### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.FurnitureType.TypeSettings
commentId: T:TinyLife.Objects.FurnitureType.TypeSettings
id: FurnitureType.TypeSettings
parent: TinyLife.Objects
children:
- TinyLife.Objects.FurnitureType.TypeSettings.#ctor(System.String,Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory,System.Single,TinyLife.Utilities.ColorScheme[])
- TinyLife.Objects.FurnitureType.TypeSettings.ActionSpots
- TinyLife.Objects.FurnitureType.TypeSettings.BrokenBehavior
- TinyLife.Objects.FurnitureType.TypeSettings.BuyableVariations
- TinyLife.Objects.FurnitureType.TypeSettings.CanExecuteAction
- TinyLife.Objects.FurnitureType.TypeSettings.Categories
- TinyLife.Objects.FurnitureType.TypeSettings.ColorMap
- TinyLife.Objects.FurnitureType.TypeSettings.ColorSchemes
- TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
- TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating
- TinyLife.Objects.FurnitureType.TypeSettings.DefaultColors
- TinyLife.Objects.FurnitureType.TypeSettings.DefaultRotation
- TinyLife.Objects.FurnitureType.TypeSettings.DirtyOverlayTextureName
- TinyLife.Objects.FurnitureType.TypeSettings.DistanceFromObstructions
- TinyLife.Objects.FurnitureType.TypeSettings.EfficiencyModifier
- TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating
- TinyLife.Objects.FurnitureType.TypeSettings.GetData``1(System.String)
- TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys
- TinyLife.Objects.FurnitureType.TypeSettings.GetDisplayName
- TinyLife.Objects.FurnitureType.TypeSettings.HeldArmsOut
- TinyLife.Objects.FurnitureType.TypeSettings.HeldPivot
- TinyLife.Objects.FurnitureType.TypeSettings.Icon
- TinyLife.Objects.FurnitureType.TypeSettings.IsAllowedInSpot
- TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
- TinyLife.Objects.FurnitureType.TypeSettings.Name
- TinyLife.Objects.FurnitureType.TypeSettings.ObjectSpots
- TinyLife.Objects.FurnitureType.TypeSettings.OnDescription
- TinyLife.Objects.FurnitureType.TypeSettings.Price
- TinyLife.Objects.FurnitureType.TypeSettings.Reliability
- TinyLife.Objects.FurnitureType.TypeSettings.RestoreNeedModifier
- TinyLife.Objects.FurnitureType.TypeSettings.SetData(System.String,System.Object)
- TinyLife.Objects.FurnitureType.TypeSettings.SetData``1(System.String,``0)
- TinyLife.Objects.FurnitureType.TypeSettings.Size
- TinyLife.Objects.FurnitureType.TypeSettings.Tab
- TinyLife.Objects.FurnitureType.TypeSettings.TextureName
- TinyLife.Objects.FurnitureType.TypeSettings.Visibility
- TinyLife.Objects.FurnitureType.TypeSettings.WaterRating
langs:
- csharp
- vb
name: FurnitureType.TypeSettings
nameWithType: FurnitureType.TypeSettings
fullName: TinyLife.Objects.FurnitureType.TypeSettings
type: Struct
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TypeSettings
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 353
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA set of settings that define the properties of a \n"
example: []
syntax:
content: 'public struct FurnitureType.TypeSettings : IGenericDataHolder'
content.vb: Public Structure FurnitureType.TypeSettings Implements IGenericDataHolder
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- System.ValueType.Equals(System.Object)
- System.ValueType.GetHashCode
- System.ValueType.ToString
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetType
- System.Object.ReferenceEquals(System.Object,System.Object)
extensionMethods:
- TinyLife.Objects.FurnitureType.TypeSettings.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Name
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Name
id: Name
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Name
nameWithType: FurnitureType.TypeSettings.Name
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Name
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 358
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe name of the furniture type. Should be unique across all game content, including all mods.\n"
example: []
syntax:
content: public string Name
return:
type: System.String
content.vb: Public Name As String
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Size
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Size
id: Size
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Size
nameWithType: FurnitureType.TypeSettings.Size
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Size
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Size
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 362
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe size, in full tiles, that this furniture should take up\n"
example: []
syntax:
content: public Point Size
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public Size As Point
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Categories
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Categories
id: Categories
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Categories
nameWithType: FurnitureType.TypeSettings.Categories
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Categories
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Categories
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 366
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA set of flags that this furniture should have\n"
example: []
syntax:
content: public ObjectCategory Categories
return:
type: TinyLife.Objects.ObjectCategory
content.vb: Public Categories As ObjectCategory
- uid: TinyLife.Objects.FurnitureType.TypeSettings.ActionSpots
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.ActionSpots
id: ActionSpots
