### YamlMime:ManagedReference
items:
- uid: TinyLife.World.AutoTile
commentId: T:TinyLife.World.AutoTile
id: AutoTile
parent: TinyLife.World
children:
- TinyLife.World.AutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[])
- TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32)
- TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
- TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}})
- TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
langs:
- csharp
- vb
name: AutoTile
nameWithType: AutoTile
fullName: TinyLife.World.AutoTile
type: Class
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AutoTile
path: ../TinyLife/World/AutoTile.cs
startLine: 15
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nAn auto-tile is a that visually connects to other tiles around it, while leaving a border around tiles that it doesn't connect to.\nImplementors can override to edit this behavior.\n"
example: []
syntax:
content: 'public class AutoTile : Tile'
content.vb: Public Class AutoTile Inherits Tile
inheritance:
- System.Object
- TinyLife.World.Tile
derivedClasses:
- TinyLife.World.WaterTile
inheritedMembers:
- TinyLife.World.Tile.Tiles
- TinyLife.World.Tile.Width
- TinyLife.World.Tile.Height
- TinyLife.World.Tile.ReferencePrice
- TinyLife.World.Tile.BaseName
- TinyLife.World.Tile.Name
- TinyLife.World.Tile.Price
- TinyLife.World.Tile.ColorSchemes
- TinyLife.World.Tile.Colors
- TinyLife.World.Tile.CanBuy
- TinyLife.World.Tile.PathCostModifier
- TinyLife.World.Tile.Categories
- TinyLife.World.Tile.Icon
- TinyLife.World.Tile.DefaultColors
- TinyLife.World.Tile.Textures
- TinyLife.World.Tile.Regions
- TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
- TinyLife.World.Tile.GetPrice
- TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,TinyLife.World.Tile)
- TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
- TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Type)
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.AutoTile.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.World.AutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[])
commentId: M:TinyLife.World.AutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[])
id: '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[])'
parent: TinyLife.World.AutoTile
langs:
- csharp
- vb
name: AutoTile(string, string, int, Dictionary, Dictionary, ColorScheme[], int[], bool, float, Category, TextureRegion, int[])
nameWithType: AutoTile.AutoTile(string, string, int, Dictionary, Dictionary, ColorScheme[], int[], bool, float, Tile.Category, TextureRegion, int[])
fullName: TinyLife.World.AutoTile.AutoTile(string, string, int, System.Collections.Generic.Dictionary, System.Collections.Generic.Dictionary, TinyLife.Utilities.ColorScheme[], int[], bool, float, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, int[])
type: Constructor
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/AutoTile.cs
startLine: 18
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCreates a new tile with the given settings.\nTo create an instance of a custom tile class, use .\n"
example: []
syntax:
content: protected AutoTile(string baseName, string name, int price, Dictionary textures, Dictionary regions, ColorScheme[] colorSchemes, int[] colors, bool canBuy, float pathCostModifier, Tile.Category categories, TextureRegion icon, int[] defaultColors)
parameters:
- id: baseName
type: System.String
- id: name
type: System.String
- id: price
type: System.Int32
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
- id: regions
type: System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]}
- id: colorSchemes
type: TinyLife.Utilities.ColorScheme[]
- id: colors
type: System.Int32[]
- id: canBuy
type: System.Boolean
- id: pathCostModifier
type: System.Single
- id: categories
type: TinyLife.World.Tile.Category
- id: icon
type: MLEM.Textures.TextureRegion
- id: defaultColors
type: System.Int32[]
content.vb: Protected Sub New(baseName As String, name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), regions As Dictionary(Of Direction2, Point()), colorSchemes As ColorScheme(), colors As Integer(), canBuy As Boolean, pathCostModifier As Single, categories As Tile.Category, icon As TextureRegion, defaultColors As Integer())
overload: TinyLife.World.AutoTile.#ctor*
nameWithType.vb: AutoTile.New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorScheme(), Integer(), Boolean, Single, Tile.Category, TextureRegion, Integer())
fullName.vb: TinyLife.World.AutoTile.New(String, String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), System.Collections.Generic.Dictionary(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point()), TinyLife.Utilities.ColorScheme(), Integer(), Boolean, Single, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, Integer())
name.vb: New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorScheme(), Integer(), Boolean, Single, Category, TextureRegion, Integer())
- uid: TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
commentId: M:TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
parent: TinyLife.World.AutoTile
langs:
- csharp
- vb
name: Draw(GameTime, object, Map, Point, Vector2, float, float, ICollection- , bool)
nameWithType: AutoTile.Draw(GameTime, object, Map, Point, Vector2, float, float, ICollection, bool)
fullName: TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime, object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection, bool)
type: Method
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/World/AutoTile.cs
startLine: 22
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nDraws this tile at the given position in the world using a or \n"
example: []
syntax:
content: public override bool Draw(GameTime time, object batch, Map map, Point pos, Vector2 drawPos, float depth, float scale, ICollection items, bool hasStaticContext)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's current time.
