### YamlMime:ManagedReference items: - uid: TinyLife.World.Wallpaper commentId: T:TinyLife.World.Wallpaper id: Wallpaper parent: TinyLife.World children: - TinyLife.World.Wallpaper.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,System.Int32[],MLEM.Textures.TextureRegion) - TinyLife.World.Wallpaper.BaseName - TinyLife.World.Wallpaper.BigTiles - TinyLife.World.Wallpaper.Cacti - TinyLife.World.Wallpaper.ColorSettings - TinyLife.World.Wallpaper.Colors - TinyLife.World.Wallpaper.Default - TinyLife.World.Wallpaper.DoubleTimbered - TinyLife.World.Wallpaper.DoubleTimberedRockBase - TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) - TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Single) - TinyLife.World.Wallpaper.GetPrice - TinyLife.World.Wallpaper.HorizontalWoodenSiding - TinyLife.World.Wallpaper.Icon - TinyLife.World.Wallpaper.MismatchedBricks - TinyLife.World.Wallpaper.ModernBricks - TinyLife.World.Wallpaper.ModernLines - TinyLife.World.Wallpaper.ModernSquares - TinyLife.World.Wallpaper.Name - TinyLife.World.Wallpaper.Price - TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type) - TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type) - TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,MLEM.Textures.TextureRegion,System.Type) - TinyLife.World.Wallpaper.RockBase - TinyLife.World.Wallpaper.SingleColor - TinyLife.World.Wallpaper.SingleColorBaseboard - TinyLife.World.Wallpaper.SingleColorTopBottomBoard - TinyLife.World.Wallpaper.SingleColorWoodBottom - TinyLife.World.Wallpaper.SingleTimbered - TinyLife.World.Wallpaper.SingleTimberedRockBase - TinyLife.World.Wallpaper.SmallClouds - TinyLife.World.Wallpaper.Stars - TinyLife.World.Wallpaper.StripedWood - TinyLife.World.Wallpaper.TextureRegion - TinyLife.World.Wallpaper.Textures - TinyLife.World.Wallpaper.VerticalStripes - TinyLife.World.Wallpaper.VerticalWallTiles - TinyLife.World.Wallpaper.VerticalWoodenSiding - TinyLife.World.Wallpaper.Wallpapers langs: - csharp - vb name: Wallpaper nameWithType: Wallpaper fullName: TinyLife.World.Wallpaper type: Class assemblies: - Tiny Life namespace: TinyLife.World summary: >- A wallpaper is a single-instanced object that can be attached to a , which makes the wall render a different texture. To register custom wallpapers, use . Note that registered wallpapers need to use a texture generated by . example: [] syntax: content: >- [JsonConverter(typeof(Wallpaper.Converter))] public class Wallpaper content.vb: >- Public Class Wallpaper inheritance: - System.Object inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.World.Wallpaper.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.World.Wallpaper.Wallpapers commentId: F:TinyLife.World.Wallpaper.Wallpapers id: Wallpapers parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Wallpapers nameWithType: Wallpaper.Wallpapers fullName: TinyLife.World.Wallpaper.Wallpapers type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: >- The registry for all objects in the game and mods. Use to register custom wallpapers. example: [] syntax: content: public static readonly ReadOnlyDictionary Wallpapers return: type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.Wallpaper[]} content.vb: Public Shared ReadOnly Wallpapers As ReadOnlyDictionary(Of String, Wallpaper()) - uid: TinyLife.World.Wallpaper.Default commentId: F:TinyLife.World.Wallpaper.Default id: Default parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Default nameWithType: Wallpaper.Default fullName: TinyLife.World.Wallpaper.Default type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] Default return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly [Default] As Wallpaper() - uid: TinyLife.World.Wallpaper.SingleColor commentId: F:TinyLife.World.Wallpaper.SingleColor id: SingleColor parent: TinyLife.World.Wallpaper langs: - csharp - vb name: SingleColor nameWithType: Wallpaper.SingleColor fullName: TinyLife.World.Wallpaper.SingleColor type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] SingleColor return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly SingleColor As Wallpaper() - uid: TinyLife.World.Wallpaper.ModernBricks commentId: F:TinyLife.World.Wallpaper.ModernBricks id: ModernBricks parent: TinyLife.World.Wallpaper langs: - csharp - vb name: ModernBricks nameWithType: Wallpaper.ModernBricks fullName: TinyLife.World.Wallpaper.ModernBricks type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] ModernBricks return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly ModernBricks As Wallpaper() - uid: TinyLife.World.Wallpaper.SingleColorWoodBottom commentId: F:TinyLife.World.Wallpaper.SingleColorWoodBottom id: SingleColorWoodBottom parent: TinyLife.World.Wallpaper langs: - csharp - vb name: SingleColorWoodBottom nameWithType: Wallpaper.SingleColorWoodBottom fullName: TinyLife.World.Wallpaper.SingleColorWoodBottom