### YamlMime:ManagedReference
items:
- uid: TinyLife.World.SwingingDoor
commentId: T:TinyLife.World.SwingingDoor
id: SwingingDoor
parent: TinyLife.World
children:
- TinyLife.World.SwingingDoor.#ctor(TinyLife.World.OpeningType,System.Int32[])
- TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
- TinyLife.World.SwingingDoor.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
- TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
- TinyLife.World.SwingingDoor.IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
- TinyLife.World.SwingingDoor.Lock
langs:
- csharp
- vb
name: SwingingDoor
nameWithType: SwingingDoor
fullName: TinyLife.World.SwingingDoor
type: Class
source:
remote:
path: TinyLife/World/Opening.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SwingingDoor
path: ../TinyLife/World/Opening.cs
startLine: 133
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
An opening is some sort of extrusion in a , like a window or a door.
Openings are created from their underlying .
example: []
syntax:
content: 'public class SwingingDoor : Door'
content.vb: Public Class SwingingDoor Inherits Door
inheritance:
- System.Object
- TinyLife.World.Opening
- TinyLife.World.Door
inheritedMembers:
- TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
- TinyLife.World.Opening.Type
- TinyLife.World.Opening.Color
- TinyLife.World.Opening.Colors
- TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map)
- TinyLife.World.Opening.GetDescription
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.SwingingDoor.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.World.SwingingDoor.Lock
commentId: F:TinyLife.World.SwingingDoor.Lock
id: Lock
parent: TinyLife.World.SwingingDoor
langs:
- csharp
- vb
name: Lock
nameWithType: SwingingDoor.Lock
fullName: TinyLife.World.SwingingDoor.Lock
type: Field
source:
remote:
path: TinyLife/World/Opening.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Lock
path: ../TinyLife/World/Opening.cs
startLine: 139
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The lock type that this door is locked with, or 0 if the door is not locked
example: []
syntax:
content: >-
[DataMember]
public LockType Lock
return:
type: TinyLife.World.LockType
content.vb: >-
Public Lock As LockType
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.SwingingDoor.#ctor(TinyLife.World.OpeningType,System.Int32[])
commentId: M:TinyLife.World.SwingingDoor.#ctor(TinyLife.World.OpeningType,System.Int32[])
id: '#ctor(TinyLife.World.OpeningType,System.Int32[])'
parent: TinyLife.World.SwingingDoor
langs:
- csharp
- vb
name: SwingingDoor(OpeningType, int[])
nameWithType: SwingingDoor.SwingingDoor(OpeningType, int[])
fullName: TinyLife.World.SwingingDoor.SwingingDoor(TinyLife.World.OpeningType, int[])
type: Constructor
source:
remote:
path: TinyLife/World/Opening.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Opening.cs
startLine: 142
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Creates a new opening from the given opening type and color
example: []
syntax:
content: public SwingingDoor(OpeningType type, int[] colors)
parameters:
- id: type
type: TinyLife.World.OpeningType
description: The opening type
- id: colors
type: System.Int32[]
description: The indices of the colors to use
content.vb: Public Sub New(type As OpeningType, colors As Integer())
overload: TinyLife.World.SwingingDoor.#ctor*
nameWithType.vb: SwingingDoor.New(OpeningType, Integer())
fullName.vb: TinyLife.World.SwingingDoor.New(TinyLife.World.OpeningType, Integer())
name.vb: New(OpeningType, Integer())
- uid: TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
commentId: M:TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
parent: TinyLife.World.SwingingDoor
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, bool, float, Color?)
nameWithType: SwingingDoor.Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, bool, float, Color?)
fullName: TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, TinyLife.Objects.WallLike, Microsoft.Xna.Framework.Vector2, bool, float, Microsoft.Xna.Framework.Color?)
type: Method
source:
remote:
path: TinyLife/World/Opening.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/World/Opening.cs
startLine: 145
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Draws this opening in the world with the given settings
example: []
syntax:
content: public override void Draw(GameTime time, SpriteBatch batch, Map map, WallLike wall, Vector2 drawPos, bool vertical, float scale, Color? overrideColor)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
- id: map
type: TinyLife.World.Map
description: The map that the opening is on
- id: wall
type: TinyLife.Objects.WallLike
description: The wall that the opening is in
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen space, to draw the opening on
- id: vertical
type: System.Boolean
description: Whether the wall that the opening is on is vertical
- id: scale
type: System.Single
description: The scale to draw the opening with
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: A color that should be used instead of this opening's default color, or null to use the opening's default color
content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch, map As Map, wall As WallLike, drawPos As Vector2, vertical As Boolean, scale As Single, overrideColor As Color?)
overridden: TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
overload: TinyLife.World.SwingingDoor.Draw*
nameWithType.vb: SwingingDoor.Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, Boolean, Single, Color?)
fullName.vb: TinyLife.World.SwingingDoor.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, TinyLife.Objects.WallLike, Microsoft.Xna.Framework.Vector2, Boolean, Single, Microsoft.Xna.Framework.Color?)
name.vb: Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, Boolean, Single, Color?)
