
- TinyLife.PerSaveOptions.Difficulty
- TinyLife.PerSaveOptions.DisableAiHousehold
- TinyLife.PerSaveOptions.DisableAiSelected
- TinyLife.PerSaveOptions.DisplayedHints
- TinyLife.PerSaveOptions.Instance
- TinyLife.PerSaveOptions.LastGameVersion
- TinyLife.PerSaveOptions.LastMap
- TinyLife.PerSaveOptions.LastPlayedLot
- TinyLife.PerSaveOptions.Load(System.String,System.Boolean)
- TinyLife.PerSaveOptions.LoadedMods
- TinyLife.PerSaveOptions.MapCustom
- TinyLife.PerSaveOptions.MapName
- TinyLife.PerSaveOptions.Maps
- TinyLife.PerSaveOptions.MaxRegularVisitors
- TinyLife.PerSaveOptions.OtherLifespan
- TinyLife.PerSaveOptions.PlayedLifespan
- TinyLife.PerSaveOptions.PopulateLots
- TinyLife.PerSaveOptions.Save(System.String)
langs:
- csharp
- vb
name: PerSaveOptions
nameWithType: PerSaveOptions
fullName: TinyLife.PerSaveOptions
type: Class
assemblies:
- Tiny Life
namespace: TinyLife
summary: >-
The game's per-save options, which are displayed in the menu and saved to disk.
Note that is null if there is no loaded.
example: []
syntax:
content: >-
[DataContract]
public class PerSaveOptions : JsonTypeSafeGenericDataHolder, IGenericDataHolder
content.vb: >-
Public Class PerSaveOptions Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.PerSaveOptions.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
- uid: TinyLife.PerSaveOptions.Instance
commentId: P:TinyLife.PerSaveOptions.Instance
id: Instance
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: Instance
nameWithType: PerSaveOptions.Instance
fullName: TinyLife.PerSaveOptions.Instance
type: Property
assemblies:
- Tiny Life
namespace: TinyLife
summary: >-
The static singleton instance of .
Note that this value is null if there is no loaded.
example: []
syntax:
content: public static PerSaveOptions Instance { get; }
parameters: []
return:
type: TinyLife.PerSaveOptions
content.vb: Public Shared Property Instance As PerSaveOptions
overload: TinyLife.PerSaveOptions.Instance*
- uid: TinyLife.PerSaveOptions.DisplayedHints
commentId: F:TinyLife.PerSaveOptions.DisplayedHints
id: DisplayedHints
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: DisplayedHints
nameWithType: PerSaveOptions.DisplayedHints
fullName: TinyLife.PerSaveOptions.DisplayedHints
type: Field
assemblies:
- Tiny Life
namespace: TinyLife
summary: The of objects that have already been displayed
example: []
syntax:
content: >-
[DataMember]
public readonly HashSet DisplayedHints
return:
type: System.Collections.Generic.HashSet{System.String}
content.vb: >-
Public ReadOnly DisplayedHints As HashSet(Of String)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.PerSaveOptions.Maps
commentId: F:TinyLife.PerSaveOptions.Maps
id: Maps
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: Maps
nameWithType: PerSaveOptions.Maps
fullName: TinyLife.PerSaveOptions.Maps
type: Field
assemblies:
- Tiny Life
namespace: TinyLife
summary: >-
The maps that this save contains.
Do not change this value, or the save will likely be corrupted. Instead, use and .
