### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.BehaviorAction
commentId: T:TinyLife.Actions.BehaviorAction
id: BehaviorAction
parent: TinyLife.Actions
children:
- TinyLife.Actions.BehaviorAction.#ctor(TinyLife.Actions.ActionInfo,System.Type)
- TinyLife.Actions.BehaviorAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Type)
- TinyLife.Actions.BehaviorAction.AndThenInitialize
- TinyLife.Actions.BehaviorAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.BehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.BehaviorAction.Behavior
- TinyLife.Actions.BehaviorAction.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.BehaviorAction.CreateFirstActions
- TinyLife.Actions.BehaviorAction.CreateLastActions
- TinyLife.Actions.BehaviorAction.FullyInProgress
- TinyLife.Actions.BehaviorAction.GetIconObject
- TinyLife.Actions.BehaviorAction.GetNextAction(TinyLife.Actions.CompletionType)
langs:
- csharp
- vb
name: BehaviorAction
nameWithType: BehaviorAction
fullName: TinyLife.Actions.BehaviorAction
type: Class
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BehaviorAction
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 14
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
A behavior-based action is an that invokes an underlying in the appropriate places.
This type of action can be useful for when an action uses a basic behavior, but does a more complex additional action.
See for a generic version with some additional functionality.
example: []
syntax:
content: 'public abstract class BehaviorAction : MultiAction, IGenericDataHolder'
content.vb: Public MustInherit Class BehaviorAction Inherits MultiAction Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Actions.Action
- TinyLife.Actions.MultiAction
derivedClasses:
- TinyLife.Actions.BehaviorAction`1
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- TinyLife.Actions.MultiAction.Handler
- TinyLife.Actions.MultiAction.MainElapsedTime
- TinyLife.Actions.MultiAction.InProgressTime
- TinyLife.Actions.MultiAction.CurrentStage
- TinyLife.Actions.MultiAction.AndThenIsCompleted
- TinyLife.Actions.MultiAction.PreInitialize
- TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.MultiAction.Initialize
- TinyLife.Actions.MultiAction.IsCompleted
- TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
- TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
- TinyLife.Actions.MultiAction.CanStartNow
- TinyLife.Actions.MultiAction.DiscardHeldItem
- TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
- TinyLife.Actions.Action.Random
- TinyLife.Actions.Action.Type
- TinyLife.Actions.Action.Info
- TinyLife.Actions.Action.Id
- TinyLife.Actions.Action.StartedAutomatically
- TinyLife.Actions.Action.Parent
- TinyLife.Actions.Action.Person
- TinyLife.Actions.Action.ElapsedTime
- TinyLife.Actions.Action.PlayerPromptOpen
- TinyLife.Actions.Action.ForceResult
- TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
- TinyLife.Actions.Action.CausesExtremelyFastSpeed
- TinyLife.Actions.Action.GetDisplayName
- TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
- TinyLife.Actions.Action.GetProgress
- TinyLife.Actions.Action.OnChildCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel},MLEM.Textures.TextureRegion,System.Single)
- TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action,MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String,MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.OpenChoicePrompt(TinyLife.Actions.ChoicePromptInfo)
- TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32,System.Single,System.Single,System.Single,System.Single)
- TinyLife.Actions.Action.ThinkAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,System.Single,System.Single,System.Single,System.Single,System.Int32)
- TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32,System.Single,System.Single,System.Single,System.Single)
- TinyLife.Actions.Action.ResetSpeech
- TinyLife.Actions.Action.FacePartner(TinyLife.Objects.Person)
- TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Objects.Person)
- TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Action.CancelIfEmotional(TinyLife.Emotions.EmotionType[])
- TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.GetChildren(System.Boolean)
- TinyLife.Actions.Action.GetChild``1(System.Guid,System.Boolean)
- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Boolean)
- TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
- TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
- TinyLife.Actions.Action.GetSeatCategory(TinyLife.Objects.Person)
- TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeWalls``1(TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Boolean,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.GetRandomValidArguments(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
- TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
- TinyLife.Actions.Action.IsInappropriate(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
- TinyLife.Actions.Action.IsLotContentVisible(TinyLife.World.Lot,TinyLife.Objects.Person,TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.BehaviorAction.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Actions.BehaviorAction.FullyInProgress
commentId: P:TinyLife.Actions.BehaviorAction.FullyInProgress
id: FullyInProgress
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: FullyInProgress
nameWithType: BehaviorAction.FullyInProgress
fullName: TinyLife.Actions.BehaviorAction.FullyInProgress
type: Property
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FullyInProgress
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 17
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Returns whether this action is currently "properly" in progress.
