### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
id: Person
parent: TinyLife.Objects
children:
- TinyLife.Objects.Person.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType,System.Int32)
- TinyLife.Objects.Person.AgeTextures
- TinyLife.Objects.Person.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
- TinyLife.Objects.Person.Create(TinyLife.World.Map,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.PersonLike[])
- TinyLife.Objects.Person.CurrentRoomDecorativeRating
- TinyLife.Objects.Person.DiaperDirty
- TinyLife.Objects.Person.DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Animations.SpriteAnimation,MLEM.Textures.TextureRegion,TinyLife.Objects.WornClothes,System.Int32,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,Microsoft.Xna.Framework.Color,System.Single,System.Single)
- TinyLife.Objects.Person.DrawSize
- TinyLife.Objects.Person.DrawUiLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,TinyLife.Objects.Pose,TinyLife.Objects.AgeGroup,TinyLife.Objects.WornClothes,TinyLife.Objects.ClothesLayer,System.Int32,System.Int32)
- TinyLife.Objects.Person.FullNamePronouns
- TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,TinyLife.Objects.Clothes)
- TinyLife.Objects.Person.GenerateShadowAnimation
- TinyLife.Objects.Person.GetAiPriorityForObject(TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Person.GetBodyArea(TinyLife.Objects.Pose,MLEM.Maths.Direction2)
- TinyLife.Objects.Person.GetCurrentGoals
- TinyLife.Objects.Person.GetHeadArea(TinyLife.Objects.Pose,MLEM.Maths.Direction2)
- TinyLife.Objects.Person.GetHeldItemDrawOffset(System.Boolean)
- TinyLife.Objects.Person.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
- TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType)
- TinyLife.Objects.Person.GetPassiveNeedReduction(TinyLife.NeedType)
- TinyLife.Objects.Person.GetProject(System.String,System.String)
- TinyLife.Objects.Person.GetProjects(System.String)
- TinyLife.Objects.Person.GoToExitRoad(Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.Person.IsRegularVisitor
- TinyLife.Objects.Person.Jobs
- TinyLife.Objects.Person.LastBedSleptIn
- TinyLife.Objects.Person.LifeGoal
- TinyLife.Objects.Person.LotEmployment
- TinyLife.Objects.Person.OnAgeChanged(TinyLife.Objects.AgeGroup)
- TinyLife.Objects.Person.OnCreate
- TinyLife.Objects.Person.OnGenerateAnimationGroup
- TinyLife.Objects.Person.OnJobChanged
- TinyLife.Objects.Person.OnLifeGoalChanged
- TinyLife.Objects.Person.OnRoomCheck
- TinyLife.Objects.Person.PhoneColors
- TinyLife.Objects.Person.Pivot
- TinyLife.Objects.Person.Projects
- TinyLife.Objects.Person.Pronouns
- TinyLife.Objects.Person.RemoveJob(TinyLife.Goals.JobType)
- TinyLife.Objects.Person.ResetToStatic(System.Boolean,System.Boolean)
- TinyLife.Objects.Person.RotationOrder
- TinyLife.Objects.Person.RotationOrderIndices
- TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project)
- TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.Person.UpdateJobs(System.TimeSpan)
- TinyLife.Objects.Person.UpdatePose
- TinyLife.Objects.Person.Validate(TinyLife.Utilities.AppliedMigrations)
langs:
- csharp
- vb
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Represents a human person, known in the game as a Tiny. This class extends , but stores additional human-specific information, like , , , and more.
example: []
syntax:
content: 'public class Person : PersonLike, IGenericDataHolder, IUpdatingObject'
content.vb: Public Class Person Inherits PersonLike Implements IGenericDataHolder, IUpdatingObject
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.MapObject
- TinyLife.Objects.PersonLike
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.Objects.IUpdatingObject
inheritedMembers:
- TinyLife.Objects.PersonLike.DefaultWalkSpeed
- TinyLife.Objects.PersonLike.SpeakSounds
- TinyLife.Objects.PersonLike.SpeakStyles
- TinyLife.Objects.PersonLike.VoiceStyles
- TinyLife.Objects.PersonLike.SupportedAges
- TinyLife.Objects.PersonLike.Migrations
- TinyLife.Objects.PersonLike.ParentInfo
- TinyLife.Objects.PersonLike.CurrentActions
- TinyLife.Objects.PersonLike.ActionQueue
- TinyLife.Objects.PersonLike.AllActions
- TinyLife.Objects.PersonLike.Needs
- TinyLife.Objects.PersonLike.Skills
- TinyLife.Objects.PersonLike.Relationships
- TinyLife.Objects.PersonLike.Outfits
- TinyLife.Objects.PersonLike.PersonalityTypes
- TinyLife.Objects.PersonLike.EmotionModifiers
- TinyLife.Objects.PersonLike.Memories
- TinyLife.Objects.PersonLike.FirstName
- TinyLife.Objects.PersonLike.LastName
- TinyLife.Objects.PersonLike.FullName
- TinyLife.Objects.PersonLike.Rotation
- TinyLife.Objects.PersonLike.VisualRotation
- TinyLife.Objects.PersonLike.Household
- TinyLife.Objects.PersonLike.CurrentEmote
- TinyLife.Objects.PersonLike.VisitingLot
- TinyLife.Objects.PersonLike.LotVisitCooldown
- TinyLife.Objects.PersonLike.WasInvitedIn
- TinyLife.Objects.PersonLike.Emotion
- TinyLife.Objects.PersonLike.EmotionAmount
- TinyLife.Objects.PersonLike.IsMoving
- TinyLife.Objects.PersonLike.CurrentOutfitIndex
- TinyLife.Objects.PersonLike.CurrentOutfit
- TinyLife.Objects.PersonLike.IsCurrentHousehold
- TinyLife.Objects.PersonLike.LifeSpan
- TinyLife.Objects.PersonLike.HomeLot
- TinyLife.Objects.PersonLike.Money
- TinyLife.Objects.PersonLike.Description
- TinyLife.Objects.PersonLike.IsDead
- TinyLife.Objects.PersonLike.CurrentAgeDays
- TinyLife.Objects.PersonLike.DaysLived
- TinyLife.Objects.PersonLike.RandomlyGenerated
- TinyLife.Objects.PersonLike.VisuallyOccupiedSpot
- TinyLife.Objects.PersonLike.OccupiedFurniture
- TinyLife.Objects.PersonLike.CurrentPose
- TinyLife.Objects.PersonLike.WornLayers
- TinyLife.Objects.PersonLike.AnimateHeldObject
- TinyLife.Objects.PersonLike.HeldObjectRotation
- TinyLife.Objects.PersonLike.AnimationSpeed
- TinyLife.Objects.PersonLike.Tint
- TinyLife.Objects.PersonLike.VisualPosition
- TinyLife.Objects.PersonLike.Portrait
- TinyLife.Objects.PersonLike.RecentActions
- TinyLife.Objects.PersonLike.RelationshipInterestingness
- TinyLife.Objects.PersonLike.VoiceStyle
- TinyLife.Objects.PersonLike.VoicePitch
- TinyLife.Objects.PersonLike.CurrentSpeakStyle
- TinyLife.Objects.PersonLike.Age
- TinyLife.Objects.PersonLike.PregnancyHoursRemaining
- TinyLife.Objects.PersonLike.PregnancyPartner
- TinyLife.Objects.PersonLike.IsInLabor
- TinyLife.Objects.PersonLike.IsPregnant
- TinyLife.Objects.PersonLike.IsAllowedToDie
- TinyLife.Objects.PersonLike.PregnancyAbility
- TinyLife.Objects.PersonLike.Difficulty
- TinyLife.Objects.PersonLike.CurrentMode
- TinyLife.Objects.PersonLike.OnActionsChanged
- TinyLife.Objects.PersonLike.OnNewSkillLearned
- TinyLife.Objects.PersonLike.OnEmotionModifiersChanged
- TinyLife.Objects.PersonLike.OnEmotionChanged
- TinyLife.Objects.PersonLike.OnGetEfficiencyModifier
- TinyLife.Objects.PersonLike.OnGetPersonalitySkillBoost
- TinyLife.Objects.PersonLike.OnGetEmotionSkillBoost
- TinyLife.Objects.PersonLike.OnGetWalkSpeed
- TinyLife.Objects.PersonLike.OnGetPassiveActionPriority
- TinyLife.Objects.PersonLike.OnGetAiPriorityForObject
- TinyLife.Objects.PersonLike.OnActionInitialized
- TinyLife.Objects.PersonLike.OnActionsCompleted
- TinyLife.Objects.PersonLike.OnActionUpdated
- TinyLife.Objects.PersonLike.OnOutfitChanged
- TinyLife.Objects.PersonLike.OnRestoreNeed
- TinyLife.Objects.PersonLike.OnChangeFriendship
- TinyLife.Objects.PersonLike.OnChangeRomance
- TinyLife.Objects.PersonLike.OnMemoriesChanged
- TinyLife.Objects.PersonLike.OnGetCurrentGoals
- TinyLife.Objects.PersonLike.OnAddEmotion
- TinyLife.Objects.PersonLike.OnAgeChange
- TinyLife.Objects.PersonLike.OnGetPassiveNeedReduction
- TinyLife.Objects.PersonLike.OnDrawLooks
- TinyLife.Objects.PersonLike.OnDrawLooksLayer
- TinyLife.Objects.PersonLike.OnDrawUi
- TinyLife.Objects.PersonLike.Animations
- TinyLife.Objects.PersonLike.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.PersonLike.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,System.Nullable{TinyLife.Objects.Pose},System.Nullable{TinyLife.Objects.AgeGroup})
- TinyLife.Objects.PersonLike.GetCategories(TinyLife.Objects.PersonLike)
- TinyLife.Objects.PersonLike.Intersects(MLEM.Maths.RectangleF)
- TinyLife.Objects.PersonLike.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
- TinyLife.Objects.PersonLike.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.PersonLike.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
- TinyLife.Objects.PersonLike.FocusCameraOnEvent(System.Boolean,System.Boolean)
- TinyLife.Objects.PersonLike.DrawIcon(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Objects.PersonLike.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single})
- TinyLife.Objects.PersonLike.PrepareForPermanentRemoval
- TinyLife.Objects.PersonLike.VisitLot(TinyLife.World.Lot)
- TinyLife.Objects.PersonLike.GetRelationship(TinyLife.Objects.PersonLike,System.Boolean)
- TinyLife.Objects.PersonLike.ChangeFriendship(TinyLife.Objects.PersonLike,System.Single,System.Boolean)
- TinyLife.Objects.PersonLike.ChangeRomance(TinyLife.Objects.PersonLike,System.Single,System.Boolean)
- TinyLife.Objects.PersonLike.DisplayEmote(TinyLife.Actions.EmoteChoices,System.Boolean,System.Single,System.Single)
- TinyLife.Objects.PersonLike.StopEmoting
- TinyLife.Objects.PersonLike.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single)
- TinyLife.Objects.PersonLike.StopSpeaking
- TinyLife.Objects.PersonLike.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteChoices,System.Nullable{TinyLife.Objects.SpeakStyle},System.Single,System.Single)
- TinyLife.Objects.PersonLike.GetFreeTalkingSpots(TinyLife.Objects.PersonLike)
- TinyLife.Objects.PersonLike.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Maths.Direction2},System.Boolean)
- TinyLife.Objects.PersonLike.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Maths.Direction2},System.Boolean)
- TinyLife.Objects.PersonLike.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Maths.Direction2},System.Boolean)
- TinyLife.Objects.PersonLike.IsCloseForTalking(Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.PersonLike.GetNeed(TinyLife.NeedType)
- TinyLife.Objects.PersonLike.GetNeedPercentage(TinyLife.NeedType)
- TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
- TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.PersonLike.GetSkill(TinyLife.Skills.SkillType,System.Boolean)
- TinyLife.Objects.PersonLike.GetSkillTotalPercentage(TinyLife.Skills.SkillType)
- TinyLife.Objects.PersonLike.GetSkillPointPercentage(TinyLife.Skills.SkillType)
- TinyLife.Objects.PersonLike.GetSkillLevel(TinyLife.Skills.SkillType)
- TinyLife.Objects.PersonLike.HasSkillLevel(TinyLife.Skills.SkillType,System.Int32)
- TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
- TinyLife.Objects.PersonLike.DepleteNeed(TinyLife.NeedType,System.Single,System.Single)
- TinyLife.Objects.PersonLike.HasPersonality(TinyLife.PersonalityType)
- TinyLife.Objects.PersonLike.EnqueueAction``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,System.Boolean,TinyLife.Actions.ActionArgument[])
- TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean)
- TinyLife.Objects.PersonLike.GetHeldObject``1(System.Boolean)
- TinyLife.Objects.PersonLike.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid},System.Boolean)
- TinyLife.Objects.PersonLike.SetHeldObject(TinyLife.Objects.MapObject,System.Boolean)
- TinyLife.Objects.PersonLike.RemoveHeldObject``1
- TinyLife.Objects.PersonLike.GetHeldActionInfo
- TinyLife.Objects.PersonLike.ToCreatedByString
- TinyLife.Objects.PersonLike.Die(TinyLife.Objects.DeathReason)
- TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean)
- TinyLife.Objects.PersonLike.RemoveEmotion(TinyLife.Emotions.EmotionModifier)
- TinyLife.Objects.PersonLike.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single)
- TinyLife.Objects.PersonLike.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single)
- TinyLife.Objects.PersonLike.HasEmotionModifier(TinyLife.Emotions.EmotionModifier)
- TinyLife.Objects.PersonLike.GetCausedEmotion(TinyLife.Emotions.EmotionModifier)
- TinyLife.Objects.PersonLike.GetWalkSpeed