example: []
syntax:
content: >-
[DataMember]
public readonly List Maps
return:
type: System.Collections.Generic.List{TinyLife.PerSaveOptions.MapInfo}
content.vb: >-
Public ReadOnly Maps As List(Of PerSaveOptions.MapInfo)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.PerSaveOptions.DisableAiSelected
commentId: F:TinyLife.PerSaveOptions.DisableAiSelected
id: DisableAiSelected
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: DisableAiSelected
nameWithType: PerSaveOptions.DisableAiSelected
fullName: TinyLife.PerSaveOptions.DisableAiSelected
type: Field
assemblies:
- Tiny Life
namespace: TinyLife
summary: Whether the AI of the should be disabled or not
example: []
syntax:
content: >-
[DataMember]
public bool DisableAiSelected
return:
type: System.Boolean
content.vb: >-
Public DisableAiSelected As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.PerSaveOptions.DisableAiHousehold
commentId: F:TinyLife.PerSaveOptions.DisableAiHousehold
id: DisableAiHousehold
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: DisableAiHousehold
nameWithType: PerSaveOptions.DisableAiHousehold
fullName: TinyLife.PerSaveOptions.DisableAiHousehold
type: Field
assemblies:
- Tiny Life
namespace: TinyLife
summary: Whether the AI of everyone in the should be disabled or not
example: []
syntax:
content: >-
[DataMember]
public bool DisableAiHousehold
return:
type: System.Boolean
content.vb: >-
Public DisableAiHousehold As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.PerSaveOptions.AiImportantActions
commentId: F:TinyLife.PerSaveOptions.AiImportantActions
id: AiImportantActions
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: AiImportantActions
nameWithType: PerSaveOptions.AiImportantActions
fullName: TinyLife.PerSaveOptions.AiImportantActions
type: Field
assemblies:
- Tiny Life
namespace: TinyLife
summary: >-
Whether the AI should be able to execute important options, like paying the bills.
This option is intended to be used through .
example: []
syntax:
content: >-
[DataMember]
public bool AiImportantActions
return:
type: System.Boolean
content.vb: >-
Public AiImportantActions As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.PerSaveOptions.AiSkillBuilding
commentId: F:TinyLife.PerSaveOptions.AiSkillBuilding
id: AiSkillBuilding
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: AiSkillBuilding
nameWithType: PerSaveOptions.AiSkillBuilding
fullName: TinyLife.PerSaveOptions.AiSkillBuilding
type: Field
assemblies:
- Tiny Life
namespace: TinyLife
summary: >-
Whether the AI should be able to execute skill building actions like painting and programming.
This option is intended to be used through .
example: []
syntax:
content: >-
[DataMember]
public bool AiSkillBuilding
return:
type: System.Boolean
content.vb: >-
Public AiSkillBuilding As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.PerSaveOptions.AiRelationships
commentId: F:TinyLife.PerSaveOptions.AiRelationships
id: AiRelationships
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: AiRelationships
nameWithType: PerSaveOptions.AiRelationships
fullName: TinyLife.PerSaveOptions.AiRelationships
type: Field
assemblies:
- Tiny Life
namespace: TinyLife
summary: >-
Whether the AI should be able to build complex relationships.
This option is intended to be used through and .
example: []
syntax:
content: >-
[DataMember]
public bool AiRelationships
return:
type: System.Boolean
content.vb: >-
Public AiRelationships As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.PerSaveOptions.MaxRegularVisitors
commentId: F:TinyLife.PerSaveOptions.MaxRegularVisitors
id: MaxRegularVisitors
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: MaxRegularVisitors
nameWithType: PerSaveOptions.MaxRegularVisitors
fullName: TinyLife.PerSaveOptions.MaxRegularVisitors
type: Field
assemblies:
- Tiny Life
namespace: TinyLife
summary: >-
The maximum amount of regular visitors that the current map can have.
When this value is changed, should be called to apply it.
example: []
syntax:
content: >-
[DataMember]
public int MaxRegularVisitors
return:
type: System.Int32
content.vb: >-
Public MaxRegularVisitors As Integer
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.PerSaveOptions.LoadedMods
commentId: F:TinyLife.PerSaveOptions.LoadedMods
id: LoadedMods
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: LoadedMods
nameWithType: PerSaveOptions.LoadedMods
fullName: TinyLife.PerSaveOptions.LoadedMods
type: Field
assemblies:
- Tiny Life
namespace: TinyLife
summary: >-
A set of mod ids, mapped to their names, of mods that were loaded the last time this save game was played.
This dictionary is used to display a warning when a save is loaded with missing mods.
example: []
syntax:
content: >-
[DataMember]
public Dictionary LoadedMods
return:
type: System.Collections.Generic.Dictionary{System.String,System.String}
content.vb: >-
Public LoadedMods As Dictionary(Of String, String)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.PerSaveOptions.MapName
commentId: F:TinyLife.PerSaveOptions.MapName
id: MapName
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: MapName
nameWithType: PerSaveOptions.MapName
fullName: TinyLife.PerSaveOptions.MapName
type: Field
assemblies:
- Tiny Life
namespace: TinyLife
summary: >-
The name of the map that is used in this save game.
