### YamlMime:ManagedReference items: - uid: TinyLife.Objects.Person commentId: T:TinyLife.Objects.Person id: Person parent: TinyLife.Objects children: - TinyLife.Objects.Person.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) - TinyLife.Objects.Person.ActionQueue - TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean) - TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType,System.Int32) - TinyLife.Objects.Person.AddMemory``1(TinyLife.Goals.MemoryType,TinyLife.Actions.ActionInfo,System.Int32,System.Nullable{System.TimeSpan}) - TinyLife.Objects.Person.Age - TinyLife.Objects.Person.AgeGroups - TinyLife.Objects.Person.AllActions - TinyLife.Objects.Person.AnimateHeldObject - TinyLife.Objects.Person.AnimationSpeed - TinyLife.Objects.Person.CanApplyPersonality(TinyLife.PersonalityType) - TinyLife.Objects.Person.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean) - TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean) - TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person,System.Single) - TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person,System.Single) - TinyLife.Objects.Person.Create(TinyLife.World.Map,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.Person[]) - TinyLife.Objects.Person.CurrentActions - TinyLife.Objects.Person.CurrentAgeDays - TinyLife.Objects.Person.CurrentEmote - TinyLife.Objects.Person.CurrentMode - TinyLife.Objects.Person.CurrentOutfit - TinyLife.Objects.Person.CurrentOutfitIndex - TinyLife.Objects.Person.CurrentPose - TinyLife.Objects.Person.CurrentRoomDecorativeRating - TinyLife.Objects.Person.CurrentSpeakStyle - TinyLife.Objects.Person.DaysLived - TinyLife.Objects.Person.DefaultWalkSpeed - TinyLife.Objects.Person.DepleteNeed(TinyLife.NeedType,System.Single,System.Single) - TinyLife.Objects.Person.Description - TinyLife.Objects.Person.DiaperDirty - TinyLife.Objects.Person.Die(TinyLife.Objects.DeathReason) - TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory,System.Boolean,System.Single,System.Single) - TinyLife.Objects.Person.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory,System.Nullable{TinyLife.Objects.SpeakStyle},System.Single,System.Single) - TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) - TinyLife.Objects.Person.DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,System.Nullable{Microsoft.Xna.Framework.Color},System.Single) - TinyLife.Objects.Person.DrawSize - TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Misc.Direction2,System.Single,TinyLife.Objects.Outfit,TinyLife.Objects.Pose,TinyLife.Objects.AgeGroup) - TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2) - TinyLife.Objects.Person.EarnMoney(System.Single,System.Object) - TinyLife.Objects.Person.Emotion - TinyLife.Objects.Person.EmotionAmount - TinyLife.Objects.Person.EmotionModifiers - TinyLife.Objects.Person.EnqueueAction``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,System.Boolean,TinyLife.Actions.ActionArgument[]) - TinyLife.Objects.Person.Finalize - TinyLife.Objects.Person.FirstName - TinyLife.Objects.Person.FocusCameraOnEvent(System.Boolean,System.Boolean) - TinyLife.Objects.Person.FullName - TinyLife.Objects.Person.FullNamePronouns - TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) - TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,System.Int32,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point) - TinyLife.Objects.Person.GetAction``1(System.Guid,System.Boolean) - TinyLife.Objects.Person.GetCategories(TinyLife.Objects.Person) - TinyLife.Objects.Person.GetCurrentGoals - TinyLife.Objects.Person.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) - TinyLife.Objects.Person.GetEmotionSkillBoost(TinyLife.Skills.SkillType) - TinyLife.Objects.Person.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.Person.GetFreeTalkingSpots(TinyLife.Objects.Person) - TinyLife.Objects.Person.GetHeldActionInfo - TinyLife.Objects.Person.GetHeldItemDepthOffset - TinyLife.Objects.Person.GetHeldItemDrawOffset(System.Boolean) - TinyLife.Objects.Person.GetHeldObject``1(System.Boolean) - TinyLife.Objects.Person.GetHoverInfo(MLEM.Ui.Elements.Tooltip) - TinyLife.Objects.Person.GetMemories``1(TinyLife.Goals.MemoryType) - TinyLife.Objects.Person.GetNeed(TinyLife.NeedType) - TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType) - TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType) - TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) - TinyLife.Objects.Person.GetPivot - TinyLife.Objects.Person.GetProject(System.String,System.String) - TinyLife.Objects.Person.GetProjects(System.String) - TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention) - TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan}) - TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person,System.Boolean) - TinyLife.Objects.Person.GetSkill(TinyLife.Skills.SkillType,System.Boolean) - TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType) - TinyLife.Objects.Person.GetSkillPointPercentage(TinyLife.Skills.SkillType) - TinyLife.Objects.Person.GetSkillTotalPercentage(TinyLife.Skills.SkillType) - TinyLife.Objects.Person.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType,System.Func{``0,System.Boolean}) - TinyLife.Objects.Person.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType[]) - TinyLife.Objects.Person.GetValidClothes(TinyLife.Objects.ClothesLayer) - TinyLife.Objects.Person.GetWalkSpeed - TinyLife.Objects.Person.GoToExitRoad(Microsoft.Xna.Framework.Vector2) - TinyLife.Objects.Person.GoToRandomHomeLocation - TinyLife.Objects.Person.HasEmotionModifier(TinyLife.Emotions.EmotionModifier) - TinyLife.Objects.Person.HasHouseholdMember(System.Guid) - TinyLife.Objects.Person.HasHouseholdMember(TinyLife.Objects.Person) - TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType) - TinyLife.Objects.Person.HasRecentlyFailed(TinyLife.Actions.ActionType,System.Single) - TinyLife.Objects.Person.HasSkillLevel(TinyLife.Skills.SkillType,System.Int32) - TinyLife.Objects.Person.HeldObjectRotation - TinyLife.Objects.Person.HomeLot - TinyLife.Objects.Person.Household - TinyLife.Objects.Person.ImportAtExitRoad(TinyLife.World.Map) - TinyLife.Objects.Person.InitializeAction(TinyLife.Actions.Action) - TinyLife.Objects.Person.Intersects(MLEM.Misc.RectangleF) - TinyLife.Objects.Person.IsAllowedToDie - TinyLife.Objects.Person.IsCloseForTalking(Microsoft.Xna.Framework.Vector2,System.Single) - TinyLife.Objects.Person.IsCurrentHousehold - TinyLife.Objects.Person.IsDead - TinyLife.Objects.Person.IsIdMatch(System.Guid) - TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person) - TinyLife.Objects.Person.IsInLabor - TinyLife.Objects.Person.IsMoving - TinyLife.Objects.Person.IsPregnant - TinyLife.Objects.Person.IsRegularVisitor - TinyLife.Objects.Person.Job - TinyLife.Objects.Person.Jobs - TinyLife.Objects.Person.LastBedSleptIn - TinyLife.Objects.Person.LastName - TinyLife.Objects.Person.LifeGoal - TinyLife.Objects.Person.LifeSpan - TinyLife.Objects.Person.LotEmployment - TinyLife.Objects.Person.LotVisitCooldown - TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single) - TinyLife.Objects.Person.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single) - TinyLife.Objects.Person.Memories - TinyLife.Objects.Person.Money - TinyLife.Objects.Person.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) - TinyLife.Objects.Person.MoveToMapExitRoad(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2) - TinyLife.Objects.Person.Needs - TinyLife.Objects.Person.OccupiedFurniture - TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean) - TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean) - TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean) - TinyLife.Objects.Person.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType) - TinyLife.Objects.Person.OnActionInitialized - TinyLife.Objects.Person.OnActionUpdated - TinyLife.Objects.Person.OnActionsChanged - TinyLife.Objects.Person.OnActionsCompleted - TinyLife.Objects.Person.OnAgeChanged(TinyLife.Objects.AgeGroup) - TinyLife.Objects.Person.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) - TinyLife.Objects.Person.OnChangeFriendship - TinyLife.Objects.Person.OnChangeRomance - TinyLife.Objects.Person.OnEmotionChanged - TinyLife.Objects.Person.OnEmotionModifiersChanged - TinyLife.Objects.Person.OnGetCurrentGoals - TinyLife.Objects.Person.OnGetEfficiencyModifier - TinyLife.Objects.Person.OnGetEmotionSkillBoost - TinyLife.Objects.Person.OnGetPassiveActionPriority - TinyLife.Objects.Person.OnGetPersonalitySkillBoost - TinyLife.Objects.Person.OnGetWalkSpeed - TinyLife.Objects.Person.OnJobChanged - TinyLife.Objects.Person.OnLifeGoalChanged - TinyLife.Objects.Person.OnMemoriesChanged - TinyLife.Objects.Person.OnNewSkillLearned - TinyLife.Objects.Person.OnOutfitChanged - TinyLife.Objects.Person.OnRestoreNeed - TinyLife.Objects.Person.Outfits - TinyLife.Objects.Person.ParentInfo - TinyLife.Objects.Person.PersonalityTypes - TinyLife.Objects.Person.PhoneColors - TinyLife.Objects.Person.Portrait - TinyLife.Objects.Person.PregnancyAbility - TinyLife.Objects.Person.PregnancyHoursRemaining - TinyLife.Objects.Person.PregnancyPartner - TinyLife.Objects.Person.PrepareForPermanentRemoval - TinyLife.Objects.Person.Projects - TinyLife.Objects.Person.Pronouns - TinyLife.Objects.Person.RandomlyGenerated - TinyLife.Objects.Person.RecentActions - TinyLife.Objects.Person.RelationshipInterestingness - TinyLife.Objects.Person.Relationships - TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier) - TinyLife.Objects.Person.RemoveHeldObject``1 - TinyLife.Objects.Person.RemoveJob(TinyLife.Goals.JobType) - TinyLife.Objects.Person.RemoveMemory``1(TinyLife.Goals.MemoryType,System.Int32,System.Func{``0,System.Boolean}) - TinyLife.Objects.Person.ResetToStatic(System.Boolean,System.Boolean) - TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single) - TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) - TinyLife.Objects.Person.Rotation - TinyLife.Objects.Person.SetAnimationsFromLooks - TinyLife.Objects.Person.SetCurrentOutfit(System.Int32) - TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention) - TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.MapObject,System.Boolean) - TinyLife.Objects.Person.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid},System.Boolean) - TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType,System.Int32) - TinyLife.Objects.Person.SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) - TinyLife.Objects.Person.SetPregnancyStatus(System.Int32,System.Guid,System.Boolean) - TinyLife.Objects.Person.ShouldDrawHeldItem - TinyLife.Objects.Person.Skills - TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single) - TinyLife.Objects.Person.SpeakSounds - TinyLife.Objects.Person.SpeakStyles - TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project) - TinyLife.Objects.Person.StopEmoting - TinyLife.Objects.Person.StopSpeaking - TinyLife.Objects.Person.Tint - TinyLife.Objects.Person.ToCreatedByString - TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) - TinyLife.Objects.Person.UpdateAction(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Collections.Generic.IEnumerable{TinyLife.Goals.IGoalTriggerable}) - TinyLife.Objects.Person.UpdateAnimations(System.TimeSpan,System.Single) - TinyLife.Objects.Person.Validate - TinyLife.Objects.Person.ValidateClothes - TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot) - TinyLife.Objects.Person.VisitingLot - TinyLife.Objects.Person.VisualPosition - TinyLife.Objects.Person.VisuallyOccupiedSpot - TinyLife.Objects.Person.VoicePitch - TinyLife.Objects.Person.VoiceStyle - TinyLife.Objects.Person.VoiceStyles - TinyLife.Objects.Person.WasInvitedIn - TinyLife.Objects.Person.WornLayers langs: - csharp - vb name: Person nameWithType: Person fullName: TinyLife.Objects.Person type: Class source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Person path: ../TinyLife/Objects/Person.cs startLine: 44 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A person is a placed on a that represents a person. It stores its actions, clothes, data and movement. example: [] syntax: content: 'public class Person : MapObject, IGenericDataHolder, IUpdatingObject' content.vb: Public Class Person Inherits MapObject Implements IGenericDataHolder, IUpdatingObject inheritance: - System.Object - MLEM.Data.Json.JsonTypeSafeGenericDataHolder - TinyLife.Objects.MapObject implements: - MLEM.Misc.IGenericDataHolder - TinyLife.Objects.IUpdatingObject inheritedMembers: - TinyLife.Objects.MapObject.PersonRotationOrder - TinyLife.Objects.MapObject.OnCreated - TinyLife.Objects.MapObject.OnValidated - TinyLife.Objects.MapObject.OnValidatedEarly - TinyLife.Objects.MapObject.OnEventsAttachable - TinyLife.Objects.MapObject.OnDraw - TinyLife.Objects.MapObject.OnUpdate - TinyLife.Objects.MapObject.OnGetHoverInfo - TinyLife.Objects.MapObject.Position - TinyLife.Objects.MapObject.Floor - TinyLife.Objects.MapObject.Visibility - TinyLife.Objects.MapObject.Id - TinyLife.Objects.MapObject.Map - TinyLife.Objects.MapObject.CurrentLot - TinyLife.Objects.MapObject.CurrentRoom - TinyLife.Objects.MapObject.IsInWorld - TinyLife.Objects.MapObject.HoldingPerson - TinyLife.Objects.MapObject.ValidateEarly - TinyLife.Objects.MapObject.OnAdded - TinyLife.Objects.MapObject.OnRemoved - TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) - TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) - TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) - TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) - TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String}) - TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) - TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) - TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}) - TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType) - TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point) - TinyLife.Objects.MapObject.CanCrossBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) - TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point) - TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single) - TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) - TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) - TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean) - TinyLife.Objects.MapObject.GetModCategory(System.String) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T}) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Objects.Person.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.Objects.Person.DefaultWalkSpeed commentId: F:TinyLife.Objects.Person.DefaultWalkSpeed id: DefaultWalkSpeed parent: TinyLife.Objects.Person langs: - csharp - vb name: DefaultWalkSpeed nameWithType: Person.DefaultWalkSpeed fullName: TinyLife.Objects.Person.DefaultWalkSpeed type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DefaultWalkSpeed path: ../TinyLife/Objects/Person.cs startLine: 49 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The default walk speed for a person, which is used in , and additionally determines a person's animation speed. example: [] syntax: content: public const float DefaultWalkSpeed = 0.05 return: type: System.Single content.vb: Public Const DefaultWalkSpeed As Single = 0.05 - uid: TinyLife.Objects.Person.AgeGroups commentId: F:TinyLife.Objects.Person.AgeGroups id: AgeGroups parent: TinyLife.Objects.Person langs: - csharp - vb name: AgeGroups nameWithType: Person.AgeGroups fullName: TinyLife.Objects.Person.AgeGroups type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AgeGroups path: ../TinyLife/Objects/Person.cs startLine: 54 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A set of all enum values that are explicitly defined. example: [] syntax: content: public static readonly AgeGroup[] AgeGroups return: type: TinyLife.Objects.AgeGroup[] content.vb: Public Shared ReadOnly AgeGroups As AgeGroup() - uid: TinyLife.Objects.Person.SpeakSounds commentId: F:TinyLife.Objects.Person.SpeakSounds id: SpeakSounds parent: TinyLife.Objects.Person langs: - csharp - vb name: SpeakSounds nameWithType: Person.SpeakSounds fullName: TinyLife.Objects.Person.SpeakSounds type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SpeakSounds path: ../TinyLife/Objects/Person.cs startLine: 58 assemblies: - Tiny Life namespace: TinyLife.Objects summary: All of the instances that a can use for speaking, which are returned in . Mods can simply add to this collection to add new speak sounds. example: [] syntax: content: public static readonly Dictionary<(VoiceStyle, SpeakStyle), List> SpeakSounds return: type: System.Collections.Generic.Dictionary{System.ValueTuple{TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle},System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect}} content.vb: Public Shared ReadOnly SpeakSounds As Dictionary(Of (VoiceStyle, SpeakStyle), List(Of SoundEffect)) - uid: TinyLife.Objects.Person.SpeakStyles commentId: F:TinyLife.Objects.Person.SpeakStyles id: SpeakStyles parent: TinyLife.Objects.Person langs: - csharp - vb name: SpeakStyles nameWithType: Person.SpeakStyles fullName: TinyLife.Objects.Person.SpeakStyles type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SpeakStyles path: ../TinyLife/Objects/Person.cs startLine: 62 assemblies: - Tiny Life namespace: TinyLife.Objects summary: All defined enum values. example: [] syntax: content: public static readonly SpeakStyle[] SpeakStyles return: type: TinyLife.Objects.SpeakStyle[] content.vb: Public Shared ReadOnly SpeakStyles As SpeakStyle() - uid: TinyLife.Objects.Person.VoiceStyles commentId: F:TinyLife.Objects.Person.VoiceStyles id: VoiceStyles parent: TinyLife.Objects.Person langs: - csharp - vb name: VoiceStyles nameWithType: Person.VoiceStyles fullName: TinyLife.Objects.Person.VoiceStyles type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VoiceStyles path: ../TinyLife/Objects/Person.cs startLine: 66 assemblies: - Tiny Life namespace: TinyLife.Objects summary: All defined enum values. example: [] syntax: content: public static readonly VoiceStyle[] VoiceStyles return: type: TinyLife.Objects.VoiceStyle[] content.vb: Public Shared ReadOnly VoiceStyles As VoiceStyle() - uid: TinyLife.Objects.Person.DrawSize commentId: P:TinyLife.Objects.Person.DrawSize id: DrawSize parent: TinyLife.Objects.Person langs: - csharp - vb name: DrawSize nameWithType: Person.DrawSize fullName: TinyLife.Objects.Person.DrawSize type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DrawSize path: ../TinyLife/Objects/Person.cs startLine: 71 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The size, in draw space pixels, that a person's texture takes up. example: [] syntax: content: public static Point DrawSize { get; } parameters: [] return: type: Microsoft.Xna.Framework.Point content.vb: Public Shared ReadOnly Property DrawSize As Point overload: TinyLife.Objects.Person.DrawSize* - uid: TinyLife.Objects.Person.ParentInfo commentId: P:TinyLife.Objects.Person.ParentInfo id: ParentInfo parent: TinyLife.Objects.Person langs: - csharp - vb name: ParentInfo nameWithType: Person.ParentInfo fullName: TinyLife.Objects.Person.ParentInfo type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ParentInfo path: ../TinyLife/Objects/Person.cs startLine: 89 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a for this object in its current context. By default, this method returns default, and returns a based on its current attachments. example: [] syntax: content: public override ParentInfo ParentInfo { get; } parameters: [] return: type: TinyLife.Objects.ParentInfo content.vb: Public Overrides ReadOnly Property ParentInfo As ParentInfo overridden: TinyLife.Objects.MapObject.ParentInfo overload: TinyLife.Objects.Person.ParentInfo* - uid: TinyLife.Objects.Person.CurrentActions commentId: F:TinyLife.Objects.Person.CurrentActions id: CurrentActions parent: TinyLife.Objects.Person langs: - csharp - vb name: CurrentActions nameWithType: Person.CurrentActions fullName: TinyLife.Objects.Person.CurrentActions type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentActions path: ../TinyLife/Objects/Person.cs startLine: 111 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The actions that are currently being executed by this person. Use and to modify this list. example: [] syntax: content: >- [DataMember] public readonly List CurrentActions return: type: System.Collections.Generic.List{TinyLife.Actions.Action} content.vb: >- Public ReadOnly CurrentActions As List(Of Action) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.ActionQueue commentId: F:TinyLife.Objects.Person.ActionQueue id: ActionQueue parent: TinyLife.Objects.Person langs: - csharp - vb name: ActionQueue nameWithType: Person.ActionQueue fullName: TinyLife.Objects.Person.ActionQueue type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ActionQueue path: ../TinyLife/Objects/Person.cs startLine: 118 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The actions that are currently enqueued to be executed by this person. Each entry is the action that is enqueued along with a boolean value that represents whether this action should be force-started (true) or whether it should do the necessary checks (false). Use and to modify this list. example: [] syntax: content: >- [DataMember] public readonly List<(Action, bool)> ActionQueue return: type: System.Collections.Generic.List{System.ValueTuple{TinyLife.Actions.Action,System.Boolean}} content.vb: >- Public ReadOnly ActionQueue As List(Of (Action, Boolean)) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.AllActions commentId: P:TinyLife.Objects.Person.AllActions id: AllActions parent: TinyLife.Objects.Person langs: - csharp - vb name: AllActions nameWithType: Person.AllActions fullName: TinyLife.Objects.Person.AllActions type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AllActions path: ../TinyLife/Objects/Person.cs startLine: 122 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A concatenation of and that represents all actions that the current person has knowledge about example: [] syntax: content: public IEnumerable AllActions { get; } parameters: [] return: type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action} content.vb: Public ReadOnly Property AllActions As IEnumerable(Of Action) overload: TinyLife.Objects.Person.AllActions* - uid: TinyLife.Objects.Person.Needs commentId: F:TinyLife.Objects.Person.Needs id: Needs parent: TinyLife.Objects.Person langs: - csharp - vb name: Needs nameWithType: Person.Needs fullName: TinyLife.Objects.Person.Needs type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Needs path: ../TinyLife/Objects/Person.cs startLine: 128 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This person's data. When this person is instantiated, all of their needs are gathered from automatically. To access this collection efficiently, use and . example: [] syntax: content: >- [DataMember] public readonly Dictionary Needs return: type: System.Collections.Generic.Dictionary{System.String,TinyLife.Need} content.vb: >- Public ReadOnly Needs As Dictionary(Of String, Need) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.Skills commentId: F:TinyLife.Objects.Person.Skills id: Skills parent: TinyLife.Objects.Person langs: - csharp - vb name: Skills nameWithType: Person.Skills fullName: TinyLife.Objects.Person.Skills type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Skills path: ../TinyLife/Objects/Person.cs startLine: 134 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This person's data. To access this collection efficiently, use and . example: [] syntax: content: >- [DataMember] public readonly Dictionary Skills return: type: System.Collections.Generic.Dictionary{System.String,TinyLife.Skills.Skill} content.vb: >- Public ReadOnly Skills As Dictionary(Of String, Skill) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.Relationships commentId: F:TinyLife.Objects.Person.Relationships id: Relationships parent: TinyLife.Objects.Person langs: - csharp - vb name: Relationships nameWithType: Person.Relationships fullName: TinyLife.Objects.Person.Relationships type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Relationships path: ../TinyLife/Objects/Person.cs startLine: 140 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This person's data. To access this collection efficiently, use and . example: [] syntax: content: >- [DataMember] public readonly List Relationships return: type: System.Collections.Generic.List{TinyLife.Relationship} content.vb: >- Public ReadOnly Relationships As List(Of Relationship) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.Outfits commentId: F:TinyLife.Objects.Person.Outfits id: Outfits parent: TinyLife.Objects.Person langs: - csharp - vb name: Outfits nameWithType: Person.Outfits fullName: TinyLife.Objects.Person.Outfits type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Outfits path: ../TinyLife/Objects/Person.cs startLine: 146 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A list of the outfits that this person has, gathered by the . Each outfit is a dictionary that matches a item to its layer. example: [] syntax: content: >- [DataMember] [JsonConverter(typeof(Person.OutfitsConverter))] public readonly List Outfits return: type: System.Collections.Generic.List{TinyLife.Objects.Outfit} content.vb: >- Public ReadOnly Outfits As List(Of Outfit) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.PersonalityTypes commentId: F:TinyLife.Objects.Person.PersonalityTypes id: PersonalityTypes parent: TinyLife.Objects.Person langs: - csharp - vb name: PersonalityTypes nameWithType: Person.PersonalityTypes fullName: TinyLife.Objects.Person.PersonalityTypes type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PersonalityTypes path: ../TinyLife/Objects/Person.cs startLine: 152 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The names of the values that this person has. To access this collection efficiently, use . example: [] syntax: content: >- [DataMember] public readonly HashSet PersonalityTypes return: type: System.Collections.Generic.HashSet{TinyLife.PersonalityType} content.vb: >- Public ReadOnly PersonalityTypes As HashSet(Of PersonalityType) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.EmotionModifiers commentId: F:TinyLife.Objects.Person.EmotionModifiers id: EmotionModifiers parent: TinyLife.Objects.Person langs: - csharp - vb name: EmotionModifiers nameWithType: Person.EmotionModifiers fullName: TinyLife.Objects.Person.EmotionModifiers type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: EmotionModifiers path: ../TinyLife/Objects/Person.cs startLine: 158 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The objects that are currently applied to this person. To access this collection efficiently, use , and . example: [] syntax: content: >- [DataMember] public readonly List EmotionModifiers return: type: System.Collections.Generic.List{TinyLife.Emotions.EmotionModifier.Instance} content.vb: >- Public ReadOnly EmotionModifiers As List(Of EmotionModifier.Instance) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.Projects commentId: F:TinyLife.Objects.Person.Projects id: Projects parent: TinyLife.Objects.Person langs: - csharp - vb name: Projects nameWithType: Person.Projects fullName: TinyLife.Objects.Person.Projects type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Projects path: ../TinyLife/Objects/Person.cs startLine: 164 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The instances that this person currently has. Use , , and to modify this collection effectively. example: [] syntax: content: >- [DataMember] public readonly List Projects return: type: System.Collections.Generic.List{TinyLife.Goals.Project} content.vb: >- Public ReadOnly Projects As List(Of Project) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.Memories commentId: F:TinyLife.Objects.Person.Memories id: Memories parent: TinyLife.Objects.Person langs: - csharp - vb name: Memories nameWithType: Person.Memories fullName: TinyLife.Objects.Person.Memories type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Memories path: ../TinyLife/Objects/Person.cs startLine: 170 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A set of instances that this person currently has or tracks. To edit and query this collection easily, />, and can be used. example: [] syntax: content: >- [DataMember] [JsonConverter(typeof(Person.MemoriesConverter))] public readonly Dictionary> Memories return: type: System.Collections.Generic.Dictionary{System.String,System.Collections.Generic.HashSet{TinyLife.Goals.Memory}} content.vb: >- Public ReadOnly Memories As Dictionary(Of String, HashSet(Of Memory)) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.Jobs commentId: F:TinyLife.Objects.Person.Jobs id: Jobs parent: TinyLife.Objects.Person langs: - csharp - vb name: Jobs nameWithType: Person.Jobs fullName: TinyLife.Objects.Person.Jobs type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Jobs path: ../TinyLife/Objects/Person.cs startLine: 176 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The jobs that this person currently has. Currently, multiple jobs are supported in-game, but not properly enforced, meaning if a person has multiple jobs whose work hours overlap, unexpected behaviors might occur. To modify this collection, please use and to raise the proper events. example: [] syntax: content: >- [DataMember] public readonly List Jobs return: type: System.Collections.Generic.List{TinyLife.Goals.Job} content.vb: >- Public ReadOnly Jobs As List(Of Job) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.FirstName commentId: F:TinyLife.Objects.Person.FirstName id: FirstName parent: TinyLife.Objects.Person langs: - csharp - vb name: FirstName nameWithType: Person.FirstName fullName: TinyLife.Objects.Person.FirstName type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FirstName path: ../TinyLife/Objects/Person.cs startLine: 182 assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's first name example: [] syntax: content: >- [DataMember] public string FirstName return: type: System.String content.vb: >- Public FirstName As String attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.LastName commentId: F:TinyLife.Objects.Person.LastName id: LastName parent: TinyLife.Objects.Person langs: - csharp - vb name: LastName nameWithType: Person.LastName fullName: TinyLife.Objects.Person.LastName type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LastName path: ../TinyLife/Objects/Person.cs startLine: 187 assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's last name example: [] syntax: content: >- [DataMember] public string LastName return: type: System.String content.vb: >- Public LastName As String attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.Pronouns commentId: F:TinyLife.Objects.Person.Pronouns id: Pronouns parent: TinyLife.Objects.Person langs: - csharp - vb name: Pronouns nameWithType: Person.Pronouns fullName: TinyLife.Objects.Person.Pronouns type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Pronouns path: ../TinyLife/Objects/Person.cs startLine: 192 assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's pronouns. example: [] syntax: content: >- [DataMember] public string Pronouns return: type: System.String content.vb: >- Public Pronouns As String attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.FullName commentId: P:TinyLife.Objects.Person.FullName id: FullName parent: TinyLife.Objects.Person langs: - csharp - vb name: FullName nameWithType: Person.FullName fullName: TinyLife.Objects.Person.FullName type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FullName path: ../TinyLife/Objects/Person.cs startLine: 196 assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's full name, which is a concatenation of their and . example: [] syntax: content: public string FullName { get; } parameters: [] return: type: System.String content.vb: Public ReadOnly Property FullName As String overload: TinyLife.Objects.Person.FullName* - uid: TinyLife.Objects.Person.FullNamePronouns commentId: P:TinyLife.Objects.Person.FullNamePronouns id: FullNamePronouns parent: TinyLife.Objects.Person langs: - csharp - vb name: FullNamePronouns nameWithType: Person.FullNamePronouns fullName: TinyLife.Objects.Person.FullNamePronouns type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FullNamePronouns path: ../TinyLife/Objects/Person.cs startLine: 200 assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's full name and pronouns, which is a concatenation of their , and their pronouns in parentheses. example: [] syntax: content: public string FullNamePronouns { get; } parameters: [] return: type: System.String content.vb: Public ReadOnly Property FullNamePronouns As String overload: TinyLife.Objects.Person.FullNamePronouns* - uid: TinyLife.Objects.Person.VoiceStyle commentId: F:TinyLife.Objects.Person.VoiceStyle id: VoiceStyle parent: TinyLife.Objects.Person langs: - csharp - vb name: VoiceStyle nameWithType: Person.VoiceStyle fullName: TinyLife.Objects.Person.VoiceStyle type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VoiceStyle path: ../TinyLife/Objects/Person.cs startLine: 206 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The style of this person's voice, used for speaking (). Note that, if this person is a or , the or styles will be used regardless of this field's value. example: [] syntax: content: >- [DataMember] public VoiceStyle VoiceStyle return: type: TinyLife.Objects.VoiceStyle content.vb: >- Public VoiceStyle As VoiceStyle attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.VoicePitch commentId: F:TinyLife.Objects.Person.VoicePitch id: VoicePitch parent: TinyLife.Objects.Person langs: - csharp - vb name: VoicePitch nameWithType: Person.VoicePitch fullName: TinyLife.Objects.Person.VoicePitch type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VoicePitch path: ../TinyLife/Objects/Person.cs startLine: 212 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The pitch of this person's voice, used for speaking (). The voice pitch should be between -1 and 1, but the character creator only sets it between -0.5 and 0.5. example: [] syntax: content: >- [DataMember] public float VoicePitch return: type: System.Single content.vb: >- Public VoicePitch As Single attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.Rotation commentId: P:TinyLife.Objects.Person.Rotation id: Rotation parent: TinyLife.Objects.Person langs: - csharp - vb name: Rotation nameWithType: Person.Rotation fullName: TinyLife.Objects.Person.Rotation type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Rotation path: ../TinyLife/Objects/Person.cs startLine: 216 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The that this person is currently facing in example: [] syntax: content: public Direction2 Rotation { get; set; } parameters: [] return: type: MLEM.Misc.Direction2 content.vb: Public Property Rotation As Direction2 overload: TinyLife.Objects.Person.Rotation* - uid: TinyLife.Objects.Person.Household commentId: P:TinyLife.Objects.Person.Household id: Household parent: TinyLife.Objects.Person langs: - csharp - vb name: Household nameWithType: Person.Household fullName: TinyLife.Objects.Person.Household type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Household path: ../TinyLife/Objects/Person.cs startLine: 227 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The that this person is a part of example: [] syntax: content: public Household Household { get; } parameters: [] return: type: TinyLife.World.Household content.vb: Public ReadOnly Property Household As Household overload: TinyLife.Objects.Person.Household* - uid: TinyLife.Objects.Person.CurrentEmote commentId: P:TinyLife.Objects.Person.CurrentEmote id: CurrentEmote parent: TinyLife.Objects.Person langs: - csharp - vb name: CurrentEmote nameWithType: Person.CurrentEmote fullName: TinyLife.Objects.Person.CurrentEmote type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentEmote path: ../TinyLife/Objects/Person.cs startLine: 241 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The that this person is currently displaying. Use to modify this property. example: [] syntax: content: public Emote CurrentEmote { get; protected set; } parameters: [] return: type: TinyLife.Actions.Emote content.vb: Public Property CurrentEmote As Emote overload: TinyLife.Objects.Person.CurrentEmote* - uid: TinyLife.Objects.Person.CurrentSpeakStyle commentId: P:TinyLife.Objects.Person.CurrentSpeakStyle id: CurrentSpeakStyle parent: TinyLife.Objects.Person langs: - csharp - vb name: CurrentSpeakStyle nameWithType: Person.CurrentSpeakStyle fullName: TinyLife.Objects.Person.CurrentSpeakStyle type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentSpeakStyle path: ../TinyLife/Objects/Person.cs startLine: 246 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The current speak styles that speaking sounds are chosen from. Use to modify this property. example: [] syntax: content: public SpeakStyle? CurrentSpeakStyle { get; protected set; } parameters: [] return: type: System.Nullable{TinyLife.Objects.SpeakStyle} content.vb: Public Property CurrentSpeakStyle As SpeakStyle? overload: TinyLife.Objects.Person.CurrentSpeakStyle* - uid: TinyLife.Objects.Person.VisitingLot commentId: P:TinyLife.Objects.Person.VisitingLot id: VisitingLot parent: TinyLife.Objects.Person langs: - csharp - vb name: VisitingLot nameWithType: Person.VisitingLot fullName: TinyLife.Objects.Person.VisitingLot type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VisitingLot path: ../TinyLife/Objects/Person.cs startLine: 252 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The that is currently being visited by this person, or null if they're not visiting a lot right now. A visited lot is a lot that was actively moved to using , or a similar action. To modify this value, use . example: [] syntax: content: public Lot VisitingLot { get; } parameters: [] return: type: TinyLife.World.Lot content.vb: Public ReadOnly Property VisitingLot As Lot overload: TinyLife.Objects.Person.VisitingLot* - uid: TinyLife.Objects.Person.LotVisitCooldown commentId: P:TinyLife.Objects.Person.LotVisitCooldown id: LotVisitCooldown parent: TinyLife.Objects.Person langs: - csharp - vb name: LotVisitCooldown nameWithType: Person.LotVisitCooldown fullName: TinyLife.Objects.Person.LotVisitCooldown type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LotVisitCooldown path: ../TinyLife/Objects/Person.cs startLine: 268 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The amount of time that has to pass before this person can visit another lot. If LastVisitedLot is set using , this value will be set to 2 hours or 4 hours of in-game time, based on whether the visited lot is their home lot or not. example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public TimeSpan LotVisitCooldown { get; protected set; } parameters: [] return: type: System.TimeSpan content.vb: >- Public Property LotVisitCooldown As TimeSpan overload: TinyLife.Objects.Person.LotVisitCooldown* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.Person.WasInvitedIn commentId: F:TinyLife.Objects.Person.WasInvitedIn id: WasInvitedIn parent: TinyLife.Objects.Person langs: - csharp - vb name: WasInvitedIn nameWithType: Person.WasInvitedIn fullName: TinyLife.Objects.Person.WasInvitedIn type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: WasInvitedIn path: ../TinyLife/Objects/Person.cs startLine: 274 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Whether this person was already invited in to their LastVisitedLot. example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public bool WasInvitedIn return: type: System.Boolean content.vb: >- Public WasInvitedIn As Boolean attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.Person.Job commentId: P:TinyLife.Objects.Person.Job id: Job parent: TinyLife.Objects.Person langs: - csharp - vb name: Job nameWithType: Person.Job fullName: TinyLife.Objects.Person.Job type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Job path: ../TinyLife/Objects/Person.cs startLine: 278 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The that this person currently has. example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] [Obsolete("Use the new Jobs collection instead")] public Job Job { get; protected set; } parameters: [] return: type: TinyLife.Goals.Job content.vb: >- Public Property Job As Job overload: TinyLife.Objects.Person.Job* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - type: System.ObsoleteAttribute ctor: System.ObsoleteAttribute.