- uid: TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
commentId: M:TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
id: CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
parent: TinyLife.World.SwingingDoor
langs:
- csharp
- vb
name: CanWalkThrough(Map, WallLike, MapObject)
nameWithType: SwingingDoor.CanWalkThrough(Map, WallLike, MapObject)
fullName: TinyLife.World.SwingingDoor.CanWalkThrough(TinyLife.World.Map, TinyLife.Objects.WallLike, TinyLife.Objects.MapObject)
type: Method
source:
remote:
path: TinyLife/World/Opening.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanWalkThrough
path: ../TinyLife/World/Opening.cs
startLine: 156
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns whether a is able to walk through a that has this opening.
This returns true for and and false for .
example: []
syntax:
content: public override bool CanWalkThrough(Map map, WallLike wall, MapObject obj)
parameters:
- id: map
type: TinyLife.World.Map
- id: wall
type: TinyLife.Objects.WallLike
- id: obj
type: TinyLife.Objects.MapObject
return:
type: System.Boolean
description: ''
content.vb: Public Overrides Function CanWalkThrough(map As Map, wall As WallLike, obj As MapObject) As Boolean
overridden: TinyLife.World.Door.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
overload: TinyLife.World.SwingingDoor.CanWalkThrough*
- uid: TinyLife.World.SwingingDoor.IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
commentId: M:TinyLife.World.SwingingDoor.IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
id: IsOpen(TinyLife.World.Map,TinyLife.Objects.WallLike)
parent: TinyLife.World.SwingingDoor
langs:
- csharp
- vb
name: IsOpen(Map, WallLike)
nameWithType: SwingingDoor.IsOpen(Map, WallLike)
fullName: TinyLife.World.SwingingDoor.IsOpen(TinyLife.World.Map, TinyLife.Objects.WallLike)
type: Method
source:
remote:
path: TinyLife/World/Opening.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsOpen
path: ../TinyLife/World/Opening.cs
startLine: 170
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Calculates and returns whether this opening is currently open.
This method returns true if any people that this door are close enough for it to display as opened.
example: []
syntax:
content: public virtual bool IsOpen(Map map, WallLike wall)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that the opening is on
- id: wall
type: TinyLife.Objects.WallLike
description: The wall that the opening is in
return:
type: System.Boolean
description: Whether this opening is currently open
content.vb: Public Overridable Function IsOpen(map As Map, wall As WallLike) As Boolean
overload: TinyLife.World.SwingingDoor.IsOpen*
- uid: TinyLife.World.SwingingDoor.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
commentId: M:TinyLife.World.SwingingDoor.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
id: Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
parent: TinyLife.World.SwingingDoor
langs:
- csharp
- vb
name: Construct(OpeningType, int[], WallLike)
nameWithType: SwingingDoor.Construct(OpeningType, int[], WallLike)
fullName: TinyLife.World.SwingingDoor.Construct(TinyLife.World.OpeningType, int[], TinyLife.Objects.WallLike)
type: Method
source:
remote:
path: TinyLife/World/Opening.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Construct
path: ../TinyLife/World/Opening.cs
startLine: 183
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Constructs a new door with the given settings.
This is a helper method that can be used through a method group when constructing a new .
example: []
syntax:
content: public static SwingingDoor Construct(OpeningType type, int[] colors, WallLike wall)
parameters:
- id: type
type: TinyLife.World.OpeningType
description: The type.
- id: colors
type: System.Int32[]
description: The colors.
- id: wall
type: TinyLife.Objects.WallLike
description: The wall.
return:
type: TinyLife.World.SwingingDoor
description: The constructed door.
