### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Tile
commentId: T:TinyLife.World.Tile
id: Tile
parent: TinyLife.World
children:
- TinyLife.World.Tile.BaseName
- TinyLife.World.Tile.CanBuy
- TinyLife.World.Tile.Colors
- TinyLife.World.Tile.ColorSchemes
- TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Nullable{MLEM.Misc.Direction2})
- TinyLife.World.Tile.Draw(MLEM.Misc.StaticSpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Nullable{MLEM.Misc.Direction2})
- TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
- TinyLife.World.Tile.GetPrice
- TinyLife.World.Tile.Height
- TinyLife.World.Tile.Icon
- TinyLife.World.Tile.Name
- TinyLife.World.Tile.Natural
- TinyLife.World.Tile.PathCostModifier
- TinyLife.World.Tile.Price
- TinyLife.World.Tile.ReferencePrice
- TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,System.Boolean,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion})
- TinyLife.World.Tile.Tiles
- TinyLife.World.Tile.Width
langs:
- csharp
- vb
name: Tile
nameWithType: Tile
fullName: TinyLife.World.Tile
type: Class
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Tile
path: World/Tile.cs
startLine: 24
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA tile is an object on a that represents the covering of the ground (or the ground itself)\n"
example: []
syntax:
content: >-
[JsonConverter(typeof(Tile.Converter))]
public class Tile : IPricedObject
content.vb: >-
Public Class Tile
Implements IPricedObject
inheritance:
- System.Object
implements:
- TinyLife.World.IPricedObject
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Tile.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.World.Tile.Tiles
commentId: F:TinyLife.World.Tile.Tiles
id: Tiles
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Tiles
nameWithType: Tile.Tiles
fullName: TinyLife.World.Tile.Tiles
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Tiles
path: World/Tile.cs
startLine: 31
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA registry of all tiles that exist in the game and its mods\n"
example: []
syntax:
content: public static readonly IDictionary Tiles
return:
type: System.Collections.Generic.IDictionary{System.String,TinyLife.World.Tile[]}
content.vb: Public Shared ReadOnly Tiles As IDictionary(Of String, Tile())
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.World.Tile.Width
commentId: F:TinyLife.World.Tile.Width
id: Width
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Width
nameWithType: Tile.Width
fullName: TinyLife.World.Tile.Width
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Width
path: World/Tile.cs
startLine: 35
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe width of each tile, in pixels\n"
example: []
syntax:
content: public static readonly int Width
return:
type: System.Int32
content.vb: Public Shared ReadOnly Width As Integer
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.World.Tile.Height
commentId: F:TinyLife.World.Tile.Height
id: Height
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Height
nameWithType: Tile.Height
fullName: TinyLife.World.Tile.Height
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Height
path: World/Tile.cs
startLine: 39
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe height of each tile, in pixels\n"
example: []
syntax:
content: public static readonly int Height
return:
type: System.Int32
content.vb: Public Shared ReadOnly Height As Integer
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.World.Tile.ReferencePrice
commentId: F:TinyLife.World.Tile.ReferencePrice
id: ReferencePrice
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: ReferencePrice
nameWithType: Tile.ReferencePrice
fullName: TinyLife.World.Tile.ReferencePrice
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ReferencePrice
path: World/Tile.cs
startLine: 45
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe reference price for tiles.\nSince Grass is replaced by Concrete in a newly created room, the two tiles have to cost the same. This is that price.\nThis value is set to 5.\n"
example: []
syntax:
content: public const int ReferencePrice = 5
return:
type: System.Int32
content.vb: Public Const ReferencePrice As Integer = 5
modifiers.csharp:
- public
- const
modifiers.vb:
- Public
- Const
- uid: TinyLife.World.Tile.BaseName
commentId: F:TinyLife.World.Tile.BaseName
id: BaseName
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: BaseName
nameWithType: Tile.BaseName
fullName: TinyLife.World.Tile.BaseName
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BaseName
path: World/Tile.cs
startLine: 72
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe name of this type of tile. Whereas has the index of its appended to it, this one is just the type's name.\n"
example: []
syntax:
content: public readonly string BaseName
return:
type: System.String