#ctor(System.String) arguments: - type: System.String value: Use the new Jobs collection instead - uid: TinyLife.Objects.Person.Emotion commentId: P:TinyLife.Objects.Person.Emotion id: Emotion parent: TinyLife.Objects.Person langs: - csharp - vb name: Emotion nameWithType: Person.Emotion fullName: TinyLife.Objects.Person.Emotion type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Emotion path: ../TinyLife/Objects/Person.cs startLine: 283 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The that this person currently has, resulting from their current example: [] syntax: content: public EmotionType Emotion { get; } parameters: [] return: type: TinyLife.Emotions.EmotionType content.vb: Public ReadOnly Property Emotion As EmotionType overload: TinyLife.Objects.Person.Emotion* - uid: TinyLife.Objects.Person.EmotionAmount commentId: P:TinyLife.Objects.Person.EmotionAmount id: EmotionAmount parent: TinyLife.Objects.Person langs: - csharp - vb name: EmotionAmount nameWithType: Person.EmotionAmount fullName: TinyLife.Objects.Person.EmotionAmount type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: EmotionAmount path: ../TinyLife/Objects/Person.cs startLine: 293 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The total sum of all emotion modifiers that cause the current . example: [] syntax: content: public int EmotionAmount { get; } parameters: [] return: type: System.Int32 content.vb: Public ReadOnly Property EmotionAmount As Integer overload: TinyLife.Objects.Person.EmotionAmount* - uid: TinyLife.Objects.Person.CurrentRoomDecorativeRating commentId: P:TinyLife.Objects.Person.CurrentRoomDecorativeRating id: CurrentRoomDecorativeRating parent: TinyLife.Objects.Person langs: - csharp - vb name: CurrentRoomDecorativeRating nameWithType: Person.CurrentRoomDecorativeRating fullName: TinyLife.Objects.Person.CurrentRoomDecorativeRating type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentRoomDecorativeRating path: ../TinyLife/Objects/Person.cs startLine: 303 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The decorative rating of the , resulting from the of the contained furniture example: [] syntax: content: public int CurrentRoomDecorativeRating { get; } parameters: [] return: type: System.Int32 content.vb: Public Property CurrentRoomDecorativeRating As Integer overload: TinyLife.Objects.Person.CurrentRoomDecorativeRating* - uid: TinyLife.Objects.Person.LastBedSleptIn commentId: F:TinyLife.Objects.Person.LastBedSleptIn id: LastBedSleptIn parent: TinyLife.Objects.Person langs: - csharp - vb name: LastBedSleptIn nameWithType: Person.LastBedSleptIn fullName: TinyLife.Objects.Person.LastBedSleptIn type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LastBedSleptIn path: ../TinyLife/Objects/Person.cs startLine: 308 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The id of the last bed that this person has slept in, or if no such bed exists example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public Guid LastBedSleptIn return: type: System.Guid content.vb: >- Public LastBedSleptIn As Guid attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.Person.IsMoving commentId: P:TinyLife.Objects.Person.IsMoving id: IsMoving parent: TinyLife.Objects.Person langs: - csharp - vb name: IsMoving nameWithType: Person.IsMoving fullName: TinyLife.Objects.Person.IsMoving type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsMoving path: ../TinyLife/Objects/Person.cs startLine: 313 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This property stores whether this person is currently moving. A person is considered moving when their has changed since the last update frame. example: [] syntax: content: public bool IsMoving { get; protected set; } parameters: [] return: type: System.Boolean content.vb: Public Property IsMoving As Boolean overload: TinyLife.Objects.Person.IsMoving* - uid: TinyLife.Objects.Person.LotEmployment commentId: F:TinyLife.Objects.Person.LotEmployment id: LotEmployment parent: TinyLife.Objects.Person langs: - csharp - vb name: LotEmployment nameWithType: Person.LotEmployment fullName: TinyLife.Objects.Person.LotEmployment type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LotEmployment path: ../TinyLife/Objects/Person.cs startLine: 319 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The that this person works in. If this value is non-null, it implicitly means that this person does not have a or that they are a part of. example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public LotEmployment.Instance LotEmployment return: type: TinyLife.World.LotEmployment.Instance content.vb: >- Public LotEmployment As LotEmployment.Instance attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.Person.CurrentOutfitIndex commentId: P:TinyLife.Objects.Person.CurrentOutfitIndex id: CurrentOutfitIndex parent: TinyLife.Objects.Person langs: - csharp - vb name: CurrentOutfitIndex nameWithType: Person.CurrentOutfitIndex fullName: TinyLife.Objects.Person.CurrentOutfitIndex type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentOutfitIndex path: ../TinyLife/Objects/Person.cs startLine: 324 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The index of the outfit, in the list, that this person is currently wearing. To change this value, use or . example: [] syntax: content: >- [DataMember] public int CurrentOutfitIndex { get; } parameters: [] return: type: System.Int32 content.vb: >- Public Property CurrentOutfitIndex As Integer overload: TinyLife.Objects.Person.CurrentOutfitIndex* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.CurrentOutfit commentId: P:TinyLife.Objects.Person.CurrentOutfit id: CurrentOutfit parent: TinyLife.Objects.Person langs: - csharp - vb name: CurrentOutfit nameWithType: Person.CurrentOutfit fullName: TinyLife.Objects.Person.CurrentOutfit type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentOutfit path: ../TinyLife/Objects/Person.cs startLine: 329 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the outfit that this person is currently wearing, which is the entry at the . example: [] syntax: content: public Outfit CurrentOutfit { get; } parameters: [] return: type: TinyLife.Objects.Outfit content.vb: Public ReadOnly Property CurrentOutfit As Outfit overload: TinyLife.Objects.Person.CurrentOutfit* - uid: TinyLife.Objects.Person.IsCurrentHousehold commentId: P:TinyLife.Objects.Person.IsCurrentHousehold id: IsCurrentHousehold parent: TinyLife.Objects.Person langs: - csharp - vb name: IsCurrentHousehold nameWithType: Person.IsCurrentHousehold fullName: TinyLife.Objects.Person.IsCurrentHousehold type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsCurrentHousehold path: ../TinyLife/Objects/Person.cs startLine: 331 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A property that indicates whether or not this household is the same as example: [] syntax: content: public bool IsCurrentHousehold { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property IsCurrentHousehold As Boolean overload: TinyLife.Objects.Person.IsCurrentHousehold* - uid: TinyLife.Objects.Person.LifeSpan commentId: P:TinyLife.Objects.Person.LifeSpan id: LifeSpan parent: TinyLife.Objects.Person langs: - csharp - vb name: LifeSpan nameWithType: Person.LifeSpan fullName: TinyLife.Objects.Person.LifeSpan type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LifeSpan path: ../TinyLife/Objects/Person.cs startLine: 335 assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's , which is determined by and whether this person . example: [] syntax: content: public LifeSpan LifeSpan { get; } parameters: [] return: type: TinyLife.Objects.LifeSpan content.vb: Public ReadOnly Property LifeSpan As LifeSpan overload: TinyLife.Objects.Person.LifeSpan* - uid: TinyLife.Objects.Person.HomeLot commentId: P:TinyLife.Objects.Person.HomeLot id: HomeLot parent: TinyLife.Objects.Person langs: - csharp - vb name: HomeLot nameWithType: Person.HomeLot fullName: TinyLife.Objects.Person.HomeLot type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HomeLot path: ../TinyLife/Objects/Person.cs startLine: 337 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The that this household lives on. For exported households, this might be null. example: [] syntax: content: public Lot HomeLot { get; } parameters: [] return: type: TinyLife.World.Lot content.vb: Public ReadOnly Property HomeLot As Lot overload: TinyLife.Objects.Person.HomeLot* - uid: TinyLife.Objects.Person.Money commentId: P:TinyLife.Objects.Person.Money id: Money parent: TinyLife.Objects.Person langs: - csharp - vb name: Money nameWithType: Person.Money fullName: TinyLife.Objects.Person.Money type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Money path: ../TinyLife/Objects/Person.cs startLine: 339 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The money that this household has, rounded by two digits after the decimal point example: [] syntax: content: public float Money { get; set; } parameters: [] return: type: System.Single content.vb: Public Property Money As Single overload: TinyLife.Objects.Person.Money* - uid: TinyLife.Objects.Person.IsRegularVisitor commentId: P:TinyLife.Objects.Person.IsRegularVisitor id: IsRegularVisitor parent: TinyLife.Objects.Person langs: - csharp - vb name: IsRegularVisitor nameWithType: Person.IsRegularVisitor fullName: TinyLife.Objects.Person.IsRegularVisitor type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsRegularVisitor path: ../TinyLife/Objects/Person.cs startLine: 350 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A property that computes whether this person is a regular visitor. A person is considered a regular visitor if they have no , but also have no , and are not dead (). example: [] syntax: content: public bool IsRegularVisitor { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property IsRegularVisitor As Boolean overload: TinyLife.Objects.Person.IsRegularVisitor* - uid: TinyLife.Objects.Person.Age commentId: P:TinyLife.Objects.Person.Age id: Age parent: TinyLife.Objects.Person langs: - csharp - vb name: Age nameWithType: Person.Age fullName: TinyLife.Objects.Person.Age type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Age path: ../TinyLife/Objects/Person.cs startLine: 354 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The that this person currently has. example: [] syntax: content: public AgeGroup Age { get; set; } parameters: [] return: type: TinyLife.Objects.AgeGroup content.vb: Public Property Age As AgeGroup overload: TinyLife.Objects.Person.Age* - uid: TinyLife.Objects.Person.LifeGoal commentId: P:TinyLife.Objects.Person.LifeGoal id: LifeGoal parent: TinyLife.Objects.Person langs: - csharp - vb name: LifeGoal nameWithType: Person.LifeGoal fullName: TinyLife.Objects.Person.LifeGoal type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LifeGoal path: ../TinyLife/Objects/Person.cs startLine: 367 assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's current example: [] syntax: content: public LifeGoal.Instance LifeGoal { get; set; } parameters: [] return: type: TinyLife.Goals.LifeGoal.Instance content.vb: Public Property LifeGoal As LifeGoal.Instance overload: TinyLife.Objects.Person.LifeGoal* - uid: TinyLife.Objects.Person.Description commentId: F:TinyLife.Objects.Person.Description id: Description parent: TinyLife.Objects.Person langs: - csharp - vb name: Description nameWithType: Person.Description fullName: TinyLife.Objects.Person.Description type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Description path: ../TinyLife/Objects/Person.cs startLine: 380 assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's description example: [] syntax: content: >- [DataMember] public string Description return: type: System.String content.vb: >- Public Description As String attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.IsDead commentId: F:TinyLife.Objects.Person.IsDead id: IsDead parent: TinyLife.Objects.Person langs: - csharp - vb name: IsDead nameWithType: Person.IsDead fullName: TinyLife.Objects.Person.IsDead type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsDead path: ../TinyLife/Objects/Person.cs startLine: 386 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Stores whether this person is currently dead. For a person to die, use or . example: [] syntax: content: >- [DataMember] public bool IsDead return: type: System.Boolean content.vb: >- Public IsDead As Boolean attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.CurrentAgeDays commentId: F:TinyLife.Objects.Person.CurrentAgeDays id: CurrentAgeDays parent: TinyLife.Objects.Person langs: - csharp - vb name: CurrentAgeDays nameWithType: Person.CurrentAgeDays fullName: TinyLife.Objects.Person.CurrentAgeDays type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentAgeDays path: ../TinyLife/Objects/Person.cs startLine: 392 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The amount of in-game days that this person has had their current for. See for a full amount of days lived. example: [] syntax: content: >- [DataMember] public int CurrentAgeDays return: type: System.Int32 content.vb: >- Public CurrentAgeDays As Integer attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.DaysLived commentId: F:TinyLife.Objects.Person.DaysLived id: DaysLived parent: TinyLife.Objects.Person langs: - csharp - vb name: DaysLived nameWithType: Person.DaysLived fullName: TinyLife.Objects.Person.DaysLived type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DaysLived path: ../TinyLife/Objects/Person.cs startLine: 398 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The amount of in-game days that this person has lived for in total. See for the amount of days with their current . example: [] syntax: content: >- [DataMember] public int DaysLived return: type: System.Int32 content.vb: >- Public DaysLived As Integer attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.RandomlyGenerated commentId: P:TinyLife.Objects.Person.RandomlyGenerated id: RandomlyGenerated parent: TinyLife.Objects.Person langs: - csharp - vb name: RandomlyGenerated nameWithType: Person.RandomlyGenerated fullName: TinyLife.Objects.Person.RandomlyGenerated type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RandomlyGenerated path: ../TinyLife/Objects/Person.cs startLine: 402 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A property that stores whether this person has been randomly generated by invoking the method with a nonnull . example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public bool RandomlyGenerated { get; protected set; } parameters: [] return: type: System.Boolean content.vb: >- Public Property RandomlyGenerated As Boolean overload: TinyLife.Objects.Person.RandomlyGenerated* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.Person.VisuallyOccupiedSpot commentId: P:TinyLife.Objects.Person.VisuallyOccupiedSpot id: VisuallyOccupiedSpot parent: TinyLife.Objects.Person langs: - csharp - vb name: VisuallyOccupiedSpot nameWithType: Person.VisuallyOccupiedSpot fullName: TinyLife.Objects.Person.VisuallyOccupiedSpot type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VisuallyOccupiedSpot path: ../TinyLife/Objects/Person.cs startLine: 410 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The and corresponding that this person is visually occupying in the collection. If this tuple has no value, or any of its entries are null, this person is not visually occupying any of the spots. Note that this value is not saved to disk, and is reset to -1 every frame, unless Stay is set to true. To edit this value, use . example: [] syntax: content: public (Furniture Furniture, ActionSpot Spot, bool Stay) VisuallyOccupiedSpot { get; } parameters: [] return: type: System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean} content.vb: Public ReadOnly Property VisuallyOccupiedSpot As (Furniture As Furniture, Spot As ActionSpot, Stay As Boolean) overload: TinyLife.Objects.Person.VisuallyOccupiedSpot* - uid: TinyLife.Objects.Person.OccupiedFurniture commentId: P:TinyLife.Objects.Person.OccupiedFurniture id: OccupiedFurniture parent: TinyLife.Objects.Person langs: - csharp - vb name: OccupiedFurniture nameWithType: Person.OccupiedFurniture fullName: TinyLife.Objects.Person.OccupiedFurniture type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OccupiedFurniture path: ../TinyLife/Objects/Person.cs startLine: 421 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The set of and their occresponding that this person is currently occupying in some capacity. Note that this value is not saved to disk, and is cleared every frame, unless Stay is set to true. To edit this value, use . example: [] syntax: content: public IEnumerable<(Furniture Furniture, ActionSpot Spot, bool Stay)> OccupiedFurniture { get; } parameters: [] return: type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean}} content.vb: Public ReadOnly Property OccupiedFurniture As IEnumerable(Of (Furniture As Furniture, Spot As ActionSpot, Stay As Boolean)) overload: TinyLife.Objects.Person.OccupiedFurniture* - uid: TinyLife.Objects.Person.CurrentPose commentId: F:TinyLife.Objects.Person.CurrentPose id: CurrentPose parent: TinyLife.Objects.Person langs: - csharp - vb name: CurrentPose nameWithType: Person.CurrentPose fullName: TinyLife.Objects.Person.CurrentPose type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentPose path: ../TinyLife/Objects/Person.cs startLine: 430 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This person's current . Note that this value is reset to the for this person's every frame. example: [] syntax: content: >- [DataMember] public Pose CurrentPose return: type: TinyLife.Objects.Pose content.vb: >- Public CurrentPose As Pose attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.WornLayers commentId: F:TinyLife.Objects.Person.WornLayers id: WornLayers parent: TinyLife.Objects.Person langs: - csharp - vb name: WornLayers nameWithType: Person.WornLayers fullName: TinyLife.Objects.Person.WornLayers type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: WornLayers path: ../TinyLife/Objects/Person.cs startLine: 437 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The flags that represent what layers this person is currently wearing. Note that this value is reset to ~0 (every layer) every frame. Setting this value to 0 (no layer) will also stop the and from drawing. example: [] syntax: content: >- [DataMember] public ClothesLayer WornLayers return: type: TinyLife.Objects.ClothesLayer content.vb: >- Public WornLayers As ClothesLayer attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.AnimateHeldObject commentId: F:TinyLife.Objects.Person.AnimateHeldObject id: AnimateHeldObject parent: TinyLife.Objects.Person langs: - csharp - vb name: AnimateHeldObject nameWithType: Person.AnimateHeldObject fullName: TinyLife.Objects.Person.AnimateHeldObject type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AnimateHeldObject path: ../TinyLife/Objects/Person.cs startLine: 442 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Whether or not the should be animated with this person's movement animation. Note that this value is not saved to disk, and is reset to true every frame. example: [] syntax: content: public bool AnimateHeldObject return: type: System.Boolean content.vb: Public AnimateHeldObject As Boolean - uid: TinyLife.Objects.Person.HeldObjectRotation commentId: F:TinyLife.Objects.Person.HeldObjectRotation id: HeldObjectRotation parent: TinyLife.Objects.Person langs: - csharp - vb name: HeldObjectRotation nameWithType: Person.HeldObjectRotation fullName: TinyLife.Objects.Person.HeldObjectRotation type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HeldObjectRotation path: ../TinyLife/Objects/Person.cs startLine: 448 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The rotation that the should assume in this person's hand. If this value is set to null, the held object's rotation will be set to the person's . Note that this value is not saved to disk, and is reset to null every frame. example: [] syntax: content: public Direction2? HeldObjectRotation return: type: System.Nullable{MLEM.Misc.Direction2} content.vb: Public HeldObjectRotation As Direction2? - uid: TinyLife.Objects.Person.AnimationSpeed commentId: F:TinyLife.Objects.Person.AnimationSpeed id: AnimationSpeed parent: TinyLife.Objects.Person langs: - csharp - vb name: AnimationSpeed nameWithType: Person.AnimationSpeed fullName: TinyLife.Objects.Person.AnimationSpeed type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AnimationSpeed path: ../TinyLife/Objects/Person.cs startLine: 453 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The speed that this person's animation should run with. Note that this value is not saved to disk, and is reset to 1 every frame. example: [] syntax: content: public float AnimationSpeed return: type: System.Single content.vb: Public AnimationSpeed As Single - uid: TinyLife.Objects.Person.Tint commentId: F:TinyLife.Objects.Person.Tint id: Tint parent: TinyLife.Objects.Person langs: - csharp - vb name: Tint nameWithType: Person.Tint fullName: TinyLife.Objects.Person.Tint type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Tint path: ../TinyLife/Objects/Person.cs startLine: 458 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A color that this person should render with. Note that this value is not saved to disk, and is reset to null every frame. example: [] syntax: content: public Color? Tint return: type: System.Nullable{Microsoft.Xna.Framework.Color} content.vb: Public Tint As Color? - uid: TinyLife.Objects.Person.VisualPosition commentId: P:TinyLife.Objects.Person.VisualPosition id: VisualPosition parent: TinyLife.Objects.Person langs: - csharp - vb name: VisualPosition nameWithType: Person.VisualPosition fullName: TinyLife.Objects.Person.VisualPosition type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VisualPosition path: ../TinyLife/Objects/Person.cs startLine: 464 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The visual position of this person, which is influenced by their and a visual override that can additionally be set using . Note that this value is reset to every frame. Also note that the visual position does not affect collision detection or most interactions. example: [] syntax: content: public Vector2 VisualPosition { get; set; } parameters: [] return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public Property VisualPosition As Vector2 overload: TinyLife.Objects.Person.VisualPosition* - uid: TinyLife.Objects.Person.DiaperDirty commentId: F:TinyLife.Objects.Person.DiaperDirty id: DiaperDirty parent: TinyLife.Objects.Person langs: - csharp - vb name: DiaperDirty nameWithType: Person.DiaperDirty fullName: TinyLife.Objects.Person.DiaperDirty type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DiaperDirty path: ../TinyLife/Objects/Person.cs startLine: 472 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Whether this person's diaper is dirty. example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public bool DiaperDirty return: type: System.Boolean content.vb: >- Public DiaperDirty As Boolean attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.Person.PregnancyAbility commentId: F:TinyLife.Objects.Person.PregnancyAbility id: PregnancyAbility parent: TinyLife.Objects.Person langs: - csharp - vb name: PregnancyAbility nameWithType: Person.PregnancyAbility fullName: TinyLife.Objects.Person.PregnancyAbility type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PregnancyAbility path: ../TinyLife/Objects/Person.cs startLine: 477 assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's . example: [] syntax: content: >- [DataMember] public PregnancyAbility PregnancyAbility return: type: TinyLife.Objects.PregnancyAbility content.vb: >- Public PregnancyAbility As PregnancyAbility attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.Portrait commentId: P:TinyLife.Objects.Person.Portrait id: Portrait parent: TinyLife.Objects.Person langs: - csharp - vb name: Portrait nameWithType: Person.Portrait fullName: TinyLife.Objects.Person.Portrait type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Portrait path: ../TinyLife/Objects/Person.cs startLine: 482 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The that this person's portrait is rendered onto. This will automatically be updated and can be used for rendering of any kind. example: [] syntax: content: public RenderTarget2D Portrait { get; } parameters: [] return: type: Microsoft.Xna.Framework.Graphics.RenderTarget2D content.vb: Public ReadOnly Property Portrait As RenderTarget2D overload: TinyLife.Objects.Person.Portrait* - uid: TinyLife.Objects.Person.PregnancyHoursRemaining commentId: P:TinyLife.Objects.Person.PregnancyHoursRemaining id: PregnancyHoursRemaining parent: TinyLife.Objects.Person langs: - csharp - vb name: PregnancyHoursRemaining nameWithType: Person.PregnancyHoursRemaining fullName: TinyLife.Objects.Person.PregnancyHoursRemaining type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PregnancyHoursRemaining path: ../TinyLife/Objects/Person.cs startLine: 512 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The amount of hours that this person will be pregnant for before they have a chance to start . To set this value, use . example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public float PregnancyHoursRemaining { get; } parameters: [] return: type: System.Single content.vb: >- Public Property PregnancyHoursRemaining As Single overload: TinyLife.Objects.Person.PregnancyHoursRemaining* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.Person.PregnancyPartner commentId: P:TinyLife.Objects.Person.PregnancyPartner id: PregnancyPartner parent: TinyLife.Objects.Person langs: - csharp - vb name: PregnancyPartner nameWithType: Person.PregnancyPartner fullName: TinyLife.Objects.Person.PregnancyPartner type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PregnancyPartner path: ../TinyLife/Objects/Person.cs startLine: 518 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The of the person that caused this person's current pregnancy, or if this person is not pregnant, or became pregnant through means that don't involve a second party. To set this value, use . example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public Guid PregnancyPartner { get; } parameters: [] return: type: System.Guid content.vb: >- Public Property PregnancyPartner As Guid overload: TinyLife.Objects.Person.PregnancyPartner* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.Person.IsInLabor commentId: F:TinyLife.Objects.Person.IsInLabor id: IsInLabor parent: TinyLife.Objects.Person langs: - csharp - vb name: IsInLabor nameWithType: Person.IsInLabor fullName: TinyLife.Objects.Person.IsInLabor type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsInLabor path: ../TinyLife/Objects/Person.cs startLine: 525 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Whether this person is currently in labor. Note that, when a person is in labor, their have already reached 0. example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public bool IsInLabor return: type: System.Boolean content.vb: >- Public IsInLabor As Boolean attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.Person.IsPregnant commentId: P:TinyLife.Objects.Person.IsPregnant id: IsPregnant parent: TinyLife.Objects.Person langs: - csharp - vb name: IsPregnant nameWithType: Person.IsPregnant fullName: TinyLife.Objects.Person.IsPregnant type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsPregnant path: ../TinyLife/Objects/Person.cs startLine: 530 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Whether this person is currently considered pregnant. This property returns true if is greater than 0 or if is true. example: [] syntax: content: public bool IsPregnant { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property IsPregnant As Boolean overload: TinyLife.Objects.Person.IsPregnant* - uid: TinyLife.Objects.Person.IsAllowedToDie commentId: P:TinyLife.Objects.Person.IsAllowedToDie id: IsAllowedToDie parent: TinyLife.Objects.Person langs: - csharp - vb name: IsAllowedToDie nameWithType: Person.IsAllowedToDie fullName: TinyLife.Objects.Person.IsAllowedToDie type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsAllowedToDie path: ../TinyLife/Objects/Person.cs startLine: 535 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns whether this person is allowed to die. A person is allowed to die if they are an or older, and if they're not pregnant. example: [] syntax: content: public bool IsAllowedToDie { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property IsAllowedToDie As Boolean overload: TinyLife.Objects.Person.IsAllowedToDie* - uid: TinyLife.Objects.Person.PhoneColors commentId: F:TinyLife.Objects.Person.PhoneColors id: PhoneColors parent: TinyLife.Objects.Person langs: - csharp - vb name: PhoneColors nameWithType: Person.PhoneColors fullName: TinyLife.Objects.Person.PhoneColors type: Field source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PhoneColors path: ../TinyLife/Objects/Person.cs startLine: 544 assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's mobile phone colors. example: [] syntax: content: >- [DataMember] public int[] PhoneColors return: type: System.Int32[] content.vb: >- Public PhoneColors As Integer() attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.Person.RecentActions commentId: P:TinyLife.Objects.Person.RecentActions id: RecentActions parent: TinyLife.Objects.Person langs: - csharp - vb name: RecentActions nameWithType: Person.RecentActions fullName: TinyLife.Objects.Person.RecentActions type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RecentActions path: ../TinyLife/Objects/Person.cs startLine: 549 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A set of instances of the types that this person has recently done. The last three or fewer instances of any given will be returned as part of this collection. example: [] syntax: content: public IEnumerable<(ActionType Type, Memory Memory)> RecentActions { get; } parameters: [] return: type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Actions.ActionType,TinyLife.Goals.Memory}} content.vb: Public ReadOnly Property RecentActions As IEnumerable(Of (Type As ActionType, Memory As Memory)) overload: TinyLife.Objects.Person.RecentActions* - uid: TinyLife.Objects.Person.RelationshipInterestingness commentId: P:TinyLife.Objects.Person.RelationshipInterestingness id: RelationshipInterestingness parent: TinyLife.Objects.Person langs: - csharp - vb name: RelationshipInterestingness nameWithType: Person.RelationshipInterestingness fullName: TinyLife.Objects.Person.RelationshipInterestingness type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RelationshipInterestingness path: ../TinyLife/Objects/Person.cs startLine: 558 assemblies: - Tiny Life namespace: TinyLife.Objects syntax: content: public float RelationshipInterestingness { get; } parameters: [] return: type: System.Single content.vb: Public ReadOnly Property RelationshipInterestingness As Single overload: TinyLife.Objects.Person.RelationshipInterestingness* - uid: TinyLife.Objects.Person.CurrentMode commentId: P:TinyLife.Objects.Person.CurrentMode id: CurrentMode parent: TinyLife.Objects.Person langs: - csharp - vb name: CurrentMode nameWithType: Person.CurrentMode fullName: TinyLife.Objects.Person.CurrentMode type: Property source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentMode path: ../TinyLife/Objects/Person.cs startLine: 561 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A property that returns the current for this updating object. This property defaults to returning . When moving updating objects between update modes (ie changing the return value), objects are moved automatically after the respective update is invoked. This means that update mode changes don't occur immediately. See the documentation for each for more information. example: [] syntax: content: public IUpdatingObject.UpdateMode CurrentMode { get; } parameters: [] return: type: TinyLife.Objects.IUpdatingObject.UpdateMode content.vb: Public ReadOnly Property CurrentMode As IUpdatingObject.UpdateMode overload: TinyLife.Objects.Person.CurrentMode* implements: - TinyLife.Objects.IUpdatingObject.CurrentMode - uid: TinyLife.Objects.Person.OnActionsChanged commentId: E:TinyLife.Objects.Person.OnActionsChanged id: OnActionsChanged parent: TinyLife.Objects.Person langs: - csharp - vb name: OnActionsChanged nameWithType: Person.OnActionsChanged fullName: TinyLife.Objects.Person.OnActionsChanged type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnActionsChanged path: ../TinyLife/Objects/Person.cs startLine: 575 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when the or of this person changed This event can be subscribed to using . example: [] syntax: content: public event Action OnActionsChanged return: type: System.Action{TinyLife.Objects.Person} content.vb: Public Event OnActionsChanged As Action(Of Person) - uid: TinyLife.Objects.Person.OnNewSkillLearned commentId: E:TinyLife.Objects.Person.OnNewSkillLearned id: OnNewSkillLearned parent: TinyLife.Objects.Person langs: - csharp - vb name: OnNewSkillLearned nameWithType: Person.OnNewSkillLearned fullName: TinyLife.Objects.Person.OnNewSkillLearned type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnNewSkillLearned path: ../TinyLife/Objects/Person.cs startLine: 580 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when the list gains a new entry, meaning the person learned a new skill This event can be subscribed to using . example: [] syntax: content: public event Action OnNewSkillLearned return: type: System.Action{TinyLife.Objects.Person} content.vb: Public Event OnNewSkillLearned As Action(Of Person) - uid: TinyLife.Objects.Person.OnJobChanged commentId: E:TinyLife.Objects.Person.OnJobChanged id: OnJobChanged parent: TinyLife.Objects.Person langs: - csharp - vb name: OnJobChanged nameWithType: Person.OnJobChanged fullName: TinyLife.Objects.Person.OnJobChanged type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnJobChanged path: ../TinyLife/Objects/Person.cs startLine: 585 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when the collection changes. This event can be subscribed to using . example: [] syntax: content: public event Action OnJobChanged return: type: System.Action{TinyLife.Objects.Person} content.vb: Public Event OnJobChanged As Action(Of Person) - uid: TinyLife.Objects.Person.OnEmotionModifiersChanged commentId: E:TinyLife.Objects.Person.OnEmotionModifiersChanged id: OnEmotionModifiersChanged parent: TinyLife.Objects.Person langs: - csharp - vb name: OnEmotionModifiersChanged nameWithType: Person.OnEmotionModifiersChanged fullName: TinyLife.Objects.Person.OnEmotionModifiersChanged type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnEmotionModifiersChanged path: ../TinyLife/Objects/Person.cs startLine: 590 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when the change. This event can be subscribed to using . example: [] syntax: content: public event Person.EmotionModifiersChangedDelegate OnEmotionModifiersChanged return: type: TinyLife.Objects.Person.EmotionModifiersChangedDelegate content.vb: Public Event OnEmotionModifiersChanged As Person.EmotionModifiersChangedDelegate - uid: TinyLife.Objects.Person.OnEmotionChanged commentId: E:TinyLife.Objects.Person.OnEmotionChanged id: OnEmotionChanged parent: TinyLife.Objects.Person langs: - csharp - vb name: OnEmotionChanged nameWithType: Person.OnEmotionChanged fullName: TinyLife.Objects.Person.OnEmotionChanged type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnEmotionChanged path: ../TinyLife/Objects/Person.cs startLine: 595 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when the changes. This event can be subscribed to using . example: [] syntax: content: public event Action OnEmotionChanged return: type: System.Action{TinyLife.Objects.Person} content.vb: Public Event OnEmotionChanged As Action(Of Person) - uid: TinyLife.Objects.Person.OnGetEfficiencyModifier commentId: E:TinyLife.Objects.Person.OnGetEfficiencyModifier id: OnGetEfficiencyModifier parent: TinyLife.Objects.Person langs: - csharp - vb name: OnGetEfficiencyModifier nameWithType: Person.OnGetEfficiencyModifier fullName: TinyLife.Objects.Person.OnGetEfficiencyModifier type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnGetEfficiencyModifier path: ../TinyLife/Objects/Person.cs startLine: 601 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked at the end of , after the default efficiency modifier is evaulated. This event can be used to change this person's efficiency based on additional mod factors. This event can be subscribed to using . example: [] syntax: content: public event Person.EfficiencyModifierDelegate OnGetEfficiencyModifier return: type: TinyLife.Objects.Person.EfficiencyModifierDelegate content.vb: Public Event OnGetEfficiencyModifier As Person.EfficiencyModifierDelegate - uid: TinyLife.Objects.Person.OnGetPersonalitySkillBoost commentId: E:TinyLife.Objects.Person.OnGetPersonalitySkillBoost id: OnGetPersonalitySkillBoost parent: TinyLife.Objects.Person langs: - csharp - vb name: OnGetPersonalitySkillBoost nameWithType: Person.OnGetPersonalitySkillBoost fullName: TinyLife.Objects.Person.OnGetPersonalitySkillBoost type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnGetPersonalitySkillBoost path: ../TinyLife/Objects/Person.cs startLine: 606 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked at the end of , after the default personality skill boost is evaluated. This event can be subscribed to using . example: [] syntax: content: public event Person.SkillBoostDelegate OnGetPersonalitySkillBoost return: type: TinyLife.Objects.Person.SkillBoostDelegate content.vb: Public Event OnGetPersonalitySkillBoost As Person.SkillBoostDelegate - uid: TinyLife.Objects.Person.OnGetEmotionSkillBoost commentId: E:TinyLife.Objects.Person.OnGetEmotionSkillBoost id: OnGetEmotionSkillBoost parent: TinyLife.Objects.Person langs: - csharp - vb name: OnGetEmotionSkillBoost nameWithType: Person.OnGetEmotionSkillBoost fullName: TinyLife.Objects.Person.OnGetEmotionSkillBoost type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnGetEmotionSkillBoost path: ../TinyLife/Objects/Person.cs startLine: 611 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked at the end of , after the default emotion skill boost is evaluated. This event can be subscribed to using . example: [] syntax: content: public event Person.SkillBoostDelegate OnGetEmotionSkillBoost return: type: TinyLife.Objects.Person.SkillBoostDelegate content.vb: Public Event OnGetEmotionSkillBoost As Person.SkillBoostDelegate - uid: TinyLife.Objects.Person.OnGetWalkSpeed commentId: E:TinyLife.Objects.Person.OnGetWalkSpeed id: OnGetWalkSpeed parent: TinyLife.Objects.Person langs: - csharp - vb name: OnGetWalkSpeed nameWithType: Person.OnGetWalkSpeed fullName: TinyLife.Objects.Person.OnGetWalkSpeed type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnGetWalkSpeed path: ../TinyLife/Objects/Person.cs startLine: 617 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked at the end of , after the default walk speed is evaluated. This event can be used to change this person's walk speed based on additional mod factors. This event can be subscribed to using . example: [] syntax: content: public event Person.WalkSpeedDelegate OnGetWalkSpeed return: type: TinyLife.Objects.Person.WalkSpeedDelegate content.vb: Public Event OnGetWalkSpeed As Person.WalkSpeedDelegate - uid: TinyLife.Objects.Person.OnGetPassiveActionPriority commentId: E:TinyLife.Objects.Person.OnGetPassiveActionPriority id: OnGetPassiveActionPriority parent: TinyLife.Objects.Person langs: - csharp - vb name: OnGetPassiveActionPriority nameWithType: Person.OnGetPassiveActionPriority fullName: TinyLife.Objects.Person.OnGetPassiveActionPriority type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnGetPassiveActionPriority path: ../TinyLife/Objects/Person.cs startLine: 623 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked at the end of , after the default action priority is evaulated. This event can be used to change the action priority based on additional mod factors. This event can be subscribed to using . example: [] syntax: content: public event Person.PassiveActionPriorityDelegate OnGetPassiveActionPriority return: type: TinyLife.Objects.Person.PassiveActionPriorityDelegate content.vb: Public Event OnGetPassiveActionPriority As Person.PassiveActionPriorityDelegate - uid: TinyLife.Objects.Person.OnActionInitialized commentId: E:TinyLife.Objects.Person.OnActionInitialized id: OnActionInitialized parent: TinyLife.Objects.Person langs: - csharp - vb name: OnActionInitialized nameWithType: Person.OnActionInitialized fullName: TinyLife.Objects.Person.OnActionInitialized type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnActionInitialized path: ../TinyLife/Objects/Person.cs startLine: 628 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when an is initialized. This event can be subscribed to using . example: [] syntax: content: public event Action OnActionInitialized return: type: System.Action{TinyLife.Actions.Action,TinyLife.Mods.EventPhase} content.vb: Public Event OnActionInitialized As Action(Of Action, EventPhase) - uid: TinyLife.Objects.Person.OnActionsCompleted commentId: E:TinyLife.Objects.Person.OnActionsCompleted id: OnActionsCompleted parent: TinyLife.Objects.Person langs: - csharp - vb name: OnActionsCompleted nameWithType: Person.OnActionsCompleted fullName: TinyLife.Objects.Person.OnActionsCompleted type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnActionsCompleted path: ../TinyLife/Objects/Person.cs startLine: 633 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when an is completed, no matter the resulting . This event can be subscribed to using . example: [] syntax: content: public event Action OnActionsCompleted return: type: System.Action{TinyLife.Actions.Action,TinyLife.Actions.CompletionType,TinyLife.Mods.EventPhase} content.vb: Public Event OnActionsCompleted As Action(Of Action, CompletionType, EventPhase) - uid: TinyLife.Objects.Person.OnActionUpdated commentId: E:TinyLife.Objects.Person.OnActionUpdated id: OnActionUpdated parent: TinyLife.Objects.Person langs: - csharp - vb name: OnActionUpdated nameWithType: Person.OnActionUpdated fullName: TinyLife.Objects.Person.OnActionUpdated type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnActionUpdated path: ../TinyLife/Objects/Person.cs startLine: 638 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when an is updated in . This event can be subscribed to using . example: [] syntax: content: public event ObjectUpdateDelegate OnActionUpdated return: type: TinyLife.World.ObjectUpdateDelegate{TinyLife.Actions.Action} content.vb: Public Event OnActionUpdated As ObjectUpdateDelegate(Of Action) - uid: TinyLife.Objects.Person.OnOutfitChanged commentId: E:TinyLife.Objects.Person.OnOutfitChanged id: OnOutfitChanged parent: TinyLife.Objects.Person langs: - csharp - vb name: OnOutfitChanged nameWithType: Person.OnOutfitChanged fullName: TinyLife.Objects.Person.OnOutfitChanged type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnOutfitChanged path: ../TinyLife/Objects/Person.cs startLine: 643 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when this person's changes. This event can be subscribed to using . example: [] syntax: content: public event Action OnOutfitChanged return: type: System.Action content.vb: Public Event OnOutfitChanged As Action - uid: TinyLife.Objects.Person.OnGetCurrentGoals commentId: E:TinyLife.Objects.Person.OnGetCurrentGoals id: OnGetCurrentGoals parent: TinyLife.Objects.Person langs: - csharp - vb name: OnGetCurrentGoals nameWithType: Person.OnGetCurrentGoals fullName: TinyLife.Objects.Person.OnGetCurrentGoals type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnGetCurrentGoals path: ../TinyLife/Objects/Person.cs startLine: 649 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked in . This event allows adding more goals to a person that should be tracked by goals. This event can be subscribed to using . example: [] syntax: content: public event Action> OnGetCurrentGoals return: type: System.Action{System.Collections.Generic.List{TinyLife.Goals.IGoalTriggerable}} content.vb: Public Event OnGetCurrentGoals As Action(Of List(Of IGoalTriggerable)) - uid: TinyLife.Objects.Person.OnLifeGoalChanged commentId: E:TinyLife.Objects.Person.OnLifeGoalChanged id: OnLifeGoalChanged parent: TinyLife.Objects.Person langs: - csharp - vb name: OnLifeGoalChanged nameWithType: Person.OnLifeGoalChanged fullName: TinyLife.Objects.Person.OnLifeGoalChanged type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnLifeGoalChanged path: ../TinyLife/Objects/Person.cs startLine: 654 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when a person's current is changed. This event can be subscribed to using . example: [] syntax: content: public event Action OnLifeGoalChanged return: type: System.Action{TinyLife.Goals.LifeGoal.Instance} content.vb: Public Event OnLifeGoalChanged As Action(Of LifeGoal.Instance) - uid: TinyLife.Objects.Person.OnRestoreNeed commentId: E:TinyLife.Objects.Person.OnRestoreNeed id: OnRestoreNeed parent: TinyLife.Objects.Person langs: - csharp - vb name: OnRestoreNeed nameWithType: Person.OnRestoreNeed fullName: TinyLife.Objects.Person.OnRestoreNeed type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnRestoreNeed path: ../TinyLife/Objects/Person.cs startLine: 660 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked in . This event allows modifying the amount that a need is restored by based on custom factors. This event can be subscribed to using . example: [] syntax: content: public event Person.RestoreNeedDelegate OnRestoreNeed return: type: TinyLife.Objects.Person.RestoreNeedDelegate content.vb: Public Event OnRestoreNeed As Person.RestoreNeedDelegate - uid: TinyLife.Objects.Person.OnChangeFriendship commentId: E:TinyLife.Objects.Person.OnChangeFriendship id: OnChangeFriendship parent: TinyLife.Objects.Person langs: - csharp - vb name: OnChangeFriendship nameWithType: Person.OnChangeFriendship fullName: TinyLife.Objects.Person.OnChangeFriendship type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnChangeFriendship path: ../TinyLife/Objects/Person.cs startLine: 666 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked in . This event can be used to change the amount of friendship gained. This event can be subscribed to using . example: [] syntax: content: public event Person.RelationshipChangeDelegate OnChangeFriendship return: type: TinyLife.Objects.Person.RelationshipChangeDelegate content.vb: Public Event OnChangeFriendship As Person.RelationshipChangeDelegate - uid: TinyLife.Objects.Person.OnChangeRomance commentId: E:TinyLife.Objects.Person.OnChangeRomance id: OnChangeRomance parent: TinyLife.Objects.Person langs: - csharp - vb name: OnChangeRomance nameWithType: Person.OnChangeRomance fullName: TinyLife.Objects.Person.OnChangeRomance type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnChangeRomance path: ../TinyLife/Objects/Person.cs startLine: 672 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked in . This event can be used to change the amount of romance gained. This event can be subscribed to using . example: [] syntax: content: public event Person.RelationshipChangeDelegate OnChangeRomance return: type: TinyLife.Objects.Person.RelationshipChangeDelegate content.vb: Public Event OnChangeRomance As Person.RelationshipChangeDelegate - uid: TinyLife.Objects.Person.OnMemoriesChanged commentId: E:TinyLife.Objects.Person.OnMemoriesChanged id: OnMemoriesChanged parent: TinyLife.Objects.Person langs: - csharp - vb name: OnMemoriesChanged nameWithType: Person.OnMemoriesChanged fullName: TinyLife.Objects.Person.OnMemoriesChanged type: Event source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnMemoriesChanged path: ../TinyLife/Objects/Person.cs startLine: 677 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when this person's change in and . This event can be subscribed to using . example: [] syntax: content: public event Action OnMemoriesChanged return: type: System.Action{TinyLife.Goals.Memory} content.vb: Public Event OnMemoriesChanged As Action(Of Memory) - uid: TinyLife.Objects.Person.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) commentId: M:TinyLife.Objects.Person.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) id: '#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)' parent: TinyLife.Objects.Person langs: - csharp - vb name: Person(Map, Vector2, float) nameWithType: Person.Person(Map, Vector2, float) fullName: TinyLife.Objects.Person.Person(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float) type: Constructor source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Objects/Person.cs startLine: 730 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Creates a new person with the given settings. To create a new person externally, use . example: [] syntax: content: >- [JsonConstructor] protected Person(Map map, Vector2 position, float floor) parameters: - id: map type: TinyLife.World.Map description: The map. - id: position type: Microsoft.Xna.Framework.Vector2 description: The position. - id: floor type: System.Single description: The floor. content.vb: >- Protected Sub New(map As Map, position As Vector2, floor As Single) overload: TinyLife.Objects.Person.#ctor* attributes: - type: Newtonsoft.Json.JsonConstructorAttribute ctor: Newtonsoft.Json.JsonConstructorAttribute.#ctor arguments: [] nameWithType.vb: Person.New(Map, Vector2, Single) fullName.vb: TinyLife.Objects.Person.New(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single) name.vb: New(Map, Vector2, Single) - uid: TinyLife.Objects.Person.Finalize commentId: M:TinyLife.Objects.Person.Finalize id: Finalize parent: TinyLife.Objects.Person langs: - csharp - vb name: ~Person() nameWithType: Person.~Person() fullName: TinyLife.Objects.Person.