### YamlMime:ManagedReference items: - uid: TinyLife.World.Lot commentId: T:TinyLife.World.Lot id: Lot parent: TinyLife.World children: - TinyLife.World.Lot.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Rectangle) - TinyLife.World.Lot.Area - TinyLife.World.Lot.AreRequirementsMet - TinyLife.World.Lot.CanImport(TinyLife.World.ExportedLot) - TinyLife.World.Lot.Export - TinyLife.World.Lot.GetCoveredArea - TinyLife.World.Lot.GetDefaultTile - TinyLife.World.Lot.GetFrontDoor(Microsoft.Xna.Framework.Vector2) - TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person) - TinyLife.World.Lot.GetObjects``1 - TinyLife.World.Lot.GetPrice - TinyLife.World.Lot.GetRoofs - TinyLife.World.Lot.GetWalls - TinyLife.World.Lot.GetWeeklyBills - TinyLife.World.Lot.Household - TinyLife.World.Lot.Id - TinyLife.World.Lot.Import(TinyLife.World.ExportedLot,System.String,System.Boolean,System.Boolean) - TinyLife.World.Lot.Name - TinyLife.World.Lot.OnGetWeeklyBills - TinyLife.World.Lot.Type - TinyLife.World.Lot.Validate(TinyLife.World.Map) langs: - csharp - vb name: Lot nameWithType: Lot fullName: TinyLife.World.Lot type: Class source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Lot path: ../TinyLife/World/Lot.cs startLine: 26 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA lot is a designated area in the world (created using the ).\nIn the way it works, it acts similarly to a small , allowing the retrieval of various object types only in its designated area.\nA lot has a , which determines what things can be done on the lot.\n" example: [] syntax: content: >- [DataContract] public class Lot : JsonTypeSafeGenericDataHolder, IGenericDataHolder, IPricedObject content.vb: >- Public Class Lot Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder, IPricedObject inheritance: - System.Object - MLEM.Data.Json.JsonTypeSafeGenericDataHolder implements: - MLEM.Misc.IGenericDataHolder - TinyLife.World.IPricedObject inheritedMembers: - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T}) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.World.Lot.TinyLife.Utilities.Extensions.JsonCopy``1 attributes: - type: System.Runtime.Serialization.DataContractAttribute ctor: System.Runtime.Serialization.DataContractAttribute.#ctor arguments: [] - uid: TinyLife.World.Lot.OnGetWeeklyBills commentId: E:TinyLife.World.Lot.OnGetWeeklyBills id: OnGetWeeklyBills parent: TinyLife.World.Lot langs: - csharp - vb name: OnGetWeeklyBills nameWithType: Lot.OnGetWeeklyBills fullName: TinyLife.World.Lot.OnGetWeeklyBills type: Event source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnGetWeeklyBills path: ../TinyLife/World/Lot.cs startLine: 33 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nAn event that is invoked when weekly bills are calculated for this lot's in .\nMods can subscribe to this event to add additional costs or reduce the default costs.\n" example: [] syntax: content: public static event Lot.WeeklyBillsDelegate OnGetWeeklyBills return: type: TinyLife.World.Lot.WeeklyBillsDelegate content.vb: Public Shared Event OnGetWeeklyBills As Lot.WeeklyBillsDelegate - uid: TinyLife.World.Lot.Id commentId: F:TinyLife.World.Lot.Id id: Id parent: TinyLife.World.Lot langs: - csharp - vb name: Id nameWithType: Lot.Id fullName: TinyLife.World.Lot.Id type: Field source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Id path: ../TinyLife/World/Lot.cs startLine: 40 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe unique id of this lot.\nThis is randomly generated when the lot is first added to the world, and then persists across savings to disk.\n" example: [] syntax: content: >- [DataMember] public readonly Guid Id return: type: System.Guid content.vb: >- Public ReadOnly Id As Guid attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.World.Lot.Area commentId: P:TinyLife.World.Lot.Area id: Area parent: TinyLife.World.Lot langs: - csharp - vb name: Area nameWithType: Lot.Area fullName: TinyLife.World.Lot.Area type: Property source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Area path: ../TinyLife/World/Lot.cs startLine: 44 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe area in the world that this lot occupies\n" example: [] syntax: content: >- [DataMember] public Rectangle Area { get; } parameters: [] return: type: Microsoft.Xna.Framework.Rectangle content.vb: >- Public Property Area As Rectangle overload: TinyLife.World.Lot.Area* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.World.Lot.Type commentId: P:TinyLife.World.Lot.Type id: Type parent: TinyLife.World.Lot langs: - csharp - vb name: Type nameWithType: Lot.Type fullName: TinyLife.World.Lot.Type type: Property source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Type path: ../TinyLife/World/Lot.cs startLine: 50 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe that this lot has.