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: ActionSpots
nameWithType: FurnitureType.TypeSettings.ActionSpots
fullName: TinyLife.Objects.FurnitureType.TypeSettings.ActionSpots
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ActionSpots
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 371
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn array of instances that this furniture type should have.\nBy default, every tile that this furniture covers has an action spot reachable from all sides.\n"
example: []
syntax:
content: public ActionSpot[] ActionSpots
return:
type: TinyLife.Objects.ActionSpot[]
content.vb: Public ActionSpots As ActionSpot()
- uid: TinyLife.Objects.FurnitureType.TypeSettings.ObjectSpots
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.ObjectSpots
id: ObjectSpots
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: ObjectSpots
nameWithType: FurnitureType.TypeSettings.ObjectSpots
fullName: TinyLife.Objects.FurnitureType.TypeSettings.ObjectSpots
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ObjectSpots
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 376
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn array of instances that this furniture type should have.\nBy default, there are no object spots.\n"
example: []
syntax:
content: public ObjectSpot[] ObjectSpots
return:
type: TinyLife.Objects.ObjectSpot[]
content.vb: Public ObjectSpots As ObjectSpot()
- uid: TinyLife.Objects.FurnitureType.TypeSettings.ColorSchemes
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.ColorSchemes
id: ColorSchemes
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: ColorSchemes
nameWithType: FurnitureType.TypeSettings.ColorSchemes
fullName: TinyLife.Objects.FurnitureType.TypeSettings.ColorSchemes
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ColorSchemes
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 381
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn array of color schemes that this furniture type should have.\nIf is not set, its value is determined automatically by the amount of color schemes supplied.\n"
example: []
syntax:
content: public ColorScheme[] ColorSchemes
return:
type: TinyLife.Utilities.ColorScheme[]
content.vb: Public ColorSchemes As ColorScheme()
- uid: TinyLife.Objects.FurnitureType.TypeSettings.ColorMap
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.ColorMap
id: ColorMap
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: ColorMap
nameWithType: FurnitureType.TypeSettings.ColorMap
fullName: TinyLife.Objects.FurnitureType.TypeSettings.ColorMap
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ColorMap
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 386
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn array of indices that determines which layers should use which color schemes.\nA furniture will always have the same amount of layers as there are color map entries.\n"
example: []
syntax:
content: public int[] ColorMap
return:
type: System.Int32[]
content.vb: Public ColorMap As Integer()
- uid: TinyLife.Objects.FurnitureType.TypeSettings.DefaultColors
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.DefaultColors
id: DefaultColors
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: DefaultColors
nameWithType: FurnitureType.TypeSettings.DefaultColors
fullName: TinyLife.Objects.FurnitureType.TypeSettings.DefaultColors
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DefaultColors
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 391
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe default color selection for this furniture type.\nIf not specified, this defaults to the first entries in each of the .\n"
example: []
syntax:
content: public int[] DefaultColors
return:
type: System.Int32[]
content.vb: Public DefaultColors As Integer()
- uid: TinyLife.Objects.FurnitureType.TypeSettings.DefaultRotation
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.DefaultRotation
id: DefaultRotation
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: DefaultRotation
nameWithType: FurnitureType.TypeSettings.DefaultRotation
fullName: TinyLife.Objects.FurnitureType.TypeSettings.DefaultRotation
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DefaultRotation
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 395
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe rotation that this furniture type should have when picked from the . by default.\n"
example: []
syntax:
content: public Direction2 DefaultRotation
return:
type: MLEM.Misc.Direction2
content.vb: Public DefaultRotation As Direction2
- uid: TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
id: ConstructedType
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: ConstructedType
nameWithType: FurnitureType.TypeSettings.ConstructedType
fullName: TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ConstructedType
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 401
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA delegate to a that is constructed when this furniture type is instantiated using .\nThe type needs to have a constructor with the same signature as .\nIf this value is null, a instance will be constructed from this type if its is null, or a instance if it is non-null.\n"
example: []
syntax:
content: public Type ConstructedType
return:
type: System.Type
content.vb: Public ConstructedType As Type
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Price
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Price
id: Price
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Price
