# 0.17.3 Apologies for the many hotfix updates recently. If you encounter any more bugs, don't hesitate to let us know using the [report form](https://tinylifegame.com/bugreport). Improvements - Default names of lots on the map are now localized when creating a new save - Added an option to disable camera rounding, which helps with visual fragments on some screen sizes - Turned the mac build into an app bundle (0.17.2) - Improved video ram usage of outside tiles (0.17.2) Fixes - Fixed a crash when rotating the camera on some machines - Fixed visual fragments on the terrain on some screen sizes - Fixed an exception when putting away books (0.17.1) # 0.17.0 This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/303915/0170-life-goals-reward-personalities-and-daily-tasks) or [on Steam](https://store.steampowered.com/news/app/1651490/view/4244072077610086379). Tiny Life now has a [Twitter](https://twitter.com/TinyLifeGame) for news and sneak peeks, as well! Additions - Added Life Goals - Added 5 new personality types that can be obtained by completing life goals - Added a Daily Task system to some jobs - Added Dutch translation ([Alexander Stekelenburg](https://twitter.com/superaxander)) Improvements - Added an in-game hint that explains out of town actions - Made pivot points pixel-perfect for people to avoid visual alignment inconsistencies - Added Twitter button to main menu - Improved GPU memory usage for tiles - Improved the visual layout of the credits menu - Added a minor personality types system and moved asexuality and aromance from separate properties to minor personalities - Renamed Lazy personality to Laid-Back - Automatically fill empty lot employments and only bring up the menu if there are no available exported people - Made the language menu display the completion of localizations Fixes - Fixed newly placed tiles looking weird sometimes - Fixed an action exception when someone is fired while at work - Fixed character creator crashing when someone is bald - Fixed the scrap action being shown as unavailable on all objects if a person is holding an item - Fixed scrapping an object failing if the item is held - Fixed three-seater sofas not actually having three seats - Fixed food items missing creator information in their tooltip - Fixed concurrency issues when saving occasionally - Fixed people displaying particles when hidden # 0.16.1 Additions - Added "[Give Feedback or Report Bug](https://ell.lt/tlfeedback)" buttons to the in-game and main menus - Added [a cheat](https://docs.tinylifegame.com/articles/cheats.html) to take a full-size screenshot of the map - Added a Distant Relative genealogy - Added a tooltip for when buttons are grayed out due to lot requirements being incomplete in build mode - Added dutch translation ([Alexander Stekelenburg](https://twitter.com/superaxander)) Improvements - Made reporting non-crashing exceptions easier by pre-filling the form automatically - Allow pressing Escape to open and close menus - Allow scrapping objects by clicking their parents (the woodworking table or the easel) too - Allow removing the last person from the household in the character creator to delete it - Improved depth calculations of roof-attached objects - Moved wisteria to the Outside tab in the furniture tool - Improved the visuals of the cheat ui - Renamed "Disable Hints" to "Skip Hints" in the options Fixes - Fixed color selector not updating when cloning wallpaper, openings, tiles or roofs - Fixed some table and desk positions causing chairs to be seen as invalid or unavailable # 0.16.0 This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/289260/0160-woodlands-and-visitors) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2949282742498975401). Additions - Added the Woodlands Set with art by [faellynna](https://www.instagram.com/faellynna/), which includes a Woodworking skill and a large variety of new build mode items: - 34 new furniture items, including the woodworking table and new types of decorative items - 4 flooring tiles - 5 wallpapers - 2 roof styles - 8 character creator items - Added a large new forested area with dirt footpaths to the eastern part of town, along with some new houses and empty lots - Added emotion sting sound effects by the lovely [Jamal Green](https://jamalgreenmusic.com) - Added a regular visitors system that allows for people from exported households to visit and interact with the town without living there - Added a few households that are exported by default to populate the visitors system - Added the ability for furniture to get dirty and having to be cleaned - Added an "Invite into Household" interaction - Added a way to scrap other people's crafts on public lots - Added italian translation ([SchiavoAnto](https://twitter.com/schiavoanto)) Improvements - Improved the chatting interaction on the computer, now allowing people to chat with specific people - Added more in-game hints for various build mode tools - Added a configurable keybind for increasing and decreasing game