\nThis value defaults to the "Residential" lot type.\n" example: [] syntax: content: public LotType Type { get; set; } parameters: [] return: type: TinyLife.World.LotType content.vb: Public Property Type As LotType overload: TinyLife.World.Lot.Type* - uid: TinyLife.World.Lot.Household commentId: P:TinyLife.World.Lot.Household id: Household parent: TinyLife.World.Lot langs: - csharp - vb name: Household nameWithType: Lot.Household fullName: TinyLife.World.Lot.Household type: Property source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Household path: ../TinyLife/World/Lot.cs startLine: 68 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe household that is currently occupying this .\nThis can only be non-null if the has set to true.\n" example: [] syntax: content: public Household Household { get; } parameters: [] return: type: TinyLife.World.Household content.vb: Public ReadOnly Property Household As Household overload: TinyLife.World.Lot.Household* - uid: TinyLife.World.Lot.Name commentId: F:TinyLife.World.Lot.Name id: Name parent: TinyLife.World.Lot langs: - csharp - vb name: Name nameWithType: Lot.Name fullName: TinyLife.World.Lot.Name type: Field source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Name path: ../TinyLife/World/Lot.cs startLine: 73 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe name of this lot, as set by the player in build mode\n" example: [] syntax: content: >- [DataMember] public string Name return: type: System.String content.vb: >- Public Name As String attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.World.Lot.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Rectangle) commentId: M:TinyLife.World.Lot.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Rectangle) id: '#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Rectangle)' parent: TinyLife.World.Lot langs: - csharp - vb name: Lot(Map, Rectangle) nameWithType: Lot.Lot(Map, Rectangle) fullName: TinyLife.World.Lot.Lot(TinyLife.World.Map, Microsoft.Xna.Framework.Rectangle) type: Constructor source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/World/Lot.cs startLine: 83 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nCreates a new lot on the given map with the given area\n" example: [] syntax: content: public Lot(Map map, Rectangle area) parameters: - id: map type: TinyLife.World.Map description: The map - id: area type: Microsoft.Xna.Framework.Rectangle description: The area content.vb: Public Sub New(map As Map, area As Rectangle) overload: TinyLife.World.Lot.#ctor* nameWithType.vb: Lot.New(Map, Rectangle) fullName.vb: TinyLife.World.Lot.New(TinyLife.World.Map, Microsoft.Xna.Framework.Rectangle) name.vb: New(Map, Rectangle) - uid: TinyLife.World.Lot.Validate(TinyLife.World.Map) commentId: M:TinyLife.World.Lot.Validate(TinyLife.World.Map) id: Validate(TinyLife.World.Map) parent: TinyLife.World.Lot langs: - csharp - vb name: Validate(Map) nameWithType: Lot.Validate(Map) fullName: TinyLife.World.Lot.Validate(TinyLife.World.Map) type: Method source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Validate path: ../TinyLife/World/Lot.cs startLine: 91 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThis method is called when this object is loaded from disk.\n" example: [] syntax: content: public void Validate(Map map) parameters: - id: map type: TinyLife.World.Map content.vb: Public Sub Validate(map As Map) overload: TinyLife.World.Lot.Validate* - uid: TinyLife.World.Lot.GetObjects``1 commentId: M:TinyLife.World.Lot.GetObjects``1 id: GetObjects``1 parent: TinyLife.World.Lot langs: - csharp - vb name: GetObjects() nameWithType: Lot.GetObjects() fullName: TinyLife.World.Lot.GetObjects() type: Method source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetObjects path: ../TinyLife/World/Lot.cs startLine: 102 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the set of all of the instances on this lot's map that are contained in this lot's .