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which can either be a or a .
- id: map
type: TinyLife.World.Map
description: The map that the tile is on.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is on.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen space, to draw at.
- id: depth
type: System.Single
description: The depth to use for drawing.
- id: scale
type: System.Single
description: The scale to draw the tile with.
- id: items
type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
description: The collection that added items can optionally be added to.
- id: hasStaticContext
type: System.Boolean
description: Whether this tile also has a static context, that is, whether it will already be drawn using a .
return:
type: System.Boolean
description: Whether this tile was fully drawn. If the
batch
is a and false is returned, this tile will be marked as an animated tile, causing it to draw every frame.
content.vb: Public Overrides Function Draw(time As GameTime, batch As Object, map As Map, pos As Point, drawPos As Vector2, depth As Single, scale As Single, items As ICollection(Of StaticSpriteBatch.Item), hasStaticContext As Boolean) As Boolean
overridden: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
overload: TinyLife.World.AutoTile.Draw*
nameWithType.vb: AutoTile.Draw(GameTime, Object, Map, Point, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), Boolean)
fullName.vb: TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime, Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean)
name.vb: Draw(GameTime, Object, Map, Point, Vector2, Single, Single, ICollection(Of Item), Boolean)
- uid: TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
id: OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
parent: TinyLife.World.AutoTile
langs:
- csharp
- vb
name: OnNeighborChanged(Map, Point, Point)
nameWithType: AutoTile.OnNeighborChanged(Map, Point, Point)
fullName: TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnNeighborChanged
path: ../TinyLife/World/AutoTile.cs
startLine: 28
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA method that is called when a neighboring on the changes.\nThis method does nothing by default, but is overriden by to notify neighboring tiles of changes.\n"
example: []
syntax:
content: public override void OnNeighborChanged(Map map, Point pos, Point neighbor)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that the tile is on.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is on.
- id: neighbor
type: Microsoft.Xna.Framework.Point
description: The position of the tile that changed.
content.vb: Public Overrides Sub OnNeighborChanged(map As Map, pos As Point, neighbor As Point)
overridden: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
overload: TinyLife.World.AutoTile.OnNeighborChanged*
- uid: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32)
commentId: M:TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32)
id: ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32)
parent: TinyLife.World.AutoTile
langs:
- csharp
- vb
name: ConnectsToTile(Map, Point, int, int)
nameWithType: AutoTile.ConnectsToTile(Map, Point, int, int)
fullName: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, int)
type: Method
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ConnectsToTile
path: ../TinyLife/World/AutoTile.cs
startLine: 41
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nOverride this method to determine what other tiles this auto-tile should connect to.\nBy default, auto-tiles connect to other tiles of the same type.\n"
example: []
syntax:
content: protected virtual bool ConnectsToTile(Map map, Point pos, int x, int y)
parameters:
- id: map
type: TinyLife.World.Map
description: The map.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position of the tile.
- id: x
type: System.Int32
description: The offset from pos
in the x axis.
- id: y
type: System.Int32
description: The offset from pos
in the y axis.
return:
type: System.Boolean
description: Whether this tile should connect to the tile at the offset position.
content.vb: Protected Overridable Function ConnectsToTile(map As Map, pos As Point, x As Integer, y As Integer) As Boolean
overload: TinyLife.World.AutoTile.ConnectsToTile*
nameWithType.vb: AutoTile.ConnectsToTile(Map, Point, Integer, Integer)
fullName.vb: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Integer)
name.vb: ConnectsToTile(Map, Point, Integer, Integer)
- uid: TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}})
commentId: M:TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}})
id: DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}})
parent: TinyLife.World.AutoTile
langs:
- csharp
- vb
name: DrawBorder(object, Map, Point, Vector2, float, float, ICollection- , (Func Texture, Color Color)?)
nameWithType: AutoTile.DrawBorder(object, Map, Point, Vector2, float, float, ICollection, (Func Texture, Color Color)?)
fullName: TinyLife.World.AutoTile.DrawBorder(object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection, (System.Func Texture, Microsoft.Xna.Framework.Color Color)?)
type: Method
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawBorder
path: ../TinyLife/World/AutoTile.cs
startLine: 62
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nDraws the auto-tile border.\n"
example: []
syntax:
content: protected void DrawBorder(object batch, Map map, Point pos, Vector2 drawPos, float depth, float scale, ICollection items, (Func Texture, Color Color)? getBestBorderTile = null)
parameters:
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which can either be a or a .