type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] SingleColorWoodBottom return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly SingleColorWoodBottom As Wallpaper() - uid: TinyLife.World.Wallpaper.BigTiles commentId: F:TinyLife.World.Wallpaper.BigTiles id: BigTiles parent: TinyLife.World.Wallpaper langs: - csharp - vb name: BigTiles nameWithType: Wallpaper.BigTiles fullName: TinyLife.World.Wallpaper.BigTiles type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] BigTiles return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly BigTiles As Wallpaper() - uid: TinyLife.World.Wallpaper.SingleColorBaseboard commentId: F:TinyLife.World.Wallpaper.SingleColorBaseboard id: SingleColorBaseboard parent: TinyLife.World.Wallpaper langs: - csharp - vb name: SingleColorBaseboard nameWithType: Wallpaper.SingleColorBaseboard fullName: TinyLife.World.Wallpaper.SingleColorBaseboard type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] SingleColorBaseboard return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly SingleColorBaseboard As Wallpaper() - uid: TinyLife.World.Wallpaper.SmallClouds commentId: F:TinyLife.World.Wallpaper.SmallClouds id: SmallClouds parent: TinyLife.World.Wallpaper langs: - csharp - vb name: SmallClouds nameWithType: Wallpaper.SmallClouds fullName: TinyLife.World.Wallpaper.SmallClouds type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] SmallClouds return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly SmallClouds As Wallpaper() - uid: TinyLife.World.Wallpaper.HorizontalWoodenSiding commentId: F:TinyLife.World.Wallpaper.HorizontalWoodenSiding id: HorizontalWoodenSiding parent: TinyLife.World.Wallpaper langs: - csharp - vb name: HorizontalWoodenSiding nameWithType: Wallpaper.HorizontalWoodenSiding fullName: TinyLife.World.Wallpaper.HorizontalWoodenSiding type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] HorizontalWoodenSiding return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly HorizontalWoodenSiding As Wallpaper() - uid: TinyLife.World.Wallpaper.VerticalWoodenSiding commentId: F:TinyLife.World.Wallpaper.VerticalWoodenSiding id: VerticalWoodenSiding parent: TinyLife.World.Wallpaper langs: - csharp - vb name: VerticalWoodenSiding nameWithType: Wallpaper.VerticalWoodenSiding fullName: TinyLife.World.Wallpaper.VerticalWoodenSiding type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] VerticalWoodenSiding return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly VerticalWoodenSiding As Wallpaper() - uid: TinyLife.World.Wallpaper.Cacti commentId: F:TinyLife.World.Wallpaper.Cacti id: Cacti parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Cacti nameWithType: Wallpaper.Cacti fullName: TinyLife.World.Wallpaper.Cacti type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] Cacti return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly Cacti As Wallpaper() - uid: TinyLife.World.Wallpaper.ModernLines commentId: F:TinyLife.World.Wallpaper.ModernLines id: ModernLines parent: TinyLife.World.Wallpaper langs: - csharp - vb name: ModernLines nameWithType: Wallpaper.ModernLines fullName: TinyLife.World.Wallpaper.ModernLines type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] ModernLines return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly ModernLines As Wallpaper() - uid: TinyLife.World.Wallpaper.ModernSquares commentId: F:TinyLife.World.Wallpaper.ModernSquares id: ModernSquares parent: TinyLife.World.Wallpaper langs: - csharp - vb name: ModernSquares nameWithType: Wallpaper.ModernSquares fullName: TinyLife.World.Wallpaper.ModernSquares type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] ModernSquares return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly ModernSquares As Wallpaper() - uid: TinyLife.World.Wallpaper.SingleColorTopBottomBoard commentId: F:TinyLife.World.Wallpaper.SingleColorTopBottomBoard id: SingleColorTopBottomBoard parent: TinyLife.World.Wallpaper langs: - csharp - vb name: SingleColorTopBottomBoard nameWithType: Wallpaper.SingleColorTopBottomBoard fullName: TinyLife.World.Wallpaper.SingleColorTopBottomBoard type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] SingleColorTopBottomBoard return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly SingleColorTopBottomBoard As Wallpaper() - uid: TinyLife.World.Wallpaper.VerticalStripes commentId: F:TinyLife.World.Wallpaper.VerticalStripes id: VerticalStripes parent: TinyLife.World.Wallpaper langs: - csharp - vb name: VerticalStripes nameWithType: Wallpaper.VerticalStripes fullName: TinyLife.World.Wallpaper.VerticalStripes type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] VerticalStripes return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly VerticalStripes As Wallpaper() - uid: TinyLife.World.Wallpaper.Stars commentId: F:TinyLife.World.Wallpaper.Stars id: Stars parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Stars nameWithType: Wallpaper.Stars fullName: TinyLife.World.Wallpaper.Stars type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] Stars return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly Stars As Wallpaper() - uid: TinyLife.World.Wallpaper.VerticalWallTiles commentId: F:TinyLife.World.Wallpaper.VerticalWallTiles id: VerticalWallTiles parent: TinyLife.World.Wallpaper langs: - csharp - vb name: VerticalWallTiles nameWithType: Wallpaper.VerticalWallTiles fullName: TinyLife.World.Wallpaper.VerticalWallTiles type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] VerticalWallTiles return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly VerticalWallTiles As Wallpaper() - uid: TinyLife.World.Wallpaper.MismatchedBricks commentId: F:TinyLife.World.Wallpaper.MismatchedBricks id: MismatchedBricks parent: TinyLife.World.Wallpaper langs: - csharp - vb name: MismatchedBricks nameWithType: Wallpaper.MismatchedBricks fullName: TinyLife.World.Wallpaper.MismatchedBricks type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] MismatchedBricks return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly MismatchedBricks As Wallpaper() - uid: TinyLife.World.Wallpaper.DoubleTimbered commentId: F:TinyLife.World.Wallpaper.DoubleTimbered id: DoubleTimbered parent: TinyLife.World.Wallpaper langs: - csharp - vb name: DoubleTimbered nameWithType: Wallpaper.DoubleTimbered fullName: TinyLife.World.Wallpaper.DoubleTimbered type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] DoubleTimbered return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly DoubleTimbered As Wallpaper() - uid: TinyLife.World.Wallpaper.SingleTimbered commentId: F:TinyLife.World.Wallpaper.SingleTimbered id: SingleTimbered parent: TinyLife.World.Wallpaper langs: - csharp - vb name: SingleTimbered nameWithType: Wallpaper.SingleTimbered fullName: TinyLife.World.Wallpaper.SingleTimbered type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] SingleTimbered return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly SingleTimbered As Wallpaper() - uid: TinyLife.World.Wallpaper.RockBase commentId: F:TinyLife.World.Wallpaper.RockBase id: RockBase parent: TinyLife.World.Wallpaper langs: - csharp - vb name: RockBase nameWithType: Wallpaper.RockBase fullName: TinyLife.World.Wallpaper.RockBase type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] RockBase return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly RockBase As Wallpaper() - uid: TinyLife.World.Wallpaper.DoubleTimberedRockBase commentId: F:TinyLife.World.Wallpaper.DoubleTimberedRockBase id: DoubleTimberedRockBase parent: TinyLife.World.Wallpaper langs: - csharp - vb name: DoubleTimberedRockBase nameWithType: Wallpaper.DoubleTimberedRockBase fullName: TinyLife.World.Wallpaper.DoubleTimberedRockBase type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] DoubleTimberedRockBase return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly DoubleTimberedRockBase As Wallpaper() - uid: TinyLife.World.Wallpaper.SingleTimberedRockBase commentId: F:TinyLife.World.Wallpaper.SingleTimberedRockBase id: SingleTimberedRockBase parent: TinyLife.World.Wallpaper langs: - csharp - vb name: SingleTimberedRockBase nameWithType: Wallpaper.SingleTimberedRockBase fullName: TinyLife.World.Wallpaper.SingleTimberedRockBase type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] SingleTimberedRockBase return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly SingleTimberedRockBase As Wallpaper() - uid: TinyLife.World.Wallpaper.StripedWood commentId: F:TinyLife.World.Wallpaper.StripedWood id: StripedWood parent: TinyLife.World.Wallpaper langs: - csharp - vb name: StripedWood nameWithType: Wallpaper.StripedWood fullName: TinyLife.World.Wallpaper.StripedWood type: Field assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly Wallpaper[] StripedWood return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared ReadOnly StripedWood As Wallpaper() - uid: TinyLife.World.Wallpaper.BaseName commentId: F:TinyLife.World.Wallpaper.BaseName id: BaseName parent: TinyLife.World.Wallpaper langs: - csharp - vb name: BaseName nameWithType: Wallpaper.BaseName fullName: TinyLife.World.Wallpaper.BaseName type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: The name of this type of wallpaper. Whereas has the index of its color scheme appended to it, this one is just the type's name. example: [] syntax: content: public readonly string BaseName return: type: System.String content.vb: Public ReadOnly BaseName As String - uid: TinyLife.World.Wallpaper.Name commentId: F:TinyLife.World.Wallpaper.Name id: Name parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Name nameWithType: Wallpaper.Name fullName: TinyLife.World.Wallpaper.Name type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: The name of this specific