\n" example: [] syntax: content: public IEnumerable GetObjects() typeParameters: - id: T description: The type of objects to receive return: type: System.Collections.Generic.IEnumerable{{T}} description: This lot's objects content.vb: Public Function GetObjects(Of T)() As IEnumerable(Of T) overload: TinyLife.World.Lot.GetObjects* nameWithType.vb: Lot.GetObjects(Of T)() fullName.vb: TinyLife.World.Lot.GetObjects(Of T)() name.vb: GetObjects(Of T)() - uid: TinyLife.World.Lot.GetWalls commentId: M:TinyLife.World.Lot.GetWalls id: GetWalls parent: TinyLife.World.Lot langs: - csharp - vb name: GetWalls() nameWithType: Lot.GetWalls() fullName: TinyLife.World.Lot.GetWalls() type: Method source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetWalls path: ../TinyLife/World/Lot.cs startLine: 115 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns a set of all of the instances on this lot's map that are contained in this lot's \n" example: [] syntax: content: public IEnumerable GetWalls() return: type: System.Collections.Generic.IEnumerable{TinyLife.World.Wall} description: This lot's walls content.vb: Public Function GetWalls() As IEnumerable(Of Wall) overload: TinyLife.World.Lot.GetWalls* - uid: TinyLife.World.Lot.GetRoofs commentId: M:TinyLife.World.Lot.GetRoofs id: GetRoofs parent: TinyLife.World.Lot langs: - csharp - vb name: GetRoofs() nameWithType: Lot.GetRoofs() fullName: TinyLife.World.Lot.GetRoofs() type: Method source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetRoofs path: ../TinyLife/World/Lot.cs startLine: 128 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns a set of all of the instances on this lot's map that are contained in this lot's \n" example: [] syntax: content: public IEnumerable GetRoofs() return: type: System.Collections.Generic.IEnumerable{TinyLife.World.Roof} description: '' content.vb: Public Function GetRoofs() As IEnumerable(Of Roof) overload: TinyLife.World.Lot.GetRoofs* - uid: TinyLife.World.Lot.GetDefaultTile commentId: M:TinyLife.World.Lot.GetDefaultTile id: GetDefaultTile parent: TinyLife.World.Lot langs: - csharp - vb name: GetDefaultTile() nameWithType: Lot.GetDefaultTile() fullName: TinyLife.World.Lot.GetDefaultTile() type: Method source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetDefaultTile path: ../TinyLife/World/Lot.cs startLine: 142 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the default tile for this lot, which is the tile that is most likely to be the "ground tile" in this area.\nThis is a heuristic based on the tiles that are at the borders of this lot.\n" example: [] syntax: content: public Tile GetDefaultTile() return: type: TinyLife.World.Tile description: This lot's default tile. content.vb: Public Function GetDefaultTile() As Tile overload: TinyLife.World.Lot.GetDefaultTile* - uid: TinyLife.World.Lot.AreRequirementsMet commentId: M:TinyLife.World.Lot.AreRequirementsMet id: AreRequirementsMet parent: TinyLife.World.Lot langs: - csharp - vb name: AreRequirementsMet() nameWithType: Lot.AreRequirementsMet() fullName: TinyLife.World.Lot.AreRequirementsMet() type: Method source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AreRequirementsMet path: ../TinyLife/World/Lot.cs startLine: 163 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns whether this lot 's requirements are currently met\n" example: [] syntax: content: public bool AreRequirementsMet() return: type: System.Boolean description: true if the requirements are met, false otherwise content.vb: Public Function AreRequirementsMet() As Boolean overload: TinyLife.World.Lot.AreRequirementsMet* - uid: TinyLife.World.Lot.GetFrontDoor(Microsoft.Xna.Framework.Vector2) commentId: M:TinyLife.World.Lot.GetFrontDoor(Microsoft.Xna.Framework.Vector2) id: GetFrontDoor(Microsoft.Xna.Framework.Vector2) parent: TinyLife.World.Lot langs: - csharp - vb name: GetFrontDoor(Vector2) nameWithType: Lot.GetFrontDoor(Vector2) fullName: TinyLife.World.Lot.GetFrontDoor(Microsoft.Xna.Framework.Vector2) type: Method source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetFrontDoor path: ../TinyLife/World/Lot.cs startLine: 179 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns this lot's front door, or null if there is no that matches the required conditions.\nA lot's front door is the door that is closest to the lot's object of interest, which is a .\n" example: [] syntax: content: public (Wall, Vector2) GetFrontDoor(Vector2 position) parameters: - id: position type: Microsoft.Xna.Framework.Vector2 description: The position that the front door should be closest to. return: type: System.ValueTuple{TinyLife.World.Wall,Microsoft.Xna.Framework.Vector2} description: The lot's front door, or null if there is none. content.vb: Public Function GetFrontDoor(position As Vector2) As (Wall, Vector2) overload: TinyLife.World.Lot.GetFrontDoor* - uid: TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person) commentId: M:TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person) id: GetHomeLocation(TinyLife.Objects.Person) parent: TinyLife.World.Lot langs: - csharp - vb name: GetHomeLocation(Person) nameWithType: Lot.GetHomeLocation(Person) fullName: TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetHomeLocation path: ../TinyLife/World/Lot.cs startLine: 203 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the home location of the given on this lot.