### YamlMime:ManagedReference
items:
- uid: TinyLife.Skills.FoodType
commentId: T:TinyLife.Skills.FoodType
id: FoodType
parent: TinyLife.Skills
children:
- TinyLife.Skills.FoodType.#ctor(System.String,System.Int32,System.Int32,System.Single,TinyLife.Skills.FoodType.FoodIntolerance,TinyLife.Skills.FoodType.IngredientSource,System.Nullable{Microsoft.Xna.Framework.Color})
- TinyLife.Skills.FoodType.AdditionalObject
- TinyLife.Skills.FoodType.AllIntolerances
- TinyLife.Skills.FoodType.CanCreate(TinyLife.Actions.ActionInfo,System.Boolean,System.Int32,System.Single)
- TinyLife.Skills.FoodType.CanCreateFunc
- TinyLife.Skills.FoodType.CanEat(TinyLife.Objects.Person,TinyLife.Objects.FoodTypedItem,System.Boolean)
- TinyLife.Skills.FoodType.CanEatFunc
- TinyLife.Skills.FoodType.CanHaveCandle
- TinyLife.Skills.FoodType.Color
- TinyLife.Skills.FoodType.Construct(TinyLife.World.Map,TinyLife.Skills.Quality,System.TimeSpan,System.Int32,TinyLife.Objects.Person,System.Nullable{System.Guid},System.Boolean)
- TinyLife.Skills.FoodType.ConstructUnfinished(TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.TimeSpan,System.Int32,TinyLife.Objects.Person,System.Nullable{System.Guid},System.Boolean)
- TinyLife.Skills.FoodType.Container
- TinyLife.Skills.FoodType.CustomTextureFunc
- TinyLife.Skills.FoodType.DisplayName
- TinyLife.Skills.FoodType.GetActions(System.Int32,TinyLife.Skills.FoodType.IngredientSource,System.Boolean,System.Single,TinyLife.Skills.SkillType)
- TinyLife.Skills.FoodType.GetAllContainers(System.Int32)
- TinyLife.Skills.FoodType.GetIntolerancesDescription(System.Boolean)
- TinyLife.Skills.FoodType.GetPrice(System.Int32)
- TinyLife.Skills.FoodType.GetTexture(System.Int32)
- TinyLife.Skills.FoodType.Intolerances
- TinyLife.Skills.FoodType.InvokeOnEaten(TinyLife.Actions.Action,TinyLife.Objects.FoodTypedItem)
- TinyLife.Skills.FoodType.Name
- TinyLife.Skills.FoodType.OnEaten
- TinyLife.Skills.FoodType.OnFoodEaten
- TinyLife.Skills.FoodType.Price
- TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType)
- TinyLife.Skills.FoodType.RequiredSkill
- TinyLife.Skills.FoodType.RequiredSkillLevel
- TinyLife.Skills.FoodType.SaturationModifier
- TinyLife.Skills.FoodType.Sources
- TinyLife.Skills.FoodType.SourceString
- TinyLife.Skills.FoodType.Types
langs:
- csharp
- vb
name: FoodType
nameWithType: FoodType
fullName: TinyLife.Skills.FoodType
type: Class
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FoodType
path: ../TinyLife/Skills/FoodType.cs
startLine: 31
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nA food type is a type of dish that can be cooked using .\nFood types store information such as their name and texture, but also the cooking level that is required to make them.\nWhether a food type has a custom is based on its , but most foods use the and are loaded as as "Food".\nFood types are registered using .\n"
example: []
syntax:
content: >-
[JsonConverter(typeof(StaticJsonConverter), new object[] { typeof(FoodType), "PrivateTypes" })]
public class FoodType : IEmotionSource
content.vb: >-
Public Class FoodType Implements IEmotionSource
inheritance:
- System.Object
implements:
- TinyLife.Emotions.IEmotionSource
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Skills.FoodType.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Skills.FoodType.Types
commentId: F:TinyLife.Skills.FoodType.Types
id: Types
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: Types
nameWithType: FoodType.Types
fullName: TinyLife.Skills.FoodType.Types
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Types
path: ../TinyLife/Skills/FoodType.cs
startLine: 38
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nAll of the instances that are registered by the game and mods\n"
example: []
syntax:
content: public static readonly ReadOnlyDictionary Types
return:
type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Skills.FoodType}
content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, FoodType)
- uid: TinyLife.Skills.FoodType.AllIntolerances
commentId: F:TinyLife.Skills.FoodType.AllIntolerances
id: AllIntolerances
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: AllIntolerances
nameWithType: FoodType.AllIntolerances
fullName: TinyLife.Skills.FoodType.AllIntolerances
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AllIntolerances