wallpaper. This is comprised of the with its color scheme index attached to it. example: [] syntax: content: public readonly string Name return: type: System.String content.vb: Public ReadOnly Name As String - uid: TinyLife.World.Wallpaper.Price commentId: F:TinyLife.World.Wallpaper.Price id: Price parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Price nameWithType: Wallpaper.Price fullName: TinyLife.World.Wallpaper.Price type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: The price of this wallpaper. Can be retrieved easily using . example: [] syntax: content: public readonly int Price return: type: System.Int32 content.vb: Public ReadOnly Price As Integer - uid: TinyLife.World.Wallpaper.ColorSettings commentId: F:TinyLife.World.Wallpaper.ColorSettings id: ColorSettings parent: TinyLife.World.Wallpaper langs: - csharp - vb name: ColorSettings nameWithType: Wallpaper.ColorSettings fullName: TinyLife.World.Wallpaper.ColorSettings type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: The color settings used by this wallpaper. example: [] syntax: content: public readonly ColorSettings ColorSettings return: type: TinyLife.Utilities.ColorSettings content.vb: Public ReadOnly ColorSettings As ColorSettings - uid: TinyLife.World.Wallpaper.Colors commentId: F:TinyLife.World.Wallpaper.Colors id: Colors parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Colors nameWithType: Wallpaper.Colors fullName: TinyLife.World.Wallpaper.Colors type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: >- The set of colors applied to this wallpaper instance. Each entry represents an index in the of this wallpaper. example: [] syntax: content: public readonly int[] Colors return: type: System.Int32[] content.vb: Public ReadOnly Colors As Integer() - uid: TinyLife.World.Wallpaper.Icon commentId: F:TinyLife.World.Wallpaper.Icon id: Icon parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Icon nameWithType: Wallpaper.Icon fullName: TinyLife.World.Wallpaper.Icon type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: >- The build mode icon for this object, which represents the category / theme / mod that it comes from. If this value is nonnull, the icon will be displayed in the corner of the build mode button for this object. example: [] syntax: content: public readonly TextureRegion Icon return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Icon As TextureRegion - uid: TinyLife.World.Wallpaper.Textures commentId: F:TinyLife.World.Wallpaper.Textures id: Textures parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Textures nameWithType: Wallpaper.Textures fullName: TinyLife.World.Wallpaper.Textures type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: The texture regions that this wallpaper's is on. example: [] syntax: content: public readonly Dictionary Textures return: type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} content.vb: Public ReadOnly Textures As Dictionary(Of Point, TextureRegion) - uid: TinyLife.World.Wallpaper.TextureRegion commentId: F:TinyLife.World.Wallpaper.TextureRegion id: TextureRegion parent: TinyLife.World.Wallpaper langs: - csharp - vb name: TextureRegion nameWithType: Wallpaper.TextureRegion fullName: TinyLife.World.Wallpaper.TextureRegion type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: >- The texture region on the that this wallpaper's texture is located at. Additional texture regions will be gathered to the right of this region's coordinates. example: [] syntax: content: public readonly Point TextureRegion return: type: Microsoft.Xna.Framework.Point content.vb: Public ReadOnly TextureRegion As Point - uid: TinyLife.World.Wallpaper.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,System.Int32[],MLEM.Textures.TextureRegion) commentId: M:TinyLife.World.Wallpaper.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,System.Int32[],MLEM.Textures.TextureRegion) id: '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,System.Int32[],MLEM.Textures.TextureRegion)' parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Wallpaper(string, string, int, Dictionary, Point, ColorSettings, int[], TextureRegion) nameWithType: Wallpaper.Wallpaper(string, string, int, Dictionary, Point, ColorSettings, int[], TextureRegion) fullName: TinyLife.World.Wallpaper.Wallpaper(string, string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorSettings, int[], MLEM.Textures.TextureRegion) type: Constructor assemblies: - Tiny Life namespace: TinyLife.World summary: >- Creates a new wallpaper with the given settings. To create an instance of a custom wallpaper class, use . example: [] syntax: content: protected Wallpaper(string baseName, string name, int price, Dictionary textures, Point textureRegion, ColorSettings colorSettings, int[] colors, TextureRegion icon) parameters: - id: baseName type: System.String - id: name type: System.String - id: price type: System.Int32 - id: textures type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} - id: textureRegion type: Microsoft.Xna.Framework.Point - id: colorSettings type: TinyLife.Utilities.ColorSettings - id: colors type: System.Int32[] - id: icon type: MLEM.Textures.TextureRegion content.vb: Protected Sub New(baseName As String, name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, colorSettings As ColorSettings, colors As Integer(), icon As TextureRegion) overload: TinyLife.World.Wallpaper.