- TinyLife.Objects.PersonLike.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.PersonLike.HasHouseholdMember(System.Guid)
- TinyLife.Objects.PersonLike.HasHouseholdMember(TinyLife.Objects.PersonLike)
- TinyLife.Objects.PersonLike.GetRandomOutfit(TinyLife.Objects.ClothesIntention)
- TinyLife.Objects.PersonLike.SetCurrentOutfit(TinyLife.Objects.ClothesIntention)
- TinyLife.Objects.PersonLike.SetCurrentOutfit(System.Int32)
- TinyLife.Objects.PersonLike.SetNewId(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations,System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
- TinyLife.Objects.PersonLike.IsIdMatch(TinyLife.Objects.PersonLike)
- TinyLife.Objects.PersonLike.IsIdMatch(System.Guid)
- TinyLife.Objects.PersonLike.FaceObject(TinyLife.Objects.MapObject,TinyLife.Objects.ActionSpot)
- TinyLife.Objects.PersonLike.GetPersonalitySkillBoost(TinyLife.Skills.SkillType)
- TinyLife.Objects.PersonLike.GetEmotionSkillBoost(TinyLife.Skills.SkillType)
- TinyLife.Objects.PersonLike.EarnMoney(System.Single,System.Object)
- TinyLife.Objects.PersonLike.AddMemory``1(TinyLife.Goals.MemoryType,TinyLife.Actions.ActionInfo,System.Int32,System.Nullable{System.TimeSpan})
- TinyLife.Objects.PersonLike.GetMemories``1(TinyLife.Goals.MemoryType)
- TinyLife.Objects.PersonLike.GetMemories``2(System.Collections.Generic.IDictionary{{TKey},TinyLife.Goals.MemoryType})
- TinyLife.Objects.PersonLike.RemoveMemory``1(TinyLife.Goals.MemoryType,System.Int32,System.Func{{T},System.Boolean})
- TinyLife.Objects.PersonLike.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType,System.Func{{T},System.Boolean})
- TinyLife.Objects.PersonLike.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType[])
- TinyLife.Objects.PersonLike.GetAction``1(System.Guid,System.Boolean)
- TinyLife.Objects.PersonLike.SetPregnancyStatus(System.Int32,System.Guid,System.Boolean)
- TinyLife.Objects.PersonLike.SetAnimationsPortraitDirty
- TinyLife.Objects.PersonLike.ImportAtExitRoad(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
- TinyLife.Objects.PersonLike.GoToRandomHomeLocation
- TinyLife.Objects.PersonLike.ShouldDrawHeldItem
- TinyLife.Objects.PersonLike.GetHeldItemDepthOffset
- TinyLife.Objects.PersonLike.GetValidClothes(TinyLife.Objects.ClothesLayer)
- TinyLife.Objects.PersonLike.CanApplyPersonality(TinyLife.PersonalityType)
- TinyLife.Objects.PersonLike.HasRecentlyFailed(TinyLife.Actions.ActionType,System.Single)
- TinyLife.Objects.PersonLike.CanTakeOff(TinyLife.Objects.ClothesLayer)
- TinyLife.Objects.PersonLike.GetDefaultPose
- TinyLife.Objects.PersonLike.MoveToMapExitRoad(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.PersonLike.DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,System.Nullable{Microsoft.Xna.Framework.Color},System.Single)
- TinyLife.Objects.PersonLike.UpdateAnimations(System.TimeSpan,System.Single)
- TinyLife.Objects.PersonLike.UpdateSpeech(Microsoft.Xna.Framework.GameTime,System.Single)
- TinyLife.Objects.PersonLike.UpdateEmotes(Microsoft.Xna.Framework.GameTime,System.Single)
- TinyLife.Objects.PersonLike.UpdateRelationships(System.Single)
- TinyLife.Objects.PersonLike.UpdateEmotions(Microsoft.Xna.Framework.GameTime,System.TimeSpan)
- TinyLife.Objects.PersonLike.UpdatePregnancy(System.TimeSpan)
- TinyLife.Objects.PersonLike.OnNewDay
- TinyLife.Objects.PersonLike.UpdateMemories(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.PersonLike.UpdateNeeds(System.TimeSpan,System.Single)
- TinyLife.Objects.PersonLike.UpdateActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.PersonLike.ResetVisuals
- TinyLife.Objects.PersonLike.UpdateAdditionalVisuals
- TinyLife.Objects.PersonLike.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType)
- TinyLife.Objects.PersonLike.UpdateAction(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Collections.Generic.IEnumerable{TinyLife.Goals.IGoalTriggerable})
- TinyLife.Objects.PersonLike.InitializeAction(TinyLife.Actions.Action)
- TinyLife.Objects.PersonLike.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan})
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnValidatedEarly
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.OnGetHoverInfo
- TinyLife.Objects.MapObject.OnGetDebugLines
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.Floor
- TinyLife.Objects.MapObject.Visibility
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.CurrentRoom
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.HoldingPerson
- TinyLife.Objects.MapObject.ValidateEarly
- TinyLife.Objects.MapObject.OnAdded
- TinyLife.Objects.MapObject.OnRemoved
- TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
- TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
- TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
- TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
- TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Person.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.Person.RotationOrder
commentId: F:TinyLife.Objects.Person.RotationOrder
id: RotationOrder
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: RotationOrder
nameWithType: Person.RotationOrder
fullName: TinyLife.Objects.Person.RotationOrder
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The order of that the texture atlas for has for its textures, from left to right
example: []
syntax:
content: public static readonly Direction2[] RotationOrder
return:
type: MLEM.Maths.Direction2[]
content.vb: Public Shared ReadOnly RotationOrder As Direction2()
- uid: TinyLife.Objects.Person.RotationOrderIndices
commentId: F:TinyLife.Objects.Person.RotationOrderIndices
id: RotationOrderIndices
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: RotationOrderIndices
nameWithType: Person.RotationOrderIndices
fullName: TinyLife.Objects.Person.RotationOrderIndices
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
syntax:
content: public static readonly Dictionary RotationOrderIndices
return:
type: System.Collections.Generic.Dictionary{MLEM.Maths.Direction2,System.Int32}
content.vb: Public Shared ReadOnly RotationOrderIndices As Dictionary(Of Direction2, Integer)
- uid: TinyLife.Objects.Person.AgeTextures
commentId: F:TinyLife.Objects.Person.AgeTextures
id: AgeTextures
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: AgeTextures
nameWithType: Person.AgeTextures
fullName: TinyLife.Objects.Person.AgeTextures
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The textures that are used for each . The key is the , and the value is the texture name.
example: []
syntax:
content: public static readonly Dictionary AgeTextures
return:
type: System.Collections.Generic.Dictionary{TinyLife.Objects.AgeGroup,System.String}
content.vb: Public Shared ReadOnly AgeTextures As Dictionary(Of AgeGroup, String)
- uid: TinyLife.Objects.Person.OnCreate
commentId: E:TinyLife.Objects.Person.OnCreate
id: OnCreate
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnCreate
nameWithType: Person.OnCreate
fullName: TinyLife.Objects.Person.OnCreate
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: An event that is invoked in , which allows modifying the random generation of a new person.
example: []
syntax:
content: public static event Action<(Person Person, Random Random, AgeGroup AllowedAges, bool InitializeName, bool InitializePersonality, bool GenerateOutfits, PersonLike[] GeneticInfluences, StylePreference Style, EventPhase Phase)> OnCreate
return:
type: System.Action{System.ValueTuple{TinyLife.Objects.Person,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.PersonLike[],System.ValueTuple{TinyLife.Objects.StylePreference,TinyLife.Mods.EventPhase}}}
content.vb: Public Shared Event OnCreate As Action(Of (Person As Person, Random As Random, AllowedAges As AgeGroup, InitializeName As Boolean, InitializePersonality As Boolean, GenerateOutfits As Boolean, GeneticInfluences As PersonLike(), Style As StylePreference, Phase As EventPhase))
- uid: TinyLife.Objects.Person.Projects
commentId: F:TinyLife.Objects.Person.Projects
id: Projects
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Projects
nameWithType: Person.Projects
fullName: TinyLife.Objects.Person.Projects
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The instances that this person currently has.
Use , , and to modify this collection effectively.
example: []
syntax:
content: >-
[DataMember]
public readonly List Projects
return:
type: System.Collections.Generic.List{TinyLife.Goals.Project}
content.vb: >-
Public ReadOnly Projects As List(Of Project)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.Jobs
commentId: F:TinyLife.Objects.Person.Jobs
id: Jobs
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Jobs
nameWithType: Person.Jobs
fullName: TinyLife.Objects.Person.Jobs
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The jobs that this person currently has. Currently, multiple jobs are supported in-game, but not properly enforced, meaning if a person has multiple jobs whose work hours overlap, unexpected behaviors might occur.
To modify this collection, please use and to raise the proper events.
example: []
syntax:
content: >-
[DataMember]
public readonly List Jobs
return:
type: System.Collections.Generic.List{TinyLife.Goals.Job}
content.vb: >-
Public ReadOnly Jobs As List(Of Job)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.Pronouns
commentId: F:TinyLife.Objects.Person.Pronouns
id: Pronouns
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Pronouns
nameWithType: Person.Pronouns
fullName: TinyLife.Objects.Person.Pronouns
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: This person's pronouns.
example: []
syntax:
content: >-
[DataMember]
public string Pronouns
return:
type: System.String
content.vb: >-
Public Pronouns As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.FullNamePronouns
commentId: P:TinyLife.Objects.Person.FullNamePronouns
id: FullNamePronouns
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: FullNamePronouns
nameWithType: Person.FullNamePronouns
fullName: TinyLife.Objects.Person.FullNamePronouns
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: This person's full name and pronouns, which is a concatenation of their , and their pronouns in parentheses for types.
example: []
syntax:
content: public override string FullNamePronouns { get; }
parameters: []
return:
type: System.String
content.vb: Public Overrides ReadOnly Property FullNamePronouns As String
overridden: TinyLife.Objects.PersonLike.FullNamePronouns
overload: TinyLife.Objects.Person.FullNamePronouns*
- uid: TinyLife.Objects.Person.CurrentRoomDecorativeRating
commentId: P:TinyLife.Objects.Person.CurrentRoomDecorativeRating
id: CurrentRoomDecorativeRating
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CurrentRoomDecorativeRating
nameWithType: Person.CurrentRoomDecorativeRating
fullName: TinyLife.Objects.Person.CurrentRoomDecorativeRating
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The decorative rating of the , resulting from the of the contained furniture
example: []
syntax:
content: public int CurrentRoomDecorativeRating { get; }
parameters: []
return:
type: System.Int32
content.vb: Public Property CurrentRoomDecorativeRating As Integer
overload: TinyLife.Objects.Person.CurrentRoomDecorativeRating*
- uid: TinyLife.Objects.Person.LastBedSleptIn
commentId: F:TinyLife.Objects.Person.LastBedSleptIn
id: LastBedSleptIn
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LastBedSleptIn
nameWithType: Person.LastBedSleptIn
fullName: TinyLife.Objects.Person.LastBedSleptIn
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The id of the last bed that this person has slept in, or if no such bed exists
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public Guid LastBedSleptIn
return:
type: System.Guid
content.vb: >-
Public LastBedSleptIn As Guid
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Person.LotEmployment
commentId: F:TinyLife.Objects.Person.LotEmployment
id: LotEmployment
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LotEmployment
nameWithType: Person.LotEmployment
fullName: TinyLife.Objects.Person.LotEmployment
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The that this person works in.