nameWithType: FurnitureType.TypeSettings.Price
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Price
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Price
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 405
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe price that this furniture should have\n"
example: []
syntax:
content: public float Price
return:
type: System.Single
content.vb: Public Price As Single
- uid: TinyLife.Objects.FurnitureType.TypeSettings.BuyableVariations
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.BuyableVariations
id: BuyableVariations
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: BuyableVariations
nameWithType: FurnitureType.TypeSettings.BuyableVariations
fullName: TinyLife.Objects.FurnitureType.TypeSettings.BuyableVariations
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuyableVariations
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 411
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn array of actions that can modify the passed instance to allow for multiple variations of it to be displayed as a group in the furniture tool similarly.\nThis is used, for example, for and .\nIf this is null or empty (the former of which it is by default), this furniture item will have no variations.\n"
example: []
syntax:
content: public Action[] BuyableVariations
return:
type: System.Action{TinyLife.Objects.Furniture}[]
content.vb: Public BuyableVariations As Action(Of Furniture)()
- uid: TinyLife.Objects.FurnitureType.TypeSettings.HeldPivot
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.HeldPivot
id: HeldPivot
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: HeldPivot
nameWithType: FurnitureType.TypeSettings.HeldPivot
fullName: TinyLife.Objects.FurnitureType.TypeSettings.HeldPivot
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HeldPivot
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 416
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nWhether, when this object is held by a , its textures should maintain their defined pivot points.\nIf this value is false, the item is centered, meaning that its center is in the person's hand.\n"
example: []
syntax:
content: public bool HeldPivot
return:
type: System.Boolean
content.vb: Public HeldPivot As Boolean
- uid: TinyLife.Objects.FurnitureType.TypeSettings.HeldArmsOut
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.HeldArmsOut
id: HeldArmsOut
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: HeldArmsOut
nameWithType: FurnitureType.TypeSettings.HeldArmsOut
fullName: TinyLife.Objects.FurnitureType.TypeSettings.HeldArmsOut
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HeldArmsOut
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 421
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nWhether, when this object is held by a , the and poses should be used instead of the regular and poses.\nThis looks better for bigger objects like .\n"
example: []
syntax:
content: public bool HeldArmsOut
return:
type: System.Boolean
content.vb: Public HeldArmsOut As Boolean
- uid: TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating
id: DecorativeRating
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: DecorativeRating
nameWithType: FurnitureType.TypeSettings.DecorativeRating
fullName: TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DecorativeRating
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 428
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA function that returns an integer for a given instance of this type.\nThe integer represents the decoration (or prettiness) rating of the object. The rating determines some values.\nA negative return value makes the object be perceived as ugly, whereas a positive rating makes the object be perceived as pretty.\nBy default, this function returns 0.\n"
example: []
syntax:
content: public Func DecorativeRating
return:
type: System.Func{TinyLife.Objects.Furniture,System.Int32}
content.vb: Public DecorativeRating As Func(Of Furniture, Integer)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Icon
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Icon
id: Icon
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Icon
nameWithType: FurnitureType.TypeSettings.Icon
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Icon
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 433
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe build mode icon for this object, which represents the category / theme / mod that it comes from.\nIf this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.\n"
example: []
syntax:
content: public TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public Icon As TextureRegion
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Reliability
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Reliability
id: Reliability
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Reliability
nameWithType: FurnitureType.TypeSettings.Reliability
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Reliability
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Reliability
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 439
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe reliability of this furniture item, which should be a value between 1 and 10.\nThis value defaults to null, menaing this object is non-breakable.\nNote that, if this value is non-null, will construct a by default.\n"
example: []
syntax:
content: public int? Reliability
return:
type: System.Nullable{System.Int32}
content.vb: Public Reliability As Integer?