#ctor* nameWithType.vb: Wallpaper.New(String, String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorSettings, Integer(), TextureRegion) fullName.vb: TinyLife.World.Wallpaper.New(String, String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorSettings, Integer(), MLEM.Textures.TextureRegion) name.vb: New(String, String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorSettings, Integer(), TextureRegion) - uid: TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) commentId: M:TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Draw(GameTime, SpriteBatch, Map, Point, Point, int, Vector2, WallMode, bool, bool, float, bool, float, Color?) nameWithType: Wallpaper.Draw(GameTime, SpriteBatch, Map, Point, Point, int, Vector2, WallMode, bool, bool, float, bool, float, Color?) fullName: TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, TinyLife.World.WallMode, bool, bool, float, bool, float, Microsoft.Xna.Framework.Color?) type: Method assemblies: - Tiny Life namespace: TinyLife.World summary: Draws this wallpaper on the given wall with the given data. example: [] syntax: content: public virtual void Draw(GameTime time, SpriteBatch batch, Map map, Point pos1, Point pos2, int floor, Vector2 drawPos, WallMode mode, bool isDown, bool vertical, float scale, bool shadow, float depthOffset = 0, Color? overrideColor = null) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current game time - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch used for rendering - id: map type: TinyLife.World.Map description: The map. - id: pos1 type: Microsoft.Xna.Framework.Point description: The first position in the array. - id: pos2 type: Microsoft.Xna.Framework.Point description: The second position in the array. - id: floor type: System.Int32 description: The floor. - id: drawPos type: Microsoft.Xna.Framework.Vector2 description: The position, in screen coordinates, that the wall should be drawn at - id: mode type: TinyLife.World.WallMode description: The that the wall should be drawn with - id: isDown type: System.Boolean description: Whether or not the wall is rendering with a reduced height - id: vertical type: System.Boolean description: Whether or not the wall is vertical (or horizontal) in the world - id: scale type: System.Single description: The scale that the wall should be rendered with - id: shadow type: System.Boolean description: Whether or not the shadow texture should be applied on top of the texture - id: depthOffset type: System.Single description: An offset that is optionally added to the draw depth. - id: overrideColor type: System.Nullable{Microsoft.Xna.Framework.Color} description: A color that this object should be rendered with, instead of its default color content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch, map As Map, pos1 As Point, pos2 As Point, floor As Integer, drawPos As Vector2, mode As WallMode, isDown As Boolean, vertical As Boolean, scale As Single, shadow As Boolean, depthOffset As Single = 0, overrideColor As Color? = Nothing) overload: TinyLife.World.Wallpaper.Draw* nameWithType.vb: Wallpaper.Draw(GameTime, SpriteBatch, Map, Point, Point, Integer, Vector2, WallMode, Boolean, Boolean, Single, Boolean, Single, Color?) fullName.vb: TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, TinyLife.World.WallMode, Boolean, Boolean, Single, Boolean, Single, Microsoft.Xna.Framework.Color?) name.vb: Draw(GameTime, SpriteBatch, Map, Point, Point, Integer, Vector2, WallMode, Boolean, Boolean, Single, Boolean, Single, Color?) - uid: TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Single) commentId: M:TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Single) id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Single) parent: TinyLife.World.Wallpaper langs: - csharp - vb name: DrawUi(Element, SpriteBatch, GameTime, Map, float) nameWithType: Wallpaper.DrawUi(Element, SpriteBatch, GameTime, Map, float) fullName: TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, TinyLife.World.Map, float) type: Method assemblies: - Tiny Life namespace: TinyLife.World summary: Draws this wallpaper on the given in ui space example: [] syntax: content: public virtual void DrawUi(Element e, SpriteBatch batch, GameTime time, Map map, float drawScale) parameters: - id: e type: MLEM.Ui.Elements.Element description: The