~Person() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Finalize path: ../TinyLife/Objects/Person.cs startLine: 736 assemblies: - Tiny Life namespace: TinyLife.Objects example: [] syntax: content: protected ~Person() content.vb: 'Protected ' overload: TinyLife.Objects.Person.Finalize* nameWithType.vb: '' fullName.vb: '' name.vb: '' - uid: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: Update(GameTime, TimeSpan, float) nameWithType: Person.Update(GameTime, TimeSpan, float) fullName: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Update path: ../TinyLife/Objects/Person.cs startLine: 741 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The update method, which is called every update frame by the underlying , as well as additional places like the . Because of this, some actions might only want to be invoked if an object . To call this method while invoking all required events, use . example: [] syntax: content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed since the last call - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) overload: TinyLife.Objects.Person.Update* implements: - TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) nameWithType.vb: Person.Update(GameTime, TimeSpan, Single) fullName.vb: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single) name.vb: Update(GameTime, TimeSpan, Single) - uid: TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) commentId: M:TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) parent: TinyLife.Objects.Person langs: - csharp - vb name: Draw(GameTime, object, Vector2, Color?, List) nameWithType: Person.Draw(GameTime, object, Vector2, Color?, List) fullName: TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/Objects/Person.cs startLine: 1072 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Draws this object on the current , at the current . To draw a map object while invoking all the required events, use . example: [] syntax: content: public override void Draw(GameTime time, object batch, Vector2 _, Color? overrideColor, List items) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current time - id: batch type: System.Object description: The sprite batch to use for drawing, which is either a or . - id: _ type: Microsoft.Xna.Framework.Vector2 - id: overrideColor type: System.Nullable{Microsoft.Xna.Framework.Color} description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used. - id: items type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item} description: A list of sprite batch items that items should be added to if the batch is a . content.vb: Public Overrides Sub Draw(time As GameTime, batch As Object, _ As Vector2, overrideColor As Color?, items As List(Of StaticSpriteBatch.Item)) overridden: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) overload: TinyLife.Objects.Person.Draw* nameWithType.vb: Person.Draw(GameTime, Object, Vector2, Color?, List(Of StaticSpriteBatch.Item)) fullName.vb: TinyLife.Objects.Person.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item)) name.vb: Draw(GameTime, Object, Vector2, Color?, List(Of Item)) - uid: TinyLife.Objects.Person.Validate commentId: M:TinyLife.Objects.Person.Validate id: Validate parent: TinyLife.Objects.Person langs: - csharp - vb name: Validate() nameWithType: Person.Validate() fullName: TinyLife.Objects.Person.Validate() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Validate path: ../TinyLife/Objects/Person.cs startLine: 1117 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method is called when this object is loaded from disk. Returning false on this method causes the object to be removed from the map. By default, this method invokes and . example: [] syntax: content: public override bool Validate() return: type: System.Boolean description: false if the object is not valid, true otherwise content.vb: Public Overrides Function Validate() As Boolean overridden: TinyLife.Objects.MapObject.Validate overload: TinyLife.Objects.Person.Validate* - uid: TinyLife.Objects.Person.GetCategories(TinyLife.Objects.Person) commentId: M:TinyLife.Objects.Person.GetCategories(TinyLife.Objects.Person) id: GetCategories(TinyLife.Objects.Person) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetCategories(Person) nameWithType: Person.GetCategories(Person) fullName: TinyLife.Objects.Person.GetCategories(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetCategories path: ../TinyLife/Objects/Person.cs startLine: 1196 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns a set of flags that this object has, based on the given . example: [] syntax: content: public override ObjectCategory GetCategories(Person person) parameters: - id: person type: TinyLife.Objects.Person description: The person to query categories for return: type: TinyLife.Objects.ObjectCategory description: A set of categories that this object has content.vb: Public Overrides Function GetCategories(person As Person) As ObjectCategory overridden: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person) overload: TinyLife.Objects.Person.GetCategories* - uid: TinyLife.Objects.Person.Intersects(MLEM.Misc.RectangleF) commentId: M:TinyLife.Objects.Person.Intersects(MLEM.Misc.RectangleF) id: Intersects(MLEM.Misc.RectangleF) parent: TinyLife.Objects.Person langs: - csharp - vb name: Intersects(RectangleF) nameWithType: Person.Intersects(RectangleF) fullName: TinyLife.Objects.Person.Intersects(MLEM.Misc.RectangleF) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Intersects path: ../TinyLife/Objects/Person.cs startLine: 1201 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether this map object intersects with the given rectangle. This is used for example: [] syntax: content: public override bool Intersects(RectangleF rectangle) parameters: - id: rectangle type: MLEM.Misc.RectangleF description: The area that should be checked for return: type: System.Boolean description: true if this object intersects with the given rectangle content.vb: Public Overrides Function Intersects(rectangle As RectangleF) As Boolean overridden: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF) overload: TinyLife.Objects.Person.Intersects* - uid: TinyLife.Objects.Person.GetHoverInfo(MLEM.Ui.Elements.Tooltip) commentId: M:TinyLife.Objects.Person.GetHoverInfo(MLEM.Ui.Elements.Tooltip) id: GetHoverInfo(MLEM.Ui.Elements.Tooltip) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetHoverInfo(Tooltip) nameWithType: Person.GetHoverInfo(Tooltip) fullName: TinyLife.Objects.Person.GetHoverInfo(MLEM.Ui.Elements.Tooltip) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetHoverInfo path: ../TinyLife/Objects/Person.cs startLine: 1206 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Allows adding a set of paragraphs and other ui elements to the given tooltip, which is then displayed when this object is hovered over using the cursor in the world. By default, this method raises for , and adds additional information for and . example: [] syntax: content: public override void GetHoverInfo(Tooltip tooltip) parameters: - id: tooltip type: MLEM.Ui.Elements.Tooltip description: The tooltip that will be displayed. content.vb: Public Overrides Sub GetHoverInfo(tooltip As Tooltip) overridden: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip) overload: TinyLife.Objects.Person.GetHoverInfo* - uid: TinyLife.Objects.Person.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.Person.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) id: GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetFreeActionSpotInfo(Person, ObjectCategory) nameWithType: Person.GetFreeActionSpotInfo(Person, ObjectCategory) fullName: TinyLife.Objects.Person.GetFreeActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetFreeActionSpotInfo path: ../TinyLife/Objects/Person.cs startLine: 1226 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the first free action spot, packed into an . example: [] syntax: content: public override ActionInfo GetFreeActionSpotInfo(Person person, ObjectCategory context = null) parameters: - id: person type: TinyLife.Objects.Person description: The person to query free action spots for - id: context type: TinyLife.Objects.ObjectCategory description: The object category that this action spot needs to have return: type: TinyLife.Actions.ActionInfo description: The first free action spot as an content.vb: Public Overrides Function GetFreeActionSpotInfo(person As Person, context As ObjectCategory = Nothing) As ActionInfo overridden: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) overload: TinyLife.Objects.Person.GetFreeActionSpotInfo* - uid: TinyLife.Objects.Person.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) commentId: M:TinyLife.Objects.Person.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) id: OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) parent: TinyLife.Objects.Person langs: - csharp - vb name: OnCameraRotationChanged(Direction2, Direction2) nameWithType: Person.OnCameraRotationChanged(Direction2, Direction2) fullName: TinyLife.Objects.Person.OnCameraRotationChanged(MLEM.Misc.Direction2, MLEM.Misc.Direction2) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnCameraRotationChanged path: ../TinyLife/Objects/Person.cs startLine: 1239 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method is invoked when the game's camera rotation changes. Additionally, the old and new rotations are passed. example: [] syntax: content: public override void OnCameraRotationChanged(Direction2 oldRotation, Direction2 newRotation) parameters: - id: oldRotation type: MLEM.Misc.Direction2 description: The old camera rotation - id: newRotation type: MLEM.Misc.Direction2 description: The new camera rotation content.vb: Public Overrides Sub OnCameraRotationChanged(oldRotation As Direction2, newRotation As Direction2) overridden: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) overload: TinyLife.Objects.Person.OnCameraRotationChanged* - uid: TinyLife.Objects.Person.FocusCameraOnEvent(System.Boolean,System.Boolean) commentId: M:TinyLife.Objects.Person.FocusCameraOnEvent(System.Boolean,System.Boolean) id: FocusCameraOnEvent(System.Boolean,System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: FocusCameraOnEvent(bool, bool) nameWithType: Person.FocusCameraOnEvent(bool, bool) fullName: TinyLife.Objects.Person.FocusCameraOnEvent(bool, bool) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FocusCameraOnEvent path: ../TinyLife/Objects/Person.cs startLine: 1250 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A helper method that causes the game camera to focus on this person if it is relevant. This person is considered relevant if its is current or if the is visible to the . example: [] syntax: content: public virtual bool FocusCameraOnEvent(bool onlyIfImportant, bool switchToMap = true) parameters: - id: onlyIfImportant type: System.Boolean description: Whether only Tinies that are considered important should be focused on. An important Tiny is one that at least one person in the currently active household knows. - id: switchToMap type: System.Boolean description: Whether the camera should be switched to this person's . return: type: System.Boolean content.vb: Public Overridable Function FocusCameraOnEvent(onlyIfImportant As Boolean, switchToMap As Boolean = True) As Boolean overload: TinyLife.Objects.Person.FocusCameraOnEvent* nameWithType.vb: Person.FocusCameraOnEvent(Boolean, Boolean) fullName.vb: TinyLife.Objects.Person.FocusCameraOnEvent(Boolean, Boolean) name.vb: FocusCameraOnEvent(Boolean, Boolean) - uid: TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType,System.Int32) commentId: M:TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType,System.Int32) id: SetJob(TinyLife.Goals.JobType,System.Int32) parent: TinyLife.Objects.Person langs: - csharp - vb name: SetJob(JobType, int) nameWithType: Person.SetJob(JobType, int) fullName: TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType, int) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetJob path: ../TinyLife/Objects/Person.cs startLine: 1271 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Sets this person's current to the passed single value. If null is passed, the person's job gets removed. example: [] syntax: content: >- [Obsolete("Use the new AddJob and RemoveJob instead")] public virtual void SetJob(JobType type, int level = 0) parameters: - id: type type: TinyLife.Goals.JobType description: The job to start - id: level type: System.Int32 description: The level to start this job with content.vb: >- Public Overridable Sub SetJob(type As JobType, level As Integer = 0) overload: TinyLife.Objects.Person.SetJob* attributes: - type: System.ObsoleteAttribute ctor: System.ObsoleteAttribute.#ctor(System.String) arguments: - type: System.String value: Use the new AddJob and RemoveJob instead nameWithType.vb: Person.SetJob(JobType, Integer) fullName.vb: TinyLife.Objects.Person.SetJob(TinyLife.Goals.JobType, Integer) name.vb: SetJob(JobType, Integer) - uid: TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType,System.Int32) commentId: M:TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType,System.Int32) id: AddJob(TinyLife.Goals.JobType,System.Int32) parent: TinyLife.Objects.Person langs: - csharp - vb name: AddJob(JobType, int) nameWithType: Person.AddJob(JobType, int) fullName: TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType, int) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AddJob path: ../TinyLife/Objects/Person.cs startLine: 1285 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Adds an instance of the given to this person's list of and raises the event. example: [] syntax: content: public virtual bool AddJob(JobType type, int level = 0) parameters: - id: type type: TinyLife.Goals.JobType description: The type of job to add. - id: level type: System.Int32 description: The level to start the job at, defaults to 0. return: type: System.Boolean description: Whether the job could be added. If this is false, then this person already has a job of the given type. content.vb: Public Overridable Function AddJob(type As JobType, level As Integer = 0) As Boolean overload: TinyLife.Objects.Person.AddJob* nameWithType.vb: Person.AddJob(JobType, Integer) fullName.vb: TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType, Integer) name.vb: AddJob(JobType, Integer) - uid: TinyLife.Objects.Person.RemoveJob(TinyLife.Goals.JobType) commentId: M:TinyLife.Objects.Person.RemoveJob(TinyLife.Goals.JobType) id: RemoveJob(TinyLife.Goals.JobType) parent: TinyLife.Objects.Person langs: - csharp - vb name: RemoveJob(JobType) nameWithType: Person.RemoveJob(JobType) fullName: TinyLife.Objects.Person.RemoveJob(TinyLife.Goals.JobType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RemoveJob path: ../TinyLife/Objects/Person.cs startLine: 1302 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Removes instances of the given from this person's list of and raises the event. example: [] syntax: content: public virtual bool RemoveJob(JobType type) parameters: - id: type type: TinyLife.Goals.JobType description: The type to remove. return: type: System.Boolean description: Whether this person has a job of the given type. content.vb: Public Overridable Function RemoveJob(type As JobType) As Boolean overload: TinyLife.Objects.Person.RemoveJob* - uid: TinyLife.Objects.Person.ResetToStatic(System.Boolean,System.Boolean) commentId: M:TinyLife.Objects.Person.ResetToStatic(System.Boolean,System.Boolean) id: ResetToStatic(System.Boolean,System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: ResetToStatic(bool, bool) nameWithType: Person.ResetToStatic(bool, bool) fullName: TinyLife.Objects.Person.ResetToStatic(bool, bool) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ResetToStatic path: ../TinyLife/Objects/Person.cs startLine: 1309 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Resets this map object to a static state when the that is on is exported. example: [] syntax: content: public override bool ResetToStatic(bool thorough, bool custom) parameters: - id: thorough type: System.Boolean description: Whether a more thorough reset is expected, which usually involves normalizing additional data and cleaning up player data entirely. - id: custom type: System.Boolean description: Whether the static reset is happening in a custom context, that is, a being exported normally rather than through cheats, or a custom being exported. return: type: System.Boolean description: Whether this object should stay on the map after the static reset. If false is returned, this object is removed. content.vb: Public Overrides Function ResetToStatic(thorough As Boolean, custom As Boolean) As Boolean overridden: TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean) overload: TinyLife.Objects.Person.ResetToStatic* nameWithType.vb: Person.ResetToStatic(Boolean, Boolean) fullName.vb: TinyLife.Objects.Person.ResetToStatic(Boolean, Boolean) name.vb: ResetToStatic(Boolean, Boolean) - uid: TinyLife.Objects.Person.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) commentId: M:TinyLife.Objects.Person.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) id: MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: MoveToMap(Map, Vector2, float) nameWithType: Person.MoveToMap(Map, Vector2, float) fullName: TinyLife.Objects.Person.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MoveToMap path: ../TinyLife/Objects/Person.cs startLine: 1370 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Moves this object to the given map, changing the current in the process. example: [] syntax: content: public override bool MoveToMap(Map map, Vector2 position, float floor) parameters: - id: map type: TinyLife.World.Map description: The map to move to. - id: position type: Microsoft.Xna.Framework.Vector2 description: The position on the new map to move to. - id: floor type: System.Single description: The floor to move to. return: type: System.Boolean description: Whether moving to the map was successful, which is false if this object is already on the map. content.vb: Public Overrides Function MoveToMap(map As Map, position As Vector2, floor As Single) As Boolean overridden: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) overload: TinyLife.Objects.Person.MoveToMap* nameWithType.vb: Person.MoveToMap(Map, Vector2, Single) fullName.vb: TinyLife.Objects.Person.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single) name.vb: MoveToMap(Map, Vector2, Single) - uid: TinyLife.Objects.Person.PrepareForPermanentRemoval commentId: M:TinyLife.Objects.Person.PrepareForPermanentRemoval id: PrepareForPermanentRemoval parent: TinyLife.Objects.Person langs: - csharp - vb name: PrepareForPermanentRemoval() nameWithType: Person.PrepareForPermanentRemoval() fullName: TinyLife.Objects.Person.PrepareForPermanentRemoval() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PrepareForPermanentRemoval path: ../TinyLife/Objects/Person.cs startLine: 1388 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Prepares this person for permanent removal, which includes removing all references to this person from other people's . This method should only be called when a person is about to be irrevocably deleted. example: [] syntax: content: public virtual void PrepareForPermanentRemoval() content.vb: Public Overridable Sub PrepareForPermanentRemoval() overload: TinyLife.Objects.Person.PrepareForPermanentRemoval* - uid: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot) commentId: M:TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot) id: VisitLot(TinyLife.World.Lot) parent: TinyLife.Objects.Person langs: - csharp - vb name: VisitLot(Lot) nameWithType: Person.VisitLot(Lot) fullName: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VisitLot path: ../TinyLife/Objects/Person.cs startLine: 1402 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Marks the given lot as the one that this person is currently visiting. To mark this person as not currently visiting any lots, null can be passed. example: [] syntax: content: public virtual void VisitLot(Lot lot) parameters: - id: lot type: TinyLife.World.Lot description: The lot to mark as visited, or null to mark this person as not visiting any lot. content.vb: Public Overridable Sub VisitLot(lot As Lot) overload: TinyLife.Objects.Person.VisitLot* - uid: TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2) commentId: M:TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2) id: DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2) parent: TinyLife.Objects.Person langs: - csharp - vb name: DrawUi(SpriteBatch, Vector2, float, Direction2) nameWithType: Person.DrawUi(SpriteBatch, Vector2, float, Direction2) fullName: TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, float, MLEM.Misc.Direction2) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DrawUi path: ../TinyLife/Objects/Person.cs startLine: 1420 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Renders this person on a ui level rather than a world level example: [] syntax: content: public virtual void DrawUi(SpriteBatch batch, Vector2 pos, float scale, Direction2 rotation = Direction2.Right) parameters: - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing - id: pos type: Microsoft.Xna.Framework.Vector2 description: The position, in screen space, to draw at - id: scale type: System.Single description: The scale to draw with - id: rotation type: MLEM.Misc.Direction2 description: The rotation that this person should be drawn with. Defaults to . content.vb: Public Overridable Sub DrawUi(batch As SpriteBatch, pos As Vector2, scale As Single, rotation As Direction2 = Direction2.Right) overload: TinyLife.Objects.Person.DrawUi* nameWithType.vb: Person.DrawUi(SpriteBatch, Vector2, Single, Direction2) fullName.vb: TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Single, MLEM.Misc.Direction2) name.vb: DrawUi(SpriteBatch, Vector2, Single, Direction2) - uid: TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person,System.Boolean) commentId: M:TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person,System.Boolean) id: GetRelationship(TinyLife.Objects.Person,System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetRelationship(Person, bool) nameWithType: Person.GetRelationship(Person, bool) fullName: TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person, bool) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetRelationship path: ../TinyLife/Objects/Person.cs startLine: 1431 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the current relationship level for the given . Note that this returns this person's entry, which might have different values from the passed 's. example: [] syntax: content: public Relationship GetRelationship(Person person, bool initialize) parameters: - id: person type: TinyLife.Objects.Person description: The person to get relationship values for - id: initialize type: System.Boolean description: Whether a new relationship should be added to the relationships menu if no relationship exists yet return: type: TinyLife.Relationship description: The relationship, or null if there is none and initialize is false content.vb: Public Function GetRelationship(person As Person, initialize As Boolean) As Relationship overload: TinyLife.Objects.Person.GetRelationship* nameWithType.vb: Person.GetRelationship(Person, Boolean) fullName.vb: TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person, Boolean) name.vb: GetRelationship(Person, Boolean) - uid: TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person,System.Single) commentId: M:TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person,System.Single) id: ChangeFriendship(TinyLife.Objects.Person,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: ChangeFriendship(Person, float) nameWithType: Person.ChangeFriendship(Person, float) fullName: TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person, float) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ChangeFriendship path: ../TinyLife/Objects/Person.cs startLine: 1456 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Changes the wit the given person by the given amount. Additionally, a friendship is displayed and a is displayed if the friendship type changes. example: [] syntax: content: public virtual void ChangeFriendship(Person person, float amount) parameters: - id: person type: TinyLife.Objects.Person description: The person to change friendship with - id: amount type: System.Single description: The amount to change friendship by, can be negative content.vb: Public Overridable Sub ChangeFriendship(person As Person, amount As Single) overload: TinyLife.Objects.Person.ChangeFriendship* nameWithType.vb: Person.ChangeFriendship(Person, Single) fullName.vb: TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person, Single) name.vb: ChangeFriendship(Person, Single) - uid: TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person,System.Single) commentId: M:TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person,System.Single) id: ChangeRomance(TinyLife.Objects.Person,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: ChangeRomance(Person, float) nameWithType: Person.ChangeRomance(Person, float) fullName: TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person, float) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ChangeRomance path: ../TinyLife/Objects/Person.cs startLine: 1508 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Changes the wit the given person by the given amount. Additionally, a romance is displayed. example: [] syntax: content: public virtual void ChangeRomance(Person person, float amount) parameters: - id: person type: TinyLife.Objects.Person description: The person to change romance with - id: amount type: System.Single description: The amount to change romance by, can be negative content.vb: Public Overridable Sub ChangeRomance(person As Person, amount As Single) overload: TinyLife.Objects.Person.ChangeRomance* nameWithType.vb: Person.ChangeRomance(Person, Single) fullName.vb: TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person, Single) name.vb: ChangeRomance(Person, Single) - uid: TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory,System.Boolean,System.Single,System.Single) commentId: M:TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory,System.Boolean,System.Single,System.Single) id: DisplayEmote(TinyLife.Actions.EmoteCategory,System.Boolean,System.Single,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: DisplayEmote(EmoteCategory, bool, float, float) nameWithType: Person.DisplayEmote(EmoteCategory, bool, float, float) fullName: TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory, bool, float, float) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DisplayEmote path: ../TinyLife/Objects/Person.cs startLine: 1541 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Causes this person to display a over its head for 1 to 3 seconds example: [] syntax: content: public virtual void DisplayEmote(EmoteCategory possibleCategories, bool thought, float minimumSeconds = 1, float maximumSeconds = 3) parameters: - id: possibleCategories type: TinyLife.Actions.EmoteCategory description: A combined flag that represents the categories to pick emotes from - id: thought type: System.Boolean description: Whether the emote should be a thought bubble, rather than a speech bubble. - id: minimumSeconds type: System.Single description: The minimum amount of real-time seconds that the emote should be displayed for, or 1 by default - id: maximumSeconds type: System.Single description: The maximum amount of real-time seconds that the emote should be displayed for, or 3 by default content.vb: Public Overridable Sub DisplayEmote(possibleCategories As EmoteCategory, thought As Boolean, minimumSeconds As Single = 1, maximumSeconds As Single = 3) overload: TinyLife.Objects.Person.DisplayEmote* nameWithType.vb: Person.DisplayEmote(EmoteCategory, Boolean, Single, Single) fullName.vb: TinyLife.Objects.Person.DisplayEmote(TinyLife.Actions.EmoteCategory, Boolean, Single, Single) name.vb: DisplayEmote(EmoteCategory, Boolean, Single, Single) - uid: TinyLife.Objects.Person.StopEmoting commentId: M:TinyLife.Objects.Person.StopEmoting id: StopEmoting parent: TinyLife.Objects.Person langs: - csharp - vb name: StopEmoting() nameWithType: Person.StopEmoting() fullName: TinyLife.Objects.Person.StopEmoting() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: StopEmoting path: ../TinyLife/Objects/Person.cs startLine: 1552 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Causes this person to stop displaying the current emote immediately example: [] syntax: content: public virtual void StopEmoting() content.vb: Public Overridable Sub StopEmoting() overload: TinyLife.Objects.Person.StopEmoting* - uid: TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single) commentId: M:TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single) id: Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: Speak(SpeakStyle, float, float) nameWithType: Person.Speak(SpeakStyle, float, float) fullName: TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle, float, float) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Speak path: ../TinyLife/Objects/Person.cs startLine: 1563 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Causes this person to play speaking sounds with their applied for the given amount of time example: [] syntax: content: public virtual void Speak(SpeakStyle possibleStyles, float minimumSeconds = 1, float maximumSeconds = 3) parameters: - id: possibleStyles type: TinyLife.Objects.SpeakStyle description: The speak styles to choose sounds from, can be a combined flag - id: minimumSeconds type: System.Single description: The minimum amount of time, in seconds, to speak for - id: maximumSeconds type: System.Single description: The maximum amount of time, in seconds, to speak for content.vb: Public Overridable Sub Speak(possibleStyles As SpeakStyle, minimumSeconds As Single = 1, maximumSeconds As Single = 3) overload: TinyLife.Objects.Person.Speak* nameWithType.vb: Person.Speak(SpeakStyle, Single, Single) fullName.vb: TinyLife.Objects.Person.Speak(TinyLife.Objects.SpeakStyle, Single, Single) name.vb: Speak(SpeakStyle, Single, Single) - uid: TinyLife.Objects.Person.StopSpeaking commentId: M:TinyLife.Objects.Person.StopSpeaking id: StopSpeaking parent: TinyLife.Objects.Person langs: - csharp - vb name: StopSpeaking() nameWithType: Person.StopSpeaking() fullName: TinyLife.Objects.Person.StopSpeaking() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: StopSpeaking path: ../TinyLife/Objects/Person.cs startLine: 1573 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Causes this person to stop speaking, resetting their and interrupting any currently playing speak sounds example: [] syntax: content: public virtual void StopSpeaking() content.vb: Public Overridable Sub StopSpeaking() overload: TinyLife.Objects.Person.StopSpeaking* - uid: TinyLife.Objects.Person.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory,System.Nullable{TinyLife.Objects.SpeakStyle},System.Single,System.Single) commentId: M:TinyLife.Objects.Person.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory,System.Nullable{TinyLife.Objects.SpeakStyle},System.Single,System.Single) id: DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory,System.Nullable{TinyLife.Objects.SpeakStyle},System.Single,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: DisplayEmoteAndSpeak(EmoteCategory, SpeakStyle?, float, float) nameWithType: Person.DisplayEmoteAndSpeak(EmoteCategory, SpeakStyle?, float, float) fullName: TinyLife.Objects.Person.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle?, float, float) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DisplayEmoteAndSpeak path: ../TinyLife/Objects/Person.cs startLine: 1590 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This is a combined helper method that invokes and optionally together. Since both methods choose a random amount of time for their actions independently, the emote display might end at a different time than the speaking sound. example: [] syntax: content: public virtual void DisplayEmoteAndSpeak(EmoteCategory emoteCategories, SpeakStyle? speakStyles, float minimumSeconds = 1, float maximumSeconds = 3) parameters: - id: emoteCategories type: TinyLife.Actions.EmoteCategory description: The emote categories to choose from, can be a combined flag- - id: speakStyles type: System.Nullable{TinyLife.Objects.SpeakStyle} description: The speak styles to choose from, can be a combined flag. If this is null, the displayed emote will be a thought. - id: minimumSeconds type: System.Single description: The minimum amount of time, in seconds, to speak and display the emote for - id: maximumSeconds type: System.Single description: The maximum amount of time, in seconds, to speak and display the emote for content.vb: Public Overridable Sub DisplayEmoteAndSpeak(emoteCategories As EmoteCategory, speakStyles As SpeakStyle?, minimumSeconds As Single = 1, maximumSeconds As Single = 3) overload: TinyLife.Objects.Person.DisplayEmoteAndSpeak* nameWithType.vb: Person.DisplayEmoteAndSpeak(EmoteCategory, SpeakStyle?, Single, Single) fullName.vb: TinyLife.Objects.Person.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle?, Single, Single) name.vb: DisplayEmoteAndSpeak(EmoteCategory, SpeakStyle?, Single, Single) - uid: TinyLife.Objects.Person.GetFreeTalkingSpots(TinyLife.Objects.Person) commentId: M:TinyLife.Objects.Person.GetFreeTalkingSpots(TinyLife.Objects.Person) id: GetFreeTalkingSpots(TinyLife.Objects.Person) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetFreeTalkingSpots(Person) nameWithType: Person.GetFreeTalkingSpots(Person) fullName: TinyLife.Objects.Person.GetFreeTalkingSpots(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetFreeTalkingSpots path: ../TinyLife/Objects/Person.cs startLine: 1600 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns a set of locations, in world space, that this person can be talked to from while standing in its current location example: [] syntax: content: public virtual IEnumerable GetFreeTalkingSpots(Person person) parameters: - id: person type: TinyLife.Objects.Person return: type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Vector2} description: A set of free talking spots content.vb: Public Overridable Function GetFreeTalkingSpots(person As Person) As IEnumerable(Of Vector2) overload: TinyLife.Objects.Person.GetFreeTalkingSpots* - uid: TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean) commentId: M:TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean) id: OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: OccupyActionSpot(Furniture, ActionSpot, bool, Direction2?, bool) nameWithType: Person.OccupyActionSpot(Furniture, ActionSpot, bool, Direction2?, bool) fullName: TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot, bool, MLEM.Misc.Direction2?, bool) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OccupyActionSpot path: ../TinyLife/Objects/Person.cs startLine: 1620 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Causes the given action spot of the given furniture to be marked as occupied. Optionally, the can also be changed, causing this person to look as if they were sitting, standing or laying on the furniture. Note that the values set in this method are reset every call if stayOccupied is false. To exit an action spot that was marked as stayOccupied, this method can be called with furniture and/or spot set to null. example: [] syntax: content: public virtual void OccupyActionSpot(Furniture furniture, ActionSpot spot, bool visual = false, Direction2? rotation = null, bool stayOccupied = false) parameters: - id: furniture type: TinyLife.Objects.Furniture description: The furniture to occupy. - id: spot type: TinyLife.Objects.ActionSpot description: The action spot to occupy on the furniture. - id: visual type: System.Boolean description: Whether or not the visual position should be updated to enter the spot, causing to contain the given furniture and spot. Note that, when furniture or spot is null, this value has no effect. - id: rotation type: System.Nullable{MLEM.Misc.Direction2} description: The rotation that this person should get, or null to use the spot's default rotation. - id: stayOccupied type: System.Boolean description: Whether this person should continue to occupy this action spot after the current update frame is over. content.vb: Public Overridable Sub OccupyActionSpot(furniture As Furniture, spot As ActionSpot, visual As Boolean = False, rotation As Direction2? = Nothing, stayOccupied As Boolean = False) overload: TinyLife.Objects.Person.OccupyActionSpot* nameWithType.vb: Person.OccupyActionSpot(Furniture, ActionSpot, Boolean, Direction2?, Boolean) fullName.vb: TinyLife.Objects.Person.OccupyActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot, Boolean, MLEM.Misc.Direction2?, Boolean) name.vb: OccupyActionSpot(Furniture, ActionSpot, Boolean, Direction2?, Boolean) - uid: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean) commentId: M:TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean) id: OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: OccupyFreeActionSpot(Furniture, ObjectCategory, bool, Direction2?, bool) nameWithType: Person.OccupyFreeActionSpot(Furniture, ObjectCategory, bool, Direction2?, bool) fullName: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectCategory, bool, MLEM.Misc.Direction2?, bool) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OccupyFreeActionSpot path: ../TinyLife/Objects/Person.cs startLine: 1651 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This is a shorthand method for and . Note that this method needs to be called every update frame for the person to keep occupying the action spot. example: [] syntax: content: public virtual bool OccupyFreeActionSpot(Furniture furniture, ObjectCategory context = null, bool visual = false, Direction2? rotation = null, bool stayOccupied = false) parameters: - id: furniture type: TinyLife.Objects.Furniture description: The furniture whose object spot to occupy - id: context type: TinyLife.Objects.ObjectCategory description: The category that the action spot should have - id: visual type: System.Boolean description: Whether or not the action spot should be entered visually. - id: rotation type: System.Nullable{MLEM.Misc.Direction2} description: The rotation that the person should have, or the action spot's rotation by default - id: stayOccupied type: System.Boolean description: Whether this person should continue to occupy this action spot after the current update frame is over. return: type: System.Boolean description: Whether or not we were able to occupy a free action spot content.vb: Public Overridable Function OccupyFreeActionSpot(furniture As Furniture, context As ObjectCategory = Nothing, visual As Boolean = False, rotation As Direction2? = Nothing, stayOccupied As Boolean = False) As Boolean overload: TinyLife.Objects.Person.OccupyFreeActionSpot* nameWithType.vb: Person.OccupyFreeActionSpot(Furniture, ObjectCategory, Boolean, Direction2?, Boolean) fullName.vb: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectCategory, Boolean, MLEM.Misc.Direction2?, Boolean) name.vb: OccupyFreeActionSpot(Furniture, ObjectCategory, Boolean, Direction2?, Boolean) - uid: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean) commentId: M:TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean) id: OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: OccupyFreeActionSpot(ActionInfo, ObjectCategory, bool, Direction2?, bool) nameWithType: Person.OccupyFreeActionSpot(ActionInfo, ObjectCategory, bool, Direction2?, bool) fullName: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, bool, MLEM.Misc.Direction2?, bool) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OccupyFreeActionSpot path: ../TinyLife/Objects/Person.cs startLine: 1669 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This is a shorthand method for Note that this method needs to be called every update frame for the person to keep occupying the action spot. example: [] syntax: content: public virtual bool OccupyFreeActionSpot(ActionInfo info, ObjectCategory context = null, bool visual = false, Direction2? rotation = null, bool stayOccupied = false) parameters: - id: info type: TinyLife.Actions.ActionInfo description: The action info whose action object to occupy. - id: context type: TinyLife.Objects.ObjectCategory description: The category that the action spot should have - id: visual type: System.Boolean description: Whether or not the action spot should be entered visually. - id: rotation type: System.Nullable{MLEM.Misc.Direction2} description: The rotation that the person should have, or the action spot's rotation by default - id: stayOccupied type: System.Boolean description: Whether this person should continue to occupy this action spot after the current update frame is over. return: type: System.Boolean description: Whether or not we were able to occupy a free action spot content.vb: Public Overridable Function OccupyFreeActionSpot(info As ActionInfo, context As ObjectCategory = Nothing, visual As Boolean = False, rotation As Direction2? = Nothing, stayOccupied As Boolean = False) As Boolean overload: TinyLife.Objects.Person.OccupyFreeActionSpot* nameWithType.vb: Person.OccupyFreeActionSpot(ActionInfo, ObjectCategory, Boolean, Direction2?, Boolean) fullName.vb: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, Boolean, MLEM.Misc.Direction2?, Boolean) name.vb: OccupyFreeActionSpot(ActionInfo, ObjectCategory, Boolean, Direction2?, Boolean) - uid: TinyLife.Objects.Person.IsCloseForTalking(Microsoft.Xna.Framework.Vector2,System.Single) commentId: M:TinyLife.Objects.Person.IsCloseForTalking(Microsoft.Xna.Framework.Vector2,System.Single) id: IsCloseForTalking(Microsoft.Xna.Framework.Vector2,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: IsCloseForTalking(Vector2, float) nameWithType: Person.IsCloseForTalking(Vector2, float) fullName: TinyLife.Objects.Person.IsCloseForTalking(Microsoft.Xna.Framework.Vector2, float) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsCloseForTalking path: ../TinyLife/Objects/Person.cs startLine: 1681 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns true if pos is considered close enough for talking. For a person to be close enough for talking, they have to be at least 0.25 and at most 2.5 tiles away and in the same . example: [] syntax: content: public virtual bool IsCloseForTalking(Vector2 pos, float floor) parameters: - id: pos type: Microsoft.Xna.Framework.Vector2 description: The position of the person to query closeness for - id: floor type: System.Single description: The floor that the other person is on. return: type: System.Boolean description: Whether the person is close enough to talk to content.vb: Public Overridable Function IsCloseForTalking(pos As Vector2, floor As Single) As Boolean overload: TinyLife.Objects.Person.IsCloseForTalking* nameWithType.vb: Person.IsCloseForTalking(Vector2, Single) fullName.vb: TinyLife.Objects.Person.IsCloseForTalking(Microsoft.Xna.Framework.Vector2, Single) name.vb: IsCloseForTalking(Vector2, Single) - uid: TinyLife.Objects.Person.GetNeed(TinyLife.NeedType) commentId: M:TinyLife.Objects.Person.GetNeed(TinyLife.NeedType) id: GetNeed(TinyLife.NeedType) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetNeed(NeedType) nameWithType: Person.GetNeed(NeedType) fullName: TinyLife.Objects.Person.GetNeed(TinyLife.NeedType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetNeed path: ../TinyLife/Objects/Person.cs startLine: 1693 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the of the given type for this person example: [] syntax: content: public float GetNeed(NeedType type) parameters: - id: type type: TinyLife.NeedType description: The type of need that should be returned return: type: System.Single description: This person's need value content.vb: Public Function GetNeed(type As NeedType) As Single overload: TinyLife.Objects.Person.GetNeed* - uid: TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType) commentId: M:TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType) id: GetNeedPercentage(TinyLife.NeedType) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetNeedPercentage(NeedType) nameWithType: Person.GetNeedPercentage(NeedType) fullName: TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetNeedPercentage path: ../TinyLife/Objects/Person.cs startLine: 1702 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the of the given type for this person example: [] syntax: content: public float GetNeedPercentage(NeedType type) parameters: - id: type type: TinyLife.NeedType description: The type of need that should be returned return: type: System.Single description: This person's need percentage content.vb: Public Function GetNeedPercentage(type As NeedType) As Single overload: TinyLife.Objects.Person.GetNeedPercentage* - uid: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single) commentId: M:TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single) id: RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: RestoreNeed(NeedType, float, ActionInfo, float) nameWithType: Person.RestoreNeed(NeedType, float, ActionInfo, float) fullName: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType, float, TinyLife.Actions.ActionInfo, float) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RestoreNeed path: ../TinyLife/Objects/Person.cs startLine: 1714 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Restores this person's of the given type by the given amount. Also invokes and modifies the restored amount by the person's current . example: [] syntax: content: public virtual void RestoreNeed(NeedType type, float amount, ActionInfo info, float speedMultiplier) parameters: - id: type type: TinyLife.NeedType description: The type of need to restore - id: amount type: System.Single description: The amount to restore this need by, out of . - id: info type: TinyLife.Actions.ActionInfo description: The action info of the action that is causing the need to be restored. Can be null if the need is not being restored by an action. - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Overridable Sub RestoreNeed(type As NeedType, amount As Single, info As ActionInfo, speedMultiplier As Single) overload: TinyLife.Objects.Person.RestoreNeed* nameWithType.vb: Person.RestoreNeed(NeedType, Single, ActionInfo, Single) fullName.vb: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType, Single, TinyLife.Actions.ActionInfo, Single) name.vb: RestoreNeed(NeedType, Single, ActionInfo, Single) - uid: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) commentId: M:TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) id: RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: RestoreNeed(NeedType, float, ActionInfo, SkillType, float) nameWithType: Person.RestoreNeed(NeedType, float, ActionInfo, SkillType, float) fullName: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType, float, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, float) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RestoreNeed path: ../TinyLife/Objects/Person.cs startLine: 1750 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Restores this person's of the given type by the given amount, additionally taking into account the person's level at the given . The higher the level of the given skill is, the higher the percentage of maxAmount that the will be restored with. This is useful for rewarding based on the level in a skill that is currently being built. example: [] syntax: content: public void RestoreNeed(NeedType type, float maxAmount, ActionInfo info, SkillType requiredSkill, float speedMultiplier) parameters: - id: type type: TinyLife.NeedType description: The type of need to restore. - id: maxAmount type: System.Single description: The maximum amount to restore this need by, out of . - id: info type: TinyLife.Actions.ActionInfo description: The action info of the action that is causing the need to be restored. Can be null if the need is not being restored by an action. - id: requiredSkill type: TinyLife.Skills.SkillType description: The skill required to restore the given need. - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Sub RestoreNeed(type As NeedType, maxAmount As Single, info As ActionInfo, requiredSkill As SkillType, speedMultiplier As Single) overload: TinyLife.Objects.Person.RestoreNeed* nameWithType.vb: Person.RestoreNeed(NeedType, Single, ActionInfo, SkillType, Single) fullName.vb: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType, Single, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, Single) name.vb: RestoreNeed(NeedType, Single, ActionInfo, SkillType, Single) - uid: TinyLife.Objects.Person.GetSkill(TinyLife.Skills.SkillType,System.Boolean) commentId: M:TinyLife.Objects.Person.GetSkill(TinyLife.Skills.SkillType,System.Boolean) id: GetSkill(TinyLife.Skills.SkillType,System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetSkill(SkillType, bool) nameWithType: Person.GetSkill(SkillType, bool) fullName: TinyLife.Objects.Person.GetSkill(TinyLife.Skills.SkillType, bool) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetSkill path: ../TinyLife/Objects/Person.cs startLine: 1761 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the instance that this person has for the given . If this person does not have the skill yet, and initialize is false or the skill's don't match this person's , null is returned. example: [] syntax: content: public virtual Skill GetSkill(SkillType type, bool initialize) parameters: - id: type type: TinyLife.Skills.SkillType description: The type of skill to query. - id: initialize type: System.Boolean description: Whether the skill should be added if it doesn't exist already. return: type: TinyLife.Skills.Skill description: The skill instance, or null if this person doesn't have the skill yet, and initialize is false or the skill's don't match this person's . content.vb: Public Overridable Function GetSkill(type As SkillType, initialize As Boolean) As Skill overload: TinyLife.Objects.Person.GetSkill* nameWithType.vb: Person.GetSkill(SkillType, Boolean) fullName.vb: TinyLife.Objects.Person.GetSkill(TinyLife.Skills.SkillType, Boolean) name.vb: GetSkill(SkillType, Boolean) - uid: TinyLife.Objects.Person.GetSkillTotalPercentage(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.Person.GetSkillTotalPercentage(TinyLife.Skills.SkillType) id: GetSkillTotalPercentage(TinyLife.Skills.SkillType) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetSkillTotalPercentage(SkillType) nameWithType: Person.GetSkillTotalPercentage(SkillType) fullName: TinyLife.Objects.Person.GetSkillTotalPercentage(TinyLife.Skills.SkillType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetSkillTotalPercentage path: ../TinyLife/Objects/Person.cs startLine: 1780 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the total skill level percentage of the given skill for this person. This is a shorthand for . example: [] syntax: content: public float GetSkillTotalPercentage(SkillType type) parameters: - id: type type: TinyLife.Skills.SkillType description: The type of skill to query return: type: System.Single description: The person's total skill level percentage content.vb: Public Function GetSkillTotalPercentage(type As SkillType) As Single overload: TinyLife.Objects.Person.GetSkillTotalPercentage* - uid: TinyLife.Objects.Person.GetSkillPointPercentage(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.Person.GetSkillPointPercentage(TinyLife.Skills.SkillType) id: GetSkillPointPercentage(TinyLife.Skills.SkillType) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetSkillPointPercentage(SkillType) nameWithType: Person.GetSkillPointPercentage(SkillType) fullName: TinyLife.Objects.Person.GetSkillPointPercentage(TinyLife.Skills.SkillType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetSkillPointPercentage path: ../TinyLife/Objects/Person.cs startLine: 1790 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the percentage that this person has in the given skill's current level. This is a shorthand for . example: [] syntax: content: public float GetSkillPointPercentage(SkillType type) parameters: - id: type type: TinyLife.Skills.SkillType description: The type of skill to query return: type: System.Single description: The person's skill point percentage content.vb: Public Function GetSkillPointPercentage(type As SkillType) As Single overload: TinyLife.Objects.Person.GetSkillPointPercentage* - uid: TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType) id: GetSkillLevel(TinyLife.Skills.SkillType) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetSkillLevel(SkillType) nameWithType: Person.GetSkillLevel(SkillType) fullName: TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetSkillLevel path: ../TinyLife/Objects/Person.cs startLine: 1800 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the level of the of the given type that this person has. If this person does not have the given skill, 0 is returned. example: [] syntax: content: public int GetSkillLevel(SkillType type) parameters: - id: type type: TinyLife.Skills.SkillType description: The type of skill to query return: type: System.Int32 description: The person's skill level content.vb: Public Function GetSkillLevel(type As SkillType) As Integer overload: TinyLife.Objects.Person.GetSkillLevel* - uid: TinyLife.Objects.Person.HasSkillLevel(TinyLife.Skills.SkillType,System.Int32) commentId: M:TinyLife.Objects.Person.HasSkillLevel(TinyLife.Skills.SkillType,System.Int32) id: HasSkillLevel(TinyLife.Skills.SkillType,System.Int32) parent: TinyLife.Objects.Person langs: - csharp - vb name: HasSkillLevel(SkillType, int) nameWithType: Person.HasSkillLevel(SkillType, int) fullName: TinyLife.Objects.Person.HasSkillLevel(TinyLife.Skills.SkillType, int) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HasSkillLevel path: ../TinyLife/Objects/Person.cs startLine: 1810 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns whether this person has a of the given type and whether its value is high enough. example: [] syntax: content: public bool HasSkillLevel(SkillType type, int level) parameters: - id: type type: TinyLife.Skills.SkillType description: The type of skill to query - id: level type: System.Int32 description: The level that the skill has to be return: type: System.Boolean description: true if the person has this skill level, false otherwise content.vb: Public Function HasSkillLevel(type As SkillType, level As Integer) As Boolean overload: TinyLife.Objects.Person.HasSkillLevel* nameWithType.vb: Person.HasSkillLevel(SkillType, Integer) fullName.vb: TinyLife.Objects.Person.HasSkillLevel(TinyLife.Skills.SkillType, Integer) name.vb: HasSkillLevel(SkillType, Integer) - uid: TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) commentId: M:TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) id: GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: GainSkill(SkillType, float, ActionInfo, float) nameWithType: Person.GainSkill(SkillType, float, ActionInfo, float) fullName: TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType, float, TinyLife.Actions.ActionInfo, float) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GainSkill path: ../TinyLife/Objects/Person.cs startLine: 1822 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Causes this person to gain the skill with the given and raises it by the given amount. Note that influence the skinn gain automatically. example: [] syntax: content: public virtual bool GainSkill(SkillType type, float amount, ActionInfo info, float speedMultiplier) parameters: - id: type type: TinyLife.Skills.SkillType description: The type of skill to gain - id: amount type: System.Single description: The amount of skill points to gain - id: info type: TinyLife.Actions.ActionInfo description: An optional action info whose can influence the efficiency - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by return: type: System.Boolean content.vb: Public Overridable Function GainSkill(type As SkillType, amount As Single, info As ActionInfo, speedMultiplier As Single) As Boolean overload: TinyLife.Objects.Person.GainSkill* nameWithType.vb: Person.GainSkill(SkillType, Single, ActionInfo, Single) fullName.vb: TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType, Single, TinyLife.Actions.ActionInfo, Single) name.vb: GainSkill(SkillType, Single, ActionInfo, Single) - uid: TinyLife.Objects.Person.DepleteNeed(TinyLife.NeedType,System.Single,System.Single) commentId: M:TinyLife.Objects.Person.DepleteNeed(TinyLife.NeedType,System.Single,System.Single) id: DepleteNeed(TinyLife.NeedType,System.Single,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: DepleteNeed(NeedType, float, float) nameWithType: Person.DepleteNeed(NeedType, float, float) fullName: TinyLife.Objects.Person.DepleteNeed(TinyLife.NeedType, float, float) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DepleteNeed path: ../TinyLife/Objects/Person.cs startLine: 1842 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Depletes this person's with the given by the given amount Note that, when the "NoNeed" cheat is active, this method does nothing. example: [] syntax: content: public virtual void DepleteNeed(NeedType type, float amount, float speedMultiplier) parameters: - id: type type: TinyLife.NeedType description: The type of need to deplete - id: amount type: System.Single description: The amount to deplete the need by, out of . - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Overridable Sub DepleteNeed(type As NeedType, amount As Single, speedMultiplier As Single) overload: TinyLife.Objects.Person.DepleteNeed* nameWithType.vb: Person.DepleteNeed(NeedType, Single, Single) fullName.vb: TinyLife.Objects.Person.DepleteNeed(TinyLife.NeedType, Single, Single) name.vb: DepleteNeed(NeedType, Single, Single) - uid: TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType) commentId: M:TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType) id: HasPersonality(TinyLife.PersonalityType) parent: TinyLife.Objects.Person langs: - csharp - vb name: HasPersonality(PersonalityType) nameWithType: Person.HasPersonality(PersonalityType) fullName: TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HasPersonality path: ../TinyLife/Objects/Person.cs startLine: 1853 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns whether this person has the given example: [] syntax: content: public bool HasPersonality(PersonalityType type) parameters: - id: type type: TinyLife.PersonalityType description: The personality type to query return: type: System.Boolean description: true if this person has this personality type, false otherwise content.vb: Public Function HasPersonality(type As PersonalityType) As Boolean overload: TinyLife.Objects.Person.HasPersonality* - uid: TinyLife.Objects.Person.EnqueueAction``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,System.Boolean,TinyLife.Actions.ActionArgument[]) commentId: M:TinyLife.Objects.Person.EnqueueAction``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,System.Boolean,TinyLife.Actions.ActionArgument[]) id: EnqueueAction``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,System.Boolean,TinyLife.Actions.ActionArgument[]) parent: TinyLife.Objects.Person langs: - csharp - vb name: EnqueueAction(ActionType, ActionInfo, bool, bool, bool, params ActionArgument[]) nameWithType: Person.EnqueueAction(ActionType, ActionInfo, bool, bool, bool, params ActionArgument[]) fullName: TinyLife.Objects.Person.EnqueueAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, bool, bool, params TinyLife.Actions.ActionArgument[]) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: EnqueueAction path: ../TinyLife/Objects/Person.cs startLine: 1867 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Enqueues the given action into to be executed later. example: [] syntax: content: 'public virtual T EnqueueAction(ActionType type, ActionInfo info, bool automatic, bool priority = false, bool force = false, params ActionArgument[] chosenArguments) where T : Action' parameters: - id: type type: TinyLife.Actions.ActionType description: The type of action to enqueue - id: info type: TinyLife.Actions.ActionInfo description: The action information - id: automatic type: System.Boolean description: Whether this action is considered to have started automatically (or invoked by a player) - id: priority type: System.Boolean description: Whether to add this action to the start of the action queue rather than the end - id: force type: System.Boolean description: Whether to start the action even if returns false - id: chosenArguments type: TinyLife.Actions.ActionArgument[] description: The arguments for the action to start, or an empty array or null if this action has no arguments, or if a random set of arguments should be chosen typeParameters: - id: T return: type: '{T}' description: The created action, or null if the action cannot be executed or the maximum amount of entries in the is reached. content.vb: Public Overridable Function EnqueueAction(Of T As Action)(type As ActionType, info As ActionInfo, automatic As Boolean, priority As Boolean = False, force As Boolean = False, ParamArray chosenArguments As ActionArgument()) As T overload: TinyLife.Objects.Person.EnqueueAction* nameWithType.vb: Person.EnqueueAction(Of T)(ActionType, ActionInfo, Boolean, Boolean, Boolean, ParamArray ActionArgument()) fullName.vb: TinyLife.Objects.Person.EnqueueAction(Of T)(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, Boolean, Boolean, ParamArray TinyLife.Actions.ActionArgument()) name.vb: EnqueueAction(Of T)(ActionType, ActionInfo, Boolean, Boolean, Boolean, ParamArray ActionArgument()) - uid: TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean) commentId: M:TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean) id: CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: CancelAction(Action, Action, bool) nameWithType: Person.CancelAction(Action, Action, bool) fullName: TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action, TinyLife.Actions.Action, bool) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CancelAction path: ../TinyLife/Objects/Person.cs startLine: 1887 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Tries to cancel the given action, removing it from or in the process. If the action in question cannot be canceled, this method returns false. example: [] syntax: content: public virtual bool CancelAction(Action action, Action cancelSource = null, bool force = false) parameters: - id: action type: TinyLife.Actions.Action description: The action to cancel - id: cancelSource type: TinyLife.Actions.Action description: The action that is responsible for this cancelation, or null by default - id: force type: System.Boolean description: Whether to cancel the action even if returns false return: type: System.Boolean description: Whether the action could be canceled successfully content.vb: Public Overridable Function CancelAction(action As Action, cancelSource As Action = Nothing, force As Boolean = False) As Boolean overload: TinyLife.Objects.Person.CancelAction* nameWithType.vb: Person.CancelAction(Action, Action, Boolean) fullName.vb: TinyLife.Objects.Person.CancelAction(TinyLife.Actions.Action, TinyLife.Actions.Action, Boolean) name.vb: CancelAction(Action, Action, Boolean) - uid: TinyLife.Objects.Person.GetHeldObject``1(System.Boolean) commentId: M:TinyLife.Objects.Person.GetHeldObject``1(System.Boolean) id: GetHeldObject``1(System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetHeldObject(bool) nameWithType: Person.GetHeldObject(bool) fullName: TinyLife.Objects.Person.GetHeldObject(bool) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetHeldObject path: ../TinyLife/Objects/Person.cs startLine: 1903 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the that this person is currently holding in their hands, which will always be on the same map as this person's . Note that, if the held object is not of the required type T, null is returned. example: [] syntax: content: 'public virtual T GetHeldObject(bool alsoReturnFake = true) where T : MapObject' parameters: - id: alsoReturnFake type: System.Boolean typeParameters: - id: T description: The type that the held furniture is expected to have return: type: '{T}' description: The held furniture content.vb: Public Overridable Function GetHeldObject(Of T As MapObject)(alsoReturnFake As Boolean = True) As T overload: TinyLife.Objects.Person.GetHeldObject* nameWithType.vb: Person.GetHeldObject(Of T)(Boolean) fullName.vb: TinyLife.Objects.Person.GetHeldObject(Of T)(Boolean) name.vb: GetHeldObject(Of T)(Boolean) - uid: TinyLife.Objects.Person.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid},System.Boolean) commentId: M:TinyLife.Objects.Person.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid},System.Boolean) id: SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid},System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: SetHeldObject(FurnitureType, int[], Guid?, bool) nameWithType: Person.SetHeldObject(FurnitureType, int[], Guid?, bool) fullName: TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.FurnitureType, int[], System.Guid?, bool) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetHeldObject path: ../TinyLife/Objects/Person.cs startLine: 1921 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Sets the person's held object to the given furniture type, with the given data, and returns the created instance. Note that the returned object will automatically be added to the same map as this person's . example: [] syntax: content: 'public virtual T SetHeldObject(FurnitureType type, int[] colors = null, Guid? id = null, bool fake = false) where T : Furniture' parameters: - id: type type: TinyLife.Objects.FurnitureType description: The type of furniture to construct - id: colors type: System.Int32[] description: The colors that the constructed furniture should have, or null to use the defaults - id: id type: System.Nullable{System.Guid} description: The id that this furniture should have, or null to choose a random one - id: fake type: System.Boolean description: Whether the object set to be held is considered fake. A fake object will not be taken into account when a check occurs. Fake items are expected to be removed at the end of an that adds them. typeParameters: - id: T description: The type that the created furniture is expected to have return: type: '{T}' description: The created furniture instance content.vb: Public Overridable Function SetHeldObject(Of T As Furniture)(type As FurnitureType, colors As Integer() = Nothing, id As Guid? = Nothing, fake As Boolean = False) As T overload: TinyLife.Objects.Person.SetHeldObject* nameWithType.vb: Person.SetHeldObject(Of T)(FurnitureType, Integer(), Guid?, Boolean) fullName.vb: TinyLife.Objects.Person.SetHeldObject(Of T)(TinyLife.Objects.FurnitureType, Integer(), System.Guid?, Boolean) name.vb: SetHeldObject(Of T)(FurnitureType, Integer(), Guid?, Boolean) - uid: TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.MapObject,System.Boolean) commentId: M:TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.MapObject,System.Boolean) id: SetHeldObject(TinyLife.Objects.MapObject,System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: SetHeldObject(MapObject, bool) nameWithType: Person.SetHeldObject(MapObject, bool) fullName: TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.MapObject, bool) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetHeldObject path: ../TinyLife/Objects/Person.cs startLine: 1934 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Sets this person's held object to the given instance. Note that the obj has to be on the same map as this person's . example: [] syntax: content: public virtual void SetHeldObject(MapObject obj, bool fake = false) parameters: - id: obj type: TinyLife.Objects.MapObject description: The furniture to hold - id: fake type: System.Boolean description: Whether the object set to be held is considered fake. A fake object will not be taken into account when a check occurs. Fake items are expected to be removed at the end of an that adds them. content.vb: Public Overridable Sub SetHeldObject(obj As MapObject, fake As Boolean = False) overload: TinyLife.Objects.Person.SetHeldObject* nameWithType.vb: Person.SetHeldObject(MapObject, Boolean) fullName.vb: TinyLife.Objects.Person.SetHeldObject(TinyLife.Objects.MapObject, Boolean) name.vb: SetHeldObject(MapObject, Boolean) - uid: TinyLife.Objects.Person.RemoveHeldObject``1 commentId: M:TinyLife.Objects.Person.RemoveHeldObject``1 id: RemoveHeldObject``1 parent: TinyLife.Objects.Person langs: - csharp - vb name: RemoveHeldObject() nameWithType: Person.RemoveHeldObject() fullName: TinyLife.Objects.Person.RemoveHeldObject() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RemoveHeldObject path: ../TinyLife/Objects/Person.cs startLine: 1947 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Removes this person's held object from the world and returns it. example: [] syntax: content: 'public virtual T RemoveHeldObject() where T : MapObject' typeParameters: - id: T description: The type of object to remove. If this person's held object does not match, it is not removed. return: type: '{T}' description: The held object that was removed, or null if it did not match, or there was none. content.vb: Public Overridable Function RemoveHeldObject(Of T As MapObject)() As T overload: TinyLife.Objects.Person.RemoveHeldObject* nameWithType.vb: Person.RemoveHeldObject(Of T)() fullName.vb: TinyLife.Objects.Person.RemoveHeldObject(Of T)() name.vb: RemoveHeldObject(Of T)() - uid: TinyLife.Objects.Person.GetHeldActionInfo commentId: M:TinyLife.Objects.Person.GetHeldActionInfo id: GetHeldActionInfo parent: TinyLife.Objects.Person langs: - csharp - vb name: GetHeldActionInfo() nameWithType: Person.GetHeldActionInfo() fullName: TinyLife.Objects.Person.GetHeldActionInfo() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetHeldActionInfo path: ../TinyLife/Objects/Person.cs startLine: 1961 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a for the , or null if there is none. Note that, if the held object is marked as being fake, this method also returns null. example: [] syntax: content: public virtual ActionInfo GetHeldActionInfo() return: type: TinyLife.Actions.ActionInfo description: The held action info. content.vb: Public Overridable Function GetHeldActionInfo() As ActionInfo overload: TinyLife.Objects.Person.GetHeldActionInfo* - uid: TinyLife.Objects.Person.ToCreatedByString commentId: M:TinyLife.Objects.Person.ToCreatedByString id: ToCreatedByString parent: TinyLife.Objects.Person langs: - csharp - vb name: ToCreatedByString() nameWithType: Person.ToCreatedByString() fullName: TinyLife.Objects.Person.ToCreatedByString() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ToCreatedByString path: ../TinyLife/Objects/Person.cs startLine: 1970 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns a string representation of this person using the localized "Created by:" prefix example: [] syntax: content: public virtual string ToCreatedByString() return: type: System.String description: A "created by" string content.vb: Public Overridable Function ToCreatedByString() As String overload: TinyLife.Objects.Person.ToCreatedByString* - uid: TinyLife.Objects.Person.Die(TinyLife.Objects.DeathReason) commentId: M:TinyLife.Objects.Person.Die(TinyLife.Objects.DeathReason) id: Die(TinyLife.Objects.DeathReason) parent: TinyLife.Objects.Person langs: - csharp - vb name: Die(DeathReason) nameWithType: Person.Die(DeathReason) fullName: TinyLife.Objects.Person.Die(TinyLife.Objects.DeathReason) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Die path: ../TinyLife/Objects/Person.cs startLine: 1978 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Causes this person to die, removing it from the world and optionally spawning a . example: [] syntax: content: public virtual bool Die(DeathReason reason) parameters: - id: reason type: TinyLife.Objects.DeathReason description: The reason for this person's death return: type: System.Boolean content.vb: Public Overridable Function Die(reason As DeathReason) As Boolean overload: TinyLife.Objects.Person.Die* - uid: TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean) commentId: M:TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean) id: AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: AddEmotion(EmotionModifier, int, TimeSpan, IEmotionSource, bool) nameWithType: Person.AddEmotion(EmotionModifier, int, TimeSpan, IEmotionSource, bool) fullName: TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier, int, System.TimeSpan, TinyLife.Emotions.IEmotionSource, bool) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AddEmotion path: ../TinyLife/Objects/Person.cs startLine: 2076 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Adds the given with the given intensity and time example: [] syntax: content: public virtual bool AddEmotion(EmotionModifier type, int amount, TimeSpan time, IEmotionSource source, bool increaseExisting = false) parameters: - id: type type: TinyLife.Emotions.EmotionModifier description: The type of emotion to add - id: amount type: System.Int32 description: The intensity of the emotion to add - id: time type: System.TimeSpan description: The amount of in-game time the emotion should last for - id: source type: TinyLife.Emotions.IEmotionSource description: The emotion source that caused this emotion. Supported objects include , , and more. May be null. - id: increaseExisting type: System.Boolean description: Whether existing emotion modifiers of the same type should be increased by the given time and amount. If this is false, existing emotions get removed instead. return: type: System.Boolean description: Whether the emotion could be added or it was already applied. If increaseExisting is true, this method always returns true. content.vb: Public Overridable Function AddEmotion(type As EmotionModifier, amount As Integer, time As TimeSpan, source As IEmotionSource, increaseExisting As Boolean = False) As Boolean overload: TinyLife.Objects.Person.AddEmotion* nameWithType.vb: Person.AddEmotion(EmotionModifier, Integer, TimeSpan, IEmotionSource, Boolean) fullName.vb: TinyLife.Objects.Person.AddEmotion(TinyLife.Emotions.EmotionModifier, Integer, System.TimeSpan, TinyLife.Emotions.IEmotionSource, Boolean) name.vb: AddEmotion(EmotionModifier, Integer, TimeSpan, IEmotionSource, Boolean) - uid: TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier) commentId: M:TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier) id: RemoveEmotion(TinyLife.Emotions.EmotionModifier) parent: TinyLife.Objects.Person langs: - csharp - vb name: RemoveEmotion(EmotionModifier) nameWithType: Person.RemoveEmotion(EmotionModifier) fullName: TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RemoveEmotion path: ../TinyLife/Objects/Person.cs startLine: 2099 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Removes the given from this person's example: [] syntax: content: public virtual bool RemoveEmotion(EmotionModifier type) parameters: - id: type type: TinyLife.Emotions.EmotionModifier description: The type of emotion to remove return: type: System.Boolean description: Whether the emotion could be removed (or wasn't contained in the first place) content.vb: Public Overridable Function RemoveEmotion(type As EmotionModifier) As Boolean overload: TinyLife.Objects.Person.RemoveEmotion* - uid: TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single) commentId: M:TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single) id: LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: LowerEmotion(EmotionType, float, float) nameWithType: Person.LowerEmotion(EmotionType, float, float) fullName: TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType, float, float) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LowerEmotion path: ../TinyLife/Objects/Person.cs startLine: 2120 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Lowers any of the given by the given percentage. Each modifier's will be lowered by the percentage of their . example: [] syntax: content: public virtual bool LowerEmotion(EmotionType type, float percentage, float speedMultiplier = 1) parameters: - id: type type: TinyLife.Emotions.EmotionType description: The type of emotion to lower - id: percentage type: System.Single description: The percentage to lower the emotion by - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by return: type: System.Boolean description: Whether the emotion could be lowered, or this person had no emotion modifiers of the given type content.vb: Public Overridable Function LowerEmotion(type As EmotionType, percentage As Single, speedMultiplier As Single = 1) As Boolean overload: TinyLife.Objects.Person.LowerEmotion* nameWithType.vb: Person.LowerEmotion(EmotionType, Single, Single) fullName.vb: TinyLife.Objects.Person.LowerEmotion(TinyLife.Emotions.EmotionType, Single, Single) name.vb: LowerEmotion(EmotionType, Single, Single) - uid: TinyLife.Objects.Person.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single) commentId: M:TinyLife.Objects.Person.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single) id: LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: LowerEmotionModifier(EmotionModifier, float, float) nameWithType: Person.LowerEmotionModifier(EmotionModifier, float, float) fullName: TinyLife.Objects.Person.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier, float, float) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LowerEmotionModifier path: ../TinyLife/Objects/Person.cs startLine: 2139 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Lowers the specified emotion modifier by the specified percentage. This differs from in that only the specific modifier is lowered. example: [] syntax: content: public virtual bool LowerEmotionModifier(EmotionModifier modifier, float percentage, float speedMultiplier = 1) parameters: - id: modifier type: TinyLife.Emotions.EmotionModifier description: The emotion modifier to lower - id: percentage type: System.Single description: The percentage to lower the emotion by - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by return: type: System.Boolean description: Whether the emotion could be lowered, or this person had no emotion modifiers of the given type content.vb: Public Overridable Function LowerEmotionModifier(modifier As EmotionModifier, percentage As Single, speedMultiplier As Single = 1) As Boolean overload: TinyLife.Objects.Person.LowerEmotionModifier* nameWithType.vb: Person.LowerEmotionModifier(EmotionModifier, Single, Single) fullName.vb: TinyLife.Objects.Person.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier, Single, Single) name.vb: LowerEmotionModifier(EmotionModifier, Single, Single) - uid: TinyLife.Objects.Person.HasEmotionModifier(TinyLife.Emotions.EmotionModifier) commentId: M:TinyLife.Objects.Person.HasEmotionModifier(TinyLife.Emotions.EmotionModifier) id: HasEmotionModifier(TinyLife.Emotions.EmotionModifier) parent: TinyLife.Objects.Person langs: - csharp - vb name: HasEmotionModifier(EmotionModifier) nameWithType: Person.HasEmotionModifier(EmotionModifier) fullName: TinyLife.Objects.Person.HasEmotionModifier(TinyLife.Emotions.EmotionModifier) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HasEmotionModifier path: ../TinyLife/Objects/Person.cs startLine: 2155 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns whether this person has the given in their list example: [] syntax: content: public bool HasEmotionModifier(EmotionModifier type) parameters: - id: type type: TinyLife.Emotions.EmotionModifier description: The type of emotion modifier to query return: type: System.Boolean description: Whether the emotion modifier is active content.vb: Public Function HasEmotionModifier(type As EmotionModifier) As Boolean overload: TinyLife.Objects.Person.HasEmotionModifier* - uid: TinyLife.Objects.Person.GetWalkSpeed commentId: M:TinyLife.Objects.Person.GetWalkSpeed id: GetWalkSpeed parent: TinyLife.Objects.Person langs: - csharp - vb name: GetWalkSpeed() nameWithType: Person.GetWalkSpeed() fullName: TinyLife.Objects.Person.GetWalkSpeed() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetWalkSpeed path: ../TinyLife/Objects/Person.cs startLine: 2164 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns this person's current walk speed, per update frame. The walk speed is influenced by their and . example: [] syntax: content: public virtual float GetWalkSpeed() return: type: System.Single description: The walk speed content.vb: Public Overridable Function GetWalkSpeed() As Single overload: TinyLife.Objects.Person.GetWalkSpeed* - uid: TinyLife.Objects.Person.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) commentId: M:TinyLife.Objects.Person.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) id: GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetEfficiencyModifier(float, ActionInfo, SkillType, float) nameWithType: Person.GetEfficiencyModifier(float, ActionInfo, SkillType, float) fullName: TinyLife.Objects.Person.GetEfficiencyModifier(float, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, float) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetEfficiencyModifier path: ../TinyLife/Objects/Person.cs startLine: 2199 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a multiplier (which will be close to 1) of how "efficiently" this person currently works and moves. This value is influenced by the speedMultiplier, the level of the passed skill as well as this person's and . example: [] syntax: content: public virtual float GetEfficiencyModifier(float speedMultiplier = 1, ActionInfo info = null, SkillType skill = null, float levelModifier = 0.1) parameters: - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by - id: info type: TinyLife.Actions.ActionInfo description: An optional action info whose can influence the efficiency - id: skill type: TinyLife.Skills.SkillType description: A skill that optionally influences the efficiency - id: levelModifier type: System.Single description: The amount that each skill level should influence the efficiency by. Defaults to 0.1. return: type: System.Single description: The person's efficiency, which is a value close to or equal to 1 content.vb: Public Overridable Function GetEfficiencyModifier(speedMultiplier As Single = 1, info As ActionInfo = Nothing, skill As SkillType = Nothing, levelModifier As Single = 0.1) As Single overload: TinyLife.Objects.Person.GetEfficiencyModifier* nameWithType.vb: Person.GetEfficiencyModifier(Single, ActionInfo, SkillType, Single) fullName.vb: TinyLife.Objects.Person.GetEfficiencyModifier(Single, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, Single) name.vb: GetEfficiencyModifier(Single, ActionInfo, SkillType, Single) - uid: TinyLife.Objects.Person.HasHouseholdMember(System.Guid) commentId: M:TinyLife.Objects.Person.HasHouseholdMember(System.Guid) id: HasHouseholdMember(System.Guid) parent: TinyLife.Objects.Person langs: - csharp - vb name: HasHouseholdMember(Guid) nameWithType: Person.HasHouseholdMember(Guid) fullName: TinyLife.Objects.Person.HasHouseholdMember(System.Guid) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HasHouseholdMember path: ../TinyLife/Objects/Person.cs startLine: 2239 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns whether the given person is a part of this household example: [] syntax: content: public bool HasHouseholdMember(Guid person) parameters: - id: person type: System.Guid description: The unique id of the person to query return: type: System.Boolean description: true if the person is part of this household, false otherwise content.vb: Public Function HasHouseholdMember(person As Guid) As Boolean overload: TinyLife.Objects.Person.HasHouseholdMember* - uid: TinyLife.Objects.Person.HasHouseholdMember(TinyLife.Objects.Person) commentId: M:TinyLife.Objects.Person.HasHouseholdMember(TinyLife.Objects.Person) id: HasHouseholdMember(TinyLife.Objects.Person) parent: TinyLife.Objects.Person langs: - csharp - vb name: HasHouseholdMember(Person) nameWithType: Person.HasHouseholdMember(Person) fullName: TinyLife.Objects.Person.HasHouseholdMember(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HasHouseholdMember path: ../TinyLife/Objects/Person.cs startLine: 2244 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns whether the given person is a part of this household example: [] syntax: content: public bool HasHouseholdMember(Person person) parameters: - id: person type: TinyLife.Objects.Person description: The unique id of the person to query return: type: System.Boolean description: true if the person is part of this household, false otherwise content.vb: Public Function HasHouseholdMember(person As Person) As Boolean overload: TinyLife.Objects.Person.HasHouseholdMember* - uid: TinyLife.Objects.Person.GetProjects(System.String) commentId: M:TinyLife.Objects.Person.GetProjects(System.String) id: GetProjects(System.String) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetProjects(string) nameWithType: Person.GetProjects(string) fullName: TinyLife.Objects.Person.GetProjects(string) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetProjects path: ../TinyLife/Objects/Person.cs startLine: 2254 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns all of the projects of the given that this person has. To access all projects regardless of type, iterate the list instead. example: [] syntax: content: public IEnumerable GetProjects(string type) parameters: - id: type type: System.String description: The of project to return return: type: System.Collections.Generic.IEnumerable{TinyLife.Goals.Project} description: A set of projects that match the given type content.vb: Public Function GetProjects(type As String) As IEnumerable(Of Project) overload: TinyLife.Objects.Person.GetProjects* nameWithType.vb: Person.GetProjects(String) fullName.vb: TinyLife.Objects.Person.GetProjects(String) name.vb: GetProjects(String) - uid: TinyLife.Objects.Person.GetProject(System.String,System.String) commentId: M:TinyLife.Objects.Person.GetProject(System.String,System.String) id: GetProject(System.String,System.String) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetProject(string, string) nameWithType: Person.GetProject(string, string) fullName: TinyLife.Objects.Person.GetProject(string, string) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetProject path: ../TinyLife/Objects/Person.cs startLine: 2264 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns a project of the given with the given . example: [] syntax: content: public Project GetProject(string type, string name) parameters: - id: type type: System.String description: The of the project to return - id: name type: System.String description: The of the project to return return: type: TinyLife.Goals.Project description: The matching project, or null if there is none content.vb: Public Function GetProject(type As String, name As String) As Project overload: TinyLife.Objects.Person.GetProject* nameWithType.vb: Person.GetProject(String, String) fullName.vb: TinyLife.Objects.Person.GetProject(String, String) name.vb: GetProject(String, String) - uid: TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project) commentId: M:TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project) id: StartProject(TinyLife.Goals.Project) parent: TinyLife.Objects.Person langs: - csharp - vb name: StartProject(Project) nameWithType: Person.StartProject(Project) fullName: TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: StartProject path: ../TinyLife/Objects/Person.cs startLine: 2273 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Starts a new project, adding it to the list of this person example: [] syntax: content: public virtual Project StartProject(Project project) parameters: - id: project type: TinyLife.Goals.Project description: The project to start return: type: TinyLife.Goals.Project description: The project that was passed, for chaining content.vb: Public Overridable Function StartProject(project As Project) As Project overload: TinyLife.Objects.Person.StartProject* - uid: TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType) commentId: M:TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType) id: GetPassiveActionPriority(TinyLife.Actions.ActionType) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetPassiveActionPriority(ActionType) nameWithType: Person.GetPassiveActionPriority(ActionType) fullName: TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetPassiveActionPriority path: ../TinyLife/Objects/Person.cs startLine: 2285 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the passive priority for the given . This method evaluates the action's own and adds additional factors like and modifiers for social actions. You can use to change the return value of this method. example: [] syntax: content: public virtual float GetPassiveActionPriority(ActionType type) parameters: - id: type type: TinyLife.Actions.ActionType description: The type of action to get the passive priority for return: type: System.Single description: The action's passive priority content.vb: Public Overridable Function GetPassiveActionPriority(type As ActionType) As Single overload: TinyLife.Objects.Person.GetPassiveActionPriority* - uid: TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention) commentId: M:TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention) id: GetRandomOutfit(TinyLife.Objects.ClothesIntention) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetRandomOutfit(ClothesIntention) nameWithType: Person.GetRandomOutfit(ClothesIntention) fullName: TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetRandomOutfit path: ../TinyLife/Objects/Person.cs startLine: 2307 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the index of the collection that best matches the given . example: [] syntax: content: public virtual int GetRandomOutfit(ClothesIntention intention) parameters: - id: intention type: TinyLife.Objects.ClothesIntention description: The intention to match the best outfit to. return: type: System.Int32 description: The index in the collection that best matches the intention, or -1 there is no match. content.vb: Public Overridable Function GetRandomOutfit(intention As ClothesIntention) As Integer overload: TinyLife.Objects.Person.GetRandomOutfit* - uid: TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention) commentId: M:TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention) id: SetCurrentOutfit(TinyLife.Objects.ClothesIntention) parent: TinyLife.Objects.Person langs: - csharp - vb name: SetCurrentOutfit(ClothesIntention) nameWithType: Person.SetCurrentOutfit(ClothesIntention) fullName: TinyLife.Objects.Person.SetCurrentOutfit(TinyLife.Objects.ClothesIntention) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetCurrentOutfit path: ../TinyLife/Objects/Person.cs startLine: 2319 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Sets the current outfit to an outfit that matches the given . This method returns whether returned a valid outfit index or if no matching outfit could be found. Note that, if this person is already wearing an outfit that matches the intention, the outfit will not be changed, and this method returns true. example: [] syntax: content: public virtual bool SetCurrentOutfit(ClothesIntention intention) parameters: - id: intention type: TinyLife.Objects.ClothesIntention description: The intention to match the best outfit to. return: type: System.Boolean description: True if an outfit could be found, or false if no matching outfit could be found. content.vb: Public Overridable Function SetCurrentOutfit(intention As ClothesIntention) As Boolean overload: TinyLife.Objects.Person.SetCurrentOutfit* - uid: TinyLife.Objects.Person.SetCurrentOutfit(System.Int32) commentId: M:TinyLife.Objects.Person.SetCurrentOutfit(System.Int32) id: SetCurrentOutfit(System.Int32) parent: TinyLife.Objects.Person langs: - csharp - vb name: SetCurrentOutfit(int) nameWithType: Person.SetCurrentOutfit(int) fullName: TinyLife.Objects.Person.SetCurrentOutfit(int) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetCurrentOutfit path: ../TinyLife/Objects/Person.cs startLine: 2335 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Sets this person's to the given index. Additionally, this method updates this person's animation and portrait to the new outfit. example: [] syntax: content: public virtual void SetCurrentOutfit(int index) parameters: - id: index type: System.Int32 description: The index to set content.vb: Public Overridable Sub SetCurrentOutfit(index As Integer) overload: TinyLife.Objects.Person.SetCurrentOutfit* nameWithType.vb: Person.SetCurrentOutfit(Integer) fullName.vb: TinyLife.Objects.Person.SetCurrentOutfit(Integer) name.vb: SetCurrentOutfit(Integer) - uid: TinyLife.Objects.Person.SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) commentId: M:TinyLife.Objects.Person.SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) id: SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) parent: TinyLife.Objects.Person langs: - csharp - vb name: SetNewId(Map, IEnumerable, IEnumerable) nameWithType: Person.SetNewId(Map, IEnumerable, IEnumerable) fullName: TinyLife.Objects.Person.SetNewId(TinyLife.World.Map, System.Collections.Generic.IEnumerable, System.Collections.Generic.IEnumerable) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetNewId path: ../TinyLife/Objects/Person.cs startLine: 2350 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Sets a new for this person, and also updates any furniture and relationship references for them. Optionally, a set of additional people and furniture that might not currently be on the map can be passed. example: [] syntax: content: public virtual void SetNewId(Map map, IEnumerable possibleAdditionalRelationships = null, IEnumerable possibleAdditionalFurniture = null) parameters: - id: map type: TinyLife.World.Map description: The map that the person will be added to - id: possibleAdditionalRelationships type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person} description: A set of people, in addition to the map's people, that this person might have a relationship to - id: possibleAdditionalFurniture type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture} description: A set of objects, in addition to the map's objects, that this person might have created content.vb: Public Overridable Sub SetNewId(map As Map, possibleAdditionalRelationships As IEnumerable(Of Person) = Nothing, possibleAdditionalFurniture As IEnumerable(Of Furniture) = Nothing) overload: TinyLife.Objects.Person.SetNewId* nameWithType.vb: Person.SetNewId(Map, IEnumerable(Of Person), IEnumerable(Of Furniture)) fullName.vb: TinyLife.Objects.Person.SetNewId(TinyLife.World.Map, System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Person), System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Furniture)) name.vb: SetNewId(Map, IEnumerable(Of Person), IEnumerable(Of Furniture)) - uid: TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person) commentId: M:TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person) id: IsIdMatch(TinyLife.Objects.Person) parent: TinyLife.Objects.Person langs: - csharp - vb name: IsIdMatch(Person) nameWithType: Person.IsIdMatch(Person) fullName: TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsIdMatch path: ../TinyLife/Objects/Person.cs startLine: 2405 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether this person and the other person have matching values or whether their ID histories () overlap. If this method returns two, this person and the other person can be considered the same person to a certain degree, as it means that they are copies of each other, or copies of the same person. example: [] syntax: content: public bool IsIdMatch(Person other) parameters: - id: other type: TinyLife.Objects.Person description: The person to compare this person to return: type: System.Boolean description: Whether this person and the passed person have matching ids content.vb: Public Function IsIdMatch(other As Person) As Boolean overload: TinyLife.Objects.Person.IsIdMatch* - uid: TinyLife.Objects.Person.IsIdMatch(System.Guid) commentId: M:TinyLife.Objects.Person.IsIdMatch(System.Guid) id: IsIdMatch(System.Guid) parent: TinyLife.Objects.Person langs: - csharp - vb name: IsIdMatch(Guid) nameWithType: Person.IsIdMatch(Guid) fullName: TinyLife.Objects.Person.IsIdMatch(System.Guid) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsIdMatch path: ../TinyLife/Objects/Person.cs startLine: 2415 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether this person's or any entry in their ID history () matches the passed. To compare whether two people are an ID match, use . example: [] syntax: content: public bool IsIdMatch(Guid id) parameters: - id: id type: System.Guid description: The id to compare this person's ids to return: type: System.Boolean description: Whether any of this person's id match content.vb: Public Function IsIdMatch(id As Guid) As Boolean overload: TinyLife.Objects.Person.IsIdMatch* - uid: TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) id: GetPersonalitySkillBoost(TinyLife.Skills.SkillType) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetPersonalitySkillBoost(SkillType) nameWithType: Person.GetPersonalitySkillBoost(SkillType) fullName: TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetPersonalitySkillBoost path: ../TinyLife/Objects/Person.cs startLine: 2425 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a modifier that skills with the given should be boosted by, based on this person's . This method is used by . example: [] syntax: content: public virtual float GetPersonalitySkillBoost(SkillType skill) parameters: - id: skill type: TinyLife.Skills.SkillType description: The skill category whose personality skill boost to return return: type: System.Single description: A modifier that skills should be boosted by content.vb: Public Overridable Function GetPersonalitySkillBoost(skill As SkillType) As Single overload: TinyLife.Objects.Person.GetPersonalitySkillBoost* - uid: TinyLife.Objects.Person.GetEmotionSkillBoost(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.Person.GetEmotionSkillBoost(TinyLife.Skills.SkillType) id: GetEmotionSkillBoost(TinyLife.Skills.SkillType) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetEmotionSkillBoost(SkillType) nameWithType: Person.GetEmotionSkillBoost(SkillType) fullName: TinyLife.Objects.Person.GetEmotionSkillBoost(TinyLife.Skills.SkillType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetEmotionSkillBoost path: ../TinyLife/Objects/Person.cs startLine: 2447 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a modifier that skills with the given should be boosted by, based on this person's current . This method is used by , and is also used to display the emotion image in the skills menu. example: [] syntax: content: public virtual float GetEmotionSkillBoost(SkillType skill) parameters: - id: skill type: TinyLife.Skills.SkillType description: '' return: type: System.Single description: '' content.vb: Public Overridable Function GetEmotionSkillBoost(skill As SkillType) As Single overload: TinyLife.Objects.Person.GetEmotionSkillBoost* - uid: TinyLife.Objects.Person.GetCurrentGoals commentId: M:TinyLife.Objects.Person.GetCurrentGoals id: GetCurrentGoals parent: TinyLife.Objects.Person langs: - csharp - vb name: GetCurrentGoals() nameWithType: Person.GetCurrentGoals() fullName: TinyLife.Objects.Person.GetCurrentGoals() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetCurrentGoals path: ../TinyLife/Objects/Person.cs startLine: 2471 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a set of objects that this person is currently working on. To add more current goals, use . example: [] syntax: content: public virtual List GetCurrentGoals() return: type: System.Collections.Generic.List{TinyLife.Goals.IGoalTriggerable} description: This person's current goals content.vb: Public Overridable Function GetCurrentGoals() As List(Of IGoalTriggerable) overload: TinyLife.Objects.Person.GetCurrentGoals* - uid: TinyLife.Objects.Person.EarnMoney(System.Single,System.Object) commentId: M:TinyLife.Objects.Person.EarnMoney(System.Single,System.Object) id: EarnMoney(System.Single,System.Object) parent: TinyLife.Objects.Person langs: - csharp - vb name: EarnMoney(float, object) nameWithType: Person.EarnMoney(float, object) fullName: TinyLife.Objects.Person.EarnMoney(float, object) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: EarnMoney path: ../TinyLife/Objects/Person.cs startLine: 2497 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Causes this person's to be increased, but additionally triggers the . This method should only be used if the money is earned in a "manual" way, like when selling a homemade painting or publishing a book. example: [] syntax: content: public virtual void EarnMoney(float money, object triggerObject) parameters: - id: money type: System.Single description: The money to earn. - id: triggerObject type: System.Object description: The object that caused the money to be earned, which is passed to . content.vb: Public Overridable Sub EarnMoney(money As Single, triggerObject As Object) overload: TinyLife.Objects.Person.EarnMoney* nameWithType.vb: Person.EarnMoney(Single, Object) fullName.vb: TinyLife.Objects.Person.EarnMoney(Single, Object) name.vb: EarnMoney(Single, Object) - uid: TinyLife.Objects.Person.AddMemory``1(TinyLife.Goals.MemoryType,TinyLife.Actions.ActionInfo,System.Int32,System.Nullable{System.TimeSpan}) commentId: M:TinyLife.Objects.Person.AddMemory``1(TinyLife.Goals.MemoryType,TinyLife.Actions.ActionInfo,System.Int32,System.Nullable{System.TimeSpan}) id: AddMemory``1(TinyLife.Goals.MemoryType,TinyLife.Actions.ActionInfo,System.Int32,System.Nullable{System.TimeSpan}) parent: TinyLife.Objects.Person langs: - csharp - vb name: AddMemory(MemoryType, ActionInfo, int, TimeSpan?) nameWithType: Person.AddMemory(MemoryType, ActionInfo, int, TimeSpan?) fullName: TinyLife.Objects.Person.AddMemory(TinyLife.Goals.MemoryType, TinyLife.Actions.ActionInfo, int, System.TimeSpan?) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AddMemory path: ../TinyLife/Objects/Person.cs startLine: 2510 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Adds a to the list of this person. example: [] syntax: content: 'public virtual T AddMemory(MemoryType type, ActionInfo info, int toKeep = 0, TimeSpan? timeOccured = null) where T : Memory' parameters: - id: type type: TinyLife.Goals.MemoryType description: The type of memory to add. - id: info type: TinyLife.Actions.ActionInfo description: The action info to attach to this memory, or null to use . - id: toKeep type: System.Int32 description: An amount of memories of the given type to keep, also counting the newly added one. Oldest memories will be removed first. - id: timeOccured type: System.Nullable{System.TimeSpan} description: The time that this memory occured on, or null to use . typeParameters: - id: T return: type: '{T}' description: The added memory. content.vb: Public Overridable Function AddMemory(Of T As Memory)(type As MemoryType, info As ActionInfo, toKeep As Integer = 0, timeOccured As TimeSpan? = Nothing) As T overload: TinyLife.Objects.Person.AddMemory* nameWithType.vb: Person.AddMemory(Of T)(MemoryType, ActionInfo, Integer, TimeSpan?) fullName.vb: TinyLife.Objects.Person.AddMemory(Of T)(TinyLife.Goals.MemoryType, TinyLife.Actions.ActionInfo, Integer, System.TimeSpan?) name.vb: AddMemory(Of T)(MemoryType, ActionInfo, Integer, TimeSpan?) - uid: TinyLife.Objects.Person.GetMemories``1(TinyLife.Goals.MemoryType) commentId: M:TinyLife.Objects.Person.GetMemories``1(TinyLife.Goals.MemoryType) id: GetMemories``1(TinyLife.Goals.MemoryType) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetMemories(MemoryType) nameWithType: Person.GetMemories(MemoryType) fullName: TinyLife.Objects.Person.GetMemories(TinyLife.Goals.MemoryType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetMemories path: ../TinyLife/Objects/Person.cs startLine: 2522 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns all instances that this person currently tracks that match the given . example: [] syntax: content: 'public virtual IEnumerable GetMemories(MemoryType type) where T : Memory' parameters: - id: type type: TinyLife.Goals.MemoryType description: The memory type to match. typeParameters: - id: T return: type: System.Collections.Generic.IEnumerable{{T}} description: The memories of the given type. content.vb: Public Overridable Function GetMemories(Of T As Memory)(type As MemoryType) As IEnumerable(Of T) overload: TinyLife.Objects.Person.GetMemories* nameWithType.vb: Person.GetMemories(Of T)(MemoryType) fullName.vb: TinyLife.Objects.Person.GetMemories(Of T)(TinyLife.Goals.MemoryType) name.vb: GetMemories(Of T)(MemoryType) - uid: TinyLife.Objects.Person.RemoveMemory``1(TinyLife.Goals.MemoryType,System.Int32,System.Func{``0,System.Boolean}) commentId: M:TinyLife.Objects.Person.RemoveMemory``1(TinyLife.Goals.MemoryType,System.Int32,System.Func{``0,System.Boolean}) id: RemoveMemory``1(TinyLife.Goals.MemoryType,System.Int32,System.Func{``0,System.Boolean}) parent: TinyLife.Objects.Person langs: - csharp - vb name: RemoveMemory(MemoryType, int, Func) nameWithType: Person.RemoveMemory(MemoryType, int, Func) fullName: TinyLife.Objects.Person.RemoveMemory(TinyLife.Goals.MemoryType, int, System.Func) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RemoveMemory path: ../TinyLife/Objects/Person.cs startLine: 2533 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Removes all instances of the given type T and from this person's collection, and returns the amount of memories removed. example: [] syntax: content: 'public virtual int RemoveMemory(MemoryType type, int toKeep = 0, Func condition = null) where T : Memory' parameters: - id: type type: TinyLife.Goals.MemoryType description: The memory type to match. - id: toKeep type: System.Int32 description: An amount of memories of the given type to keep. Oldest memories will be removed first. - id: condition type: System.Func{{T},System.Boolean} description: An additional condition to determine whether memories should be included in the search. typeParameters: - id: T return: type: System.Int32 description: How many memories were removed. content.vb: Public Overridable Function RemoveMemory(Of T As Memory)(type As MemoryType, toKeep As Integer = 0, condition As Func(Of T, Boolean) = Nothing) As Integer overload: TinyLife.Objects.Person.RemoveMemory* nameWithType.vb: Person.RemoveMemory(Of T)(MemoryType, Integer, Func(Of T, Boolean)) fullName.vb: TinyLife.Objects.Person.RemoveMemory(Of T)(TinyLife.Goals.MemoryType, Integer, System.Func(Of T, Boolean)) name.vb: RemoveMemory(Of T)(MemoryType, Integer, Func(Of T, Boolean)) - uid: TinyLife.Objects.Person.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType,System.Func{``0,System.Boolean}) commentId: M:TinyLife.Objects.Person.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType,System.Func{``0,System.Boolean}) id: GetTimeSinceMemory``1(TinyLife.Goals.MemoryType,System.Func{``0,System.Boolean}) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetTimeSinceMemory(MemoryType, Func) nameWithType: Person.GetTimeSinceMemory(MemoryType, Func) fullName: TinyLife.Objects.Person.GetTimeSinceMemory(TinyLife.Goals.MemoryType, System.Func) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetTimeSinceMemory path: ../TinyLife/Objects/Person.cs startLine: 2561 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the time since a memory of the given has occured. If there are multiple memories of the given type, the minimum time is returned. If there is no memory of the given type, null is returned. example: [] syntax: content: 'public virtual TimeSpan? GetTimeSinceMemory(MemoryType type, Func condition = null) where T : Memory' parameters: - id: type type: TinyLife.Goals.MemoryType description: The memory type to query. - id: condition type: System.Func{{T},System.Boolean} description: An additional condition to determine whether memories should be included in the search. typeParameters: - id: T return: type: System.Nullable{System.TimeSpan} description: The time since the given memory type. content.vb: Public Overridable Function GetTimeSinceMemory(Of T As Memory)(type As MemoryType, condition As Func(Of T, Boolean) = Nothing) As TimeSpan? overload: TinyLife.Objects.Person.GetTimeSinceMemory* nameWithType.vb: Person.GetTimeSinceMemory(Of T)(MemoryType, Func(Of T, Boolean)) fullName.vb: TinyLife.Objects.Person.GetTimeSinceMemory(Of T)(TinyLife.Goals.MemoryType, System.Func(Of T, Boolean)) name.vb: GetTimeSinceMemory(Of T)(MemoryType, Func(Of T, Boolean)) - uid: TinyLife.Objects.Person.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType[]) commentId: M:TinyLife.Objects.Person.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType[]) id: GetTimeSinceMemory``1(TinyLife.Goals.MemoryType[]) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetTimeSinceMemory(params MemoryType[]) nameWithType: Person.GetTimeSinceMemory(params MemoryType[]) fullName: TinyLife.Objects.Person.GetTimeSinceMemory(params TinyLife.Goals.MemoryType[]) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetTimeSinceMemory path: ../TinyLife/Objects/Person.cs startLine: 2580 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the time since a memory of one of the given values has occured. If there are multiple memories that match the given types, the minimum time is returned. If there is no memory of any of the given types, null is returned. example: [] syntax: content: 'public virtual TimeSpan? GetTimeSinceMemory(params MemoryType[] types) where T : Memory' parameters: - id: types type: TinyLife.Goals.MemoryType[] description: The memory types to query. typeParameters: - id: T return: type: System.Nullable{System.TimeSpan} description: The time since the given memory type. content.vb: Public Overridable Function GetTimeSinceMemory(Of T As Memory)(ParamArray types As MemoryType()) As TimeSpan? overload: TinyLife.Objects.Person.GetTimeSinceMemory* nameWithType.vb: Person.GetTimeSinceMemory(Of T)(ParamArray MemoryType()) fullName.vb: TinyLife.Objects.Person.GetTimeSinceMemory(Of T)(ParamArray TinyLife.Goals.MemoryType()) name.vb: GetTimeSinceMemory(Of T)(ParamArray MemoryType()) - uid: TinyLife.Objects.Person.GoToExitRoad(Microsoft.Xna.Framework.Vector2) commentId: M:TinyLife.Objects.Person.GoToExitRoad(Microsoft.Xna.Framework.Vector2) id: GoToExitRoad(Microsoft.Xna.Framework.Vector2) parent: TinyLife.Objects.Person langs: - csharp - vb name: GoToExitRoad(Vector2) nameWithType: Person.GoToExitRoad(Vector2) fullName: TinyLife.Objects.Person.GoToExitRoad(Microsoft.Xna.Framework.Vector2) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GoToExitRoad path: ../TinyLife/Objects/Person.cs startLine: 2593 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Teleports this person to the nearest exit road using . example: [] syntax: content: public virtual void GoToExitRoad(Vector2 closestPosition) parameters: - id: closestPosition type: Microsoft.Xna.Framework.Vector2 content.vb: Public Overridable Sub GoToExitRoad(closestPosition As Vector2) overload: TinyLife.Objects.Person.GoToExitRoad* - uid: TinyLife.Objects.Person.GetAction``1(System.Guid,System.Boolean) commentId: M:TinyLife.Objects.Person.GetAction``1(System.Guid,System.Boolean) id: GetAction``1(System.Guid,System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetAction(Guid, bool) nameWithType: Person.GetAction(Guid, bool) fullName: TinyLife.Objects.Person.GetAction(System.Guid, bool) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetAction path: ../TinyLife/Objects/Person.cs startLine: 2606 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the action in this person's set whose matches the given id and the given type T. example: [] syntax: content: 'public T GetAction(Guid id, bool regardChildren = false) where T : Action' parameters: - id: id type: System.Guid description: The id of the action to query. - id: regardChildren type: System.Boolean description: Whether child actions should be queried. If this is true, is used. typeParameters: - id: T description: The type of action to find and return. return: type: '{T}' description: The action with the given id and type T, or null if none are found. content.vb: Public Function GetAction(Of T As Action)(id As Guid, regardChildren As Boolean = False) As T overload: TinyLife.Objects.Person.GetAction* nameWithType.vb: Person.GetAction(Of T)(Guid, Boolean) fullName.vb: TinyLife.Objects.Person.GetAction(Of T)(System.Guid, Boolean) name.vb: GetAction(Of T)(Guid, Boolean) - uid: TinyLife.Objects.Person.SetPregnancyStatus(System.Int32,System.Guid,System.Boolean) commentId: M:TinyLife.Objects.Person.SetPregnancyStatus(System.Int32,System.Guid,System.Boolean) id: SetPregnancyStatus(System.Int32,System.Guid,System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: SetPregnancyStatus(int, Guid, bool) nameWithType: Person.SetPregnancyStatus(int, Guid, bool) fullName: TinyLife.Objects.Person.SetPregnancyStatus(int, System.Guid, bool) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetPregnancyStatus path: ../TinyLife/Objects/Person.cs startLine: 2626 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Sets this person's pregnancy status to the given parameters. This person's , as well as their will be set. If memories is true, the memory will be removed, and the memory will be added if hours is greater than 0. example: [] syntax: content: public virtual void SetPregnancyStatus(int hours, Guid partner, bool memories = true) parameters: - id: hours type: System.Int32 description: The amount of hours this person should be pregnant for at the minimum. - id: partner type: System.Guid description: The of this person's pregnancy partner. - id: memories type: System.Boolean description: Whether the appropriate instances should be added to this person. content.vb: Public Overridable Sub SetPregnancyStatus(hours As Integer, partner As Guid, memories As Boolean = True) overload: TinyLife.Objects.Person.SetPregnancyStatus* nameWithType.vb: Person.SetPregnancyStatus(Integer, Guid, Boolean) fullName.vb: TinyLife.Objects.Person.SetPregnancyStatus(Integer, System.Guid, Boolean) name.vb: SetPregnancyStatus(Integer, Guid, Boolean) - uid: TinyLife.Objects.Person.SetAnimationsFromLooks commentId: M:TinyLife.Objects.Person.SetAnimationsFromLooks id: SetAnimationsFromLooks parent: TinyLife.Objects.Person langs: - csharp - vb name: SetAnimationsFromLooks() nameWithType: Person.SetAnimationsFromLooks() fullName: TinyLife.Objects.Person.SetAnimationsFromLooks() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetAnimationsFromLooks path: ../TinyLife/Objects/Person.cs startLine: 2646 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method that is called in various places to update this person's animation data. By default, this method calls for each clothes layer as well as this person's shadow. example: [] syntax: content: public virtual void SetAnimationsFromLooks() content.vb: Public Overridable Sub SetAnimationsFromLooks() overload: TinyLife.Objects.Person.SetAnimationsFromLooks* - uid: TinyLife.Objects.Person.ImportAtExitRoad(TinyLife.World.Map) commentId: M:TinyLife.Objects.Person.ImportAtExitRoad(TinyLife.World.Map) id: ImportAtExitRoad(TinyLife.World.Map) parent: TinyLife.Objects.Person langs: - csharp - vb name: ImportAtExitRoad(Map) nameWithType: Person.ImportAtExitRoad(Map) fullName: TinyLife.Objects.Person.ImportAtExitRoad(TinyLife.World.Map) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ImportAtExitRoad path: ../TinyLife/Objects/Person.cs startLine: 2658 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Imports this person at a nearby exit road, additionally validating them, setting a new for them and adding them to the given map. example: [] syntax: content: public virtual void ImportAtExitRoad(Map map) parameters: - id: map type: TinyLife.World.Map description: The map to import on. content.vb: Public Overridable Sub ImportAtExitRoad(map As Map) overload: TinyLife.Objects.Person.ImportAtExitRoad* - uid: TinyLife.Objects.Person.GoToRandomHomeLocation commentId: M:TinyLife.Objects.Person.GoToRandomHomeLocation id: GoToRandomHomeLocation parent: TinyLife.Objects.Person langs: - csharp - vb name: GoToRandomHomeLocation() nameWithType: Person.GoToRandomHomeLocation() fullName: TinyLife.Objects.Person.GoToRandomHomeLocation() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GoToRandomHomeLocation path: ../TinyLife/Objects/Person.cs startLine: 2670 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Causes this person to teleport to a random location close to their 's home location (). Note that this method expects this person's to be the same as the 's . example: [] syntax: content: public virtual void GoToRandomHomeLocation() content.vb: Public Overridable Sub GoToRandomHomeLocation() overload: TinyLife.Objects.Person.GoToRandomHomeLocation* - uid: TinyLife.Objects.Person.ShouldDrawHeldItem commentId: M:TinyLife.Objects.Person.ShouldDrawHeldItem id: ShouldDrawHeldItem parent: TinyLife.Objects.Person langs: - csharp - vb name: ShouldDrawHeldItem() nameWithType: Person.ShouldDrawHeldItem() fullName: TinyLife.Objects.Person.ShouldDrawHeldItem() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ShouldDrawHeldItem path: ../TinyLife/Objects/Person.cs startLine: 2691 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns whether or not to draw this person's held object at the given time, whicih is used by for drawing. example: [] syntax: content: public virtual bool ShouldDrawHeldItem() return: type: System.Boolean description: Whether or not to draw this person's held object. content.vb: Public Overridable Function ShouldDrawHeldItem() As Boolean overload: TinyLife.Objects.Person.ShouldDrawHeldItem* - uid: TinyLife.Objects.Person.GetHeldItemDrawOffset(System.Boolean) commentId: M:TinyLife.Objects.Person.GetHeldItemDrawOffset(System.Boolean) id: GetHeldItemDrawOffset(System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetHeldItemDrawOffset(bool) nameWithType: Person.GetHeldItemDrawOffset(bool) fullName: TinyLife.Objects.Person.GetHeldItemDrawOffset(bool) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetHeldItemDrawOffset path: ../TinyLife/Objects/Person.cs startLine: 2702 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns this person's held item's draw offset, which is used by for drawing. example: [] syntax: content: public virtual Vector2 GetHeldItemDrawOffset(bool includeItemOffsets) parameters: - id: includeItemOffsets type: System.Boolean return: type: Microsoft.Xna.Framework.Vector2 description: This person's held item's draw offset. content.vb: Public Overridable Function GetHeldItemDrawOffset(includeItemOffsets As Boolean) As Vector2 overload: TinyLife.Objects.Person.GetHeldItemDrawOffset* nameWithType.vb: Person.GetHeldItemDrawOffset(Boolean) fullName.vb: TinyLife.Objects.Person.GetHeldItemDrawOffset(Boolean) name.vb: GetHeldItemDrawOffset(Boolean) - uid: TinyLife.Objects.Person.GetHeldItemDepthOffset commentId: M:TinyLife.Objects.Person.GetHeldItemDepthOffset id: GetHeldItemDepthOffset parent: TinyLife.Objects.Person langs: - csharp - vb name: GetHeldItemDepthOffset() nameWithType: Person.GetHeldItemDepthOffset() fullName: TinyLife.Objects.Person.GetHeldItemDepthOffset() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetHeldItemDepthOffset path: ../TinyLife/Objects/Person.cs startLine: 2730 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns this person's held item's depth offset, which is used by for drawing. example: [] syntax: content: public virtual float GetHeldItemDepthOffset() return: type: System.Single description: This person's held item's depth offset. content.vb: Public Overridable Function GetHeldItemDepthOffset() As Single overload: TinyLife.Objects.Person.GetHeldItemDepthOffset* - uid: TinyLife.Objects.Person.GetPivot commentId: M:TinyLife.Objects.Person.GetPivot id: GetPivot parent: TinyLife.Objects.Person langs: - csharp - vb name: GetPivot() nameWithType: Person.GetPivot() fullName: TinyLife.Objects.Person.GetPivot() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetPivot path: ../TinyLife/Objects/Person.cs startLine: 2741 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns this person's screen-space pivot position, based on the current animation frame. example: [] syntax: content: public virtual Vector2 GetPivot() return: type: Microsoft.Xna.Framework.Vector2 description: This person's screen-space pivot position. content.vb: Public Overridable Function GetPivot() As Vector2 overload: TinyLife.Objects.Person.GetPivot* - uid: TinyLife.Objects.Person.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean) commentId: M:TinyLife.Objects.Person.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean) id: CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean) parent: TinyLife.Objects.Person langs: - csharp - vb name: CanExecuteAction(ActionType, ActionInfo, bool) nameWithType: Person.CanExecuteAction(ActionType, ActionInfo, bool) fullName: TinyLife.Objects.Person.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanExecuteAction path: ../TinyLife/Objects/Person.cs startLine: 2753 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the given action type's delegate's result and also checks additional conditions like , , and . This method additionally catches and handles any exceptions by printing them out as a notification to the player. example: [] syntax: content: public virtual CanExecuteResult CanExecuteAction(ActionType type, ActionInfo info, bool automatic) parameters: - id: type type: TinyLife.Actions.ActionType description: The action to execute. - id: info type: TinyLife.Actions.ActionInfo description: The action info - id: automatic type: System.Boolean description: Whether the action is automatically executed return: type: TinyLife.Actions.CanExecuteResult description: A that represents whether the action can be executed right now content.vb: Public Overridable Function CanExecuteAction(type As ActionType, info As ActionInfo, automatic As Boolean) As CanExecuteResult overload: TinyLife.Objects.Person.CanExecuteAction* nameWithType.vb: Person.CanExecuteAction(ActionType, ActionInfo, Boolean) fullName.vb: TinyLife.Objects.Person.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean) name.vb: CanExecuteAction(ActionType, ActionInfo, Boolean) - uid: TinyLife.Objects.Person.GetValidClothes(TinyLife.Objects.ClothesLayer) commentId: M:TinyLife.Objects.Person.GetValidClothes(TinyLife.Objects.ClothesLayer) id: GetValidClothes(TinyLife.Objects.ClothesLayer) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetValidClothes(ClothesLayer) nameWithType: Person.GetValidClothes(ClothesLayer) fullName: TinyLife.Objects.Person.GetValidClothes(TinyLife.Objects.ClothesLayer) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetValidClothes path: ../TinyLife/Objects/Person.cs startLine: 2810 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the clothes from the registry that match the given that this person can wear, based on their and other factors. example: [] syntax: content: public virtual IEnumerable GetValidClothes(ClothesLayer layer) parameters: - id: layer type: TinyLife.Objects.ClothesLayer description: The layer return: type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Clothes} description: The clothes that match content.vb: Public Overridable Function GetValidClothes(layer As ClothesLayer) As IEnumerable(Of Clothes) overload: TinyLife.Objects.Person.GetValidClothes* - uid: TinyLife.Objects.Person.CanApplyPersonality(TinyLife.PersonalityType) commentId: M:TinyLife.Objects.Person.CanApplyPersonality(TinyLife.PersonalityType) id: CanApplyPersonality(TinyLife.PersonalityType) parent: TinyLife.Objects.Person langs: - csharp - vb name: CanApplyPersonality(PersonalityType) nameWithType: Person.CanApplyPersonality(PersonalityType) fullName: TinyLife.Objects.Person.CanApplyPersonality(TinyLife.PersonalityType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanApplyPersonality path: ../TinyLife/Objects/Person.cs startLine: 2822 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether the given personality type can be applied to this person. The return value is determined by this person's existing and the personality type's and value. example: [] syntax: content: public virtual bool CanApplyPersonality(PersonalityType type) parameters: - id: type type: TinyLife.PersonalityType return: type: System.Boolean description: Whether the personality type can apply to this person. content.vb: Public Overridable Function CanApplyPersonality(type As PersonalityType) As Boolean overload: TinyLife.Objects.Person.CanApplyPersonality* - uid: TinyLife.Objects.Person.HasRecentlyFailed(TinyLife.Actions.ActionType,System.Single) commentId: M:TinyLife.Objects.Person.HasRecentlyFailed(TinyLife.Actions.ActionType,System.Single) id: HasRecentlyFailed(TinyLife.Actions.ActionType,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: HasRecentlyFailed(ActionType, float) nameWithType: Person.HasRecentlyFailed(ActionType, float) fullName: TinyLife.Objects.Person.HasRecentlyFailed(TinyLife.Actions.ActionType, float) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HasRecentlyFailed path: ../TinyLife/Objects/Person.cs startLine: 2835 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether an action of the given type has recently failed for this person. A failed action is one that has returned the completion type in its method. example: [] syntax: content: public virtual bool HasRecentlyFailed(ActionType type, float hours = 1) parameters: - id: type type: TinyLife.Actions.ActionType description: The action type to query. - id: hours type: System.Single description: The amount of hours that have to have passed since the last failure (if there is one) for this method to return false. Defaults to 1. return: type: System.Boolean description: Whether the given action type has recently failed. content.vb: Public Overridable Function HasRecentlyFailed(type As ActionType, hours As Single = 1) As Boolean overload: TinyLife.Objects.Person.HasRecentlyFailed* nameWithType.vb: Person.HasRecentlyFailed(ActionType, Single) fullName.vb: TinyLife.Objects.Person.HasRecentlyFailed(TinyLife.Actions.ActionType, Single) name.vb: HasRecentlyFailed(ActionType, Single) - uid: TinyLife.Objects.Person.MoveToMapExitRoad(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2) commentId: M:TinyLife.Objects.Person.MoveToMapExitRoad(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2) id: MoveToMapExitRoad(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2) parent: TinyLife.Objects.Person langs: - csharp - vb name: MoveToMapExitRoad(Map, Vector2) nameWithType: Person.MoveToMapExitRoad(Map, Vector2) fullName: TinyLife.Objects.Person.MoveToMapExitRoad(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MoveToMapExitRoad path: ../TinyLife/Objects/Person.cs startLine: 2846 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Causes this person to move to the given map and sets their position to a free exit road closest to the closestPosition. example: [] syntax: content: public virtual bool MoveToMapExitRoad(Map map, Vector2 closestPosition) parameters: - id: map type: TinyLife.World.Map description: The map to move to. - id: closestPosition type: Microsoft.Xna.Framework.Vector2 description: The position that the exit road should be closest to. return: type: System.Boolean description: Whether moving this person was successful. Returns the return value of . content.vb: Public Overridable Function MoveToMapExitRoad(map As Map, closestPosition As Vector2) As Boolean overload: TinyLife.Objects.Person.MoveToMapExitRoad* - uid: TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,System.Int32,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point) commentId: M:TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,System.Int32,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point) id: GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,System.Int32,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point) parent: TinyLife.Objects.Person langs: - csharp - vb name: GenerateAnimationGroup(ClothesLayer, int, IReadOnlyDictionary, Point) nameWithType: Person.GenerateAnimationGroup(ClothesLayer, int, IReadOnlyDictionary, Point) fullName: TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer, int, System.Collections.Generic.IReadOnlyDictionary, Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GenerateAnimationGroup path: ../TinyLife/Objects/Person.cs startLine: 2863 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Generates a for the given settings. This method is called in for each clothes layer, as well as this person's shadow. example: [] syntax: content: protected virtual SpriteAnimationGroup GenerateAnimationGroup(ClothesLayer clothesLayer, int layerAmount, IReadOnlyDictionary textures, Point textureRegion) parameters: - id: clothesLayer type: TinyLife.Objects.ClothesLayer description: The clothes layer. - id: layerAmount type: System.Int32 description: The amount of layers the clothing item has. - id: textures type: System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} description: The textures to use. - id: textureRegion type: Microsoft.Xna.Framework.Point description: The initial texture region to use. return: type: MLEM.Animations.SpriteAnimationGroup description: The generated . content.vb: Protected Overridable Function GenerateAnimationGroup(clothesLayer As ClothesLayer, layerAmount As Integer, textures As IReadOnlyDictionary(Of Point, TextureRegion), textureRegion As Point) As SpriteAnimationGroup overload: TinyLife.Objects.Person.GenerateAnimationGroup* nameWithType.vb: Person.GenerateAnimationGroup(ClothesLayer, Integer, IReadOnlyDictionary(Of Point, TextureRegion), Point) fullName.vb: TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer, Integer, System.Collections.Generic.IReadOnlyDictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point) name.vb: GenerateAnimationGroup(ClothesLayer, Integer, IReadOnlyDictionary(Of Point, TextureRegion), Point) - uid: TinyLife.Objects.Person.DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,System.Nullable{Microsoft.Xna.Framework.Color},System.Single) commentId: M:TinyLife.Objects.Person.DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,System.Nullable{Microsoft.Xna.Framework.Color},System.Single) id: DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,System.Nullable{Microsoft.Xna.Framework.Color},System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: DrawLooks(SpriteBatch, Vector2, Vector2, float, ParentInfo, Color?, float) nameWithType: Person.DrawLooks(SpriteBatch, Vector2, Vector2, float, ParentInfo, Color?, float) fullName: TinyLife.Objects.Person.DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, TinyLife.Objects.ParentInfo, Microsoft.Xna.Framework.Color?, float) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DrawLooks path: ../TinyLife/Objects/Person.cs startLine: 2901 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Draws this person's looks in the world, which includes their clothes and shadow by default. example: [] syntax: content: protected virtual void DrawLooks(SpriteBatch batch, Vector2 drawPos, Vector2 depthPos, float floor, ParentInfo parent, Color? overrideColor = null, float scale = 1) parameters: - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing. - id: drawPos type: Microsoft.Xna.Framework.Vector2 description: The draw position in screen space. - id: depthPos type: Microsoft.Xna.Framework.Vector2 description: The position to use for calculating depth. - id: floor type: System.Single description: The floor to draw on. - id: parent type: TinyLife.Objects.ParentInfo description: This person's parent info. - id: overrideColor type: System.Nullable{Microsoft.Xna.Framework.Color} description: An override color to use instead of this person's default colors. - id: scale type: System.Single description: The scale to draw with. content.vb: Protected Overridable Sub DrawLooks(batch As SpriteBatch, drawPos As Vector2, depthPos As Vector2, floor As Single, parent As ParentInfo, overrideColor As Color? = Nothing, scale As Single = 1) overload: TinyLife.Objects.Person.DrawLooks* nameWithType.vb: Person.DrawLooks(SpriteBatch, Vector2, Vector2, Single, ParentInfo, Color?, Single) fullName.vb: TinyLife.Objects.Person.DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Single, TinyLife.Objects.ParentInfo, Microsoft.Xna.Framework.Color?, Single) name.vb: DrawLooks(SpriteBatch, Vector2, Vector2, Single, ParentInfo, Color?, Single) - uid: TinyLife.Objects.Person.UpdateAnimations(System.TimeSpan,System.Single) commentId: M:TinyLife.Objects.Person.UpdateAnimations(System.TimeSpan,System.Single) id: UpdateAnimations(System.TimeSpan,System.Single) parent: TinyLife.Objects.Person langs: - csharp - vb name: UpdateAnimations(TimeSpan, float) nameWithType: Person.UpdateAnimations(TimeSpan, float) fullName: TinyLife.Objects.Person.UpdateAnimations(System.TimeSpan, float) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: UpdateAnimations path: ../TinyLife/Objects/Person.cs startLine: 2924 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method called in , as well as when this person's rotation changes in to update this person's animation data to the proper state for the current update frame. example: [] syntax: content: protected virtual void UpdateAnimations(TimeSpan elapsedGameTime, float speedMultiplier) parameters: - id: elapsedGameTime type: System.TimeSpan description: The amount of time elapsed since the last animation update. - id: speedMultiplier type: System.Single description: The speed multiplier. content.vb: Protected Overridable Sub UpdateAnimations(elapsedGameTime As TimeSpan, speedMultiplier As Single) overload: TinyLife.Objects.Person.UpdateAnimations* nameWithType.vb: Person.UpdateAnimations(TimeSpan, Single) fullName.vb: TinyLife.Objects.Person.UpdateAnimations(System.TimeSpan, Single) name.vb: UpdateAnimations(TimeSpan, Single) - uid: TinyLife.Objects.Person.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType) commentId: M:TinyLife.Objects.Person.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType) id: OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType) parent: TinyLife.Objects.Person langs: - csharp - vb name: OnActionCompleted(Action, CompletionType) nameWithType: Person.OnActionCompleted(Action, CompletionType) fullName: TinyLife.Objects.Person.