speed - Cleaned up the localization of money and always display money amounts with decimals - Allow easily deleting items in the move tool by pressing the Del key when hovering over them - Split the Import menu into custom and default content and improved the household import menu - Move invalidly placed objects into the furniture storage instead of selling them - Made people leave the room on their own if they see someone being inappropriate - Rebalanced bills slightly - Made people tell others to leave the room when they start fooling around - Disallow trees from being placed below roofs - Made trees have a minimum distance from walls - More gracefully handle Steam cloud sync exceptions - Color lots on the map based on whether people live there - Added the ability to clone roofing, openings, wallpapers and tiles in build mode Fixes - Fixed paintings being placed on easels incorrectly at fast game speeds - Fixed a crash when hovering over people with lot employments whose personality is known - Fixed 3D sounds breaking on camera rotation - Fixed depth calculations being incorrect for larger and oddly-shaped objects - Fixed the ability to hack yourself - Fixed roofing having incorrect display names - Fixed a crash when exiting the move tool with an item from storage selected - Fixed hidden (out of town) people still spawning particles and emotes - Fixed the ability to ask lot employment people to leave not working - Fixed furniture with parents sometimes not being imported correctly - Fixed people turning around visually for a single frame when starting social actions while sitting - Fixed roofs having incorrect depth calculations in some camera rotations - Fixed people not leaving occasionally when being asked to leave - Fixed money not being subtracted when importing new households - Fixed practice speech and jokes actions going on forever if done automatically # 0.15.0 This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/277913/0150-barbecue-trash-cleaning) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2968419780808932932). Additions - Added a barbecue and some grillable food items - Added a picnic table with attached benches - Added a new nature-style park with picnic tables and barbecues to the map - Added an outdoor trash can and a Throw Away interaction - Added a cleaning skill and some new, related actions - Added chinese translation ([Rosareven](https://github.com/rosareven)) - Added multiple new funny actions - Added a few personality-related emotions and actions - Added a trash collector global employment which will go around public lots and clean up trash that was left behind Improvements - Made off the grid (ALT) furniture placement pixel-based - Improved font smoothing, making small text and tooltips easier to read - Made sounds in hidden rooms a lot quieter - Made households on the default map know the personality types of their members - Don't let people that are hidden from the player starve to death - Rebalanced jobs, making them give you less ridiculous amounts of money - Made people with global lot employments have slower need decay, stopping the mail deliverer from passing out constantly - Made tooltips on invalid actions display instantly Fixes - Walls will now only be removed using the Remove tool when there is a line drawn through them, or when both sides are contained in a rectangle - Disallow wall hanging objects from being placed off the grid - Fixed paintings on easels being hidden with the Hide Hanging Objects option enabled - Fixed people trying to get ingredients to cook when there were no available counters to prepare the food on - Fixed people stuttering visually when on their way to social actions - Fixed cars being spawned erroneously when the map is loaded # 0.14.0 This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/274082/0140-lamps-lot-movement-speech-sounds) or [on Steam](https://store.steampowered.com/news/app/1651490/view/4430963222678444595). Additions - Added dynamic lighting and two lamps, a ceiling and a floor one - Added speech sounds and a way to change a person's voice pitch in the character creator - Added skill requirements for job promotions - Added information to skill levelup notifactions that lists what actions are now unlocked - Added an option to increase the overall brightness of the world at night - Added an option to hide objects attached to walls and ceilings Improvements - Overhauled the Move Lot tool, allowing for much easier lot movement and rotation - Made it likelier for people to pay the bills if their needs are extremely low - Improved performance of in-world rendering - Require the "Allow AI Important Actions" option to be turned on for people to repair things automatically in the active household - Made hints and loading screen info display the current keybind for actions, not the default one - Made puddles evaporate and disallowed mopping on natural ground - Improved the volume of in-world audio (temporarily, there are still [more issues to