### YamlMime:ManagedReference
items:
- uid: TinyLife.World.WalkableOpening
commentId: T:TinyLife.World.WalkableOpening
id: WalkableOpening
parent: TinyLife.World
children:
- TinyLife.World.WalkableOpening.#ctor(TinyLife.World.OpeningType,System.Int32[])
- TinyLife.World.WalkableOpening.CanPlaceOn(TinyLife.Objects.FurnitureType)
- TinyLife.World.WalkableOpening.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
- TinyLife.World.WalkableOpening.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
langs:
- csharp
- vb
name: WalkableOpening
nameWithType: WalkableOpening
fullName: TinyLife.World.WalkableOpening
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
An opening is some sort of extrusion in a , like a window or a door.
Openings are created from their underlying .
example: []
syntax:
content: 'public class WalkableOpening : Opening'
content.vb: Public Class WalkableOpening Inherits Opening
inheritance:
- System.Object
- TinyLife.World.Opening
derivedClasses:
- TinyLife.World.AnimatedDoor
inheritedMembers:
- TinyLife.World.Opening.Type
- TinyLife.World.Opening.Color
- TinyLife.World.Opening.Colors
- TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
- TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map)
- TinyLife.World.Opening.GetDescription
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.WalkableOpening.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.World.WalkableOpening.#ctor(TinyLife.World.OpeningType,System.Int32[])
commentId: M:TinyLife.World.WalkableOpening.#ctor(TinyLife.World.OpeningType,System.Int32[])
id: '#ctor(TinyLife.World.OpeningType,System.Int32[])'
parent: TinyLife.World.WalkableOpening
langs:
- csharp
- vb
name: WalkableOpening(OpeningType, int[])
nameWithType: WalkableOpening.WalkableOpening(OpeningType, int[])
fullName: TinyLife.World.WalkableOpening.WalkableOpening(TinyLife.World.OpeningType, int[])
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Creates a new opening from the given opening type and color
example: []
syntax:
content: public WalkableOpening(OpeningType type, int[] colors)
parameters:
- id: type
type: TinyLife.World.OpeningType
description: The opening type
- id: colors
type: System.Int32[]
description: The indices of the colors to use
content.vb: Public Sub New(type As OpeningType, colors As Integer())
overload: TinyLife.World.WalkableOpening.#ctor*
nameWithType.vb: WalkableOpening.New(OpeningType, Integer())
fullName.vb: TinyLife.World.WalkableOpening.New(TinyLife.World.OpeningType, Integer())
name.vb: New(OpeningType, Integer())
- uid: TinyLife.World.WalkableOpening.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
commentId: M:TinyLife.World.WalkableOpening.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
id: CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
parent: TinyLife.World.WalkableOpening
langs:
- csharp
- vb
name: CanWalkThrough(Map, WallLike, MapObject)
nameWithType: WalkableOpening.CanWalkThrough(Map, WallLike, MapObject)
fullName: TinyLife.World.WalkableOpening.CanWalkThrough(TinyLife.World.Map, TinyLife.Objects.WallLike, TinyLife.Objects.MapObject)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns whether a is able to walk through a that has this opening.
This returns true for and and false for .
example: []
syntax:
content: public override bool CanWalkThrough(Map map, WallLike wall, MapObject obj)
parameters:
- id: map
type: TinyLife.World.Map
- id: wall
type: TinyLife.Objects.WallLike
- id: obj
type: TinyLife.Objects.MapObject
return:
type: System.Boolean
description: ''
content.vb: Public Overrides Function CanWalkThrough(map As Map, wall As WallLike, obj As MapObject) As Boolean
overridden: TinyLife.World.Opening.CanWalkThrough(TinyLife.World.Map,TinyLife.Objects.WallLike,TinyLife.Objects.MapObject)
overload: TinyLife.World.WalkableOpening.CanWalkThrough*
- uid: TinyLife.World.WalkableOpening.CanPlaceOn(TinyLife.Objects.FurnitureType)
commentId: M:TinyLife.World.WalkableOpening.CanPlaceOn(TinyLife.Objects.FurnitureType)
id: CanPlaceOn(TinyLife.Objects.FurnitureType)
parent: TinyLife.World.WalkableOpening
langs:
- csharp
- vb
name: CanPlaceOn(FurnitureType)
nameWithType: WalkableOpening.CanPlaceOn(FurnitureType)
fullName: TinyLife.World.WalkableOpening.CanPlaceOn(TinyLife.Objects.FurnitureType)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Whether the given can be attached to this opening.