content.vb: Public ReadOnly BaseName As String
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Tile.Name
commentId: F:TinyLife.World.Tile.Name
id: Name
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Name
nameWithType: Tile.Name
fullName: TinyLife.World.Tile.Name
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: World/Tile.cs
startLine: 76
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe name of this specific tile. This is comprised of the with the 's index attached to it.\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Tile.Price
commentId: F:TinyLife.World.Tile.Price
id: Price
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Price
nameWithType: Tile.Price
fullName: TinyLife.World.Tile.Price
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Price
path: World/Tile.cs
startLine: 80
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe price of this tile\n"
example: []
syntax:
content: public readonly int Price
return:
type: System.Int32
content.vb: Public ReadOnly Price As Integer
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Tile.ColorSchemes
commentId: F:TinyLife.World.Tile.ColorSchemes
id: ColorSchemes
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: ColorSchemes
nameWithType: Tile.ColorSchemes
fullName: TinyLife.World.Tile.ColorSchemes
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ColorSchemes
path: World/Tile.cs
startLine: 84
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe color scheme that this tile can have\n"
example: []
syntax:
content: public readonly ColorScheme[] ColorSchemes
return:
type: TinyLife.Utilities.ColorScheme[]
content.vb: Public ReadOnly ColorSchemes As ColorScheme()
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Tile.Colors
commentId: F:TinyLife.World.Tile.Colors
id: Colors
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Colors
nameWithType: Tile.Colors
fullName: TinyLife.World.Tile.Colors
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Colors
path: World/Tile.cs
startLine: 88
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe indices of the colors in each entry that this tile has\n"
example: []
syntax:
content: public readonly int[] Colors
return:
type: System.Int32[]
content.vb: Public ReadOnly Colors As Integer()
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Tile.CanBuy
commentId: F:TinyLife.World.Tile.CanBuy
id: CanBuy
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: CanBuy
nameWithType: Tile.CanBuy
fullName: TinyLife.World.Tile.CanBuy
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanBuy
path: World/Tile.cs
startLine: 92
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA field that indicates whether this tile can be bought without the "ShowNonBuyable" cheat enabled\n"
example: []
syntax:
content: public readonly bool CanBuy
return:
type: System.Boolean
content.vb: Public ReadOnly CanBuy As Boolean
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Tile.PathCostModifier
commentId: F:TinyLife.World.Tile.PathCostModifier
id: PathCostModifier
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: PathCostModifier
nameWithType: Tile.PathCostModifier
fullName: TinyLife.World.Tile.PathCostModifier
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PathCostModifier
path: World/Tile.cs
startLine: 97
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA field that indicates the "cost" for pathfinding of this tile.\nThe default modifier is 1, and it should not be set to a value lower than that.\n"
example: []
syntax:
content: public readonly float PathCostModifier
return:
type: System.Single
content.vb: Public ReadOnly PathCostModifier As Single
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Tile.Natural
commentId: F:TinyLife.World.Tile.Natural
id: Natural
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Natural
nameWithType: Tile.Natural
fullName: TinyLife.World.Tile.Natural
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Natural
path: World/Tile.cs
startLine: 102
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA field that indicates whether this tile is considered natural.\nA natural tile is a tile that objects with the category can be placed on.\n"
example: []
syntax:
content: public readonly bool Natural
return:
type: System.Boolean
content.vb: Public ReadOnly Natural As Boolean
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Tile.Icon
commentId: F:TinyLife.World.Tile.Icon
id: Icon
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Icon
nameWithType: Tile.Icon
fullName: TinyLife.World.Tile.Icon
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
path: World/Tile.cs
startLine: 107
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe build mode icon for this object, which represents the category / theme / mod that it comes from.\nIf this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.\n"