If this value is non-null, it implicitly means that this person does not have a or that they are a part of.
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public LotEmployment.Instance LotEmployment
return:
type: TinyLife.World.LotEmployment.Instance
content.vb: >-
Public LotEmployment As LotEmployment.Instance
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Person.LifeGoal
commentId: P:TinyLife.Objects.Person.LifeGoal
id: LifeGoal
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: LifeGoal
nameWithType: Person.LifeGoal
fullName: TinyLife.Objects.Person.LifeGoal
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: This person's current
example: []
syntax:
content: public LifeGoal.Instance LifeGoal { get; set; }
parameters: []
return:
type: TinyLife.Goals.LifeGoal.Instance
content.vb: Public Property LifeGoal As LifeGoal.Instance
overload: TinyLife.Objects.Person.LifeGoal*
- uid: TinyLife.Objects.Person.PhoneColors
commentId: F:TinyLife.Objects.Person.PhoneColors
id: PhoneColors
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: PhoneColors
nameWithType: Person.PhoneColors
fullName: TinyLife.Objects.Person.PhoneColors
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: This person's mobile phone colors.
example: []
syntax:
content: >-
[DataMember]
public int[] PhoneColors
return:
type: System.Int32[]
content.vb: >-
Public PhoneColors As Integer()
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Person.DiaperDirty
commentId: F:TinyLife.Objects.Person.DiaperDirty
id: DiaperDirty
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DiaperDirty
nameWithType: Person.DiaperDirty
fullName: TinyLife.Objects.Person.DiaperDirty
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Whether this person's diaper is dirty.
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool DiaperDirty
return:
type: System.Boolean
content.vb: >-
Public DiaperDirty As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Person.IsRegularVisitor
commentId: P:TinyLife.Objects.Person.IsRegularVisitor
id: IsRegularVisitor
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: IsRegularVisitor
nameWithType: Person.IsRegularVisitor
fullName: TinyLife.Objects.Person.IsRegularVisitor
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A property that computes whether this person is a regular visitor.
A person is considered a regular visitor if they have no , but also have no , and are not dead ().
example: []
syntax:
content: public override bool IsRegularVisitor { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public Overrides ReadOnly Property IsRegularVisitor As Boolean
overridden: TinyLife.Objects.PersonLike.IsRegularVisitor
overload: TinyLife.Objects.Person.IsRegularVisitor*
- uid: TinyLife.Objects.Person.DrawSize
commentId: P:TinyLife.Objects.Person.DrawSize
id: DrawSize
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DrawSize
nameWithType: Person.DrawSize
fullName: TinyLife.Objects.Person.DrawSize
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The size, in draw space pixels, that a person's texture takes up.
example: []
syntax:
content: public override Point DrawSize { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public Overrides ReadOnly Property DrawSize As Point
overridden: TinyLife.Objects.PersonLike.DrawSize
overload: TinyLife.Objects.Person.DrawSize*
- uid: TinyLife.Objects.Person.Pivot
commentId: P:TinyLife.Objects.Person.Pivot
id: Pivot
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Pivot
nameWithType: Person.Pivot
fullName: TinyLife.Objects.Person.Pivot
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns this person's screen-space pivot position, based on the current animation frame.
example: []
syntax:
content: public override Vector2 Pivot { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public Overrides ReadOnly Property Pivot As Vector2
overridden: TinyLife.Objects.PersonLike.Pivot
overload: TinyLife.Objects.Person.Pivot*
- uid: TinyLife.Objects.Person.OnLifeGoalChanged
commentId: E:TinyLife.Objects.Person.OnLifeGoalChanged
id: OnLifeGoalChanged
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnLifeGoalChanged
nameWithType: Person.OnLifeGoalChanged
fullName: TinyLife.Objects.Person.OnLifeGoalChanged
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when a person's current is changed.
This event can be subscribed to using .
example: []
syntax:
content: public event Action OnLifeGoalChanged
return:
type: System.Action{TinyLife.Goals.LifeGoal.Instance}
content.vb: Public Event OnLifeGoalChanged As Action(Of LifeGoal.Instance)
- uid: TinyLife.Objects.Person.OnJobChanged
commentId: E:TinyLife.Objects.Person.OnJobChanged
id: OnJobChanged
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnJobChanged
nameWithType: Person.OnJobChanged
fullName: TinyLife.Objects.Person.OnJobChanged
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when the collection changes.
This event can be subscribed to using .
example: []
syntax:
content: public event Action OnJobChanged
return:
type: System.Action{TinyLife.Objects.PersonLike}
content.vb: Public Event OnJobChanged As Action(Of PersonLike)
- uid: TinyLife.Objects.Person.OnGenerateAnimationGroup
commentId: E:TinyLife.Objects.Person.OnGenerateAnimationGroup
id: OnGenerateAnimationGroup
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnGenerateAnimationGroup
nameWithType: Person.OnGenerateAnimationGroup
fullName: TinyLife.Objects.Person.OnGenerateAnimationGroup
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when an animation group is created for this person in .
This event can be subscribed to using .
example: []
syntax:
content: public event Action<(ClothesLayer ClothesLayer, Clothes Clothes, SpriteAnimationGroup Group, EventPhase Phase)> OnGenerateAnimationGroup
return:
type: System.Action{System.ValueTuple{TinyLife.Objects.ClothesLayer,TinyLife.Objects.Clothes,MLEM.Animations.SpriteAnimationGroup,TinyLife.Mods.EventPhase}}
content.vb: Public Event OnGenerateAnimationGroup As Action(Of (ClothesLayer As ClothesLayer, Clothes As Clothes, Group As SpriteAnimationGroup, Phase As EventPhase))
- uid: TinyLife.Objects.Person.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.Person.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
id: '#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)'
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Person(Map, Vector2, float)
nameWithType: Person.Person(Map, Vector2, float)
fullName: TinyLife.Objects.Person.Person(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float)
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Creates a new person with the given settings. To create a new person externally, use .
example: []
syntax:
content: >-
[JsonConstructor]
protected Person(Map map, Vector2 position, float floor)
parameters:
- id: map
type: TinyLife.World.Map
description: The map.
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position.
- id: floor
type: System.Single
description: The floor.
content.vb: >-
Protected Sub New(map As Map, position As Vector2, floor As Single)
overload: TinyLife.Objects.Person.#ctor*
attributes:
- type: Newtonsoft.Json.JsonConstructorAttribute
ctor: Newtonsoft.Json.JsonConstructorAttribute.#ctor
arguments: []
nameWithType.vb: Person.New(Map, Vector2, Single)
fullName.vb: TinyLife.Objects.Person.New(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single)
name.vb: New(Map, Vector2, Single)
- uid: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, float)
nameWithType: Person.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The update method, which is called every update frame by the underlying , as well as additional places like the . Because of this, some actions might only want to be invoked if an object .
To call this method while invoking all required events, use .
example: []
syntax:
content: public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overridden: TinyLife.Objects.PersonLike.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
overload: TinyLife.Objects.Person.Update*
nameWithType.vb: Person.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
- uid: TinyLife.Objects.Person.UpdatePose
commentId: M:TinyLife.Objects.Person.UpdatePose
id: UpdatePose
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: UpdatePose()
nameWithType: Person.UpdatePose()
fullName: TinyLife.Objects.Person.UpdatePose()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A method invoked in that updates this person's based on their held object or person.
example: []
syntax:
content: protected override void UpdatePose()
content.vb: Protected Overrides Sub UpdatePose()
overridden: TinyLife.Objects.PersonLike.UpdatePose
overload: TinyLife.Objects.Person.UpdatePose*
- uid: TinyLife.Objects.Person.UpdateJobs(System.TimeSpan)
commentId: M:TinyLife.Objects.Person.UpdateJobs(System.TimeSpan)
id: UpdateJobs(System.TimeSpan)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: UpdateJobs(TimeSpan)
nameWithType: Person.UpdateJobs(TimeSpan)
fullName: TinyLife.Objects.Person.UpdateJobs(System.TimeSpan)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A method invoked in to update this person's .
example: []
syntax:
content: protected virtual void UpdateJobs(TimeSpan passedInGame)
parameters:
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
content.vb: Protected Overridable Sub UpdateJobs(passedInGame As TimeSpan)
overload: TinyLife.Objects.Person.UpdateJobs*
- uid: TinyLife.Objects.Person.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Objects.Person.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
id: CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: CanExecuteAction(ActionType, ActionInfo, bool)
nameWithType: Person.CanExecuteAction(ActionType, ActionInfo, bool)
fullName: TinyLife.Objects.Person.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the given action type
's delegate's result and also checks additional conditions like , , and .
This method additionally catches and handles any exceptions by printing them out as a notification to the player.
example: []
syntax:
content: public override CanExecuteResult CanExecuteAction(ActionType type, ActionInfo info, bool automatic)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The action to execute.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether the action is automatically executed
return:
type: TinyLife.Actions.CanExecuteResult
description: A that represents whether the action can be executed right now
content.vb: Public Overrides Function CanExecuteAction(type As ActionType, info As ActionInfo, automatic As Boolean) As CanExecuteResult
overridden: TinyLife.Objects.PersonLike.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
overload: TinyLife.Objects.Person.CanExecuteAction*
nameWithType.vb: Person.CanExecuteAction(ActionType, ActionInfo, Boolean)
fullName.vb: TinyLife.Objects.Person.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean)
name.vb: CanExecuteAction(ActionType, ActionInfo, Boolean)
- uid: TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType)
commentId: M:TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType)
id: GetPassiveActionPriority(TinyLife.Actions.ActionType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetPassiveActionPriority(ActionType)
nameWithType: Person.GetPassiveActionPriority(ActionType)
fullName: TinyLife.Objects.Person.GetPassiveActionPriority(TinyLife.Actions.ActionType)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the passive priority for the given .
This method evaluates the action's own and adds additional factors like and modifiers for social actions.
You can use to change the return value of this method.
example: []
syntax:
content: public override float GetPassiveActionPriority(ActionType type)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The type of action to get the passive priority for
return:
type: System.Single
description: The action's passive priority
content.vb: Public Overrides Function GetPassiveActionPriority(type As ActionType) As Single
overridden: TinyLife.Objects.PersonLike.GetPassiveActionPriority(TinyLife.Actions.ActionType)
overload: TinyLife.Objects.Person.GetPassiveActionPriority*
- uid: TinyLife.Objects.Person.GetAiPriorityForObject(TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Person.GetAiPriorityForObject(TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory)
id: GetAiPriorityForObject(TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetAiPriorityForObject(MapObject, ObjectCategory)
nameWithType: Person.GetAiPriorityForObject(MapObject, ObjectCategory)
fullName: TinyLife.Objects.Person.GetAiPriorityForObject(TinyLife.Objects.MapObject, TinyLife.Objects.ObjectCategory)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the AI priority for the given obj
and the given categories
.