path: ../TinyLife/Skills/FoodType.cs
startLine: 42
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nAll of the defined flag values.\n"
example: []
syntax:
content: public static readonly FoodType.FoodIntolerance[] AllIntolerances
return:
type: TinyLife.Skills.FoodType.FoodIntolerance[]
content.vb: Public Shared ReadOnly AllIntolerances As FoodType.FoodIntolerance()
- uid: TinyLife.Skills.FoodType.OnFoodEaten
commentId: E:TinyLife.Skills.FoodType.OnFoodEaten
id: OnFoodEaten
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: OnFoodEaten
nameWithType: FoodType.OnFoodEaten
fullName: TinyLife.Skills.FoodType.OnFoodEaten
type: Event
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnFoodEaten
path: ../TinyLife/Skills/FoodType.cs
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nAn event that is invoked after a given 's food type is eaten as part of the given .\nThis event is invoked at the same time as , but for any .\nThis action is invoked in .\n"
example: []
syntax:
content: public static event Action OnFoodEaten
return:
type: System.Action{TinyLife.Actions.Action,TinyLife.Objects.FoodTypedItem,TinyLife.Skills.FoodType}
content.vb: Public Shared Event OnFoodEaten As Action(Of Action, FoodTypedItem, FoodType)
- uid: TinyLife.Skills.FoodType.Name
commentId: F:TinyLife.Skills.FoodType.Name
id: Name
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: Name
nameWithType: FoodType.Name
fullName: TinyLife.Skills.FoodType.Name
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/Skills/FoodType.cs
startLine: 143
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThis food type's name\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.Skills.FoodType.RequiredSkillLevel
commentId: F:TinyLife.Skills.FoodType.RequiredSkillLevel
id: RequiredSkillLevel
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: RequiredSkillLevel
nameWithType: FoodType.RequiredSkillLevel
fullName: TinyLife.Skills.FoodType.RequiredSkillLevel
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredSkillLevel
path: ../TinyLife/Skills/FoodType.cs
startLine: 147
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe level of the skill that is required to prepare this dish\n"
example: []
syntax:
content: public readonly int RequiredSkillLevel
return:
type: System.Int32
content.vb: Public ReadOnly RequiredSkillLevel As Integer
- uid: TinyLife.Skills.FoodType.Price
commentId: F:TinyLife.Skills.FoodType.Price
id: Price
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: Price
nameWithType: FoodType.Price
fullName: TinyLife.Skills.FoodType.Price
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Price
path: ../TinyLife/Skills/FoodType.cs
startLine: 151
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe price that creating this food type has\n"
example: []
syntax:
content: public readonly int Price
return:
type: System.Int32
content.vb: Public ReadOnly Price As Integer
- uid: TinyLife.Skills.FoodType.SaturationModifier
commentId: F:TinyLife.Skills.FoodType.SaturationModifier
id: SaturationModifier
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: SaturationModifier
nameWithType: FoodType.SaturationModifier
fullName: TinyLife.Skills.FoodType.SaturationModifier
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SaturationModifier
path: ../TinyLife/Skills/FoodType.cs
startLine: 152
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public readonly float SaturationModifier
return:
type: System.Single
content.vb: Public ReadOnly SaturationModifier As Single
- uid: TinyLife.Skills.FoodType.Color
commentId: F:TinyLife.Skills.FoodType.Color
id: Color
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: Color
nameWithType: FoodType.Color
fullName: TinyLife.Skills.FoodType.Color
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Color
path: ../TinyLife/Skills/FoodType.cs
startLine: 156
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe color that this food type should display with.\n"
example: []
syntax:
content: public readonly Color Color
return:
type: Microsoft.Xna.Framework.Color
content.vb: Public ReadOnly Color As Color
- uid: TinyLife.Skills.FoodType.Sources
commentId: F:TinyLife.Skills.FoodType.Sources
id: Sources
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: Sources
nameWithType: FoodType.Sources