By default, this method returns true when the furniture has the category.
example: []
syntax:
content: public override bool CanPlaceOn(FurnitureType type)
parameters:
- id: type
type: TinyLife.Objects.FurnitureType
return:
type: System.Boolean
description: Whether the opening is a window
content.vb: Public Overrides Function CanPlaceOn(type As FurnitureType) As Boolean
overridden: TinyLife.World.Opening.CanPlaceOn(TinyLife.Objects.FurnitureType)
overload: TinyLife.World.WalkableOpening.CanPlaceOn*
- uid: TinyLife.World.WalkableOpening.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
commentId: M:TinyLife.World.WalkableOpening.Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
id: Construct(TinyLife.World.OpeningType,System.Int32[],TinyLife.Objects.WallLike)
parent: TinyLife.World.WalkableOpening
langs:
- csharp
- vb
name: Construct(OpeningType, int[], WallLike)
nameWithType: WalkableOpening.Construct(OpeningType, int[], WallLike)
fullName: TinyLife.World.WalkableOpening.Construct(TinyLife.World.OpeningType, int[], TinyLife.Objects.WallLike)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Constructs a new door with the given settings.
This is a helper method that can be used through a method group when constructing a new .
example: []
syntax:
content: public static WalkableOpening Construct(OpeningType type, int[] colors, WallLike wall)
parameters:
- id: type
type: TinyLife.World.OpeningType
description: The type.
- id: colors
type: System.Int32[]
description: The colors.
- id: wall
type: TinyLife.Objects.WallLike
description: The wall.
return:
type: TinyLife.World.WalkableOpening
description: The constructed door.
content.vb: Public Shared Function Construct(type As OpeningType, colors As Integer(), wall As WallLike) As WalkableOpening
overload: TinyLife.World.WalkableOpening.Construct*
nameWithType.vb: WalkableOpening.Construct(OpeningType, Integer(), WallLike)
fullName.vb: TinyLife.World.WalkableOpening.Construct(TinyLife.World.OpeningType, Integer(), TinyLife.Objects.WallLike)
name.vb: Construct(OpeningType, Integer(), WallLike)
references:
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commentId: T:TinyLife.Objects.WallLike
parent: TinyLife.Objects
href: TinyLife.Objects.WallLike.html
name: WallLike
nameWithType: WallLike
fullName: TinyLife.Objects.WallLike
- uid: TinyLife.World.OpeningType
commentId: T:TinyLife.World.OpeningType
parent: TinyLife.World
href: TinyLife.World.OpeningType.html
name: OpeningType
nameWithType: OpeningType
fullName: TinyLife.World.OpeningType
- uid: TinyLife.World
commentId: N:TinyLife.World
href: TinyLife.html
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
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name: TinyLife
href: TinyLife.html
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href: TinyLife.World.html
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- uid: TinyLife.World.Opening
commentId: T:TinyLife.World.Opening
parent: TinyLife.World
href: TinyLife.World.Opening.html
name: Opening
nameWithType: Opening
fullName: TinyLife.World.Opening
- uid: TinyLife.World.Opening.Type
commentId: F:TinyLife.World.Opening.Type
parent: TinyLife.World.Opening
href: TinyLife.World.Opening.html#TinyLife_World_Opening_Type
name: Type
nameWithType: Opening.Type
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- uid: TinyLife.World.Opening.Color
commentId: F:TinyLife.World.Opening.Color
parent: TinyLife.World.Opening
href: TinyLife.World.Opening.html#TinyLife_World_Opening_Color
name: Color
nameWithType: Opening.Color
fullName: TinyLife.World.Opening.Color
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commentId: F:TinyLife.World.Opening.Colors
parent: TinyLife.World.Opening
href: TinyLife.World.Opening.html#TinyLife_World_Opening_Colors
name: Colors
nameWithType: Opening.Colors
fullName: TinyLife.World.Opening.Colors
- uid: TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
commentId: M:TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,TinyLife.Objects.WallLike,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color})
parent: TinyLife.World.Opening
isExternal: true
href: TinyLife.World.Opening.html#TinyLife_World_Opening_Draw_Microsoft_Xna_Framework_GameTime_Microsoft_Xna_Framework_Graphics_SpriteBatch_TinyLife_World_Map_TinyLife_Objects_WallLike_Microsoft_Xna_Framework_Vector2_System_Boolean_System_Single_System_Nullable_Microsoft_Xna_Framework_Color__
name: Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, bool, float, Color?)