fix](https://github.com/MonoGame/MonoGame/issues/7532)) Fixes - Fixed the ring menu breaking with a single action on the second page - Fixed romantic actions displaying for family members if someone is too sad (yikes) - Fixed incorrect furniture collisions between wall- and floor-based objects - Fixed action prompts having close buttons when not exitable - Fixed some visual inconsistencies with particles that are attached to objects - Fixed held items being deleted when switching out of the Move tool - Fixed corner-based furniture being able to connect incorrectly, especially counters - Fixed a wall rendering inconsistency in some camera rotations # 0.13.1 Additions - Added the ability to ask people about their personalities Improvements - Wait longer until a partner is ready for social actions if the action was invoked by the player - Improved positioning of some objects Fixes - Fixed the visual position being incorrect when running on treadmills - Fixed most foods not having to be cooked - Fixed some actions not completing correctly, causing cars to get left behind after traveling - Fixed an action exception if a chair becomes occupied # 0.13.0 This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/271199/0130-camera-rotation-and-a-larger-map) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2967291343236374275). Additions - Added camera rotation, which can be used using the C key or the rotation buttons in the top right - Added a new, more commercial-looking area to the game's map that currently features a park and a new resident - Added Steam cloud syncing when playing while Steam is open - Added some more social actions, especially ones related to emotions and skill levels - Added a proper logo to the game, created by [Tector](https://www.instagram.com/tector_pixel/) - Added getting water and washing your hands at sinks Improvements - Improved action navigation by adding pages to the ring menu - Added some more plant and wood color schemes - Added an "are you sure" screen for map employment changes - Made objects be worth less when sold after being used - Improved the roofing tool by displaying what's going on - Made people a little less fast when feeling energetic - Handle more action-related issues gracefully by displaying a notification about them - Improved the options menu by adding tabs to it - Made all emotion modifiers have higher values by default to allow for more nuanced emotions - Improved rendering performance - Added more info about the progress of map loading to the loading screen - Added food preview icons to the food creation menu - Made people display emotes while practicing speech or jokes - Order stuff in the buy menu ascending by price - Added some error handling for loading broken save games Fixes - Fixed a crash if asexual people tried to start new relationships - Fixed a crash when modded furniture is removed from the world - Fixed people being able to "go here" into walls - Fixed some furniture items always reverting to their default colors when loading a save - Fixed people being able to place wall-hanging items like paintings on the ground - Fixed placing computers on desks (and similar stuff) being difficult - Fixed some depth inconsistencies with rugs and wall-hanging objects like paintings # 0.12.2 This is a small update that features several accessibility features based on information gathered in the [Tiny Life Roadmap Survey](https://ell.lt/tinysurvey). If you haven't taken part in the survey yet, you can still do so now! Additions - Added lot rotation to the Move Lot tool - Added an in-game hints system, which can be disabled in the options for more experienced players - Added a chance for angry people to autonomously do mean actions - Added a Controls section to the options - Added an X button to menus to make it clear that you can close them - Added an error handler for when actions break, causing them to display a notification instead of crashing the game - Added a way to delete the held object in build mode (by pressing the delete key) Improvements - Improved the saves menu by adding rename and delete buttons - Improved visual feedback on the household selection ui - Improved the way furniture looks when not placeable - Increased the size of notification text Fixes - Fixed relationship changes being displayed for both people involved - Fixed the top right corner of the screen not allowing for in-world interactions - Updated German localization # 0.12.1 - Fixed Make Mod and Write Book actions crashing the game - Updated German localization # 0.12.0 This update has [a trailer](https://www.youtube.com/watch?v=e86RRKPNLv0) as well as a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/264773/0120-the-fitness-set) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2990934608186477339). Additions - Added the Fitness Set, with art by [Tector](https://www.instagram.com/tector_pixel/), which includes a fitness skill and several new furniture and clothing items: - Five new hairstyles - One new pair of pants