fullName: TinyLife.Skills.FoodType.Sources
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Sources
path: ../TinyLife/Skills/FoodType.cs
startLine: 160
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nA set of objects that determine where this food type can be created.\n"
example: []
syntax:
content: public readonly ISet Sources
return:
type: System.Collections.Generic.ISet{TinyLife.Skills.FoodType.IngredientSource}
content.vb: Public ReadOnly Sources As ISet(Of FoodType.IngredientSource)
- uid: TinyLife.Skills.FoodType.Intolerances
commentId: F:TinyLife.Skills.FoodType.Intolerances
id: Intolerances
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: Intolerances
nameWithType: FoodType.Intolerances
fullName: TinyLife.Skills.FoodType.Intolerances
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Intolerances
path: ../TinyLife/Skills/FoodType.cs
startLine: 164
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nA set of flags that determine what things this food item contains that people might be intolerant to.\n"
example: []
syntax:
content: public readonly FoodType.FoodIntolerance Intolerances
return:
type: TinyLife.Skills.FoodType.FoodIntolerance
content.vb: Public ReadOnly Intolerances As FoodType.FoodIntolerance
- uid: TinyLife.Skills.FoodType.RequiredSkill
commentId: P:TinyLife.Skills.FoodType.RequiredSkill
id: RequiredSkill
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: RequiredSkill
nameWithType: FoodType.RequiredSkill
fullName: TinyLife.Skills.FoodType.RequiredSkill
type: Property
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredSkill
path: ../TinyLife/Skills/FoodType.cs
startLine: 170
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe required for this food type, which is linked to the .\nThis value defaults to the skill.\n"
example: []
syntax:
content: public SkillType RequiredSkill { get; init; }
parameters: []
return:
type: TinyLife.Skills.SkillType
content.vb: Public Property RequiredSkill As SkillType
overload: TinyLife.Skills.FoodType.RequiredSkill*
- uid: TinyLife.Skills.FoodType.AdditionalObject
commentId: P:TinyLife.Skills.FoodType.AdditionalObject
id: AdditionalObject
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: AdditionalObject
nameWithType: FoodType.AdditionalObject
fullName: TinyLife.Skills.FoodType.AdditionalObject
type: Property
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AdditionalObject
path: ../TinyLife/Skills/FoodType.cs
startLine: 176
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nAn object category that dictates an additional object that is required for this food type to be created.\nFor default actions, the categories and are supported.\nIf this is not set, a food will not be cooked or baked.\n"
example: []
syntax:
content: public ObjectCategory AdditionalObject { get; init; }
parameters: []
return:
type: TinyLife.Objects.ObjectCategory
content.vb: Public Property AdditionalObject As ObjectCategory
overload: TinyLife.Skills.FoodType.AdditionalObject*
- uid: TinyLife.Skills.FoodType.Container
commentId: P:TinyLife.Skills.FoodType.Container
id: Container
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: Container
nameWithType: FoodType.Container
fullName: TinyLife.Skills.FoodType.Container
type: Property
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Container
path: ../TinyLife/Skills/FoodType.cs
startLine: 180
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThe that this food type should be stored in.\n"
example: []
syntax:
content: public FoodType.ContainerType Container { get; init; }
parameters: []
return:
type: TinyLife.Skills.FoodType.ContainerType
content.vb: Public Property Container As FoodType.ContainerType
overload: TinyLife.Skills.FoodType.Container*
- uid: TinyLife.Skills.FoodType.OnEaten
commentId: P:TinyLife.Skills.FoodType.OnEaten
id: OnEaten
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: OnEaten
nameWithType: FoodType.OnEaten
fullName: TinyLife.Skills.FoodType.OnEaten
type: Property
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnEaten
path: ../TinyLife/Skills/FoodType.cs
startLine: 186
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nAn optional action that is invoked when this food object has been eaten.\nThis method is called if the underlying is completed after a sufficient amount of time, so the food item has not necessarily been fully finished when this action is invoked.\nThis action is invoked in .\n"