This is used by and and returns true only once the first actions are completed or the conversation has started, respectively.
By default, this property is true if is greater than .
example: []
syntax:
content: public override bool FullyInProgress { get; }
parameters: []
return:
type: System.Boolean
description: Whether this action is fully in progress
content.vb: Public Overrides ReadOnly Property FullyInProgress As Boolean
overridden: TinyLife.Actions.Action.FullyInProgress
overload: TinyLife.Actions.BehaviorAction.FullyInProgress*
- uid: TinyLife.Actions.BehaviorAction.Behavior
commentId: P:TinyLife.Actions.BehaviorAction.Behavior
id: Behavior
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: Behavior
nameWithType: BehaviorAction.Behavior
fullName: TinyLife.Actions.BehaviorAction.Behavior
type: Property
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Behavior
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 21
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: The underlying that this action uses and invokes
example: []
syntax:
content: public ActionBehavior Behavior { get; protected set; }
parameters: []
return:
type: TinyLife.Actions.Behaviors.ActionBehavior
content.vb: Public Property Behavior As ActionBehavior
overload: TinyLife.Actions.BehaviorAction.Behavior*
- uid: TinyLife.Actions.BehaviorAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Type)
commentId: M:TinyLife.Actions.BehaviorAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Type)
id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Type)'
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: BehaviorAction(ActionType, ActionInfo, Type)
nameWithType: BehaviorAction.BehaviorAction(ActionType, ActionInfo, Type)
fullName: TinyLife.Actions.BehaviorAction.BehaviorAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, System.Type)
type: Constructor
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 36
assemblies:
- Tiny Life
namespace: TinyLife.Actions
example: []
syntax:
content: protected BehaviorAction(ActionType type, ActionInfo info, Type behaviorType)
parameters:
- id: type
type: TinyLife.Actions.ActionType
- id: info
type: TinyLife.Actions.ActionInfo
- id: behaviorType
type: System.Type
content.vb: Protected Sub New(type As ActionType, info As ActionInfo, behaviorType As Type)
overload: TinyLife.Actions.BehaviorAction.#ctor*
nameWithType.vb: BehaviorAction.New(ActionType, ActionInfo, Type)
fullName.vb: TinyLife.Actions.BehaviorAction.New(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, System.Type)
name.vb: New(ActionType, ActionInfo, Type)
- uid: TinyLife.Actions.BehaviorAction.#ctor(TinyLife.Actions.ActionInfo,System.Type)
commentId: M:TinyLife.Actions.BehaviorAction.#ctor(TinyLife.Actions.ActionInfo,System.Type)
id: '#ctor(TinyLife.Actions.ActionInfo,System.Type)'
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: BehaviorAction(ActionInfo, Type)
nameWithType: BehaviorAction.BehaviorAction(ActionInfo, Type)
fullName: TinyLife.Actions.BehaviorAction.BehaviorAction(TinyLife.Actions.ActionInfo, System.Type)
type: Constructor
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 41
assemblies:
- Tiny Life
namespace: TinyLife.Actions
example: []
syntax:
content: protected BehaviorAction(ActionInfo info, Type behaviorType)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
- id: behaviorType
type: System.Type
content.vb: Protected Sub New(info As ActionInfo, behaviorType As Type)
overload: TinyLife.Actions.BehaviorAction.#ctor*
nameWithType.vb: BehaviorAction.New(ActionInfo, Type)
fullName.vb: TinyLife.Actions.BehaviorAction.New(TinyLife.Actions.ActionInfo, System.Type)
name.vb: New(ActionInfo, Type)
- uid: TinyLife.Actions.BehaviorAction.CreateFirstActions
commentId: M:TinyLife.Actions.BehaviorAction.CreateFirstActions
id: CreateFirstActions
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: CreateFirstActions()
nameWithType: BehaviorAction.CreateFirstActions()
fullName: TinyLife.Actions.BehaviorAction.CreateFirstActions()
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateFirstActions
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 46
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Return a set of actions that should be executed before this action.
