### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.FoodTypedItem
commentId: T:TinyLife.Objects.FoodTypedItem
id: FoodTypedItem
parent: TinyLife.Objects
children:
- TinyLife.Objects.FoodTypedItem.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.FoodTypedItem.ExpirationTime
- TinyLife.Objects.FoodTypedItem.Expired
- TinyLife.Objects.FoodTypedItem.FoodType
- TinyLife.Objects.FoodTypedItem.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
- TinyLife.Objects.FoodTypedItem.ServingSize
- TinyLife.Objects.FoodTypedItem.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.FoodTypedItem.Validate
langs:
- csharp
- vb
name: FoodTypedItem
nameWithType: FoodTypedItem
fullName: TinyLife.Objects.FoodTypedItem
type: Class
source:
remote:
path: TinyLife/Objects/FoodTypedItem.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FoodTypedItem
path: ../TinyLife/Objects/FoodTypedItem.cs
startLine: 13
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A furniture is an instance of a which is placed in the world, or in a 's hand.
To register a custom furniture, use .
example: []
syntax:
content: 'public class FoodTypedItem : Furniture, IGenericDataHolder, IUpdatingObject'
content.vb: Public Class FoodTypedItem Inherits Furniture Implements IGenericDataHolder, IUpdatingObject
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.MapObject
- TinyLife.Objects.Furniture
derivedClasses:
- TinyLife.Objects.Food
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.Objects.IUpdatingObject
inheritedMembers:
- TinyLife.Objects.Furniture.Random
- TinyLife.Objects.Furniture.OnGetDescription
- TinyLife.Objects.Furniture.OnSetCreator
- TinyLife.Objects.Furniture.OnGetDirty
- TinyLife.Objects.Furniture.OnDirty
- TinyLife.Objects.Furniture.OnAppliedUpgrade
- TinyLife.Objects.Furniture.DisplayName
- TinyLife.Objects.Furniture.ParentInfo
- TinyLife.Objects.Furniture.Visibility
- TinyLife.Objects.Furniture.Type
- TinyLife.Objects.Furniture.AppliedUpgrades
- TinyLife.Objects.Furniture.Rotation
- TinyLife.Objects.Furniture.ParentFurniture
- TinyLife.Objects.Furniture.ParentObjectSpot
- TinyLife.Objects.Furniture.Colors
- TinyLife.Objects.Furniture.Area
- TinyLife.Objects.Furniture.CoveredTiles
- TinyLife.Objects.Furniture.DevaluedThroughUse
- TinyLife.Objects.Furniture.AreUtilitiesDisabled
- TinyLife.Objects.Furniture.IsStatic
- TinyLife.Objects.Furniture.CreatorId
- TinyLife.Objects.Furniture.Quality
- TinyLife.Objects.Furniture.CanBeDirty
- TinyLife.Objects.Furniture.Dirty
- TinyLife.Objects.Furniture.CustomPrice
- TinyLife.Objects.Furniture.Creator
- TinyLife.Objects.Furniture.AttachedWall
- TinyLife.Objects.Furniture.HideFromDraw
- TinyLife.Objects.Furniture.VisualRotation
- TinyLife.Objects.Furniture.ParentObjectSpotId
- TinyLife.Objects.Furniture.ParentFurnitureId
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
- TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
- TinyLife.Objects.Furniture.OnAdded
- TinyLife.Objects.Furniture.OnRemoved
- TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
- TinyLife.Objects.Furniture.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
- TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
- TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
- TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.Furniture.ResetToStatic(System.Boolean,System.Boolean)
- TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
- TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Furniture.GetPrice
- TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
- TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.Person,System.TimeSpan)
- TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean)
- TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
- TinyLife.Objects.Furniture.GetWallsInTheWay``1(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.Objects.WallLike})
- TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2,System.Int32,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.World.Roof})
- TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade)
- TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade)
- TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade)
- TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
- TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
- TinyLife.Objects.Furniture.UnlinkParentsAndChildren
- TinyLife.Objects.Furniture.RemoveAndUnlink
- TinyLife.Objects.Furniture.GetChildren``1
- TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.NotifyNeighbors
- TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnValidatedEarly
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.OnGetHoverInfo
- TinyLife.Objects.MapObject.OnGetDebugLines
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.Floor
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.CurrentRoom
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.HoldingPerson
- TinyLife.Objects.MapObject.ValidateEarly
- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
- TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.CanCrossBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.FoodTypedItem.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.FoodTypedItem.FoodType
commentId: F:TinyLife.Objects.FoodTypedItem.FoodType
id: FoodType
parent: TinyLife.Objects.FoodTypedItem
langs:
- csharp
- vb
name: FoodType
nameWithType: FoodTypedItem.FoodType
fullName: TinyLife.Objects.FoodTypedItem.FoodType
type: Field
source:
remote:
path: TinyLife/Objects/FoodTypedItem.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FoodType
path: ../TinyLife/Objects/FoodTypedItem.cs
startLine: 19
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The that this food-typed item has
example: []
syntax:
content: >-
[DataMember]
public FoodType FoodType
return:
type: TinyLife.Skills.FoodType
content.vb: >-
Public FoodType As FoodType
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.FoodTypedItem.ExpirationTime
commentId: F:TinyLife.Objects.FoodTypedItem.ExpirationTime
id: ExpirationTime
parent: TinyLife.Objects.FoodTypedItem
langs:
- csharp
- vb
name: ExpirationTime
nameWithType: FoodTypedItem.ExpirationTime
fullName: TinyLife.Objects.FoodTypedItem.ExpirationTime
type: Field
source:
remote:
path: TinyLife/Objects/FoodTypedItem.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ExpirationTime
path: ../TinyLife/Objects/FoodTypedItem.cs
startLine: 25
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The (in-game) time that this object will expire on.