- id: map
type: TinyLife.World.Map
description: The map that the tile is on.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is on.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen space, to draw at.
- id: depth
type: System.Single
description: The depth to use for drawing.
- id: scale
type: System.Single
description: The scale to draw the tile with.
- id: items
type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
description: The collection that added items can optionally be added to.
- id: getBestBorderTile
type: System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}}
description: A function to return the best tile to use as this tile's border tile when rendering.
content.vb: Protected Sub DrawBorder(batch As Object, map As Map, pos As Point, drawPos As Vector2, depth As Single, scale As Single, items As ICollection(Of StaticSpriteBatch.Item), getBestBorderTile As (Texture As Func(Of Integer, TextureRegion), Color As Color)? = Nothing)
overload: TinyLife.World.AutoTile.DrawBorder*
nameWithType.vb: AutoTile.DrawBorder(Object, Map, Point, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), (Texture As Func(Of Integer, TextureRegion), Color As Color)?)
fullName.vb: TinyLife.World.AutoTile.DrawBorder(Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), (Texture As System.Func(Of Integer, MLEM.Textures.TextureRegion), Color As Microsoft.Xna.Framework.Color)?)
name.vb: DrawBorder(Object, Map, Point, Vector2, Single, Single, ICollection(Of Item), (Texture As Func(Of Integer, TextureRegion), Color As Color)?)
references:
- uid: TinyLife.World.Tile
commentId: T:TinyLife.World.Tile
parent: TinyLife.World
name: Tile
nameWithType: Tile
fullName: TinyLife.World.Tile
- uid: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32)
commentId: M:TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32)
parent: TinyLife.World.AutoTile
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
name: ConnectsToTile(Map, Point, int, int)
nameWithType: AutoTile.ConnectsToTile(Map, Point, int, int)
fullName: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, int)
nameWithType.vb: AutoTile.ConnectsToTile(Map, Point, Integer, Integer)
fullName.vb: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Integer)
name.vb: ConnectsToTile(Map, Point, Integer, Integer)
spec.csharp:
- uid: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32)
name: ConnectsToTile
- name: (
- uid: TinyLife.World.Map
name: Map
- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.Point
name: Point
isExternal: true
- name: ','
- name: " "
- uid: System.Int32
name: int
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: ','
- name: " "
- uid: System.Int32
name: int
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: )
spec.vb:
- uid: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32)
name: ConnectsToTile
- name: (
- uid: TinyLife.World.Map
name: Map
- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.Point
name: Point
isExternal: true
- name: ','
- name: " "
- uid: System.Int32
name: Integer
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: ','
- name: " "
- uid: System.Int32
name: Integer
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: )
- uid: TinyLife.World
commentId: N:TinyLife.World
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.World
name: World
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.World
name: World
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: TinyLife.World.Tile.Tiles
commentId: F:TinyLife.World.Tile.Tiles
parent: TinyLife.World.Tile
name: Tiles
nameWithType: Tile.Tiles
fullName: TinyLife.World.Tile.Tiles
- uid: TinyLife.World.Tile.Width
commentId: P:TinyLife.World.Tile.Width
parent: TinyLife.World.Tile
name: Width
nameWithType: Tile.Width
fullName: TinyLife.World.Tile.Width
- uid: TinyLife.World.Tile.Height
commentId: P:TinyLife.World.Tile.Height
parent: TinyLife.World.Tile
name: Height
nameWithType: Tile.Height
fullName: TinyLife.World.Tile.Height
- uid: TinyLife.World.Tile.ReferencePrice
commentId: F:TinyLife.World.Tile.ReferencePrice
parent: TinyLife.World.Tile
name: ReferencePrice
nameWithType: Tile.ReferencePrice
fullName: TinyLife.World.Tile.ReferencePrice
- uid: TinyLife.World.Tile.BaseName
commentId: F:TinyLife.World.Tile.BaseName
parent: TinyLife.World.Tile
name: BaseName
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