element to draw on - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The batch to draw with - id: time type: Microsoft.Xna.Framework.GameTime description: The current game time - id: map type: TinyLife.World.Map description: The map. - id: drawScale type: System.Single description: The scale to draw with. content.vb: Public Overridable Sub DrawUi(e As Element, batch As SpriteBatch, time As GameTime, map As Map, drawScale As Single) overload: TinyLife.World.Wallpaper.DrawUi* nameWithType.vb: Wallpaper.DrawUi(Element, SpriteBatch, GameTime, Map, Single) fullName.vb: TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, TinyLife.World.Map, Single) name.vb: DrawUi(Element, SpriteBatch, GameTime, Map, Single) - uid: TinyLife.World.Wallpaper.GetPrice commentId: M:TinyLife.World.Wallpaper.GetPrice id: GetPrice parent: TinyLife.World.Wallpaper langs: - csharp - vb name: GetPrice() nameWithType: Wallpaper.GetPrice() fullName: TinyLife.World.Wallpaper.GetPrice() type: Method assemblies: - Tiny Life namespace: TinyLife.World summary: Returns the price for this wallpaper item. example: [] syntax: content: public virtual float GetPrice() return: type: System.Single description: The price. content.vb: Public Overridable Function GetPrice() As Single overload: TinyLife.World.Wallpaper.GetPrice* - uid: TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type) commentId: M:TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type) id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type) parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Register(string, int, Dictionary, Point, ColorScheme, TextureRegion, int?, Type) nameWithType: Wallpaper.Register(string, int, Dictionary, Point, ColorScheme, TextureRegion, int?, Type) fullName: TinyLife.World.Wallpaper.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, MLEM.Textures.TextureRegion, int?, System.Type) type: Method assemblies: - Tiny Life namespace: TinyLife.World summary: >- Creates and registers a new wallpaper with the given settings. Note that the textures should be one generated using , as otherwise, graphical issues will occur. example: [] syntax: content: public static Wallpaper[] Register(string name, int price, Dictionary textures, Point textureRegion, ColorScheme color, TextureRegion icon = null, int? defaultColor = null, Type constructedType = null) parameters: - id: name type: System.String description: The name of the wallpaper type - id: price type: System.Int32 description: The price of a single wallpaper of this type - id: textures type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} description: The texture that this wallpaper should use. This needs to have been generated using . - id: textureRegion type: Microsoft.Xna.Framework.Point description: The top left texture region of this wallpaper (on the original texture, not the mask) - id: color type: TinyLife.Utilities.ColorScheme description: The color scheme of the wallpaper. - id: icon type: MLEM.Textures.TextureRegion description: The build mode category icon of this object - id: defaultColor type: System.Nullable{System.Int32} description: The color that this wallpaper should display with by default in the wallpaper tool. - id: constructedType type: System.Type description: The that should be constructed to create this wallpaper. Defaults to . return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared Function Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, color As ColorScheme, icon As TextureRegion = Nothing, defaultColor As Integer? = Nothing, constructedType As Type = Nothing) As Wallpaper() overload: TinyLife.World.Wallpaper.Register* nameWithType.vb: Wallpaper.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, TextureRegion, Integer?, Type) fullName.vb: TinyLife.World.Wallpaper.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, MLEM.Textures.TextureRegion, Integer?, System.Type) name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, TextureRegion, Integer?, Type) - uid: TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type) commentId: M:TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type) id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type) parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Register(string, int, Dictionary, Point, ColorScheme[], TextureRegion, int[], Type) nameWithType: Wallpaper.Register(string, int, Dictionary, Point, ColorScheme[], TextureRegion, int[], Type) fullName: TinyLife.World.Wallpaper.