example: []
syntax:
content: public readonly TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Icon As TextureRegion
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Nullable{MLEM.Misc.Direction2})
commentId: M:TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Nullable{MLEM.Misc.Direction2})
id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Nullable{MLEM.Misc.Direction2})
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Draw(SpriteBatch, Vector2, Single, Single, Nullable)
nameWithType: Tile.Draw(SpriteBatch, Vector2, Single, Single, Nullable)
fullName: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Single, System.Single, System.Nullable)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: World/Tile.cs
startLine: 132
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nDraws this tile at the given position in the world\n"
example: []
syntax:
content: public void Draw(SpriteBatch batch, Vector2 drawPos, float depth, float scale, Direction2? cameraRotation = default(Direction2? ))
parameters:
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen space, to draw at
- id: depth
type: System.Single
description: The depth to use for drawing
- id: scale
type: System.Single
description: The scale to draw the tile with
- id: cameraRotation
type: System.Nullable{MLEM.Misc.Direction2}
description: The camera rotation that this tile should be drawn with. Defaults to the current
content.vb: Public Sub Draw(batch As SpriteBatch, drawPos As Vector2, depth As Single, scale As Single, cameraRotation As Direction2? = Nothing)
overload: TinyLife.World.Tile.Draw*
nameWithType.vb: Tile.Draw(SpriteBatch, Vector2, Single, Single, Nullable(Of Direction2))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Single, System.Single, System.Nullable(Of MLEM.Misc.Direction2))
name.vb: Draw(SpriteBatch, Vector2, Single, Single, Nullable(Of Direction2))
- uid: TinyLife.World.Tile.Draw(MLEM.Misc.StaticSpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Nullable{MLEM.Misc.Direction2})
commentId: M:TinyLife.World.Tile.Draw(MLEM.Misc.StaticSpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Nullable{MLEM.Misc.Direction2})
id: Draw(MLEM.Misc.StaticSpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Nullable{MLEM.Misc.Direction2})
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Draw(StaticSpriteBatch, Vector2, Single, Single, Nullable)
nameWithType: Tile.Draw(StaticSpriteBatch, Vector2, Single, Single, Nullable)
fullName: TinyLife.World.Tile.Draw(MLEM.Misc.StaticSpriteBatch, Microsoft.Xna.Framework.Vector2, System.Single, System.Single, System.Nullable)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: World/Tile.cs
startLine: 142
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nDraws this tile at the given position in the world\n"
example: []
syntax:
content: public void Draw(StaticSpriteBatch batch, Vector2 drawPos, float depth, float scale, Direction2? cameraRotation = default(Direction2? ))
parameters:
- id: batch
type: MLEM.Misc.StaticSpriteBatch
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen space, to draw at
- id: depth
type: System.Single
description: The depth to use for drawing
- id: scale
type: System.Single
description: The scale to draw the tile with
- id: cameraRotation
type: System.Nullable{MLEM.Misc.Direction2}
description: The camera rotation that this tile should be drawn with. Defaults to the current
content.vb: Public Sub Draw(batch As StaticSpriteBatch, drawPos As Vector2, depth As Single, scale As Single, cameraRotation As Direction2? = Nothing)
overload: TinyLife.World.Tile.Draw*
nameWithType.vb: Tile.Draw(StaticSpriteBatch, Vector2, Single, Single, Nullable(Of Direction2))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.World.Tile.Draw(MLEM.Misc.StaticSpriteBatch, Microsoft.Xna.Framework.Vector2, System.Single, System.Single, System.Nullable(Of MLEM.Misc.Direction2))
name.vb: Draw(StaticSpriteBatch, Vector2, Single, Single, Nullable(Of Direction2))
- uid: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
commentId: M:TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: DrawUi(Element, SpriteBatch, Single)
nameWithType: Tile.DrawUi(Element, SpriteBatch, Single)
fullName: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, System.Single)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawUi
path: World/Tile.cs
startLine: 157
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nDraws this tile on the given ui element, in ui space\n"
example: []
syntax:
content: public void DrawUi(Element e, SpriteBatch batch, float drawScale = 0.4F)
parameters:
- id: e
type: MLEM.Ui.Elements.Element
description: The element to draw on
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
- id: drawScale
type: System.Single
description: The scale to draw the tile with. Defaults to 0.4.