This method checks the method, as well as any -speciifc AI priorities, and invokes the event.
example: []
syntax:
content: public override float GetAiPriorityForObject(MapObject obj, ObjectCategory categories)
parameters:
- id: obj
type: TinyLife.Objects.MapObject
description: The object.
- id: categories
type: TinyLife.Objects.ObjectCategory
description: The categories.
return:
type: System.Single
description: The AI priority for the object.
content.vb: Public Overrides Function GetAiPriorityForObject(obj As MapObject, categories As ObjectCategory) As Single
overridden: TinyLife.Objects.PersonLike.GetAiPriorityForObject(TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory)
overload: TinyLife.Objects.Person.GetAiPriorityForObject*
- uid: TinyLife.Objects.Person.ResetToStatic(System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.Person.ResetToStatic(System.Boolean,System.Boolean)
id: ResetToStatic(System.Boolean,System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: ResetToStatic(bool, bool)
nameWithType: Person.ResetToStatic(bool, bool)
fullName: TinyLife.Objects.Person.ResetToStatic(bool, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Resets this map object to a static state when the that is on is exported.
example: []
syntax:
content: public override bool ResetToStatic(bool thorough, bool custom)
parameters:
- id: thorough
type: System.Boolean
description: Whether a more thorough reset is expected, which usually involves normalizing additional data and cleaning up player data entirely.
- id: custom
type: System.Boolean
description: Whether the static reset is happening in a custom context, that is, a being exported normally rather than through cheats, or a custom being exported.
return:
type: System.Boolean
description: Whether this object should stay on the map after the static reset. If false is returned, this object is removed.
content.vb: Public Overrides Function ResetToStatic(thorough As Boolean, custom As Boolean) As Boolean
overridden: TinyLife.Objects.PersonLike.ResetToStatic(System.Boolean,System.Boolean)
overload: TinyLife.Objects.Person.ResetToStatic*
nameWithType.vb: Person.ResetToStatic(Boolean, Boolean)
fullName.vb: TinyLife.Objects.Person.ResetToStatic(Boolean, Boolean)
name.vb: ResetToStatic(Boolean, Boolean)
- uid: TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,TinyLife.Objects.Clothes)
commentId: M:TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,TinyLife.Objects.Clothes)
id: GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,TinyLife.Objects.Clothes)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GenerateAnimationGroup(ClothesLayer, Clothes)
nameWithType: Person.GenerateAnimationGroup(ClothesLayer, Clothes)
fullName: TinyLife.Objects.Person.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer, TinyLife.Objects.Clothes)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Generates a for the given settings. This method is called when a person's are generated, for each clothes layer.
example: []
syntax:
content: protected override SpriteAnimationGroup GenerateAnimationGroup(ClothesLayer clothesLayer, Clothes clothes)
parameters:
- id: clothesLayer
type: TinyLife.Objects.ClothesLayer
description: The clothes layer.
- id: clothes
type: TinyLife.Objects.Clothes
return:
type: MLEM.Animations.SpriteAnimationGroup
description: The generated .
content.vb: Protected Overrides Function GenerateAnimationGroup(clothesLayer As ClothesLayer, clothes As Clothes) As SpriteAnimationGroup
overridden: TinyLife.Objects.PersonLike.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,TinyLife.Objects.Clothes)
overload: TinyLife.Objects.Person.GenerateAnimationGroup*
- uid: TinyLife.Objects.Person.GenerateShadowAnimation
commentId: M:TinyLife.Objects.Person.GenerateShadowAnimation
id: GenerateShadowAnimation
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GenerateShadowAnimation()
nameWithType: Person.GenerateShadowAnimation()
fullName: TinyLife.Objects.Person.GenerateShadowAnimation()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Generates a for this person's shadow. This method is called when a person's are generated.
example: []
syntax:
content: protected override SpriteAnimationGroup GenerateShadowAnimation()
return:
type: MLEM.Animations.SpriteAnimationGroup
description: The generated .
content.vb: Protected Overrides Function GenerateShadowAnimation() As SpriteAnimationGroup
overridden: TinyLife.Objects.PersonLike.GenerateShadowAnimation
overload: TinyLife.Objects.Person.GenerateShadowAnimation*
- uid: TinyLife.Objects.Person.DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Animations.SpriteAnimation,MLEM.Textures.TextureRegion,TinyLife.Objects.WornClothes,System.Int32,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,Microsoft.Xna.Framework.Color,System.Single,System.Single)
commentId: M:TinyLife.Objects.Person.DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Animations.SpriteAnimation,MLEM.Textures.TextureRegion,TinyLife.Objects.WornClothes,System.Int32,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,Microsoft.Xna.Framework.Color,System.Single,System.Single)
id: DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Animations.SpriteAnimation,MLEM.Textures.TextureRegion,TinyLife.Objects.WornClothes,System.Int32,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,Microsoft.Xna.Framework.Color,System.Single,System.Single)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DrawLooksLayer(SpriteBatch, SpriteAnimation, TextureRegion, WornClothes, int, Vector2, Vector2, float, ParentInfo, Color, float, float)
nameWithType: Person.DrawLooksLayer(SpriteBatch, SpriteAnimation, TextureRegion, WornClothes, int, Vector2, Vector2, float, ParentInfo, Color, float, float)
fullName: TinyLife.Objects.Person.DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Animations.SpriteAnimation, MLEM.Textures.TextureRegion, TinyLife.Objects.WornClothes, int, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, TinyLife.Objects.ParentInfo, Microsoft.Xna.Framework.Color, float, float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Draws the given layer of this person's looks in the world.
This method is invoked several times in .
example: []
syntax:
content: protected override void DrawLooksLayer(SpriteBatch batch, SpriteAnimation animation, TextureRegion region, WornClothes clothes, int layerIndex, Vector2 drawPos, Vector2 depthPos, float floor, ParentInfo parent, Color color, float scale, float depthOffset)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing.
- id: animation
type: MLEM.Animations.SpriteAnimation
description: The animation to draw.
- id: region
type: MLEM.Textures.TextureRegion
description: The texture region of the animation
to draw.
- id: clothes
type: TinyLife.Objects.WornClothes
description: The clothes to draw.
- id: layerIndex
type: System.Int32
description: The index that this layer is on.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The draw position in screen space.
- id: depthPos
type: Microsoft.Xna.Framework.Vector2
description: The position to use for calculating depth.
- id: floor
type: System.Single
description: The floor to draw on.
- id: parent
type: TinyLife.Objects.ParentInfo
description: This person's parent info.
- id: color
type: Microsoft.Xna.Framework.Color
description: The color to draw with.
- id: scale
type: System.Single
description: The scale to draw with.
- id: depthOffset
type: System.Single
description: The depth offset to draw with.
content.vb: Protected Overrides Sub DrawLooksLayer(batch As SpriteBatch, animation As SpriteAnimation, region As TextureRegion, clothes As WornClothes, layerIndex As Integer, drawPos As Vector2, depthPos As Vector2, floor As Single, parent As ParentInfo, color As Color, scale As Single, depthOffset As Single)
overridden: TinyLife.Objects.PersonLike.DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Animations.SpriteAnimation,MLEM.Textures.TextureRegion,TinyLife.Objects.WornClothes,System.Int32,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,Microsoft.Xna.Framework.Color,System.Single,System.Single)
overload: TinyLife.Objects.Person.DrawLooksLayer*
nameWithType.vb: Person.DrawLooksLayer(SpriteBatch, SpriteAnimation, TextureRegion, WornClothes, Integer, Vector2, Vector2, Single, ParentInfo, Color, Single, Single)
fullName.vb: TinyLife.Objects.Person.DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Animations.SpriteAnimation, MLEM.Textures.TextureRegion, TinyLife.Objects.WornClothes, Integer, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Single, TinyLife.Objects.ParentInfo, Microsoft.Xna.Framework.Color, Single, Single)
name.vb: DrawLooksLayer(SpriteBatch, SpriteAnimation, TextureRegion, WornClothes, Integer, Vector2, Vector2, Single, ParentInfo, Color, Single, Single)
- uid: TinyLife.Objects.Person.DrawUiLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,TinyLife.Objects.Pose,TinyLife.Objects.AgeGroup,TinyLife.Objects.WornClothes,TinyLife.Objects.ClothesLayer,System.Int32,System.Int32)
commentId: M:TinyLife.Objects.Person.DrawUiLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,TinyLife.Objects.Pose,TinyLife.Objects.AgeGroup,TinyLife.Objects.WornClothes,TinyLife.Objects.ClothesLayer,System.Int32,System.Int32)
id: DrawUiLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,TinyLife.Objects.Pose,TinyLife.Objects.AgeGroup,TinyLife.Objects.WornClothes,TinyLife.Objects.ClothesLayer,System.Int32,System.Int32)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: DrawUiLayer(SpriteBatch, Vector2, float, Direction2, Outfit, Pose, AgeGroup, WornClothes, ClothesLayer, int, int)
nameWithType: Person.DrawUiLayer(SpriteBatch, Vector2, float, Direction2, Outfit, Pose, AgeGroup, WornClothes, ClothesLayer, int, int)
fullName: TinyLife.Objects.Person.DrawUiLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, float, MLEM.Maths.Direction2, TinyLife.Objects.Outfit, TinyLife.Objects.Pose, TinyLife.Objects.AgeGroup, TinyLife.Objects.WornClothes, TinyLife.Objects.ClothesLayer, int, int)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
example: []
syntax:
content: protected override void DrawUiLayer(SpriteBatch batch, Vector2 pos, float scale, Direction2 rotation, Outfit outfit, Pose pose, AgeGroup age, WornClothes clothes, ClothesLayer layer, int colorIndex, int layerIndex)
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
- id: pos
type: Microsoft.Xna.Framework.Vector2
- id: scale
type: System.Single
- id: rotation
type: MLEM.Maths.Direction2
- id: outfit
type: TinyLife.Objects.Outfit
- id: pose
type: TinyLife.Objects.Pose
- id: age
type: TinyLife.Objects.AgeGroup
- id: clothes
type: TinyLife.Objects.WornClothes
- id: layer
type: TinyLife.Objects.ClothesLayer
- id: colorIndex
type: System.Int32
- id: layerIndex
type: System.Int32
content.vb: Protected Overrides Sub DrawUiLayer(batch As SpriteBatch, pos As Vector2, scale As Single, rotation As Direction2, outfit As Outfit, pose As Pose, age As AgeGroup, clothes As WornClothes, layer As ClothesLayer, colorIndex As Integer, layerIndex As Integer)
overridden: TinyLife.Objects.PersonLike.DrawUiLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,TinyLife.Objects.Pose,TinyLife.Objects.AgeGroup,TinyLife.Objects.WornClothes,TinyLife.Objects.ClothesLayer,System.Int32,System.Int32)
overload: TinyLife.Objects.Person.DrawUiLayer*
nameWithType.vb: Person.DrawUiLayer(SpriteBatch, Vector2, Single, Direction2, Outfit, Pose, AgeGroup, WornClothes, ClothesLayer, Integer, Integer)
fullName.vb: TinyLife.Objects.Person.DrawUiLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Single, MLEM.Maths.Direction2, TinyLife.Objects.Outfit, TinyLife.Objects.Pose, TinyLife.Objects.AgeGroup, TinyLife.Objects.WornClothes, TinyLife.Objects.ClothesLayer, Integer, Integer)
name.vb: DrawUiLayer(SpriteBatch, Vector2, Single, Direction2, Outfit, Pose, AgeGroup, WornClothes, ClothesLayer, Integer, Integer)
- uid: TinyLife.Objects.Person.GetHeldItemDrawOffset(System.Boolean)
commentId: M:TinyLife.Objects.Person.GetHeldItemDrawOffset(System.Boolean)
id: GetHeldItemDrawOffset(System.Boolean)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetHeldItemDrawOffset(bool)
nameWithType: Person.GetHeldItemDrawOffset(bool)
fullName: TinyLife.Objects.Person.GetHeldItemDrawOffset(bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns this person's held item's draw offset, which is used by for drawing.