Use to see if this time has already passed.
example: []
syntax:
content: >-
[DataMember]
public TimeSpan ExpirationTime
return:
type: System.TimeSpan
content.vb: >-
Public ExpirationTime As TimeSpan
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.FoodTypedItem.ServingSize
commentId: F:TinyLife.Objects.FoodTypedItem.ServingSize
id: ServingSize
parent: TinyLife.Objects.FoodTypedItem
langs:
- csharp
- vb
name: ServingSize
nameWithType: FoodTypedItem.ServingSize
fullName: TinyLife.Objects.FoodTypedItem.ServingSize
type: Field
source:
remote:
path: TinyLife/Objects/FoodTypedItem.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ServingSize
path: ../TinyLife/Objects/FoodTypedItem.cs
startLine: 31
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The amount of servings that this item currently has.
If this is greater than 1, this item is likely a .
example: []
syntax:
content: >-
[DataMember]
public int ServingSize
return:
type: System.Int32
content.vb: >-
Public ServingSize As Integer
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.FoodTypedItem.Expired
commentId: P:TinyLife.Objects.FoodTypedItem.Expired
id: Expired
parent: TinyLife.Objects.FoodTypedItem
langs:
- csharp
- vb
name: Expired
nameWithType: FoodTypedItem.Expired
fullName: TinyLife.Objects.FoodTypedItem.Expired
type: Property
source:
remote:
path: TinyLife/Objects/FoodTypedItem.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Expired
path: ../TinyLife/Objects/FoodTypedItem.cs
startLine: 36
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns whether this object is expired.
This property compares the current in-game time to .+
example: []
syntax:
content: public bool Expired { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property Expired As Boolean
overload: TinyLife.Objects.FoodTypedItem.Expired*
- uid: TinyLife.Objects.FoodTypedItem.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.FoodTypedItem.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
id: '#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)'
parent: TinyLife.Objects.FoodTypedItem
langs:
- csharp
- vb
name: FoodTypedItem(Guid, FurnitureType, int[], Map, Vector2, float)
nameWithType: FoodTypedItem.FoodTypedItem(Guid, FurnitureType, int[], Map, Vector2, float)
fullName: TinyLife.Objects.FoodTypedItem.FoodTypedItem(System.Guid, TinyLife.Objects.FurnitureType, int[], TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float)
type: Constructor
source:
remote:
path: TinyLife/Objects/FoodTypedItem.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/FoodTypedItem.cs
startLine: 39
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Creates a new furniture instance.
By default, this is done using .
example: []
syntax:
content: public FoodTypedItem(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos, float floor)
parameters:
- id: id
type: System.Guid
description: The id to apply to the created furniture instance
- id: type
type: TinyLife.Objects.FurnitureType
description: The type to create an instance of
- id: colors
type: System.Int32[]
description: The colors to apply to the furniture
- id: map
type: TinyLife.World.Map
description: The map to create the furniture on
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position that the furniture should have
- id: floor
type: System.Single
description: The floor that this object is on.