nameWithType: Opening.Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, bool, float, Color?)
fullName: TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, TinyLife.Objects.WallLike, Microsoft.Xna.Framework.Vector2, bool, float, Microsoft.Xna.Framework.Color?)
nameWithType.vb: Opening.Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, Boolean, Single, Color?)
fullName.vb: TinyLife.World.Opening.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, TinyLife.Objects.WallLike, Microsoft.Xna.Framework.Vector2, Boolean, Single, Microsoft.Xna.Framework.Color?)
name.vb: Draw(GameTime, SpriteBatch, Map, WallLike, Vector2, Boolean, Single, Color?)
spec.csharp:
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name: Draw
href: TinyLife.World.Opening.html#TinyLife_World_Opening_Draw_Microsoft_Xna_Framework_GameTime_Microsoft_Xna_Framework_Graphics_SpriteBatch_TinyLife_World_Map_TinyLife_Objects_WallLike_Microsoft_Xna_Framework_Vector2_System_Boolean_System_Single_System_Nullable_Microsoft_Xna_Framework_Color__
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name: Draw
href: TinyLife.World.Opening.html#TinyLife_World_Opening_Draw_Microsoft_Xna_Framework_GameTime_Microsoft_Xna_Framework_Graphics_SpriteBatch_TinyLife_World_Map_TinyLife_Objects_WallLike_Microsoft_Xna_Framework_Vector2_System_Boolean_System_Single_System_Nullable_Microsoft_Xna_Framework_Color__
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- uid: TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map)
commentId: M:TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map)
parent: TinyLife.World.Opening
href: TinyLife.World.Opening.html#TinyLife_World_Opening_Validate_TinyLife_Objects_WallLike_TinyLife_World_Map_
name: Validate(WallLike, Map)
nameWithType: Opening.Validate(WallLike, Map)
fullName: TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike, TinyLife.World.Map)
spec.csharp:
- uid: TinyLife.World.Opening.Validate(TinyLife.Objects.WallLike,TinyLife.World.Map)
name: Validate
href: TinyLife.World.Opening.html#TinyLife_World_Opening_Validate_TinyLife_Objects_WallLike_TinyLife_World_Map_
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spec.vb:
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href: TinyLife.World.Opening.html#TinyLife_World_Opening_Validate_TinyLife_Objects_WallLike_TinyLife_World_Map_
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href: TinyLife.Objects.WallLike.html
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href: TinyLife.World.Map.html
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- uid: TinyLife.World.Opening.GetDescription
commentId: M:TinyLife.World.Opening.GetDescription
parent: TinyLife.World.Opening
href: TinyLife.World.Opening.html#TinyLife_World_Opening_GetDescription
name: GetDescription()
nameWithType: Opening.GetDescription()
fullName: TinyLife.World.Opening.GetDescription()
spec.csharp:
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nameWithType.vb: Object.Equals(Object)
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name.vb: Equals(Object)
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