example: []
syntax:
content: public Action OnEaten { get; init; }
parameters: []
return:
type: System.Action{TinyLife.Actions.Action,TinyLife.Objects.FoodTypedItem}
content.vb: Public Property OnEaten As Action(Of Action, FoodTypedItem)
overload: TinyLife.Skills.FoodType.OnEaten*
- uid: TinyLife.Skills.FoodType.CanEatFunc
commentId: P:TinyLife.Skills.FoodType.CanEatFunc
id: CanEatFunc
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: CanEatFunc
nameWithType: FoodType.CanEatFunc
fullName: TinyLife.Skills.FoodType.CanEatFunc
type: Property
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanEatFunc
path: ../TinyLife/Skills/FoodType.cs
startLine: 191
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nAn optional -style function that allows passing additional conditions to .\nIf this is null, which is also the default value, no additional checks are done in .\n"
example: []
syntax:
content: public Func<(Person Person, FoodTypedItem Food, bool Automatic), CanExecuteResult> CanEatFunc { get; init; }
parameters: []
return:
type: System.Func{System.ValueTuple{TinyLife.Objects.Person,TinyLife.Objects.FoodTypedItem,System.Boolean},TinyLife.Actions.CanExecuteResult}
content.vb: Public Property CanEatFunc As Func(Of (Person As Person, Food As FoodTypedItem, Automatic As Boolean), CanExecuteResult)
overload: TinyLife.Skills.FoodType.CanEatFunc*
- uid: TinyLife.Skills.FoodType.CanCreateFunc
commentId: P:TinyLife.Skills.FoodType.CanCreateFunc
id: CanCreateFunc
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: CanCreateFunc
nameWithType: FoodType.CanCreateFunc
fullName: TinyLife.Skills.FoodType.CanCreateFunc
type: Property
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanCreateFunc
path: ../TinyLife/Skills/FoodType.cs
startLine: 196
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nAn optional -style function that allows passing additional conditions to .\nIf this is null, which is the default value, no additional checks are done in .\n"
example: []
syntax:
content: public Func<(ActionInfo Info, bool Automatic, int ServingSize, float PriceMarkup), CanExecuteResult> CanCreateFunc { get; init; }
parameters: []
return:
type: System.Func{System.ValueTuple{TinyLife.Actions.ActionInfo,System.Boolean,System.Int32,System.Single},TinyLife.Actions.CanExecuteResult}
content.vb: Public Property CanCreateFunc As Func(Of (Info As ActionInfo, Automatic As Boolean, ServingSize As Integer, PriceMarkup As Single), CanExecuteResult)
overload: TinyLife.Skills.FoodType.CanCreateFunc*
- uid: TinyLife.Skills.FoodType.CustomTextureFunc
commentId: P:TinyLife.Skills.FoodType.CustomTextureFunc
id: CustomTextureFunc
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: CustomTextureFunc
nameWithType: FoodType.CustomTextureFunc
fullName: TinyLife.Skills.FoodType.CustomTextureFunc
type: Property
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CustomTextureFunc
path: ../TinyLife/Skills/FoodType.cs
startLine: 200
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nA function that can optionally return a custom texture to be used for the given serving size.\n"
example: []
syntax:
content: public Func CustomTextureFunc { get; init; }
parameters: []
return:
type: System.Func{System.Int32,MLEM.Textures.TextureRegion}
content.vb: Public Property CustomTextureFunc As Func(Of Integer, TextureRegion)
overload: TinyLife.Skills.FoodType.CustomTextureFunc*
- uid: TinyLife.Skills.FoodType.CanHaveCandle
commentId: F:TinyLife.Skills.FoodType.CanHaveCandle
id: CanHaveCandle
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: CanHaveCandle
nameWithType: FoodType.CanHaveCandle
fullName: TinyLife.Skills.FoodType.CanHaveCandle
type: Field
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanHaveCandle
path: ../TinyLife/Skills/FoodType.cs
startLine: 204
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nA function that returns whether the given instance of this can have a candle added to it.\n"
example: []
syntax:
content: public Func CanHaveCandle
return:
type: System.Func{TinyLife.Objects.Food,System.Boolean}
content.vb: Public CanHaveCandle As Func(Of Food, Boolean)
- uid: TinyLife.Skills.FoodType.DisplayName
