### YamlMime:ManagedReference items: - uid: TinyLife.Objects.Furniture commentId: T:TinyLife.Objects.Furniture id: Furniture parent: TinyLife.Objects children: - TinyLife.Objects.Furniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) - TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) - TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2}) - TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2}) - TinyLife.Objects.Furniture.AppliedUpgrades - TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade) - TinyLife.Objects.Furniture.AreUtilitiesDisabled - TinyLife.Objects.Furniture.Area - TinyLife.Objects.Furniture.AttachedWall - TinyLife.Objects.Furniture.CanBeDirty - TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) - TinyLife.Objects.Furniture.Colors - TinyLife.Objects.Furniture.Creator - TinyLife.Objects.Furniture.CreatorId - TinyLife.Objects.Furniture.CustomPrice - TinyLife.Objects.Furniture.DevaluedThroughUse - TinyLife.Objects.Furniture.Dirty - TinyLife.Objects.Furniture.DisplayName - TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) - TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) - TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[]) - TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2) - TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade) - TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person) - TinyLife.Objects.Furniture.GetChildren``1 - TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room) - TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean) - TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.Person,System.TimeSpan) - TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) - TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2}) - TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip) - TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean) - TinyLife.Objects.Furniture.GetPrice - TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType) - TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2,System.Int32,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.World.Roof}) - TinyLife.Objects.Furniture.GetWallsInTheWay``1(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.Objects.WallLike}) - TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade) - TinyLife.Objects.Furniture.HideFromDraw - TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF) - TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point) - TinyLife.Objects.Furniture.IsStatic - TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String}) - TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) - TinyLife.Objects.Furniture.NotifyNeighbors - TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) - TinyLife.Objects.Furniture.OnAdded - TinyLife.Objects.Furniture.OnAppliedUpgrade - TinyLife.Objects.Furniture.OnDirty - TinyLife.Objects.Furniture.OnGetDescription - TinyLife.Objects.Furniture.OnGetDirty - TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture) - TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean) - TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single) - TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}) - TinyLife.Objects.Furniture.OnRemoved - TinyLife.Objects.Furniture.OnSetCreator - TinyLife.Objects.Furniture.ParentFurniture - TinyLife.Objects.Furniture.ParentFurnitureId - TinyLife.Objects.Furniture.ParentInfo - TinyLife.Objects.Furniture.ParentObjectSpot - TinyLife.Objects.Furniture.ParentObjectSpotId - TinyLife.Objects.Furniture.Quality - TinyLife.Objects.Furniture.Random - TinyLife.Objects.Furniture.RemoveAndUnlink - TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture) - TinyLife.Objects.Furniture.ResetToStatic(System.Boolean,System.Boolean) - TinyLife.Objects.Furniture.Rotation - TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2) - TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid}) - TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean) - TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) - TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot) - TinyLife.Objects.Furniture.Type - TinyLife.Objects.Furniture.UnlinkParentsAndChildren - TinyLife.Objects.Furniture.Validate - TinyLife.Objects.Furniture.Visibility - TinyLife.Objects.Furniture.VisualRotation langs: - csharp - vb name: Furniture nameWithType: Furniture fullName: TinyLife.Objects.Furniture type: Class source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Furniture path: ../TinyLife/Objects/Furniture.cs startLine: 30 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A furniture is an instance of a which is placed in the world, or in a 's hand. To register a custom furniture, use . example: [] syntax: content: 'public class Furniture : MapObject, IGenericDataHolder' content.vb: Public Class Furniture Inherits MapObject Implements IGenericDataHolder inheritance: - System.Object - MLEM.Data.Json.JsonTypeSafeGenericDataHolder - TinyLife.Objects.MapObject derivedClasses: - TinyLife.Objects.Bathtub - TinyLife.Objects.Book - TinyLife.Objects.BreakableFurniture - TinyLife.Objects.Chimney - TinyLife.Objects.CornerFurniture - TinyLife.Objects.Fence - TinyLife.Objects.FoodTypedItem - TinyLife.Objects.Fridge - TinyLife.Objects.Gravestone - TinyLife.Objects.LightFurniture - TinyLife.Objects.Newspaper - TinyLife.Objects.OverlayWallHanging - TinyLife.Objects.Painting - TinyLife.Objects.TrashBag - TinyLife.Objects.TrashCan - TinyLife.Objects.UnfinishedWoodwork implements: - MLEM.Misc.IGenericDataHolder inheritedMembers: - TinyLife.Objects.MapObject.PersonRotationOrder - TinyLife.Objects.MapObject.OnCreated - TinyLife.Objects.MapObject.OnValidated - TinyLife.Objects.MapObject.OnValidatedEarly - TinyLife.Objects.MapObject.OnEventsAttachable - TinyLife.Objects.MapObject.OnDraw - TinyLife.Objects.MapObject.OnUpdate - TinyLife.Objects.MapObject.OnGetHoverInfo - TinyLife.Objects.MapObject.Position - TinyLife.Objects.MapObject.Floor - TinyLife.Objects.MapObject.Id - TinyLife.Objects.MapObject.Map - TinyLife.Objects.MapObject.CurrentLot - TinyLife.Objects.MapObject.CurrentRoom - TinyLife.Objects.MapObject.IsInWorld - TinyLife.Objects.MapObject.HoldingPerson - TinyLife.Objects.MapObject.ValidateEarly - TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) - TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) - TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) - TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.MapObject.CanCrossBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) - TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point) - TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) - TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) - TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean) - TinyLife.Objects.MapObject.GetModCategory(System.String) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T}) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Objects.Furniture.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.Objects.Furniture.Random commentId: F:TinyLife.Objects.Furniture.Random id: Random parent: TinyLife.Objects.Furniture langs: - csharp - vb name: Random nameWithType: Furniture.Random fullName: TinyLife.Objects.Furniture.Random type: Field source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Random path: ../TinyLife/Objects/Furniture.cs startLine: 36 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A instance that can be used by furniture items. This value has the default seed. example: [] syntax: content: protected static readonly Random Random return: type: System.Random content.vb: Protected Shared ReadOnly Random As Random - uid: TinyLife.Objects.Furniture.OnGetDescription commentId: E:TinyLife.Objects.Furniture.OnGetDescription id: OnGetDescription parent: TinyLife.Objects.Furniture langs: - csharp - vb name: OnGetDescription nameWithType: Furniture.OnGetDescription fullName: TinyLife.Objects.Furniture.OnGetDescription type: Event source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnGetDescription path: ../TinyLife/Objects/Furniture.cs startLine: 43 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is fired when is called. This event can be used to change the description of furniture instances by adding to the provided . This event can be subscribed to using . example: [] syntax: content: public event Action, bool> OnGetDescription return: type: System.Action{System.Collections.Generic.List{System.String},System.Boolean} content.vb: Public Event OnGetDescription As Action(Of List(Of String), Boolean) - uid: TinyLife.Objects.Furniture.OnSetCreator commentId: E:TinyLife.Objects.Furniture.OnSetCreator id: OnSetCreator parent: TinyLife.Objects.Furniture langs: - csharp - vb name: OnSetCreator nameWithType: Furniture.OnSetCreator fullName: TinyLife.Objects.Furniture.OnSetCreator type: Event source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnSetCreator path: ../TinyLife/Objects/Furniture.cs startLine: 49 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is fired when is called. The arguments passed to this event are the same that are passed to . This event can be subscribed to using . example: [] syntax: content: public event Action OnSetCreator return: type: System.Action{TinyLife.Objects.Person,System.Boolean,TinyLife.Mods.EventPhase} content.vb: Public Event OnSetCreator As Action(Of Person, Boolean, EventPhase) - uid: TinyLife.Objects.Furniture.OnGetDirty commentId: E:TinyLife.Objects.Furniture.OnGetDirty id: OnGetDirty parent: TinyLife.Objects.Furniture langs: - csharp - vb name: OnGetDirty nameWithType: Furniture.OnGetDirty fullName: TinyLife.Objects.Furniture.OnGetDirty type: Event source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnGetDirty path: ../TinyLife/Objects/Furniture.cs startLine: 54 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is fired when this furniture gets more dirty in . This event can be subscribed to using . example: [] syntax: content: public event Action OnGetDirty return: type: System.Action{TinyLife.Objects.Person,System.TimeSpan} content.vb: Public Event OnGetDirty As Action(Of Person, TimeSpan) - uid: TinyLife.Objects.Furniture.OnDirty commentId: E:TinyLife.Objects.Furniture.OnDirty id: OnDirty parent: TinyLife.Objects.Furniture langs: - csharp - vb name: OnDirty nameWithType: Furniture.OnDirty fullName: TinyLife.Objects.Furniture.OnDirty type: Event source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnDirty path: ../TinyLife/Objects/Furniture.cs startLine: 59 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is fired when this furniture's value is changed. This event can be subscribed to using . example: [] syntax: content: public event Action OnDirty return: type: System.Action content.vb: Public Event OnDirty As Action - uid: TinyLife.Objects.Furniture.OnAppliedUpgrade commentId: E:TinyLife.Objects.Furniture.OnAppliedUpgrade id: OnAppliedUpgrade parent: TinyLife.Objects.Furniture langs: - csharp - vb name: OnAppliedUpgrade nameWithType: Furniture.OnAppliedUpgrade fullName: TinyLife.Objects.Furniture.OnAppliedUpgrade type: Event source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnAppliedUpgrade path: ../TinyLife/Objects/Furniture.cs startLine: 65 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is fired when an upgrade is freshly applied to this item in . Please note that the upgrade may not be fully completed when this event is fired, see . An event that is fired when this furniture's value is changed. example: [] syntax: content: public event Action OnAppliedUpgrade return: type: System.Action{TinyLife.Objects.AppliedUpgrade} content.vb: Public Event OnAppliedUpgrade As Action(Of AppliedUpgrade) - uid: TinyLife.Objects.Furniture.DisplayName commentId: P:TinyLife.Objects.Furniture.DisplayName id: DisplayName parent: TinyLife.Objects.Furniture langs: - csharp - vb name: DisplayName nameWithType: Furniture.DisplayName fullName: TinyLife.Objects.Furniture.DisplayName type: Property source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DisplayName path: ../TinyLife/Objects/Furniture.cs startLine: 73 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the display name of this furniture item. By default, is returned. example: [] syntax: content: public virtual string DisplayName { get; } parameters: [] return: type: System.String description: This furniture item's display name. content.vb: Public Overridable ReadOnly Property DisplayName As String overload: TinyLife.Objects.Furniture.DisplayName* - uid: TinyLife.Objects.Furniture.ParentInfo commentId: P:TinyLife.Objects.Furniture.ParentInfo id: ParentInfo parent: TinyLife.Objects.Furniture langs: - csharp - vb name: ParentInfo nameWithType: Furniture.ParentInfo fullName: TinyLife.Objects.Furniture.ParentInfo type: Property source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ParentInfo path: ../TinyLife/Objects/Furniture.cs startLine: 76 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a for this object in its current context. By default, this method returns default, and returns a based on its current attachments. example: [] syntax: content: public override ParentInfo ParentInfo { get; } parameters: [] return: type: TinyLife.Objects.ParentInfo content.vb: Public Overrides ReadOnly Property ParentInfo As ParentInfo overridden: TinyLife.Objects.MapObject.ParentInfo overload: TinyLife.Objects.Furniture.ParentInfo* - uid: TinyLife.Objects.Furniture.Visibility commentId: P:TinyLife.Objects.Furniture.Visibility id: Visibility parent: TinyLife.Objects.Furniture langs: - csharp - vb name: Visibility nameWithType: Furniture.Visibility fullName: TinyLife.Objects.Furniture.Visibility type: Property source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Visibility path: ../TinyLife/Objects/Furniture.cs startLine: 93 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the visibility settings of this object. By default, is returned. For , its is returned instead. example: [] syntax: content: public override Visibility Visibility { get; } parameters: [] return: type: TinyLife.Objects.Visibility description: This object's visibility settings content.vb: Public Overrides ReadOnly Property Visibility As Visibility overridden: TinyLife.Objects.MapObject.Visibility overload: TinyLife.Objects.Furniture.Visibility* - uid: TinyLife.Objects.Furniture.Type commentId: F:TinyLife.Objects.Furniture.Type id: Type parent: TinyLife.Objects.Furniture langs: - csharp - vb name: Type nameWithType: Furniture.Type fullName: TinyLife.Objects.Furniture.Type type: Field source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Type path: ../TinyLife/Objects/Furniture.cs startLine: 99 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The that this furniture has example: [] syntax: content: >- [DataMember] public readonly FurnitureType Type return: type: TinyLife.Objects.FurnitureType content.vb: >- Public ReadOnly Type As FurnitureType attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Furniture.AppliedUpgrades commentId: F:TinyLife.Objects.Furniture.AppliedUpgrades id: AppliedUpgrades parent: TinyLife.Objects.Furniture langs: - csharp - vb name: AppliedUpgrades nameWithType: Furniture.AppliedUpgrades fullName: TinyLife.Objects.Furniture.AppliedUpgrades type: Field source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AppliedUpgrades path: ../TinyLife/Objects/Furniture.cs startLine: 106 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A collection of the upgrades that are currently applied to this furniture upgrade. To query and modify this collection effectively, use , and . example: [] syntax: content: >- [DataMember] public readonly Dictionary AppliedUpgrades return: type: System.Collections.Generic.Dictionary{System.String,TinyLife.Objects.AppliedUpgrade} content.vb: >- Public ReadOnly AppliedUpgrades As Dictionary(Of String, AppliedUpgrade) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Furniture.Rotation commentId: F:TinyLife.Objects.Furniture.Rotation id: Rotation parent: TinyLife.Objects.Furniture langs: - csharp - vb name: Rotation nameWithType: Furniture.Rotation fullName: TinyLife.Objects.Furniture.Rotation type: Field source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Rotation path: ../TinyLife/Objects/Furniture.cs startLine: 114 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The current rotation of this furniture. Since furniture has a wide variety of looks, the specific value of the rotation doesn't necessarily have much practical meaning. example: [] syntax: content: >- [DataMember] public Direction2 Rotation return: type: MLEM.Misc.Direction2 content.vb: >- Public Rotation As Direction2 attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Furniture.ParentFurniture commentId: P:TinyLife.Objects.Furniture.ParentFurniture id: ParentFurniture parent: TinyLife.Objects.Furniture langs: - csharp - vb name: ParentFurniture nameWithType: Furniture.ParentFurniture fullName: TinyLife.Objects.Furniture.ParentFurniture type: Property source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ParentFurniture path: ../TinyLife/Objects/Furniture.cs startLine: 119 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The that this furniture is currently latched on to. If this value is non-null, returns the object spot that this furniture is in. example: [] syntax: content: public Furniture ParentFurniture { get; } parameters: [] return: type: TinyLife.Objects.Furniture content.vb: Public ReadOnly Property ParentFurniture As Furniture overload: TinyLife.Objects.Furniture.ParentFurniture* - uid: TinyLife.Objects.Furniture.ParentObjectSpot commentId: P:TinyLife.Objects.Furniture.ParentObjectSpot id: ParentObjectSpot parent: TinyLife.Objects.Furniture langs: - csharp - vb name: ParentObjectSpot nameWithType: Furniture.ParentObjectSpot fullName: TinyLife.Objects.Furniture.ParentObjectSpot type: Property source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ParentObjectSpot path: ../TinyLife/Objects/Furniture.cs startLine: 124 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The that this furniture is currently in. If this value is non-null, returns the furniture that this object spot belongs to. example: [] syntax: content: public ObjectSpot ParentObjectSpot { get; } parameters: [] return: type: TinyLife.Objects.ObjectSpot content.vb: Public ReadOnly Property ParentObjectSpot As ObjectSpot overload: TinyLife.Objects.Furniture.ParentObjectSpot* - uid: TinyLife.Objects.Furniture.Colors commentId: F:TinyLife.Objects.Furniture.Colors id: Colors parent: TinyLife.Objects.Furniture langs: - csharp - vb name: Colors nameWithType: Furniture.Colors fullName: TinyLife.Objects.Furniture.Colors type: Field source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Colors path: ../TinyLife/Objects/Furniture.cs startLine: 130 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The indices of the colors that this furniture has. Refer to FurnitureType.TypeSettings.ColorSchemes for the actual colors that these indices represent. example: [] syntax: content: >- [DataMember] public int[] Colors return: type: System.Int32[] content.vb: >- Public Colors As Integer() attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Furniture.Area commentId: P:TinyLife.Objects.Furniture.Area id: Area parent: TinyLife.Objects.Furniture langs: - csharp - vb name: Area nameWithType: Furniture.Area fullName: TinyLife.Objects.Furniture.Area type: Property source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Area path: ../TinyLife/Objects/Furniture.cs startLine: 134 