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnActionCompleted path: ../TinyLife/Objects/Person.cs startLine: 2943 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A method that is called in this person's when an completes. By default, this method does multiple things, including raising the event and calling , as well as multiple things related to specific action results, like adding -based emotions. example: [] syntax: content: protected virtual void OnActionCompleted(Action action, CompletionType completion) parameters: - id: action type: TinyLife.Actions.Action description: '' - id: completion type: TinyLife.Actions.CompletionType description: '' content.vb: Protected Overridable Sub OnActionCompleted(action As Action, completion As CompletionType) overload: TinyLife.Objects.Person.OnActionCompleted* - uid: TinyLife.Objects.Person.UpdateAction(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Collections.Generic.IEnumerable{TinyLife.Goals.IGoalTriggerable}) commentId: M:TinyLife.Objects.Person.UpdateAction(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Collections.Generic.IEnumerable{TinyLife.Goals.IGoalTriggerable}) id: UpdateAction(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Collections.Generic.IEnumerable{TinyLife.Goals.IGoalTriggerable}) parent: TinyLife.Objects.Person langs: - csharp - vb name: UpdateAction(Action, GameTime, TimeSpan, float, IEnumerable) nameWithType: Person.UpdateAction(Action, GameTime, TimeSpan, float, IEnumerable) fullName: TinyLife.Objects.Person.UpdateAction(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, float, System.Collections.Generic.IEnumerable) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: UpdateAction path: ../TinyLife/Objects/Person.cs startLine: 3020 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method that is called by this person's method when an is to be updated. By default, this method does multiple things including raising the event and calling . example: [] syntax: content: protected virtual void UpdateAction(Action action, GameTime time, TimeSpan passedInGame, float speedMultiplier, IEnumerable goals) parameters: - id: action type: TinyLife.Actions.Action description: The action to update. - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time. - id: passedInGame type: System.TimeSpan description: The amount of time that has passed in-game since the last update. - id: speedMultiplier type: System.Single description: The current speed multiplier. - id: goals type: System.Collections.Generic.IEnumerable{TinyLife.Goals.IGoalTriggerable} description: This person's goals, which is always equal to . content.vb: Protected Overridable Sub UpdateAction(action As Action, time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single, goals As IEnumerable(Of IGoalTriggerable)) overload: TinyLife.Objects.Person.UpdateAction* nameWithType.vb: Person.UpdateAction(Action, GameTime, TimeSpan, Single, IEnumerable(Of IGoalTriggerable)) fullName.vb: TinyLife.Objects.Person.UpdateAction(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single, System.Collections.Generic.IEnumerable(Of TinyLife.Goals.IGoalTriggerable)) name.vb: UpdateAction(Action, GameTime, TimeSpan, Single, IEnumerable(Of IGoalTriggerable)) - uid: TinyLife.Objects.Person.InitializeAction(TinyLife.Actions.Action) commentId: M:TinyLife.Objects.Person.InitializeAction(TinyLife.Actions.Action) id: InitializeAction(TinyLife.Actions.Action) parent: TinyLife.Objects.Person langs: - csharp - vb name: InitializeAction(Action) nameWithType: Person.InitializeAction(Action) fullName: TinyLife.Objects.Person.InitializeAction(TinyLife.Actions.Action) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: InitializeAction path: ../TinyLife/Objects/Person.cs startLine: 3033 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method that is called by this person's method when an action from the is moved to . By default, this method raises the event and calls . example: [] syntax: content: protected virtual void InitializeAction(Action action) parameters: - id: action type: TinyLife.Actions.Action description: The action. content.vb: Protected Overridable Sub InitializeAction(action As Action) overload: TinyLife.Objects.Person.InitializeAction* - uid: TinyLife.Objects.Person.OnAgeChanged(TinyLife.Objects.AgeGroup) commentId: M:TinyLife.Objects.Person.OnAgeChanged(TinyLife.Objects.AgeGroup) id: OnAgeChanged(TinyLife.Objects.AgeGroup) parent: TinyLife.Objects.Person langs: - csharp - vb name: OnAgeChanged(AgeGroup) nameWithType: Person.OnAgeChanged(AgeGroup) fullName: TinyLife.Objects.Person.OnAgeChanged(TinyLife.Objects.AgeGroup) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnAgeChanged path: ../TinyLife/Objects/Person.cs startLine: 3043 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method that is called by when this person's has just changed. Their previous age is stored in lastAge. example: [] syntax: content: protected virtual void OnAgeChanged(AgeGroup lastAge) parameters: - id: lastAge type: TinyLife.Objects.AgeGroup description: This person's previous age. content.vb: Protected Overridable Sub OnAgeChanged(lastAge As AgeGroup) overload: TinyLife.Objects.Person.OnAgeChanged* - uid: TinyLife.Objects.Person.ValidateClothes commentId: M:TinyLife.Objects.Person.ValidateClothes id: ValidateClothes parent: TinyLife.Objects.Person langs: - csharp - vb name: ValidateClothes() nameWithType: Person.ValidateClothes() fullName: TinyLife.Objects.Person.ValidateClothes() type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ValidateClothes path: ../TinyLife/Objects/Person.cs startLine: 3129 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Validates this person's current , removing any invalid ones and adding clothes to layers that require them. This method is called automatically in , as well as when a preview is loaded. example: [] syntax: content: public virtual void ValidateClothes() content.vb: Public Overridable Sub ValidateClothes() overload: TinyLife.Objects.Person.ValidateClothes* - uid: TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan}) commentId: M:TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan}) id: GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan}) parent: TinyLife.Objects.Person langs: - csharp - vb name: GetRandomSpeakSound(VoiceStyle, SpeakStyle, List, TimeSpan?) nameWithType: Person.GetRandomSpeakSound(VoiceStyle, SpeakStyle, List, TimeSpan?) fullName: TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle, TinyLife.Objects.SpeakStyle, System.Collections.Generic.List, System.TimeSpan?) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetRandomSpeakSound path: ../TinyLife/Objects/Person.cs startLine: 3281 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns a random sound effect which is a speak sound that matches any of the given flag values example: [] syntax: content: public static SoundEffect GetRandomSpeakSound(VoiceStyle voice, SpeakStyle style, List avoid = null, TimeSpan? maxLength = null) parameters: - id: voice type: TinyLife.Objects.VoiceStyle description: The to use. - id: style type: TinyLife.Objects.SpeakStyle description: The styles to chooose sounds from, can be a combined flag - id: avoid type: System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect} description: A list of sounds that will not be chosen from, even if they match the passed styles - id: maxLength type: System.Nullable{System.TimeSpan} description: The maximum length for the returned sound effect to have, or null to return sounds of any length return: type: Microsoft.Xna.Framework.Audio.SoundEffect description: A random sound effect that matches the given properties content.vb: Public Shared Function GetRandomSpeakSound(voice As VoiceStyle, style As SpeakStyle, avoid As List(Of SoundEffect) = Nothing, maxLength As TimeSpan? = Nothing) As SoundEffect overload: TinyLife.Objects.Person.GetRandomSpeakSound* nameWithType.vb: Person.GetRandomSpeakSound(VoiceStyle, SpeakStyle, List(Of SoundEffect), TimeSpan?) fullName.vb: TinyLife.Objects.Person.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle, TinyLife.Objects.SpeakStyle, System.Collections.Generic.List(Of Microsoft.Xna.Framework.Audio.SoundEffect), System.TimeSpan?) name.vb: GetRandomSpeakSound(VoiceStyle, SpeakStyle, List(Of SoundEffect), TimeSpan?) - uid: TinyLife.Objects.Person.Create(TinyLife.World.Map,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.Person[]) commentId: M:TinyLife.Objects.Person.Create(TinyLife.World.Map,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.Person[]) id: Create(TinyLife.World.Map,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.Person[]) parent: TinyLife.Objects.Person langs: - csharp - vb name: Create(Map, Random, AgeGroup, bool, bool, bool, bool, Person[]) nameWithType: Person.Create(Map, Random, AgeGroup, bool, bool, bool, bool, Person[]) fullName: TinyLife.Objects.Person.Create(TinyLife.World.Map, System.Random, TinyLife.Objects.AgeGroup, bool, bool, bool, bool, TinyLife.Objects.Person[]) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Create path: ../TinyLife/Objects/Person.cs startLine: 3309 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Creates a new person with the given settings, optionally randomly generating the returned person's , , , and more. example: [] syntax: content: public static Person Create(Map map, Random random, AgeGroup allowedAges = (AgeGroup)-1, bool markRandomlyGenerated = true, bool initializeName = true, bool initializePersonality = true, bool generateMultipleOutfits = true, Person[] geneticInfluences = null) parameters: - id: map type: TinyLife.World.Map description: The map to create the person for. - id: random type: System.Random description: The instance to use for generating the person. - id: allowedAges type: TinyLife.Objects.AgeGroup description: A set of flags that the person is allowed to have. - id: markRandomlyGenerated type: System.Boolean description: Whether to mark the person as . - id: initializeName type: System.Boolean description: Whether to initialize the person's , and . - id: initializePersonality type: System.Boolean description: Whether to initialize the person's . - id: generateMultipleOutfits type: System.Boolean description: Whether to generate multiple outfits, rather than just one default one. - id: geneticInfluences type: TinyLife.Objects.Person[] description: A set of people that count as genetic influences, from which hair, eye and skin colors will randomly be chosen. return: type: TinyLife.Objects.Person description: The generated person. content.vb: Public Shared Function Create(map As Map, random As Random, allowedAges As AgeGroup = -1, markRandomlyGenerated As Boolean = True, initializeName As Boolean = True, initializePersonality As Boolean = True, generateMultipleOutfits As Boolean = True, geneticInfluences As Person() = Nothing) As Person overload: TinyLife.Objects.Person.Create* nameWithType.vb: Person.Create(Map, Random, AgeGroup, Boolean, Boolean, Boolean, Boolean, Person()) fullName.vb: TinyLife.Objects.Person.Create(TinyLife.World.Map, System.Random, TinyLife.Objects.AgeGroup, Boolean, Boolean, Boolean, Boolean, TinyLife.Objects.Person()) name.vb: Create(Map, Random, AgeGroup, Boolean, Boolean, Boolean, Boolean, Person()) - uid: TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Misc.Direction2,System.Single,TinyLife.Objects.Outfit,TinyLife.Objects.Pose,TinyLife.Objects.AgeGroup) commentId: M:TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Misc.Direction2,System.Single,TinyLife.Objects.Outfit,TinyLife.Objects.Pose,TinyLife.Objects.AgeGroup) id: DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Misc.Direction2,System.Single,TinyLife.Objects.Outfit,TinyLife.Objects.Pose,TinyLife.Objects.AgeGroup) parent: TinyLife.Objects.Person langs: - csharp - vb name: DrawUi(SpriteBatch, Vector2, Direction2, float, Outfit, Pose, AgeGroup) nameWithType: Person.DrawUi(SpriteBatch, Vector2, Direction2, float, Outfit, Pose, AgeGroup) fullName: TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, MLEM.Misc.Direction2, float, TinyLife.Objects.Outfit, TinyLife.Objects.Pose, TinyLife.Objects.AgeGroup) type: Method source: remote: path: TinyLife/Objects/Person.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DrawUi path: ../TinyLife/Objects/Person.cs startLine: 3394 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Draws a person with the given in ui space. example: [] syntax: content: public static void DrawUi(SpriteBatch batch, Vector2 pos, Direction2 rotation, float scale, Outfit outfit, Pose pose, AgeGroup age) parameters: - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing. - id: pos type: Microsoft.Xna.Framework.Vector2 description: The ui space position to use for drawing. - id: rotation type: MLEM.Misc.Direction2 description: The rotation the person should have when being drawn. - id: scale type: System.Single description: The scale to draw with. - id: outfit type: TinyLife.Objects.Outfit description: The outfit to draw. - id: pose type: TinyLife.Objects.Pose description: The pose to draw. - id: age type: TinyLife.Objects.AgeGroup description: The age to draw with. content.vb: Public Shared Sub DrawUi(batch As SpriteBatch, pos As Vector2, rotation As Direction2, scale As Single, outfit As Outfit, pose As Pose, age As AgeGroup) overload: TinyLife.Objects.Person.DrawUi* nameWithType.vb: Person.DrawUi(SpriteBatch, Vector2, Direction2, Single, Outfit, Pose, AgeGroup) fullName.vb: TinyLife.Objects.Person.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, MLEM.Misc.Direction2, Single, TinyLife.Objects.Outfit, TinyLife.Objects.Pose, TinyLife.Objects.AgeGroup) name.vb: DrawUi(SpriteBatch, Vector2, Direction2, Single, Outfit, Pose, AgeGroup) references: - uid: TinyLife.Objects.MapObject commentId: T:TinyLife.Objects.MapObject parent: TinyLife.Objects href: TinyLife.Objects.MapObject.html name: MapObject nameWithType: MapObject fullName: TinyLife.Objects.MapObject - uid: TinyLife.World.Map commentId: T:TinyLife.World.Map parent: TinyLife.World href: TinyLife.World.Map.html name: Map nameWithType: Map fullName: TinyLife.World.Map - uid: TinyLife.Objects commentId: N:TinyLife.Objects href: TinyLife.html name: TinyLife.Objects nameWithType: TinyLife.Objects fullName: TinyLife.Objects spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder parent: MLEM.Data.Json isExternal: true name: JsonTypeSafeGenericDataHolder nameWithType: JsonTypeSafeGenericDataHolder fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder - uid: MLEM.Misc.IGenericDataHolder commentId: T:MLEM.Misc.IGenericDataHolder parent: MLEM.Misc isExternal: true name: IGenericDataHolder nameWithType: IGenericDataHolder fullName: MLEM.Misc.IGenericDataHolder - uid: TinyLife.Objects.IUpdatingObject commentId: T:TinyLife.Objects.IUpdatingObject parent: TinyLife.Objects href: TinyLife.Objects.IUpdatingObject.html name: IUpdatingObject nameWithType: IUpdatingObject fullName: TinyLife.Objects.IUpdatingObject - uid: TinyLife.Objects.MapObject.PersonRotationOrder commentId: F:TinyLife.Objects.MapObject.PersonRotationOrder parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_PersonRotationOrder name: PersonRotationOrder nameWithType: MapObject.PersonRotationOrder fullName: TinyLife.Objects.MapObject.PersonRotationOrder - uid: TinyLife.Objects.MapObject.OnCreated commentId: E:TinyLife.Objects.MapObject.OnCreated parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCreated name: OnCreated nameWithType: MapObject.OnCreated fullName: TinyLife.Objects.MapObject.OnCreated - uid: TinyLife.Objects.MapObject.OnValidated commentId: E:TinyLife.Objects.MapObject.OnValidated parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnValidated name: OnValidated nameWithType: MapObject.OnValidated fullName: TinyLife.Objects.MapObject.OnValidated - uid: TinyLife.Objects.MapObject.OnValidatedEarly commentId: E:TinyLife.Objects.MapObject.OnValidatedEarly parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnValidatedEarly name: OnValidatedEarly nameWithType: MapObject.OnValidatedEarly fullName: TinyLife.Objects.MapObject.OnValidatedEarly - uid: TinyLife.Objects.MapObject.OnEventsAttachable commentId: E:TinyLife.Objects.MapObject.OnEventsAttachable parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnEventsAttachable name: OnEventsAttachable nameWithType: MapObject.OnEventsAttachable fullName: TinyLife.Objects.MapObject.OnEventsAttachable - uid: TinyLife.Objects.MapObject.OnDraw commentId: E:TinyLife.Objects.MapObject.OnDraw parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnDraw name: OnDraw nameWithType: MapObject.OnDraw fullName: TinyLife.Objects.MapObject.OnDraw - uid: TinyLife.Objects.MapObject.OnUpdate commentId: E:TinyLife.Objects.MapObject.OnUpdate parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnUpdate name: OnUpdate nameWithType: MapObject.OnUpdate fullName: TinyLife.Objects.MapObject.OnUpdate - uid: TinyLife.Objects.MapObject.OnGetHoverInfo commentId: E:TinyLife.Objects.MapObject.OnGetHoverInfo parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnGetHoverInfo name: OnGetHoverInfo nameWithType: MapObject.OnGetHoverInfo fullName: TinyLife.Objects.MapObject.OnGetHoverInfo - uid: TinyLife.Objects.MapObject.Position commentId: P:TinyLife.Objects.MapObject.Position parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Position name: Position nameWithType: MapObject.Position fullName: TinyLife.Objects.MapObject.Position - 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name: ( - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.OnAdded name: OnAdded href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnAdded - name: ( - name: ) - uid: TinyLife.Objects.MapObject.OnRemoved commentId: M:TinyLife.Objects.MapObject.OnRemoved parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnRemoved name: OnRemoved() nameWithType: MapObject.OnRemoved() fullName: TinyLife.Objects.MapObject.OnRemoved() spec.csharp: - uid: TinyLife.Objects.MapObject.OnRemoved name: OnRemoved href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnRemoved - name: ( - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.OnRemoved name: OnRemoved href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnRemoved - name: ( - name: ) - uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_GetAiPriority_TinyLife_Objects_Person_TinyLife_Objects_ObjectCategory_ name: GetAiPriority(Person, ObjectCategory) nameWithType: MapObject.GetAiPriority(Person, ObjectCategory) fullName: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) spec.csharp: - uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) name: GetAiPriority href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_GetAiPriority_TinyLife_Objects_Person_TinyLife_Objects_ObjectCategory_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ',' - name: " " - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory href: TinyLife.Objects.ObjectCategory.html - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) name: GetAiPriority href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_GetAiPriority_TinyLife_Objects_Person_TinyLife_Objects_ObjectCategory_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ',' - name: " " - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory href: TinyLife.Objects.ObjectCategory.html - name: ) - uid: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) commentId: M:TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) parent: TinyLife.Objects.MapObject isExternal: true href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_CanExecuteAction_TinyLife_Actions_ActionType_TinyLife_Actions_ActionInfo_System_Boolean_System_Boolean_ name: CanExecuteAction(ActionType, ActionInfo, bool, bool) nameWithType: MapObject.CanExecuteAction(ActionType, ActionInfo, bool, bool) fullName: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, bool) nameWithType.vb: MapObject.CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean) fullName.vb: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, Boolean) name.vb: CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean) spec.csharp: - 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name: '>' - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String}) name: ModifyActionCategories href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ModifyActionCategories_TinyLife_Actions_ActionType_TinyLife_Actions_ActionInfo_System_Boolean_System_Collections_Generic_List_System_String__ - name: ( - uid: TinyLife.Actions.ActionType name: ActionType href: TinyLife.Actions.ActionType.html - name: ',' - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - name: " " - 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uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean) commentId: M:TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean) parent: TinyLife.Objects.MapObject isExternal: true href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_DrawColumns_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Single_System_Object_Microsoft_Xna_Framework_Vector2_MLEM_Textures_TextureRegion_Microsoft_Xna_Framework_Color_System_Single_Microsoft_Xna_Framework_Point_System_Collections_Generic_List_MLEM_Graphics_StaticSpriteBatch_Item__System_Boolean_TinyLife_Objects_ParentInfo_System_Single_Microsoft_Xna_Framework_Graphics_SpriteEffects_System_Boolean_ name: DrawColumns(Map, Vector2, float, object, Vector2, TextureRegion, Color, float, Point, List, bool, ParentInfo, float, SpriteEffects, bool) nameWithType: MapObject.DrawColumns(Map, Vector2, float, object, Vector2, TextureRegion, Color, float, Point, List, bool, ParentInfo, float, SpriteEffects, bool) fullName: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float, object, Microsoft.Xna.Framework.Vector2, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Point, System.Collections.Generic.List, bool, TinyLife.Objects.ParentInfo, float, Microsoft.Xna.Framework.Graphics.SpriteEffects, bool) nameWithType.vb: MapObject.DrawColumns(Map, Vector2, Single, Object, Vector2, TextureRegion, Color, Single, Point, List(Of StaticSpriteBatch.Item), Boolean, ParentInfo, Single, SpriteEffects, Boolean) fullName.vb: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single, Object, Microsoft.Xna.Framework.Vector2, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Point, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean, TinyLife.Objects.ParentInfo, Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, Boolean) name.vb: DrawColumns(Map, Vector2, Single, Object, Vector2, TextureRegion, Color, Single, Point, List(Of Item), Boolean, ParentInfo, Single, SpriteEffects, Boolean) spec.csharp: - 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name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: System.Collections.Generic.List{TinyLife.Actions.Action} commentId: T:System.Collections.Generic.List{TinyLife.Actions.Action} parent: System.Collections.Generic definition: System.Collections.Generic.List`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 name: List nameWithType: List fullName: System.Collections.Generic.List nameWithType.vb: List(Of Action) fullName.vb: System.Collections.Generic.List(Of TinyLife.Actions.Action) name.vb: List(Of Action) spec.csharp: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: < - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: '>' spec.vb: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - name: " " - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ) - uid: System.Collections.Generic.List`1 commentId: T:System.Collections.Generic.List`1 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 name: List nameWithType: List fullName: System.Collections.Generic.List nameWithType.vb: List(Of T) fullName.vb: System.Collections.Generic.List(Of T) name.vb: List(Of T) spec.csharp: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: System.Collections.Generic.List{System.ValueTuple{TinyLife.Actions.Action,System.Boolean}} commentId: T:System.Collections.Generic.List{System.ValueTuple{TinyLife.Actions.Action,System.Boolean}} parent: System.Collections.Generic definition: System.Collections.Generic.List`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 name: List<(Action, bool)> nameWithType: List<(Action, bool)> fullName: System.Collections.Generic.List<(TinyLife.Actions.Action, bool)> nameWithType.vb: List(Of (Action, Boolean)) fullName.vb: System.Collections.Generic.List(Of (TinyLife.Actions.Action, Boolean)) name.vb: List(Of (Action, Boolean)) spec.csharp: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: < - name: ( - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - name: '>' spec.vb: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - name: " " - name: ( - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - name: ) - uid: TinyLife.Objects.Person.CurrentActions commentId: F:TinyLife.Objects.Person.CurrentActions href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_CurrentActions name: CurrentActions nameWithType: Person.CurrentActions fullName: TinyLife.Objects.Person.CurrentActions - uid: TinyLife.Objects.Person.ActionQueue commentId: F:TinyLife.Objects.Person.ActionQueue href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_ActionQueue name: ActionQueue nameWithType: Person.ActionQueue fullName: TinyLife.Objects.Person.ActionQueue - uid: TinyLife.Objects.Person.AllActions* commentId: Overload:TinyLife.Objects.Person.AllActions href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_AllActions name: AllActions nameWithType: Person.AllActions fullName: TinyLife.Objects.Person.AllActions - uid: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action} commentId: T:System.Collections.Generic.IEnumerable{TinyLife.Actions.Action} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of Action) fullName.vb: System.Collections.Generic.IEnumerable(Of TinyLife.Actions.Action) name.vb: IEnumerable(Of Action) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ) - uid: System.Collections.Generic.IEnumerable`1 commentId: T:System.Collections.Generic.IEnumerable`1 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of T) fullName.vb: System.Collections.Generic.IEnumerable(Of T) name.vb: IEnumerable(Of T) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: TinyLife.Need commentId: T:TinyLife.Need href: TinyLife.Need.html name: Need nameWithType: Need fullName: TinyLife.Need - uid: TinyLife.NeedType.Types commentId: F:TinyLife.NeedType.Types href: TinyLife.NeedType.html#TinyLife_NeedType_Types name: Types nameWithType: NeedType.Types fullName: TinyLife.NeedType.Types - uid: TinyLife.Objects.Person.GetNeed(TinyLife.NeedType) commentId: M:TinyLife.Objects.Person.GetNeed(TinyLife.NeedType) href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetNeed_TinyLife_NeedType_ name: GetNeed(NeedType) nameWithType: Person.GetNeed(NeedType) fullName: TinyLife.Objects.Person.GetNeed(TinyLife.NeedType) spec.csharp: - uid: TinyLife.Objects.Person.GetNeed(TinyLife.NeedType) name: GetNeed href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetNeed_TinyLife_NeedType_ - name: ( - uid: TinyLife.NeedType name: NeedType href: TinyLife.NeedType.html - name: ) spec.vb: - uid: TinyLife.Objects.Person.GetNeed(TinyLife.NeedType) name: GetNeed href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetNeed_TinyLife_NeedType_ - name: ( - uid: TinyLife.NeedType name: NeedType href: TinyLife.NeedType.html - name: ) - uid: TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType) commentId: M:TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType) href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetNeedPercentage_TinyLife_NeedType_ name: GetNeedPercentage(NeedType) nameWithType: Person.GetNeedPercentage(NeedType) fullName: TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType) spec.csharp: - uid: TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType) name: GetNeedPercentage href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetNeedPercentage_TinyLife_NeedType_ - name: ( - uid: TinyLife.NeedType name: NeedType href: TinyLife.NeedType.html - name: ) spec.vb: - uid: TinyLife.Objects.Person.GetNeedPercentage(TinyLife.NeedType) name: GetNeedPercentage href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetNeedPercentage_TinyLife_NeedType_ - name: ( - uid: TinyLife.NeedType name: NeedType href: TinyLife.NeedType.html - name: ) - uid: System.Collections.Generic.Dictionary{System.String,TinyLife.Need} commentId: T:System.Collections.Generic.Dictionary{System.String,TinyLife.Need} parent: System.Collections.Generic definition: System.Collections.Generic.Dictionary`2 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 name: Dictionary nameWithType: Dictionary fullName: System.Collections.Generic.Dictionary nameWithType.vb: Dictionary(Of String, Need) fullName.vb: System.Collections.Generic.Dictionary(Of String, TinyLife.Need) name.vb: Dictionary(Of String, Need) spec.csharp: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: < - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: TinyLife.Need name: Need href: TinyLife.Need.html - name: '>' spec.vb: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: ( - name: Of - name: " " - uid: System.String name: String isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: TinyLife.Need name: Need href: TinyLife.Need.html - name: ) - uid: TinyLife.Skills.Skill commentId: T:TinyLife.Skills.Skill parent: TinyLife.Skills href: TinyLife.Skills.Skill.html name: Skill nameWithType: Skill fullName: TinyLife.Skills.Skill - uid: TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType) href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetSkillLevel_TinyLife_Skills_SkillType_ name: GetSkillLevel(SkillType) nameWithType: Person.GetSkillLevel(SkillType) fullName: TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType) spec.csharp: - uid: TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType) name: GetSkillLevel href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetSkillLevel_TinyLife_Skills_SkillType_ - name: ( - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ) spec.vb: - uid: TinyLife.Objects.Person.GetSkillLevel(TinyLife.Skills.SkillType) name: GetSkillLevel href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetSkillLevel_TinyLife_Skills_SkillType_ - name: ( - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ) - uid: TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) commentId: M:TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) isExternal: true href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GainSkill_TinyLife_Skills_SkillType_System_Single_TinyLife_Actions_ActionInfo_System_Single_ name: GainSkill(SkillType, float, ActionInfo, float) nameWithType: Person.GainSkill(SkillType, float, ActionInfo, float) fullName: TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType, float, TinyLife.Actions.ActionInfo, float) nameWithType.vb: Person.GainSkill(SkillType, Single, ActionInfo, Single) fullName.vb: TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType, Single, TinyLife.Actions.ActionInfo, Single) name.vb: GainSkill(SkillType, Single, ActionInfo, Single) spec.csharp: - uid: TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) name: GainSkill href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GainSkill_TinyLife_Skills_SkillType_System_Single_TinyLife_Actions_ActionInfo_System_Single_ - name: ( - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) spec.vb: - uid: TinyLife.Objects.Person.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) name: GainSkill href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GainSkill_TinyLife_Skills_SkillType_System_Single_TinyLife_Actions_ActionInfo_System_Single_ - name: ( - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: System.Collections.Generic.Dictionary{System.String,TinyLife.Skills.Skill} commentId: T:System.Collections.Generic.Dictionary{System.String,TinyLife.Skills.Skill} parent: System.Collections.Generic definition: System.Collections.Generic.Dictionary`2 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 name: Dictionary nameWithType: Dictionary fullName: System.Collections.Generic.Dictionary nameWithType.vb: Dictionary(Of String, Skill) fullName.vb: System.Collections.Generic.Dictionary(Of String, TinyLife.Skills.Skill) name.vb: Dictionary(Of String, Skill) spec.csharp: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: < - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: TinyLife.Skills.Skill name: Skill href: TinyLife.Skills.Skill.html - name: '>' spec.vb: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: ( - name: Of - name: " " - uid: System.String name: String isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: TinyLife.Skills.Skill name: Skill href: TinyLife.Skills.Skill.html - name: ) - uid: TinyLife.Skills commentId: N:TinyLife.Skills href: TinyLife.html name: TinyLife.Skills nameWithType: TinyLife.Skills fullName: TinyLife.Skills spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Skills name: Skills href: TinyLife.Skills.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Skills name: Skills href: TinyLife.Skills.html - uid: TinyLife.Relationship commentId: T:TinyLife.Relationship parent: TinyLife href: TinyLife.Relationship.html name: Relationship nameWithType: Relationship fullName: TinyLife.Relationship - uid: TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person,System.Boolean) commentId: M:TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person,System.Boolean) isExternal: true href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetRelationship_TinyLife_Objects_Person_System_Boolean_ name: GetRelationship(Person, bool) nameWithType: Person.GetRelationship(Person, bool) fullName: TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person, bool) nameWithType.vb: Person.GetRelationship(Person, Boolean) fullName.vb: TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person, Boolean) name.vb: GetRelationship(Person, Boolean) spec.csharp: - uid: TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person,System.Boolean) name: GetRelationship href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetRelationship_TinyLife_Objects_Person_System_Boolean_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.Objects.Person.GetRelationship(TinyLife.Objects.Person,System.Boolean) name: GetRelationship href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetRelationship_TinyLife_Objects_Person_System_Boolean_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person,System.Single) commentId: M:TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person,System.Single) isExternal: true href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_ChangeFriendship_TinyLife_Objects_Person_System_Single_ name: ChangeFriendship(Person, float) nameWithType: Person.ChangeFriendship(Person, float) fullName: TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person, float) nameWithType.vb: Person.ChangeFriendship(Person, Single) fullName.vb: TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person, Single) name.vb: ChangeFriendship(Person, Single) spec.csharp: - uid: TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person,System.Single) name: ChangeFriendship href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_ChangeFriendship_TinyLife_Objects_Person_System_Single_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) spec.vb: - uid: TinyLife.Objects.Person.ChangeFriendship(TinyLife.Objects.Person,System.Single) name: ChangeFriendship href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_ChangeFriendship_TinyLife_Objects_Person_System_Single_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: System.Collections.Generic.List{TinyLife.Relationship} commentId: T:System.Collections.Generic.List{TinyLife.Relationship} parent: System.Collections.Generic definition: System.Collections.Generic.List`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 name: List nameWithType: List fullName: System.Collections.Generic.List nameWithType.vb: List(Of Relationship) fullName.vb: System.Collections.Generic.List(Of TinyLife.Relationship) name.vb: List(Of Relationship) spec.csharp: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: < - uid: TinyLife.Relationship name: Relationship href: TinyLife.Relationship.html - name: '>' spec.vb: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - name: " " - uid: TinyLife.Relationship name: Relationship href: TinyLife.Relationship.html - name: ) - uid: TinyLife commentId: N:TinyLife href: TinyLife.html name: TinyLife nameWithType: TinyLife fullName: TinyLife - uid: TinyLife.Uis.CharacterCreator commentId: T:TinyLife.Uis.CharacterCreator parent: TinyLife.Uis href: TinyLife.Uis.CharacterCreator.html name: CharacterCreator nameWithType: CharacterCreator fullName: TinyLife.Uis.CharacterCreator - uid: TinyLife.Objects.WornClothes commentId: T:TinyLife.Objects.WornClothes parent: TinyLife.Objects href: TinyLife.Objects.WornClothes.html name: WornClothes nameWithType: WornClothes fullName: TinyLife.Objects.WornClothes - uid: System.Collections.Generic.List{TinyLife.Objects.Outfit} commentId: T:System.Collections.Generic.List{TinyLife.Objects.Outfit} parent: System.Collections.Generic definition: System.Collections.Generic.List`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 name: List nameWithType: List fullName: System.Collections.Generic.List nameWithType.vb: List(Of Outfit) fullName.vb: System.Collections.Generic.List(Of TinyLife.Objects.Outfit) name.vb: List(Of Outfit) spec.csharp: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: < - uid: TinyLife.Objects.Outfit name: Outfit href: TinyLife.Objects.Outfit.html - name: '>' spec.vb: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - name: " " - uid: TinyLife.Objects.Outfit name: Outfit href: TinyLife.Objects.Outfit.html - name: ) - uid: TinyLife.Uis commentId: N:TinyLife.Uis href: TinyLife.html name: TinyLife.Uis nameWithType: TinyLife.Uis fullName: TinyLife.Uis spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Uis name: Uis href: TinyLife.Uis.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Uis name: Uis href: TinyLife.Uis.html - uid: TinyLife.PersonalityType commentId: T:TinyLife.PersonalityType parent: TinyLife href: TinyLife.PersonalityType.html name: PersonalityType nameWithType: PersonalityType fullName: TinyLife.PersonalityType - uid: TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType) commentId: M:TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType) href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_HasPersonality_TinyLife_PersonalityType_ name: HasPersonality(PersonalityType) nameWithType: Person.HasPersonality(PersonalityType) fullName: TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType) spec.csharp: - uid: TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType) name: HasPersonality href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_HasPersonality_TinyLife_PersonalityType_ - name: ( - uid: TinyLife.PersonalityType name: PersonalityType href: TinyLife.PersonalityType.html - name: ) spec.vb: - uid: TinyLife.Objects.Person.HasPersonality(TinyLife.PersonalityType) name: HasPersonality href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_HasPersonality_TinyLife_PersonalityType_ - name: ( - uid: TinyLife.PersonalityType name: PersonalityType href: TinyLife.PersonalityType.html - name: ) - uid: System.Collections.Generic.HashSet{TinyLife.PersonalityType} commentId: T:System.Collections.Generic.HashSet{TinyLife.PersonalityType} parent: System.Collections.Generic definition: System.Collections.Generic.HashSet`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.hashset-1 name: HashSet nameWithType: HashSet fullName: System.Collections.Generic.HashSet nameWithType.vb: HashSet(Of PersonalityType) fullName.vb: System.Collections.Generic.HashSet(Of TinyLife.PersonalityType) name.vb: HashSet(Of PersonalityType) spec.csharp: - uid: System.Collections.Generic.HashSet`1 name: HashSet isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.hashset-1 - name: < - uid: TinyLife.PersonalityType name: PersonalityType href: TinyLife.PersonalityType.html - name: '>' spec.vb: - uid: System.Collections.Generic.HashSet`1 name: HashSet isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.hashset-1 - name: ( - name: Of - name: " " - uid: TinyLife.PersonalityType name: PersonalityType href: TinyLife.PersonalityType.html - name: ) - uid: System.Collections.Generic.HashSet`1 commentId: T:System.Collections.Generic.HashSet`1 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.hashset-1 name: HashSet nameWithType: HashSet fullName: System.Collections.Generic.HashSet nameWithType.vb: HashSet(Of T) fullName.vb: System.Collections.Generic.HashSet(Of T) name.vb: HashSet(Of T) spec.csharp: - uid: System.Collections.Generic.HashSet`1 name: HashSet isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.hashset-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Collections.Generic.HashSet`1 name: HashSet isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.hashset-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: TinyLife.Emotions.EmotionModifier.Instance commentId: T:TinyLife.Emotions.EmotionModifier.Instance parent: TinyLife.Emotions href: TinyLife.Emotions.EmotionModifier.html name: EmotionModifier.Instance nameWithType: EmotionModifier.Instance fullName: TinyLife.Emotions.EmotionModifier.Instance spec.csharp: - uid: TinyLife.Emotions.EmotionModifier name: EmotionModifier href: TinyLife.Emotions.EmotionModifier.html - name: . - uid: TinyLife.Emotions.EmotionModifier.Instance name: Instance href: TinyLife.Emotions.EmotionModifier.Instance.html spec.vb: - uid: TinyLife.Emotions.EmotionModifier name: EmotionModifier href: TinyLife.Emotions.EmotionModifier.html - name: . - uid: TinyLife.Emotions.EmotionModifier.Instance name: Instance href: TinyLife.Emotions.EmotionModifier.Instance.html - 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name: ) - uid: TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier) commentId: M:TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier) href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_RemoveEmotion_TinyLife_Emotions_EmotionModifier_ name: RemoveEmotion(EmotionModifier) nameWithType: Person.RemoveEmotion(EmotionModifier) fullName: TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier) spec.csharp: - uid: TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier) name: RemoveEmotion href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_RemoveEmotion_TinyLife_Emotions_EmotionModifier_ - name: ( - uid: TinyLife.Emotions.EmotionModifier name: EmotionModifier href: TinyLife.Emotions.EmotionModifier.html - name: ) spec.vb: - uid: TinyLife.Objects.Person.RemoveEmotion(TinyLife.Emotions.EmotionModifier) name: RemoveEmotion href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_RemoveEmotion_TinyLife_Emotions_EmotionModifier_ - 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name: ( - name: Of - name: " " - uid: TinyLife.Goals.Memory name: Memory href: TinyLife.Goals.Memory.html - name: ) - name: ) - uid: TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType,System.Int32) commentId: M:TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType,System.Int32) isExternal: true href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_AddJob_TinyLife_Goals_JobType_System_Int32_ name: AddJob(JobType, int) nameWithType: Person.AddJob(JobType, int) fullName: TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType, int) nameWithType.vb: Person.AddJob(JobType, Integer) fullName.vb: TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType, Integer) name.vb: AddJob(JobType, Integer) spec.csharp: - uid: TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType,System.Int32) name: AddJob href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_AddJob_TinyLife_Goals_JobType_System_Int32_ - name: ( - uid: TinyLife.Goals.JobType name: JobType href: TinyLife.Goals.JobType.html - name: ',' - name: " " - uid: System.Int32 name: int isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ) spec.vb: - uid: TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType,System.Int32) name: AddJob href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_AddJob_TinyLife_Goals_JobType_System_Int32_ - name: ( - uid: TinyLife.Goals.JobType name: JobType href: TinyLife.Goals.JobType.html - name: ',' - name: " " - uid: System.Int32 name: Integer isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ) - uid: TinyLife.Objects.Person.RemoveJob(TinyLife.Goals.JobType) commentId: M:TinyLife.Objects.Person.RemoveJob(TinyLife.Goals.JobType) href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_RemoveJob_TinyLife_Goals_JobType_ name: RemoveJob(JobType) nameWithType: Person.RemoveJob(JobType) fullName: TinyLife.Objects.Person.RemoveJob(TinyLife.Goals.JobType) spec.csharp: - uid: TinyLife.Objects.Person.RemoveJob(TinyLife.Goals.JobType) name: RemoveJob href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_RemoveJob_TinyLife_Goals_JobType_ - name: ( - uid: TinyLife.Goals.JobType name: JobType href: TinyLife.Goals.JobType.html - name: ) spec.vb: - uid: TinyLife.Objects.Person.RemoveJob(TinyLife.Goals.JobType) name: RemoveJob href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_RemoveJob_TinyLife_Goals_JobType_ - name: ( - uid: TinyLife.Goals.JobType name: JobType href: TinyLife.Goals.JobType.html - name: ) - uid: System.Collections.Generic.List{TinyLife.Goals.Job} commentId: T:System.Collections.Generic.List{TinyLife.Goals.Job} parent: System.Collections.Generic definition: System.Collections.Generic.List`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 name: List nameWithType: List fullName: System.Collections.Generic.List nameWithType.vb: List(Of Job) fullName.vb: System.Collections.Generic.List(Of TinyLife.Goals.Job) name.vb: List(Of Job) spec.csharp: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: < - uid: TinyLife.Goals.Job name: Job href: TinyLife.Goals.Job.html - name: '>' spec.vb: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - name: " " - uid: TinyLife.Goals.Job name: Job href: TinyLife.Goals.Job.html - name: ) - uid: System.String commentId: T:System.String parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string name: string nameWithType: string fullName: string nameWithType.vb: String fullName.vb: String name.vb: String - uid: TinyLife.Objects.Person.FirstName commentId: F:TinyLife.Objects.Person.FirstName href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_FirstName name: FirstName nameWithType: Person.FirstName fullName: TinyLife.Objects.Person.FirstName - uid: TinyLife.Objects.Person.LastName commentId: F:TinyLife.Objects.Person.LastName href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_LastName name: LastName nameWithType: Person.LastName fullName: TinyLife.Objects.Person.LastName - 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name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: TinyLife.Objects.AgeGroup.Child commentId: F:TinyLife.Objects.AgeGroup.Child href: TinyLife.Objects.AgeGroup.html#TinyLife_Objects_AgeGroup_Child name: Child nameWithType: AgeGroup.Child fullName: TinyLife.Objects.AgeGroup.Child - uid: TinyLife.Objects.AgeGroup.Baby commentId: F:TinyLife.Objects.AgeGroup.Baby href: TinyLife.Objects.AgeGroup.html#TinyLife_Objects_AgeGroup_Baby name: Baby nameWithType: AgeGroup.Baby fullName: TinyLife.Objects.AgeGroup.Baby - uid: TinyLife.Objects.VoiceStyle.Child commentId: F:TinyLife.Objects.VoiceStyle.Child href: TinyLife.Objects.VoiceStyle.html#TinyLife_Objects_VoiceStyle_Child name: Child nameWithType: VoiceStyle.Child fullName: TinyLife.Objects.VoiceStyle.Child - uid: TinyLife.Objects.VoiceStyle.Baby commentId: F:TinyLife.Objects.VoiceStyle.Baby href: TinyLife.Objects.VoiceStyle.html#TinyLife_Objects_VoiceStyle_Baby name: Baby nameWithType: VoiceStyle.Baby fullName: TinyLife.Objects.VoiceStyle.Baby - 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name: '?' - uid: System.Nullable`1 commentId: T:System.Nullable`1 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.nullable-1 name: Nullable nameWithType: Nullable fullName: System.Nullable nameWithType.vb: Nullable(Of T) fullName.vb: System.Nullable(Of T) name.vb: Nullable(Of T) spec.csharp: - uid: System.Nullable`1 name: Nullable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.nullable-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Nullable`1 name: Nullable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.nullable-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: TinyLife.World.Lot commentId: T:TinyLife.World.Lot parent: TinyLife.World href: TinyLife.World.Lot.html name: Lot nameWithType: Lot fullName: TinyLife.World.Lot - uid: TinyLife.Actions.VisitLotAction commentId: T:TinyLife.Actions.VisitLotAction href: TinyLife.Actions.VisitLotAction.html name: VisitLotAction nameWithType: VisitLotAction fullName: TinyLife.Actions.VisitLotAction - 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uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: . - uid: TinyLife.Objects.Person.EmotionModifiersChangedDelegate name: EmotionModifiersChangedDelegate href: TinyLife.Objects.Person.EmotionModifiersChangedDelegate.html - uid: TinyLife.Objects.Person.