- uid: TinyLife.Objects.FurnitureType.TypeSettings.BrokenBehavior
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.BrokenBehavior
id: BrokenBehavior
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: BrokenBehavior
nameWithType: FurnitureType.TypeSettings.BrokenBehavior
fullName: TinyLife.Objects.FurnitureType.TypeSettings.BrokenBehavior
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BrokenBehavior
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 444
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA set of that this object should have if it is broken.\nThis is only relevant if is non-null.\n"
example: []
syntax:
content: public BreakableFurniture.BrokenBehavior BrokenBehavior
return:
type: TinyLife.Objects.BreakableFurniture.BrokenBehavior
content.vb: Public BrokenBehavior As BreakableFurniture.BrokenBehavior
- uid: TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating
id: ElectricityRating
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: ElectricityRating
nameWithType: FurnitureType.TypeSettings.ElectricityRating
fullName: TinyLife.Objects.FurnitureType.TypeSettings.ElectricityRating
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ElectricityRating
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 449
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis object's electricity rating. A higher electricity rating means the bills for the lot this object is on will be higher.\nThe electricity rating is also displayed in the furniture tool menu.\n"
example: []
syntax:
content: public float ElectricityRating
return:
type: System.Single
content.vb: Public ElectricityRating As Single
- uid: TinyLife.Objects.FurnitureType.TypeSettings.WaterRating
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.WaterRating
id: WaterRating
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: WaterRating
nameWithType: FurnitureType.TypeSettings.WaterRating
fullName: TinyLife.Objects.FurnitureType.TypeSettings.WaterRating
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: WaterRating
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 454
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis object's water consumption rating. A higher water consumption rating means the bills for the lot this object is on will be higher.\nThe water consumption rating is also displayed in the furniture tool menu.\n"
example: []
syntax:
content: public float WaterRating
return:
type: System.Single
content.vb: Public WaterRating As Single
- uid: TinyLife.Objects.FurnitureType.TypeSettings.EfficiencyModifier
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.EfficiencyModifier
id: EfficiencyModifier
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: EfficiencyModifier
nameWithType: FurnitureType.TypeSettings.EfficiencyModifier
fullName: TinyLife.Objects.FurnitureType.TypeSettings.EfficiencyModifier
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EfficiencyModifier
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 459
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis object's efficiency modifier, which is multiplied with a person's efficiency if this object is an involved object in a person's current action.\nThis value is used in .\n"
example: []
syntax:
content: public float EfficiencyModifier
return:
type: System.Single
content.vb: Public EfficiencyModifier As Single
- uid: TinyLife.Objects.FurnitureType.TypeSettings.RestoreNeedModifier
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.RestoreNeedModifier
id: RestoreNeedModifier
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: RestoreNeedModifier
nameWithType: FurnitureType.TypeSettings.RestoreNeedModifier
fullName: TinyLife.Objects.FurnitureType.TypeSettings.RestoreNeedModifier
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RestoreNeedModifier
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 464
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis object's need restoration modifier, which is multiplied with a person's need restoration speed if this object is an involved object in a person's current action.\nThis value is used in .\n"
example: []
syntax:
content: public float RestoreNeedModifier
return:
type: System.Single
content.vb: Public RestoreNeedModifier As Single
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Visibility
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Visibility
id: Visibility
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Visibility
nameWithType: FurnitureType.TypeSettings.Visibility
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Visibility
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Visibility
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 470
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe visibility settings for this furniture type.\nThe visibility determines whether this object gets culled if the camera is far away, etc.\nThis value defaults to .\n"
example: []
syntax:
content: public Visibility Visibility
return:
type: TinyLife.Objects.Visibility
content.vb: Public Visibility As Visibility
- uid: TinyLife.Objects.FurnitureType.TypeSettings.Tab
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Tab