Even if the yield statement is used, all actions will be collected into a list at the start of this action's invocation.
If no action gets returned in this function, this action fails.
If the returned set only contains null items, no first actions will be executed.
example: []
syntax:
content: protected override IEnumerable CreateFirstActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: A set of actions that should run before this action
content.vb: Protected Overrides Function CreateFirstActions() As IEnumerable(Of Action)
overridden: TinyLife.Actions.MultiAction.CreateFirstActions
overload: TinyLife.Actions.BehaviorAction.CreateFirstActions*
- uid: TinyLife.Actions.BehaviorAction.CreateLastActions
commentId: M:TinyLife.Actions.BehaviorAction.CreateLastActions
id: CreateLastActions
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: CreateLastActions()
nameWithType: BehaviorAction.CreateLastActions()
fullName: TinyLife.Actions.BehaviorAction.CreateLastActions()
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateLastActions
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Return a set of actions that should be executed after this action.
Even if the yield statement is used, all actions will be collected into a list after the main action is finished.
If no action gets returned in this function, this action fails.
If the returned set only contains null items, no last actions will be executed, which is also this method's default behavior.
example: []
syntax:
content: protected override IEnumerable CreateLastActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: A set of actions that should run after this action
content.vb: Protected Overrides Function CreateLastActions() As IEnumerable(Of Action)
overridden: TinyLife.Actions.MultiAction.CreateLastActions
overload: TinyLife.Actions.BehaviorAction.CreateLastActions*
- uid: TinyLife.Actions.BehaviorAction.AndThenInitialize
commentId: M:TinyLife.Actions.BehaviorAction.AndThenInitialize
id: AndThenInitialize
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: AndThenInitialize()
nameWithType: BehaviorAction.AndThenInitialize()
fullName: TinyLife.Actions.BehaviorAction.AndThenInitialize()
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AndThenInitialize
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 56
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Initializes the main action.
This method is called after has all completed.
example: []
syntax:
content: protected override void AndThenInitialize()
content.vb: Protected Overrides Sub AndThenInitialize()
overridden: TinyLife.Actions.MultiAction.AndThenInitialize
overload: TinyLife.Actions.BehaviorAction.AndThenInitialize*
- uid: TinyLife.Actions.BehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.BehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: AndThenUpdate(GameTime, TimeSpan, float)
nameWithType: BehaviorAction.AndThenUpdate(GameTime, TimeSpan, float)
fullName: TinyLife.Actions.BehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AndThenUpdate
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 61
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
MultiAction version of .
This method is called every update frame while the main action is active.
By default, only is increased.
example: []
syntax:
content: protected override void AndThenUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Protected Overrides Sub AndThenUpdate(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overridden: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
overload: TinyLife.Actions.BehaviorAction.AndThenUpdate*
nameWithType.vb: BehaviorAction.AndThenUpdate(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Actions.BehaviorAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: AndThenUpdate(GameTime, TimeSpan, Single)
- uid: TinyLife.Actions.BehaviorAction.GetIconObject
commentId: M:TinyLife.Actions.BehaviorAction.GetIconObject
id: GetIconObject
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: GetIconObject()
nameWithType: BehaviorAction.GetIconObject()
fullName: TinyLife.Actions.BehaviorAction.GetIconObject()
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetIconObject
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 67
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Returns the map object that is displayed in the action queue in the top left of the screen.
Note that this value is ignored if this action's type has a .
By default, the is returned.
example: []
syntax:
content: public override MapObject GetIconObject()
return:
type: TinyLife.Objects.MapObject
description: The icon object
content.vb: Public Overrides Function GetIconObject() As MapObject
overridden: TinyLife.Actions.Action.GetIconObject
overload: TinyLife.Actions.BehaviorAction.GetIconObject*
- uid: TinyLife.Actions.BehaviorAction.CanMultitask(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.BehaviorAction.CanMultitask(TinyLife.Actions.Action)
id: CanMultitask(TinyLife.Actions.Action)
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: CanMultitask(Action)
nameWithType: BehaviorAction.CanMultitask(Action)
fullName: TinyLife.Actions.BehaviorAction.CanMultitask(TinyLife.Actions.Action)
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanMultitask
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 72
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Return true on this method if this action can be multi-tasked along with the passed .