and shoes - Three new tops - 11 new furniture items, including a treadmill, a standing desk, a protein shaker and some decorative items - Added aromance and asexuality, both of which can be set in the character creator - Added two additional windows and one additional door - Added an outfit system that allows you to create multiple outfits for a person and switch between them anywhere Improvements - Made social actions less likely to be executed by the AI if they've been done recently - Made people mop more puddles after mopping a puddle automatically - Made people more likely to do the dishes, so that they actually do the dishes - Fixed a few memory leaks that caused more RAM to be used the more saves were loaded/exited in one session - Improved map rendering performance Fixes - Fixed some visual inconsistencies with the in-game ui - Fixed held items being on a lower layer, causing them to look incorrect - Fixed negative social actions taking away from relationships too little - Fixed the ability to place ground objects on other ground objects - Fixed the position of the coffee table being slightly off in one rotation - Fixed covered tiles not being included in a lot's covered area - Fixed people going to weird locations when visiting non-residential lots # 0.11.0 This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/260838/0110-more-actions-more-skills-more-personalities-more-pride) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3028088035178415265). Additions - Added a lot more social actions in various categories - Added Introverted, Extroverted and Thinker personality types - Added a Gaming skill and associated actions - Added an Angry emotion - Added doors, and the ability to lock them - Added several LGBT flags as wall decorations - Added multiple TV stations which each have their own effects - Added Brazillian Portuguese localization (PinguinAnimation) - Added a Credits menu - Added the ability for people to put items on the ground Improvements - Made using the same social actions over and over get boring - Made people hold a mop when mopping floors - Made people display emotes when waking someone up - Made people's current emotions be displayed under their portrait - Replaced all frames on new saves with doors - Slightly rebalanced Writing royalties Fixes - Fixed people making group meals too often - Fixed people using objects in different rooms if they're technically closer - Fixed people cleaning up in-progress food automatically - Fixed being unable to move objects if the furniture storage contains furniture - Fixed people getting up from chairs for one frame inbetween actions - Fixed smelly particles appearing below objects - Fixed hair changing colors when selecting a different hairstyle - Fixed multiple invalid game states which could cause crashes # 0.10.1 This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/256150/0101-in-depth-writing-skill-and-more-ai-depth). Additions - Added an option that causes people in unplayed households to do skill building activities automatically (if their personality or existing skills allow it) - Added a confirmation prompt for quitting your job Improvements - Rebalanced some actions and skills, especially in respect to skill building speed - Made people clean more dishes automatically after cleaning a dish - Updated the descriptions of all personality types - Updated the map (when creating a new save file) to give every household jobs by default Fixes - Fixed mirrored objects (like paintings) looking incorrect - Fixed issues with migrating from older save files - Fixed sitting on sofas and benches looking wrong - Updated German localization # 0.10.0 This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/254608/0100-new-colors-clothes-and-many-fixes). Additions - Added two new tops, four new bottoms, and four new hairstyles - Added keyboard lighting for logitech, razer and corsair keyboards - Added various new color schemes to objects Improvements - Made more emotions influence social actions - Made wallpapers and windows easier to apply by highlighting any part of the wall - Made drywall free, but ugly to people Fixes - Fixed people queueing up actions with people who have already gone home - Fixed importing households doubling their money - Fixed the ability to have infinitely large households when importing - Fixed a crash when grabbing an empty serving - Fixed various depth rendering issues with small objects - Fixed family meals costing the same as single servings - Fixed people being able to talk through walls and doors API - Simplified clothing textures by removing redundant frames - Added various events for people and actions # 0.9.0 This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/248431/090-kick-out-your-annoying-aunt-and-sofas). Additions - Added new furniture: A sofa, a coffee table, and a bathroom sink - Added tabs to the furniture tool - Added the ability for food to expire - Added a food platter and a "call to meal" action for large households - Added an option to allow people to do important actions, like paying the bills, automatically - Added an option to merge and split households (from and to exported households) Improvements - Improved zoomed out rendering performance by hiding small items like grass - Improved exported households, which will now contain the furniture storage and maintain relationships with other people - Improved the build tool and lot outlines (to be isometric) - Improved the color picking abilities of the bookshelf - Updated German localization Fixes - Fixed an issue on some operating systems where textures were mixing visually - Fixed the Paint action being on too many objects when a person is uncomfortable # 0.8.2 Fixes - Fixed a crash if an object had no default rotation assigned - Fixed a hang when loading a game with an object of invalid rotation - Fixed a crash when picking up non-rotating furniture # 0.8.1 Fixes - Fixed in-world sounds being a lot quieter than menu sounds - Fixed a rare crash on load when removing outdated objects - Fixed a crash with the skills menu on certain window sizes # 0.8.0 This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/236301/080-mail-carriers-bills-and-new-screenshots). Additions - Added a mail carrier that delivers mails daily - Added bills that are delivered and need to be paid - Added a water and electricity rating system that determines how expensive bills are - Added bar counters that can be sat and worked at - Added game hints to the loading screen - Added dirt flooring and two new wallpapers Improvements - Made power and water be shut off if bills are not paid, disabling many actions - Made job levelups give an additional monetary bonus Fixes - Fixed walls not having their shadow - Fixed the bookshelf intersecting with another texture - Fixed some crashes related to loading and saving - Fixed camera scaling being incorrect when launching in fullscreen # 0.7.0 This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/223659/070-breaking-furniture-programming-and-many-improvements). Additions - Added food quality, which is influenced by the cooking skill - Added object reliability, objects breaking and a repair skill - Added a programming skill and some related actions - Added the ability to try to gauge the relationship level of others - Added Focused and Creative emotions - Added a furniture storage to build mode - Added a TV furniture item - Added a "fool around" action for people who are romantic with each other - Added a large amount of new food types - Added a white outline around highlighted objects - Added visual borders to the map - Added an option to change the auto-save interval - Added a few new flooring options - Added the modern single bed - Added the ambitious personality type - Added three more job types - Added two default exported households that ship with the game - Added a button to choose a random first and last name for a person - Added hotkeys for switching people (tab) and opening different tabs (number keys) - Added the ability to give lots names Improvements - Made the last played household display in the Load Game menu - Made clothing cost money - Made computer screens display images for each action - Made Uncomfortable emotion get worse the lower a need is - Improved some existing personality types Fixes - Fixed getting embarrassed at yourself when showering or on the toilet - Fixed non-sellable objects like gravestones being removed when importing a lot - Fixed people placing items far away on large tables - Fixed the sleeping pose displaying in the wrong location in beds sometimes - Fixed being able to sell other people's paintings - Fixed some sounds being too quiet or too loud - Fixed being able to take food that someone else is currently eating - Fixed off-the-grid objects (placed using Alt) having incorrect visual depth API - Allow mods to have icons - Allow clothes to have multiple texture layers # 0.6.0 This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/216521/060-romance-sounds-and-a-lot-more). Additions - Added romance, romantic interactions and the Frisky emotion - Added sound effects to various actions and objects - Added job leveling based on work performance - Added trees and grass patches and a new house to the map - Added actions to wake someone up and quit your job - Added some more positive emotions - Added working animations - Added a lot of skin and hair colors Improvements - Improved the lot and household import and export menus - Notification history is now saved to file per save - People can now only sleep in the same bed as someone they're romantic with - Gameplay options are now stored per save - Made it less likely for people to visit other lots at night Fixes - Fixed being able to remove openings and walls on other lots - Fixed portraits not updating in the charcter creator - Fixed plants not being removed when placing concrete or wood tiles - Fixed being able to do several things (like showering) while holding something - Fixed positive