### YamlMime:ManagedReference items: - uid: TinyLife.Actions.TalkAction.TalkSettings commentId: T:TinyLife.Actions.TalkAction.TalkSettings id: TalkAction.TalkSettings parent: TinyLife.Actions children: - TinyLife.Actions.TalkAction.TalkSettings.#ctor - TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory - TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction) - TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action,TinyLife.Objects.Person,System.Single,System.Single) - TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo,TinyLife.Objects.Person,System.Single,System.Single) - TinyLife.Actions.TalkAction.TalkSettings.FailEmotion - TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain - TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage - TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure - TinyLife.Actions.TalkAction.TalkSettings.GainedSkill - TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance - TinyLife.Actions.TalkAction.TalkSettings.LoweredEmotion - TinyLife.Actions.TalkAction.TalkSettings.OnFailure - TinyLife.Actions.TalkAction.TalkSettings.OnSuccess - TinyLife.Actions.TalkAction.TalkSettings.PartnerEmoteCategory - TinyLife.Actions.TalkAction.TalkSettings.PartnerSpeakStyle - TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed - TinyLife.Actions.TalkAction.TalkSettings.Settings - TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle - TinyLife.Actions.TalkAction.TalkSettings.SuccessEmotion - TinyLife.Actions.TalkAction.TalkSettings.TalkMinutes - TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction,Microsoft.Xna.Framework.GameTime,System.Single) langs: - csharp - vb name: TalkAction.TalkSettings nameWithType: TalkAction.TalkSettings fullName: TinyLife.Actions.TalkAction.TalkSettings type: Struct source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TalkSettings path: ../TinyLife/Actions/TalkAction.cs startLine: 162 assemblies: - Tiny Life namespace: TinyLife.Actions summary: Additional settings for , used by example: [] syntax: content: public struct TalkAction.TalkSettings content.vb: Public Structure TalkAction.TalkSettings inheritedMembers: - System.ValueType.Equals(System.Object) - System.ValueType.GetHashCode - System.ValueType.ToString - System.Object.Equals(System.Object,System.Object) - System.Object.GetType - System.Object.ReferenceEquals(System.Object,System.Object) extensionMethods: - TinyLife.Actions.TalkAction.TalkSettings.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.Actions.TalkAction.TalkSettings.Settings commentId: F:TinyLife.Actions.TalkAction.TalkSettings.Settings id: Settings parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: Settings nameWithType: TalkAction.TalkSettings.Settings fullName: TinyLife.Actions.TalkAction.TalkSettings.Settings type: Field source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Settings path: ../TinyLife/Actions/TalkAction.cs startLine: 164 assemblies: - Tiny Life namespace: TinyLife.Actions syntax: content: public ActionType.TypeSettings Settings return: type: TinyLife.Actions.ActionType.TypeSettings content.vb: Public Settings As ActionType.TypeSettings - uid: TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain commentId: F:TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain id: FriendshipGain parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: FriendshipGain nameWithType: TalkAction.TalkSettings.FriendshipGain fullName: TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain type: Field source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FriendshipGain path: ../TinyLife/Actions/TalkAction.cs startLine: 169 assemblies: - Tiny Life namespace: TinyLife.Actions summary: >- The amount of friendship that can be gained at max. If friendship should primiarily be lost through this action (because it is a mean action, for example), set to greater than or equal to 1. example: [] syntax: content: public required Func FriendshipGain return: type: System.Func{TinyLife.Actions.ActionInfo,System.UInt32} content.vb: Public FriendshipGain As Func(Of ActionInfo, UInteger) - uid: TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance commentId: F:TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance id: GoBadlyChance parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: GoBadlyChance nameWithType: TalkAction.TalkSettings.GoBadlyChance fullName: TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance type: Field source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GoBadlyChance path: ../TinyLife/Actions/TalkAction.cs startLine: 174 assemblies: - Tiny Life namespace: TinyLife.Actions summary: >- The chance (should be 0 or greater) that this action goes badly and friendship is reduced instead. Note that, for very good relationships, this value is multiplied with a value greater than or equal to 0.25. This means that, if an action should go badly with a very high chance, a value greater than 1 should be returned here. example: [] syntax: content: public required Func GoBadlyChance return: type: System.Func{TinyLife.Actions.ActionInfo,System.Single} content.vb: Public GoBadlyChance As Func(Of ActionInfo, Single) - uid: TinyLife.Actions.TalkAction.TalkSettings.TalkMinutes commentId: F:TinyLife.Actions.TalkAction.TalkSettings.TalkMinutes id: TalkMinutes parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: TalkMinutes nameWithType: TalkAction.TalkSettings.TalkMinutes fullName: TinyLife.Actions.TalkAction.TalkSettings.TalkMinutes type: Field source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TalkMinutes path: ../TinyLife/Actions/TalkAction.cs startLine: 178 assemblies: - Tiny Life namespace: TinyLife.Actions summary: The amount of in-game minutes that this action should last example: [] syntax: content: public float TalkMinutes return: type: System.Single content.vb: Public TalkMinutes As Single - uid: TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory commentId: F:TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory id: EmoteCategory parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: EmoteCategory nameWithType: TalkAction.TalkSettings.EmoteCategory fullName: TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory type: Field source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: EmoteCategory path: ../TinyLife/Actions/TalkAction.cs startLine: 182 assemblies: - Tiny Life namespace: TinyLife.Actions summary: The category of emotes that should be displayed as part of this conversation example: [] syntax: content: public EmoteCategory EmoteCategory return: type: TinyLife.Actions.EmoteCategory content.vb: Public EmoteCategory As EmoteCategory - uid: TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle commentId: F:TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle id: SpeakStyle parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: SpeakStyle nameWithType: TalkAction.TalkSettings.SpeakStyle fullName: TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle type: Field source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SpeakStyle path: ../TinyLife/Actions/TalkAction.cs startLine: 186 assemblies: - Tiny Life namespace: TinyLife.Actions summary: The speak styles to use when talking, can be a combined flag example: [] syntax: content: public SpeakStyle SpeakStyle return: type: TinyLife.Objects.SpeakStyle content.vb: Public SpeakStyle As SpeakStyle - uid: TinyLife.Actions.TalkAction.TalkSettings.PartnerEmoteCategory commentId: F:TinyLife.Actions.TalkAction.TalkSettings.PartnerEmoteCategory id: PartnerEmoteCategory parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: PartnerEmoteCategory nameWithType: TalkAction.TalkSettings.PartnerEmoteCategory fullName: TinyLife.Actions.TalkAction.TalkSettings.PartnerEmoteCategory type: Field source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PartnerEmoteCategory path: ../TinyLife/Actions/TalkAction.cs startLine: 191 assemblies: - Tiny Life namespace: TinyLife.Actions summary: >- The emote categories for the interaction partner to use. If this is not set, is used for the partner as well. example: [] syntax: content: public EmoteCategory? PartnerEmoteCategory return: type: System.Nullable{TinyLife.Actions.EmoteCategory} content.vb: Public PartnerEmoteCategory As EmoteCategory? - uid: TinyLife.Actions.TalkAction.TalkSettings.PartnerSpeakStyle commentId: F:TinyLife.Actions.TalkAction.TalkSettings.PartnerSpeakStyle id: PartnerSpeakStyle parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: PartnerSpeakStyle nameWithType: TalkAction.TalkSettings.PartnerSpeakStyle fullName: TinyLife.Actions.TalkAction.TalkSettings.PartnerSpeakStyle type: Field source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PartnerSpeakStyle path: ../TinyLife/Actions/TalkAction.cs startLine: 196 assemblies: - Tiny Life namespace: TinyLife.Actions summary: >- The speak styles for the interaction partner to use. If this is not set, is used for the partner as well. example: [] syntax: content: public SpeakStyle? PartnerSpeakStyle return: type: System.Nullable{TinyLife.Objects.SpeakStyle} content.vb: Public PartnerSpeakStyle As SpeakStyle? - uid: TinyLife.Actions.TalkAction.TalkSettings.GainedSkill commentId: F:TinyLife.Actions.TalkAction.TalkSettings.GainedSkill id: GainedSkill parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: GainedSkill nameWithType: TalkAction.TalkSettings.GainedSkill fullName: TinyLife.Actions.TalkAction.TalkSettings.GainedSkill type: Field source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GainedSkill path: ../TinyLife/Actions/TalkAction.cs startLine: 200 assemblies: - Tiny Life namespace: TinyLife.Actions summary: The skill that is gained if this conversation goes well. Higher levels in this skill also reduce the chance of the conversation going badly. example: [] syntax: content: public (SkillType Type, int Amount) GainedSkill return: type: System.ValueTuple{TinyLife.Skills.SkillType,System.Int32} content.vb: Public GainedSkill As (Type As SkillType, Amount As Integer) - uid: TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure commentId: F:TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure id: GainSkillOnFailure parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: GainSkillOnFailure nameWithType: TalkAction.TalkSettings.GainSkillOnFailure fullName: TinyLife.Actions.TalkAction.TalkSettings.GainSkillOnFailure type: Field source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GainSkillOnFailure path: ../TinyLife/Actions/TalkAction.cs startLine: 205 assemblies: - Tiny Life namespace: TinyLife.Actions summary: >- Whether the should be gained on failure rather than success. This is useful for skills that are considered "mean", where the gained skill is mischievious etc. example: [] syntax: content: public bool GainSkillOnFailure return: type: System.Boolean content.vb: Public GainSkillOnFailure As Boolean - uid: TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed commentId: F:TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed id: RestoredNeed parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: RestoredNeed nameWithType: TalkAction.TalkSettings.RestoredNeed fullName: TinyLife.Actions.TalkAction.TalkSettings.RestoredNeed type: Field source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RestoredNeed path: ../TinyLife/Actions/TalkAction.cs startLine: 210 assemblies: - Tiny Life namespace: TinyLife.Actions summary: >- The need (alongside ) that is restored during the conversation. Note that, if the amount is set to 0, the action's will still be set. example: [] syntax: content: public (NeedType Type, int Amount) RestoredNeed return: type: System.ValueTuple{TinyLife.NeedType,System.Int32} content.vb: Public RestoredNeed As (Type As NeedType, Amount As Integer) - uid: TinyLife.Actions.TalkAction.TalkSettings.FailEmotion commentId: F:TinyLife.Actions.TalkAction.TalkSettings.FailEmotion id: FailEmotion parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: FailEmotion nameWithType: TalkAction.TalkSettings.FailEmotion fullName: TinyLife.Actions.TalkAction.TalkSettings.FailEmotion type: Field source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FailEmotion path: ../TinyLife/Actions/TalkAction.cs startLine: 215 assemblies: - Tiny Life namespace: TinyLife.Actions summary: >- A that is added to the person if this talk action fails. The talk actions fails if the has been randomly reached. example: [] syntax: content: public (EmotionModifier Modifier, int Amount, TimeSpan Time) FailEmotion return: type: System.ValueTuple{TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan} content.vb: Public FailEmotion As (Modifier As EmotionModifier, Amount As Integer, Time As TimeSpan) - uid: TinyLife.Actions.TalkAction.TalkSettings.SuccessEmotion commentId: F:TinyLife.Actions.TalkAction.TalkSettings.SuccessEmotion id: SuccessEmotion parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: SuccessEmotion nameWithType: TalkAction.TalkSettings.SuccessEmotion fullName: TinyLife.Actions.TalkAction.TalkSettings.SuccessEmotion type: Field source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SuccessEmotion path: ../TinyLife/Actions/TalkAction.cs startLine: 219 assemblies: - Tiny Life namespace: TinyLife.Actions summary: A that is added to the person if this talk action succeeds example: [] syntax: content: public (EmotionModifier Modifier, int Amount, TimeSpan Time) SuccessEmotion return: type: System.ValueTuple{TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan} content.vb: Public SuccessEmotion As (Modifier As EmotionModifier, Amount As Integer, Time As TimeSpan) - uid: TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage commentId: F:TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage id: GainRomancePercentage parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: GainRomancePercentage nameWithType: TalkAction.TalkSettings.GainRomancePercentage fullName: TinyLife.Actions.TalkAction.TalkSettings.GainRomancePercentage type: Field source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GainRomancePercentage path: ../TinyLife/Actions/TalkAction.cs startLine: 225 assemblies: - Tiny Life namespace: TinyLife.Actions summary: >- A function that returns what percentage (between 0 and 1) of is added to the relationship as rather than . If an interaction is romantic in nature, this function should return a value greater than 0. If this function is null, 0% of the friendship gain will be romantic. example: [] syntax: content: public Func GainRomancePercentage return: type: System.Func{TinyLife.Actions.ActionInfo,System.Single} content.vb: Public GainRomancePercentage As Func(Of ActionInfo, Single) - uid: TinyLife.Actions.TalkAction.TalkSettings.LoweredEmotion commentId: F:TinyLife.Actions.TalkAction.TalkSettings.LoweredEmotion id: LoweredEmotion parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: LoweredEmotion nameWithType: TalkAction.TalkSettings.LoweredEmotion fullName: TinyLife.Actions.TalkAction.TalkSettings.LoweredEmotion type: Field source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LoweredEmotion path: ../TinyLife/Actions/TalkAction.cs startLine: 230 assemblies: - Tiny Life namespace: TinyLife.Actions summary: >- An that is lowered when this action is successful for both conversation partners. This uses internally. example: [] syntax: content: public (EmotionType Type, float Amount) LoweredEmotion return: type: System.ValueTuple{TinyLife.Emotions.EmotionType,System.Single} content.vb: Public LoweredEmotion As (Type As EmotionType, Amount As Single) - uid: TinyLife.Actions.TalkAction.TalkSettings.OnSuccess commentId: F:TinyLife.Actions.TalkAction.TalkSettings.OnSuccess id: OnSuccess parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: OnSuccess nameWithType: TalkAction.TalkSettings.OnSuccess fullName: TinyLife.Actions.TalkAction.TalkSettings.OnSuccess type: Field source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnSuccess path: ../TinyLife/Actions/TalkAction.cs startLine: 234 assemblies: - Tiny Life namespace: TinyLife.Actions summary: An action that is invoked when this talk action succeeds. Note that this is only invoked for the main partner (), and it receives the as an additional parameter. example: [] syntax: content: public Action OnSuccess return: type: System.Action{TinyLife.Actions.Action,TinyLife.Objects.Person} content.vb: Public OnSuccess As Action(Of Action, Person) - uid: TinyLife.Actions.TalkAction.TalkSettings.OnFailure commentId: F:TinyLife.Actions.TalkAction.TalkSettings.OnFailure id: OnFailure parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: OnFailure nameWithType: TalkAction.TalkSettings.OnFailure fullName: TinyLife.Actions.TalkAction.TalkSettings.OnFailure type: Field source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnFailure path: ../TinyLife/Actions/TalkAction.cs startLine: 238 assemblies: - Tiny Life namespace: TinyLife.Actions summary: An action that is invoked when this talk action fails. Note that this is only invoked for the main partner (), and it receives the as an additional parameter. example: [] syntax: content: public Action OnFailure return: type: System.Action{TinyLife.Actions.Action,TinyLife.Objects.Person} content.vb: Public OnFailure As Action(Of Action, Person) - uid: TinyLife.Actions.TalkAction.TalkSettings.#ctor commentId: M:TinyLife.Actions.TalkAction.TalkSettings.#ctor id: '#ctor' parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: TalkSettings() nameWithType: TalkAction.TalkSettings.TalkSettings() fullName: TinyLife.Actions.TalkAction.TalkSettings.TalkSettings() type: Constructor source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Actions/TalkAction.cs startLine: 243 assemblies: - Tiny Life namespace: TinyLife.Actions summary: Creates a new talk settings instance with the default values. example: [] syntax: content: public TalkSettings() content.vb: Public Sub New() overload: TinyLife.Actions.TalkAction.TalkSettings.#ctor* nameWithType.vb: TalkAction.TalkSettings.New() fullName.vb: TinyLife.Actions.TalkAction.TalkSettings.New() name.vb: New() - uid: TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction,Microsoft.Xna.Framework.GameTime,System.Single) commentId: M:TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction,Microsoft.Xna.Framework.GameTime,System.Single) id: Update(TinyLife.Actions.SocialAction,Microsoft.Xna.Framework.GameTime,System.Single) parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: Update(SocialAction, GameTime, float) nameWithType: TalkAction.TalkSettings.Update(SocialAction, GameTime, float) fullName: TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction, Microsoft.Xna.Framework.GameTime, float) type: Method source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Update path: ../TinyLife/Actions/TalkAction.cs startLine: 261 assemblies: - Tiny Life namespace: TinyLife.Actions summary: Updates these for an action by displaying the relevant emotes and speak sounds using and restoring the . example: [] syntax: content: public readonly void Update(SocialAction action, GameTime time, float speedMultiplier) parameters: - id: action type: TinyLife.Actions.SocialAction description: The action to update. - id: time type: Microsoft.Xna.Framework.GameTime description: The game's current time. - id: speedMultiplier type: System.Single description: The current speed multiplier. content.vb: Public Sub Update(action As SocialAction, time As GameTime, speedMultiplier As Single) overload: TinyLife.Actions.TalkAction.TalkSettings.Update* nameWithType.vb: TalkAction.TalkSettings.Update(SocialAction, GameTime, Single) fullName.vb: TinyLife.Actions.TalkAction.TalkSettings.Update(TinyLife.Actions.SocialAction, Microsoft.Xna.Framework.GameTime, Single) name.vb: Update(SocialAction, GameTime, Single) - uid: TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction) commentId: M:TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction) id: EvaluateFully(TinyLife.Actions.SocialAction) parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: EvaluateFully(SocialAction) nameWithType: TalkAction.TalkSettings.EvaluateFully(SocialAction) fullName: TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully(TinyLife.Actions.SocialAction) type: Method source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: EvaluateFully path: ../TinyLife/Actions/TalkAction.cs startLine: 274 assemblies: - Tiny Life namespace: TinyLife.Actions summary: >- Evaluates these fully from the perspective of the main conversation partner () after a is completed. This method internally calls using the passed parameters, but additionally evaluates information that can only be evaluated using , like the of a relationship. This method is automatically called by the main conversation partner () in . example: [] syntax: content: public readonly void EvaluateFully(SocialAction action) parameters: - id: action type: TinyLife.Actions.SocialAction description: The action. content.vb: Public Sub EvaluateFully(action As SocialAction) overload: TinyLife.Actions.TalkAction.TalkSettings.EvaluateFully* - uid: TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action,TinyLife.Objects.Person,System.Single,System.Single) commentId: M:TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action,TinyLife.Objects.Person,System.Single,System.Single) id: EvaluateSimple(TinyLife.Actions.Action,TinyLife.Objects.Person,System.Single,System.Single) parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: EvaluateSimple(Action, Person, float, float) nameWithType: TalkAction.TalkSettings.EvaluateSimple(Action, Person, float, float) fullName: TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action, TinyLife.Objects.Person, float, float) type: Method source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: EvaluateSimple path: ../TinyLife/Actions/TalkAction.cs startLine: 293 assemblies: - Tiny Life namespace: TinyLife.Actions summary: >- Evaluates these from the perspective of the main