Do not change this value, or the save will likely be corrupted.
example: []
syntax:
content: >-
[DataMember]
[Obsolete("Use the new Maps collection instead")]
public string MapName
return:
type: System.String
content.vb: >-
Public MapName As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- type: System.ObsoleteAttribute
ctor: System.ObsoleteAttribute.#ctor(System.String)
arguments:
- type: System.String
value: Use the new Maps collection instead
- uid: TinyLife.PerSaveOptions.MapCustom
commentId: F:TinyLife.PerSaveOptions.MapCustom
id: MapCustom
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: MapCustom
nameWithType: PerSaveOptions.MapCustom
fullName: TinyLife.PerSaveOptions.MapCustom
type: Field
assemblies:
- Tiny Life
namespace: TinyLife
summary: >-
Whether the map that is used in this save game is a custom map.
Do not change this value, or the save will likely be corrupted.
example: []
syntax:
content: >-
[DataMember]
[Obsolete("Use the new Maps collection instead")]
public bool MapCustom
return:
type: System.Boolean
content.vb: >-
Public MapCustom As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- type: System.ObsoleteAttribute
ctor: System.ObsoleteAttribute.#ctor(System.String)
arguments:
- type: System.String
value: Use the new Maps collection instead
- uid: TinyLife.PerSaveOptions.PlayedLifespan
commentId: F:TinyLife.PerSaveOptions.PlayedLifespan
id: PlayedLifespan
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: PlayedLifespan
nameWithType: PerSaveOptions.PlayedLifespan
fullName: TinyLife.PerSaveOptions.PlayedLifespan
type: Field
assemblies:
- Tiny Life
namespace: TinyLife
summary: >-
The that a who is in the currently played household should have.
This value is used by .
example: []
syntax:
content: >-
[DataMember]
public LifeSpan PlayedLifespan
return:
type: TinyLife.Objects.LifeSpan
content.vb: >-
Public PlayedLifespan As LifeSpan
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.PerSaveOptions.OtherLifespan
commentId: F:TinyLife.PerSaveOptions.OtherLifespan
id: OtherLifespan
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: OtherLifespan
nameWithType: PerSaveOptions.OtherLifespan
fullName: TinyLife.PerSaveOptions.OtherLifespan
type: Field
assemblies:
- Tiny Life
namespace: TinyLife
summary: >-
The that a who is not in the currently played household should have.
This value is used by .
example: []
syntax:
content: >-
[DataMember]
public LifeSpan OtherLifespan
return:
type: TinyLife.Objects.LifeSpan
content.vb: >-
Public OtherLifespan As LifeSpan
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.PerSaveOptions.LastGameVersion
commentId: F:TinyLife.PerSaveOptions.LastGameVersion
id: LastGameVersion
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: LastGameVersion
nameWithType: PerSaveOptions.LastGameVersion
fullName: TinyLife.PerSaveOptions.LastGameVersion
type: Field
assemblies:
- Tiny Life
namespace: TinyLife
summary: The game version that this save was last loaded with.
example: []
syntax:
content: >-
[DataMember]
public string LastGameVersion
return:
type: System.String
content.vb: >-
Public LastGameVersion As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.PerSaveOptions.LastMap
commentId: F:TinyLife.PerSaveOptions.LastMap
id: LastMap
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: LastMap
nameWithType: PerSaveOptions.LastMap
fullName: TinyLife.PerSaveOptions.LastMap
type: Field
assemblies:
- Tiny Life
namespace: TinyLife
summary: The map that the camera was last on when playing this save, out of .
example: []
syntax:
content: >-
[DataMember]
public string LastMap
return:
type: System.String
content.vb: >-
Public LastMap As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.PerSaveOptions.LastPlayedLot
commentId: F:TinyLife.PerSaveOptions.LastPlayedLot
id: LastPlayedLot
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: LastPlayedLot
nameWithType: PerSaveOptions.LastPlayedLot
fullName: TinyLife.PerSaveOptions.LastPlayedLot
type: Field
assemblies:
- Tiny Life
namespace: TinyLife
summary: The of the that was last played.