emotions taking precedence over negative ones if their total amounts are equal # 0.5.2 Improvements - Improved the changelog panel on the main menu - Made the current emotion be more logically based on modifiers (by separating emotions into general categories) Fixes - Fixed people getting stuck in social actions occasionally - Fixed unplayed disbanded households kicking you to the map select screen - Some performance and RAM usage improvements # 0.5.1 Improvements - Improved the Person AI to drastically decrease the chance of people passing out and dying from low needs # 0.5.0 This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/212031/050-emotions). Additions - Added emotions - Added 7 emotion types - Made 22 events cause emotions - Made some actions and skills be affected by emotions - Added a new family and house to the map - Added genealogy (which has no effect yet) Improvements - Improved the look of the character creator's icons - People will now leave the room when someone uses toilets or showers Fixes - Fixed the console displaying when launching the game - Fixed a crash when launching the game for the first time API - Added some events # 0.4.1 Fixes - Fixed phantom cars when starting a new game # 0.4.0 This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/210682/040-consequences-death). Additions - Added low need consequences: - Passing out from low energy need - Peeing yourself from low toilet need - Starving from low hunger need - Added death and gravestones - Added a tool to move the contents of a lot - Added some mean actions and action icons - Added various particles, including for sleep - Added an in-game menu and a ui scale option - Added a tool to move existing furniture Improvements - Changed the game's currency to "Tiny Bucks" # 0.3.1 This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/206044/031-jobs-hyperspeed). Additions - Added jobs: You can get a job at the computer and earn money by going to work - Added negative relationships - Added an extreme speed setting that can be used when everyone is sleeping or working - Added texture packing to increase rendering performance Fixes - Fixed some crashes and deadlock issues involving actions and pathfinding API - Finished documentation - Texture packing introduces a breaking change # 0.3.0 This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/203072/030-more-skills-more-stuff-to-do). Additions - New skills: Painting, charisma and humor - New furniture: Mirror, bookcase and books - Added descriptions for needs and skills - Added a destruction tool for build mode - Added action categories Improvements - Back up the save file before loading # 0.2.3 This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/201694/023-personality-types). Additions - Added painting and selling paintings - Added personality types. To add personality types to your existing people, press F1 and type "EditPerson" - Added a visual effect for money gain/loss Improvements - Increased the starting funds - Improved the map by adding a park Fixes - Various action bugfixes API - More documentation # 0.2.2 This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/199801/022-nicer-menus-more-mod-abilities). Additions - Added mod list and "Open Game Folder" button to Options menu - Added a long hairstyle Improvements - Improved some menus visually - Allow for mods to add tiles and wallpapers API - Started on modding API documentation # 0.2.1 Fixes - Fixed a launch crash that was affecting some people # 0.2.0 This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/198831/020-custom-mods). Additions - Added the ability to create mods! - Added more social actions - Added a system for public spaces (currently only parks) - Added household exporting and importing - Added the easel and (secret) paintings, neither of which do anything yet Improvements - Show particles when the friendship status changes Fixes - Fixed a few minor bugs # 0.1.2 Additions - Added an options menu, including a language selection - Added lot exporting and importing, allowing you to share lots Improvements - Made lots have value: Families can now only be created for cheap enough lots - Some visual improvements, including a new font - When searching for spots to put down items, people now look for closest locations correctly Fixes - Fixed being able to cheat money by deleting rooms # 0.1.1 This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/193425/version-011). Additions - Added gridless placement by holding the alt key - Added furniture picking using the middle mouse button Improvements - Made certain actions count as inappropriate on other lots (like sleeping and showering) - Made social actions and notifications display portraits - Made objects slotted into object spots not count for path finding - Moved the game directory to local app data Fixes - Fixed the current household data persisting when going to build on another map - Fixed an issue with driving causing crashes occasionally # 0.1.0 - Initial alpha release