commentId: P:TinyLife.Skills.FoodType.DisplayName
id: DisplayName
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: DisplayName
nameWithType: FoodType.DisplayName
fullName: TinyLife.Skills.FoodType.DisplayName
type: Property
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DisplayName
path: ../TinyLife/Skills/FoodType.cs
startLine: 208
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nThis food type's , but localized using \n"
example: []
syntax:
content: public string DisplayName { get; }
parameters: []
return:
type: System.String
content.vb: Public ReadOnly Property DisplayName As String
overload: TinyLife.Skills.FoodType.DisplayName*
- uid: TinyLife.Skills.FoodType.SourceString
commentId: P:TinyLife.Skills.FoodType.SourceString
id: SourceString
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: SourceString
nameWithType: FoodType.SourceString
fullName: TinyLife.Skills.FoodType.SourceString
type: Property
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SourceString
path: ../TinyLife/Skills/FoodType.cs
startLine: 209
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public string SourceString { get; }
parameters: []
return:
type: System.String
content.vb: Public ReadOnly Property SourceString As String
overload: TinyLife.Skills.FoodType.SourceString*
implements:
- TinyLife.Emotions.IEmotionSource.SourceString
- uid: TinyLife.Skills.FoodType.#ctor(System.String,System.Int32,System.Int32,System.Single,TinyLife.Skills.FoodType.FoodIntolerance,TinyLife.Skills.FoodType.IngredientSource,System.Nullable{Microsoft.Xna.Framework.Color})
commentId: M:TinyLife.Skills.FoodType.#ctor(System.String,System.Int32,System.Int32,System.Single,TinyLife.Skills.FoodType.FoodIntolerance,TinyLife.Skills.FoodType.IngredientSource,System.Nullable{Microsoft.Xna.Framework.Color})
id: '#ctor(System.String,System.Int32,System.Int32,System.Single,TinyLife.Skills.FoodType.FoodIntolerance,TinyLife.Skills.FoodType.IngredientSource,System.Nullable{Microsoft.Xna.Framework.Color})'
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: FoodType(string, int, int, float, FoodIntolerance, IngredientSource, Color?)
nameWithType: FoodType.FoodType(string, int, int, float, FoodType.FoodIntolerance, FoodType.IngredientSource, Color?)
fullName: TinyLife.Skills.FoodType.FoodType(string, int, int, float, TinyLife.Skills.FoodType.FoodIntolerance, TinyLife.Skills.FoodType.IngredientSource, Microsoft.Xna.Framework.Color?)
type: Constructor
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Skills/FoodType.cs
startLine: 221
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nCreates a new food type with the given settings.\n"
example: []
syntax:
content: public FoodType(string name, int requiredSkillLevel, int price, float saturationModifier, FoodType.FoodIntolerance intolerances, FoodType.IngredientSource source = null, Color? color = null)
parameters:
- id: name
type: System.String
description: The food type's name.
- id: requiredSkillLevel
type: System.Int32
description: The required skill level for the .
- id: price
type: System.Int32
description: The price to prepare this food type.
- id: saturationModifier
type: System.Single
- id: intolerances
type: TinyLife.Skills.FoodType.FoodIntolerance
description: A set of flags that determine what things this food item contains that people might be intolerant to.
- id: source
type: TinyLife.Skills.FoodType.IngredientSource
description: The that this food type can be created in, defaults to .
- id: color
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: The color that this food type should display with, or null to use .
content.vb: Public Sub New(name As String, requiredSkillLevel As Integer, price As Integer, saturationModifier As Single, intolerances As FoodType.FoodIntolerance, source As FoodType.IngredientSource = Nothing, color As Color? = Nothing)
overload: TinyLife.Skills.FoodType.#ctor*
nameWithType.vb: FoodType.New(String, Integer, Integer, Single, FoodType.FoodIntolerance, FoodType.IngredientSource, Color?)
fullName.vb: TinyLife.Skills.FoodType.New(String, Integer, Integer, Single, TinyLife.Skills.FoodType.FoodIntolerance, TinyLife.Skills.FoodType.IngredientSource, Microsoft.Xna.Framework.Color?)
name.vb: New(String, Integer, Integer, Single, FoodIntolerance, IngredientSource, Color?)