content.vb: Public Sub New(id As Guid, type As FurnitureType, colors As Integer(), map As Map, pos As Vector2, floor As Single)
overload: TinyLife.Objects.FoodTypedItem.#ctor*
nameWithType.vb: FoodTypedItem.New(Guid, FurnitureType, Integer(), Map, Vector2, Single)
fullName.vb: TinyLife.Objects.FoodTypedItem.New(System.Guid, TinyLife.Objects.FurnitureType, Integer(), TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single)
name.vb: New(Guid, FurnitureType, Integer(), Map, Vector2, Single)
- uid: TinyLife.Objects.FoodTypedItem.Validate
commentId: M:TinyLife.Objects.FoodTypedItem.Validate
id: Validate
parent: TinyLife.Objects.FoodTypedItem
langs:
- csharp
- vb
name: Validate()
nameWithType: FoodTypedItem.Validate()
fullName: TinyLife.Objects.FoodTypedItem.Validate()
type: Method
source:
remote:
path: TinyLife/Objects/FoodTypedItem.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/Objects/FoodTypedItem.cs
startLine: 42
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when this object is loaded from disk.
Returning false on this method causes the object to be removed from the map.
By default, this method invokes and .
example: []
syntax:
content: public override bool Validate()
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Overrides Function Validate() As Boolean
overridden: TinyLife.Objects.Furniture.Validate
overload: TinyLife.Objects.FoodTypedItem.Validate*
- uid: TinyLife.Objects.FoodTypedItem.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
commentId: M:TinyLife.Objects.FoodTypedItem.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
id: GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
parent: TinyLife.Objects.FoodTypedItem
langs:
- csharp
- vb
name: GetDescription(List, bool)
nameWithType: FoodTypedItem.GetDescription(List, bool)
fullName: TinyLife.Objects.FoodTypedItem.GetDescription(System.Collections.Generic.List, bool)
type: Method
source:
remote:
path: TinyLife/Objects/FoodTypedItem.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDescription
path: ../TinyLife/Objects/FoodTypedItem.cs
startLine: 47
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method allows adding a set of strings to the description
list that get displayed when the object is hovered over in the build mode or household storage UIs.
By default, this method adds various strings related to the , , , and also invokes the event.
example: []
syntax:
content: public override void GetDescription(List description, bool forHoverInfo)
parameters:
- id: description
type: System.Collections.Generic.List{System.String}
description: The description to add to.
- id: forHoverInfo
type: System.Boolean
description: Whether this method is being called by (or by build mode).
content.vb: Public Overrides Sub GetDescription(description As List(Of String), forHoverInfo As Boolean)
overridden: TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
overload: TinyLife.Objects.FoodTypedItem.GetDescription*
nameWithType.vb: FoodTypedItem.GetDescription(List(Of String), Boolean)
fullName.vb: TinyLife.Objects.FoodTypedItem.GetDescription(System.Collections.Generic.List(Of String), Boolean)
name.vb: GetDescription(List(Of String), Boolean)
- uid: TinyLife.Objects.FoodTypedItem.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.FoodTypedItem.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.FoodTypedItem
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, float)
nameWithType: FoodTypedItem.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Objects.FoodTypedItem.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
source:
remote:
path: TinyLife/Objects/FoodTypedItem.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Objects/FoodTypedItem.cs
startLine: 58
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The update method, which is called every update frame by the underlying , as well as additional places like the . Because of this, some actions might only want to be invoked if an object .
To call this method while invoking all required events, use .
example: []
syntax:
content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Objects.FoodTypedItem.Update*
implements:
- TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
nameWithType.vb: FoodTypedItem.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Objects.FoodTypedItem.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
references:
- uid: TinyLife.Objects.FurnitureType
commentId: T:TinyLife.Objects.FurnitureType
parent: TinyLife.Objects
href: TinyLife.Objects.FurnitureType.html
name: FurnitureType
nameWithType: FurnitureType
fullName: TinyLife.Objects.FurnitureType
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
href: TinyLife.Objects.Person.html
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
commentId: M:TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_Register_TinyLife_Objects_FurnitureType_TypeSettings_
name: Register(TypeSettings)
nameWithType: FurnitureType.Register(FurnitureType.TypeSettings)
fullName: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
spec.csharp:
- uid: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
name: Register
href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_Register_TinyLife_Objects_FurnitureType_TypeSettings_
- name: (
- uid: TinyLife.Objects.FurnitureType.TypeSettings
name: TypeSettings
href: TinyLife.Objects.FurnitureType.TypeSettings.html
- name: )
spec.vb:
- uid: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
name: Register
href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_Register_TinyLife_Objects_FurnitureType_TypeSettings_
- name: (
- uid: TinyLife.Objects.FurnitureType.TypeSettings
name: TypeSettings
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