\nThe home position is the position of the front door, or the closest border position to the passed otherwise.\n" example: [] syntax: content: public Vector2 GetHomeLocation(Person person) parameters: - id: person type: TinyLife.Objects.Person description: The person whose home location to retrieve return: type: Microsoft.Xna.Framework.Vector2 description: The person's home location on this lot content.vb: Public Function GetHomeLocation(person As Person) As Vector2 overload: TinyLife.World.Lot.GetHomeLocation* - uid: TinyLife.World.Lot.GetPrice commentId: M:TinyLife.World.Lot.GetPrice id: GetPrice parent: TinyLife.World.Lot langs: - csharp - vb name: GetPrice() nameWithType: Lot.GetPrice() fullName: TinyLife.World.Lot.GetPrice() type: Method source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetPrice path: ../TinyLife/World/Lot.cs startLine: 220 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the price that this object can be bought or sold for.\nNote that, like in the case of the , the returned price isn't necessarily the full price that the object can be sold for. Instead, the price returned here should be the price that this object has when bought or sold from the or similar.\n" example: [] syntax: content: public float GetPrice() return: type: System.Single description: The object's price content.vb: Public Function GetPrice() As Single overload: TinyLife.World.Lot.GetPrice* implements: - TinyLife.World.IPricedObject.GetPrice - uid: TinyLife.World.Lot.GetWeeklyBills commentId: M:TinyLife.World.Lot.GetWeeklyBills id: GetWeeklyBills parent: TinyLife.World.Lot langs: - csharp - vb name: GetWeeklyBills() nameWithType: Lot.GetWeeklyBills() fullName: TinyLife.World.Lot.GetWeeklyBills() type: Method source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetWeeklyBills path: ../TinyLife/World/Lot.cs startLine: 234 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the amount of tiny bucks that need to be paid weekly by a living on this lot.\nThe bills result from the and of the objects on the lot.\n" example: [] syntax: content: public float GetWeeklyBills() return: type: System.Single description: The amount of weekly bills, in tiny bucks content.vb: Public Function GetWeeklyBills() As Single overload: TinyLife.World.Lot.GetWeeklyBills* - uid: TinyLife.World.Lot.Export commentId: M:TinyLife.World.Lot.Export id: Export parent: TinyLife.World.Lot langs: - csharp - vb name: Export() nameWithType: Lot.Export() fullName: TinyLife.World.Lot.Export() type: Method source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Export path: ../TinyLife/World/Lot.cs startLine: 252 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nExports this lot's data, including all of its , and obejects and its ground.\nNote that this does not change the lot itself, as it doesn't remove or add anything to it.\n" example: [] syntax: content: public ExportedLot Export() return: type: TinyLife.World.ExportedLot description: An exported version of this lot content.vb: Public Function Export() As ExportedLot overload: TinyLife.World.Lot.Export* - uid: TinyLife.World.Lot.Import(TinyLife.World.ExportedLot,System.String,System.Boolean,System.Boolean) commentId: M:TinyLife.World.Lot.Import(TinyLife.World.ExportedLot,System.String,System.Boolean,System.Boolean) id: Import(TinyLife.World.ExportedLot,System.String,System.Boolean,System.Boolean) parent: TinyLife.World.Lot langs: - csharp - vb name: Import(ExportedLot, string, bool, bool) nameWithType: Lot.Import(ExportedLot, string, bool, bool) fullName: TinyLife.World.Lot.Import(TinyLife.World.ExportedLot, string, bool, bool) type: Method source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Import path: ../TinyLife/World/Lot.cs startLine: 265 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nImports the given onto this lot.\nNote that everything that was previously on this lot will be removed (and the money will be returned to this lot's ).\nAlso note that the stays the same, and all tiles outside of the exported lot's area (if it is smaller) are replaced with Grass.