- uid: TinyLife.Skills.FoodType.GetPrice(System.Int32)
commentId: M:TinyLife.Skills.FoodType.GetPrice(System.Int32)
id: GetPrice(System.Int32)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: GetPrice(int)
nameWithType: FoodType.GetPrice(int)
fullName: TinyLife.Skills.FoodType.GetPrice(int)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPrice
path: ../TinyLife/Skills/FoodType.cs
startLine: 237
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nReturns the price of this food type, based on the amount of servings provided\n"
example: []
syntax:
content: public float GetPrice(int servingSize)
parameters:
- id: servingSize
type: System.Int32
description: The amount of servings to get the price for
return:
type: System.Single
description: The price for this food type
content.vb: Public Function GetPrice(servingSize As Integer) As Single
overload: TinyLife.Skills.FoodType.GetPrice*
nameWithType.vb: FoodType.GetPrice(Integer)
fullName.vb: TinyLife.Skills.FoodType.GetPrice(Integer)
name.vb: GetPrice(Integer)
- uid: TinyLife.Skills.FoodType.Construct(TinyLife.World.Map,TinyLife.Skills.Quality,System.TimeSpan,System.Int32,TinyLife.Objects.Person,System.Nullable{System.Guid},System.Boolean)
commentId: M:TinyLife.Skills.FoodType.Construct(TinyLife.World.Map,TinyLife.Skills.Quality,System.TimeSpan,System.Int32,TinyLife.Objects.Person,System.Nullable{System.Guid},System.Boolean)
id: Construct(TinyLife.World.Map,TinyLife.Skills.Quality,System.TimeSpan,System.Int32,TinyLife.Objects.Person,System.Nullable{System.Guid},System.Boolean)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: Construct(Map, Quality, TimeSpan, int, Person, Guid?, bool)
nameWithType: FoodType.Construct(Map, Quality, TimeSpan, int, Person, Guid?, bool)
fullName: TinyLife.Skills.FoodType.Construct(TinyLife.World.Map, TinyLife.Skills.Quality, System.TimeSpan, int, TinyLife.Objects.Person, System.Guid?, bool)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Construct
path: ../TinyLife/Skills/FoodType.cs
startLine: 253
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nConstructs a new furniture instance based on this food type's .\nNote that the returned item won't be added to the map
automatically.\n"
example: []
syntax:
content: public Food Construct(Map map, Quality quality, TimeSpan expirationTime, int servingSize, Person creator = null, Guid? id = null, bool triggerGoals = true)
parameters:
- id: map
type: TinyLife.World.Map
description: The map
- id: quality
type: TinyLife.Skills.Quality
description: The quality that the food should have, which also affects the
- id: expirationTime
type: System.TimeSpan
description: The in-game time that the resulting food should expire at. This should be based on .
- id: servingSize
type: System.Int32
description: The serving size
- id: creator
type: TinyLife.Objects.Person
description: An optional id of a that created this food item
- id: id
type: System.Nullable{System.Guid}
description: An optional id to give to the instance returned
- id: triggerGoals
type: System.Boolean
description: Whether goals should be triggered in
return:
type: TinyLife.Objects.Food
description: A new food instance with the given settings
content.vb: Public Function Construct(map As Map, quality As Quality, expirationTime As TimeSpan, servingSize As Integer, creator As Person = Nothing, id As Guid? = Nothing, triggerGoals As Boolean = True) As Food
overload: TinyLife.Skills.FoodType.Construct*
nameWithType.vb: FoodType.Construct(Map, Quality, TimeSpan, Integer, Person, Guid?, Boolean)
fullName.vb: TinyLife.Skills.FoodType.Construct(TinyLife.World.Map, TinyLife.Skills.Quality, System.TimeSpan, Integer, TinyLife.Objects.Person, System.Guid?, Boolean)
name.vb: Construct(Map, Quality, TimeSpan, Integer, Person, Guid?, Boolean)
- uid: TinyLife.Skills.FoodType.ConstructUnfinished(TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.TimeSpan,System.Int32,TinyLife.Objects.Person,System.Nullable{System.Guid},System.Boolean)
commentId: M:TinyLife.Skills.FoodType.ConstructUnfinished(TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.TimeSpan,System.Int32,TinyLife.Objects.Person,System.Nullable{System.Guid},System.Boolean)
id: ConstructUnfinished(TinyLife.Objects.FurnitureType,TinyLife.World.Map,System.TimeSpan,System.Int32,TinyLife.Objects.Person,System.Nullable{System.Guid},System.Boolean)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: ConstructUnfinished(FurnitureType, Map, TimeSpan, int, Person, Guid?, bool)
nameWithType: FoodType.ConstructUnfinished(FurnitureType, Map, TimeSpan, int, Person, Guid?, bool)
fullName: TinyLife.Skills.FoodType.ConstructUnfinished(TinyLife.Objects.FurnitureType, TinyLife.World.Map, System.TimeSpan, int, TinyLife.Objects.Person, System.Guid?, bool)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ConstructUnfinished
path: ../TinyLife/Skills/FoodType.cs
startLine: 273
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nConstructs a new furniture instance based on the passed \nNote that the returned item won't be added to the map
automatically.\n"
example: []
syntax:
content: public FoodTypedItem ConstructUnfinished(FurnitureType container, Map map, TimeSpan expirationTime, int servingSize, Person creator = null, Guid? id = null, bool triggerGoals = false)
parameters:
- id: container
type: TinyLife.Objects.FurnitureType
description: The that an instance of should be returned, has to construct a
- id: map
type: TinyLife.World.Map
description: The map
- id: expirationTime
type: System.TimeSpan
description: The in-game time that the resulting food should expire at. This should be based on .