To actually check this property, should be used as it compares both objects.
A multi-tasking is an action that is currently active along with another action.
By default, multi-tasking is disallowed for any action.
example: []
syntax:
content: public override bool CanMultitask(Action other)
parameters:
- id: other
type: TinyLife.Actions.Action
description: The action to multi-task with
return:
type: System.Boolean
description: Whether this action can be multi-tasked
content.vb: Public Overrides Function CanMultitask(other As Action) As Boolean
overridden: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
overload: TinyLife.Actions.BehaviorAction.CanMultitask*
- uid: TinyLife.Actions.BehaviorAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.BehaviorAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
id: AndThenOnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: AndThenOnCompleted(CompletionType)
nameWithType: BehaviorAction.AndThenOnCompleted(CompletionType)
fullName: TinyLife.Actions.BehaviorAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AndThenOnCompleted
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 77
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
MultiAction version of .
This method gets called when the main action completes.
example: []
syntax:
content: protected override void AndThenOnCompleted(CompletionType type)
parameters:
- id: type
type: TinyLife.Actions.CompletionType
description: The completion of the main action
content.vb: Protected Overrides Sub AndThenOnCompleted(type As CompletionType)
overridden: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
overload: TinyLife.Actions.BehaviorAction.AndThenOnCompleted*
- uid: TinyLife.Actions.BehaviorAction.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.BehaviorAction.GetNextAction(TinyLife.Actions.CompletionType)
id: GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.BehaviorAction
langs:
- csharp
- vb
name: GetNextAction(CompletionType)
nameWithType: BehaviorAction.GetNextAction(CompletionType)
fullName: TinyLife.Actions.BehaviorAction.GetNextAction(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/BehaviorAction.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetNextAction
path: ../TinyLife/Actions/BehaviorAction.cs
startLine: 83
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: >-
Returns an action that should be queued up immediately after this action completes.
The queued up action is immediately started in the slot that this action occupied.
Can be null, and is null by default.
example: []
syntax:
content: public override Action GetNextAction(CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.CompletionType
description: The type that this action completed with
return:
type: TinyLife.Actions.Action
description: The follow-up action
content.vb: Public Overrides Function GetNextAction(completion As CompletionType) As Action
overridden: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
overload: TinyLife.Actions.BehaviorAction.GetNextAction*
references:
- uid: TinyLife.Actions.Action
commentId: T:TinyLife.Actions.Action
parent: TinyLife.Actions
href: TinyLife.Actions.Action.html
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- uid: TinyLife.Actions.Behaviors.ActionBehavior
commentId: T:TinyLife.Actions.Behaviors.ActionBehavior
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fullName: TinyLife.Actions.MultiAction.PreInitialize()
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name: PreInitialize
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- name: (
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name: PreCompleted(CompletionType)
nameWithType: MultiAction.PreCompleted(CompletionType)
fullName: TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
spec.csharp:
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name: PreCompleted
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name: PreCompleted
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nameWithType: MultiAction.Initialize()
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name: Initialize
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- name: (
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name: IsCompleted
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name: IsCompleted
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name: OnCompleted(CompletionType)
nameWithType: MultiAction.OnCompleted(CompletionType)
fullName: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
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name: Validate(Person)
nameWithType: MultiAction.Validate(Person)
fullName: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
name: Validate
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_Validate_TinyLife_Objects_Person_
- name: (
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fullName: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
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- name: (
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fullName: TinyLife.Actions.Action.CausesExtremelyFastSpeed()
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nameWithType: Action.CanEnqueueConversation(Person, ActionType)
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name.vb: ThinkAlone(GameTime, Single, EmoteCategory, Single, Single, Single, Single, Integer)
spec.csharp:
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name: ThinkAlone
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_ThinkAlone_Microsoft_Xna_Framework_GameTime_System_Single_TinyLife_Actions_EmoteCategory_System_Single_System_Single_System_Single_System_Single_System_Int32_
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name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: TinyLife.Actions.EmoteCategory
name: EmoteCategory
href: TinyLife.Actions.EmoteCategory.html
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
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- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: System.Int32
name: int
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: )
spec.vb:
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name: ThinkAlone
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_ThinkAlone_Microsoft_Xna_Framework_GameTime_System_Single_TinyLife_Actions_EmoteCategory_System_Single_System_Single_System_Single_System_Single_System_Int32_
- name: (
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name: GameTime
isExternal: true
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: TinyLife.Actions.EmoteCategory
name: EmoteCategory
href: TinyLife.Actions.EmoteCategory.html
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: System.Int32
name: Integer
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: )
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parent: TinyLife.Actions.Action
isExternal: true
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_SpeakInConversation_TinyLife_Objects_Person_Microsoft_Xna_Framework_GameTime_System_Single_TinyLife_Actions_EmoteCategory_TinyLife_Objects_SpeakStyle_System_Nullable_TinyLife_Actions_EmoteCategory__System_Nullable_TinyLife_Objects_SpeakStyle__System_Int32_System_Single_System_Single_System_Single_System_Single_
name: SpeakInConversation(Person, GameTime, float, EmoteCategory, SpeakStyle, EmoteCategory?, SpeakStyle?, int, float, float, float, float)
nameWithType: Action.SpeakInConversation(Person, GameTime, float, EmoteCategory, SpeakStyle, EmoteCategory?, SpeakStyle?, int, float, float, float, float)
fullName: TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person, Microsoft.Xna.Framework.GameTime, float, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, TinyLife.Actions.EmoteCategory?, TinyLife.Objects.SpeakStyle?, int, float, float, float, float)
nameWithType.vb: Action.SpeakInConversation(Person, GameTime, Single, EmoteCategory, SpeakStyle, EmoteCategory?, SpeakStyle?, Integer, Single, Single, Single, Single)
fullName.vb: TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person, Microsoft.Xna.Framework.GameTime, Single, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, TinyLife.Actions.EmoteCategory?, TinyLife.Objects.SpeakStyle?, Integer, Single, Single, Single, Single)
name.vb: SpeakInConversation(Person, GameTime, Single, EmoteCategory, SpeakStyle, EmoteCategory?, SpeakStyle?, Integer, Single, Single, Single, Single)
spec.csharp:
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name: SpeakInConversation
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_SpeakInConversation_TinyLife_Objects_Person_Microsoft_Xna_Framework_GameTime_System_Single_TinyLife_Actions_EmoteCategory_TinyLife_Objects_SpeakStyle_System_Nullable_TinyLife_Actions_EmoteCategory__System_Nullable_TinyLife_Objects_SpeakStyle__System_Int32_System_Single_System_Single_System_Single_System_Single_
- name: (
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name: Person
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name: GameTime
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- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: TinyLife.Actions.EmoteCategory
name: EmoteCategory
href: TinyLife.Actions.EmoteCategory.html
- name: ','
- name: " "
- uid: TinyLife.Objects.SpeakStyle
name: SpeakStyle
href: TinyLife.Objects.SpeakStyle.html
- name: ','
- name: " "
- uid: TinyLife.Actions.EmoteCategory
name: EmoteCategory
href: TinyLife.Actions.EmoteCategory.html
- name: '?'
- name: ','
- name: " "
- uid: TinyLife.Objects.SpeakStyle
name: SpeakStyle
href: TinyLife.Objects.SpeakStyle.html
- name: '?'
- name: ','
- name: " "
- uid: System.Int32
name: int
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
spec.vb:
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name: SpeakInConversation
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_SpeakInConversation_TinyLife_Objects_Person_Microsoft_Xna_Framework_GameTime_System_Single_TinyLife_Actions_EmoteCategory_TinyLife_Objects_SpeakStyle_System_Nullable_TinyLife_Actions_EmoteCategory__System_Nullable_TinyLife_Objects_SpeakStyle__System_Int32_System_Single_System_Single_System_Single_System_Single_
- name: (
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name: Person
href: TinyLife.Objects.Person.html
- name: ','
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- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
isExternal: true
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: TinyLife.Actions.EmoteCategory
name: EmoteCategory
href: TinyLife.Actions.EmoteCategory.html
- name: ','
- name: " "
- uid: TinyLife.Objects.SpeakStyle
name: SpeakStyle
href: TinyLife.Objects.SpeakStyle.html
- name: ','
- name: " "
- uid: TinyLife.Actions.EmoteCategory
name: EmoteCategory
href: TinyLife.Actions.EmoteCategory.html
- name: '?'