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme[], MLEM.Textures.TextureRegion, int[], System.Type) type: Method assemblies: - Tiny Life namespace: TinyLife.World summary: >- Creates and registers a new wallpaper with the given settings. Note that the textures should be one generated using , as otherwise, graphical issues will occur. example: [] syntax: content: public static Wallpaper[] Register(string name, int price, Dictionary textures, Point textureRegion, ColorScheme[] colors, TextureRegion icon = null, int[] defaultColors = null, Type constructedType = null) parameters: - id: name type: System.String description: The name of the wallpaper type - id: price type: System.Int32 description: The price of a single wallpaper of this type - id: textures type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} description: The texture that this wallpaper should use. This needs to have been generated using . - id: textureRegion type: Microsoft.Xna.Framework.Point description: The top left texture region of this wallpaper (on the original texture, not the mask) - id: colors type: TinyLife.Utilities.ColorScheme[] description: The color schemes of the wallpaper. - id: icon type: MLEM.Textures.TextureRegion description: The build mode category icon of this object - id: defaultColors type: System.Int32[] description: The colosr that this wallpaper should display with by default in the wallpaper tool. - id: constructedType type: System.Type description: The that should be constructed to create this wallpaper. Defaults to . return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared Function Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, colors As ColorScheme(), icon As TextureRegion = Nothing, defaultColors As Integer() = Nothing, constructedType As Type = Nothing) As Wallpaper() overload: TinyLife.World.Wallpaper.Register* nameWithType.vb: Wallpaper.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme(), TextureRegion, Integer(), Type) fullName.vb: TinyLife.World.Wallpaper.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme(), MLEM.Textures.TextureRegion, Integer(), System.Type) name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme(), TextureRegion, Integer(), Type) - uid: TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,MLEM.Textures.TextureRegion,System.Type) commentId: M:TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,MLEM.Textures.TextureRegion,System.Type) id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,MLEM.Textures.TextureRegion,System.Type) parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Register(string, int, Dictionary, Point, ColorSettings, TextureRegion, Type) nameWithType: Wallpaper.Register(string, int, Dictionary, Point, ColorSettings, TextureRegion, Type) fullName: TinyLife.World.Wallpaper.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorSettings, MLEM.Textures.TextureRegion, System.Type) type: Method assemblies: - Tiny Life namespace: TinyLife.World summary: >- Creates and registers a new wallpaper with the given settings. Note that the textures should be one generated using , as otherwise, graphical issues will occur. example: [] syntax: content: public static Wallpaper[] Register(string name, int price, Dictionary textures, Point textureRegion, ColorSettings colorSettings, TextureRegion icon = null, Type constructedType = null) parameters: - id: name type: System.String description: The name of the wallpaper type - id: price type: System.Int32 description: The price of a single wallpaper of this type - id: textures type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} description: The texture that this wallpaper should use. This needs to have been generated using . - id: textureRegion type: Microsoft.Xna.Framework.Point description: The top left texture region of this wallpaper (on the original texture, not the mask) - id: colorSettings type: TinyLife.Utilities.ColorSettings description: The color schemes for each layer of the wallpaper. If there is more than one entry, additional layers will automatically be gathered to the right of the passed textureRegion. - id: icon type: MLEM.Textures.TextureRegion description: The build mode category icon of this object - id: constructedType type: System.Type description: The that should be constructed to create this wallpaper. Defaults to . return: type: TinyLife.World.Wallpaper[] description: The registered wallpapers. content.vb: Public Shared Function Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, colorSettings As ColorSettings, icon As TextureRegion = Nothing, constructedType As Type = Nothing) As Wallpaper() overload: TinyLife.World.Wallpaper.Register* nameWithType.vb: Wallpaper.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorSettings, TextureRegion, Type) fullName.vb: TinyLife.World.Wallpaper.