conversation partner () after an has completed. This method causes friendship and romance to be added to the involved people's , adds the etc. This method is automatically called by the main conversation partner () in . example: [] syntax: content: public readonly void EvaluateSimple(Action action, Person partner, float completion = 1, float effectiveness = 1) parameters: - id: action type: TinyLife.Actions.Action description: The action. - id: partner type: TinyLife.Objects.Person description: The action partner. - id: completion type: System.Single description: The completion percentage of the action, where 0 is an action that has not been started yet, and 1 is full completion. Defaults to 1. - id: effectiveness type: System.Single description: The effectiveness of the action, where 0 represents a boring, overused action, and 1 represents a unique action. Defaults to 1. content.vb: Public Sub EvaluateSimple(action As Action, partner As Person, completion As Single = 1, effectiveness As Single = 1) overload: TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple* nameWithType.vb: TalkAction.TalkSettings.EvaluateSimple(Action, Person, Single, Single) fullName.vb: TinyLife.Actions.TalkAction.TalkSettings.EvaluateSimple(TinyLife.Actions.Action, TinyLife.Objects.Person, Single, Single) name.vb: EvaluateSimple(Action, Person, Single, Single) - uid: TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo,TinyLife.Objects.Person,System.Single,System.Single) commentId: M:TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo,TinyLife.Objects.Person,System.Single,System.Single) id: EvaluateValues(TinyLife.Actions.ActionInfo,TinyLife.Objects.Person,System.Single,System.Single) parent: TinyLife.Actions.TalkAction.TalkSettings langs: - csharp - vb name: EvaluateValues(ActionInfo, Person, float, float) nameWithType: TalkAction.TalkSettings.EvaluateValues(ActionInfo, Person, float, float) fullName: TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo, TinyLife.Objects.Person, float, float) type: Method source: remote: path: TinyLife/Actions/TalkAction.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: EvaluateValues path: ../TinyLife/Actions/TalkAction.cs startLine: 373 assemblies: - Tiny Life namespace: TinyLife.Actions summary: >- Evaluates these after an has completed. This method just returns the values that are calculated based on these , but does not actually apply them. This method is used by and . example: [] syntax: content: public readonly (float RomanceGain, float FriendshipGain, float RomanceLoss, float FriendshipLoss, float GoBadlyChance) EvaluateValues(ActionInfo info, Person partner, float completion = 1, float effectiveness = 1) parameters: - id: info type: TinyLife.Actions.ActionInfo description: The action info. - id: partner type: TinyLife.Objects.Person description: The action partner. - id: completion type: System.Single description: The completion percentage of the action, where 0 is an action that has not been started yet, and 1 is full completion. Defaults to 1. - id: effectiveness type: System.Single description: The effectiveness of the action, where 0 represents a boring, overused action, and 1 represents a unique action. Defaults to 1. return: type: System.ValueTuple{System.Single,System.Single,System.Single,System.Single,System.Single} description: The romance gain if the action succeeds, the friendship gain if the action succeeds, the romance loss if the action fails, the friendship loss if the action fails, and the chance that the action will succeed. content.vb: Public Function EvaluateValues(info As ActionInfo, partner As Person, completion As Single = 1, effectiveness As Single = 1) As (RomanceGain As Single, FriendshipGain As Single, RomanceLoss As Single, FriendshipLoss As Single, GoBadlyChance As Single) overload: TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues* nameWithType.vb: TalkAction.TalkSettings.EvaluateValues(ActionInfo, Person, Single, Single) fullName.vb: TinyLife.Actions.TalkAction.TalkSettings.EvaluateValues(TinyLife.Actions.ActionInfo, TinyLife.Objects.Person, Single, Single) name.vb: EvaluateValues(ActionInfo, Person, Single, Single) references: - uid: TinyLife.Actions.TalkAction commentId: T:TinyLife.Actions.TalkAction href: TinyLife.Actions.TalkAction.html name: TalkAction nameWithType: TalkAction fullName: TinyLife.Actions.TalkAction - uid: TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings) commentId: M:TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings) isExternal: true href: TinyLife.Actions.TalkAction.html#TinyLife_Actions_TalkAction_Create_System_String_System_Func_TinyLife_Objects_Person_System_Single__TinyLife_Actions_TalkAction_TalkSettings_ name: Create(string, Func, TalkSettings) nameWithType: TalkAction.Create(string, Func, TalkAction.TalkSettings) fullName: TinyLife.Actions.TalkAction.Create(string, System.Func, TinyLife.Actions.TalkAction.TalkSettings) nameWithType.vb: TalkAction.Create(String, Func(Of Person, Single), TalkAction.TalkSettings) fullName.vb: TinyLife.Actions.TalkAction.Create(String, System.Func(Of TinyLife.Objects.Person, Single), TinyLife.Actions.TalkAction.TalkSettings) name.vb: Create(String, Func(Of Person, Single), TalkSettings) spec.csharp: - uid: TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings) name: Create href: TinyLife.Actions.TalkAction.html#TinyLife_Actions_TalkAction_Create_System_String_System_Func_TinyLife_Objects_Person_System_Single__TinyLife_Actions_TalkAction_TalkSettings_ - name: ( - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: < - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: '>' - name: ',' - name: " " - uid: TinyLife.Actions.TalkAction.TalkSettings name: TalkSettings href: TinyLife.Actions.TalkAction.TalkSettings.html - name: ) spec.vb: - uid: TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings) name: Create href: TinyLife.Actions.TalkAction.html#TinyLife_Actions_TalkAction_Create_System_String_System_Func_TinyLife_Objects_Person_System_Single__TinyLife_Actions_TalkAction_TalkSettings_ - name: ( - uid: System.String name: String isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: ( - name: Of - name: " " - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - name: ',' - name: " " - uid: TinyLife.Actions.TalkAction.TalkSettings name: TalkSettings href: TinyLife.Actions.TalkAction.TalkSettings.html - name: ) - uid: TinyLife.Actions commentId: N:TinyLife.Actions href: TinyLife.html name: TinyLife.Actions nameWithType: TinyLife.Actions fullName: TinyLife.Actions spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Actions name: Actions href: TinyLife.Actions.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Actions name: Actions href: TinyLife.Actions.html - uid: System.ValueType.Equals(System.Object) commentId: M:System.ValueType.Equals(System.Object) parent: System.ValueType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals name: Equals(object) nameWithType: ValueType.Equals(object) fullName: System.ValueType.Equals(object) nameWithType.vb: ValueType.Equals(Object) fullName.vb: System.ValueType.Equals(Object) name.vb: Equals(Object) spec.csharp: - uid: System.ValueType.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.ValueType.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype.equals - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.ValueType.GetHashCode commentId: M:System.ValueType.GetHashCode parent: System.ValueType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode name: GetHashCode() nameWithType: ValueType.GetHashCode() fullName: System.ValueType.GetHashCode() spec.csharp: - uid: System.ValueType.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode - name: ( - name: ) spec.vb: - uid: System.ValueType.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype.gethashcode - name: ( - name: ) - uid: System.ValueType.ToString commentId: M:System.ValueType.ToString parent: System.ValueType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring name: ToString() nameWithType: ValueType.ToString() fullName: System.ValueType.ToString() spec.csharp: - uid: System.ValueType.ToString name: ToString isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring - name: ( - name: ) spec.vb: - uid: System.ValueType.ToString name: ToString isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype.tostring - name: ( - name: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) name: Equals(object, object) nameWithType: object.Equals(object, object) fullName: object.Equals(object, object) nameWithType.vb: Object.Equals(Object, Object) fullName.vb: Object.Equals(Object, Object) name.vb: Equals(Object, Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype name: GetType() nameWithType: object.GetType() fullName: object.GetType() nameWithType.vb: Object.GetType() fullName.vb: Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) spec.vb: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) - uid: System.Object.ReferenceEquals(System.Object,System.Object) commentId: M:System.Object.ReferenceEquals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals name: ReferenceEquals(object, object) nameWithType: object.ReferenceEquals(object, object) fullName: object.ReferenceEquals(object, object) nameWithType.vb: Object.ReferenceEquals(Object, Object) fullName.vb: Object.ReferenceEquals(Object, Object) name.vb: ReferenceEquals(Object, Object) spec.csharp: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: TinyLife.Actions.TalkAction.TalkSettings.TinyLife.Utilities.Extensions.JsonCopy``1 commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) parent: TinyLife.Utilities.Extensions definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0) href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ name: JsonCopy(TalkSettings) nameWithType: Extensions.JsonCopy(TalkAction.TalkSettings) fullName: TinyLife.Utilities.Extensions.JsonCopy(TinyLife.Actions.TalkAction.TalkSettings) nameWithType.vb: Extensions.JsonCopy(Of TalkAction.TalkSettings)(TalkAction.TalkSettings) fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Actions.TalkAction.TalkSettings)(TinyLife.Actions.TalkAction.TalkSettings) name.vb: JsonCopy(Of TalkSettings)(TalkSettings) spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.Actions.TalkAction.TalkSettings) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: < - uid: TinyLife.Actions.TalkAction.TalkSettings name: TalkSettings href: TinyLife.Actions.TalkAction.TalkSettings.html - name: '>' - name: ( - uid: TinyLife.Actions.TalkAction.TalkSettings name: TalkSettings href: TinyLife.Actions.TalkAction.TalkSettings.html - name: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.Actions.TalkAction.TalkSettings) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: ( - name: Of - name: " " - uid: TinyLife.Actions.TalkAction.TalkSettings name: TalkSettings href: TinyLife.Actions.TalkAction.TalkSettings.html - name: ) - name: ( - uid: TinyLife.Actions.TalkAction.TalkSettings name: TalkSettings