id: Tab
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: Tab
nameWithType: FurnitureType.TypeSettings.Tab
fullName: TinyLife.Objects.FurnitureType.TypeSettings.Tab
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Tab
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 475
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe tab that this object should display in.\nThis value defaults to the tab returned by .\n"
example: []
syntax:
content: public FurnitureTool.Tab Tab
return:
type: TinyLife.Tools.FurnitureTool.Tab
content.vb: Public Tab As FurnitureTool.Tab
- uid: TinyLife.Objects.FurnitureType.TypeSettings.TextureName
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.TextureName
id: TextureName
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: TextureName
nameWithType: FurnitureType.TypeSettings.TextureName
fullName: TinyLife.Objects.FurnitureType.TypeSettings.TextureName
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TextureName
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 480
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe name of the base texture that this furniture type should use.\nIf this is not explicitly set, it defaults to this furniture type's .\n"
example: []
syntax:
content: public string TextureName
return:
type: System.String
content.vb: Public TextureName As String
- uid: TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
id: LightSettings
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: LightSettings
nameWithType: FurnitureType.TypeSettings.LightSettings
fullName: TinyLife.Objects.FurnitureType.TypeSettings.LightSettings
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LightSettings
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 485
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe light settings for an instance of this furniture type.\nNote that, if this value is set, will automatically construct an instance of , and any custom should extend as well.\n"
example: []
syntax:
content: public LightFurniture.Settings LightSettings
return:
type: TinyLife.Objects.LightFurniture.Settings
content.vb: Public LightSettings As LightFurniture.Settings
- uid: TinyLife.Objects.FurnitureType.TypeSettings.DirtyOverlayTextureName
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.DirtyOverlayTextureName
id: DirtyOverlayTextureName
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: DirtyOverlayTextureName
nameWithType: FurnitureType.TypeSettings.DirtyOverlayTextureName
fullName: TinyLife.Objects.FurnitureType.TypeSettings.DirtyOverlayTextureName
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DirtyOverlayTextureName
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 492
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe name of an overlay texture that should be drawn on top of this object if it is .\nGiving this field a value will automatically allow the object to get dirty after a while of being used.\nThe textures loaded through this texture name act similarly to the ones loaded through , in that they adhere to the object's possible rotations, and have the same amount of layers as has entries.\nBy default, the texture to use is "approximated" using .\n"
example: []
syntax:
content: public string DirtyOverlayTextureName
return:
type: System.String
content.vb: Public DirtyOverlayTextureName As String
- uid: TinyLife.Objects.FurnitureType.TypeSettings.DistanceFromObstructions
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.DistanceFromObstructions
id: DistanceFromObstructions
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: DistanceFromObstructions
nameWithType: FurnitureType.TypeSettings.DistanceFromObstructions
fullName: TinyLife.Objects.FurnitureType.TypeSettings.DistanceFromObstructions
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DistanceFromObstructions
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 498
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA minimum distance from obstructions (walls and roofs) that this object has to have to be placed.\nThis value is used in and by inflating the object's .\nThis value defaults to 0, and it is used by objects like trees.\n"
example: []
syntax:
content: public int DistanceFromObstructions
return:
type: System.Int32
content.vb: Public DistanceFromObstructions As Integer
- uid: TinyLife.Objects.FurnitureType.TypeSettings.GetDisplayName
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.GetDisplayName
id: GetDisplayName
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: GetDisplayName
nameWithType: FurnitureType.TypeSettings.GetDisplayName
fullName: TinyLife.Objects.FurnitureType.TypeSettings.GetDisplayName
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDisplayName
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 503
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA function that is used in to determine the display name that this furniture type's instances should have.\nNote that, when this function is invoked, the instance passed may be null.\n"
example: []
syntax:
content: public Func GetDisplayName
return:
type: System.Func{System.String,TinyLife.Objects.Furniture,System.String}