- name: ','
- name: " "
- uid: TinyLife.Objects.SpeakStyle
name: SpeakStyle
href: TinyLife.Objects.SpeakStyle.html
- name: '?'
- name: ','
- name: " "
- uid: System.Int32
name: Integer
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: ','
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name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
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name: Single
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name: Single
isExternal: true
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- name: )
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commentId: M:TinyLife.Actions.Action.ResetSpeech
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href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_ResetSpeech
name: ResetSpeech()
nameWithType: Action.ResetSpeech()
fullName: TinyLife.Actions.Action.ResetSpeech()
spec.csharp:
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name: ResetSpeech
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- name: (
- name: )
spec.vb:
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name: ResetSpeech
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- name: (
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commentId: M:TinyLife.Actions.Action.FacePartner(TinyLife.Objects.Person)
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_FacePartner_TinyLife_Objects_Person_
name: FacePartner(Person)
nameWithType: Action.FacePartner(Person)
fullName: TinyLife.Actions.Action.FacePartner(TinyLife.Objects.Person)
spec.csharp:
- uid: TinyLife.Actions.Action.FacePartner(TinyLife.Objects.Person)
name: FacePartner
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_FacePartner_TinyLife_Objects_Person_
- name: (
- uid: TinyLife.Objects.Person
name: Person
href: TinyLife.Objects.Person.html
- name: )
spec.vb:
- uid: TinyLife.Actions.Action.FacePartner(TinyLife.Objects.Person)
name: FacePartner
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_FacePartner_TinyLife_Objects_Person_
- name: (
- uid: TinyLife.Objects.Person
name: Person
href: TinyLife.Objects.Person.html
- name: )
- uid: TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Objects.Person)
commentId: M:TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Objects.Person)
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_CompleteIfNeedFull_TinyLife_NeedType_TinyLife_Objects_Person_
name: CompleteIfNeedFull(NeedType, Person)
nameWithType: Action.CompleteIfNeedFull(NeedType, Person)
fullName: TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType, TinyLife.Objects.Person)
spec.csharp:
- uid: TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Objects.Person)
name: CompleteIfNeedFull
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_CompleteIfNeedFull_TinyLife_NeedType_TinyLife_Objects_Person_
- name: (
- uid: TinyLife.NeedType
name: NeedType
href: TinyLife.NeedType.html
- name: ','
- name: " "
- uid: TinyLife.Objects.Person
name: Person
href: TinyLife.Objects.Person.html
- name: )
spec.vb:
- uid: TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Objects.Person)
name: CompleteIfNeedFull
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_CompleteIfNeedFull_TinyLife_NeedType_TinyLife_Objects_Person_
- name: (
- uid: TinyLife.NeedType
name: NeedType
href: TinyLife.NeedType.html
- name: ','
- name: " "
- uid: TinyLife.Objects.Person
name: Person
href: TinyLife.Objects.Person.html
- name: )
- uid: TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
commentId: M:TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
parent: TinyLife.Actions.Action
isExternal: true
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_CompleteIfTimeUp_System_TimeSpan_System_Boolean_TinyLife_Skills_SkillType_System_Single_System_Boolean_
name: CompleteIfTimeUp(TimeSpan, bool, SkillType, float, bool)
nameWithType: Action.CompleteIfTimeUp(TimeSpan, bool, SkillType, float, bool)
fullName: TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan, bool, TinyLife.Skills.SkillType, float, bool)
nameWithType.vb: Action.CompleteIfTimeUp(TimeSpan, Boolean, SkillType, Single, Boolean)
fullName.vb: TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan, Boolean, TinyLife.Skills.SkillType, Single, Boolean)
name.vb: CompleteIfTimeUp(TimeSpan, Boolean, SkillType, Single, Boolean)
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name: CompleteIfTimeUp
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name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
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name: Boolean
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href: https://learn.microsoft.com/dotnet/api/system.boolean
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name: SkillType
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- name: " "
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name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
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commentId: M:TinyLife.Actions.Action.CancelIfEmotional(TinyLife.Emotions.EmotionType[])
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_CancelIfEmotional_TinyLife_Emotions_EmotionType___