content.vb: Public Shared Function Construct(type As OpeningType, colors As Integer(), wall As WallLike) As SwingingDoor
overload: TinyLife.World.SwingingDoor.Construct*
nameWithType.vb: SwingingDoor.Construct(OpeningType, Integer(), WallLike)
fullName.vb: TinyLife.World.SwingingDoor.Construct(TinyLife.World.OpeningType, Integer(), TinyLife.Objects.WallLike)
name.vb: Construct(OpeningType, Integer(), WallLike)
references:
- uid: TinyLife.Objects.WallLike
commentId: T:TinyLife.Objects.WallLike
parent: TinyLife.Objects
href: TinyLife.Objects.WallLike.html
name: WallLike
nameWithType: WallLike
fullName: TinyLife.Objects.WallLike
- uid: TinyLife.World.OpeningType
commentId: T:TinyLife.World.OpeningType
parent: TinyLife.World
href: TinyLife.World.OpeningType.html
name: OpeningType
nameWithType: OpeningType
fullName: TinyLife.World.OpeningType
- uid: TinyLife.World
commentId: N:TinyLife.World
href: TinyLife.html
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.World
name: World
href: TinyLife.World.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
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name: World
href: TinyLife.World.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: TinyLife.World.Opening
commentId: T:TinyLife.World.Opening
parent: TinyLife.World
href: TinyLife.World.Opening.html
name: Opening
nameWithType: Opening
fullName: TinyLife.World.Opening
- uid: TinyLife.World.Door
commentId: T:TinyLife.World.Door
parent: TinyLife.World
href: TinyLife.World.Door.html
name: Door
nameWithType: Door
fullName: TinyLife.World.Door
- uid: TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
commentId: M:TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
parent: TinyLife.World.Door
href: TinyLife.World.Door.html#TinyLife_World_Door_CanPlaceOn_TinyLife_Objects_FurnitureType_
name: CanPlaceOn(FurnitureType)
nameWithType: Door.CanPlaceOn(FurnitureType)
fullName: TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
spec.csharp:
- uid: TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
name: CanPlaceOn
href: TinyLife.World.Door.html#TinyLife_World_Door_CanPlaceOn_TinyLife_Objects_FurnitureType_
- name: (
- uid: TinyLife.Objects.FurnitureType
name: FurnitureType
href: TinyLife.Objects.FurnitureType.html
- name: )
spec.vb:
- uid: TinyLife.World.Door.CanPlaceOn(TinyLife.Objects.FurnitureType)
name: CanPlaceOn
href: TinyLife.World.Door.html#TinyLife_World_Door_CanPlaceOn_TinyLife_Objects_FurnitureType_
- name: (
- uid: TinyLife.Objects.FurnitureType
name: FurnitureType
href: TinyLife.Objects.FurnitureType.html
- name: )
- uid: TinyLife.World.Opening.Type
commentId: F:TinyLife.World.Opening.Type
parent: TinyLife.World.Opening
href: TinyLife.World.Opening.html#TinyLife_World_Opening_Type
name: Type
nameWithType: Opening.Type
fullName: TinyLife.World.Opening.Type
- uid: TinyLife.World.Opening.Color
commentId: F:TinyLife.World.Opening.Color
parent: TinyLife.World.Opening
href: TinyLife.World.Opening.html#TinyLife_World_Opening_Color
name: Color
nameWithType: Opening.Color
fullName: TinyLife.World.Opening.Color
- uid: TinyLife.World.Opening.Colors
commentId: F:TinyLife.World.Opening.Colors
parent: TinyLife.World.Opening
href: TinyLife.World.Opening.html#TinyLife_World_Opening_Colors
name: Colors
nameWithType: Opening.Colors
fullName: TinyLife.World.Opening.Colors
- uid: TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map)
commentId: M:TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map)
parent: TinyLife.World.Opening
href: TinyLife.World.Opening.html#TinyLife_World_Opening_Validate_TinyLife_Objects_WallLike_TinyLife_World_Map_
name: Validate(WallLike, Map)
nameWithType: Opening.Validate(WallLike, Map)
fullName: TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike, TinyLife.World.Map)
spec.csharp:
- uid: TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map)
name: Validate
href: TinyLife.World.Opening.html#TinyLife_World_Opening_Validate_TinyLife_Objects_WallLike_TinyLife_World_Map_
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name: WallLike
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href: TinyLife.World.Map.html
- name: )
spec.vb:
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name: Validate
href: TinyLife.World.Opening.html#TinyLife_World_Opening_Validate_TinyLife_Objects_WallLike_TinyLife_World_Map_
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- uid: TinyLife.Objects.WallLike
name: WallLike
href: TinyLife.Objects.WallLike.html
- name: ','
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- uid: TinyLife.World.Map
name: Map
href: TinyLife.World.Map.html
- name: )
- uid: TinyLife.World.Opening.GetDescription
commentId: M:TinyLife.World.Opening.GetDescription
parent: TinyLife.World.Opening
href: TinyLife.World.Opening.html#TinyLife_World_Opening_GetDescription
name: GetDescription()
nameWithType: Opening.GetDescription()
fullName: TinyLife.World.Opening.GetDescription()
spec.csharp:
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name: GetDescription
href: TinyLife.World.Opening.html#TinyLife_World_Opening_GetDescription
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name: GetDescription
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- name: (
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- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
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name: Equals
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fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
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nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
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