content.vb: Public GetDisplayName As Func(Of String, Furniture, String)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.CanExecuteAction
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.CanExecuteAction
id: CanExecuteAction
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: CanExecuteAction
nameWithType: FurnitureType.TypeSettings.CanExecuteAction
fullName: TinyLife.Objects.FurnitureType.TypeSettings.CanExecuteAction
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanExecuteAction
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 508
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA function that can be used to allow or disallow certain instances to execute or not.\nBy default, this function is null, meaning no special conditions are created by this , and all actions that themselves are valid can be executed on this furniture item.\n"
example: []
syntax:
content: public Func<(ActionType Type, ActionInfo Info, bool Automatic, bool IsAuxiliary), CanExecuteResult> CanExecuteAction
return:
type: System.Func{System.ValueTuple{TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean},TinyLife.Actions.CanExecuteResult}
content.vb: Public CanExecuteAction As Func(Of (Type As ActionType, Info As ActionInfo, Automatic As Boolean, IsAuxiliary As Boolean), CanExecuteResult)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.IsAllowedInSpot
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.IsAllowedInSpot
id: IsAllowedInSpot
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: IsAllowedInSpot
nameWithType: FurnitureType.TypeSettings.IsAllowedInSpot
fullName: TinyLife.Objects.FurnitureType.TypeSettings.IsAllowedInSpot
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsAllowedInSpot
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 513
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA function that can be used to allow or disallow this object to be slotted into an on a given instance.\nBy default, this function is null, meaning no special conditions are created by this , and all object spots that allow this object will be able to accept it.\n"
example: []
syntax:
content: public Func<(Furniture Parent, ObjectSpot Spot), bool> IsAllowedInSpot
return:
type: System.Func{System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot},System.Boolean}
content.vb: Public IsAllowedInSpot As Func(Of (Parent As Furniture, Spot As ObjectSpot), Boolean)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.OnDescription
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.OnDescription
id: OnDescription
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: OnDescription
nameWithType: FurnitureType.TypeSettings.OnDescription
fullName: TinyLife.Objects.FurnitureType.TypeSettings.OnDescription
type: Field
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnDescription
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 518
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn action that is invoked when the method is called on a furniture instance that uses these type settings.\nThis action can be used to add additional description lines, or remove existing ones.\n"
example: []
syntax:
content: public Action, bool> OnDescription
return:
type: System.Action{System.Collections.Generic.List{System.String},System.Boolean}
content.vb: Public OnDescription As Action(Of List(Of String), Boolean)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.#ctor(System.String,Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory,System.Single,TinyLife.Utilities.ColorScheme[])
commentId: M:TinyLife.Objects.FurnitureType.TypeSettings.#ctor(System.String,Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory,System.Single,TinyLife.Utilities.ColorScheme[])
id: '#ctor(System.String,Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory,System.Single,TinyLife.Utilities.ColorScheme[])'
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: TypeSettings(string, Point, ObjectCategory, float, params ColorScheme[])
nameWithType: FurnitureType.TypeSettings.TypeSettings(string, Point, ObjectCategory, float, params ColorScheme[])
fullName: TinyLife.Objects.FurnitureType.TypeSettings.TypeSettings(string, Microsoft.Xna.Framework.Point, TinyLife.Objects.ObjectCategory, float, params TinyLife.Utilities.ColorScheme[])
type: Constructor
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 530
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nInitializes a new instance with the given data\n"
example: []
syntax:
content: public TypeSettings(string name, Point size, ObjectCategory categories, float price, params ColorScheme[] colorSchemes)
parameters:
- id: name
type: System.String
description: The name that this furniture type should have
- id: size
type: Microsoft.Xna.Framework.Point
description: The size that this furniture type should have
- id: categories
type: TinyLife.Objects.ObjectCategory
description: The categories that this furniture type should have
- id: price
type: System.Single
description: The price of this furniture type
- id: colorSchemes
type: TinyLife.Utilities.ColorScheme[]
description: The color schemes that this furniture type should have. Cannot be empty.