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A that represents the area that this furniture piece is currently taking up, based on its and its example: [] syntax: content: public RectangleF Area { get; } parameters: [] return: type: MLEM.Misc.RectangleF content.vb: Public ReadOnly Property Area As RectangleF overload: TinyLife.Objects.Furniture.Area* - uid: TinyLife.Objects.Furniture.DevaluedThroughUse commentId: F:TinyLife.Objects.Furniture.DevaluedThroughUse id: DevaluedThroughUse parent: TinyLife.Objects.Furniture langs: - csharp - vb name: DevaluedThroughUse nameWithType: Furniture.DevaluedThroughUse fullName: TinyLife.Objects.Furniture.DevaluedThroughUse type: Field source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DevaluedThroughUse path: ../TinyLife/Objects/Furniture.cs startLine: 140 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A field that gets set to true in . If this value is true, the of this object is greatly reduced. example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public bool DevaluedThroughUse return: type: System.Boolean content.vb: >- Public DevaluedThroughUse As Boolean attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.Furniture.AreUtilitiesDisabled commentId: P:TinyLife.Objects.Furniture.AreUtilitiesDisabled id: AreUtilitiesDisabled parent: TinyLife.Objects.Furniture langs: - csharp - vb name: AreUtilitiesDisabled nameWithType: Furniture.AreUtilitiesDisabled fullName: TinyLife.Objects.Furniture.AreUtilitiesDisabled type: Property source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AreUtilitiesDisabled path: ../TinyLife/Objects/Furniture.cs startLine: 145 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether utilities are disabled on the current lot. This is a shorthand for . example: [] syntax: content: public bool AreUtilitiesDisabled { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property AreUtilitiesDisabled As Boolean overload: TinyLife.Objects.Furniture.AreUtilitiesDisabled* - uid: TinyLife.Objects.Furniture.IsStatic commentId: F:TinyLife.Objects.Furniture.IsStatic id: IsStatic parent: TinyLife.Objects.Furniture langs: - csharp - vb name: IsStatic nameWithType: Furniture.IsStatic fullName: TinyLife.Objects.Furniture.IsStatic type: Field source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsStatic path: ../TinyLife/Objects/Furniture.cs startLine: 150 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A field that is true for objects that are part of the exported base map that the current map is created from example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public bool IsStatic return: type: System.Boolean content.vb: >- Public IsStatic As Boolean attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.Furniture.CreatorId commentId: P:TinyLife.Objects.Furniture.CreatorId id: CreatorId parent: TinyLife.Objects.Furniture langs: - csharp - vb name: CreatorId nameWithType: Furniture.CreatorId fullName: TinyLife.Objects.Furniture.CreatorId type: Property source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CreatorId path: ../TinyLife/Objects/Furniture.cs startLine: 156 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The of the that created this object in some capacity. This value defaults to , meaning no creator. To easily access the creator , see . example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public Guid CreatorId { get; } parameters: [] return: type: System.Guid content.vb: >- Public Property CreatorId As Guid overload: TinyLife.Objects.Furniture.CreatorId* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.Furniture.Quality commentId: F:TinyLife.Objects.Furniture.Quality id: Quality parent: TinyLife.Objects.Furniture langs: - csharp - vb name: Quality nameWithType: Furniture.Quality fullName: TinyLife.Objects.Furniture.Quality type: Field source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Quality path: ../TinyLife/Objects/Furniture.cs startLine: 164 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The quality of this object, which defaults to null, meaning no quality. The quality is used by , , and items crafted on the woodworking table. If this value is nonnull, the quality is displayed in the furniture item's description () and it influences the furniture's price () using . example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public Quality? Quality return: type: System.Nullable{TinyLife.Skills.Quality} content.vb: >- Public Quality As Quality? attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.Furniture.CanBeDirty commentId: P:TinyLife.Objects.Furniture.CanBeDirty id: CanBeDirty parent: TinyLife.Objects.Furniture langs: - csharp - vb name: CanBeDirty nameWithType: Furniture.CanBeDirty fullName: TinyLife.Objects.Furniture.CanBeDirty type: Property source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanBeDirty path: ../TinyLife/Objects/Furniture.cs startLine: 169 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A property that queries whether this object can be made dirty. If this property is false, will not automatically be set to true. example: [] syntax: content: public bool CanBeDirty { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property CanBeDirty As Boolean overload: TinyLife.Objects.Furniture.CanBeDirty* - uid: TinyLife.Objects.Furniture.Dirty commentId: P:TinyLife.Objects.Furniture.Dirty id: Dirty parent: TinyLife.Objects.Furniture langs: - csharp - vb name: Dirty nameWithType: Furniture.Dirty fullName: TinyLife.Objects.Furniture.Dirty type: Property source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Dirty path: ../TinyLife/Objects/Furniture.cs startLine: 174 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Whether this object is currently dirty. If is false, this field is usually unused. example: [] syntax: content: public bool Dirty { get; set; } parameters: [] return: type: System.Boolean content.vb: Public Property Dirty As Boolean overload: TinyLife.Objects.Furniture.Dirty* - uid: TinyLife.Objects.Furniture.CustomPrice commentId: F:TinyLife.Objects.Furniture.CustomPrice id: CustomPrice parent: TinyLife.Objects.Furniture langs: - csharp - vb name: CustomPrice nameWithType: Furniture.CustomPrice fullName: TinyLife.Objects.Furniture.CustomPrice type: Field source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CustomPrice path: ../TinyLife/Objects/Furniture.cs startLine: 186 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An optional custom price that this furniture item has over its regular price (). If this field has a value, the regularly calculated price from will be ignored and this value will be used as the object's price instead. example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public float? CustomPrice return: type: System.Nullable{System.Single} content.vb: >- Public CustomPrice As Single? attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.Furniture.Creator commentId: P:TinyLife.Objects.Furniture.Creator id: Creator parent: TinyLife.Objects.Furniture langs: - csharp - vb name: Creator nameWithType: Furniture.Creator fullName: TinyLife.Objects.Furniture.Creator type: Property source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Creator path: ../TinyLife/Objects/Furniture.cs startLine: 191 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The that created this object in some capacity. This value is based on the underlying . example: [] syntax: content: public Person Creator { get; } parameters: [] return: type: TinyLife.Objects.Person content.vb: Public ReadOnly Property Creator As Person overload: TinyLife.Objects.Furniture.Creator* - uid: TinyLife.Objects.Furniture.AttachedWall commentId: P:TinyLife.Objects.Furniture.AttachedWall id: AttachedWall parent: TinyLife.Objects.Furniture langs: - csharp - vb name: AttachedWall nameWithType: Furniture.AttachedWall fullName: TinyLife.Objects.Furniture.AttachedWall type: Property source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AttachedWall path: ../TinyLife/Objects/Furniture.cs startLine: 196 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The that this object is attached to. Note that this will return a wall regardless of whether this object is actually attached to a wall, or is even a wall-hanging object. example: [] syntax: content: public Wall AttachedWall { get; } parameters: [] return: type: TinyLife.World.Wall content.vb: Public ReadOnly Property AttachedWall As Wall overload: TinyLife.Objects.Furniture.AttachedWall* - uid: TinyLife.Objects.Furniture.HideFromDraw commentId: P:TinyLife.Objects.Furniture.HideFromDraw id: HideFromDraw parent: TinyLife.Objects.Furniture langs: - csharp - vb name: HideFromDraw nameWithType: Furniture.HideFromDraw fullName: TinyLife.Objects.Furniture.HideFromDraw type: Property source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HideFromDraw path: ../TinyLife/Objects/Furniture.cs startLine: 200 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns whether this object should currently be hidden from drawing. example: [] syntax: content: public bool HideFromDraw { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property HideFromDraw As Boolean overload: TinyLife.Objects.Furniture.HideFromDraw* - uid: TinyLife.Objects.Furniture.VisualRotation commentId: P:TinyLife.Objects.Furniture.VisualRotation id: VisualRotation parent: TinyLife.Objects.Furniture langs: - csharp - vb name: VisualRotation nameWithType: Furniture.VisualRotation fullName: TinyLife.Objects.Furniture.VisualRotation type: Property source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VisualRotation path: ../TinyLife/Objects/Furniture.cs startLine: 227 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The rotation that this furniture item currently has from the camera's perspective. This is a combination of and . example: [] syntax: content: public Direction2 VisualRotation { get; } parameters: [] return: type: MLEM.Misc.Direction2 content.vb: Public ReadOnly Property VisualRotation As Direction2 overload: TinyLife.Objects.Furniture.VisualRotation* - uid: TinyLife.Objects.Furniture.ParentObjectSpotId commentId: P:TinyLife.Objects.Furniture.ParentObjectSpotId id: ParentObjectSpotId parent: TinyLife.Objects.Furniture langs: - csharp - vb name: ParentObjectSpotId nameWithType: Furniture.ParentObjectSpotId fullName: TinyLife.Objects.Furniture.ParentObjectSpotId type: Property source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ParentObjectSpotId path: ../TinyLife/Objects/Furniture.cs startLine: 231 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The index of this furniture's on this furniture's . example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public int ParentObjectSpotId { get; } parameters: [] return: type: System.Int32 content.vb: >- Public Property ParentObjectSpotId As Integer overload: TinyLife.Objects.Furniture.ParentObjectSpotId* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.Furniture.ParentFurnitureId commentId: P:TinyLife.Objects.Furniture.ParentFurnitureId id: ParentFurnitureId parent: TinyLife.Objects.Furniture langs: - csharp - vb name: ParentFurnitureId nameWithType: Furniture.ParentFurnitureId fullName: TinyLife.Objects.Furniture.ParentFurnitureId type: Property source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ParentFurnitureId path: ../TinyLife/Objects/Furniture.cs startLine: 236 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The of this furniture's . example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public Guid ParentFurnitureId { get; } parameters: [] return: type: System.Guid content.vb: >- Public Property ParentFurnitureId As Guid overload: TinyLife.Objects.Furniture.ParentFurnitureId* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.Furniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) commentId: M:TinyLife.Objects.Furniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) id: '#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)' parent: TinyLife.Objects.Furniture langs: - csharp - vb name: Furniture(Guid, FurnitureType, int[], Map, Vector2, float) nameWithType: Furniture.Furniture(Guid, FurnitureType, int[], Map, Vector2, float) fullName: TinyLife.Objects.Furniture.Furniture(System.Guid, TinyLife.Objects.FurnitureType, int[], TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float) type: Constructor source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Objects/Furniture.cs startLine: 254 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Creates a new furniture instance. By default, this is done using . example: [] syntax: content: public Furniture(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos, float floor) parameters: - id: id type: System.Guid description: The id to apply to the created furniture instance - id: type type: TinyLife.Objects.FurnitureType description: The type to create an instance of - id: colors type: System.Int32[] description: The colors to apply to the furniture - id: map type: TinyLife.World.Map description: The map to create the furniture on - id: pos type: Microsoft.Xna.Framework.Vector2 description: The position that the furniture should have - id: floor type: System.Single description: The floor that this object is on. content.vb: Public Sub New(id As Guid, type As FurnitureType, colors As Integer(), map As Map, pos As Vector2, floor As Single) overload: TinyLife.Objects.Furniture.#ctor* nameWithType.vb: Furniture.New(Guid, FurnitureType, Integer(), Map, Vector2, Single) fullName.vb: TinyLife.Objects.Furniture.New(System.Guid, TinyLife.Objects.FurnitureType, Integer(), TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single) name.vb: New(Guid, FurnitureType, Integer(), Map, Vector2, Single) - uid: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) commentId: M:TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: Draw(GameTime, object, Vector2, Color?, List) nameWithType: Furniture.Draw(GameTime, object, Vector2, Color?, List) fullName: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/Objects/Furniture.cs startLine: 265 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Draws this object on the current , at the current . To draw a map object while invoking all the required events, use . example: [] syntax: content: public override sealed void Draw(GameTime time, object batch, Vector2 drawPos, Color? overrideColor, List items) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current time - id: batch type: System.Object description: The sprite batch to use for drawing, which is either a or . - id: drawPos type: Microsoft.Xna.Framework.Vector2 description: The position, in draw space, to draw this furniture at - id: overrideColor type: System.Nullable{Microsoft.Xna.Framework.Color} description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used. - id: items type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item} description: A list of sprite batch items that items should be added to if the batch is a . content.vb: Public NotOverridable Overrides Sub Draw(time As GameTime, batch As Object, drawPos As Vector2, overrideColor As Color?, items As List(Of StaticSpriteBatch.Item)) overridden: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) overload: TinyLife.Objects.Furniture.Draw* nameWithType.vb: Furniture.Draw(GameTime, Object, Vector2, Color?, List(Of StaticSpriteBatch.Item)) fullName.vb: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item)) name.vb: Draw(GameTime, Object, Vector2, Color?, List(Of Item)) - uid: TinyLife.Objects.Furniture.Validate commentId: M:TinyLife.Objects.Furniture.Validate id: Validate parent: TinyLife.Objects.Furniture langs: - csharp - vb name: Validate() nameWithType: Furniture.Validate() fullName: TinyLife.Objects.Furniture.Validate() type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Validate path: ../TinyLife/Objects/Furniture.cs startLine: 281 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method is called when this object is loaded from disk. Returning false on this method causes the object to be removed from the map. By default, this method invokes and . example: [] syntax: content: public override bool Validate() return: type: System.Boolean description: false if the object is not valid, true otherwise content.vb: Public Overrides Function Validate() As Boolean overridden: TinyLife.Objects.MapObject.Validate overload: TinyLife.Objects.Furniture.Validate* - uid: TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF) commentId: M:TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF) id: Intersects(MLEM.Misc.RectangleF) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: Intersects(RectangleF) nameWithType: Furniture.Intersects(RectangleF) fullName: TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Intersects path: ../TinyLife/Objects/Furniture.cs startLine: 316 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether this map object intersects with the given rectangle. This is used for example: [] syntax: content: public override bool Intersects(RectangleF rectangle) parameters: - id: rectangle type: MLEM.Misc.RectangleF description: The area that should be checked for return: type: System.Boolean description: true if this object intersects with the given rectangle content.vb: Public Overrides Function Intersects(rectangle As RectangleF) As Boolean overridden: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF) overload: TinyLife.Objects.Furniture.Intersects* - uid: TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person) commentId: M:TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person) id: GetCategories(TinyLife.Objects.Person) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetCategories(Person) nameWithType: Furniture.GetCategories(Person) fullName: TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetCategories path: ../TinyLife/Objects/Furniture.cs startLine: 321 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns a set of flags that this object has, based on the given . example: [] syntax: content: public override sealed ObjectCategory GetCategories(Person person) parameters: - id: person type: TinyLife.Objects.Person description: The person to query categories for return: type: TinyLife.Objects.ObjectCategory description: A set of categories that this object has content.vb: Public NotOverridable Overrides Function GetCategories(person As Person) As ObjectCategory overridden: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person) overload: TinyLife.Objects.Furniture.GetCategories* - uid: TinyLife.Objects.Furniture.OnAdded commentId: M:TinyLife.Objects.Furniture.OnAdded id: OnAdded parent: TinyLife.Objects.Furniture langs: - csharp - vb name: OnAdded() nameWithType: Furniture.OnAdded() fullName: TinyLife.Objects.Furniture.OnAdded() type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnAdded path: ../TinyLife/Objects/Furniture.cs startLine: 326 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method is called when this object is added to a . By default, it does nothing. example: [] syntax: content: public override void OnAdded() content.vb: Public Overrides Sub OnAdded() overridden: TinyLife.Objects.MapObject.OnAdded overload: TinyLife.Objects.Furniture.OnAdded* - uid: TinyLife.Objects.Furniture.OnRemoved commentId: M:TinyLife.Objects.Furniture.OnRemoved id: OnRemoved parent: TinyLife.Objects.Furniture langs: - csharp - vb name: OnRemoved() nameWithType: Furniture.OnRemoved() fullName: TinyLife.Objects.Furniture.OnRemoved() type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnRemoved path: ../TinyLife/Objects/Furniture.cs startLine: 333 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method is called when this object is removed from a . By default, it does nothing. example: [] syntax: content: public override void OnRemoved() content.vb: Public Overrides Sub OnRemoved() overridden: TinyLife.Objects.MapObject.OnRemoved overload: TinyLife.Objects.Furniture.OnRemoved* - uid: TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) id: GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetAiPriority(Person, ObjectCategory) nameWithType: Furniture.GetAiPriority(Person, ObjectCategory) fullName: TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetAiPriority path: ../TinyLife/Objects/Furniture.cs startLine: 340 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns an integer that represents a priority for the 's interaction with this object. A higher priority means that this object will be picked over other objects (with lower priority). The default return value is 0, meaning that no special priority is assigned to this object. For any with the or category that is the person's , 10 is returned. example: [] syntax: content: public override int GetAiPriority(Person person, ObjectCategory categories) parameters: - id: person type: TinyLife.Objects.Person description: The person whose AI is attempting to interact with this object - id: categories type: TinyLife.Objects.ObjectCategory description: The categories that are relevant for the ai interaction return: type: System.Int32 description: This object's priority content.vb: Public Overrides Function GetAiPriority(person As Person, categories As ObjectCategory) As Integer overridden: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) overload: TinyLife.Objects.Furniture.GetAiPriority* - uid: TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) commentId: M:TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) id: CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: CanExecuteAction(ActionType, ActionInfo, bool, bool) nameWithType: Furniture.CanExecuteAction(ActionType, ActionInfo, bool, bool) fullName: TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, bool) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanExecuteAction path: ../TinyLife/Objects/Furniture.cs startLine: 356 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether the given action can be executed at this map object. By default, this method returns for all actions, but additionally returns custom results based on whether the furniture is or based on . example: [] syntax: content: public override CanExecuteResult CanExecuteAction(ActionType action, ActionInfo info, bool automatic, bool isAuxiliary) parameters: - id: action type: TinyLife.Actions.ActionType description: The action that is querying whether it can be executed. - id: info type: TinyLife.Actions.ActionInfo description: The action info. - id: automatic type: System.Boolean description: Whether the action was started automatically. - id: isAuxiliary type: System.Boolean description: Whether this object is auxiliary (or the main action object). return: type: TinyLife.Actions.CanExecuteResult description: Whether this object allows the action to be executed at it. content.vb: Public Overrides Function CanExecuteAction(action As ActionType, info As ActionInfo, automatic As Boolean, isAuxiliary As Boolean) As CanExecuteResult overridden: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) overload: TinyLife.Objects.Furniture.CanExecuteAction* nameWithType.vb: Furniture.CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean) fullName.vb: TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, Boolean) name.vb: CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean) - uid: TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) commentId: M:TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) id: OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: OnActionCompleted(Action, CompletionType, bool) nameWithType: Furniture.OnActionCompleted(Action, CompletionType, bool) fullName: TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, bool) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnActionCompleted path: ../TinyLife/Objects/Furniture.cs startLine: 363 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method is called when an that this object is involved in is completed. Note that this includes actions that are underlying (see ). This object counts as involved in the action if its 's includes this object. In general, the base method should be called for objects, since it sets . example: [] syntax: content: public override void OnActionCompleted(Action action, CompletionType type, bool isAuxiliary) parameters: - id: action type: TinyLife.Actions.Action description: The action - id: type type: TinyLife.Actions.CompletionType description: The type of the action's completion - id: isAuxiliary type: System.Boolean description: Whether this object counts as an auxiliary object. If this value is false, the object is th e content.vb: Public Overrides Sub OnActionCompleted(action As Action, type As CompletionType, isAuxiliary As Boolean) overridden: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) overload: TinyLife.Objects.Furniture.OnActionCompleted* nameWithType.vb: Furniture.OnActionCompleted(Action, CompletionType, Boolean) fullName.vb: TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, Boolean) name.vb: OnActionCompleted(Action, CompletionType, Boolean) - uid: TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) commentId: M:TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) id: ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: ActionUpdate(Action, GameTime, TimeSpan, float, bool) nameWithType: Furniture.ActionUpdate(Action, GameTime, TimeSpan, float, bool) fullName: TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, float, bool) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ActionUpdate path: ../TinyLife/Objects/Furniture.cs startLine: 373 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method is called when an that this object is involved in updates, which is every frame. Note that this includes actions that are underlying (see ) and actions that aren't fully in progress yet (). This object counts as involved in the action if its 's includes this object. In general, the base method should be called for objects, since it sets deals with objects. example: [] syntax: content: public override void ActionUpdate(Action action, GameTime time, TimeSpan passedInGame, float speedMultiplier, bool isAuxiliary) parameters: - id: action type: TinyLife.Actions.Action description: The action - id: time type: Microsoft.Xna.Framework.GameTime description: The current game time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed, in game time - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by - id: isAuxiliary type: System.Boolean description: Whether this object counts as an auxiliary object. If this value is false, the object is th e content.vb: Public Overrides Sub ActionUpdate(action As Action, time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single, isAuxiliary As Boolean) overridden: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) overload: TinyLife.Objects.Furniture.ActionUpdate* nameWithType.vb: Furniture.ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean) fullName.vb: TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single, Boolean) name.vb: ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean) - uid: TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) id: GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetFreeActionSpotInfo(Person, ObjectCategory) nameWithType: Furniture.GetFreeActionSpotInfo(Person, ObjectCategory) fullName: TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetFreeActionSpotInfo path: ../TinyLife/Objects/Furniture.cs startLine: 393 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the first free action spot, packed into an . example: [] syntax: content: public override ActionInfo GetFreeActionSpotInfo(Person person, ObjectCategory context = null) parameters: - id: person type: TinyLife.Objects.Person description: The person to query free action spots for - id: context type: TinyLife.Objects.ObjectCategory description: The object category that this action spot needs to have return: type: TinyLife.Actions.ActionInfo description: The first free action spot as an content.vb: Public Overrides Function GetFreeActionSpotInfo(person As Person, context As ObjectCategory = Nothing) As ActionInfo overridden: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) overload: TinyLife.Objects.Furniture.GetFreeActionSpotInfo* - uid: TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip) commentId: M:TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip) id: GetHoverInfo(MLEM.Ui.Elements.Tooltip) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetHoverInfo(Tooltip) nameWithType: Furniture.GetHoverInfo(Tooltip) fullName: TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetHoverInfo path: ../TinyLife/Objects/Furniture.cs startLine: 399 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Allows adding a set of paragraphs and other ui elements to the given tooltip, which is then displayed when this object is hovered over using the cursor in the world. By default, this method raises for , and adds additional information for and . example: [] syntax: content: public override void GetHoverInfo(Tooltip tooltip) parameters: - id: tooltip type: MLEM.Ui.Elements.Tooltip description: The tooltip that will be displayed. content.vb: Public Overrides Sub GetHoverInfo(tooltip As Tooltip) overridden: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip) overload: TinyLife.Objects.Furniture.GetHoverInfo* - uid: TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) commentId: M:TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) id: GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetEfficiencyModifier(Person, ActionInfo, bool, SkillType, float) nameWithType: Furniture.GetEfficiencyModifier(Person, ActionInfo, bool, SkillType, float) fullName: TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, float) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetEfficiencyModifier path: ../TinyLife/Objects/Furniture.cs startLine: 431 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the efficiency modifier that this object multiplies the person's productivity with. This method is automatically called in . This action is invoked for all of the passed . By default, this method returns 1, meaning the person's efficiency will not be influenced. example: [] syntax: content: public override float GetEfficiencyModifier(Person person, ActionInfo info, bool isAuxiliary, SkillType skill, float levelModifier) parameters: - id: person type: TinyLife.Objects.Person description: The person whose efficiency should be influenced - id: info type: TinyLife.Actions.ActionInfo description: The action info - id: isAuxiliary type: System.Boolean description: Whether this object is auxiliary (or the main action object) - id: skill type: TinyLife.Skills.SkillType description: The skill that should influence the efficiency - id: levelModifier type: System.Single description: The level modifier for the skill return: type: System.Single description: The efficiency modifier for this object content.vb: Public Overrides Function GetEfficiencyModifier(person As Person, info As ActionInfo, isAuxiliary As Boolean, skill As SkillType, levelModifier As Single) As Single overridden: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) overload: TinyLife.Objects.Furniture.GetEfficiencyModifier* nameWithType.vb: Furniture.GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single) fullName.vb: TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, Single) name.vb: GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single) - uid: TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType) commentId: M:TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType) id: GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetRestoreNeedModifier(Person, ActionInfo, bool, NeedType) nameWithType: Furniture.GetRestoreNeedModifier(Person, ActionInfo, bool, NeedType) fullName: TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, bool, TinyLife.NeedType) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetRestoreNeedModifier path: ../TinyLife/Objects/Furniture.cs startLine: 443 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the modifier that this object multiplies the person's restored need with. This method is automatically called in . This action is invoked for all of the passed . By default, this method returns 1, meaning the need restoration modifier will not be influenced. example: [] syntax: content: public override float GetRestoreNeedModifier(Person person, ActionInfo info, bool isAuxiliary, NeedType type) parameters: - id: person type: TinyLife.Objects.Person description: The person whose need restoration should be influenced. - id: info type: TinyLife.Actions.ActionInfo description: The action info. - id: isAuxiliary type: System.Boolean description: Whether this object is auxiliary (or the main action object). - id: type type: TinyLife.NeedType description: The type of need that is being restored. return: type: System.Single description: The need restoration modifier for this object. content.vb: Public Overrides Function GetRestoreNeedModifier(person As Person, info As ActionInfo, isAuxiliary As Boolean, type As NeedType) As Single overridden: TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType) overload: TinyLife.Objects.Furniture.GetRestoreNeedModifier* nameWithType.vb: Furniture.GetRestoreNeedModifier(Person, ActionInfo, Boolean, NeedType) fullName.vb: TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, Boolean, TinyLife.NeedType) name.vb: GetRestoreNeedModifier(Person, ActionInfo, Boolean, NeedType) - uid: TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}) commentId: M:TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}) id: OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: OnRandomQuality(Person, ActionInfo, bool, SkillType, Random, bool, Dictionary) nameWithType: Furniture.OnRandomQuality(Person, ActionInfo, bool, SkillType, Random, bool, Dictionary) fullName: TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, System.Random, bool, System.Collections.Generic.Dictionary) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnRandomQuality path: ../TinyLife/Objects/Furniture.cs startLine: 455 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A method that is invoked when a random quality is determined based on an action and skill in . This method is invoked for all of the passed . example: [] syntax: content: public override void OnRandomQuality(Person person, ActionInfo info, bool isAuxiliary, SkillType skill, Random random, bool alwaysAllowAverage, Dictionary weights) parameters: - id: person type: TinyLife.Objects.Person description: The person. - id: info type: TinyLife.Actions.ActionInfo description: The action info. - id: isAuxiliary type: System.Boolean description: Whether this object is auxiliary (or the main action object). - id: skill type: TinyLife.Skills.SkillType description: The skill. - id: random type: System.Random description: The instance used for determining the quality. - id: alwaysAllowAverage type: System.Boolean description: Whether the quality should always be available as an option. - id: weights type: System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single} description: The weights for each quality. This collection contains keys for all values, and entries should not be removed, only modified. content.vb: Public Overrides Sub OnRandomQuality(person As Person, info As ActionInfo, isAuxiliary As Boolean, skill As SkillType, random As Random, alwaysAllowAverage As Boolean, weights As Dictionary(Of Quality, Single)) overridden: TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}) overload: TinyLife.Objects.Furniture.OnRandomQuality* nameWithType.vb: Furniture.OnRandomQuality(Person, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single)) fullName.vb: TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, System.Random, Boolean, System.Collections.Generic.Dictionary(Of TinyLife.Skills.Quality, Single)) name.vb: OnRandomQuality(Person, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single)) - uid: TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point) id: IsFreeSpot(Microsoft.Xna.Framework.Point) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: IsFreeSpot(Point) nameWithType: Furniture.IsFreeSpot(Point) fullName: TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsFreeSpot path: ../TinyLife/Objects/Furniture.cs startLine: 471 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether a should be allowed to occupy or pass the given position, which is contained in this object's intersection area (). By default, objects return whether they have the category, and all other objects return true. Note that, if this object moves, should be invoked for its previous and resulting . example: [] syntax: content: public override bool IsFreeSpot(Point position) parameters: - id: position type: Microsoft.Xna.Framework.Point description: The position whose path cost modifier is being calculated. return: type: System.Boolean description: Whether a can occupy the given position. content.vb: Public Overrides Function IsFreeSpot(position As Point) As Boolean overridden: TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point) overload: TinyLife.Objects.Furniture.IsFreeSpot* - uid: TinyLife.Objects.Furniture.ResetToStatic(System.Boolean,System.Boolean) commentId: M:TinyLife.Objects.Furniture.ResetToStatic(System.Boolean,System.Boolean) id: ResetToStatic(System.Boolean,System.Boolean) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: ResetToStatic(bool, bool) nameWithType: Furniture.ResetToStatic(bool, bool) fullName: TinyLife.Objects.Furniture.ResetToStatic(bool, bool) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ResetToStatic path: ../TinyLife/Objects/Furniture.cs startLine: 477 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Resets this map object to a static state when the that is on is exported. example: [] syntax: content: public override bool ResetToStatic(bool thorough, bool custom) parameters: - id: thorough type: System.Boolean description: Whether a more thorough reset is expected, which usually involves normalizing additional data and cleaning up player data entirely. - id: custom type: System.Boolean description: Whether the static reset is happening in a custom context, that is, a being exported normally rather than through cheats, or a custom being exported. return: type: System.Boolean description: Whether this object should stay on the map after the static reset. If false is returned, this object is removed. content.vb: Public Overrides Function ResetToStatic(thorough As Boolean, custom As Boolean) As Boolean overridden: TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean) overload: TinyLife.Objects.Furniture.ResetToStatic* nameWithType.vb: Furniture.ResetToStatic(Boolean, Boolean) fullName.vb: TinyLife.Objects.Furniture.ResetToStatic(Boolean, Boolean) name.vb: ResetToStatic(Boolean, Boolean) - uid: TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String}) commentId: M:TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String}) id: ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String}) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: ModifyActionCategories(ActionType, ActionInfo, bool, List) nameWithType: Furniture.ModifyActionCategories(ActionType, ActionInfo, bool, List) fullName: TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, System.Collections.Generic.List) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ModifyActionCategories path: ../TinyLife/Objects/Furniture.cs startLine: 483 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A method that allows changing the of an action when displaying it in the ring menu. This is used by objects like the to remove the "Phone..." category if the action is not invoked on . example: [] syntax: content: public override void ModifyActionCategories(ActionType type, ActionInfo info, bool isAuxiliary, List categories) parameters: - id: type type: TinyLife.Actions.ActionType description: The action type. - id: info type: TinyLife.Actions.ActionInfo description: The action info. - id: isAuxiliary type: System.Boolean description: Whether this object is auxiliary. - id: categories type: System.Collections.Generic.List{System.String} description: The categories. content.vb: Public Overrides Sub ModifyActionCategories(type As ActionType, info As ActionInfo, isAuxiliary As Boolean, categories As List(Of String)) overridden: TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String}) overload: TinyLife.Objects.Furniture.ModifyActionCategories* nameWithType.vb: Furniture.ModifyActionCategories(ActionType, ActionInfo, Boolean, List(Of String)) fullName.vb: TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, System.Collections.Generic.List(Of String)) name.vb: ModifyActionCategories(ActionType, ActionInfo, Boolean, List(Of String)) - uid: TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) commentId: M:TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) id: MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: MoveToMap(Map, Vector2, float) nameWithType: Furniture.MoveToMap(Map, Vector2, float) fullName: TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MoveToMap path: ../TinyLife/Objects/Furniture.cs startLine: 491 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Moves this object to the given map, changing the current in the process. example: [] syntax: content: public override bool MoveToMap(Map map, Vector2 position, float floor) parameters: - id: map type: TinyLife.World.Map description: The map to move to. - id: position type: Microsoft.Xna.Framework.Vector2 description: The position on the new map to move to. - id: floor type: System.Single description: The floor to move to. return: type: System.Boolean description: Whether moving to the map was successful, which is false if this object is already on the map. content.vb: Public Overrides Function MoveToMap(map As Map, position As Vector2, floor As Single) As Boolean overridden: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) overload: TinyLife.Objects.Furniture.MoveToMap* nameWithType.vb: Furniture.MoveToMap(Map, Vector2, Single) fullName.vb: TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single) name.vb: MoveToMap(Map, Vector2, Single) - uid: TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single) commentId: M:TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single) id: OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: OnPositionChanged(Vector2, float) nameWithType: Furniture.OnPositionChanged(Vector2, float) fullName: TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2, float) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnPositionChanged path: ../TinyLife/Objects/Furniture.cs startLine: 499 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A method that is automatically called when this object's changes. By default, this method is overriden in to call . Note that this method is also called if this object is not in the world (). example: [] syntax: content: protected override void OnPositionChanged(Vector2 lastPosition, float lastFloor) parameters: - id: lastPosition type: Microsoft.Xna.Framework.Vector2 description: This object's previous position. - id: lastFloor type: System.Single description: This object's previous floor. content.vb: Protected Overrides Sub OnPositionChanged(lastPosition As Vector2, lastFloor As Single) overridden: TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single) overload: TinyLife.Objects.Furniture.OnPositionChanged* nameWithType.vb: Furniture.OnPositionChanged(Vector2, Single) fullName.vb: TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2, Single) name.vb: OnPositionChanged(Vector2, Single) - uid: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) commentId: M:TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: Draw(GameTime, object, Vector2, float, Vector2, Color?, Direction2, int[], float, bool, ParentInfo, float, List) nameWithType: Furniture.Draw(GameTime, object, Vector2, float, Vector2, Color?, Direction2, int[], float, bool, ParentInfo, float, List) fullName: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, MLEM.Misc.Direction2, int[], float, bool, TinyLife.Objects.ParentInfo, float, System.Collections.Generic.List) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/Objects/Furniture.cs startLine: 523 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Draws this furniture in the world with the given settings. This is a more generalized version of example: [] syntax: content: public virtual void Draw(GameTime time, object batch, Vector2 pos, float floor, Vector2 drawPos, Color? overrideColor, Direction2 rotation, int[] colors, float drawScale, bool pivot, ParentInfo parent, float depthOffset, List items) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game time - id: batch type: System.Object description: The sprite batch to draw with, which is either a or . - id: pos type: Microsoft.Xna.Framework.Vector2 description: The position, in world space, that the furniture is at - id: floor type: System.Single description: The floor to draw at. - id: drawPos type: Microsoft.Xna.Framework.Vector2 description: The position, in draw space, to draw the furniture at - id: overrideColor type: System.Nullable{Microsoft.Xna.Framework.Color} description: An optional color to override the default colors of the furniture - id: rotation type: MLEM.Misc.Direction2 description: The rotation of the furniture - id: colors type: System.Int32[] description: The colors to draw the furniture with - id: drawScale type: System.Single description: The scale to draw the furniture with - id: pivot type: System.Boolean description: Whether or not to move the furniture by its texture's pivot point - id: parent type: TinyLife.Objects.ParentInfo description: The object that this furniture is latched on to, or null if there is none - id: depthOffset type: System.Single description: A value that is added onto the calculated depth of the object - id: items type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item} description: A list of sprite batch items that items should be added to if the batch is a . content.vb: Public Overridable Sub Draw(time As GameTime, batch As Object, pos As Vector2, floor As Single, drawPos As Vector2, overrideColor As Color?, rotation As Direction2, colors As Integer(), drawScale As Single, pivot As Boolean, parent As ParentInfo, depthOffset As Single, items As List(Of StaticSpriteBatch.Item)) overload: TinyLife.Objects.Furniture.Draw* nameWithType.vb: Furniture.Draw(GameTime, Object, Vector2, Single, Vector2, Color?, Direction2, Integer(), Single, Boolean, ParentInfo, Single, List(Of StaticSpriteBatch.Item)) fullName.vb: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, MLEM.Misc.Direction2, Integer(), Single, Boolean, TinyLife.Objects.ParentInfo, Single, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item)) name.vb: Draw(GameTime, Object, Vector2, Single, Vector2, Color?, Direction2, Integer(), Single, Boolean, ParentInfo, Single, List(Of Item)) - uid: TinyLife.Objects.Furniture.GetPrice commentId: M:TinyLife.Objects.Furniture.GetPrice id: GetPrice parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetPrice() nameWithType: Furniture.GetPrice() fullName: TinyLife.Objects.Furniture.GetPrice() type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetPrice path: ../TinyLife/Objects/Furniture.cs startLine: 534 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the price of this furniture item, including its or its 's base price, whether it was devalued through use, whether it is dirty, its , and more. example: [] syntax: content: public virtual float GetPrice() return: type: System.Single description: This furniture item's price. content.vb: Public Overridable Function GetPrice() As Single overload: TinyLife.Objects.Furniture.GetPrice* - uid: TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean) commentId: M:TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean) id: GetDescription(System.Collections.Generic.List{System.String},System.Boolean) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetDescription(List, bool) nameWithType: Furniture.GetDescription(List, bool) fullName: TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List, bool) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetDescription path: ../TinyLife/Objects/Furniture.cs startLine: 547 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method allows adding a set of strings to the description list that get displayed when the object is hovered over in the build mode or household storage UIs. By default, this method adds various strings related to the , , , and also invokes the event. example: [] syntax: content: public virtual void GetDescription(List description, bool forHoverInfo) parameters: - id: description type: System.Collections.Generic.List{System.String} description: The description to add to. - id: forHoverInfo type: System.Boolean description: Whether this method is being called by (or by build mode). content.vb: Public Overridable Sub GetDescription(description As List(Of String), forHoverInfo As Boolean) overload: TinyLife.Objects.Furniture.GetDescription* nameWithType.vb: Furniture.GetDescription(List(Of String), Boolean) fullName.vb: TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List(Of String), Boolean) name.vb: GetDescription(List(Of String), Boolean) - uid: TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room) commentId: M:TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room) id: GetDecorativeRating(TinyLife.World.Room) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetDecorativeRating(Room) nameWithType: Furniture.GetDecorativeRating(Room) fullName: TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetDecorativeRating path: ../TinyLife/Objects/Furniture.cs startLine: 581 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the decorative rating of this object in the given room. By default, the underlying 's , influeced by whether this object is , is returned. example: [] syntax: content: public virtual float GetDecorativeRating(Room room) parameters: - id: room type: TinyLife.World.Room description: The room that the object is in, or null if it is not in a room at all return: type: System.Single description: The decorative rating of this object content.vb: Public Overridable Function GetDecorativeRating(room As Room) As Single overload: TinyLife.Objects.Furniture.GetDecorativeRating* - uid: TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.Person,System.TimeSpan) commentId: M:TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.Person,System.TimeSpan) id: GetDirty(TinyLife.Objects.Person,System.TimeSpan) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetDirty(Person, TimeSpan) nameWithType: Furniture.GetDirty(Person, TimeSpan) fullName: TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.Person, System.TimeSpan) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetDirty path: ../TinyLife/Objects/Furniture.cs startLine: 592 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Causes this object to get "more dirty" by increasing a timer and randomly, based on the amount of time that the timer has, turns to true. If this object cannot be dirty (), or it is already , this method has no effect. By default, this method is called in every update frame if this object isn't already . example: [] syntax: content: public virtual void GetDirty(Person person, TimeSpan passedInGame) parameters: - id: person type: TinyLife.Objects.Person description: The person who is responsible for making this object more dirty. - id: passedInGame type: System.TimeSpan description: The amount of time that should be simulated in game. content.vb: Public Overridable Sub GetDirty(person As Person, passedInGame As TimeSpan) overload: TinyLife.Objects.Furniture.GetDirty* - uid: TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean) commentId: M:TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean) id: SetCreator(TinyLife.Objects.Person,System.Boolean) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: SetCreator(Person, bool) nameWithType: Furniture.SetCreator(Person, bool) fullName: TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person, bool) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetCreator path: ../TinyLife/Objects/Furniture.cs startLine: 627 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Sets the (and thus, the ) of this furniture item, optionally triggering goals that react to the goal trigger example: [] syntax: content: public virtual void SetCreator(Person person, bool triggerGoals = true) parameters: - id: person type: TinyLife.Objects.Person description: The person to set as the creator - id: triggerGoals type: System.Boolean description: Whether goal triggers should be triggered content.vb: Public Overridable Sub SetCreator(person As Person, triggerGoals As Boolean = True) overload: TinyLife.Objects.Furniture.SetCreator* nameWithType.vb: Furniture.SetCreator(Person, Boolean) fullName.vb: TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person, Boolean) name.vb: SetCreator(Person, Boolean) - uid: TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean) commentId: M:TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean) id: OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: OnPlacedInBuildMode(FurniturePlacer, bool) nameWithType: Furniture.OnPlacedInBuildMode(FurniturePlacer, bool) fullName: TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer, bool) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnPlacedInBuildMode path: ../TinyLife/Objects/Furniture.cs startLine: 641 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method is called when this furniture item is placed using the . It can be used to award emotion modifiers or other information based on whether this item was freshlyBought. By default, this method awards emotion modifiers based on the 's 's members' . example: [] syntax: content: public virtual void OnPlacedInBuildMode(FurniturePlacer placer, bool freshlyBought) parameters: - id: placer type: TinyLife.Tools.FurniturePlacer description: The furniture placer used to place this object. - id: freshlyBought type: System.Boolean description: Whether this item was freshly bought (or placed from storage). content.vb: Public Overridable Sub OnPlacedInBuildMode(placer As FurniturePlacer, freshlyBought As Boolean) overload: TinyLife.Objects.Furniture.OnPlacedInBuildMode* nameWithType.vb: Furniture.OnPlacedInBuildMode(FurniturePlacer, Boolean) fullName.vb: TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer, Boolean) name.vb: OnPlacedInBuildMode(FurniturePlacer, Boolean) - uid: TinyLife.Objects.Furniture.GetWallsInTheWay``1(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.Objects.WallLike}) commentId: M:TinyLife.Objects.Furniture.GetWallsInTheWay``1(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.Objects.WallLike}) id: GetWallsInTheWay``1(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.Objects.WallLike}) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetWallsInTheWay(Vector2, float, Direction2, float, ICollection) nameWithType: Furniture.GetWallsInTheWay(Vector2, float, Direction2, float, ICollection) fullName: TinyLife.Objects.Furniture.GetWallsInTheWay(Microsoft.Xna.Framework.Vector2, float, MLEM.Misc.Direction2, float, System.Collections.Generic.ICollection) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetWallsInTheWay path: ../TinyLife/Objects/Furniture.cs startLine: 658 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns a set of walls that would be in the way if this furniture type was placed at the given position with the given rotation example: [] syntax: content: 'public virtual IEnumerable GetWallsInTheWay(Vector2 pos, float floor, Direction2 rotation, float distanceFromObstructions = 0, ICollection possibleAdditionalWalls = null) where T : WallLike' parameters: - id: pos type: Microsoft.Xna.Framework.Vector2 description: The position that the furniture should be placed at - id: floor type: System.Single description: The floor to query. - id: rotation type: MLEM.Misc.Direction2 description: The rotation that the furniture should have - id: distanceFromObstructions type: System.Single description: The maximum distance from obstructions. - id: possibleAdditionalWalls type: System.Collections.Generic.ICollection{TinyLife.Objects.WallLike} description: A set of walls that have not been placed yet, but might also be in the way. typeParameters: - id: T return: type: System.Collections.Generic.IEnumerable{{T}} description: A set of walls that would be in the way content.vb: Public Overridable Function GetWallsInTheWay(Of T As WallLike)(pos As Vector2, floor As Single, rotation As Direction2, distanceFromObstructions As Single = 0, possibleAdditionalWalls As ICollection(Of WallLike) = Nothing) As IEnumerable(Of T) overload: TinyLife.Objects.Furniture.GetWallsInTheWay* nameWithType.vb: Furniture.GetWallsInTheWay(Of T)(Vector2, Single, Direction2, Single, ICollection(Of WallLike)) fullName.vb: TinyLife.Objects.Furniture.GetWallsInTheWay(Of T)(Microsoft.Xna.Framework.Vector2, Single, MLEM.Misc.Direction2, Single, System.Collections.Generic.ICollection(Of TinyLife.Objects.WallLike)) name.vb: GetWallsInTheWay(Of T)(Vector2, Single, Direction2, Single, ICollection(Of WallLike)) - uid: TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2,System.Int32,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.World.Roof}) commentId: M:TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2,System.Int32,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.World.Roof}) id: GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2,System.Int32,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.World.Roof}) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetRoofingInTheWay(Vector2, int, Direction2, float, ICollection) nameWithType: Furniture.GetRoofingInTheWay(Vector2, int, Direction2, float, ICollection) fullName: TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2, int, MLEM.Misc.Direction2, float, System.Collections.Generic.ICollection) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetRoofingInTheWay path: ../TinyLife/Objects/Furniture.cs startLine: 691 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a set of roofing that would be in the way if this furniture type was placed at the given position with the given rotation. Note that, if this furniture type does not have the category, no roofs will be returned. example: [] syntax: content: public virtual IEnumerable GetRoofingInTheWay(Vector2 pos, int floor, Direction2 rotation, float distanceFromObstructions = 0, ICollection possibleAdditionalRoofs = null) parameters: - id: pos type: Microsoft.Xna.Framework.Vector2 description: The position that the furniture should be placed at, or is already at. - id: floor type: System.Int32 description: The floor that the furniture should be placed at, or is already at. - id: rotation type: MLEM.Misc.Direction2 description: The rotation that the furniture should have - id: distanceFromObstructions type: System.Single description: The maximum distance from obstructions. - id: possibleAdditionalRoofs type: System.Collections.Generic.ICollection{TinyLife.World.Roof} description: A set of roofs that have not been placed yet, but might also be in the way. return: type: System.Collections.Generic.IEnumerable{TinyLife.World.Roof} description: A set of roofing that would be in the way content.vb: Public Overridable Function GetRoofingInTheWay(pos As Vector2, floor As Integer, rotation As Direction2, distanceFromObstructions As Single = 0, possibleAdditionalRoofs As ICollection(Of Roof) = Nothing) As IEnumerable(Of Roof) overload: TinyLife.Objects.Furniture.GetRoofingInTheWay* nameWithType.vb: Furniture.GetRoofingInTheWay(Vector2, Integer, Direction2, Single, ICollection(Of Roof)) fullName.vb: TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2, Integer, MLEM.Misc.Direction2, Single, System.Collections.Generic.ICollection(Of TinyLife.World.Roof)) name.vb: GetRoofingInTheWay(Vector2, Integer, Direction2, Single, ICollection(Of Roof)) - uid: TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade) commentId: M:TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade) id: GetAppliedUpgrade(TinyLife.Objects.Upgrade) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetAppliedUpgrade(Upgrade) nameWithType: Furniture.GetAppliedUpgrade(Upgrade) fullName: TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetAppliedUpgrade path: ../TinyLife/Objects/Furniture.cs startLine: 714 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the instance that this furniture item has for the given . If the upgrade is not applied, null is returned. example: [] syntax: content: public virtual AppliedUpgrade GetAppliedUpgrade(Upgrade upgrade) parameters: - id: upgrade type: TinyLife.Objects.Upgrade description: The upgrade to query. return: type: TinyLife.Objects.AppliedUpgrade description: The applied upgrade, or null if the upgrade is not applied. content.vb: Public Overridable Function GetAppliedUpgrade(upgrade As Upgrade) As AppliedUpgrade overload: TinyLife.Objects.Furniture.GetAppliedUpgrade* - uid: TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade) commentId: M:TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade) id: ApplyUpgrade(TinyLife.Objects.AppliedUpgrade) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: ApplyUpgrade(AppliedUpgrade) nameWithType: Furniture.ApplyUpgrade(AppliedUpgrade) fullName: TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ApplyUpgrade path: ../TinyLife/Objects/Furniture.cs startLine: 725 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Adds the given to this furniture item's collection of and invokes the event. example: [] syntax: content: public virtual bool ApplyUpgrade(AppliedUpgrade upgrade) parameters: - id: upgrade type: TinyLife.Objects.AppliedUpgrade description: The upgrade to apply. return: type: System.Boolean description: Whether the upgrade was successfully applied. If this is false, it means the upgrade is either not compatible, or already applied. content.vb: Public Overridable Function ApplyUpgrade(upgrade As AppliedUpgrade) As Boolean overload: TinyLife.Objects.Furniture.ApplyUpgrade* - uid: TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade) commentId: M:TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade) id: HasFullUpgrade(TinyLife.Objects.Upgrade) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: HasFullUpgrade(Upgrade) nameWithType: Furniture.HasFullUpgrade(Upgrade) fullName: TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HasFullUpgrade path: ../TinyLife/Objects/Furniture.cs startLine: 740 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether this furniture item has a applied that also has a of 1. This method should be used to check for whether an upgrade should currently have an effect on a furniture item. example: [] syntax: content: public virtual bool HasFullUpgrade(Upgrade upgrade) parameters: - id: upgrade type: TinyLife.Objects.Upgrade description: The upgrade to query. return: type: System.Boolean description: Whether the upgrade is fully applied. content.vb: Public Overridable Function HasFullUpgrade(upgrade As Upgrade) As Boolean overload: TinyLife.Objects.Furniture.HasFullUpgrade* - uid: TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture) commentId: M:TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture) id: OnNeighborChanged(TinyLife.Objects.Furniture) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: OnNeighborChanged(Furniture) nameWithType: Furniture.OnNeighborChanged(Furniture) fullName: TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnNeighborChanged path: ../TinyLife/Objects/Furniture.cs startLine: 750 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method gets called when any neighboring furniture changes in . The neighboring furniture is passed. By default, this method does nothing, so calling base is not necessary. example: [] syntax: content: protected virtual void OnNeighborChanged(Furniture neighbor) parameters: - id: neighbor type: TinyLife.Objects.Furniture description: The neighbor furniture that changed content.vb: Protected Overridable Sub OnNeighborChanged(neighbor As Furniture) overload: TinyLife.Objects.Furniture.OnNeighborChanged* - uid: TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[]) commentId: M:TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[]) id: DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[]) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: DrawUi(GameTime, SpriteBatch, Element, float, int[]) nameWithType: Furniture.DrawUi(GameTime, SpriteBatch, Element, float, int[]) fullName: TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Ui.Elements.Element, float, int[]) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DrawUi path: ../TinyLife/Objects/Furniture.cs startLine: 761 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Draws this furniture in a ui context, rather than a world context. Scale is determined based on the element that is passed. example: [] syntax: content: public void DrawUi(GameTime time, SpriteBatch batch, Element element, float drawScale, int[] colors) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current game time - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to draw with - id: element type: MLEM.Ui.Elements.Element description: The element to calculate scaling based on - id: drawScale type: System.Single description: The scale to draw the furniture with - id: colors type: System.Int32[] description: The colors to draw the furniture with content.vb: Public Sub DrawUi(time As GameTime, batch As SpriteBatch, element As Element, drawScale As Single, colors As Integer()) overload: TinyLife.Objects.Furniture.DrawUi* nameWithType.vb: Furniture.DrawUi(GameTime, SpriteBatch, Element, Single, Integer()) fullName.vb: TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Ui.Elements.Element, Single, Integer()) name.vb: DrawUi(GameTime, SpriteBatch, Element, Single, Integer()) - uid: TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean) commentId: M:TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean) id: GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetOccupants(ObjectCategory, bool) nameWithType: Furniture.GetOccupants(ObjectCategory, bool) fullName: TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory, bool) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetOccupants path: ../TinyLife/Objects/Furniture.cs startLine: 775 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns a set of instances that are currently occupying any on this furniture item in some way. example: [] syntax: content: public IEnumerable GetOccupants(ObjectCategory context = null, bool visualOnly = false) parameters: - id: context type: TinyLife.Objects.ObjectCategory description: The context for the to support for it to be included in the search. Note that, if this is null, the spots' will not be applied. - id: visualOnly type: System.Boolean description: Whether only occupants that occupy a spot visually, using , should be returned. return: type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person} description: A set of people that are currently occupying this furniture item in some way. content.vb: Public Function GetOccupants(context As ObjectCategory = Nothing, visualOnly As Boolean = False) As IEnumerable(Of Person) overload: TinyLife.Objects.Furniture.GetOccupants* nameWithType.vb: Furniture.GetOccupants(ObjectCategory, Boolean) fullName.vb: TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory, Boolean) name.vb: GetOccupants(ObjectCategory, Boolean) - uid: TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) id: GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetFreeActionSpots(Person, ObjectCategory) nameWithType: Furniture.GetFreeActionSpots(Person, ObjectCategory) fullName: TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetFreeActionSpots path: ../TinyLife/Objects/Furniture.cs startLine: 788 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a list of instances that are part of this furniture, which are considered free. Free, in this instance, is any spot that has the given category and is not currently occupied by another person. example: [] syntax: content: public IEnumerable<(ActionSpot Spot, Direction2 Dir)> GetFreeActionSpots(Person person, ObjectCategory context = null) parameters: - id: person type: TinyLife.Objects.Person description: The person to query free action spots for - id: context type: TinyLife.Objects.ObjectCategory description: The object category that this action spot needs to have. Note that, if this is null, the spots' will not be applied. return: type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}} description: A set of action spots and the directions which they're free in content.vb: Public Function GetFreeActionSpots(person As Person, context As ObjectCategory = Nothing) As IEnumerable(Of (Spot As ActionSpot, Dir As Direction2)) overload: TinyLife.Objects.Furniture.GetFreeActionSpots* - uid: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) id: GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetFreeActionSpot(Person, ObjectCategory) nameWithType: Furniture.GetFreeActionSpot(Person, ObjectCategory) fullName: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetFreeActionSpot path: ../TinyLife/Objects/Furniture.cs startLine: 809 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the first free action spot from . example: [] syntax: content: public (ActionSpot Spot, Direction2 Dir) GetFreeActionSpot(Person person, ObjectCategory context = null) parameters: - id: person type: TinyLife.Objects.Person description: The person to query free action spots for - id: context type: TinyLife.Objects.ObjectCategory description: The object category that this action spot needs to have return: type: System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2} description: A free action spot and the direction it's free in, or an empty tuple if there is no free action spot content.vb: Public Function GetFreeActionSpot(person As Person, context As ObjectCategory = Nothing) As (Spot As ActionSpot, Dir As Direction2) overload: TinyLife.Objects.Furniture.GetFreeActionSpot* - uid: TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2) commentId: M:TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2) id: GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetActionSpotInfo(Person, ActionSpot, Direction2) nameWithType: Furniture.GetActionSpotInfo(Person, ActionSpot, Direction2) fullName: TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ActionSpot, MLEM.Misc.Direction2) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetActionSpotInfo path: ../TinyLife/Objects/Furniture.cs startLine: 822 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns a that corresponds to the given and rotation example: [] syntax: content: public ActionInfo GetActionSpotInfo(Person person, ActionSpot spot, Direction2 direction = Direction2.None) parameters: - id: person type: TinyLife.Objects.Person description: The person to query free action spots for - id: spot type: TinyLife.Objects.ActionSpot description: The action spot to return an info for - id: direction type: MLEM.Misc.Direction2 description: The direction to offset the by. Defaults to . return: type: TinyLife.Actions.ActionInfo description: A new action info with the given settings content.vb: Public Function GetActionSpotInfo(person As Person, spot As ActionSpot, direction As Direction2 = Direction2.None) As ActionInfo overload: TinyLife.Objects.Furniture.GetActionSpotInfo* - uid: TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2}) commentId: M:TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2}) id: GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2}) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetFreeObjectSpot(FurnitureType, Vector2?) nameWithType: Furniture.GetFreeObjectSpot(FurnitureType, Vector2?) fullName: TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType, Microsoft.Xna.Framework.Vector2?) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetFreeObjectSpot path: ../TinyLife/Objects/Furniture.cs startLine: 834 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the first free on this furniture. Free, in this case, is any object spot that isn't already occupied by a different furniture. example: [] syntax: content: public ObjectSpot GetFreeObjectSpot(FurnitureType type, Vector2? position = null) parameters: - id: type type: TinyLife.Objects.FurnitureType description: The furniture type to find a free object spot for - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position that the object spot should be closest too. If null, no position will be preferred. Defaults to null. return: type: TinyLife.Objects.ObjectSpot description: A free object spot, or null if there is none content.vb: Public Function GetFreeObjectSpot(type As FurnitureType, position As Vector2? = Nothing) As ObjectSpot overload: TinyLife.Objects.Furniture.GetFreeObjectSpot* - uid: TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot) commentId: M:TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot) id: SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: SetParent(Furniture, ObjectSpot) nameWithType: Furniture.SetParent(Furniture, ObjectSpot) fullName: TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectSpot) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetParent path: ../TinyLife/Objects/Furniture.cs startLine: 848 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Sets the parent of this furniture, changing its and settings its value. Note that this does not add the object to the map (). When modifying furniture in the world, it is preferred to use on the parent furniture instead. example: [] syntax: content: public void SetParent(Furniture parent, ObjectSpot spot) parameters: - id: parent type: TinyLife.Objects.Furniture description: The parent furniture to slot into - id: spot type: TinyLife.Objects.ObjectSpot description: The object spot to slot into content.vb: Public Sub SetParent(parent As Furniture, spot As ObjectSpot) overload: TinyLife.Objects.Furniture.SetParent* - uid: TinyLife.Objects.Furniture.UnlinkParentsAndChildren commentId: M:TinyLife.Objects.Furniture.UnlinkParentsAndChildren id: UnlinkParentsAndChildren parent: TinyLife.Objects.Furniture langs: - csharp - vb name: UnlinkParentsAndChildren() nameWithType: Furniture.UnlinkParentsAndChildren() fullName: TinyLife.Objects.Furniture.UnlinkParentsAndChildren() type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: UnlinkParentsAndChildren path: ../TinyLife/Objects/Furniture.cs startLine: 863 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Unlinks this object from its parents and its children by setting its and to their default values and doing the same for all of its children () as well as any that is holding this object. example: [] syntax: content: public void UnlinkParentsAndChildren() content.vb: Public Sub UnlinkParentsAndChildren() overload: TinyLife.Objects.Furniture.UnlinkParentsAndChildren* - uid: TinyLife.Objects.Furniture.RemoveAndUnlink commentId: M:TinyLife.Objects.Furniture.RemoveAndUnlink id: RemoveAndUnlink parent: TinyLife.Objects.Furniture langs: - csharp - vb name: RemoveAndUnlink() nameWithType: Furniture.RemoveAndUnlink() fullName: TinyLife.Objects.Furniture.RemoveAndUnlink() type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RemoveAndUnlink path: ../TinyLife/Objects/Furniture.cs startLine: 874 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A compound helper method that calls and . For furniture that is being removed from the world entirely, this method is usually preferred over . example: [] syntax: content: public void RemoveAndUnlink() content.vb: Public Sub RemoveAndUnlink() overload: TinyLife.Objects.Furniture.RemoveAndUnlink* - uid: TinyLife.Objects.Furniture.GetChildren``1 commentId: M:TinyLife.Objects.Furniture.GetChildren``1 id: GetChildren``1 parent: TinyLife.Objects.Furniture langs: - csharp - vb name: GetChildren() nameWithType: Furniture.GetChildren() fullName: TinyLife.Objects.Furniture.GetChildren() type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetChildren path: ../TinyLife/Objects/Furniture.cs startLine: 884 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a list of all of the children of this furniture. Children are all furnitures in the world that have their set to this furniture instance. example: [] syntax: content: 'public IEnumerable GetChildren() where T : MapObject' typeParameters: - id: T return: type: System.Collections.Generic.IEnumerable{{T}} description: A list of this furniture's children content.vb: Public Function GetChildren(Of T As MapObject)() As IEnumerable(Of T) overload: TinyLife.Objects.Furniture.GetChildren* nameWithType.vb: Furniture.GetChildren(Of T)() fullName.vb: TinyLife.Objects.Furniture.GetChildren(Of T)() name.vb: GetChildren(Of T)() - uid: TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2}) commentId: M:TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2}) id: AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2}) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: AddChild(FurnitureType, Direction2, int[], Guid?, Vector2?) nameWithType: Furniture.AddChild(FurnitureType, Direction2, int[], Guid?, Vector2?) fullName: TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, int[], System.Guid?, Microsoft.Xna.Framework.Vector2?) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AddChild path: ../TinyLife/Objects/Furniture.cs startLine: 898 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Adds a child to this furniture, setting its parent () to this furniture. example: [] syntax: content: 'public T AddChild(FurnitureType type, Direction2 rotation, int[] colors = null, Guid? id = null, Vector2? position = null) where T : Furniture' parameters: - id: type type: TinyLife.Objects.FurnitureType description: The type of furniture to construct as the child - id: rotation type: MLEM.Misc.Direction2 description: The desired rotation of the child furniture. If the child furniture does not support the given rotation, is used automatically. - id: colors type: System.Int32[] description: The colors that the child should have - id: id type: System.Nullable{System.Guid} description: The id that the child should have, random by default - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position that the object spot to add this child to should be closest too. If null, no position will be preferred. Defaults to null. typeParameters: - id: T description: The type of furniture that the child is return: type: '{T}' description: The child that was added, or null if there is no space for it. content.vb: Public Function AddChild(Of T As Furniture)(type As FurnitureType, rotation As Direction2, colors As Integer() = Nothing, id As Guid? = Nothing, position As Vector2? = Nothing) As T overload: TinyLife.Objects.Furniture.AddChild* nameWithType.vb: Furniture.AddChild(Of T)(FurnitureType, Direction2, Integer(), Guid?, Vector2?) fullName.vb: TinyLife.Objects.Furniture.AddChild(Of T)(TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, Integer(), System.Guid?, Microsoft.Xna.Framework.Vector2?) name.vb: AddChild(Of T)(FurnitureType, Direction2, Integer(), Guid?, Vector2?) - uid: TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2}) commentId: M:TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2}) id: AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2}) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: AddChild(Furniture, Direction2, Vector2?) nameWithType: Furniture.AddChild(Furniture, Direction2, Vector2?) fullName: TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture, MLEM.Misc.Direction2, Microsoft.Xna.Framework.Vector2?) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AddChild path: ../TinyLife/Objects/Furniture.cs startLine: 915 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Adds a child to this furniture, setting its parent () to this furniture and adding it to this furniture's . The object spot selected is the first available object spot. Note that the given item has to be on the same map as this furniture item's when this method is called. example: [] syntax: content: public bool AddChild(Furniture item, Direction2 rotation, Vector2? position = null) parameters: - id: item type: TinyLife.Objects.Furniture description: The furniture to add as the child - id: rotation type: MLEM.Misc.Direction2 description: The desired rotation of the child furniture. If the child furniture does not support the given rotation, is used automatically. - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position that the object spot to add this child to should be closest too. If null, no position will be preferred. Defaults to null. return: type: System.Boolean description: If there was a free object spot to add the furniture to content.vb: Public Function AddChild(item As Furniture, rotation As Direction2, position As Vector2? = Nothing) As Boolean overload: TinyLife.Objects.Furniture.AddChild* - uid: TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid}) commentId: M:TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid}) id: SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid}) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: SetChild(ObjectSpot, FurnitureType, Direction2, int[], Guid?) nameWithType: Furniture.SetChild(ObjectSpot, FurnitureType, Direction2, int[], Guid?) fullName: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot, TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, int[], System.Guid?) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetChild path: ../TinyLife/Objects/Furniture.cs startLine: 931 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Sets the child element in the given object spot to the given furniture and adds it to this furniture's . example: [] syntax: content: 'public T SetChild(ObjectSpot spot, FurnitureType type, Direction2 rotation, int[] colors = null, Guid? id = null) where T : Furniture' parameters: - id: spot type: TinyLife.Objects.ObjectSpot description: The spot to add the child to - id: type type: TinyLife.Objects.FurnitureType description: The type of furniture to construct as the child - id: rotation type: MLEM.Misc.Direction2 description: The desired rotation of the child furniture. If the child furniture does not support the given rotation, is used automatically. - id: colors type: System.Int32[] description: The colors that the child should have - id: id type: System.Nullable{System.Guid} description: The id that the child should have, random by default typeParameters: - id: T return: type: '{T}' content.vb: Public Function SetChild(Of T As Furniture)(spot As ObjectSpot, type As FurnitureType, rotation As Direction2, colors As Integer() = Nothing, id As Guid? = Nothing) As T overload: TinyLife.Objects.Furniture.SetChild* nameWithType.vb: Furniture.SetChild(Of T)(ObjectSpot, FurnitureType, Direction2, Integer(), Guid?) fullName.vb: TinyLife.Objects.Furniture.SetChild(Of T)(TinyLife.Objects.ObjectSpot, TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, Integer(), System.Guid?) name.vb: SetChild(Of T)(ObjectSpot, FurnitureType, Direction2, Integer(), Guid?) - uid: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2) commentId: M:TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2) id: SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: SetChild(ObjectSpot, Furniture, Direction2) nameWithType: Furniture.SetChild(ObjectSpot, Furniture, Direction2) fullName: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot, TinyLife.Objects.Furniture, MLEM.Misc.Direction2) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetChild path: ../TinyLife/Objects/Furniture.cs startLine: 945 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Sets the child element in the given object spot to the given furniture. Note that the given item has to be on the same map as this furniture item's when this method is called. example: [] syntax: content: public void SetChild(ObjectSpot spot, Furniture item, Direction2 rotation) parameters: - id: spot type: TinyLife.Objects.ObjectSpot description: The spot to add the child to - id: item type: TinyLife.Objects.Furniture description: The furniture to add to the spot - id: rotation type: MLEM.Misc.Direction2 description: The desired rotation of the child furniture. If the child furniture does not support the given rotation, is used automatically. content.vb: Public Sub SetChild(spot As ObjectSpot, item As Furniture, rotation As Direction2) overload: TinyLife.Objects.Furniture.SetChild* - uid: TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture) commentId: M:TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture) id: RemoveChild(TinyLife.Objects.Furniture) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: RemoveChild(Furniture) nameWithType: Furniture.RemoveChild(Furniture) fullName: TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RemoveChild path: ../TinyLife/Objects/Furniture.cs startLine: 956 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Removes the given child from the world and sets its and to their default values, unlinking it from this object example: [] syntax: content: public bool RemoveChild(Furniture child) parameters: - id: child type: TinyLife.Objects.Furniture description: The child to remove return: type: System.Boolean description: Whether the object was actually a child of this furniture (true) or not (false) content.vb: Public Function RemoveChild(child As Furniture) As Boolean overload: TinyLife.Objects.Furniture.RemoveChild* - uid: TinyLife.Objects.Furniture.NotifyNeighbors commentId: M:TinyLife.Objects.Furniture.NotifyNeighbors id: NotifyNeighbors parent: TinyLife.Objects.Furniture langs: - csharp - vb name: NotifyNeighbors() nameWithType: Furniture.NotifyNeighbors() fullName: TinyLife.Objects.Furniture.NotifyNeighbors() type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: NotifyNeighbors path: ../TinyLife/Objects/Furniture.cs startLine: 969 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Notifies all of the neighboring objects of a change by calling their methods. This is used by things like fences, which change their orientation if their neighbors are added or removed. example: [] syntax: content: public void NotifyNeighbors() content.vb: Public Sub NotifyNeighbors() overload: TinyLife.Objects.Furniture.NotifyNeighbors* - uid: TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) commentId: M:TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) id: SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) parent: TinyLife.Objects.Furniture langs: - csharp - vb name: SetNewId(IEnumerable) nameWithType: Furniture.SetNewId(IEnumerable) fullName: TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable) type: Method source: remote: path: TinyLife/Objects/Furniture.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetNewId path: ../TinyLife/Objects/Furniture.cs startLine: 984 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Assigns a new, randomly generated to this furniture item's and additionally updates the relation of any objects passed that might be children of this object. When assigning a new id, it usually makes sense to pass all of the objects in this furniture item's vicinity, or all of the objects that might otherwise be attached to it. Note that objects which are passed as possibleChildren that aren't children of this object are ignored. example: [] syntax: content: public void SetNewId(IEnumerable possibleChildren = null) parameters: - id: possibleChildren type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture} description: A set of furniture items that might (but do not have to be) children of this furniture content.vb: Public Sub SetNewId(possibleChildren As IEnumerable(Of Furniture) = Nothing) overload: TinyLife.Objects.Furniture.SetNewId* nameWithType.vb: Furniture.SetNewId(IEnumerable(Of Furniture)) fullName.vb: TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Furniture)) name.vb: SetNewId(IEnumerable(Of Furniture)) references: - uid: TinyLife.Objects.FurnitureType commentId: T:TinyLife.Objects.FurnitureType parent: TinyLife.Objects href: TinyLife.Objects.FurnitureType.html name: FurnitureType nameWithType: FurnitureType fullName: TinyLife.Objects.FurnitureType - uid: TinyLife.Objects.Person commentId: T:TinyLife.Objects.Person parent: TinyLife.Objects href: TinyLife.Objects.Person.html name: Person nameWithType: Person fullName: TinyLife.Objects.Person - uid: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings) commentId: M:TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings) href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_Register_TinyLife_Objects_FurnitureType_TypeSettings_ name: Register(TypeSettings) nameWithType: FurnitureType.Register(FurnitureType.TypeSettings) fullName: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings) spec.csharp: - uid: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings) name: Register href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_Register_TinyLife_Objects_FurnitureType_TypeSettings_ - name: ( - uid: TinyLife.Objects.FurnitureType.TypeSettings name: TypeSettings href: TinyLife.Objects.FurnitureType.TypeSettings.html - name: ) spec.vb: - uid: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings) name: Register href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_Register_TinyLife_Objects_FurnitureType_TypeSettings_ - name: ( - uid: TinyLife.Objects.FurnitureType.TypeSettings name: TypeSettings href: TinyLife.Objects.FurnitureType.TypeSettings.html - name: ) - uid: TinyLife.Objects commentId: N:TinyLife.Objects href: TinyLife.html name: TinyLife.Objects nameWithType: TinyLife.Objects fullName: TinyLife.Objects spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder parent: MLEM.Data.Json isExternal: true name: JsonTypeSafeGenericDataHolder nameWithType: JsonTypeSafeGenericDataHolder fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder - uid: TinyLife.Objects.MapObject commentId: T:TinyLife.Objects.MapObject parent: TinyLife.Objects href: TinyLife.Objects.MapObject.html name: MapObject nameWithType: MapObject fullName: TinyLife.Objects.MapObject - uid: MLEM.Misc.IGenericDataHolder commentId: T:MLEM.Misc.IGenericDataHolder parent: MLEM.Misc isExternal: true name: IGenericDataHolder nameWithType: IGenericDataHolder fullName: MLEM.Misc.IGenericDataHolder - uid: TinyLife.Objects.MapObject.PersonRotationOrder commentId: F:TinyLife.Objects.MapObject.PersonRotationOrder parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_PersonRotationOrder name: PersonRotationOrder nameWithType: MapObject.PersonRotationOrder fullName: TinyLife.Objects.MapObject.PersonRotationOrder - uid: TinyLife.Objects.MapObject.OnCreated commentId: E:TinyLife.Objects.MapObject.OnCreated parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCreated name: OnCreated nameWithType: MapObject.OnCreated fullName: TinyLife.Objects.MapObject.OnCreated - uid: TinyLife.Objects.MapObject.OnValidated commentId: E:TinyLife.Objects.MapObject.OnValidated parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnValidated name: OnValidated nameWithType: MapObject.OnValidated fullName: TinyLife.Objects.MapObject.OnValidated - uid: TinyLife.Objects.MapObject.OnValidatedEarly commentId: E:TinyLife.Objects.MapObject.OnValidatedEarly parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnValidatedEarly name: OnValidatedEarly nameWithType: MapObject.OnValidatedEarly fullName: TinyLife.Objects.MapObject.OnValidatedEarly - uid: TinyLife.Objects.MapObject.OnEventsAttachable commentId: E:TinyLife.Objects.MapObject.OnEventsAttachable parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnEventsAttachable name: OnEventsAttachable nameWithType: MapObject.OnEventsAttachable fullName: TinyLife.Objects.MapObject.OnEventsAttachable - uid: TinyLife.Objects.MapObject.OnDraw commentId: E:TinyLife.Objects.MapObject.OnDraw parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnDraw name: OnDraw nameWithType: MapObject.OnDraw fullName: TinyLife.Objects.MapObject.OnDraw - uid: TinyLife.Objects.MapObject.OnUpdate commentId: E:TinyLife.Objects.MapObject.OnUpdate parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnUpdate name: OnUpdate nameWithType: MapObject.OnUpdate fullName: TinyLife.Objects.MapObject.OnUpdate - uid: TinyLife.Objects.MapObject.OnGetHoverInfo commentId: E:TinyLife.Objects.MapObject.OnGetHoverInfo parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnGetHoverInfo name: OnGetHoverInfo nameWithType: MapObject.OnGetHoverInfo fullName: TinyLife.Objects.MapObject.OnGetHoverInfo - uid: TinyLife.Objects.MapObject.Position commentId: P:TinyLife.Objects.MapObject.Position parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Position name: Position nameWithType: MapObject.Position fullName: TinyLife.Objects.MapObject.Position - uid: TinyLife.Objects.MapObject.Floor commentId: P:TinyLife.Objects.MapObject.Floor parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Floor name: Floor nameWithType: MapObject.Floor fullName: TinyLife.Objects.MapObject.Floor - uid: TinyLife.Objects.MapObject.Id commentId: P:TinyLife.Objects.MapObject.Id parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Id name: Id nameWithType: MapObject.Id fullName: TinyLife.Objects.MapObject.Id - uid: TinyLife.Objects.MapObject.Map commentId: P:TinyLife.Objects.MapObject.Map parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Map name: Map nameWithType: MapObject.Map fullName: TinyLife.Objects.MapObject.Map - uid: TinyLife.Objects.MapObject.CurrentLot commentId: P:TinyLife.Objects.MapObject.CurrentLot parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_CurrentLot name: CurrentLot nameWithType: MapObject.CurrentLot fullName: TinyLife.Objects.MapObject.CurrentLot - uid: TinyLife.Objects.MapObject.CurrentRoom commentId: P:TinyLife.Objects.MapObject.CurrentRoom parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_CurrentRoom name: CurrentRoom nameWithType: MapObject.CurrentRoom fullName: TinyLife.Objects.MapObject.CurrentRoom - uid: TinyLife.Objects.MapObject.IsInWorld commentId: P:TinyLife.Objects.MapObject.IsInWorld parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_IsInWorld name: IsInWorld nameWithType: MapObject.IsInWorld fullName: TinyLife.Objects.MapObject.IsInWorld - uid: TinyLife.Objects.MapObject.HoldingPerson commentId: P:TinyLife.Objects.MapObject.HoldingPerson parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_HoldingPerson name: HoldingPerson nameWithType: MapObject.HoldingPerson fullName: TinyLife.Objects.MapObject.HoldingPerson - uid: TinyLife.Objects.MapObject.ValidateEarly commentId: M:TinyLife.Objects.MapObject.ValidateEarly parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ValidateEarly name: ValidateEarly() nameWithType: MapObject.ValidateEarly() fullName: TinyLife.Objects.MapObject.ValidateEarly() spec.csharp: - uid: TinyLife.Objects.MapObject.ValidateEarly name: ValidateEarly href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ValidateEarly - name: ( - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.ValidateEarly name: ValidateEarly href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ValidateEarly - name: ( - name: ) - uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) commentId: M:TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) parent: TinyLife.Objects.MapObject isExternal: true href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCameraRotationChanged_MLEM_Misc_Direction2_MLEM_Misc_Direction2_ name: OnCameraRotationChanged(Direction2, Direction2) nameWithType: MapObject.OnCameraRotationChanged(Direction2, Direction2) fullName: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2, MLEM.Misc.Direction2) spec.csharp: - uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) name: OnCameraRotationChanged href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCameraRotationChanged_MLEM_Misc_Direction2_MLEM_Misc_Direction2_ - name: ( - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: ',' - name: " " - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) name: OnCameraRotationChanged href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCameraRotationChanged_MLEM_Misc_Direction2_MLEM_Misc_Direction2_ - name: ( - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: ',' - name: " " - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: ) - uid: TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) commentId: M:TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCurrentGameMapChanged_TinyLife_World_Map_TinyLife_World_Map_ name: OnCurrentGameMapChanged(Map, Map) nameWithType: MapObject.OnCurrentGameMapChanged(Map, Map) fullName: TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map, TinyLife.World.Map) spec.csharp: - uid: TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) name: OnCurrentGameMapChanged href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCurrentGameMapChanged_TinyLife_World_Map_TinyLife_World_Map_ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ',' - name: " " - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) name: OnCurrentGameMapChanged href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCurrentGameMapChanged_TinyLife_World_Map_TinyLife_World_Map_ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ',' - name: " " - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ) - uid: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) commentId: M:TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_SetMapAndValidate_TinyLife_World_Map_ name: SetMapAndValidate(Map) nameWithType: MapObject.SetMapAndValidate(Map) fullName: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) spec.csharp: - uid: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) name: SetMapAndValidate href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_SetMapAndValidate_TinyLife_World_Map_ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) name: SetMapAndValidate href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_SetMapAndValidate_TinyLife_World_Map_ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ) - uid: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_HasCategory_TinyLife_Objects_Person_TinyLife_Objects_ObjectCategory_ name: HasCategory(Person, ObjectCategory) nameWithType: MapObject.HasCategory(Person, ObjectCategory) fullName: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) spec.csharp: - uid: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) name: HasCategory href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_HasCategory_TinyLife_Objects_Person_TinyLife_Objects_ObjectCategory_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ',' - name: " " - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory href: TinyLife.Objects.ObjectCategory.html - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) name: HasCategory href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_HasCategory_TinyLife_Objects_Person_TinyLife_Objects_ObjectCategory_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ',' - name: " " - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory href: TinyLife.Objects.ObjectCategory.html - name: ) - uid: TinyLife.Objects.MapObject.CanCrossBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) commentId: M:TinyLife.Objects.MapObject.CanCrossBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) parent: TinyLife.Objects.MapObject isExternal: true href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_CanCrossBetween_Microsoft_Xna_Framework_Point_Microsoft_Xna_Framework_Point_ name: CanCrossBetween(Point, Point) nameWithType: MapObject.CanCrossBetween(Point, Point) fullName: TinyLife.Objects.MapObject.CanCrossBetween(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point) spec.csharp: - 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uid: TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point) name: GetPathCostModifier href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_GetPathCostModifier_Microsoft_Xna_Framework_Point_ - name: ( - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point) name: GetPathCostModifier href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_GetPathCostModifier_Microsoft_Xna_Framework_Point_ - name: ( - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ) - uid: TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) commentId: M:TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) parent: TinyLife.Objects.MapObject isExternal: true href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_DoDraw_Microsoft_Xna_Framework_GameTime_System_Object_System_Nullable_Microsoft_Xna_Framework_Color__System_Boolean_System_Collections_Generic_List_MLEM_Graphics_StaticSpriteBatch_Item__ name: DoDraw(GameTime, object, Color?, bool, List) nameWithType: MapObject.DoDraw(GameTime, object, Color?, bool, List) fullName: TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Color?, bool, System.Collections.Generic.List) nameWithType.vb: MapObject.DoDraw(GameTime, Object, Color?, Boolean, List(Of StaticSpriteBatch.Item)) fullName.vb: TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Color?, Boolean, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item)) name.vb: DoDraw(GameTime, Object, Color?, Boolean, List(Of Item)) spec.csharp: - 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name: ) spec.vb: - uid: TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade) name: ApplyUpgrade href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_ApplyUpgrade_TinyLife_Objects_AppliedUpgrade_ - name: ( - uid: TinyLife.Objects.AppliedUpgrade name: AppliedUpgrade href: TinyLife.Objects.AppliedUpgrade.html - name: ) - uid: TinyLife.Objects.AppliedUpgrade.Progress commentId: F:TinyLife.Objects.AppliedUpgrade.Progress href: TinyLife.Objects.AppliedUpgrade.html#TinyLife_Objects_AppliedUpgrade_Progress name: Progress nameWithType: AppliedUpgrade.Progress fullName: TinyLife.Objects.AppliedUpgrade.Progress - uid: System.Action{TinyLife.Objects.AppliedUpgrade} commentId: T:System.Action{TinyLife.Objects.AppliedUpgrade} parent: System definition: System.Action`1 href: https://learn.microsoft.com/dotnet/api/system.action-1 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of AppliedUpgrade) fullName.vb: System.Action(Of TinyLife.Objects.AppliedUpgrade) name.vb: Action(Of AppliedUpgrade) spec.csharp: - uid: System.Action`1 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 - name: < - uid: TinyLife.Objects.AppliedUpgrade name: AppliedUpgrade href: TinyLife.Objects.AppliedUpgrade.html - name: '>' spec.vb: - uid: System.Action`1 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 - name: ( - name: Of - name: " " - uid: TinyLife.Objects.AppliedUpgrade name: AppliedUpgrade href: TinyLife.Objects.AppliedUpgrade.html - name: ) - uid: System.Action`1 commentId: T:System.Action`1 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of T) fullName.vb: System.Action(Of T) name.vb: Action(Of T) spec.csharp: - uid: System.Action`1 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Action`1 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: TinyLife.Objects.FurnitureType.GetDisplayName(TinyLife.Objects.Furniture) commentId: M:TinyLife.Objects.FurnitureType.GetDisplayName(TinyLife.Objects.Furniture) href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_GetDisplayName_TinyLife_Objects_Furniture_ name: GetDisplayName(Furniture) nameWithType: FurnitureType.GetDisplayName(Furniture) fullName: TinyLife.Objects.FurnitureType.GetDisplayName(TinyLife.Objects.Furniture) spec.csharp: - uid: TinyLife.Objects.FurnitureType.GetDisplayName(TinyLife.Objects.Furniture) name: GetDisplayName href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_GetDisplayName_TinyLife_Objects_Furniture_ - name: ( - uid: TinyLife.Objects.Furniture name: Furniture href: TinyLife.Objects.Furniture.html - name: ) spec.vb: - uid: TinyLife.Objects.FurnitureType.GetDisplayName(TinyLife.Objects.Furniture) name: GetDisplayName href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_GetDisplayName_TinyLife_Objects_Furniture_ - name: ( - uid: TinyLife.Objects.Furniture name: Furniture href: TinyLife.Objects.Furniture.html - name: ) - uid: TinyLife.Objects.Furniture.DisplayName* commentId: Overload:TinyLife.Objects.Furniture.DisplayName href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_DisplayName name: DisplayName nameWithType: Furniture.DisplayName fullName: TinyLife.Objects.Furniture.DisplayName - uid: System.String commentId: T:System.String parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string name: string nameWithType: string fullName: string nameWithType.vb: String fullName.vb: String name.vb: String - uid: TinyLife.Objects.MapObject.ParentInfo commentId: P:TinyLife.Objects.MapObject.ParentInfo parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ParentInfo name: ParentInfo nameWithType: MapObject.ParentInfo fullName: TinyLife.Objects.MapObject.ParentInfo - uid: TinyLife.Objects.Furniture.ParentInfo* commentId: Overload:TinyLife.Objects.Furniture.ParentInfo href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_ParentInfo name: ParentInfo nameWithType: Furniture.ParentInfo fullName: TinyLife.Objects.Furniture.ParentInfo - uid: TinyLife.Objects.ParentInfo commentId: T:TinyLife.Objects.ParentInfo parent: TinyLife.Objects href: TinyLife.Objects.ParentInfo.html name: ParentInfo nameWithType: ParentInfo fullName: TinyLife.Objects.ParentInfo - uid: TinyLife.Objects.Visibility.WhenVisible commentId: F:TinyLife.Objects.Visibility.WhenVisible href: TinyLife.Objects.Visibility.html#TinyLife_Objects_Visibility_WhenVisible name: WhenVisible nameWithType: Visibility.WhenVisible fullName: TinyLife.Objects.Visibility.WhenVisible - uid: TinyLife.Objects.FurnitureType.TypeSettings.Visibility commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.Visibility href: TinyLife.Objects.FurnitureType.TypeSettings.html#TinyLife_Objects_FurnitureType_TypeSettings_Visibility name: Visibility nameWithType: FurnitureType.TypeSettings.Visibility fullName: TinyLife.Objects.FurnitureType.TypeSettings.Visibility - uid: TinyLife.Objects.MapObject.Visibility commentId: P:TinyLife.Objects.MapObject.Visibility parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Visibility name: Visibility nameWithType: MapObject.Visibility fullName: TinyLife.Objects.MapObject.Visibility - uid: TinyLife.Objects.Furniture.Visibility* commentId: Overload:TinyLife.Objects.Furniture.Visibility href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_Visibility name: Visibility nameWithType: Furniture.Visibility fullName: TinyLife.Objects.Furniture.Visibility - uid: TinyLife.Objects.Visibility commentId: T:TinyLife.Objects.Visibility parent: TinyLife.Objects href: TinyLife.Objects.Visibility.html name: Visibility nameWithType: Visibility fullName: TinyLife.Objects.Visibility - uid: TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade) commentId: M:TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade) parent: TinyLife.Objects.Furniture href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetAppliedUpgrade_TinyLife_Objects_Upgrade_ name: GetAppliedUpgrade(Upgrade) nameWithType: Furniture.GetAppliedUpgrade(Upgrade) fullName: TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade) spec.csharp: - uid: TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade) name: GetAppliedUpgrade href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetAppliedUpgrade_TinyLife_Objects_Upgrade_ - name: ( - uid: TinyLife.Objects.Upgrade name: Upgrade href: TinyLife.Objects.Upgrade.html - name: ) spec.vb: - uid: TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade) name: GetAppliedUpgrade href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetAppliedUpgrade_TinyLife_Objects_Upgrade_ - name: ( - uid: TinyLife.Objects.Upgrade name: Upgrade href: TinyLife.Objects.Upgrade.html - name: ) - uid: TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade) commentId: M:TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade) parent: TinyLife.Objects.Furniture href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_HasFullUpgrade_TinyLife_Objects_Upgrade_ name: HasFullUpgrade(Upgrade) nameWithType: Furniture.HasFullUpgrade(Upgrade) fullName: TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade) spec.csharp: - uid: TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade) name: HasFullUpgrade href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_HasFullUpgrade_TinyLife_Objects_Upgrade_ - name: ( - uid: TinyLife.Objects.Upgrade name: Upgrade href: TinyLife.Objects.Upgrade.html - name: ) spec.vb: - uid: TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade) name: HasFullUpgrade href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_HasFullUpgrade_TinyLife_Objects_Upgrade_ - name: ( - uid: TinyLife.Objects.Upgrade name: Upgrade href: TinyLife.Objects.Upgrade.html - name: ) - uid: System.Collections.Generic.Dictionary{System.String,TinyLife.Objects.AppliedUpgrade} commentId: T:System.Collections.Generic.Dictionary{System.String,TinyLife.Objects.AppliedUpgrade} parent: System.Collections.Generic definition: System.Collections.Generic.Dictionary`2 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 name: Dictionary nameWithType: Dictionary fullName: System.Collections.Generic.Dictionary nameWithType.vb: Dictionary(Of String, AppliedUpgrade) fullName.vb: System.Collections.Generic.Dictionary(Of String, TinyLife.Objects.AppliedUpgrade) name.vb: Dictionary(Of String, AppliedUpgrade) spec.csharp: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: < - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: TinyLife.Objects.AppliedUpgrade name: AppliedUpgrade href: TinyLife.Objects.AppliedUpgrade.html - name: '>' spec.vb: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: ( - name: Of - name: " " - uid: System.String name: String isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: TinyLife.Objects.AppliedUpgrade name: AppliedUpgrade href: TinyLife.Objects.AppliedUpgrade.html - name: ) - uid: System.Collections.Generic.Dictionary`2 commentId: T:System.Collections.Generic.Dictionary`2 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 name: Dictionary nameWithType: Dictionary fullName: System.Collections.Generic.Dictionary nameWithType.vb: Dictionary(Of TKey, TValue) fullName.vb: System.Collections.Generic.Dictionary(Of TKey, TValue) name.vb: Dictionary(Of TKey, TValue) spec.csharp: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: < - name: TKey - name: ',' - name: " " - name: TValue - name: '>' spec.vb: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: ( - name: Of - name: " " - name: TKey - name: ',' - name: " " - name: TValue - name: ) - uid: System.Collections.Generic commentId: N:System.Collections.Generic isExternal: true href: https://learn.microsoft.com/dotnet/api/system name: System.Collections.Generic nameWithType: System.Collections.Generic fullName: System.Collections.Generic spec.csharp: - uid: System name: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system - name: . - uid: System.Collections name: Collections isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections - name: . - uid: System.Collections.Generic name: Generic isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic spec.vb: - uid: System name: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system - name: . - uid: System.Collections name: Collections isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections - name: . - uid: System.Collections.Generic name: Generic isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic - uid: MLEM.Misc.Direction2 commentId: T:MLEM.Misc.Direction2 parent: MLEM.Misc isExternal: true name: Direction2 nameWithType: Direction2 fullName: MLEM.Misc.Direction2 - uid: TinyLife.Objects.Furniture.ParentObjectSpot commentId: P:TinyLife.Objects.Furniture.ParentObjectSpot parent: TinyLife.Objects.Furniture href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_ParentObjectSpot name: ParentObjectSpot nameWithType: Furniture.ParentObjectSpot fullName: TinyLife.Objects.Furniture.ParentObjectSpot - uid: TinyLife.Objects.Furniture.ParentFurniture* commentId: Overload:TinyLife.Objects.Furniture.ParentFurniture href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_ParentFurniture name: ParentFurniture nameWithType: Furniture.ParentFurniture fullName: TinyLife.Objects.Furniture.ParentFurniture - uid: TinyLife.Objects.ObjectSpot commentId: T:TinyLife.Objects.ObjectSpot parent: TinyLife.Objects href: TinyLife.Objects.ObjectSpot.html name: ObjectSpot nameWithType: ObjectSpot fullName: TinyLife.Objects.ObjectSpot - uid: TinyLife.Objects.Furniture.ParentFurniture commentId: P:TinyLife.Objects.Furniture.ParentFurniture parent: TinyLife.Objects.Furniture href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_ParentFurniture name: ParentFurniture nameWithType: Furniture.ParentFurniture fullName: TinyLife.Objects.Furniture.ParentFurniture - uid: TinyLife.Objects.Furniture.ParentObjectSpot* commentId: Overload:TinyLife.Objects.Furniture.ParentObjectSpot href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_ParentObjectSpot name: ParentObjectSpot nameWithType: Furniture.ParentObjectSpot fullName: TinyLife.Objects.Furniture.ParentObjectSpot - uid: System.Int32[] isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 name: int[] nameWithType: int[] fullName: int[] nameWithType.vb: Integer() fullName.vb: Integer() name.vb: Integer() spec.csharp: - uid: System.Int32 name: int isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: '[' - name: ']' spec.vb: - uid: System.Int32 name: Integer isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ( - name: ) - uid: MLEM.Misc.RectangleF commentId: T:MLEM.Misc.RectangleF parent: MLEM.Misc isExternal: true name: RectangleF nameWithType: RectangleF fullName: MLEM.Misc.RectangleF - uid: TinyLife.Objects.FurnitureType.GetSize(MLEM.Misc.Direction2) commentId: M:TinyLife.Objects.FurnitureType.GetSize(MLEM.Misc.Direction2) isExternal: true href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_GetSize_MLEM_Misc_Direction2_ name: GetSize(Direction2) nameWithType: FurnitureType.GetSize(Direction2) fullName: TinyLife.Objects.FurnitureType.GetSize(MLEM.Misc.Direction2) spec.csharp: - uid: TinyLife.Objects.FurnitureType.GetSize(MLEM.Misc.Direction2) name: GetSize href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_GetSize_MLEM_Misc_Direction2_ - name: ( - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: ) spec.vb: - uid: TinyLife.Objects.FurnitureType.GetSize(MLEM.Misc.Direction2) name: GetSize href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_GetSize_MLEM_Misc_Direction2_ - name: ( - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: ) - uid: TinyLife.Objects.Furniture.Area* commentId: Overload:TinyLife.Objects.Furniture.Area href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_Area name: Area nameWithType: Furniture.Area fullName: TinyLife.Objects.Furniture.Area - uid: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) commentId: M:TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) parent: TinyLife.Objects.MapObject isExternal: true href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ActionUpdate_TinyLife_Actions_Action_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_System_Boolean_ name: ActionUpdate(Action, GameTime, TimeSpan, float, bool) nameWithType: MapObject.ActionUpdate(Action, GameTime, TimeSpan, float, bool) fullName: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, float, bool) nameWithType.vb: MapObject.ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean) fullName.vb: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single, Boolean) name.vb: ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean) spec.csharp: - uid: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) name: ActionUpdate href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ActionUpdate_TinyLife_Actions_Action_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_System_Boolean_ - name: ( - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ',' - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) name: ActionUpdate href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ActionUpdate_TinyLife_Actions_Action_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_System_Boolean_ - name: ( - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ',' - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.Objects.Furniture.GetPrice commentId: M:TinyLife.Objects.Furniture.GetPrice parent: TinyLife.Objects.Furniture href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetPrice name: GetPrice() nameWithType: Furniture.GetPrice() fullName: TinyLife.Objects.Furniture.GetPrice() spec.csharp: - uid: TinyLife.Objects.Furniture.GetPrice name: GetPrice href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetPrice - name: ( - name: ) spec.vb: - uid: TinyLife.Objects.Furniture.GetPrice name: GetPrice href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetPrice - name: ( - name: ) - uid: System.Boolean commentId: T:System.Boolean parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean name: bool nameWithType: bool fullName: bool nameWithType.vb: Boolean fullName.vb: Boolean name.vb: Boolean - uid: TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan}) commentId: M:TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan}) isExternal: true href: TinyLife.World.Household.html#TinyLife_World_Household_AreUtilitiesDisabled_System_Nullable_System_TimeSpan__ name: AreUtilitiesDisabled(TimeSpan?) nameWithType: Household.AreUtilitiesDisabled(TimeSpan?) fullName: TinyLife.World.Household.AreUtilitiesDisabled(System.TimeSpan?) spec.csharp: - uid: TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan}) name: AreUtilitiesDisabled href: TinyLife.World.Household.html#TinyLife_World_Household_AreUtilitiesDisabled_System_Nullable_System_TimeSpan__ - name: ( - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: '?' - name: ) spec.vb: - uid: TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan}) name: AreUtilitiesDisabled href: TinyLife.World.Household.html#TinyLife_World_Household_AreUtilitiesDisabled_System_Nullable_System_TimeSpan__ - name: ( - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: '?' - name: ) - uid: TinyLife.Objects.Furniture.AreUtilitiesDisabled* commentId: Overload:TinyLife.Objects.Furniture.AreUtilitiesDisabled href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_AreUtilitiesDisabled name: AreUtilitiesDisabled nameWithType: Furniture.AreUtilitiesDisabled fullName: TinyLife.Objects.Furniture.AreUtilitiesDisabled - uid: System.Guid commentId: T:System.Guid parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.guid name: Guid nameWithType: Guid fullName: System.Guid - 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name: ) - uid: TinyLife.Objects.Furniture.GetDescription* commentId: Overload:TinyLife.Objects.Furniture.GetDescription href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetDescription_System_Collections_Generic_List_System_String__System_Boolean_ name: GetDescription nameWithType: Furniture.GetDescription fullName: TinyLife.Objects.Furniture.GetDescription - uid: TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating href: TinyLife.Objects.FurnitureType.TypeSettings.html#TinyLife_Objects_FurnitureType_TypeSettings_DecorativeRating name: DecorativeRating nameWithType: FurnitureType.TypeSettings.DecorativeRating fullName: TinyLife.Objects.FurnitureType.TypeSettings.DecorativeRating - uid: TinyLife.Objects.Furniture.GetDecorativeRating* commentId: Overload:TinyLife.Objects.Furniture.GetDecorativeRating href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetDecorativeRating_TinyLife_World_Room_ name: GetDecorativeRating nameWithType: Furniture.GetDecorativeRating fullName: TinyLife.Objects.Furniture.GetDecorativeRating - 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name: ( - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ',' - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.Objects.Furniture.GetDirty* commentId: Overload:TinyLife.Objects.Furniture.GetDirty href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetDirty_TinyLife_Objects_Person_System_TimeSpan_ name: GetDirty nameWithType: Furniture.GetDirty fullName: TinyLife.Objects.Furniture.GetDirty - uid: TinyLife.Goals.GoalTrigger.FurnitureCreated commentId: F:TinyLife.Goals.GoalTrigger.FurnitureCreated href: TinyLife.Goals.GoalTrigger.html#TinyLife_Goals_GoalTrigger_FurnitureCreated name: FurnitureCreated nameWithType: GoalTrigger.FurnitureCreated fullName: TinyLife.Goals.GoalTrigger.FurnitureCreated - 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name: < - name: T - name: '>' spec.vb: - uid: System.Collections.Generic.ICollection`1 name: ICollection isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.icollection-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: System.Collections.Generic.IEnumerable`1 commentId: T:System.Collections.Generic.IEnumerable`1 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of T) fullName.vb: System.Collections.Generic.IEnumerable(Of T) name.vb: IEnumerable(Of T) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: TinyLife.Objects.ObjectCategory.ObstructedByRoofs commentId: F:TinyLife.Objects.ObjectCategory.ObstructedByRoofs href: TinyLife.Objects.ObjectCategory.html#TinyLife_Objects_ObjectCategory_ObstructedByRoofs name: ObstructedByRoofs nameWithType: ObjectCategory.ObstructedByRoofs fullName: TinyLife.Objects.ObjectCategory.ObstructedByRoofs - uid: TinyLife.Objects.Furniture.GetRoofingInTheWay* commentId: Overload:TinyLife.Objects.Furniture.GetRoofingInTheWay href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetRoofingInTheWay_Microsoft_Xna_Framework_Vector2_System_Int32_MLEM_Misc_Direction2_System_Single_System_Collections_Generic_ICollection_TinyLife_World_Roof__ name: GetRoofingInTheWay nameWithType: Furniture.GetRoofingInTheWay fullName: TinyLife.Objects.Furniture.GetRoofingInTheWay - uid: System.Collections.Generic.ICollection{TinyLife.World.Roof} commentId: T:System.Collections.Generic.ICollection{TinyLife.World.Roof} parent: System.Collections.Generic definition: System.Collections.Generic.ICollection`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.icollection-1 name: ICollection nameWithType: ICollection fullName: System.Collections.Generic.ICollection nameWithType.vb: ICollection(Of Roof) fullName.vb: System.Collections.Generic.ICollection(Of TinyLife.World.Roof) name.vb: ICollection(Of Roof) spec.csharp: - uid: System.Collections.Generic.ICollection`1 name: ICollection isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.icollection-1 - name: < - uid: TinyLife.World.Roof name: Roof href: TinyLife.World.Roof.html - name: '>' spec.vb: - uid: System.Collections.Generic.ICollection`1 name: ICollection isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.icollection-1 - name: ( - name: Of - name: " " - uid: TinyLife.World.Roof name: Roof href: TinyLife.World.Roof.html - name: ) - uid: System.Collections.Generic.IEnumerable{TinyLife.World.Roof} commentId: T:System.Collections.Generic.IEnumerable{TinyLife.World.Roof} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of Roof) fullName.vb: System.Collections.Generic.IEnumerable(Of TinyLife.World.Roof) name.vb: IEnumerable(Of Roof) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.World.Roof name: Roof href: TinyLife.World.Roof.html - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: TinyLife.World.Roof name: Roof href: TinyLife.World.Roof.html - name: ) - uid: TinyLife.Objects.AppliedUpgrade commentId: T:TinyLife.Objects.AppliedUpgrade parent: TinyLife.Objects href: TinyLife.Objects.AppliedUpgrade.html name: AppliedUpgrade nameWithType: AppliedUpgrade fullName: TinyLife.Objects.AppliedUpgrade - uid: TinyLife.Objects.Upgrade commentId: T:TinyLife.Objects.Upgrade parent: TinyLife.Objects href: TinyLife.Objects.Upgrade.html name: Upgrade nameWithType: Upgrade fullName: TinyLife.Objects.Upgrade - uid: TinyLife.Objects.Furniture.GetAppliedUpgrade* commentId: Overload:TinyLife.Objects.Furniture.GetAppliedUpgrade href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetAppliedUpgrade_TinyLife_Objects_Upgrade_ name: GetAppliedUpgrade nameWithType: Furniture.GetAppliedUpgrade fullName: TinyLife.Objects.Furniture.GetAppliedUpgrade - uid: TinyLife.Objects.Furniture.AppliedUpgrades commentId: F:TinyLife.Objects.Furniture.AppliedUpgrades parent: TinyLife.Objects.Furniture href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_AppliedUpgrades name: AppliedUpgrades nameWithType: Furniture.AppliedUpgrades fullName: TinyLife.Objects.Furniture.AppliedUpgrades - uid: TinyLife.Objects.Furniture.OnAppliedUpgrade commentId: E:TinyLife.Objects.Furniture.OnAppliedUpgrade parent: TinyLife.Objects.Furniture href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_OnAppliedUpgrade name: OnAppliedUpgrade nameWithType: Furniture.OnAppliedUpgrade fullName: TinyLife.Objects.Furniture.OnAppliedUpgrade - uid: TinyLife.Objects.Furniture.ApplyUpgrade* commentId: Overload:TinyLife.Objects.Furniture.ApplyUpgrade href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_ApplyUpgrade_TinyLife_Objects_AppliedUpgrade_ name: ApplyUpgrade nameWithType: Furniture.ApplyUpgrade fullName: TinyLife.Objects.Furniture.ApplyUpgrade - uid: TinyLife.Objects.Furniture.HasFullUpgrade* commentId: Overload:TinyLife.Objects.Furniture.HasFullUpgrade href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_HasFullUpgrade_TinyLife_Objects_Upgrade_ name: HasFullUpgrade nameWithType: Furniture.HasFullUpgrade fullName: TinyLife.Objects.Furniture.HasFullUpgrade - uid: TinyLife.Objects.Furniture.NotifyNeighbors commentId: M:TinyLife.Objects.Furniture.NotifyNeighbors parent: TinyLife.Objects.Furniture href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_NotifyNeighbors name: NotifyNeighbors() nameWithType: Furniture.NotifyNeighbors() fullName: TinyLife.Objects.Furniture.NotifyNeighbors() spec.csharp: - uid: TinyLife.Objects.Furniture.NotifyNeighbors name: NotifyNeighbors href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_NotifyNeighbors - name: ( - name: ) spec.vb: - uid: TinyLife.Objects.Furniture.NotifyNeighbors name: NotifyNeighbors href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_NotifyNeighbors - 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uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ) - uid: TinyLife.Objects.Furniture.GetFreeActionSpots* commentId: Overload:TinyLife.Objects.Furniture.GetFreeActionSpots href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetFreeActionSpots_TinyLife_Objects_Person_TinyLife_Objects_ObjectCategory_ name: GetFreeActionSpots nameWithType: Furniture.GetFreeActionSpots fullName: TinyLife.Objects.Furniture.GetFreeActionSpots - uid: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}} commentId: T:System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable<(ActionSpot Spot, Direction2 Dir)> nameWithType: IEnumerable<(ActionSpot Spot, Direction2 Dir)> fullName: System.Collections.Generic.IEnumerable<(TinyLife.Objects.ActionSpot Spot, MLEM.Misc.Direction2 Dir)> nameWithType.vb: IEnumerable(Of (Spot As ActionSpot, Dir As Direction2)) fullName.vb: System.Collections.Generic.IEnumerable(Of (Spot As TinyLife.Objects.ActionSpot, Dir As MLEM.Misc.Direction2)) name.vb: IEnumerable(Of (Spot As ActionSpot, Dir As Direction2)) spec.csharp: - 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name: ) - uid: TinyLife.Objects.Furniture.GetFreeActionSpot* commentId: Overload:TinyLife.Objects.Furniture.GetFreeActionSpot href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetFreeActionSpot_TinyLife_Objects_Person_TinyLife_Objects_ObjectCategory_ name: GetFreeActionSpot nameWithType: Furniture.GetFreeActionSpot fullName: TinyLife.Objects.Furniture.GetFreeActionSpot - uid: System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2} commentId: T:System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2} parent: System definition: System.ValueTuple`2 href: TinyLife.Objects.ActionSpot.html name: (ActionSpot Spot, Direction2 Dir) nameWithType: (ActionSpot Spot, Direction2 Dir) fullName: (TinyLife.Objects.ActionSpot Spot, MLEM.Misc.Direction2 Dir) nameWithType.vb: (Spot As ActionSpot, Dir As Direction2) fullName.vb: (Spot As TinyLife.Objects.ActionSpot, Dir As MLEM.Misc.Direction2) name.vb: (Spot As ActionSpot, Dir As Direction2) spec.csharp: - name: ( - uid: TinyLife.Objects.ActionSpot name: ActionSpot href: TinyLife.Objects.ActionSpot.html - name: " " - uid: System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}.Spot name: Spot href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.actionspot,mlem.misc.direction2-.spot - name: ',' - name: " " - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: " " - uid: System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}.Dir name: Dir href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.actionspot,mlem.misc.direction2-.dir - name: ) spec.vb: - name: ( - uid: System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}.Spot name: Spot href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.actionspot,mlem.misc.direction2-.spot - name: " " - name: As - name: " " - uid: TinyLife.Objects.ActionSpot name: ActionSpot href: TinyLife.Objects.ActionSpot.html - name: ',' - name: " " - uid: System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}.Dir name: Dir href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.objects.actionspot,mlem.misc.direction2-.dir - name: " " - name: As - name: " " - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: ) - uid: System.ValueTuple`2 commentId: T:System.ValueTuple`2 name: (T1, T2) nameWithType: (T1, T2) fullName: (T1, T2) spec.csharp: - name: ( - name: T1 - name: ',' - name: " " - name: T2 - name: ) spec.vb: - name: ( - name: T1 - name: ',' - name: " " - name: T2 - name: ) - uid: TinyLife.Actions.ActionInfo.ActionLocation commentId: F:TinyLife.Actions.ActionInfo.ActionLocation href: TinyLife.Actions.ActionInfo.html#TinyLife_Actions_ActionInfo_ActionLocation name: ActionLocation nameWithType: ActionInfo.ActionLocation fullName: TinyLife.Actions.ActionInfo.ActionLocation - uid: MLEM.Misc.Direction2.None commentId: F:MLEM.Misc.Direction2.None isExternal: true name: None nameWithType: Direction2.None fullName: MLEM.Misc.Direction2.None - uid: TinyLife.Objects.Furniture.GetActionSpotInfo* commentId: Overload:TinyLife.Objects.Furniture.GetActionSpotInfo href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetActionSpotInfo_TinyLife_Objects_Person_TinyLife_Objects_ActionSpot_MLEM_Misc_Direction2_ name: GetActionSpotInfo nameWithType: Furniture.GetActionSpotInfo fullName: TinyLife.Objects.Furniture.GetActionSpotInfo - uid: TinyLife.Objects.Furniture.GetFreeObjectSpot* commentId: Overload:TinyLife.Objects.Furniture.GetFreeObjectSpot href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetFreeObjectSpot_TinyLife_Objects_FurnitureType_System_Nullable_Microsoft_Xna_Framework_Vector2__ name: GetFreeObjectSpot nameWithType: Furniture.GetFreeObjectSpot fullName: TinyLife.Objects.Furniture.GetFreeObjectSpot - uid: System.Nullable{Microsoft.Xna.Framework.Vector2} commentId: T:System.Nullable{Microsoft.Xna.Framework.Vector2} parent: System definition: System.Nullable`1 name: Vector2? nameWithType: Vector2? fullName: Microsoft.Xna.Framework.Vector2? spec.csharp: - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: '?' spec.vb: - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: '?' - uid: TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject) commentId: M:TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject) href: TinyLife.World.Map.html#TinyLife_World_Map_AddObject_TinyLife_Objects_MapObject_ name: AddObject(MapObject) nameWithType: Map.AddObject(MapObject) fullName: TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject) spec.csharp: - 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name: " " - uid: TinyLife.Objects.Furniture name: Furniture href: TinyLife.Objects.Furniture.html - name: ',' - name: " " - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: ) - uid: TinyLife.Objects.Furniture.SetParent* commentId: Overload:TinyLife.Objects.Furniture.SetParent href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_SetParent_TinyLife_Objects_Furniture_TinyLife_Objects_ObjectSpot_ name: SetParent nameWithType: Furniture.SetParent fullName: TinyLife.Objects.Furniture.SetParent - uid: TinyLife.Objects.Furniture.GetChildren``1 commentId: M:TinyLife.Objects.Furniture.GetChildren``1 parent: TinyLife.Objects.Furniture href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetChildren__1 name: GetChildren() nameWithType: Furniture.GetChildren() fullName: TinyLife.Objects.Furniture.GetChildren() nameWithType.vb: Furniture.GetChildren(Of T)() fullName.vb: TinyLife.Objects.Furniture.GetChildren(Of T)() name.vb: GetChildren(Of T)() spec.csharp: - uid: TinyLife.Objects.Furniture.GetChildren``1 name: GetChildren href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetChildren__1 - name: < - name: T - name: '>' - name: ( - name: ) spec.vb: - uid: TinyLife.Objects.Furniture.GetChildren``1 name: GetChildren href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetChildren__1 - name: ( - name: Of - name: " " - name: T - name: ) - name: ( - name: ) - uid: TinyLife.Objects.Furniture.UnlinkParentsAndChildren* commentId: Overload:TinyLife.Objects.Furniture.UnlinkParentsAndChildren href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_UnlinkParentsAndChildren name: UnlinkParentsAndChildren nameWithType: Furniture.UnlinkParentsAndChildren fullName: TinyLife.Objects.Furniture.UnlinkParentsAndChildren - uid: TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject) commentId: M:TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject) href: TinyLife.World.Map.html#TinyLife_World_Map_RemoveObject_TinyLife_Objects_MapObject_ name: RemoveObject(MapObject) nameWithType: Map.RemoveObject(MapObject) fullName: TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject) spec.csharp: - uid: TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject) name: RemoveObject href: TinyLife.World.Map.html#TinyLife_World_Map_RemoveObject_TinyLife_Objects_MapObject_ - name: ( - uid: TinyLife.Objects.MapObject name: MapObject href: TinyLife.Objects.MapObject.html - name: ) spec.vb: - uid: TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject) name: RemoveObject href: TinyLife.World.Map.html#TinyLife_World_Map_RemoveObject_TinyLife_Objects_MapObject_ - name: ( - uid: TinyLife.Objects.MapObject name: MapObject href: TinyLife.Objects.MapObject.html - name: ) - uid: TinyLife.Objects.Furniture.UnlinkParentsAndChildren commentId: M:TinyLife.Objects.Furniture.UnlinkParentsAndChildren parent: TinyLife.Objects.Furniture href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_UnlinkParentsAndChildren name: UnlinkParentsAndChildren() nameWithType: Furniture.UnlinkParentsAndChildren() fullName: TinyLife.Objects.Furniture.UnlinkParentsAndChildren() spec.csharp: - uid: TinyLife.Objects.Furniture.UnlinkParentsAndChildren name: UnlinkParentsAndChildren href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_UnlinkParentsAndChildren - 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uid: TinyLife.Objects.Furniture.RemoveChild* commentId: Overload:TinyLife.Objects.Furniture.RemoveChild href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_RemoveChild_TinyLife_Objects_Furniture_ name: RemoveChild nameWithType: Furniture.RemoveChild fullName: TinyLife.Objects.Furniture.RemoveChild - uid: TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture) commentId: M:TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture) parent: TinyLife.Objects.Furniture href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_OnNeighborChanged_TinyLife_Objects_Furniture_ name: OnNeighborChanged(Furniture) nameWithType: Furniture.OnNeighborChanged(Furniture) fullName: TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture) spec.csharp: - uid: TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture) name: OnNeighborChanged href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_OnNeighborChanged_TinyLife_Objects_Furniture_ - 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