example: []
syntax:
content: public override Vector2 GetHeldItemDrawOffset(bool includeItemOffsets)
parameters:
- id: includeItemOffsets
type: System.Boolean
return:
type: Microsoft.Xna.Framework.Vector2
description: This person's held item's draw offset.
content.vb: Public Overrides Function GetHeldItemDrawOffset(includeItemOffsets As Boolean) As Vector2
overridden: TinyLife.Objects.PersonLike.GetHeldItemDrawOffset(System.Boolean)
overload: TinyLife.Objects.Person.GetHeldItemDrawOffset*
nameWithType.vb: Person.GetHeldItemDrawOffset(Boolean)
fullName.vb: TinyLife.Objects.Person.GetHeldItemDrawOffset(Boolean)
name.vb: GetHeldItemDrawOffset(Boolean)
- uid: TinyLife.Objects.Person.GetBodyArea(TinyLife.Objects.Pose,MLEM.Maths.Direction2)
commentId: M:TinyLife.Objects.Person.GetBodyArea(TinyLife.Objects.Pose,MLEM.Maths.Direction2)
id: GetBodyArea(TinyLife.Objects.Pose,MLEM.Maths.Direction2)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetBodyArea(Pose, Direction2)
nameWithType: Person.GetBodyArea(Pose, Direction2)
fullName: TinyLife.Objects.Person.GetBodyArea(TinyLife.Objects.Pose, MLEM.Maths.Direction2)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
example: []
syntax:
content: public override Rectangle GetBodyArea(Pose pose, Direction2 rotation)
parameters:
- id: pose
type: TinyLife.Objects.Pose
- id: rotation
type: MLEM.Maths.Direction2
return:
type: Microsoft.Xna.Framework.Rectangle
content.vb: Public Overrides Function GetBodyArea(pose As Pose, rotation As Direction2) As Rectangle
overridden: TinyLife.Objects.PersonLike.GetBodyArea(TinyLife.Objects.Pose,MLEM.Maths.Direction2)
overload: TinyLife.Objects.Person.GetBodyArea*
- uid: TinyLife.Objects.Person.GetHeadArea(TinyLife.Objects.Pose,MLEM.Maths.Direction2)
commentId: M:TinyLife.Objects.Person.GetHeadArea(TinyLife.Objects.Pose,MLEM.Maths.Direction2)
id: GetHeadArea(TinyLife.Objects.Pose,MLEM.Maths.Direction2)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetHeadArea(Pose, Direction2)
nameWithType: Person.GetHeadArea(Pose, Direction2)
fullName: TinyLife.Objects.Person.GetHeadArea(TinyLife.Objects.Pose, MLEM.Maths.Direction2)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
example: []
syntax:
content: public override Rectangle GetHeadArea(Pose pose, Direction2 rotation)
parameters:
- id: pose
type: TinyLife.Objects.Pose
- id: rotation
type: MLEM.Maths.Direction2
return:
type: Microsoft.Xna.Framework.Rectangle
content.vb: Public Overrides Function GetHeadArea(pose As Pose, rotation As Direction2) As Rectangle
overridden: TinyLife.Objects.PersonLike.GetHeadArea(TinyLife.Objects.Pose,MLEM.Maths.Direction2)
overload: TinyLife.Objects.Person.GetHeadArea*
- uid: TinyLife.Objects.Person.OnRoomCheck
commentId: M:TinyLife.Objects.Person.OnRoomCheck
id: OnRoomCheck
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnRoomCheck()
nameWithType: Person.OnRoomCheck()
fullName: TinyLife.Objects.Person.OnRoomCheck()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A method that is invoked in when the timer to check information about the has elapsed in .
By default, various emotion modifiers are applied based on various conditions.
example: []
syntax:
content: protected override void OnRoomCheck()
content.vb: Protected Overrides Sub OnRoomCheck()
overridden: TinyLife.Objects.PersonLike.OnRoomCheck
overload: TinyLife.Objects.Person.OnRoomCheck*
- uid: TinyLife.Objects.Person.Validate(TinyLife.Utilities.AppliedMigrations)
commentId: M:TinyLife.Objects.Person.Validate(TinyLife.Utilities.AppliedMigrations)
id: Validate(TinyLife.Utilities.AppliedMigrations)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Validate(AppliedMigrations)
nameWithType: Person.Validate(AppliedMigrations)
fullName: TinyLife.Objects.Person.Validate(TinyLife.Utilities.AppliedMigrations)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when this object is loaded from disk.
Returning false on this method causes the object to be removed from the map.
By default, this method invokes and .
example: []
syntax:
content: public override bool Validate(AppliedMigrations appliedMigrations)
parameters:
- id: appliedMigrations
type: TinyLife.Utilities.AppliedMigrations
description: ''
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Overrides Function Validate(appliedMigrations As AppliedMigrations) As Boolean
overridden: TinyLife.Objects.PersonLike.Validate(TinyLife.Utilities.AppliedMigrations)
overload: TinyLife.Objects.Person.Validate*
- uid: TinyLife.Objects.Person.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
commentId: M:TinyLife.Objects.Person.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
id: GetHoverInfo(MLEM.Ui.Elements.Tooltip)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetHoverInfo(Tooltip)
nameWithType: Person.GetHoverInfo(Tooltip)
fullName: TinyLife.Objects.Person.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Allows adding a set of paragraphs and other ui elements to the given tooltip
, which is then displayed when this object is hovered over using the cursor in the world.
By default, this method raises for , and adds additional information for and .
example: []
syntax:
content: public override void GetHoverInfo(Tooltip tooltip)
parameters:
- id: tooltip
type: MLEM.Ui.Elements.Tooltip
description: The tooltip that will be displayed.
content.vb: Public Overrides Sub GetHoverInfo(tooltip As Tooltip)
overridden: TinyLife.Objects.PersonLike.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
overload: TinyLife.Objects.Person.GetHoverInfo*
- uid: TinyLife.Objects.Person.OnAgeChanged(TinyLife.Objects.AgeGroup)
commentId: M:TinyLife.Objects.Person.OnAgeChanged(TinyLife.Objects.AgeGroup)
id: OnAgeChanged(TinyLife.Objects.AgeGroup)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: OnAgeChanged(AgeGroup)
nameWithType: Person.OnAgeChanged(AgeGroup)
fullName: TinyLife.Objects.Person.OnAgeChanged(TinyLife.Objects.AgeGroup)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A method that is called by when this person's has just changed. Their previous age is stored in lastAge
.
example: []
syntax:
content: protected override void OnAgeChanged(AgeGroup lastAge)
parameters:
- id: lastAge
type: TinyLife.Objects.AgeGroup
description: This person's previous age.
content.vb: Protected Overrides Sub OnAgeChanged(lastAge As AgeGroup)
overridden: TinyLife.Objects.PersonLike.OnAgeChanged(TinyLife.Objects.AgeGroup)
overload: TinyLife.Objects.Person.OnAgeChanged*
- uid: TinyLife.Objects.Person.GoToExitRoad(Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.Person.GoToExitRoad(Microsoft.Xna.Framework.Vector2)
id: GoToExitRoad(Microsoft.Xna.Framework.Vector2)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GoToExitRoad(Vector2)
nameWithType: Person.GoToExitRoad(Vector2)
fullName: TinyLife.Objects.Person.GoToExitRoad(Microsoft.Xna.Framework.Vector2)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Teleports this person to the nearest exit road using .
example: []
syntax:
content: public override void GoToExitRoad(Vector2 closestPosition)
parameters:
- id: closestPosition
type: Microsoft.Xna.Framework.Vector2
content.vb: Public Overrides Sub GoToExitRoad(closestPosition As Vector2)
overridden: TinyLife.Objects.PersonLike.GoToExitRoad(Microsoft.Xna.Framework.Vector2)
overload: TinyLife.Objects.Person.GoToExitRoad*
- uid: TinyLife.Objects.Person.GetCurrentGoals
commentId: M:TinyLife.Objects.Person.GetCurrentGoals
id: GetCurrentGoals
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetCurrentGoals()
nameWithType: Person.GetCurrentGoals()
fullName: TinyLife.Objects.Person.GetCurrentGoals()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns a set of objects that this person is currently working on.
To add more current goals, use .
example: []
syntax:
content: public override List GetCurrentGoals()
return:
type: System.Collections.Generic.List{TinyLife.Goals.IGoalTriggerable}
description: This person's current goals
content.vb: Public Overrides Function GetCurrentGoals() As List(Of IGoalTriggerable)
overridden: TinyLife.Objects.PersonLike.GetCurrentGoals
overload: TinyLife.Objects.Person.GetCurrentGoals*
- uid: TinyLife.Objects.Person.GetPassiveNeedReduction(TinyLife.NeedType)
commentId: M:TinyLife.Objects.Person.GetPassiveNeedReduction(TinyLife.NeedType)
id: GetPassiveNeedReduction(TinyLife.NeedType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetPassiveNeedReduction(NeedType)
nameWithType: Person.GetPassiveNeedReduction(NeedType)
fullName: TinyLife.Objects.Person.GetPassiveNeedReduction(TinyLife.NeedType)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the given need's current passive reduction for this person.
The return value is a combination of and the event, as well as modifiers and the like.
example: []
syntax:
content: public override float GetPassiveNeedReduction(NeedType need)
parameters:
- id: need
type: TinyLife.NeedType
description: The need.
return:
type: System.Single
description: The passive need reduction.
content.vb: Public Overrides Function GetPassiveNeedReduction(need As NeedType) As Single
overridden: TinyLife.Objects.PersonLike.GetPassiveNeedReduction(TinyLife.NeedType)
overload: TinyLife.Objects.Person.GetPassiveNeedReduction*
- uid: TinyLife.Objects.Person.GetProjects(System.String)
commentId: M:TinyLife.Objects.Person.GetProjects(System.String)
id: GetProjects(System.String)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetProjects(string)
nameWithType: Person.GetProjects(string)
fullName: TinyLife.Objects.Person.GetProjects(string)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns all of the projects of the given that this person has.
To access all projects regardless of type, iterate the list instead.
example: []
syntax:
content: public IEnumerable GetProjects(string type)
parameters:
- id: type
type: System.String
description: The of project to return
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Goals.Project}
description: A set of projects that match the given type
content.vb: Public Function GetProjects(type As String) As IEnumerable(Of Project)
overload: TinyLife.Objects.Person.GetProjects*
nameWithType.vb: Person.GetProjects(String)
fullName.vb: TinyLife.Objects.Person.GetProjects(String)
name.vb: GetProjects(String)
- uid: TinyLife.Objects.Person.GetProject(System.String,System.String)
commentId: M:TinyLife.Objects.Person.GetProject(System.String,System.String)
id: GetProject(System.String,System.String)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: GetProject(string, string)
nameWithType: Person.GetProject(string, string)
fullName: TinyLife.Objects.Person.GetProject(string, string)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns a project of the given with the given .
example: []
syntax:
content: public Project GetProject(string type, string name)
parameters:
- id: type
type: System.String
description: The of the project to return
- id: name
type: System.String
description: The of the project to return
return:
type: TinyLife.Goals.Project
description: The matching project, or null if there is none
content.vb: Public Function GetProject(type As String, name As String) As Project
overload: TinyLife.Objects.Person.GetProject*
nameWithType.vb: Person.GetProject(String, String)
fullName.vb: TinyLife.Objects.Person.GetProject(String, String)
name.vb: GetProject(String, String)
- uid: TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project)
commentId: M:TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project)
id: StartProject(TinyLife.Goals.Project)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: StartProject(Project)
nameWithType: Person.StartProject(Project)
fullName: TinyLife.Objects.Person.StartProject(TinyLife.Goals.Project)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Starts a new project, adding it to the list of this person
example: []
syntax:
content: public virtual Project StartProject(Project project)
parameters:
- id: project
type: TinyLife.Goals.Project
description: The project to start
return:
type: TinyLife.Goals.Project
description: The project that was passed, for chaining
content.vb: Public Overridable Function StartProject(project As Project) As Project
overload: TinyLife.Objects.Person.StartProject*
- uid: TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType,System.Int32)
commentId: M:TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType,System.Int32)
id: AddJob(TinyLife.Goals.JobType,System.Int32)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: AddJob(JobType, int)
nameWithType: Person.AddJob(JobType, int)
fullName: TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType, int)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Adds an instance of the given to this person's list of and raises the event.
example: []
syntax:
content: public virtual bool AddJob(JobType type, int level = 0)
parameters:
- id: type
type: TinyLife.Goals.JobType
description: The type of job to add.