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) commentId: M:TinyLife.Objects.Person.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) isExternal: true href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetEfficiencyModifier_System_Single_TinyLife_Actions_ActionInfo_TinyLife_Skills_SkillType_System_Single_ name: GetEfficiencyModifier(float, ActionInfo, SkillType, float) nameWithType: Person.GetEfficiencyModifier(float, ActionInfo, SkillType, float) fullName: TinyLife.Objects.Person.GetEfficiencyModifier(float, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, float) nameWithType.vb: Person.GetEfficiencyModifier(Single, ActionInfo, SkillType, Single) fullName.vb: TinyLife.Objects.Person.GetEfficiencyModifier(Single, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, Single) name.vb: GetEfficiencyModifier(Single, ActionInfo, SkillType, Single) spec.csharp: - uid: TinyLife.Objects.Person.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) name: GetEfficiencyModifier href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetEfficiencyModifier_System_Single_TinyLife_Actions_ActionInfo_TinyLife_Skills_SkillType_System_Single_ - name: ( - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) spec.vb: - uid: TinyLife.Objects.Person.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) name: GetEfficiencyModifier href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetEfficiencyModifier_System_Single_TinyLife_Actions_ActionInfo_TinyLife_Skills_SkillType_System_Single_ - name: ( - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: TinyLife.Objects.Person.EfficiencyModifierDelegate commentId: T:TinyLife.Objects.Person.EfficiencyModifierDelegate parent: TinyLife.Objects href: TinyLife.Objects.Person.html name: Person.EfficiencyModifierDelegate nameWithType: Person.EfficiencyModifierDelegate fullName: TinyLife.Objects.Person.EfficiencyModifierDelegate spec.csharp: - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: . - uid: TinyLife.Objects.Person.EfficiencyModifierDelegate name: EfficiencyModifierDelegate href: TinyLife.Objects.Person.EfficiencyModifierDelegate.html spec.vb: - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: . - uid: TinyLife.Objects.Person.EfficiencyModifierDelegate name: EfficiencyModifierDelegate href: TinyLife.Objects.Person.EfficiencyModifierDelegate.html - uid: TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetPersonalitySkillBoost_TinyLife_Skills_SkillType_ name: GetPersonalitySkillBoost(SkillType) nameWithType: Person.GetPersonalitySkillBoost(SkillType) fullName: TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) spec.csharp: - uid: TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) name: GetPersonalitySkillBoost href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetPersonalitySkillBoost_TinyLife_Skills_SkillType_ - name: ( - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ) spec.vb: - uid: TinyLife.Objects.Person.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) name: GetPersonalitySkillBoost href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetPersonalitySkillBoost_TinyLife_Skills_SkillType_ - name: ( - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ) - uid: TinyLife.Objects.Person.SkillBoostDelegate commentId: T:TinyLife.Objects.Person.SkillBoostDelegate parent: TinyLife.Objects href: TinyLife.Objects.Person.html name: Person.SkillBoostDelegate nameWithType: Person.SkillBoostDelegate fullName: TinyLife.Objects.Person.SkillBoostDelegate spec.csharp: - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: . - uid: TinyLife.Objects.Person.SkillBoostDelegate name: SkillBoostDelegate href: TinyLife.Objects.Person.SkillBoostDelegate.html spec.vb: - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: . - uid: TinyLife.Objects.Person.SkillBoostDelegate name: SkillBoostDelegate href: TinyLife.Objects.Person.SkillBoostDelegate.html - uid: TinyLife.Objects.Person.GetEmotionSkillBoost(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.Person.GetEmotionSkillBoost(TinyLife.Skills.SkillType) href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetEmotionSkillBoost_TinyLife_Skills_SkillType_ name: GetEmotionSkillBoost(SkillType) nameWithType: Person.GetEmotionSkillBoost(SkillType) fullName: TinyLife.Objects.Person.GetEmotionSkillBoost(TinyLife.Skills.SkillType) spec.csharp: - uid: TinyLife.Objects.Person.GetEmotionSkillBoost(TinyLife.Skills.SkillType) name: GetEmotionSkillBoost href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetEmotionSkillBoost_TinyLife_Skills_SkillType_ - name: ( - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ) spec.vb: - uid: TinyLife.Objects.Person.GetEmotionSkillBoost(TinyLife.Skills.SkillType) name: GetEmotionSkillBoost href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetEmotionSkillBoost_TinyLife_Skills_SkillType_ - name: ( - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ) - uid: TinyLife.Objects.Person.WalkSpeedDelegate commentId: T:TinyLife.Objects.Person.WalkSpeedDelegate parent: TinyLife.Objects href: TinyLife.Objects.Person.html name: Person.WalkSpeedDelegate nameWithType: Person.WalkSpeedDelegate fullName: TinyLife.Objects.Person.WalkSpeedDelegate spec.csharp: - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: . - uid: TinyLife.Objects.Person.WalkSpeedDelegate name: WalkSpeedDelegate href: TinyLife.Objects.Person.WalkSpeedDelegate.html spec.vb: - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: . - uid: TinyLife.Objects.Person.WalkSpeedDelegate name: WalkSpeedDelegate href: TinyLife.Objects.Person.WalkSpeedDelegate.html - uid: TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType) commentId: M:TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType) href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetPassiveActionPriority_TinyLife_Actions_ActionType_ name: GetPassiveActionPriority(ActionType) nameWithType: Person.GetPassiveActionPriority(ActionType) fullName: TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType) spec.csharp: - uid: TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType) name: GetPassiveActionPriority href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetPassiveActionPriority_TinyLife_Actions_ActionType_ - name: ( - uid: TinyLife.Actions.ActionType name: ActionType href: TinyLife.Actions.ActionType.html - name: ) spec.vb: - uid: TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType) name: GetPassiveActionPriority href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetPassiveActionPriority_TinyLife_Actions_ActionType_ - name: ( - uid: TinyLife.Actions.ActionType name: ActionType href: TinyLife.Actions.ActionType.html - name: ) - uid: TinyLife.Objects.Person.PassiveActionPriorityDelegate commentId: T:TinyLife.Objects.Person.PassiveActionPriorityDelegate parent: TinyLife.Objects href: TinyLife.Objects.Person.html name: Person.PassiveActionPriorityDelegate nameWithType: Person.PassiveActionPriorityDelegate fullName: TinyLife.Objects.Person.PassiveActionPriorityDelegate spec.csharp: - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: . - uid: TinyLife.Objects.Person.PassiveActionPriorityDelegate name: PassiveActionPriorityDelegate href: TinyLife.Objects.Person.PassiveActionPriorityDelegate.html spec.vb: - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: . - uid: TinyLife.Objects.Person.PassiveActionPriorityDelegate name: PassiveActionPriorityDelegate href: TinyLife.Objects.Person.PassiveActionPriorityDelegate.html - uid: System.Action commentId: T:System.Action parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action name: Action nameWithType: Action fullName: System.Action - uid: System.Action{TinyLife.Actions.Action,TinyLife.Mods.EventPhase} commentId: T:System.Action{TinyLife.Actions.Action,TinyLife.Mods.EventPhase} parent: System definition: System.Action`2 href: https://learn.microsoft.com/dotnet/api/system.action-2 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of Action, EventPhase) fullName.vb: System.Action(Of TinyLife.Actions.Action, TinyLife.Mods.EventPhase) name.vb: Action(Of Action, EventPhase) spec.csharp: - uid: System.Action`2 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-2 - name: < - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: TinyLife.Mods.EventPhase name: EventPhase href: TinyLife.Mods.EventPhase.html - name: '>' spec.vb: - uid: System.Action`2 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-2 - name: ( - name: Of - name: " " - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: TinyLife.Mods.EventPhase name: EventPhase href: TinyLife.Mods.EventPhase.html - name: ) - uid: System.Action`2 commentId: T:System.Action`2 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-2 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of T1, T2) fullName.vb: System.Action(Of T1, T2) name.vb: Action(Of T1, T2) spec.csharp: - uid: System.Action`2 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-2 - name: < - name: T1 - name: ',' - name: " " - name: T2 - name: '>' spec.vb: - uid: System.Action`2 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-2 - name: ( - name: Of - name: " " - name: T1 - name: ',' - name: " " - name: T2 - name: ) - uid: TinyLife.Actions.CompletionType commentId: T:TinyLife.Actions.CompletionType parent: TinyLife.Actions href: TinyLife.Actions.CompletionType.html name: CompletionType nameWithType: CompletionType fullName: TinyLife.Actions.CompletionType - uid: System.Action{TinyLife.Actions.Action,TinyLife.Actions.CompletionType,TinyLife.Mods.EventPhase} commentId: T:System.Action{TinyLife.Actions.Action,TinyLife.Actions.CompletionType,TinyLife.Mods.EventPhase} parent: System definition: System.Action`3 href: https://learn.microsoft.com/dotnet/api/system.action-3 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of Action, CompletionType, EventPhase) fullName.vb: System.Action(Of TinyLife.Actions.Action, TinyLife.Actions.CompletionType, TinyLife.Mods.EventPhase) name.vb: Action(Of Action, CompletionType, EventPhase) spec.csharp: - uid: System.Action`3 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-3 - name: < - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: TinyLife.Actions.CompletionType name: CompletionType href: TinyLife.Actions.CompletionType.html - name: ',' - name: " " - uid: TinyLife.Mods.EventPhase name: EventPhase href: TinyLife.Mods.EventPhase.html - name: '>' spec.vb: - uid: System.Action`3 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-3 - name: ( - name: Of - name: " " - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: TinyLife.Actions.CompletionType name: CompletionType href: TinyLife.Actions.CompletionType.html - name: ',' - name: " " - uid: TinyLife.Mods.EventPhase name: EventPhase href: TinyLife.Mods.EventPhase.html - name: ) - uid: System.Action`3 commentId: T:System.Action`3 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-3 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of T1, T2, T3) fullName.vb: System.Action(Of T1, T2, T3) name.vb: Action(Of T1, T2, T3) spec.csharp: - uid: System.Action`3 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-3 - name: < - name: T1 - name: ',' - name: " " - name: T2 - name: ',' - name: " " - name: T3 - name: '>' spec.vb: - uid: System.Action`3 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-3 - name: ( - name: Of - name: " " - name: T1 - name: ',' - name: " " - name: T2 - name: ',' - name: " " - name: T3 - name: ) - uid: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Actions.Action isExternal: true href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_ name: Update(GameTime, TimeSpan, float) nameWithType: Action.Update(GameTime, TimeSpan, float) fullName: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float) nameWithType.vb: Action.Update(GameTime, TimeSpan, Single) fullName.vb: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single) name.vb: Update(GameTime, TimeSpan, Single) spec.csharp: - uid: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) name: Update href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_ - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ',' - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) spec.vb: - uid: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) name: Update href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_ - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ',' - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: TinyLife.World.ObjectUpdateDelegate{TinyLife.Actions.Action} commentId: T:TinyLife.World.ObjectUpdateDelegate{TinyLife.Actions.Action} parent: TinyLife.World definition: TinyLife.World.ObjectUpdateDelegate`1 href: TinyLife.World.ObjectUpdateDelegate-1.html name: ObjectUpdateDelegate nameWithType: ObjectUpdateDelegate fullName: TinyLife.World.ObjectUpdateDelegate nameWithType.vb: ObjectUpdateDelegate(Of Action) fullName.vb: TinyLife.World.ObjectUpdateDelegate(Of TinyLife.Actions.Action) name.vb: ObjectUpdateDelegate(Of Action) spec.csharp: - uid: TinyLife.World.ObjectUpdateDelegate`1 name: ObjectUpdateDelegate href: TinyLife.World.ObjectUpdateDelegate-1.html - name: < - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: '>' spec.vb: - uid: TinyLife.World.ObjectUpdateDelegate`1 name: ObjectUpdateDelegate href: TinyLife.World.ObjectUpdateDelegate-1.html - name: ( - name: Of - name: " " - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ) - uid: TinyLife.Actions.Action commentId: T:TinyLife.Actions.Action parent: TinyLife.Actions href: TinyLife.Actions.Action.html name: Action nameWithType: Action fullName: TinyLife.Actions.Action - uid: TinyLife.World.ObjectUpdateDelegate`1 commentId: T:TinyLife.World.ObjectUpdateDelegate`1 href: TinyLife.World.ObjectUpdateDelegate-1.html name: ObjectUpdateDelegate nameWithType: ObjectUpdateDelegate fullName: TinyLife.World.ObjectUpdateDelegate nameWithType.vb: ObjectUpdateDelegate(Of T) fullName.vb: TinyLife.World.ObjectUpdateDelegate(Of T) name.vb: ObjectUpdateDelegate(Of T) spec.csharp: - uid: TinyLife.World.ObjectUpdateDelegate`1 name: ObjectUpdateDelegate href: TinyLife.World.ObjectUpdateDelegate-1.html - name: < - name: T - name: '>' spec.vb: - uid: TinyLife.World.ObjectUpdateDelegate`1 name: ObjectUpdateDelegate href: TinyLife.World.ObjectUpdateDelegate-1.html - name: ( - name: Of - name: " " - name: T - name: ) - uid: TinyLife.Objects.Person.GetCurrentGoals commentId: M:TinyLife.Objects.Person.GetCurrentGoals href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetCurrentGoals name: GetCurrentGoals() nameWithType: Person.GetCurrentGoals() fullName: TinyLife.Objects.Person.GetCurrentGoals() spec.csharp: - uid: TinyLife.Objects.Person.GetCurrentGoals name: GetCurrentGoals href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetCurrentGoals - name: ( - name: ) spec.vb: - uid: TinyLife.Objects.Person.GetCurrentGoals name: GetCurrentGoals href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetCurrentGoals - name: ( - name: ) - uid: TinyLife.Goals.AutoGoalInfo commentId: T:TinyLife.Goals.AutoGoalInfo parent: TinyLife.Goals href: TinyLife.Goals.AutoGoalInfo.html name: AutoGoalInfo nameWithType: AutoGoalInfo fullName: TinyLife.Goals.AutoGoalInfo - uid: System.Action{System.Collections.Generic.List{TinyLife.Goals.IGoalTriggerable}} commentId: T:System.Action{System.Collections.Generic.List{TinyLife.Goals.IGoalTriggerable}} parent: System definition: System.Action`1 href: https://learn.microsoft.com/dotnet/api/system.action-1 name: Action> nameWithType: Action> fullName: System.Action> nameWithType.vb: Action(Of List(Of IGoalTriggerable)) fullName.vb: System.Action(Of System.Collections.Generic.List(Of TinyLife.Goals.IGoalTriggerable)) name.vb: Action(Of List(Of IGoalTriggerable)) spec.csharp: - uid: System.Action`1 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 - name: < - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: < - uid: TinyLife.Goals.IGoalTriggerable name: IGoalTriggerable href: TinyLife.Goals.IGoalTriggerable.html - name: '>' - name: '>' spec.vb: - uid: System.Action`1 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 - name: ( - name: Of - name: " " - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - name: " " - uid: TinyLife.Goals.IGoalTriggerable name: IGoalTriggerable href: TinyLife.Goals.IGoalTriggerable.html - name: ) - name: ) - uid: TinyLife.Objects.Person.LifeGoal commentId: P:TinyLife.Objects.Person.LifeGoal href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_LifeGoal name: LifeGoal nameWithType: Person.LifeGoal fullName: TinyLife.Objects.Person.LifeGoal - uid: System.Action{TinyLife.Goals.LifeGoal.Instance} commentId: T:System.Action{TinyLife.Goals.LifeGoal.Instance} parent: System definition: System.Action`1 href: https://learn.microsoft.com/dotnet/api/system.action-1 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of LifeGoal.Instance) fullName.vb: System.Action(Of TinyLife.Goals.LifeGoal.Instance) name.vb: Action(Of LifeGoal.Instance) spec.csharp: - uid: System.Action`1 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 - name: < - uid: TinyLife.Goals.LifeGoal name: LifeGoal href: TinyLife.Goals.LifeGoal.html - name: . - uid: TinyLife.Goals.LifeGoal.Instance name: Instance href: TinyLife.Goals.LifeGoal.Instance.html - name: '>' spec.vb: - uid: System.Action`1 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 - name: ( - name: Of - name: " " - uid: TinyLife.Goals.LifeGoal name: LifeGoal href: TinyLife.Goals.LifeGoal.html - 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name: ( - uid: TinyLife.NeedType name: NeedType href: TinyLife.NeedType.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: TinyLife.Objects.Person.RestoreNeedDelegate commentId: T:TinyLife.Objects.Person.RestoreNeedDelegate parent: TinyLife.Objects href: TinyLife.Objects.Person.html name: Person.RestoreNeedDelegate nameWithType: Person.RestoreNeedDelegate fullName: TinyLife.Objects.Person.RestoreNeedDelegate spec.csharp: - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: . - uid: TinyLife.Objects.Person.RestoreNeedDelegate name: RestoreNeedDelegate href: TinyLife.Objects.Person.RestoreNeedDelegate.html spec.vb: - 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uid: TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person,System.Single) commentId: M:TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person,System.Single) isExternal: true href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_ChangeRomance_TinyLife_Objects_Person_System_Single_ name: ChangeRomance(Person, float) nameWithType: Person.ChangeRomance(Person, float) fullName: TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person, float) nameWithType.vb: Person.ChangeRomance(Person, Single) fullName.vb: TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person, Single) name.vb: ChangeRomance(Person, Single) spec.csharp: - uid: TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person,System.Single) name: ChangeRomance href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_ChangeRomance_TinyLife_Objects_Person_System_Single_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) spec.vb: - uid: TinyLife.Objects.Person.ChangeRomance(TinyLife.Objects.Person,System.Single) name: ChangeRomance href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_ChangeRomance_TinyLife_Objects_Person_System_Single_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: TinyLife.Objects.Person.Memories commentId: F:TinyLife.Objects.Person.Memories href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_Memories name: Memories nameWithType: Person.Memories fullName: TinyLife.Objects.Person.Memories - uid: TinyLife.Objects.Person.AddMemory(TinyLife.Goals.Memory) commentId: M:TinyLife.Objects.Person.AddMemory(TinyLife.Goals.Memory) href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_AddMemory_TinyLife_Goals_Memory_ name: AddMemory(Memory) nameWithType: Person.AddMemory(Memory) fullName: TinyLife.Objects.Person.AddMemory(TinyLife.Goals.Memory) spec.csharp: - uid: TinyLife.Objects.Person.AddMemory(TinyLife.Goals.Memory) name: AddMemory href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_AddMemory_TinyLife_Goals_Memory_ - name: ( - uid: TinyLife.Goals.Memory name: Memory href: TinyLife.Goals.Memory.html - name: ) spec.vb: - uid: TinyLife.Objects.Person.AddMemory(TinyLife.Goals.Memory) name: AddMemory href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_AddMemory_TinyLife_Goals_Memory_ - name: ( - uid: TinyLife.Goals.Memory name: Memory href: TinyLife.Goals.Memory.html - name: ) - uid: TinyLife.Objects.Person.RemoveMemory``1(TinyLife.Goals.MemoryType,System.Int32,System.Func{``0,System.Boolean}) commentId: M:TinyLife.Objects.Person.RemoveMemory``1(TinyLife.Goals.MemoryType,System.Int32,System.Func{``0,System.Boolean}) isExternal: true href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_RemoveMemory__1_TinyLife_Goals_MemoryType_System_Int32_System_Func___0_System_Boolean__ name: RemoveMemory(MemoryType, int, Func) nameWithType: Person.RemoveMemory(MemoryType, int, Func) fullName: TinyLife.Objects.Person.RemoveMemory(TinyLife.Goals.MemoryType, int, System.Func) nameWithType.vb: Person.RemoveMemory(Of T)(MemoryType, Integer, Func(Of T, Boolean)) fullName.vb: TinyLife.Objects.Person.RemoveMemory(Of T)(TinyLife.Goals.MemoryType, Integer, System.Func(Of T, Boolean)) name.vb: RemoveMemory(Of T)(MemoryType, Integer, Func(Of T, Boolean)) spec.csharp: - 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name: ( - name: Of - name: " " - name: T - name: ) - name: ( - uid: TinyLife.Goals.MemoryType name: MemoryType href: TinyLife.Goals.MemoryType.html - name: ',' - name: " " - uid: System.Int32 name: Integer isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ',' - name: " " - uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: ( - name: Of - name: " " - name: T - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - name: ) - uid: System.Action{TinyLife.Goals.Memory} commentId: T:System.Action{TinyLife.Goals.Memory} parent: System definition: System.Action`1 href: https://learn.microsoft.com/dotnet/api/system.action-1 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of Memory) fullName.vb: System.Action(Of TinyLife.Goals.Memory) name.vb: Action(Of Memory) spec.csharp: - uid: System.Action`1 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 - name: < - uid: TinyLife.Goals.Memory name: Memory href: TinyLife.Goals.Memory.html - name: '>' spec.vb: - uid: System.Action`1 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 - name: ( - name: Of - name: " " - uid: TinyLife.Goals.Memory name: Memory href: TinyLife.Goals.Memory.html - name: ) - uid: TinyLife.Objects.Person.#ctor* commentId: Overload:TinyLife.Objects.Person.#ctor href: TinyLife.Objects.Person.html#TinyLife_Objects_Person__ctor_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Single_ name: Person nameWithType: Person.Person fullName: TinyLife.Objects.Person.Person nameWithType.vb: Person.New fullName.vb: TinyLife.Objects.Person.New name.vb: New - uid: TinyLife.Objects.Person.Finalize* commentId: Overload:TinyLife.Objects.Person.Finalize href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_Finalize name: ~Person nameWithType: Person.~Person fullName: TinyLife.Objects.Person.~Person spec.csharp: - name: "~" - uid: TinyLife.Objects.Person.Finalize* name: Person href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_Finalize - 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name: ',' - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: Microsoft.Xna.Framework.GameTime commentId: T:Microsoft.Xna.Framework.GameTime parent: Microsoft.Xna.Framework isExternal: true name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime - uid: Microsoft.Xna.Framework.Graphics.SpriteBatch commentId: T:Microsoft.Xna.Framework.Graphics.SpriteBatch parent: Microsoft.Xna.Framework.Graphics isExternal: true name: SpriteBatch nameWithType: SpriteBatch fullName: Microsoft.Xna.Framework.Graphics.SpriteBatch - uid: MLEM.Graphics.StaticSpriteBatch commentId: T:MLEM.Graphics.StaticSpriteBatch isExternal: true name: StaticSpriteBatch nameWithType: StaticSpriteBatch fullName: MLEM.Graphics.StaticSpriteBatch - uid: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) commentId: M:TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) parent: TinyLife.Objects.MapObject isExternal: true href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Draw_Microsoft_Xna_Framework_GameTime_System_Object_Microsoft_Xna_Framework_Vector2_System_Nullable_Microsoft_Xna_Framework_Color__System_Collections_Generic_List_MLEM_Graphics_StaticSpriteBatch_Item__ name: Draw(GameTime, object, Vector2, Color?, List) nameWithType: MapObject.Draw(GameTime, object, Vector2, Color?, List) fullName: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List) nameWithType.vb: MapObject.Draw(GameTime, Object, Vector2, Color?, List(Of StaticSpriteBatch.Item)) fullName.vb: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item)) name.vb: Draw(GameTime, Object, Vector2, Color?, List(Of Item)) spec.csharp: - 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uid: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip) name: GetHoverInfo href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_GetHoverInfo_MLEM_Ui_Elements_Tooltip_ - name: ( - uid: MLEM.Ui.Elements.Tooltip name: Tooltip isExternal: true - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip) name: GetHoverInfo href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_GetHoverInfo_MLEM_Ui_Elements_Tooltip_ - name: ( - uid: MLEM.Ui.Elements.Tooltip name: Tooltip isExternal: true - name: ) - uid: TinyLife.Objects.Person.GetHoverInfo* commentId: Overload:TinyLife.Objects.Person.GetHoverInfo href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetHoverInfo_MLEM_Ui_Elements_Tooltip_ name: GetHoverInfo nameWithType: Person.GetHoverInfo fullName: TinyLife.Objects.Person.GetHoverInfo - uid: MLEM.Ui.Elements.Tooltip commentId: T:MLEM.Ui.Elements.Tooltip parent: MLEM.Ui.Elements isExternal: true name: Tooltip nameWithType: Tooltip fullName: MLEM.Ui.Elements.Tooltip - uid: MLEM.Ui.Elements commentId: N:MLEM.Ui.Elements isExternal: true name: MLEM.Ui.Elements nameWithType: MLEM.Ui.Elements fullName: MLEM.Ui.Elements spec.csharp: - uid: MLEM name: MLEM isExternal: true - name: . - uid: MLEM.Ui name: Ui isExternal: true - name: . - uid: MLEM.Ui.Elements name: Elements isExternal: true spec.vb: - uid: MLEM name: MLEM isExternal: true - name: . - uid: MLEM.Ui name: Ui isExternal: true - name: . - uid: MLEM.Ui.Elements name: Elements isExternal: true - uid: TinyLife.Actions.ActionInfo commentId: T:TinyLife.Actions.ActionInfo parent: TinyLife.Actions href: TinyLife.Actions.ActionInfo.html name: ActionInfo nameWithType: ActionInfo fullName: TinyLife.Actions.ActionInfo - uid: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_GetFreeActionSpotInfo_TinyLife_Objects_Person_TinyLife_Objects_ObjectCategory_ name: GetFreeActionSpotInfo(Person, ObjectCategory) nameWithType: MapObject.GetFreeActionSpotInfo(Person, ObjectCategory) fullName: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) spec.csharp: - uid: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) name: GetFreeActionSpotInfo href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_GetFreeActionSpotInfo_TinyLife_Objects_Person_TinyLife_Objects_ObjectCategory_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ',' - name: " " - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory href: TinyLife.Objects.ObjectCategory.html - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) name: GetFreeActionSpotInfo href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_GetFreeActionSpotInfo_TinyLife_Objects_Person_TinyLife_Objects_ObjectCategory_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ',' - name: " " - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory href: TinyLife.Objects.ObjectCategory.html - name: ) - uid: TinyLife.Objects.Person.GetFreeActionSpotInfo* commentId: Overload:TinyLife.Objects.Person.GetFreeActionSpotInfo href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetFreeActionSpotInfo_TinyLife_Objects_Person_TinyLife_Objects_ObjectCategory_ name: GetFreeActionSpotInfo nameWithType: Person.GetFreeActionSpotInfo fullName: TinyLife.Objects.Person.GetFreeActionSpotInfo - uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) commentId: M:TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) parent: TinyLife.Objects.MapObject isExternal: true href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCameraRotationChanged_MLEM_Misc_Direction2_MLEM_Misc_Direction2_ name: OnCameraRotationChanged(Direction2, Direction2) nameWithType: MapObject.OnCameraRotationChanged(Direction2, Direction2) fullName: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2, MLEM.Misc.Direction2) spec.csharp: - uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) name: OnCameraRotationChanged href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCameraRotationChanged_MLEM_Misc_Direction2_MLEM_Misc_Direction2_ - name: ( - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: ',' - name: " " - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) name: OnCameraRotationChanged href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCameraRotationChanged_MLEM_Misc_Direction2_MLEM_Misc_Direction2_ - name: ( - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: ',' - name: " " - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: ) - uid: TinyLife.Objects.Person.OnCameraRotationChanged* commentId: Overload:TinyLife.Objects.Person.OnCameraRotationChanged href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_OnCameraRotationChanged_MLEM_Misc_Direction2_MLEM_Misc_Direction2_ name: OnCameraRotationChanged nameWithType: Person.OnCameraRotationChanged fullName: TinyLife.Objects.Person.OnCameraRotationChanged - uid: TinyLife.Objects.Person.FocusCameraOnEvent* commentId: Overload:TinyLife.Objects.Person.FocusCameraOnEvent href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_FocusCameraOnEvent_System_Boolean_System_Boolean_ name: FocusCameraOnEvent nameWithType: Person.FocusCameraOnEvent fullName: TinyLife.Objects.Person.FocusCameraOnEvent - uid: TinyLife.Objects.Person.SetJob* commentId: Overload:TinyLife.Objects.Person.SetJob href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_SetJob_TinyLife_Goals_JobType_System_Int32_ name: SetJob nameWithType: Person.SetJob fullName: TinyLife.Objects.Person.SetJob - uid: TinyLife.Goals.JobType commentId: T:TinyLife.Goals.JobType parent: TinyLife.Goals href: TinyLife.Goals.JobType.html name: JobType nameWithType: JobType fullName: TinyLife.Goals.JobType - uid: TinyLife.Objects.Person.OnJobChanged commentId: E:TinyLife.Objects.Person.OnJobChanged href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_OnJobChanged name: OnJobChanged nameWithType: Person.OnJobChanged fullName: TinyLife.Objects.Person.OnJobChanged - uid: TinyLife.Objects.Person.AddJob* commentId: Overload:TinyLife.Objects.Person.AddJob href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_AddJob_TinyLife_Goals_JobType_System_Int32_ name: AddJob nameWithType: Person.AddJob fullName: TinyLife.Objects.Person.AddJob - uid: TinyLife.Objects.Person.RemoveJob* commentId: Overload:TinyLife.Objects.Person.RemoveJob href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_RemoveJob_TinyLife_Goals_JobType_ name: RemoveJob nameWithType: Person.RemoveJob fullName: TinyLife.Objects.Person.RemoveJob - uid: TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean) commentId: M:TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean) parent: TinyLife.Objects.MapObject isExternal: true href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ResetToStatic_System_Boolean_System_Boolean_ name: ResetToStatic(bool, bool) nameWithType: MapObject.ResetToStatic(bool, bool) fullName: TinyLife.Objects.MapObject.ResetToStatic(bool, bool) nameWithType.vb: MapObject.ResetToStatic(Boolean, Boolean) fullName.vb: TinyLife.Objects.MapObject.ResetToStatic(Boolean, Boolean) name.vb: ResetToStatic(Boolean, Boolean) spec.csharp: - uid: TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean) name: ResetToStatic href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ResetToStatic_System_Boolean_System_Boolean_ - name: ( - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean) name: ResetToStatic href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ResetToStatic_System_Boolean_System_Boolean_ - name: ( - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.Objects.Person.ResetToStatic* commentId: Overload:TinyLife.Objects.Person.ResetToStatic href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_ResetToStatic_System_Boolean_System_Boolean_ name: ResetToStatic nameWithType: Person.ResetToStatic fullName: TinyLife.Objects.Person.ResetToStatic - uid: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) commentId: M:TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) parent: TinyLife.Objects.MapObject isExternal: true href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_MoveToMap_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Single_ name: MoveToMap(Map, Vector2, float) nameWithType: MapObject.MoveToMap(Map, Vector2, float) fullName: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float) nameWithType.vb: MapObject.MoveToMap(Map, Vector2, Single) fullName.vb: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single) name.vb: MoveToMap(Map, Vector2, Single) spec.csharp: - uid: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) name: MoveToMap href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_MoveToMap_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Single_ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) name: MoveToMap href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_MoveToMap_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Single_ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: TinyLife.Objects.Person.MoveToMap* commentId: Overload:TinyLife.Objects.Person.MoveToMap href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_MoveToMap_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Single_ name: MoveToMap nameWithType: Person.MoveToMap fullName: TinyLife.Objects.Person.MoveToMap - 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uid: TinyLife.Objects.Person.GetFreeTalkingSpots* commentId: Overload:TinyLife.Objects.Person.GetFreeTalkingSpots href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetFreeTalkingSpots_TinyLife_Objects_Person_ name: GetFreeTalkingSpots nameWithType: Person.GetFreeTalkingSpots fullName: TinyLife.Objects.Person.GetFreeTalkingSpots - uid: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Vector2} commentId: T:System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Vector2} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of Vector2) fullName.vb: System.Collections.Generic.IEnumerable(Of Microsoft.Xna.Framework.Vector2) name.vb: IEnumerable(Of Vector2) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ) - uid: TinyLife.Objects.Person.VisualPosition commentId: P:TinyLife.Objects.Person.VisualPosition href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_VisualPosition name: VisualPosition nameWithType: Person.VisualPosition fullName: TinyLife.Objects.Person.VisualPosition - uid: TinyLife.Objects.Person.VisuallyOccupiedSpot commentId: P:TinyLife.Objects.Person.VisuallyOccupiedSpot href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_VisuallyOccupiedSpot name: VisuallyOccupiedSpot nameWithType: Person.VisuallyOccupiedSpot fullName: TinyLife.Objects.Person.VisuallyOccupiedSpot - uid: TinyLife.Objects.Person.OccupyActionSpot* commentId: Overload:TinyLife.Objects.Person.OccupyActionSpot href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_OccupyActionSpot_TinyLife_Objects_Furniture_TinyLife_Objects_ActionSpot_System_Boolean_System_Nullable_MLEM_Misc_Direction2__System_Boolean_ name: OccupyActionSpot nameWithType: Person.OccupyActionSpot fullName: TinyLife.Objects.Person.OccupyActionSpot - 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uid: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean) commentId: M:TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean) isExternal: true href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_OccupyFreeActionSpot_TinyLife_Objects_Furniture_TinyLife_Objects_ObjectCategory_System_Boolean_System_Nullable_MLEM_Misc_Direction2__System_Boolean_ name: OccupyFreeActionSpot(Furniture, ObjectCategory, bool, Direction2?, bool) nameWithType: Person.OccupyFreeActionSpot(Furniture, ObjectCategory, bool, Direction2?, bool) fullName: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectCategory, bool, MLEM.Misc.Direction2?, bool) nameWithType.vb: Person.OccupyFreeActionSpot(Furniture, ObjectCategory, Boolean, Direction2?, Boolean) fullName.vb: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectCategory, Boolean, MLEM.Misc.Direction2?, Boolean) name.vb: OccupyFreeActionSpot(Furniture, ObjectCategory, Boolean, Direction2?, Boolean) spec.csharp: - uid: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean) name: OccupyFreeActionSpot href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_OccupyFreeActionSpot_TinyLife_Objects_Furniture_TinyLife_Objects_ObjectCategory_System_Boolean_System_Nullable_MLEM_Misc_Direction2__System_Boolean_ - name: ( - uid: TinyLife.Objects.Furniture name: Furniture href: TinyLife.Objects.Furniture.html - name: ',' - name: " " - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory href: TinyLife.Objects.ObjectCategory.html - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: '?' - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.Objects.Person.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Misc.Direction2},System.Boolean) name: OccupyFreeActionSpot href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_OccupyFreeActionSpot_TinyLife_Objects_Furniture_TinyLife_Objects_ObjectCategory_System_Boolean_System_Nullable_MLEM_Misc_Direction2__System_Boolean_ - name: ( - uid: TinyLife.Objects.Furniture name: Furniture href: TinyLife.Objects.Furniture.html - name: ',' - name: " " - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory href: TinyLife.Objects.ObjectCategory.html - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: '?' - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.World.Room commentId: T:TinyLife.World.Room parent: TinyLife.World href: TinyLife.World.Room.html name: Room nameWithType: Room fullName: TinyLife.World.Room - uid: TinyLife.Objects.Person.IsCloseForTalking* commentId: Overload:TinyLife.Objects.Person.IsCloseForTalking href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_IsCloseForTalking_Microsoft_Xna_Framework_Vector2_System_Single_ name: IsCloseForTalking nameWithType: Person.IsCloseForTalking fullName: TinyLife.Objects.Person.IsCloseForTalking - uid: TinyLife.Need.Value commentId: P:TinyLife.Need.Value href: TinyLife.Need.html#TinyLife_Need_Value name: Value nameWithType: Need.Value fullName: TinyLife.Need.Value - uid: TinyLife.Objects.Person.GetNeed* commentId: Overload:TinyLife.Objects.Person.GetNeed href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetNeed_TinyLife_NeedType_ name: GetNeed nameWithType: Person.GetNeed fullName: TinyLife.Objects.Person.GetNeed - uid: TinyLife.NeedType commentId: T:TinyLife.NeedType parent: TinyLife href: TinyLife.NeedType.html name: NeedType nameWithType: NeedType fullName: TinyLife.NeedType - uid: TinyLife.Need.Percentage commentId: P:TinyLife.Need.Percentage href: TinyLife.Need.html#TinyLife_Need_Percentage name: Percentage nameWithType: Need.Percentage fullName: TinyLife.Need.Percentage - uid: TinyLife.Objects.Person.GetNeedPercentage* commentId: Overload:TinyLife.Objects.Person.GetNeedPercentage href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetNeedPercentage_TinyLife_NeedType_ name: GetNeedPercentage nameWithType: Person.GetNeedPercentage fullName: TinyLife.Objects.Person.GetNeedPercentage - uid: TinyLife.Objects.Person.OnRestoreNeed commentId: E:TinyLife.Objects.Person.OnRestoreNeed href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_OnRestoreNeed name: OnRestoreNeed nameWithType: Person.OnRestoreNeed fullName: TinyLife.Objects.Person.OnRestoreNeed - uid: TinyLife.Need.Max commentId: F:TinyLife.Need.Max href: TinyLife.Need.html#TinyLife_Need_Max name: Max nameWithType: Need.Max fullName: TinyLife.Need.Max - uid: TinyLife.Objects.Person.RestoreNeed* commentId: Overload:TinyLife.Objects.Person.RestoreNeed href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_RestoreNeed_TinyLife_NeedType_System_Single_TinyLife_Actions_ActionInfo_System_Single_ name: RestoreNeed nameWithType: Person.RestoreNeed fullName: TinyLife.Objects.Person.RestoreNeed - uid: TinyLife.Skills.SkillType commentId: T:TinyLife.Skills.SkillType parent: TinyLife.Skills href: TinyLife.Skills.SkillType.html name: SkillType nameWithType: SkillType fullName: TinyLife.Skills.SkillType - uid: TinyLife.NeedType.Entertainment commentId: F:TinyLife.NeedType.Entertainment href: TinyLife.NeedType.html#TinyLife_NeedType_Entertainment name: Entertainment nameWithType: NeedType.Entertainment fullName: TinyLife.NeedType.Entertainment - uid: TinyLife.Skills.SkillType.RequiredAges commentId: P:TinyLife.Skills.SkillType.RequiredAges href: TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_RequiredAges name: RequiredAges nameWithType: SkillType.RequiredAges fullName: TinyLife.Skills.SkillType.RequiredAges - uid: TinyLife.Objects.Person.GetSkill* commentId: Overload:TinyLife.Objects.Person.GetSkill href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetSkill_TinyLife_Skills_SkillType_System_Boolean_ name: GetSkill nameWithType: Person.GetSkill fullName: TinyLife.Objects.Person.GetSkill - uid: TinyLife.Skills.Skill.TotalPercentage commentId: P:TinyLife.Skills.Skill.TotalPercentage href: TinyLife.Skills.Skill.html#TinyLife_Skills_Skill_TotalPercentage name: TotalPercentage nameWithType: Skill.TotalPercentage fullName: TinyLife.Skills.Skill.TotalPercentage - uid: TinyLife.Objects.Person.GetSkillTotalPercentage* commentId: Overload:TinyLife.Objects.Person.GetSkillTotalPercentage href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetSkillTotalPercentage_TinyLife_Skills_SkillType_ name: GetSkillTotalPercentage nameWithType: Person.GetSkillTotalPercentage fullName: TinyLife.Objects.Person.GetSkillTotalPercentage - uid: TinyLife.Skills.Skill.PointPercentage commentId: P:TinyLife.Skills.Skill.PointPercentage href: TinyLife.Skills.Skill.html#TinyLife_Skills_Skill_PointPercentage name: PointPercentage nameWithType: Skill.PointPercentage fullName: TinyLife.Skills.Skill.PointPercentage - uid: TinyLife.Objects.Person.GetSkillPointPercentage* commentId: Overload:TinyLife.Objects.Person.GetSkillPointPercentage href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetSkillPointPercentage_TinyLife_Skills_SkillType_ name: GetSkillPointPercentage nameWithType: Person.GetSkillPointPercentage fullName: TinyLife.Objects.Person.GetSkillPointPercentage - uid: TinyLife.Objects.Person.GetSkillLevel* commentId: Overload:TinyLife.Objects.Person.GetSkillLevel href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetSkillLevel_TinyLife_Skills_SkillType_ name: GetSkillLevel nameWithType: Person.GetSkillLevel fullName: TinyLife.Objects.Person.GetSkillLevel - uid: TinyLife.Objects.Person.HasSkillLevel* commentId: Overload:TinyLife.Objects.Person.HasSkillLevel href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_HasSkillLevel_TinyLife_Skills_SkillType_System_Int32_ name: HasSkillLevel nameWithType: Person.HasSkillLevel fullName: TinyLife.Objects.Person.HasSkillLevel - uid: TinyLife.Objects.Person.PersonalityTypes commentId: F:TinyLife.Objects.Person.PersonalityTypes href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_PersonalityTypes name: PersonalityTypes nameWithType: Person.PersonalityTypes fullName: TinyLife.Objects.Person.PersonalityTypes - uid: TinyLife.Actions.ActionInfo.GetInvolvedObjects``1(TinyLife.Objects.ObjectCategory,System.Boolean,System.Boolean) commentId: M:TinyLife.Actions.ActionInfo.GetInvolvedObjects``1(TinyLife.Objects.ObjectCategory,System.Boolean,System.Boolean) isExternal: true href: TinyLife.Actions.ActionInfo.html#TinyLife_Actions_ActionInfo_GetInvolvedObjects__1_TinyLife_Objects_ObjectCategory_System_Boolean_System_Boolean_ name: GetInvolvedObjects(ObjectCategory, bool, bool) nameWithType: ActionInfo.GetInvolvedObjects(ObjectCategory, bool, bool) fullName: TinyLife.Actions.ActionInfo.GetInvolvedObjects(TinyLife.Objects.ObjectCategory, bool, bool) nameWithType.vb: ActionInfo.GetInvolvedObjects(Of T)(ObjectCategory, Boolean, Boolean) fullName.vb: TinyLife.Actions.ActionInfo.GetInvolvedObjects(Of T)(TinyLife.Objects.ObjectCategory, Boolean, Boolean) name.vb: GetInvolvedObjects(Of T)(ObjectCategory, Boolean, Boolean) spec.csharp: - uid: TinyLife.Actions.ActionInfo.GetInvolvedObjects``1(TinyLife.Objects.ObjectCategory,System.Boolean,System.Boolean) name: GetInvolvedObjects href: TinyLife.Actions.ActionInfo.html#TinyLife_Actions_ActionInfo_GetInvolvedObjects__1_TinyLife_Objects_ObjectCategory_System_Boolean_System_Boolean_ - name: < - name: T - name: '>' - name: ( - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory href: TinyLife.Objects.ObjectCategory.html - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.Actions.ActionInfo.GetInvolvedObjects``1(TinyLife.Objects.ObjectCategory,System.Boolean,System.Boolean) name: GetInvolvedObjects href: TinyLife.Actions.ActionInfo.html#TinyLife_Actions_ActionInfo_GetInvolvedObjects__1_TinyLife_Objects_ObjectCategory_System_Boolean_System_Boolean_ - name: ( - name: Of - name: " " - name: T - name: ) - name: ( - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory href: TinyLife.Objects.ObjectCategory.html - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.Objects.Person.GainSkill* commentId: Overload:TinyLife.Objects.Person.GainSkill href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GainSkill_TinyLife_Skills_SkillType_System_Single_TinyLife_Actions_ActionInfo_System_Single_ name: GainSkill nameWithType: Person.GainSkill fullName: TinyLife.Objects.Person.GainSkill - uid: TinyLife.Objects.Person.DepleteNeed* commentId: Overload:TinyLife.Objects.Person.DepleteNeed href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_DepleteNeed_TinyLife_NeedType_System_Single_System_Single_ name: DepleteNeed nameWithType: Person.DepleteNeed fullName: TinyLife.Objects.Person.DepleteNeed - uid: TinyLife.Objects.Person.HasPersonality* commentId: Overload:TinyLife.Objects.Person.HasPersonality href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_HasPersonality_TinyLife_PersonalityType_ name: HasPersonality nameWithType: Person.HasPersonality fullName: TinyLife.Objects.Person.HasPersonality - uid: TinyLife.Actions.ActionType.TypeSettings.CanExecute commentId: F:TinyLife.Actions.ActionType.TypeSettings.CanExecute href: TinyLife.Actions.ActionType.TypeSettings.html#TinyLife_Actions_ActionType_TypeSettings_CanExecute name: CanExecute nameWithType: ActionType.TypeSettings.CanExecute fullName: TinyLife.Actions.ActionType.TypeSettings.CanExecute - uid: TinyLife.Objects.Person.EnqueueAction* commentId: Overload:TinyLife.Objects.Person.EnqueueAction href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_EnqueueAction__1_TinyLife_Actions_ActionType_TinyLife_Actions_ActionInfo_System_Boolean_System_Boolean_System_Boolean_TinyLife_Actions_ActionArgument___ name: EnqueueAction nameWithType: Person.EnqueueAction fullName: TinyLife.Objects.Person.EnqueueAction - uid: TinyLife.Actions.ActionArgument[] isExternal: true href: TinyLife.Actions.ActionArgument.html name: ActionArgument[] nameWithType: ActionArgument[] fullName: TinyLife.Actions.ActionArgument[] nameWithType.vb: ActionArgument() fullName.vb: TinyLife.Actions.ActionArgument() name.vb: ActionArgument() spec.csharp: - uid: TinyLife.Actions.ActionArgument name: ActionArgument href: TinyLife.Actions.ActionArgument.html - name: '[' - name: ']' spec.vb: - uid: TinyLife.Actions.ActionArgument name: ActionArgument href: TinyLife.Actions.ActionArgument.html - name: ( - name: ) - uid: '{T}' commentId: '!:T' definition: T name: T nameWithType: T fullName: T - uid: T name: T nameWithType: T fullName: T - uid: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) commentId: M:TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) parent: TinyLife.Actions.Action href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_CanCancel_TinyLife_Actions_Action_ name: CanCancel(Action) nameWithType: Action.CanCancel(Action) fullName: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) spec.csharp: - uid: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) name: CanCancel href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_CanCancel_TinyLife_Actions_Action_ - name: ( - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ) spec.vb: - uid: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) name: CanCancel href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_CanCancel_TinyLife_Actions_Action_ - name: ( - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ) - uid: TinyLife.Objects.Person.CancelAction* commentId: Overload:TinyLife.Objects.Person.CancelAction href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_CancelAction_TinyLife_Actions_Action_TinyLife_Actions_Action_System_Boolean_ name: CancelAction nameWithType: Person.CancelAction fullName: TinyLife.Objects.Person.CancelAction - uid: TinyLife.Objects.Person.GetHeldObject* commentId: Overload:TinyLife.Objects.Person.GetHeldObject href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetHeldObject__1_System_Boolean_ name: GetHeldObject nameWithType: Person.GetHeldObject fullName: TinyLife.Objects.Person.GetHeldObject - 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name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.Actions.ActionType.IsEmptyHanded(TinyLife.Actions.ActionInfo,System.Boolean) name: IsEmptyHanded href: TinyLife.Actions.ActionType.html#TinyLife_Actions_ActionType_IsEmptyHanded_TinyLife_Actions_ActionInfo_System_Boolean_ - name: ( - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.Objects.Person.SetHeldObject* commentId: Overload:TinyLife.Objects.Person.SetHeldObject href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_SetHeldObject__1_TinyLife_Objects_FurnitureType_System_Int32___System_Nullable_System_Guid__System_Boolean_ name: SetHeldObject nameWithType: Person.SetHeldObject fullName: TinyLife.Objects.Person.SetHeldObject - uid: TinyLife.Objects.FurnitureType commentId: T:TinyLife.Objects.FurnitureType parent: TinyLife.Objects href: TinyLife.Objects.FurnitureType.html name: FurnitureType nameWithType: FurnitureType fullName: TinyLife.Objects.FurnitureType - uid: System.Nullable{System.Guid} commentId: T:System.Nullable{System.Guid} parent: System definition: System.Nullable`1 href: https://learn.microsoft.com/dotnet/api/system.guid name: Guid? nameWithType: Guid? fullName: System.Guid? spec.csharp: - uid: System.Guid name: Guid isExternal: true href: https://learn.microsoft.com/dotnet/api/system.guid - name: '?' spec.vb: - uid: System.Guid name: Guid isExternal: true href: https://learn.microsoft.com/dotnet/api/system.guid - name: '?' - uid: TinyLife.Objects.Person.RemoveHeldObject* commentId: Overload:TinyLife.Objects.Person.RemoveHeldObject href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_RemoveHeldObject__1 name: RemoveHeldObject nameWithType: Person.RemoveHeldObject fullName: TinyLife.Objects.Person.RemoveHeldObject - uid: TinyLife.Objects.Person.GetHeldActionInfo* commentId: Overload:TinyLife.Objects.Person.GetHeldActionInfo href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetHeldActionInfo name: GetHeldActionInfo nameWithType: Person.GetHeldActionInfo fullName: TinyLife.Objects.Person.GetHeldActionInfo - uid: TinyLife.Objects.Person.ToCreatedByString* commentId: Overload:TinyLife.Objects.Person.ToCreatedByString href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_ToCreatedByString name: ToCreatedByString nameWithType: Person.ToCreatedByString fullName: TinyLife.Objects.Person.ToCreatedByString - uid: TinyLife.Objects.FurnitureType.Gravestone commentId: F:TinyLife.Objects.FurnitureType.Gravestone href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_Gravestone name: Gravestone nameWithType: FurnitureType.Gravestone fullName: TinyLife.Objects.FurnitureType.Gravestone - uid: TinyLife.Objects.Person.Die* commentId: Overload:TinyLife.Objects.Person.Die href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_Die_TinyLife_Objects_DeathReason_ name: Die nameWithType: Person.Die fullName: TinyLife.Objects.Person.Die - uid: TinyLife.Objects.DeathReason commentId: T:TinyLife.Objects.DeathReason parent: TinyLife.Objects href: TinyLife.Objects.DeathReason.html name: DeathReason nameWithType: DeathReason fullName: TinyLife.Objects.DeathReason - uid: TinyLife.Emotions.EmotionModifier commentId: T:TinyLife.Emotions.EmotionModifier parent: TinyLife.Emotions href: TinyLife.Emotions.EmotionModifier.html name: EmotionModifier nameWithType: EmotionModifier fullName: TinyLife.Emotions.EmotionModifier - uid: TinyLife.Objects.Person.AddEmotion* commentId: Overload:TinyLife.Objects.Person.AddEmotion href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_AddEmotion_TinyLife_Emotions_EmotionModifier_System_Int32_System_TimeSpan_TinyLife_Emotions_IEmotionSource_System_Boolean_ name: AddEmotion nameWithType: Person.AddEmotion fullName: TinyLife.Objects.Person.AddEmotion - uid: TinyLife.Emotions.IEmotionSource commentId: T:TinyLife.Emotions.IEmotionSource parent: TinyLife.Emotions href: TinyLife.Emotions.IEmotionSource.html name: IEmotionSource nameWithType: IEmotionSource fullName: TinyLife.Emotions.IEmotionSource - uid: TinyLife.Objects.Person.RemoveEmotion* commentId: Overload:TinyLife.Objects.Person.RemoveEmotion href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_RemoveEmotion_TinyLife_Emotions_EmotionModifier_ name: RemoveEmotion nameWithType: Person.RemoveEmotion fullName: TinyLife.Objects.Person.RemoveEmotion - uid: TinyLife.Emotions.EmotionModifier.Instance.Time commentId: P:TinyLife.Emotions.EmotionModifier.Instance.Time href: TinyLife.Emotions.EmotionModifier.Instance.html#TinyLife_Emotions_EmotionModifier_Instance_Time name: Time nameWithType: EmotionModifier.Instance.Time fullName: TinyLife.Emotions.EmotionModifier.Instance.Time - uid: TinyLife.Emotions.EmotionModifier.Instance.TotalTime commentId: F:TinyLife.Emotions.EmotionModifier.Instance.TotalTime href: TinyLife.Emotions.EmotionModifier.Instance.html#TinyLife_Emotions_EmotionModifier_Instance_TotalTime name: TotalTime nameWithType: EmotionModifier.Instance.TotalTime fullName: TinyLife.Emotions.EmotionModifier.Instance.TotalTime - 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uid: TinyLife.Objects.Person.GetWalkSpeed* commentId: Overload:TinyLife.Objects.Person.GetWalkSpeed href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetWalkSpeed name: GetWalkSpeed nameWithType: Person.GetWalkSpeed fullName: TinyLife.Objects.Person.GetWalkSpeed - uid: TinyLife.Objects.Person.GetEfficiencyModifier* commentId: Overload:TinyLife.Objects.Person.GetEfficiencyModifier href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetEfficiencyModifier_System_Single_TinyLife_Actions_ActionInfo_TinyLife_Skills_SkillType_System_Single_ name: GetEfficiencyModifier nameWithType: Person.GetEfficiencyModifier fullName: TinyLife.Objects.Person.GetEfficiencyModifier - uid: TinyLife.Objects.Person.HasHouseholdMember* commentId: Overload:TinyLife.Objects.Person.HasHouseholdMember href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_HasHouseholdMember_System_Guid_ name: HasHouseholdMember nameWithType: Person.HasHouseholdMember fullName: TinyLife.Objects.Person.HasHouseholdMember - uid: TinyLife.Goals.Project.Type commentId: F:TinyLife.Goals.Project.Type href: TinyLife.Goals.Project.html#TinyLife_Goals_Project_Type name: Type nameWithType: Project.Type fullName: TinyLife.Goals.Project.Type - uid: TinyLife.Objects.Person.Projects commentId: F:TinyLife.Objects.Person.Projects href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_Projects name: Projects nameWithType: Person.Projects fullName: TinyLife.Objects.Person.Projects - uid: TinyLife.Objects.Person.GetProjects* commentId: Overload:TinyLife.Objects.Person.GetProjects href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetProjects_System_String_ name: GetProjects nameWithType: Person.GetProjects fullName: TinyLife.Objects.Person.GetProjects - uid: System.Collections.Generic.IEnumerable{TinyLife.Goals.Project} commentId: T:System.Collections.Generic.IEnumerable{TinyLife.Goals.Project} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of Project) fullName.vb: System.Collections.Generic.IEnumerable(Of TinyLife.Goals.Project) name.vb: IEnumerable(Of Project) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.Goals.Project name: Project href: TinyLife.Goals.Project.html - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: TinyLife.Goals.Project name: Project href: TinyLife.Goals.Project.html - name: ) - uid: TinyLife.Goals.Project.Name commentId: F:TinyLife.Goals.Project.Name href: TinyLife.Goals.Project.html#TinyLife_Goals_Project_Name name: Name nameWithType: Project.Name fullName: TinyLife.Goals.Project.Name - uid: TinyLife.Objects.Person.GetProject* commentId: Overload:TinyLife.Objects.Person.GetProject href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetProject_System_String_System_String_ name: GetProject nameWithType: Person.GetProject fullName: TinyLife.Objects.Person.GetProject - uid: TinyLife.Objects.Person.StartProject* commentId: Overload:TinyLife.Objects.Person.StartProject href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_StartProject_TinyLife_Goals_Project_ name: StartProject nameWithType: Person.StartProject fullName: TinyLife.Objects.Person.StartProject - uid: TinyLife.Actions.ActionType.AiSettings.PassivePriority commentId: F:TinyLife.Actions.ActionType.AiSettings.PassivePriority href: TinyLife.Actions.ActionType.AiSettings.html#TinyLife_Actions_ActionType_AiSettings_PassivePriority name: PassivePriority nameWithType: ActionType.AiSettings.PassivePriority fullName: TinyLife.Actions.ActionType.AiSettings.PassivePriority - uid: TinyLife.PersonalityType.Extroverted commentId: F:TinyLife.PersonalityType.Extroverted href: TinyLife.PersonalityType.html#TinyLife_PersonalityType_Extroverted name: Extroverted nameWithType: PersonalityType.Extroverted fullName: TinyLife.PersonalityType.Extroverted - uid: TinyLife.PersonalityType.Introverted commentId: F:TinyLife.PersonalityType.Introverted href: TinyLife.PersonalityType.html#TinyLife_PersonalityType_Introverted name: Introverted nameWithType: PersonalityType.Introverted fullName: TinyLife.PersonalityType.Introverted - uid: TinyLife.Objects.Person.OnGetPassiveActionPriority commentId: E:TinyLife.Objects.Person.OnGetPassiveActionPriority href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_OnGetPassiveActionPriority name: OnGetPassiveActionPriority nameWithType: Person.OnGetPassiveActionPriority fullName: TinyLife.Objects.Person.OnGetPassiveActionPriority - uid: TinyLife.Objects.Person.GetPassiveActionPriority* commentId: Overload:TinyLife.Objects.Person.GetPassiveActionPriority href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetPassiveActionPriority_TinyLife_Actions_ActionType_ name: GetPassiveActionPriority nameWithType: Person.GetPassiveActionPriority fullName: TinyLife.Objects.Person.GetPassiveActionPriority - uid: TinyLife.Objects.ClothesIntention commentId: T:TinyLife.Objects.ClothesIntention parent: TinyLife.Objects href: TinyLife.Objects.ClothesIntention.html name: ClothesIntention nameWithType: ClothesIntention fullName: TinyLife.Objects.ClothesIntention - uid: TinyLife.Objects.Person.GetRandomOutfit* commentId: Overload:TinyLife.Objects.Person.GetRandomOutfit href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetRandomOutfit_TinyLife_Objects_ClothesIntention_ name: GetRandomOutfit nameWithType: Person.GetRandomOutfit fullName: TinyLife.Objects.Person.GetRandomOutfit - uid: TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention) commentId: M:TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention) href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetRandomOutfit_TinyLife_Objects_ClothesIntention_ name: GetRandomOutfit(ClothesIntention) nameWithType: Person.GetRandomOutfit(ClothesIntention) fullName: TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention) spec.csharp: - uid: TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention) name: GetRandomOutfit href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetRandomOutfit_TinyLife_Objects_ClothesIntention_ - name: ( - uid: TinyLife.Objects.ClothesIntention name: ClothesIntention href: TinyLife.Objects.ClothesIntention.html - name: ) spec.vb: - uid: TinyLife.Objects.Person.GetRandomOutfit(TinyLife.Objects.ClothesIntention) name: GetRandomOutfit href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetRandomOutfit_TinyLife_Objects_ClothesIntention_ - name: ( - uid: TinyLife.Objects.ClothesIntention name: ClothesIntention href: TinyLife.Objects.ClothesIntention.html - name: ) - uid: TinyLife.Objects.Person.SetCurrentOutfit* commentId: Overload:TinyLife.Objects.Person.SetCurrentOutfit href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_SetCurrentOutfit_TinyLife_Objects_ClothesIntention_ name: SetCurrentOutfit nameWithType: Person.SetCurrentOutfit fullName: TinyLife.Objects.Person.SetCurrentOutfit - uid: TinyLife.Objects.Person.SetNewId* commentId: Overload:TinyLife.Objects.Person.SetNewId href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_SetNewId_TinyLife_World_Map_System_Collections_Generic_IEnumerable_TinyLife_Objects_Person__System_Collections_Generic_IEnumerable_TinyLife_Objects_Furniture__ name: SetNewId nameWithType: Person.SetNewId fullName: TinyLife.Objects.Person.SetNewId - uid: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person} commentId: T:System.Collections.Generic.IEnumerable{TinyLife.Objects.Person} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of Person) fullName.vb: System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Person) name.vb: IEnumerable(Of Person) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ) - uid: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture} commentId: T:System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of Furniture) fullName.vb: System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Furniture) name.vb: IEnumerable(Of Furniture) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.Objects.Furniture name: Furniture href: TinyLife.Objects.Furniture.html - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: TinyLife.Objects.Furniture name: Furniture href: TinyLife.Objects.Furniture.html - name: ) - uid: TinyLife.Objects.Person.SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) commentId: M:TinyLife.Objects.Person.SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) isExternal: true href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_SetNewId_TinyLife_World_Map_System_Collections_Generic_IEnumerable_TinyLife_Objects_Person__System_Collections_Generic_IEnumerable_TinyLife_Objects_Furniture__ name: SetNewId(Map, IEnumerable, IEnumerable) nameWithType: Person.SetNewId(Map, IEnumerable, IEnumerable) fullName: TinyLife.Objects.Person.SetNewId(TinyLife.World.Map, System.Collections.Generic.IEnumerable, System.Collections.Generic.IEnumerable) nameWithType.vb: Person.SetNewId(Map, IEnumerable(Of Person), IEnumerable(Of Furniture)) fullName.vb: TinyLife.Objects.Person.SetNewId(TinyLife.World.Map, System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Person), System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Furniture)) name.vb: SetNewId(Map, IEnumerable(Of Person), IEnumerable(Of Furniture)) spec.csharp: - uid: TinyLife.Objects.Person.SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) name: SetNewId href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_SetNewId_TinyLife_World_Map_System_Collections_Generic_IEnumerable_TinyLife_Objects_Person__System_Collections_Generic_IEnumerable_TinyLife_Objects_Furniture__ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ',' - name: " " - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: '>' - name: ',' - name: " " - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.Objects.Furniture name: Furniture href: TinyLife.Objects.Furniture.html - name: '>' - name: ) spec.vb: - uid: TinyLife.Objects.Person.SetNewId(TinyLife.World.Map,System.Collections.Generic.IEnumerable{TinyLife.Objects.Person},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) name: SetNewId href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_SetNewId_TinyLife_World_Map_System_Collections_Generic_IEnumerable_TinyLife_Objects_Person__System_Collections_Generic_IEnumerable_TinyLife_Objects_Furniture__ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ',' - name: " " - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ) - name: ',' - name: " " - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: TinyLife.Objects.Furniture name: Furniture href: TinyLife.Objects.Furniture.html - name: ) - name: ) - uid: TinyLife.Objects.Person.IsIdMatch* commentId: Overload:TinyLife.Objects.Person.IsIdMatch href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_IsIdMatch_TinyLife_Objects_Person_ name: IsIdMatch nameWithType: Person.IsIdMatch fullName: TinyLife.Objects.Person.IsIdMatch - uid: TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person) commentId: M:TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person) href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_IsIdMatch_TinyLife_Objects_Person_ name: IsIdMatch(Person) nameWithType: Person.IsIdMatch(Person) fullName: TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person) spec.csharp: - uid: TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person) name: IsIdMatch href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_IsIdMatch_TinyLife_Objects_Person_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ) spec.vb: - uid: TinyLife.Objects.Person.IsIdMatch(TinyLife.Objects.Person) name: IsIdMatch href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_IsIdMatch_TinyLife_Objects_Person_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ) - uid: TinyLife.Objects.Person.GetPersonalitySkillBoost* commentId: Overload:TinyLife.Objects.Person.GetPersonalitySkillBoost href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetPersonalitySkillBoost_TinyLife_Skills_SkillType_ name: GetPersonalitySkillBoost nameWithType: Person.GetPersonalitySkillBoost fullName: TinyLife.Objects.Person.GetPersonalitySkillBoost - uid: TinyLife.Objects.Person.GetEmotionSkillBoost* commentId: Overload:TinyLife.Objects.Person.GetEmotionSkillBoost href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetEmotionSkillBoost_TinyLife_Skills_SkillType_ name: GetEmotionSkillBoost nameWithType: Person.GetEmotionSkillBoost fullName: TinyLife.Objects.Person.GetEmotionSkillBoost - uid: TinyLife.Goals.GoalSet commentId: T:TinyLife.Goals.GoalSet parent: TinyLife.Goals href: TinyLife.Goals.GoalSet.html name: GoalSet nameWithType: GoalSet fullName: TinyLife.Goals.GoalSet - uid: TinyLife.Objects.Person.OnGetCurrentGoals commentId: E:TinyLife.Objects.Person.OnGetCurrentGoals href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_OnGetCurrentGoals name: OnGetCurrentGoals nameWithType: Person.OnGetCurrentGoals fullName: TinyLife.Objects.Person.OnGetCurrentGoals - uid: TinyLife.Objects.Person.GetCurrentGoals* commentId: Overload:TinyLife.Objects.Person.GetCurrentGoals href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetCurrentGoals name: GetCurrentGoals nameWithType: Person.GetCurrentGoals fullName: TinyLife.Objects.Person.GetCurrentGoals - uid: System.Collections.Generic.List{TinyLife.Goals.IGoalTriggerable} commentId: T:System.Collections.Generic.List{TinyLife.Goals.IGoalTriggerable} parent: System.Collections.Generic definition: System.Collections.Generic.List`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 name: List nameWithType: List fullName: System.Collections.Generic.List nameWithType.vb: List(Of IGoalTriggerable) fullName.vb: System.Collections.Generic.List(Of TinyLife.Goals.IGoalTriggerable) name.vb: List(Of IGoalTriggerable) spec.csharp: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: < - uid: TinyLife.Goals.IGoalTriggerable name: IGoalTriggerable href: TinyLife.Goals.IGoalTriggerable.html - name: '>' spec.vb: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - name: " " - uid: TinyLife.Goals.IGoalTriggerable name: IGoalTriggerable href: TinyLife.Goals.IGoalTriggerable.html - name: ) - uid: TinyLife.Objects.Person.Money commentId: P:TinyLife.Objects.Person.Money href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_Money name: Money nameWithType: Person.Money fullName: TinyLife.Objects.Person.Money - uid: TinyLife.Goals.GoalTrigger.EarnMoney commentId: F:TinyLife.Goals.GoalTrigger.EarnMoney href: TinyLife.Goals.GoalTrigger.html#TinyLife_Goals_GoalTrigger_EarnMoney name: EarnMoney nameWithType: GoalTrigger.EarnMoney fullName: TinyLife.Goals.GoalTrigger.EarnMoney - 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uid: TinyLife.Goals.IGoalTriggerable.Trigger(TinyLife.Goals.IGoalTriggerable,System.Object,TinyLife.Goals.GoalTrigger,System.Object[]) name: Trigger href: TinyLife.Goals.IGoalTriggerable.html#TinyLife_Goals_IGoalTriggerable_Trigger_TinyLife_Goals_IGoalTriggerable_System_Object_TinyLife_Goals_GoalTrigger_System_Object___ - name: ( - uid: TinyLife.Goals.IGoalTriggerable name: IGoalTriggerable href: TinyLife.Goals.IGoalTriggerable.html - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: TinyLife.Goals.GoalTrigger name: GoalTrigger href: TinyLife.Goals.GoalTrigger.html - name: ',' - name: " " - name: params - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: '[' - name: ']' - name: ) spec.vb: - uid: TinyLife.Goals.IGoalTriggerable.Trigger(TinyLife.Goals.IGoalTriggerable,System.Object,TinyLife.Goals.GoalTrigger,System.Object[]) name: Trigger href: TinyLife.Goals.IGoalTriggerable.html#TinyLife_Goals_IGoalTriggerable_Trigger_TinyLife_Goals_IGoalTriggerable_System_Object_TinyLife_Goals_GoalTrigger_System_Object___ - 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uid: TinyLife.Actions.ActionInfo.FromSelf(TinyLife.Objects.Person) name: FromSelf href: TinyLife.Actions.ActionInfo.html#TinyLife_Actions_ActionInfo_FromSelf_TinyLife_Objects_Person_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ) spec.vb: - uid: TinyLife.Actions.ActionInfo.FromSelf(TinyLife.Objects.Person) name: FromSelf href: TinyLife.Actions.ActionInfo.html#TinyLife_Actions_ActionInfo_FromSelf_TinyLife_Objects_Person_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ) - uid: TinyLife.World.Map.Time commentId: P:TinyLife.World.Map.Time href: TinyLife.World.Map.html#TinyLife_World_Map_Time name: Time nameWithType: Map.Time fullName: TinyLife.World.Map.Time - uid: TinyLife.Objects.Person.AddMemory* commentId: Overload:TinyLife.Objects.Person.AddMemory href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_AddMemory__1_TinyLife_Goals_MemoryType_TinyLife_Actions_ActionInfo_System_Int32_System_Nullable_System_TimeSpan__ name: AddMemory nameWithType: Person.AddMemory fullName: TinyLife.Objects.Person.AddMemory - uid: TinyLife.Goals.MemoryType commentId: T:TinyLife.Goals.MemoryType parent: TinyLife.Goals href: TinyLife.Goals.MemoryType.html name: MemoryType nameWithType: MemoryType fullName: TinyLife.Goals.MemoryType - uid: System.Nullable{System.TimeSpan} commentId: T:System.Nullable{System.TimeSpan} parent: System definition: System.Nullable`1 href: https://learn.microsoft.com/dotnet/api/system.timespan name: TimeSpan? nameWithType: TimeSpan? fullName: System.TimeSpan? spec.csharp: - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: '?' spec.vb: - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: '?' - uid: TinyLife.Objects.Person.GetMemories* commentId: Overload:TinyLife.Objects.Person.GetMemories href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetMemories__1_TinyLife_Goals_MemoryType_ name: GetMemories nameWithType: Person.GetMemories fullName: TinyLife.Objects.Person.GetMemories - uid: System.Collections.Generic.IEnumerable{{T}} commentId: T:System.Collections.Generic.IEnumerable{``0} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of T) fullName.vb: System.Collections.Generic.IEnumerable(Of T) name.vb: IEnumerable(Of T) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: TinyLife.Objects.Person.RemoveMemory* commentId: Overload:TinyLife.Objects.Person.RemoveMemory href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_RemoveMemory__1_TinyLife_Goals_MemoryType_System_Int32_System_Func___0_System_Boolean__ name: RemoveMemory nameWithType: Person.RemoveMemory fullName: TinyLife.Objects.Person.RemoveMemory - uid: System.Func{{T},System.Boolean} commentId: T:System.Func{``0,System.Boolean} parent: System definition: System.Func`2 href: https://learn.microsoft.com/dotnet/api/system.func-2 name: Func nameWithType: Func fullName: System.Func nameWithType.vb: Func(Of T, Boolean) fullName.vb: System.Func(Of T, Boolean) name.vb: Func(Of T, Boolean) spec.csharp: - uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: < - name: T - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: '>' spec.vb: - uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: ( - name: Of - name: " " - name: T - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: System.Func`2 commentId: T:System.Func`2 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 name: Func nameWithType: Func fullName: System.Func nameWithType.vb: Func(Of T, TResult) fullName.vb: System.Func(Of T, TResult) name.vb: Func(Of T, TResult) spec.csharp: - uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: < - name: T - name: ',' - name: " " - name: TResult - name: '>' spec.vb: - uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: ( - name: Of - name: " " - name: T - name: ',' - name: " " - name: TResult - name: ) - uid: TinyLife.Objects.Person.GetTimeSinceMemory* commentId: Overload:TinyLife.Objects.Person.GetTimeSinceMemory href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetTimeSinceMemory__1_TinyLife_Goals_MemoryType_System_Func___0_System_Boolean__ name: GetTimeSinceMemory nameWithType: Person.GetTimeSinceMemory fullName: TinyLife.Objects.Person.GetTimeSinceMemory - uid: TinyLife.Goals.MemoryType[] isExternal: true href: TinyLife.Goals.MemoryType.html name: MemoryType[] nameWithType: MemoryType[] fullName: TinyLife.Goals.MemoryType[] nameWithType.vb: MemoryType() fullName.vb: TinyLife.Goals.MemoryType() name.vb: MemoryType() spec.csharp: - uid: TinyLife.Goals.MemoryType name: MemoryType href: TinyLife.Goals.MemoryType.html - name: '[' - name: ']' spec.vb: - uid: TinyLife.Goals.MemoryType name: MemoryType href: TinyLife.Goals.MemoryType.html - name: ( - name: ) - uid: TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2) commentId: M:TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2) isExternal: true href: TinyLife.World.Map.html#TinyLife_World_Map_GetClosestFreeExitPoint_Microsoft_Xna_Framework_Vector2_ name: GetClosestFreeExitPoint(Vector2) nameWithType: Map.GetClosestFreeExitPoint(Vector2) fullName: TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2) spec.csharp: - uid: TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2) name: GetClosestFreeExitPoint href: TinyLife.World.Map.html#TinyLife_World_Map_GetClosestFreeExitPoint_Microsoft_Xna_Framework_Vector2_ - name: ( - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ) spec.vb: - uid: TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2) name: GetClosestFreeExitPoint href: TinyLife.World.Map.html#TinyLife_World_Map_GetClosestFreeExitPoint_Microsoft_Xna_Framework_Vector2_ - name: ( - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ) - uid: TinyLife.Objects.Person.GoToExitRoad* commentId: Overload:TinyLife.Objects.Person.GoToExitRoad href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GoToExitRoad_Microsoft_Xna_Framework_Vector2_ name: GoToExitRoad nameWithType: Person.GoToExitRoad fullName: TinyLife.Objects.Person.GoToExitRoad - uid: TinyLife.Objects.Person.AllActions commentId: P:TinyLife.Objects.Person.AllActions href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_AllActions name: AllActions nameWithType: Person.AllActions fullName: TinyLife.Objects.Person.AllActions - uid: TinyLife.Actions.Action.Id commentId: F:TinyLife.Actions.Action.Id parent: TinyLife.Actions.Action href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_Id name: Id nameWithType: Action.Id fullName: TinyLife.Actions.Action.Id - uid: TinyLife.Actions.Action.GetChild``1(System.Guid,System.Boolean) commentId: M:TinyLife.Actions.Action.GetChild``1(System.Guid,System.Boolean) parent: TinyLife.Actions.Action isExternal: true href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetChild__1_System_Guid_System_Boolean_ name: GetChild(Guid, bool) nameWithType: Action.GetChild(Guid, bool) fullName: TinyLife.Actions.Action.GetChild(System.Guid, bool) nameWithType.vb: Action.GetChild(Of T)(Guid, Boolean) fullName.vb: TinyLife.Actions.Action.GetChild(Of T)(System.Guid, Boolean) name.vb: GetChild(Of T)(Guid, Boolean) spec.csharp: - uid: TinyLife.Actions.Action.GetChild``1(System.Guid,System.Boolean) name: GetChild href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetChild__1_System_Guid_System_Boolean_ - name: < - name: T - name: '>' - name: ( - uid: System.Guid name: Guid isExternal: true href: https://learn.microsoft.com/dotnet/api/system.guid - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.Actions.Action.GetChild``1(System.Guid,System.Boolean) name: GetChild href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetChild__1_System_Guid_System_Boolean_ - name: ( - name: Of - name: " " - name: T - name: ) - name: ( - uid: System.Guid name: Guid isExternal: true href: https://learn.microsoft.com/dotnet/api/system.guid - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.Objects.Person.GetAction* commentId: Overload:TinyLife.Objects.Person.GetAction href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetAction__1_System_Guid_System_Boolean_ name: GetAction nameWithType: Person.GetAction fullName: TinyLife.Objects.Person.GetAction - uid: TinyLife.Objects.Person.PregnancyPartner commentId: P:TinyLife.Objects.Person.PregnancyPartner href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_PregnancyPartner name: PregnancyPartner nameWithType: Person.PregnancyPartner fullName: TinyLife.Objects.Person.PregnancyPartner - uid: TinyLife.Goals.MemoryType.FoundOutPregnancy commentId: F:TinyLife.Goals.MemoryType.FoundOutPregnancy href: TinyLife.Goals.MemoryType.html#TinyLife_Goals_MemoryType_FoundOutPregnancy name: FoundOutPregnancy nameWithType: MemoryType.FoundOutPregnancy fullName: TinyLife.Goals.MemoryType.FoundOutPregnancy - uid: TinyLife.Goals.MemoryType.MayBePregnant commentId: F:TinyLife.Goals.MemoryType.MayBePregnant href: TinyLife.Goals.MemoryType.html#TinyLife_Goals_MemoryType_MayBePregnant name: MayBePregnant nameWithType: MemoryType.MayBePregnant fullName: TinyLife.Goals.MemoryType.MayBePregnant - uid: TinyLife.Objects.Person.SetPregnancyStatus* commentId: Overload:TinyLife.Objects.Person.SetPregnancyStatus href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_SetPregnancyStatus_System_Int32_System_Guid_System_Boolean_ name: SetPregnancyStatus nameWithType: Person.SetPregnancyStatus fullName: TinyLife.Objects.Person.SetPregnancyStatus - uid: TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,System.Int32,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point) commentId: M:TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,System.Int32,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point) isExternal: true href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GenerateAnimationGroup_TinyLife_Objects_ClothesLayer_System_Int32_System_Collections_Generic_IReadOnlyDictionary_Microsoft_Xna_Framework_Point_MLEM_Textures_TextureRegion__Microsoft_Xna_Framework_Point_ name: GenerateAnimationGroup(ClothesLayer, int, IReadOnlyDictionary, Point) nameWithType: Person.GenerateAnimationGroup(ClothesLayer, int, IReadOnlyDictionary, Point) fullName: TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer, int, System.Collections.Generic.IReadOnlyDictionary, Microsoft.Xna.Framework.Point) nameWithType.vb: Person.GenerateAnimationGroup(ClothesLayer, Integer, IReadOnlyDictionary(Of Point, TextureRegion), Point) fullName.vb: TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer, Integer, System.Collections.Generic.IReadOnlyDictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point) name.vb: GenerateAnimationGroup(ClothesLayer, Integer, IReadOnlyDictionary(Of Point, TextureRegion), Point) spec.csharp: - uid: TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,System.Int32,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point) name: GenerateAnimationGroup href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GenerateAnimationGroup_TinyLife_Objects_ClothesLayer_System_Int32_System_Collections_Generic_IReadOnlyDictionary_Microsoft_Xna_Framework_Point_MLEM_Textures_TextureRegion__Microsoft_Xna_Framework_Point_ - name: ( - uid: TinyLife.Objects.ClothesLayer name: ClothesLayer href: TinyLife.Objects.ClothesLayer.html - name: ',' - name: " " - uid: System.Int32 name: int isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ',' - name: " " - uid: System.Collections.Generic.IReadOnlyDictionary`2 name: IReadOnlyDictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ireadonlydictionary-2 - name: < - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion isExternal: true - name: '>' - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ) spec.vb: - uid: TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,System.Int32,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point) name: GenerateAnimationGroup href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GenerateAnimationGroup_TinyLife_Objects_ClothesLayer_System_Int32_System_Collections_Generic_IReadOnlyDictionary_Microsoft_Xna_Framework_Point_MLEM_Textures_TextureRegion__Microsoft_Xna_Framework_Point_ - name: ( - uid: TinyLife.Objects.ClothesLayer name: ClothesLayer href: TinyLife.Objects.ClothesLayer.html - name: ',' - name: " " - uid: System.Int32 name: Integer isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ',' - name: " " - uid: System.Collections.Generic.IReadOnlyDictionary`2 name: IReadOnlyDictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ireadonlydictionary-2 - name: ( - name: Of - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion isExternal: true - name: ) - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ) - uid: TinyLife.Objects.Person.SetAnimationsFromLooks* commentId: Overload:TinyLife.Objects.Person.SetAnimationsFromLooks href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_SetAnimationsFromLooks name: SetAnimationsFromLooks nameWithType: Person.SetAnimationsFromLooks fullName: TinyLife.Objects.Person.SetAnimationsFromLooks - uid: TinyLife.Objects.Person.ImportAtExitRoad* commentId: Overload:TinyLife.Objects.Person.ImportAtExitRoad href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_ImportAtExitRoad_TinyLife_World_Map_ name: ImportAtExitRoad nameWithType: Person.ImportAtExitRoad fullName: TinyLife.Objects.Person.ImportAtExitRoad - uid: TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person) commentId: M:TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person) href: TinyLife.World.Lot.html#TinyLife_World_Lot_GetHomeLocation_TinyLife_Objects_Person_ name: GetHomeLocation(Person) nameWithType: Lot.GetHomeLocation(Person) fullName: TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person) spec.csharp: - uid: TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person) name: GetHomeLocation href: TinyLife.World.Lot.html#TinyLife_World_Lot_GetHomeLocation_TinyLife_Objects_Person_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ) spec.vb: - uid: TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person) name: GetHomeLocation href: TinyLife.World.Lot.html#TinyLife_World_Lot_GetHomeLocation_TinyLife_Objects_Person_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ) - uid: TinyLife.World.Lot.Map commentId: P:TinyLife.World.Lot.Map href: TinyLife.World.Lot.html#TinyLife_World_Lot_Map name: Map nameWithType: Lot.Map fullName: TinyLife.World.Lot.Map - uid: TinyLife.Objects.Person.GoToRandomHomeLocation* commentId: Overload:TinyLife.Objects.Person.GoToRandomHomeLocation href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GoToRandomHomeLocation name: GoToRandomHomeLocation nameWithType: Person.GoToRandomHomeLocation fullName: TinyLife.Objects.Person.GoToRandomHomeLocation - uid: TinyLife.Objects.Person.ParentInfo commentId: P:TinyLife.Objects.Person.ParentInfo href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_ParentInfo name: ParentInfo nameWithType: Person.ParentInfo fullName: TinyLife.Objects.Person.ParentInfo - uid: TinyLife.Objects.Person.ShouldDrawHeldItem* commentId: Overload:TinyLife.Objects.Person.ShouldDrawHeldItem href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_ShouldDrawHeldItem name: ShouldDrawHeldItem nameWithType: Person.ShouldDrawHeldItem fullName: TinyLife.Objects.Person.ShouldDrawHeldItem - uid: TinyLife.Objects.Person.GetHeldItemDrawOffset* commentId: Overload:TinyLife.Objects.Person.GetHeldItemDrawOffset href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetHeldItemDrawOffset_System_Boolean_ name: GetHeldItemDrawOffset nameWithType: Person.GetHeldItemDrawOffset fullName: TinyLife.Objects.Person.GetHeldItemDrawOffset - uid: TinyLife.Objects.Person.GetHeldItemDepthOffset* commentId: Overload:TinyLife.Objects.Person.GetHeldItemDepthOffset href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetHeldItemDepthOffset name: GetHeldItemDepthOffset nameWithType: Person.GetHeldItemDepthOffset fullName: TinyLife.Objects.Person.GetHeldItemDepthOffset - uid: TinyLife.Objects.Person.GetPivot* commentId: Overload:TinyLife.Objects.Person.GetPivot href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetPivot name: GetPivot nameWithType: Person.GetPivot fullName: TinyLife.Objects.Person.GetPivot - uid: TinyLife.Actions.ActionType.TypeSettings.RequiredSkill commentId: F:TinyLife.Actions.ActionType.TypeSettings.RequiredSkill href: TinyLife.Actions.ActionType.TypeSettings.html#TinyLife_Actions_ActionType_TypeSettings_RequiredSkill name: RequiredSkill nameWithType: ActionType.TypeSettings.RequiredSkill fullName: TinyLife.Actions.ActionType.TypeSettings.RequiredSkill - uid: TinyLife.Actions.ActionType.TypeSettings.RequiredEmotion commentId: F:TinyLife.Actions.ActionType.TypeSettings.RequiredEmotion href: TinyLife.Actions.ActionType.TypeSettings.html#TinyLife_Actions_ActionType_TypeSettings_RequiredEmotion name: RequiredEmotion nameWithType: ActionType.TypeSettings.RequiredEmotion fullName: TinyLife.Actions.ActionType.TypeSettings.RequiredEmotion - uid: TinyLife.World.LotType.CanExecuteAction commentId: P:TinyLife.World.LotType.CanExecuteAction href: TinyLife.World.LotType.html#TinyLife_World_LotType_CanExecuteAction name: CanExecuteAction nameWithType: LotType.CanExecuteAction fullName: TinyLife.World.LotType.CanExecuteAction - uid: TinyLife.Actions.CanExecuteResult commentId: T:TinyLife.Actions.CanExecuteResult parent: TinyLife.Actions href: TinyLife.Actions.CanExecuteResult.html name: CanExecuteResult nameWithType: CanExecuteResult fullName: TinyLife.Actions.CanExecuteResult - uid: TinyLife.Objects.Person.CanExecuteAction* commentId: Overload:TinyLife.Objects.Person.CanExecuteAction href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_CanExecuteAction_TinyLife_Actions_ActionType_TinyLife_Actions_ActionInfo_System_Boolean_ name: CanExecuteAction nameWithType: Person.CanExecuteAction fullName: TinyLife.Objects.Person.CanExecuteAction - uid: TinyLife.PersonalityType.Types commentId: F:TinyLife.PersonalityType.Types href: TinyLife.PersonalityType.html#TinyLife_PersonalityType_Types name: Types nameWithType: PersonalityType.Types fullName: TinyLife.PersonalityType.Types - 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name: < - uid: TinyLife.Objects.Clothes name: Clothes href: TinyLife.Objects.Clothes.html - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: TinyLife.Objects.Clothes name: Clothes href: TinyLife.Objects.Clothes.html - name: ) - uid: TinyLife.PersonalityType.AllowedAges commentId: P:TinyLife.PersonalityType.AllowedAges href: TinyLife.PersonalityType.html#TinyLife_PersonalityType_AllowedAges name: AllowedAges nameWithType: PersonalityType.AllowedAges fullName: TinyLife.PersonalityType.AllowedAges - uid: TinyLife.PersonalityType.IsCompatible(TinyLife.PersonalityType) commentId: M:TinyLife.PersonalityType.IsCompatible(TinyLife.PersonalityType) href: TinyLife.PersonalityType.html#TinyLife_PersonalityType_IsCompatible_TinyLife_PersonalityType_ name: IsCompatible(PersonalityType) nameWithType: PersonalityType.IsCompatible(PersonalityType) fullName: TinyLife.PersonalityType.IsCompatible(TinyLife.PersonalityType) spec.csharp: - uid: TinyLife.PersonalityType.IsCompatible(TinyLife.PersonalityType) name: IsCompatible href: TinyLife.PersonalityType.html#TinyLife_PersonalityType_IsCompatible_TinyLife_PersonalityType_ - name: ( - uid: TinyLife.PersonalityType name: PersonalityType href: TinyLife.PersonalityType.html - name: ) spec.vb: - uid: TinyLife.PersonalityType.IsCompatible(TinyLife.PersonalityType) name: IsCompatible href: TinyLife.PersonalityType.html#TinyLife_PersonalityType_IsCompatible_TinyLife_PersonalityType_ - name: ( - uid: TinyLife.PersonalityType name: PersonalityType href: TinyLife.PersonalityType.html - name: ) - uid: TinyLife.Objects.Person.CanApplyPersonality* commentId: Overload:TinyLife.Objects.Person.CanApplyPersonality href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_CanApplyPersonality_TinyLife_PersonalityType_ name: CanApplyPersonality nameWithType: Person.CanApplyPersonality fullName: TinyLife.Objects.Person.CanApplyPersonality - uid: TinyLife.Actions.CompletionType.Failed commentId: F:TinyLife.Actions.CompletionType.Failed href: TinyLife.Actions.CompletionType.html#TinyLife_Actions_CompletionType_Failed name: Failed nameWithType: CompletionType.Failed fullName: TinyLife.Actions.CompletionType.Failed - 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