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorSettings, MLEM.Textures.TextureRegion, System.Type) name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorSettings, TextureRegion, Type) references: - uid: TinyLife.World.Wall commentId: T:TinyLife.World.Wall parent: TinyLife.World href: TinyLife.World.Wall.html name: Wall nameWithType: Wall fullName: TinyLife.World.Wall - uid: TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type) commentId: M:TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type) isExternal: true href: TinyLife.World.Wallpaper.html#TinyLife_World_Wallpaper_Register_System_String_System_Int32_System_Collections_Generic_Dictionary_Microsoft_Xna_Framework_Point_MLEM_Textures_TextureRegion__Microsoft_Xna_Framework_Point_TinyLife_Utilities_ColorScheme_MLEM_Textures_TextureRegion_System_Nullable_System_Int32__System_Type_ name: Register(string, int, Dictionary, Point, ColorScheme, TextureRegion, int?, Type) nameWithType: Wallpaper.Register(string, int, Dictionary, Point, ColorScheme, TextureRegion, int?, Type) fullName: TinyLife.World.Wallpaper.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, MLEM.Textures.TextureRegion, int?, System.Type) nameWithType.vb: Wallpaper.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, TextureRegion, Integer?, Type) fullName.vb: TinyLife.World.Wallpaper.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, MLEM.Textures.TextureRegion, Integer?, System.Type) name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, TextureRegion, Integer?, Type) spec.csharp: - uid: TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type) name: Register href: TinyLife.World.Wallpaper.html#TinyLife_World_Wallpaper_Register_System_String_System_Int32_System_Collections_Generic_Dictionary_Microsoft_Xna_Framework_Point_MLEM_Textures_TextureRegion__Microsoft_Xna_Framework_Point_TinyLife_Utilities_ColorScheme_MLEM_Textures_TextureRegion_System_Nullable_System_Int32__System_Type_ - name: ( - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: System.Int32 name: int isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ',' - name: " " - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: < - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion isExternal: true - name: '>' - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ',' - name: " " - uid: TinyLife.Utilities.ColorScheme name: ColorScheme href: TinyLife.Utilities.ColorScheme.html - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion isExternal: true - name: ',' - name: " " - uid: System.Int32 name: int isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: '?' - name: ',' - name: " " - uid: System.Type name: Type isExternal: true href: https://learn.microsoft.com/dotnet/api/system.type - name: ) spec.vb: - uid: TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type) name: Register href: TinyLife.World.Wallpaper.html#TinyLife_World_Wallpaper_Register_System_String_System_Int32_System_Collections_Generic_Dictionary_Microsoft_Xna_Framework_Point_MLEM_Textures_TextureRegion__Microsoft_Xna_Framework_Point_TinyLife_Utilities_ColorScheme_MLEM_Textures_TextureRegion_System_Nullable_System_Int32__System_Type_ - name: ( - uid: System.String name: String isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: System.Int32 name: Integer isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ',' - name: " " - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: ( - name: Of - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion isExternal: true - name: ) - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ',' - name: " " - uid: TinyLife.Utilities.ColorScheme name: ColorScheme href: TinyLife.Utilities.ColorScheme.html - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion isExternal: true - name: ',' - name: " " - uid: System.Int32 name: Integer isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: '?' - name: ',' - name: " " - uid: System.Type name: Type isExternal: true href: https://learn.microsoft.com/dotnet/api/system.type - name: ) - uid: TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}}) commentId: M:TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}}) isExternal: true href: TinyLife.World.WallMode.html#TinyLife_World_WallMode_ApplyMasks_Microsoft_Xna_Framework_Graphics_Texture2D_System_Int32_System_Int32_MLEM_Data_RuntimeTexturePacker_System_Action_System_Collections_Generic_Dictionary_Microsoft_Xna_Framework_Point_MLEM_Textures_TextureRegion___ name: ApplyMasks(Texture2D, int, int, RuntimeTexturePacker, Action>) nameWithType: WallMode.ApplyMasks(Texture2D, int, int, RuntimeTexturePacker, Action>) fullName: TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D, int, int, MLEM.Data.RuntimeTexturePacker, System.Action>) nameWithType.vb: WallMode.ApplyMasks(Texture2D, Integer, Integer, RuntimeTexturePacker, Action(Of Dictionary(Of Point, TextureRegion))) fullName.vb: TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D, Integer, Integer, MLEM.Data.RuntimeTexturePacker, System.Action(Of System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion))) name.vb: ApplyMasks(Texture2D, Integer, Integer, RuntimeTexturePacker, Action(Of Dictionary(Of Point, TextureRegion))) spec.csharp: - 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