- id: level
type: System.Int32
description: The level to start the job at, defaults to 0.
return:
type: System.Boolean
description: Whether the job could be added. If this is false, then this person already has a job of the given type
.
content.vb: Public Overridable Function AddJob(type As JobType, level As Integer = 0) As Boolean
overload: TinyLife.Objects.Person.AddJob*
nameWithType.vb: Person.AddJob(JobType, Integer)
fullName.vb: TinyLife.Objects.Person.AddJob(TinyLife.Goals.JobType, Integer)
name.vb: AddJob(JobType, Integer)
- uid: TinyLife.Objects.Person.RemoveJob(TinyLife.Goals.JobType)
commentId: M:TinyLife.Objects.Person.RemoveJob(TinyLife.Goals.JobType)
id: RemoveJob(TinyLife.Goals.JobType)
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: RemoveJob(JobType)
nameWithType: Person.RemoveJob(JobType)
fullName: TinyLife.Objects.Person.RemoveJob(TinyLife.Goals.JobType)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Removes instances of the given from this person's list of and raises the event.
example: []
syntax:
content: public virtual bool RemoveJob(JobType type)
parameters:
- id: type
type: TinyLife.Goals.JobType
description: The type to remove.
return:
type: System.Boolean
description: Whether this person has a job of the given type.
content.vb: Public Overridable Function RemoveJob(type As JobType) As Boolean
overload: TinyLife.Objects.Person.RemoveJob*
- uid: TinyLife.Objects.Person.Create(TinyLife.World.Map,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.PersonLike[])
commentId: M:TinyLife.Objects.Person.Create(TinyLife.World.Map,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.PersonLike[])
id: Create(TinyLife.World.Map,System.Random,TinyLife.Objects.AgeGroup,System.Boolean,System.Boolean,System.Boolean,System.Boolean,TinyLife.Objects.PersonLike[])
parent: TinyLife.Objects.Person
langs:
- csharp
- vb
name: Create(Map, Random, AgeGroup, bool, bool, bool, bool, PersonLike[])
nameWithType: Person.Create(Map, Random, AgeGroup, bool, bool, bool, bool, PersonLike[])
fullName: TinyLife.Objects.Person.Create(TinyLife.World.Map, System.Random, TinyLife.Objects.AgeGroup, bool, bool, bool, bool, TinyLife.Objects.PersonLike[])
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Creates a new person with the given settings, optionally randomly generating the returned person's , , , and more.
example: []
syntax:
content: public static Person Create(Map map, Random random, AgeGroup allowedAges = (AgeGroup)-1, bool markRandomlyGenerated = true, bool initializeName = true, bool initializePersonality = true, bool generateOutfits = true, PersonLike[] geneticInfluences = null)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to create the person for.
- id: random
type: System.Random
description: The instance to use for generating the person.
- id: allowedAges
type: TinyLife.Objects.AgeGroup
description: A set of flags that the person is allowed to have.
- id: markRandomlyGenerated
type: System.Boolean
description: Whether to mark the person as .
- id: initializeName
type: System.Boolean
description: Whether to initialize the person's , and .
- id: initializePersonality
type: System.Boolean
description: Whether to initialize the person's .
- id: generateOutfits
type: System.Boolean
description: Whether to generate fitting outfits beyond the required default everyday one.
- id: geneticInfluences
type: TinyLife.Objects.PersonLike[]
description: A set of people that count as genetic influences, from which hair, eye and skin colors will randomly be chosen.
return:
type: TinyLife.Objects.Person
description: The generated person.
content.vb: Public Shared Function Create(map As Map, random As Random, allowedAges As AgeGroup = -1, markRandomlyGenerated As Boolean = True, initializeName As Boolean = True, initializePersonality As Boolean = True, generateOutfits As Boolean = True, geneticInfluences As PersonLike() = Nothing) As Person
overload: TinyLife.Objects.Person.Create*
nameWithType.vb: Person.Create(Map, Random, AgeGroup, Boolean, Boolean, Boolean, Boolean, PersonLike())
fullName.vb: TinyLife.Objects.Person.Create(TinyLife.World.Map, System.Random, TinyLife.Objects.AgeGroup, Boolean, Boolean, Boolean, Boolean, TinyLife.Objects.PersonLike())
name.vb: Create(Map, Random, AgeGroup, Boolean, Boolean, Boolean, Boolean, PersonLike())
references:
- uid: TinyLife.Objects.PersonLike
commentId: T:TinyLife.Objects.PersonLike
parent: TinyLife.Objects
href: TinyLife.Objects.PersonLike.html
name: PersonLike
nameWithType: PersonLike
fullName: TinyLife.Objects.PersonLike
- uid: TinyLife.Objects.Person.Projects
commentId: F:TinyLife.Objects.Person.Projects
href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_Projects
name: Projects
nameWithType: Person.Projects
fullName: TinyLife.Objects.Person.Projects
- uid: TinyLife.Objects.Person.Jobs
commentId: F:TinyLife.Objects.Person.Jobs
href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_Jobs
name: Jobs
nameWithType: Person.Jobs
fullName: TinyLife.Objects.Person.Jobs
- uid: TinyLife.Objects.Person.Pronouns
commentId: F:TinyLife.Objects.Person.Pronouns
href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_Pronouns
name: Pronouns
nameWithType: Person.Pronouns
fullName: TinyLife.Objects.Person.Pronouns
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
href: TinyLife.html
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
href: TinyLife.Objects.MapObject.html
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Objects.IUpdatingObject
commentId: T:TinyLife.Objects.IUpdatingObject
parent: TinyLife.Objects
href: TinyLife.Objects.IUpdatingObject.html
name: IUpdatingObject
nameWithType: IUpdatingObject
fullName: TinyLife.Objects.IUpdatingObject
- uid: TinyLife.Objects.PersonLike.DefaultWalkSpeed
commentId: F:TinyLife.Objects.PersonLike.DefaultWalkSpeed
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_DefaultWalkSpeed
name: DefaultWalkSpeed
nameWithType: PersonLike.DefaultWalkSpeed
fullName: TinyLife.Objects.PersonLike.DefaultWalkSpeed
- uid: TinyLife.Objects.PersonLike.SpeakSounds
commentId: F:TinyLife.Objects.PersonLike.SpeakSounds
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_SpeakSounds
name: SpeakSounds
nameWithType: PersonLike.SpeakSounds
fullName: TinyLife.Objects.PersonLike.SpeakSounds
- uid: TinyLife.Objects.PersonLike.SpeakStyles
commentId: F:TinyLife.Objects.PersonLike.SpeakStyles
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_SpeakStyles
name: SpeakStyles
nameWithType: PersonLike.SpeakStyles
fullName: TinyLife.Objects.PersonLike.SpeakStyles
- uid: TinyLife.Objects.PersonLike.VoiceStyles
commentId: F:TinyLife.Objects.PersonLike.VoiceStyles
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_VoiceStyles
name: VoiceStyles
nameWithType: PersonLike.VoiceStyles
fullName: TinyLife.Objects.PersonLike.VoiceStyles
- uid: TinyLife.Objects.PersonLike.SupportedAges
commentId: F:TinyLife.Objects.PersonLike.SupportedAges
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_SupportedAges
name: SupportedAges
nameWithType: PersonLike.SupportedAges
fullName: TinyLife.Objects.PersonLike.SupportedAges
- uid: TinyLife.Objects.PersonLike.Migrations
commentId: F:TinyLife.Objects.PersonLike.Migrations
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Migrations
name: Migrations
nameWithType: PersonLike.Migrations
fullName: TinyLife.Objects.PersonLike.Migrations
- uid: TinyLife.Objects.PersonLike.ParentInfo
commentId: P:TinyLife.Objects.PersonLike.ParentInfo
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_ParentInfo
name: ParentInfo
nameWithType: PersonLike.ParentInfo
fullName: TinyLife.Objects.PersonLike.ParentInfo
- uid: TinyLife.Objects.PersonLike.CurrentActions
commentId: F:TinyLife.Objects.PersonLike.CurrentActions
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CurrentActions
name: CurrentActions
nameWithType: PersonLike.CurrentActions
fullName: TinyLife.Objects.PersonLike.CurrentActions
- uid: TinyLife.Objects.PersonLike.ActionQueue
commentId: F:TinyLife.Objects.PersonLike.ActionQueue
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_ActionQueue
name: ActionQueue
nameWithType: PersonLike.ActionQueue
fullName: TinyLife.Objects.PersonLike.ActionQueue
- uid: TinyLife.Objects.PersonLike.AllActions
commentId: P:TinyLife.Objects.PersonLike.AllActions
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_AllActions
name: AllActions
nameWithType: PersonLike.AllActions
fullName: TinyLife.Objects.PersonLike.AllActions
- uid: TinyLife.Objects.PersonLike.Needs
commentId: F:TinyLife.Objects.PersonLike.Needs
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Needs
name: Needs
nameWithType: PersonLike.Needs
fullName: TinyLife.Objects.PersonLike.Needs
- uid: TinyLife.Objects.PersonLike.Skills
commentId: F:TinyLife.Objects.PersonLike.Skills
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Skills
name: Skills
nameWithType: PersonLike.Skills
fullName: TinyLife.Objects.PersonLike.Skills
- uid: TinyLife.Objects.PersonLike.Relationships
commentId: F:TinyLife.Objects.PersonLike.Relationships
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Relationships
name: Relationships
nameWithType: PersonLike.Relationships
fullName: TinyLife.Objects.PersonLike.Relationships
- uid: TinyLife.Objects.PersonLike.Outfits
commentId: F:TinyLife.Objects.PersonLike.Outfits
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Outfits
name: Outfits
nameWithType: PersonLike.Outfits
fullName: TinyLife.Objects.PersonLike.Outfits
- uid: TinyLife.Objects.PersonLike.PersonalityTypes
commentId: F:TinyLife.Objects.PersonLike.PersonalityTypes
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_PersonalityTypes
name: PersonalityTypes
nameWithType: PersonLike.PersonalityTypes
fullName: TinyLife.Objects.PersonLike.PersonalityTypes
- uid: TinyLife.Objects.PersonLike.EmotionModifiers
commentId: F:TinyLife.Objects.PersonLike.EmotionModifiers
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_EmotionModifiers
name: EmotionModifiers
nameWithType: PersonLike.EmotionModifiers
fullName: TinyLife.Objects.PersonLike.EmotionModifiers
- uid: TinyLife.Objects.PersonLike.Memories
commentId: F:TinyLife.Objects.PersonLike.Memories
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Memories
name: Memories
nameWithType: PersonLike.Memories
fullName: TinyLife.Objects.PersonLike.Memories
- uid: TinyLife.Objects.PersonLike.FirstName
commentId: F:TinyLife.Objects.PersonLike.FirstName
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_FirstName
name: FirstName
nameWithType: PersonLike.FirstName
fullName: TinyLife.Objects.PersonLike.FirstName
- uid: TinyLife.Objects.PersonLike.LastName
commentId: F:TinyLife.Objects.PersonLike.LastName
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_LastName
name: LastName
nameWithType: PersonLike.LastName
fullName: TinyLife.Objects.PersonLike.LastName
- uid: TinyLife.Objects.PersonLike.FullName
commentId: P:TinyLife.Objects.PersonLike.FullName
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_FullName
name: FullName
nameWithType: PersonLike.FullName
fullName: TinyLife.Objects.PersonLike.FullName
- uid: TinyLife.Objects.PersonLike.Rotation
commentId: P:TinyLife.Objects.PersonLike.Rotation
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Rotation
name: Rotation
nameWithType: PersonLike.Rotation
fullName: TinyLife.Objects.PersonLike.Rotation
- uid: TinyLife.Objects.PersonLike.VisualRotation
commentId: P:TinyLife.Objects.PersonLike.VisualRotation
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_VisualRotation
name: VisualRotation
nameWithType: PersonLike.VisualRotation
fullName: TinyLife.Objects.PersonLike.VisualRotation
- uid: TinyLife.Objects.PersonLike.Household
commentId: P:TinyLife.Objects.PersonLike.Household
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Household
name: Household
nameWithType: PersonLike.Household
fullName: TinyLife.Objects.PersonLike.Household
- uid: TinyLife.Objects.PersonLike.CurrentEmote
commentId: P:TinyLife.Objects.PersonLike.CurrentEmote
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CurrentEmote
name: CurrentEmote
nameWithType: PersonLike.CurrentEmote
fullName: TinyLife.Objects.PersonLike.CurrentEmote
- uid: TinyLife.Objects.PersonLike.VisitingLot
commentId: P:TinyLife.Objects.PersonLike.VisitingLot
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_VisitingLot
name: VisitingLot
nameWithType: PersonLike.VisitingLot
fullName: TinyLife.Objects.PersonLike.VisitingLot
- uid: TinyLife.Objects.PersonLike.LotVisitCooldown
commentId: P:TinyLife.Objects.PersonLike.LotVisitCooldown
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_LotVisitCooldown
name: LotVisitCooldown
nameWithType: PersonLike.LotVisitCooldown
fullName: TinyLife.Objects.PersonLike.LotVisitCooldown
- uid: TinyLife.Objects.PersonLike.WasInvitedIn
commentId: F:TinyLife.Objects.PersonLike.WasInvitedIn
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_WasInvitedIn
name: WasInvitedIn
nameWithType: PersonLike.WasInvitedIn
fullName: TinyLife.Objects.PersonLike.WasInvitedIn
- uid: TinyLife.Objects.PersonLike.Emotion
commentId: P:TinyLife.Objects.PersonLike.Emotion
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Emotion
name: Emotion
nameWithType: PersonLike.Emotion
fullName: TinyLife.Objects.PersonLike.Emotion
- uid: TinyLife.Objects.PersonLike.EmotionAmount
commentId: P:TinyLife.Objects.PersonLike.EmotionAmount
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_EmotionAmount
name: EmotionAmount
nameWithType: PersonLike.EmotionAmount
fullName: TinyLife.Objects.PersonLike.EmotionAmount
- uid: TinyLife.Objects.PersonLike.IsMoving
commentId: P:TinyLife.Objects.PersonLike.IsMoving
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_IsMoving
name: IsMoving
nameWithType: PersonLike.IsMoving