example: []
syntax:
content: >-
[DataMember]
public Guid LastPlayedLot
return:
type: System.Guid
content.vb: >-
Public LastPlayedLot As Guid
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.PerSaveOptions.PopulateLots
commentId: F:TinyLife.PerSaveOptions.PopulateLots
id: PopulateLots
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: PopulateLots
nameWithType: PerSaveOptions.PopulateLots
fullName: TinyLife.PerSaveOptions.PopulateLots
type: Field
assemblies:
- Tiny Life
namespace: TinyLife
summary: Whether lots should automatically be populated using every few in-game days.
example: []
syntax:
content: >-
[DataMember]
public bool PopulateLots
return:
type: System.Boolean
content.vb: >-
Public PopulateLots As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.PerSaveOptions.Difficulty
commentId: F:TinyLife.PerSaveOptions.Difficulty
id: Difficulty
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: Difficulty
nameWithType: PerSaveOptions.Difficulty
fullName: TinyLife.PerSaveOptions.Difficulty
type: Field
assemblies:
- Tiny Life
namespace: TinyLife
summary: >-
This save's current .
Note that difficulty should only apply to lots and people that pertain to the currently active household. This can be achieved easily through .
example: []
syntax:
content: >-
[DataMember]
public DifficultyModifier Difficulty
return:
type: TinyLife.DifficultyModifier
content.vb: >-
Public Difficulty As DifficultyModifier
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.PerSaveOptions.Save(System.String)
commentId: M:TinyLife.PerSaveOptions.Save(System.String)
id: Save(System.String)
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: Save(string)
nameWithType: PerSaveOptions.Save(string)
fullName: TinyLife.PerSaveOptions.Save(string)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife
summary: Saves the options to the default options file path for the given save
example: []
syntax:
content: public void Save(string save)
parameters:
- id: save
type: System.String
content.vb: Public Sub Save(save As String)
overload: TinyLife.PerSaveOptions.Save*
nameWithType.vb: PerSaveOptions.Save(String)
fullName.vb: TinyLife.PerSaveOptions.Save(String)
name.vb: Save(String)
- uid: TinyLife.PerSaveOptions.Load(System.String,System.Boolean)
commentId: M:TinyLife.PerSaveOptions.Load(System.String,System.Boolean)
id: Load(System.String,System.Boolean)
parent: TinyLife.PerSaveOptions
langs:
- csharp
- vb
name: Load(string, bool)
nameWithType: PerSaveOptions.Load(string, bool)
fullName: TinyLife.PerSaveOptions.Load(string, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife
summary: Loads the options from the default options file path for the given save
example: []
syntax:
content: public static PerSaveOptions Load(string save, bool create)
parameters:
- id: save
type: System.String
- id: create
type: System.Boolean
return:
type: TinyLife.PerSaveOptions
content.vb: Public Shared Function Load(save As String, create As Boolean) As PerSaveOptions
overload: TinyLife.PerSaveOptions.Load*
nameWithType.vb: PerSaveOptions.Load(String, Boolean)
fullName.vb: TinyLife.PerSaveOptions.Load(String, Boolean)
name.vb: Load(String, Boolean)
references:
- uid: TinyLife.Uis.OptionsMenu.Initialize(MLEM.Ui.UiSystem,System.Boolean,TinyLife.Uis.OptionsMenu.Tab)
commentId: M:TinyLife.Uis.OptionsMenu.Initialize(MLEM.Ui.UiSystem,System.Boolean,TinyLife.Uis.OptionsMenu.Tab)
isExternal: true
href: TinyLife.Uis.OptionsMenu.html#TinyLife_Uis_OptionsMenu_Initialize_MLEM_Ui_UiSystem_System_Boolean_TinyLife_Uis_OptionsMenu_Tab_
name: Initialize(UiSystem, bool, Tab)
nameWithType: OptionsMenu.Initialize(UiSystem, bool, OptionsMenu.Tab)
fullName: TinyLife.Uis.OptionsMenu.Initialize(MLEM.Ui.UiSystem, bool, TinyLife.Uis.OptionsMenu.Tab)
nameWithType.vb: OptionsMenu.Initialize(UiSystem, Boolean, OptionsMenu.Tab)