href: TinyLife.Actions.TalkAction.TalkSettings.html - name: ) - uid: System.ValueType commentId: T:System.ValueType parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.valuetype name: ValueType nameWithType: ValueType fullName: System.ValueType - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ name: JsonCopy(T) nameWithType: Extensions.JsonCopy(T) fullName: TinyLife.Utilities.Extensions.JsonCopy(T) nameWithType.vb: Extensions.JsonCopy(Of T)(T) fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T) name.vb: JsonCopy(Of T)(T) spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: < - name: T - name: '>' - name: ( - name: T - name: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: ( - name: Of - name: " " - name: T - name: ) - name: ( - name: T - name: ) - uid: TinyLife.Utilities.Extensions commentId: T:TinyLife.Utilities.Extensions parent: TinyLife.Utilities href: TinyLife.Utilities.Extensions.html name: Extensions nameWithType: Extensions fullName: TinyLife.Utilities.Extensions - uid: System commentId: N:System isExternal: true href: https://learn.microsoft.com/dotnet/api/system name: System nameWithType: System fullName: System - uid: TinyLife.Utilities commentId: N:TinyLife.Utilities href: TinyLife.html name: TinyLife.Utilities nameWithType: TinyLife.Utilities fullName: TinyLife.Utilities spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Utilities name: Utilities href: TinyLife.Utilities.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Utilities name: Utilities href: TinyLife.Utilities.html - uid: TinyLife.Actions.ActionType.TypeSettings commentId: T:TinyLife.Actions.ActionType.TypeSettings parent: TinyLife.Actions href: TinyLife.Actions.ActionType.html name: ActionType.TypeSettings nameWithType: ActionType.TypeSettings fullName: TinyLife.Actions.ActionType.TypeSettings spec.csharp: - uid: TinyLife.Actions.ActionType name: ActionType href: TinyLife.Actions.ActionType.html - name: . - uid: TinyLife.Actions.ActionType.TypeSettings name: TypeSettings href: TinyLife.Actions.ActionType.TypeSettings.html spec.vb: - uid: TinyLife.Actions.ActionType name: ActionType href: TinyLife.Actions.ActionType.html - name: . - uid: TinyLife.Actions.ActionType.TypeSettings name: TypeSettings href: TinyLife.Actions.ActionType.TypeSettings.html - uid: TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance commentId: F:TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance href: TinyLife.Actions.TalkAction.TalkSettings.html#TinyLife_Actions_TalkAction_TalkSettings_GoBadlyChance name: GoBadlyChance nameWithType: TalkAction.TalkSettings.GoBadlyChance fullName: TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance - uid: System.Func{TinyLife.Actions.ActionInfo,System.UInt32} commentId: T:System.Func{TinyLife.Actions.ActionInfo,System.UInt32} parent: System definition: System.Func`2 href: https://learn.microsoft.com/dotnet/api/system.func-2 name: Func nameWithType: Func fullName: System.Func nameWithType.vb: Func(Of ActionInfo, UInteger) fullName.vb: System.Func(Of TinyLife.Actions.ActionInfo, UInteger) name.vb: Func(Of ActionInfo, UInteger) spec.csharp: - uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: < - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.UInt32 name: uint isExternal: true href: https://learn.microsoft.com/dotnet/api/system.uint32 - name: '>' spec.vb: - uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: ( - name: Of - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.UInt32 name: UInteger isExternal: true href: https://learn.microsoft.com/dotnet/api/system.uint32 - name: ) - uid: System.Func`2 commentId: T:System.Func`2 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 name: Func nameWithType: Func fullName: System.Func nameWithType.vb: Func(Of T, TResult) fullName.vb: System.Func(Of T, TResult) name.vb: Func(Of T, TResult) spec.csharp: - uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: < - name: T - name: ',' - name: " " - name: TResult - name: '>' spec.vb: - uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: ( - name: Of - name: " " - name: T - name: ',' - name: " " - name: TResult - name: ) - uid: System.Func{TinyLife.Actions.ActionInfo,System.Single} commentId: T:System.Func{TinyLife.Actions.ActionInfo,System.Single} parent: System definition: System.Func`2 href: https://learn.microsoft.com/dotnet/api/system.func-2 name: Func nameWithType: Func fullName: System.Func nameWithType.vb: Func(Of ActionInfo, Single) fullName.vb: System.Func(Of TinyLife.Actions.ActionInfo, Single) name.vb: Func(Of ActionInfo, Single) spec.csharp: - uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: < - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: '>' spec.vb: - uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: ( - name: Of - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: System.Single commentId: T:System.Single parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single name: float nameWithType: float fullName: float nameWithType.vb: Single fullName.vb: Single name.vb: Single - uid: TinyLife.Actions.EmoteCategory commentId: T:TinyLife.Actions.EmoteCategory parent: TinyLife.Actions href: TinyLife.Actions.EmoteCategory.html name: EmoteCategory nameWithType: EmoteCategory fullName: TinyLife.Actions.EmoteCategory - uid: TinyLife.Objects.SpeakStyle commentId: T:TinyLife.Objects.SpeakStyle parent: TinyLife.Objects href: TinyLife.Objects.SpeakStyle.html name: SpeakStyle nameWithType: SpeakStyle fullName: TinyLife.Objects.SpeakStyle - uid: TinyLife.Objects commentId: N:TinyLife.Objects href: TinyLife.html name: TinyLife.Objects nameWithType: TinyLife.Objects fullName: TinyLife.Objects spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html - uid: TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory commentId: F:TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory href: TinyLife.Actions.TalkAction.TalkSettings.html#TinyLife_Actions_TalkAction_TalkSettings_EmoteCategory name: EmoteCategory nameWithType: TalkAction.TalkSettings.EmoteCategory fullName: TinyLife.Actions.TalkAction.TalkSettings.EmoteCategory - uid: System.Nullable{TinyLife.Actions.EmoteCategory} commentId: T:System.Nullable{TinyLife.Actions.EmoteCategory} parent: System definition: System.Nullable`1 href: TinyLife.Actions.EmoteCategory.html name: EmoteCategory? nameWithType: EmoteCategory? fullName: TinyLife.Actions.EmoteCategory? spec.csharp: - uid: TinyLife.Actions.EmoteCategory name: EmoteCategory href: TinyLife.Actions.EmoteCategory.html - name: '?' spec.vb: - uid: TinyLife.Actions.EmoteCategory name: EmoteCategory href: TinyLife.Actions.EmoteCategory.html - name: '?' - uid: System.Nullable`1 commentId: T:System.Nullable`1 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.nullable-1 name: Nullable nameWithType: Nullable fullName: System.Nullable nameWithType.vb: Nullable(Of T) fullName.vb: System.Nullable(Of T) name.vb: Nullable(Of T) spec.csharp: - uid: System.Nullable`1 name: Nullable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.nullable-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Nullable`1 name: Nullable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.nullable-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle commentId: F:TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle href: TinyLife.Actions.TalkAction.TalkSettings.html#TinyLife_Actions_TalkAction_TalkSettings_SpeakStyle name: SpeakStyle nameWithType: TalkAction.TalkSettings.SpeakStyle fullName: TinyLife.Actions.TalkAction.TalkSettings.SpeakStyle - uid: System.Nullable{TinyLife.Objects.SpeakStyle} commentId: T:System.Nullable{TinyLife.Objects.SpeakStyle} parent: System definition: System.Nullable`1 href: TinyLife.Objects.SpeakStyle.html name: SpeakStyle? nameWithType: SpeakStyle? fullName: TinyLife.Objects.SpeakStyle? spec.csharp: - uid: TinyLife.Objects.SpeakStyle name: SpeakStyle href: TinyLife.Objects.SpeakStyle.html - name: '?' spec.vb: - uid: TinyLife.Objects.SpeakStyle name: SpeakStyle href: TinyLife.Objects.SpeakStyle.html - name: '?' - uid: System.ValueTuple{TinyLife.Skills.SkillType,System.Int32} commentId: T:System.ValueTuple{TinyLife.Skills.SkillType,System.Int32} parent: System definition: System.ValueTuple`2 href: TinyLife.Skills.SkillType.html name: (SkillType Type, int Level) nameWithType: (SkillType Type, int Level) fullName: (TinyLife.Skills.SkillType Type, int Level) nameWithType.vb: (Type As SkillType, Level As Integer) fullName.vb: (Type As TinyLife.Skills.SkillType, Level As Integer) name.vb: (Type As SkillType, Level As Integer) spec.csharp: - name: ( - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: " " - uid: System.ValueTuple{TinyLife.Skills.SkillType,System.Int32}.Type name: Type href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.skills.skilltype,system.int32-.type - name: ',' - name: " " - uid: System.Int32 name: int isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: " " - uid: System.ValueTuple{TinyLife.Skills.SkillType,System.Int32}.Level name: Level href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.skills.skilltype,system.int32-.level - 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name: ( - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: TinyLife.Relationship.GetSocialEffectiveness(TinyLife.Actions.ActionType) commentId: M:TinyLife.Relationship.GetSocialEffectiveness(TinyLife.Actions.ActionType) href: TinyLife.Relationship.html#TinyLife_Relationship_GetSocialEffectiveness_TinyLife_Actions_ActionType_ name: GetSocialEffectiveness(ActionType) nameWithType: Relationship.GetSocialEffectiveness(ActionType) fullName: TinyLife.Relationship.GetSocialEffectiveness(TinyLife.Actions.ActionType) spec.csharp: - uid: TinyLife.Relationship.GetSocialEffectiveness(TinyLife.Actions.ActionType) name: GetSocialEffectiveness href: TinyLife.Relationship.html#TinyLife_Relationship_GetSocialEffectiveness_TinyLife_Actions_ActionType_ - 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name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: " " - uid: System.ValueTuple{System.Single,System.Single,System.Single,System.Single,System.Single}.FriendshipLoss name: FriendshipLoss href: https://learn.microsoft.com/dotnet/api/system.valuetuple-system.single,system.single,system.single,system.single,system.single-.friendshiploss - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: " " - uid: System.ValueTuple{System.Single,System.Single,System.Single,System.Single,System.Single}.GoBadlyChance name: GoBadlyChance href: https://learn.microsoft.com/dotnet/api/system.valuetuple-system.single,system.single,system.single,system.single,system.single-.gobadlychance - name: ) spec.vb: - name: ( - uid: System.ValueTuple{System.Single,System.Single,System.Single,System.Single,System.Single}.RomanceGain name: RomanceGain href: https://learn.microsoft.com/dotnet/api/system.valuetuple-system.single,system.single,system.single,system.single,system.single-.romancegain - 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