fullName: TinyLife.Objects.PersonLike.IsMoving
- uid: TinyLife.Objects.PersonLike.CurrentOutfitIndex
commentId: P:TinyLife.Objects.PersonLike.CurrentOutfitIndex
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CurrentOutfitIndex
name: CurrentOutfitIndex
nameWithType: PersonLike.CurrentOutfitIndex
fullName: TinyLife.Objects.PersonLike.CurrentOutfitIndex
- uid: TinyLife.Objects.PersonLike.CurrentOutfit
commentId: P:TinyLife.Objects.PersonLike.CurrentOutfit
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CurrentOutfit
name: CurrentOutfit
nameWithType: PersonLike.CurrentOutfit
fullName: TinyLife.Objects.PersonLike.CurrentOutfit
- uid: TinyLife.Objects.PersonLike.IsCurrentHousehold
commentId: P:TinyLife.Objects.PersonLike.IsCurrentHousehold
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_IsCurrentHousehold
name: IsCurrentHousehold
nameWithType: PersonLike.IsCurrentHousehold
fullName: TinyLife.Objects.PersonLike.IsCurrentHousehold
- uid: TinyLife.Objects.PersonLike.LifeSpan
commentId: P:TinyLife.Objects.PersonLike.LifeSpan
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_LifeSpan
name: LifeSpan
nameWithType: PersonLike.LifeSpan
fullName: TinyLife.Objects.PersonLike.LifeSpan
- uid: TinyLife.Objects.PersonLike.HomeLot
commentId: P:TinyLife.Objects.PersonLike.HomeLot
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_HomeLot
name: HomeLot
nameWithType: PersonLike.HomeLot
fullName: TinyLife.Objects.PersonLike.HomeLot
- uid: TinyLife.Objects.PersonLike.Money
commentId: P:TinyLife.Objects.PersonLike.Money
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Money
name: Money
nameWithType: PersonLike.Money
fullName: TinyLife.Objects.PersonLike.Money
- uid: TinyLife.Objects.PersonLike.Description
commentId: F:TinyLife.Objects.PersonLike.Description
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Description
name: Description
nameWithType: PersonLike.Description
fullName: TinyLife.Objects.PersonLike.Description
- uid: TinyLife.Objects.PersonLike.IsDead
commentId: F:TinyLife.Objects.PersonLike.IsDead
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_IsDead
name: IsDead
nameWithType: PersonLike.IsDead
fullName: TinyLife.Objects.PersonLike.IsDead
- uid: TinyLife.Objects.PersonLike.CurrentAgeDays
commentId: F:TinyLife.Objects.PersonLike.CurrentAgeDays
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CurrentAgeDays
name: CurrentAgeDays
nameWithType: PersonLike.CurrentAgeDays
fullName: TinyLife.Objects.PersonLike.CurrentAgeDays
- uid: TinyLife.Objects.PersonLike.DaysLived
commentId: F:TinyLife.Objects.PersonLike.DaysLived
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_DaysLived
name: DaysLived
nameWithType: PersonLike.DaysLived
fullName: TinyLife.Objects.PersonLike.DaysLived
- uid: TinyLife.Objects.PersonLike.RandomlyGenerated
commentId: P:TinyLife.Objects.PersonLike.RandomlyGenerated
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RandomlyGenerated
name: RandomlyGenerated
nameWithType: PersonLike.RandomlyGenerated
fullName: TinyLife.Objects.PersonLike.RandomlyGenerated
- uid: TinyLife.Objects.PersonLike.VisuallyOccupiedSpot
commentId: P:TinyLife.Objects.PersonLike.VisuallyOccupiedSpot
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_VisuallyOccupiedSpot
name: VisuallyOccupiedSpot
nameWithType: PersonLike.VisuallyOccupiedSpot
fullName: TinyLife.Objects.PersonLike.VisuallyOccupiedSpot
- uid: TinyLife.Objects.PersonLike.OccupiedFurniture
commentId: P:TinyLife.Objects.PersonLike.OccupiedFurniture
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_OccupiedFurniture
name: OccupiedFurniture
nameWithType: PersonLike.OccupiedFurniture
fullName: TinyLife.Objects.PersonLike.OccupiedFurniture
- uid: TinyLife.Objects.PersonLike.CurrentPose
commentId: F:TinyLife.Objects.PersonLike.CurrentPose
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CurrentPose
name: CurrentPose
nameWithType: PersonLike.CurrentPose
fullName: TinyLife.Objects.PersonLike.CurrentPose
- uid: TinyLife.Objects.PersonLike.WornLayers
commentId: F:TinyLife.Objects.PersonLike.WornLayers
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_WornLayers
name: WornLayers
nameWithType: PersonLike.WornLayers
fullName: TinyLife.Objects.PersonLike.WornLayers
- uid: TinyLife.Objects.PersonLike.AnimateHeldObject
commentId: F:TinyLife.Objects.PersonLike.AnimateHeldObject
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_AnimateHeldObject
name: AnimateHeldObject
nameWithType: PersonLike.AnimateHeldObject
fullName: TinyLife.Objects.PersonLike.AnimateHeldObject
- uid: TinyLife.Objects.PersonLike.HeldObjectRotation
commentId: F:TinyLife.Objects.PersonLike.HeldObjectRotation
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_HeldObjectRotation
name: HeldObjectRotation
nameWithType: PersonLike.HeldObjectRotation
fullName: TinyLife.Objects.PersonLike.HeldObjectRotation
- uid: TinyLife.Objects.PersonLike.AnimationSpeed
commentId: F:TinyLife.Objects.PersonLike.AnimationSpeed
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_AnimationSpeed
name: AnimationSpeed
nameWithType: PersonLike.AnimationSpeed
fullName: TinyLife.Objects.PersonLike.AnimationSpeed
- uid: TinyLife.Objects.PersonLike.Tint
commentId: F:TinyLife.Objects.PersonLike.Tint
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Tint
name: Tint
nameWithType: PersonLike.Tint
fullName: TinyLife.Objects.PersonLike.Tint
- uid: TinyLife.Objects.PersonLike.VisualPosition
commentId: P:TinyLife.Objects.PersonLike.VisualPosition
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_VisualPosition
name: VisualPosition
nameWithType: PersonLike.VisualPosition
fullName: TinyLife.Objects.PersonLike.VisualPosition
- uid: TinyLife.Objects.PersonLike.Portrait
commentId: P:TinyLife.Objects.PersonLike.Portrait
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Portrait
name: Portrait
nameWithType: PersonLike.Portrait
fullName: TinyLife.Objects.PersonLike.Portrait
- uid: TinyLife.Objects.PersonLike.RecentActions
commentId: P:TinyLife.Objects.PersonLike.RecentActions
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RecentActions
name: RecentActions
nameWithType: PersonLike.RecentActions
fullName: TinyLife.Objects.PersonLike.RecentActions
- uid: TinyLife.Objects.PersonLike.RelationshipInterestingness
commentId: P:TinyLife.Objects.PersonLike.RelationshipInterestingness
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RelationshipInterestingness
name: RelationshipInterestingness
nameWithType: PersonLike.RelationshipInterestingness
fullName: TinyLife.Objects.PersonLike.RelationshipInterestingness
- uid: TinyLife.Objects.PersonLike.VoiceStyle
commentId: F:TinyLife.Objects.PersonLike.VoiceStyle
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_VoiceStyle
name: VoiceStyle
nameWithType: PersonLike.VoiceStyle
fullName: TinyLife.Objects.PersonLike.VoiceStyle
- uid: TinyLife.Objects.PersonLike.VoicePitch
commentId: F:TinyLife.Objects.PersonLike.VoicePitch
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_VoicePitch
name: VoicePitch
nameWithType: PersonLike.VoicePitch
fullName: TinyLife.Objects.PersonLike.VoicePitch
- uid: TinyLife.Objects.PersonLike.CurrentSpeakStyle
commentId: P:TinyLife.Objects.PersonLike.CurrentSpeakStyle
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CurrentSpeakStyle
name: CurrentSpeakStyle
nameWithType: PersonLike.CurrentSpeakStyle
fullName: TinyLife.Objects.PersonLike.CurrentSpeakStyle
- uid: TinyLife.Objects.PersonLike.Age
commentId: P:TinyLife.Objects.PersonLike.Age
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Age
name: Age
nameWithType: PersonLike.Age
fullName: TinyLife.Objects.PersonLike.Age
- uid: TinyLife.Objects.PersonLike.PregnancyHoursRemaining
commentId: P:TinyLife.Objects.PersonLike.PregnancyHoursRemaining
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_PregnancyHoursRemaining
name: PregnancyHoursRemaining
nameWithType: PersonLike.PregnancyHoursRemaining
fullName: TinyLife.Objects.PersonLike.PregnancyHoursRemaining
- uid: TinyLife.Objects.PersonLike.PregnancyPartner
commentId: P:TinyLife.Objects.PersonLike.PregnancyPartner
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_PregnancyPartner
name: PregnancyPartner
nameWithType: PersonLike.PregnancyPartner
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fullName: TinyLife.Objects.PersonLike.GetSkillLevel(TinyLife.Skills.SkillType)
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- name: (
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isExternal: true
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isExternal: true
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- name: (
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isExternal: true
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- name: (
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- name: (
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commentId: M:TinyLife.Objects.PersonLike.RemoveHeldObject``1
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RemoveHeldObject__1
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fullName.vb: TinyLife.Objects.PersonLike.RemoveHeldObject(Of T)()
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- name: <
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- name: '>'
- name: (
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- name: T
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commentId: M:TinyLife.Objects.PersonLike.GetHeldActionInfo
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetHeldActionInfo
name: GetHeldActionInfo()
nameWithType: PersonLike.GetHeldActionInfo()
fullName: TinyLife.Objects.PersonLike.GetHeldActionInfo()
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name: GetHeldActionInfo
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- name: (
- name: )
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name: GetHeldActionInfo
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- uid: TinyLife.Objects.PersonLike.ToCreatedByString
commentId: M:TinyLife.Objects.PersonLike.ToCreatedByString
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_ToCreatedByString
name: ToCreatedByString()
nameWithType: PersonLike.ToCreatedByString()
fullName: TinyLife.Objects.PersonLike.ToCreatedByString()
spec.csharp:
- uid: TinyLife.Objects.PersonLike.ToCreatedByString
name: ToCreatedByString
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_ToCreatedByString
- name: (
- name: )
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- uid: TinyLife.Objects.PersonLike.ToCreatedByString
name: ToCreatedByString
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- name: (
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commentId: M:TinyLife.Objects.PersonLike.Die(TinyLife.Objects.DeathReason)
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Die_TinyLife_Objects_DeathReason_
name: Die(DeathReason)
nameWithType: PersonLike.Die(DeathReason)
fullName: TinyLife.Objects.PersonLike.Die(TinyLife.Objects.DeathReason)
spec.csharp:
- uid: TinyLife.Objects.PersonLike.Die(TinyLife.Objects.DeathReason)
name: Die
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Die_TinyLife_Objects_DeathReason_
- name: (
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- name: (
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name: DeathReason
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isExternal: true
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_AddEmotion_TinyLife_Emotions_EmotionModifier_System_Int32_System_TimeSpan_TinyLife_Emotions_IEmotionSource_System_Boolean_
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name.vb: AddEmotion(EmotionModifier, Integer, TimeSpan, IEmotionSource, Boolean)
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href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RemoveEmotion_TinyLife_Emotions_EmotionModifier_
name: RemoveEmotion(EmotionModifier)
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fullName: TinyLife.Objects.PersonLike.RemoveEmotion(TinyLife.Emotions.EmotionModifier)
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- uid: TinyLife.Objects.PersonLike.RemoveEmotion(TinyLife.Emotions.EmotionModifier)
name: RemoveEmotion
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- name: (
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- name: (
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name: ResetVisuals()
nameWithType: PersonLike.ResetVisuals()
fullName: TinyLife.Objects.PersonLike.ResetVisuals()
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name: ResetVisuals
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- name: (
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name: UpdateAdditionalVisuals()
nameWithType: PersonLike.UpdateAdditionalVisuals()
fullName: TinyLife.Objects.PersonLike.UpdateAdditionalVisuals()
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name: UpdateAdditionalVisuals
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- name: (
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nameWithType: PersonLike.OnActionCompleted(Action, CompletionType)
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name: OnActionCompleted
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name.vb: UpdateAction(Action, GameTime, TimeSpan, Single, IEnumerable(Of IGoalTriggerable))
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name: InitializeAction(Action)
nameWithType: PersonLike.InitializeAction(Action)
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name: InitializeAction
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- name: )
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isExternal: true
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name.vb: GetRandomSpeakSound(VoiceStyle, SpeakStyle, List(Of SoundEffect), TimeSpan?)