fullName.vb: TinyLife.Uis.OptionsMenu.Initialize(MLEM.Ui.UiSystem, Boolean, TinyLife.Uis.OptionsMenu.Tab)
name.vb: Initialize(UiSystem, Boolean, Tab)
spec.csharp:
- uid: TinyLife.Uis.OptionsMenu.Initialize(MLEM.Ui.UiSystem,System.Boolean,TinyLife.Uis.OptionsMenu.Tab)
name: Initialize
href: TinyLife.Uis.OptionsMenu.html#TinyLife_Uis_OptionsMenu_Initialize_MLEM_Ui_UiSystem_System_Boolean_TinyLife_Uis_OptionsMenu_Tab_
- name: (
- uid: MLEM.Ui.UiSystem
name: UiSystem
isExternal: true
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: TinyLife.Uis.OptionsMenu.Tab
name: Tab
href: TinyLife.Uis.OptionsMenu.Tab.html
- name: )
spec.vb:
- uid: TinyLife.Uis.OptionsMenu.Initialize(MLEM.Ui.UiSystem,System.Boolean,TinyLife.Uis.OptionsMenu.Tab)
name: Initialize
href: TinyLife.Uis.OptionsMenu.html#TinyLife_Uis_OptionsMenu_Initialize_MLEM_Ui_UiSystem_System_Boolean_TinyLife_Uis_OptionsMenu_Tab_
- name: (
- uid: MLEM.Ui.UiSystem
name: UiSystem
isExternal: true
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: TinyLife.Uis.OptionsMenu.Tab
name: Tab
href: TinyLife.Uis.OptionsMenu.Tab.html
- name: )
- uid: TinyLife.PerSaveOptions.Instance
commentId: P:TinyLife.PerSaveOptions.Instance
href: TinyLife.PerSaveOptions.html#TinyLife_PerSaveOptions_Instance
name: Instance
nameWithType: PerSaveOptions.Instance
fullName: TinyLife.PerSaveOptions.Instance
- uid: TinyLife.GameImpl.CurrentMap
commentId: P:TinyLife.GameImpl.CurrentMap
href: TinyLife.GameImpl.html#TinyLife_GameImpl_CurrentMap
name: CurrentMap
nameWithType: GameImpl.CurrentMap
fullName: TinyLife.GameImpl.CurrentMap
- uid: TinyLife
commentId: N:TinyLife
href: TinyLife.html
name: TinyLife
nameWithType: TinyLife
fullName: TinyLife
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0)
parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
definition: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0)
href: https://learn.microsoft.com/dotnet/api/system.string
name: SetData(string, T)
nameWithType: JsonTypeSafeGenericDataHolder.SetData(string, T)
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(string, T)
nameWithType.vb: JsonTypeSafeGenericDataHolder.SetData(Of T)(String, T)
fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(Of T)(String, T)
name.vb: SetData(Of T)(String, T)
spec.csharp:
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0)
name: SetData
isExternal: true
- name: <
- name: T
- name: '>'
- name: (
- uid: System.String
name: string
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: ','
- name: " "
- name: T
- name: )
spec.vb:
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0)
name: SetData
isExternal: true
- name: (
- name: Of
- name: " "
- name: T
- name: )
- name: (
- uid: System.String
name: String
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: ','
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- name: <
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commentId: M:TinyLife.Actions.ActionType.CanDoSocialAction(TinyLife.Actions.ActionInfo,System.Boolean)
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name: CanDoSocialAction(ActionInfo, bool)
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fullName.vb: TinyLife.Actions.ActionType.CanDoSocialAction(TinyLife.Actions.ActionInfo, Boolean)
name.vb: CanDoSocialAction(ActionInfo, Boolean)
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href: https://learn.microsoft.com/dotnet/api/system.boolean
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fullName.vb: TinyLife.Actions.ActionType.IsReadyForRomance(TinyLife.Actions.ActionInfo, Boolean)
name.vb: IsReadyForRomance(ActionInfo, Boolean)
spec.csharp:
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name: IsReadyForRomance
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name: Boolean
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name: UpdateExternalPeople(ICollection