name: CancelIfEmotional(params EmotionType[])
nameWithType: Action.CancelIfEmotional(params EmotionType[])
fullName: TinyLife.Actions.Action.CancelIfEmotional(params TinyLife.Emotions.EmotionType[])
nameWithType.vb: Action.CancelIfEmotional(ParamArray EmotionType())
fullName.vb: TinyLife.Actions.Action.CancelIfEmotional(ParamArray TinyLife.Emotions.EmotionType())
name.vb: CancelIfEmotional(ParamArray EmotionType())
spec.csharp:
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name: CancelIfEmotional
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name: EmotionType
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- name: ']'
- name: )
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- uid: TinyLife.Actions.Action.CancelIfEmotional(TinyLife.Emotions.EmotionType[])
name: CancelIfEmotional
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- name: (
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- uid: TinyLife.Emotions.EmotionType
name: EmotionType
href: TinyLife.Emotions.EmotionType.html
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- name: )
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commentId: M:TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
parent: TinyLife.Actions.Action
isExternal: true
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_Sit_TinyLife_Objects_Furniture_System_Single_TinyLife_Objects_ActionSpot_
name: Sit(Furniture, float, ActionSpot)
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name: Sit
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href: https://learn.microsoft.com/dotnet/api/system.single
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href: https://learn.microsoft.com/dotnet/api/system.single
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commentId: M:TinyLife.Actions.Action.GetChildren(System.Boolean)
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fullName.vb: TinyLife.Actions.Action.GetChildren(Boolean)
name.vb: GetChildren(Boolean)
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name: GetChildren
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetChildren_System_Boolean_
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href: https://learn.microsoft.com/dotnet/api/system.boolean
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name: GetChildren
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetChildren_System_Boolean_
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name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
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commentId: M:TinyLife.Actions.Action.GetChild``1(System.Guid,System.Boolean)
parent: TinyLife.Actions.Action
isExternal: true
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetChild__1_System_Guid_System_Boolean_
name: GetChild(Guid, bool)
nameWithType: Action.GetChild(Guid, bool)
fullName: TinyLife.Actions.Action.GetChild(System.Guid, bool)
nameWithType.vb: Action.GetChild(Of T)(Guid, Boolean)
fullName.vb: TinyLife.Actions.Action.GetChild(Of T)(System.Guid, Boolean)
name.vb: GetChild(Of T)(Guid, Boolean)
spec.csharp:
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name: GetChild
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetChild__1_System_Guid_System_Boolean_
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- name: '>'
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name: Guid
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.guid
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
spec.vb:
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name: GetChild
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetChild__1_System_Guid_System_Boolean_
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- name: (
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name: Guid
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.guid
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
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commentId: M:TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean)
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isExternal: true
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_PickUpAndGoTo_TinyLife_Actions_ActionInfo_TinyLife_Objects_ObjectCategory_TinyLife_Objects_ObjectCategory_System_Boolean_
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nameWithType: Action.PickUpAndGoTo(ActionInfo, ObjectCategory, ObjectCategory, bool)
fullName: TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, TinyLife.Objects.ObjectCategory, bool)
nameWithType.vb: Action.PickUpAndGoTo(ActionInfo, ObjectCategory, ObjectCategory, Boolean)
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name.vb: PickUpAndGoTo(ActionInfo, ObjectCategory, ObjectCategory, Boolean)
spec.csharp:
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name: PickUpAndGoTo
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- name: )
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parent: TinyLife.Actions.Action
isExternal: true
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name: PickUpAndGoTo(ActionInfo, Func, Func, bool)
nameWithType: Action.PickUpAndGoTo(ActionInfo, Func, Func, bool)