content.vb: Public Sub New(name As String, size As Point, categories As ObjectCategory, price As Single, ParamArray colorSchemes As ColorScheme())
overload: TinyLife.Objects.FurnitureType.TypeSettings.#ctor*
nameWithType.vb: FurnitureType.TypeSettings.New(String, Point, ObjectCategory, Single, ParamArray ColorScheme())
fullName.vb: TinyLife.Objects.FurnitureType.TypeSettings.New(String, Microsoft.Xna.Framework.Point, TinyLife.Objects.ObjectCategory, Single, ParamArray TinyLife.Utilities.ColorScheme())
name.vb: New(String, Point, ObjectCategory, Single, ParamArray ColorScheme())
- uid: TinyLife.Objects.FurnitureType.TypeSettings.SetData(System.String,System.Object)
commentId: M:TinyLife.Objects.FurnitureType.TypeSettings.SetData(System.String,System.Object)
id: SetData(System.String,System.Object)
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: SetData(string, object)
nameWithType: FurnitureType.TypeSettings.SetData(string, object)
fullName: TinyLife.Objects.FurnitureType.TypeSettings.SetData(string, object)
type: Method
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetData
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 551
assemblies:
- Tiny Life
namespace: TinyLife.Objects
example: []
syntax:
content: public void SetData(string key, object data)
parameters:
- id: key
type: System.String
- id: data
type: System.Object
content.vb: Public Sub SetData(key As String, data As Object)
overload: TinyLife.Objects.FurnitureType.TypeSettings.SetData*
implements:
- MLEM.Misc.IGenericDataHolder.SetData(System.String,System.Object)
nameWithType.vb: FurnitureType.TypeSettings.SetData(String, Object)
fullName.vb: TinyLife.Objects.FurnitureType.TypeSettings.SetData(String, Object)
name.vb: SetData(String, Object)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.SetData``1(System.String,``0)
commentId: M:TinyLife.Objects.FurnitureType.TypeSettings.SetData``1(System.String,``0)
id: SetData``1(System.String,``0)
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: SetData(string, T)
nameWithType: FurnitureType.TypeSettings.SetData(string, T)
fullName: TinyLife.Objects.FurnitureType.TypeSettings.SetData(string, T)
type: Method
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetData
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 556
assemblies:
- Tiny Life
namespace: TinyLife.Objects
example: []
syntax:
content: public void SetData(string key, T data)
parameters:
- id: key
type: System.String
- id: data
type: '{T}'
typeParameters:
- id: T
content.vb: Public Sub SetData(Of T)(key As String, data As T)
overload: TinyLife.Objects.FurnitureType.TypeSettings.SetData*
implements:
- MLEM.Misc.IGenericDataHolder.SetData``1(System.String,{T})
nameWithType.vb: FurnitureType.TypeSettings.SetData(Of T)(String, T)
fullName.vb: TinyLife.Objects.FurnitureType.TypeSettings.SetData(Of T)(String, T)
name.vb: SetData(Of T)(String, T)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.GetData``1(System.String)
commentId: M:TinyLife.Objects.FurnitureType.TypeSettings.GetData``1(System.String)
id: GetData``1(System.String)
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: GetData(string)
nameWithType: FurnitureType.TypeSettings.GetData(string)
fullName: TinyLife.Objects.FurnitureType.TypeSettings.GetData(string)
type: Method
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetData
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 562
assemblies:
- Tiny Life
namespace: TinyLife.Objects
example: []
syntax:
content: public readonly T GetData(string key)
parameters:
- id: key
type: System.String
typeParameters:
- id: T
return:
type: '{T}'
content.vb: Public Function GetData(Of T)(key As String) As T