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nameWithType: MapObject.ValidateEarly()
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name: ValidateEarly
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- name: (
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nameWithType: MapObject.OnAdded()
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- name: (
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nameWithType: MapObject.OnRemoved()
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name: OnRemoved
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- name: (
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spec.csharp:
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name: List
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1
- name: (
- name: Of
- name: " "
- uid: TinyLife.Goals.IGoalTriggerable
name: IGoalTriggerable
href: TinyLife.Goals.IGoalTriggerable.html
- name: )
- uid: TinyLife.NeedType.PassiveReduction
commentId: F:TinyLife.NeedType.PassiveReduction
href: TinyLife.NeedType.html#TinyLife_NeedType_PassiveReduction
name: PassiveReduction
nameWithType: NeedType.PassiveReduction
fullName: TinyLife.NeedType.PassiveReduction
- uid: TinyLife.PersonalityType
commentId: T:TinyLife.PersonalityType
parent: TinyLife
href: TinyLife.PersonalityType.html
name: PersonalityType
nameWithType: PersonalityType
fullName: TinyLife.PersonalityType
- uid: TinyLife.Objects.PersonLike.GetPassiveNeedReduction(TinyLife.NeedType)
commentId: M:TinyLife.Objects.PersonLike.GetPassiveNeedReduction(TinyLife.NeedType)
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetPassiveNeedReduction_TinyLife_NeedType_
name: GetPassiveNeedReduction(NeedType)
nameWithType: PersonLike.GetPassiveNeedReduction(NeedType)
fullName: TinyLife.Objects.PersonLike.GetPassiveNeedReduction(TinyLife.NeedType)
spec.csharp:
- uid: TinyLife.Objects.PersonLike.GetPassiveNeedReduction(TinyLife.NeedType)
name: GetPassiveNeedReduction
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetPassiveNeedReduction_TinyLife_NeedType_
- name: (
- uid: TinyLife.NeedType
name: NeedType
href: TinyLife.NeedType.html
- name: )
spec.vb:
- uid: TinyLife.Objects.PersonLike.GetPassiveNeedReduction(TinyLife.NeedType)
name: GetPassiveNeedReduction
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetPassiveNeedReduction_TinyLife_NeedType_
- name: (
- uid: TinyLife.NeedType
name: NeedType
href: TinyLife.NeedType.html
- name: )
- uid: TinyLife.Objects.Person.GetPassiveNeedReduction*
commentId: Overload:TinyLife.Objects.Person.GetPassiveNeedReduction
href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetPassiveNeedReduction_TinyLife_NeedType_
name: GetPassiveNeedReduction
nameWithType: Person.GetPassiveNeedReduction
fullName: TinyLife.Objects.Person.GetPassiveNeedReduction
- uid: TinyLife.NeedType
commentId: T:TinyLife.NeedType
parent: TinyLife
href: TinyLife.NeedType.html
name: NeedType
nameWithType: NeedType
fullName: TinyLife.NeedType
- uid: TinyLife
commentId: N:TinyLife
href: TinyLife.html
name: TinyLife
nameWithType: TinyLife
fullName: TinyLife
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commentId: F:TinyLife.Goals.Project.Type
href: TinyLife.Goals.Project.html#TinyLife_Goals_Project_Type
name: Type
nameWithType: Project.Type
fullName: TinyLife.Goals.Project.Type
- uid: TinyLife.Objects.Person.GetProjects*
commentId: Overload:TinyLife.Objects.Person.GetProjects
href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetProjects_System_String_
name: GetProjects
nameWithType: Person.GetProjects
fullName: TinyLife.Objects.Person.GetProjects
- uid: System.Collections.Generic.IEnumerable{TinyLife.Goals.Project}
commentId: T:System.Collections.Generic.IEnumerable{TinyLife.Goals.Project}
parent: System.Collections.Generic
definition: System.Collections.Generic.IEnumerable`1
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
name: IEnumerable
nameWithType: IEnumerable
fullName: System.Collections.Generic.IEnumerable
nameWithType.vb: IEnumerable(Of Project)
fullName.vb: System.Collections.Generic.IEnumerable(Of TinyLife.Goals.Project)
name.vb: IEnumerable(Of Project)
spec.csharp:
- uid: System.Collections.Generic.IEnumerable`1
name: IEnumerable
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
- name: <
- uid: TinyLife.Goals.Project
name: Project
href: TinyLife.Goals.Project.html
- name: '>'
spec.vb:
- uid: System.Collections.Generic.IEnumerable`1
name: IEnumerable
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
- name: (
- name: Of
- name: " "
- uid: TinyLife.Goals.Project
name: Project
href: TinyLife.Goals.Project.html
- name: )
- uid: System.Collections.Generic.IEnumerable`1
commentId: T:System.Collections.Generic.IEnumerable`1
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
name: IEnumerable
nameWithType: IEnumerable
fullName: System.Collections.Generic.IEnumerable
nameWithType.vb: IEnumerable(Of T)
fullName.vb: System.Collections.Generic.IEnumerable(Of T)
name.vb: IEnumerable(Of T)
spec.csharp:
- uid: System.Collections.Generic.IEnumerable`1
name: IEnumerable
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
- name: <
- name: T
- name: '>'
spec.vb:
- uid: System.Collections.Generic.IEnumerable`1
name: IEnumerable
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
- name: (
- name: Of
- name: " "
- name: T
- name: )
- uid: TinyLife.Goals.Project.Name
commentId: F:TinyLife.Goals.Project.Name
href: TinyLife.Goals.Project.html#TinyLife_Goals_Project_Name
name: Name
nameWithType: Project.Name
fullName: TinyLife.Goals.Project.Name
- uid: TinyLife.Objects.Person.GetProject*
commentId: Overload:TinyLife.Objects.Person.GetProject
href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_GetProject_System_String_System_String_
name: GetProject
nameWithType: Person.GetProject
fullName: TinyLife.Objects.Person.GetProject
- uid: TinyLife.Objects.Person.StartProject*
commentId: Overload:TinyLife.Objects.Person.StartProject
href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_StartProject_TinyLife_Goals_Project_
name: StartProject
nameWithType: Person.StartProject
fullName: TinyLife.Objects.Person.StartProject
- uid: TinyLife.Goals.JobType
commentId: T:TinyLife.Goals.JobType
parent: TinyLife.Goals
href: TinyLife.Goals.JobType.html
name: JobType
nameWithType: JobType
fullName: TinyLife.Goals.JobType
- uid: TinyLife.Objects.Person.OnJobChanged
commentId: E:TinyLife.Objects.Person.OnJobChanged
href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_OnJobChanged
name: OnJobChanged
nameWithType: Person.OnJobChanged
fullName: TinyLife.Objects.Person.OnJobChanged
- uid: TinyLife.Objects.Person.AddJob*
commentId: Overload:TinyLife.Objects.Person.AddJob
href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_AddJob_TinyLife_Goals_JobType_System_Int32_
name: AddJob
nameWithType: Person.AddJob
fullName: TinyLife.Objects.Person.AddJob
- uid: TinyLife.Objects.Person.RemoveJob*
commentId: Overload:TinyLife.Objects.Person.RemoveJob
href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_RemoveJob_TinyLife_Goals_JobType_
name: RemoveJob
nameWithType: Person.RemoveJob
fullName: TinyLife.Objects.Person.RemoveJob
- uid: System.Random
commentId: T:System.Random
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.random
name: Random
nameWithType: Random
fullName: System.Random
- uid: TinyLife.Objects.Person.Create*
commentId: Overload:TinyLife.Objects.Person.Create
href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_Create_TinyLife_World_Map_System_Random_TinyLife_Objects_AgeGroup_System_Boolean_System_Boolean_System_Boolean_System_Boolean_TinyLife_Objects_PersonLike___
name: Create
nameWithType: Person.Create
fullName: TinyLife.Objects.Person.Create
- uid: TinyLife.Objects.PersonLike[]
isExternal: true
href: TinyLife.Objects.PersonLike.html
name: PersonLike[]
nameWithType: PersonLike[]
fullName: TinyLife.Objects.PersonLike[]
nameWithType.vb: PersonLike()
fullName.vb: TinyLife.Objects.PersonLike()
name.vb: PersonLike()
spec.csharp:
- uid: TinyLife.Objects.PersonLike
name: PersonLike
href: TinyLife.Objects.PersonLike.html
- name: '['
- name: ']'
spec.vb:
- uid: TinyLife.Objects.PersonLike
name: PersonLike
href: TinyLife.Objects.PersonLike.html
- name: (
- name: )