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name.vb: PickUpAndGoTo(ActionInfo, Func(Of Furniture, Boolean), Func(Of Furniture, Boolean), Boolean)
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name: PickUpAndGoTo
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name: PickUpAndGoTo
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commentId: M:TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetFreeChair_TinyLife_Objects_Person_TinyLife_Objects_Furniture_
name: GetFreeChair(Person, Furniture)
nameWithType: Action.GetFreeChair(Person, Furniture)
fullName: TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person, TinyLife.Objects.Furniture)
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name: GetFreeChair
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- name: ','
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- uid: TinyLife.Objects.Furniture
name: Furniture
href: TinyLife.Objects.Furniture.html
- name: )
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commentId: M:TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
parent: TinyLife.Actions.Action
isExternal: true
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetFreeChairs_TinyLife_Objects_Person_TinyLife_Objects_Furniture_System_Func_MLEM_Misc_Direction2_System_Boolean__
name: GetFreeChairs(Person, Furniture, Func)
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nameWithType.vb: Action.GetFreeChairs(Person, Furniture, Func(Of Direction2, Boolean))
fullName.vb: TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.Person, TinyLife.Objects.Furniture, System.Func(Of MLEM.Misc.Direction2, Boolean))
name.vb: GetFreeChairs(Person, Furniture, Func(Of Direction2, Boolean))
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- uid: TinyLife.Actions.Action.GetSeatCategory(TinyLife.Objects.Person)
commentId: M:TinyLife.Actions.Action.GetSeatCategory(TinyLife.Objects.Person)
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetSeatCategory_TinyLife_Objects_Person_
name: GetSeatCategory(Person)
nameWithType: Action.GetSeatCategory(Person)
fullName: TinyLife.Actions.Action.GetSeatCategory(TinyLife.Objects.Person)
spec.csharp:
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name: GetSeatCategory
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetSeatCategory_TinyLife_Objects_Person_
- name: (
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name: Person
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name: GetSeatCategory
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isExternal: true
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name: FindAllFreePeople(Person, ActionType, Map, Vector2?, float?, float?, bool, bool, bool)
nameWithType: Action.FindAllFreePeople(Person, ActionType, Map, Vector2?, float?, float?, bool, bool, bool)
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name: FindAllFreePeople
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href: TinyLife.Actions.CompletionType.html
- name: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
name: AndThenOnCompleted
href: TinyLife.Actions.MultiAction.html#TinyLife_Actions_MultiAction_AndThenOnCompleted_TinyLife_Actions_CompletionType_
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
href: TinyLife.Actions.CompletionType.html
- name: )
- uid: TinyLife.Actions.BehaviorAction.AndThenOnCompleted*
commentId: Overload:TinyLife.Actions.BehaviorAction.AndThenOnCompleted
href: TinyLife.Actions.BehaviorAction.html#TinyLife_Actions_BehaviorAction_AndThenOnCompleted_TinyLife_Actions_CompletionType_
name: AndThenOnCompleted
nameWithType: BehaviorAction.AndThenOnCompleted
fullName: TinyLife.Actions.BehaviorAction.AndThenOnCompleted
- uid: TinyLife.Actions.CompletionType
commentId: T:TinyLife.Actions.CompletionType
parent: TinyLife.Actions
href: TinyLife.Actions.CompletionType.html
name: CompletionType
nameWithType: CompletionType
fullName: TinyLife.Actions.CompletionType
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Action
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetNextAction_TinyLife_Actions_CompletionType_
name: GetNextAction(CompletionType)
nameWithType: Action.GetNextAction(CompletionType)
fullName: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
name: GetNextAction
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetNextAction_TinyLife_Actions_CompletionType_
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
href: TinyLife.Actions.CompletionType.html
- name: )
spec.vb:
- uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
name: GetNextAction
href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetNextAction_TinyLife_Actions_CompletionType_
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
href: TinyLife.Actions.CompletionType.html
- name: )
- uid: TinyLife.Actions.BehaviorAction.GetNextAction*
commentId: Overload:TinyLife.Actions.BehaviorAction.GetNextAction
href: TinyLife.Actions.BehaviorAction.html#TinyLife_Actions_BehaviorAction_GetNextAction_TinyLife_Actions_CompletionType_
name: GetNextAction
nameWithType: BehaviorAction.GetNextAction
fullName: TinyLife.Actions.BehaviorAction.GetNextAction