overload: TinyLife.Objects.FurnitureType.TypeSettings.GetData*
implements:
- MLEM.Misc.IGenericDataHolder.GetData``1(System.String)
nameWithType.vb: FurnitureType.TypeSettings.GetData(Of T)(String)
fullName.vb: TinyLife.Objects.FurnitureType.TypeSettings.GetData(Of T)(String)
name.vb: GetData(Of T)(String)
- uid: TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys
commentId: M:TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys
id: GetDataKeys
parent: TinyLife.Objects.FurnitureType.TypeSettings
langs:
- csharp
- vb
name: GetDataKeys()
nameWithType: FurnitureType.TypeSettings.GetDataKeys()
fullName: TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys()
type: Method
source:
remote:
path: TinyLife/Objects/FurnitureType.cs
branch: 0.37.5-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDataKeys
path: ../TinyLife/Objects/FurnitureType.cs
startLine: 567
assemblies:
- Tiny Life
namespace: TinyLife.Objects
example: []
syntax:
content: public readonly IEnumerable GetDataKeys()
return:
type: System.Collections.Generic.IEnumerable{System.String}
content.vb: Public Function GetDataKeys() As IEnumerable(Of String)
overload: TinyLife.Objects.FurnitureType.TypeSettings.GetDataKeys*
implements:
- MLEM.Misc.IGenericDataHolder.GetDataKeys
references:
- uid: TinyLife.Objects.FurnitureType
commentId: T:TinyLife.Objects.FurnitureType
parent: TinyLife.Objects
name: FurnitureType
nameWithType: FurnitureType
fullName: TinyLife.Objects.FurnitureType
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Objects
name: Objects
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Objects
name: Objects
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: System.ValueType.Equals(System.Object)
commentId: M:System.ValueType.Equals(System.Object)
parent: System.ValueType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals
name: Equals(object)
nameWithType: ValueType.Equals(object)
fullName: System.ValueType.Equals(object)
nameWithType.vb: ValueType.Equals(Object)
fullName.vb: System.ValueType.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
- uid: System.ValueType.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.ValueType.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.ValueType.GetHashCode
commentId: M:System.ValueType.GetHashCode
parent: System.ValueType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode
name: GetHashCode()
nameWithType: ValueType.GetHashCode()
fullName: System.ValueType.GetHashCode()
spec.csharp:
- uid: System.ValueType.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode
- name: (
- name: )
spec.vb:
- uid: System.ValueType.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode
- name: (
- name: )
- uid: System.ValueType.ToString
commentId: M:System.ValueType.ToString
parent: System.ValueType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring
name: ToString()
nameWithType: ValueType.ToString()
fullName: System.ValueType.ToString()
spec.csharp:
- uid: System.ValueType.ToString
name: ToString
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring
- name: (
- name: )
spec.vb:
- uid: System.ValueType.ToString
name: ToString
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring
- name: (
- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
name: GetType()
nameWithType: object.GetType()
fullName: object.GetType()
nameWithType.vb: Object.GetType()
fullName.vb: Object.GetType()
spec.csharp:
- uid: System.Object.GetType
name: GetType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
- name: )
spec.vb:
- uid: System.Object.GetType
name: GetType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
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