\n" example: [] syntax: content: public void Import(ExportedLot lot, string lotName, bool exact = false, bool forceClear = false) parameters: - id: lot type: TinyLife.World.ExportedLot description: '' - id: lotName type: System.String description: The name to export this lot as. - id: exact type: System.Boolean description: Whether an exact copy of the lot should be imported. If this is false, the imported lot is moved to best fit the lot's dimensions - id: forceClear type: System.Boolean description: Whether the lot should be force-cleared before importing, meaning even objects will be removed content.vb: Public Sub Import(lot As ExportedLot, lotName As String, exact As Boolean = False, forceClear As Boolean = False) overload: TinyLife.World.Lot.Import* nameWithType.vb: Lot.Import(ExportedLot, String, Boolean, Boolean) fullName.vb: TinyLife.World.Lot.Import(TinyLife.World.ExportedLot, String, Boolean, Boolean) name.vb: Import(ExportedLot, String, Boolean, Boolean) - uid: TinyLife.World.Lot.CanImport(TinyLife.World.ExportedLot) commentId: M:TinyLife.World.Lot.CanImport(TinyLife.World.ExportedLot) id: CanImport(TinyLife.World.ExportedLot) parent: TinyLife.World.Lot langs: - csharp - vb name: CanImport(ExportedLot) nameWithType: Lot.CanImport(ExportedLot) fullName: TinyLife.World.Lot.CanImport(TinyLife.World.ExportedLot) type: Method source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanImport path: ../TinyLife/World/Lot.cs startLine: 281 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA method that calculates whether the given can be imported.\nA lot can be imported if the has enough money, and if this lot's is greater than or equal to the exported lot's area.\n" example: [] syntax: content: public bool CanImport(ExportedLot import) parameters: - id: import type: TinyLife.World.ExportedLot description: The lot to import return: type: System.Boolean description: true if the lot can be imported, false otherwise content.vb: Public Function CanImport(import As ExportedLot) As Boolean overload: TinyLife.World.Lot.CanImport* - uid: TinyLife.World.Lot.GetCoveredArea commentId: M:TinyLife.World.Lot.GetCoveredArea id: GetCoveredArea parent: TinyLife.World.Lot langs: - csharp - vb name: GetCoveredArea() nameWithType: Lot.GetCoveredArea() fullName: TinyLife.World.Lot.GetCoveredArea() type: Method source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetCoveredArea path: ../TinyLife/World/Lot.cs startLine: 293 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns a that represents the area that this lot actually covers.\nThe area covered by this lot is always bounded by its , but will be smaller if there are fewer objects on the lot.\n" example: [] syntax: content: public RectangleF GetCoveredArea() return: type: MLEM.Misc.RectangleF description: The area that this lot covers content.vb: Public Function GetCoveredArea() As RectangleF overload: TinyLife.World.Lot.GetCoveredArea* references: - uid: TinyLife.Tools.LotTool commentId: T:TinyLife.Tools.LotTool name: LotTool nameWithType: LotTool fullName: TinyLife.Tools.LotTool - uid: TinyLife.World.Map commentId: T:TinyLife.World.Map parent: TinyLife.World name: Map nameWithType: Map fullName: TinyLife.World.Map - uid: TinyLife.World.LotType commentId: T:TinyLife.World.LotType parent: TinyLife.World name: LotType nameWithType: LotType fullName: TinyLife.World.LotType - uid: TinyLife.World commentId: N:TinyLife.World name: TinyLife.World nameWithType: TinyLife.World fullName: TinyLife.World spec.csharp: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.World name: World spec.vb: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.World name: World - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder parent: MLEM.Data.Json isExternal: true name: JsonTypeSafeGenericDataHolder nameWithType: JsonTypeSafeGenericDataHolder fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder - uid: MLEM.Misc.IGenericDataHolder commentId: T:MLEM.Misc.IGenericDataHolder parent: MLEM.Misc isExternal: true name: IGenericDataHolder nameWithType: IGenericDataHolder fullName: MLEM.Misc.IGenericDataHolder - uid: TinyLife.World.IPricedObject commentId: T:TinyLife.World.IPricedObject parent: TinyLife.World name: IPricedObject nameWithType: IPricedObject fullName: TinyLife.World.IPricedObject - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string name: SetData(string, object) nameWithType: JsonTypeSafeGenericDataHolder.SetData(string, object) fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(string, object) nameWithType.vb: JsonTypeSafeGenericDataHolder.SetData(String, Object) fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(String, Object) name.vb: SetData(String, Object) spec.csharp: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) name: SetData isExternal: true - name: ( - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - 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