- id: servingSize
type: System.Int32
description: The serving size
- id: creator
type: TinyLife.Objects.Person
description: An optional that created this food item
- id: id
type: System.Nullable{System.Guid}
description: An optional id to give to the instance returned
- id: triggerGoals
type: System.Boolean
description: Whether goals should be triggered in
return:
type: TinyLife.Objects.FoodTypedItem
description: ''
content.vb: Public Function ConstructUnfinished(container As FurnitureType, map As Map, expirationTime As TimeSpan, servingSize As Integer, creator As Person = Nothing, id As Guid? = Nothing, triggerGoals As Boolean = False) As FoodTypedItem
overload: TinyLife.Skills.FoodType.ConstructUnfinished*
nameWithType.vb: FoodType.ConstructUnfinished(FurnitureType, Map, TimeSpan, Integer, Person, Guid?, Boolean)
fullName.vb: TinyLife.Skills.FoodType.ConstructUnfinished(TinyLife.Objects.FurnitureType, TinyLife.World.Map, System.TimeSpan, Integer, TinyLife.Objects.Person, System.Guid?, Boolean)
name.vb: ConstructUnfinished(FurnitureType, Map, TimeSpan, Integer, Person, Guid?, Boolean)
- uid: TinyLife.Skills.FoodType.CanEat(TinyLife.Objects.Person,TinyLife.Objects.FoodTypedItem,System.Boolean)
commentId: M:TinyLife.Skills.FoodType.CanEat(TinyLife.Objects.Person,TinyLife.Objects.FoodTypedItem,System.Boolean)
id: CanEat(TinyLife.Objects.Person,TinyLife.Objects.FoodTypedItem,System.Boolean)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: CanEat(Person, FoodTypedItem, bool)
nameWithType: FoodType.CanEat(Person, FoodTypedItem, bool)
fullName: TinyLife.Skills.FoodType.CanEat(TinyLife.Objects.Person, TinyLife.Objects.FoodTypedItem, bool)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanEat
path: ../TinyLife/Skills/FoodType.cs
startLine: 290
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nReturns a indicating whether a that has this food type can currently be eaten.\nThis method also invokes and checks for matching .\n"
example: []
syntax:
content: public CanExecuteResult CanEat(Person person, FoodTypedItem food, bool automatic)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person trying to eat this food item.
- id: food
type: TinyLife.Objects.FoodTypedItem
description: The food item.
- id: automatic
type: System.Boolean
description: Whether the action is invoked automatically.
return:
type: TinyLife.Actions.CanExecuteResult
description: A indicating whether this food item can be eaten.