content.vb: Public Sub DrawUi(e As Element, batch As SpriteBatch, drawScale As Single = 0.4F)
overload: TinyLife.World.Tile.DrawUi*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Tile.GetPrice
commentId: M:TinyLife.World.Tile.GetPrice
id: GetPrice
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: GetPrice()
nameWithType: Tile.GetPrice()
fullName: TinyLife.World.Tile.GetPrice()
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPrice
path: World/Tile.cs
startLine: 164
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the price that this object can be bought or sold for.\nNote that, like in the case of the , the returned price isn't necessarily the full price that the object can be sold for. Instead, the price returned here should be the price that this object has when bought or sold from the or similar.\n"
example: []
syntax:
content: public float GetPrice()
return:
type: System.Single
description: The object's price
content.vb: Public Function GetPrice As Single
overload: TinyLife.World.Tile.GetPrice*
implements:
- TinyLife.World.IPricedObject.GetPrice
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,System.Boolean,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion})
commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,System.Boolean,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion})
id: Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,System.Boolean,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion})
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Register(String, Int32, TextureRegion, ColorScheme[], Single, Boolean, Boolean, TextureRegion, Func)
nameWithType: Tile.Register(String, Int32, TextureRegion, ColorScheme[], Single, Boolean, Boolean, TextureRegion, Func)
fullName: TinyLife.World.Tile.Register(System.String, System.Int32, MLEM.Textures.TextureRegion, TinyLife.Utilities.ColorScheme[], System.Single, System.Boolean, System.Boolean, MLEM.Textures.TextureRegion, System.Func)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: World/Tile.cs
startLine: 180
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nRegisters a new tile with the given settings\n"
example: []
syntax:
content: public static void Register(string name, int price, TextureRegion textureRegion, ColorScheme[] colors, float pathCostModifier = 1F, bool canBuy = true, bool natural = false, TextureRegion icon = null, Func variations = null)
parameters:
- id: name
type: System.String
description: The name that the tile should have
- id: price
type: System.Int32
description: The tile's price
- id: textureRegion
type: MLEM.Textures.TextureRegion
description: The texture region that this tile should use for rendering
- id: colors
type: TinyLife.Utilities.ColorScheme[]
description: The color scheme that this tile should have
- id: pathCostModifier
type: System.Single
description: The path cost modifier, >= 1, that this tile should have
- id: canBuy
type: System.Boolean
description: Whether or not the tile can be bought in the tile tool
- id: natural
type: System.Boolean
description: Whether or not the tile is considered natural ground
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object
- id: variations
type: System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion}
description: An optional set of variation textures that should be used based on the given camera rotation
content.vb: Public Shared Sub Register(name As String, price As Integer, textureRegion As TextureRegion, colors As ColorScheme(), pathCostModifier As Single = 1F, canBuy As Boolean = True, natural As Boolean = False, icon As TextureRegion = Nothing, variations As Func(Of Direction2, TextureRegion) = Nothing)
overload: TinyLife.World.Tile.Register*
nameWithType.vb: Tile.Register(String, Int32, TextureRegion, ColorScheme(), Single, Boolean, Boolean, TextureRegion, Func(Of Direction2, TextureRegion))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.World.Tile.Register(System.String, System.Int32, MLEM.Textures.TextureRegion, TinyLife.Utilities.ColorScheme(), System.Single, System.Boolean, System.Boolean, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, MLEM.Textures.TextureRegion))
name.vb: Register(String, Int32, TextureRegion, ColorScheme(), Single, Boolean, Boolean, TextureRegion, Func(Of Direction2, TextureRegion))
references:
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commentId: T:TinyLife.World.Map
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parent: System
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- uid: TinyLife.World.IPricedObject
commentId: T:TinyLife.World.IPricedObject
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name: IPricedObject
nameWithType: IPricedObject
fullName: TinyLife.World.IPricedObject
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nameWithType.vb: Extensions.JsonCopy(Of Tile)()
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isExternal: true
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
- uid: MLEM.Misc.Direction2
name: Direction2
nameWithType: Direction2
fullName: MLEM.Misc.Direction2
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: MLEM.Textures.TextureRegion
name: TextureRegion
nameWithType: TextureRegion
fullName: MLEM.Textures.TextureRegion
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Func`2
commentId: T:System.Func`2
isExternal: true
name: Func
nameWithType: Func
fullName: System.Func
nameWithType.vb: Func(Of T, TResult)
fullName.vb: System.Func(Of T, TResult)
name.vb: Func(Of T, TResult)
spec.csharp:
- uid: System.Func`2
name: Func
nameWithType: Func
fullName: System.Func
isExternal: true
- name: <
nameWithType: <
fullName: <
- name: T
nameWithType: T
fullName: T
- name: ', '
nameWithType: ', '
fullName: ', '
- name: TResult
nameWithType: TResult
fullName: TResult
- name: '>'
nameWithType: '>'
fullName: '>'
spec.vb:
- uid: System.Func`2
name: Func
nameWithType: Func
fullName: System.Func
isExternal: true
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
- name: T
nameWithType: T
fullName: T
- name: ', '
nameWithType: ', '
fullName: ', '
- name: TResult
nameWithType: TResult
fullName: TResult
- name: )
nameWithType: )
fullName: )