content.vb: Public Function CanEat(person As Person, food As FoodTypedItem, automatic As Boolean) As CanExecuteResult
overload: TinyLife.Skills.FoodType.CanEat*
nameWithType.vb: FoodType.CanEat(Person, FoodTypedItem, Boolean)
fullName.vb: TinyLife.Skills.FoodType.CanEat(TinyLife.Objects.Person, TinyLife.Objects.FoodTypedItem, Boolean)
name.vb: CanEat(Person, FoodTypedItem, Boolean)
- uid: TinyLife.Skills.FoodType.CanCreate(TinyLife.Actions.ActionInfo,System.Boolean,System.Int32,System.Single)
commentId: M:TinyLife.Skills.FoodType.CanCreate(TinyLife.Actions.ActionInfo,System.Boolean,System.Int32,System.Single)
id: CanCreate(TinyLife.Actions.ActionInfo,System.Boolean,System.Int32,System.Single)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: CanCreate(ActionInfo, bool, int, float)
nameWithType: FoodType.CanCreate(ActionInfo, bool, int, float)
fullName: TinyLife.Skills.FoodType.CanCreate(TinyLife.Actions.ActionInfo, bool, int, float)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanCreate
path: ../TinyLife/Skills/FoodType.cs
startLine: 311
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nReturns a indicating whether an item with this food type can be created in some way.\nThis method also invokes , checks against the and checks for an object with the category.\n"
example: []
syntax:
content: public CanExecuteResult CanCreate(ActionInfo info, bool automatic, int servingSize, float priceMarkup)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: automatic
type: System.Boolean
description: Whether the action is invoked automatically.
- id: servingSize
type: System.Int32
description: The serving size that is being created.
- id: priceMarkup
type: System.Single
description: A price markup that the should be multiplied with.
return:
type: TinyLife.Actions.CanExecuteResult
description: A indicating whether this food item can be created.
content.vb: Public Function CanCreate(info As ActionInfo, automatic As Boolean, servingSize As Integer, priceMarkup As Single) As CanExecuteResult
overload: TinyLife.Skills.FoodType.CanCreate*
nameWithType.vb: FoodType.CanCreate(ActionInfo, Boolean, Integer, Single)
fullName.vb: TinyLife.Skills.FoodType.CanCreate(TinyLife.Actions.ActionInfo, Boolean, Integer, Single)
name.vb: CanCreate(ActionInfo, Boolean, Integer, Single)
- uid: TinyLife.Skills.FoodType.GetIntolerancesDescription(System.Boolean)
commentId: M:TinyLife.Skills.FoodType.GetIntolerancesDescription(System.Boolean)
id: GetIntolerancesDescription(System.Boolean)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: GetIntolerancesDescription(bool)
nameWithType: FoodType.GetIntolerancesDescription(bool)
fullName: TinyLife.Skills.FoodType.GetIntolerancesDescription(bool)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetIntolerancesDescription
path: ../TinyLife/Skills/FoodType.cs
startLine: 333
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nReturns a set of strings that describe this food item's .\nIf this item has no intolerances, no strings are returned.\n"
example: []
syntax:
content: public IEnumerable GetIntolerancesDescription(bool includeIcon = true)
parameters:
- id: includeIcon
type: System.Boolean
description: Whether the intolerances' icons should be included.
return:
type: System.Collections.Generic.IEnumerable{System.String}
description: A set of strings that describe this food item's .
content.vb: Public Function GetIntolerancesDescription(includeIcon As Boolean = True) As IEnumerable(Of String)
overload: TinyLife.Skills.FoodType.GetIntolerancesDescription*
nameWithType.vb: FoodType.GetIntolerancesDescription(Boolean)
fullName.vb: TinyLife.Skills.FoodType.GetIntolerancesDescription(Boolean)
name.vb: GetIntolerancesDescription(Boolean)
- uid: TinyLife.Skills.FoodType.InvokeOnEaten(TinyLife.Actions.Action,TinyLife.Objects.FoodTypedItem)
commentId: M:TinyLife.Skills.FoodType.InvokeOnEaten(TinyLife.Actions.Action,TinyLife.Objects.FoodTypedItem)
id: InvokeOnEaten(TinyLife.Actions.Action,TinyLife.Objects.FoodTypedItem)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: InvokeOnEaten(Action, FoodTypedItem)
nameWithType: FoodType.InvokeOnEaten(Action, FoodTypedItem)
fullName: TinyLife.Skills.FoodType.InvokeOnEaten(TinyLife.Actions.Action, TinyLife.Objects.FoodTypedItem)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InvokeOnEaten
path: ../TinyLife/Skills/FoodType.cs
startLine: 348
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nInvokes this food type's event, as well as this ' events.\nThis method should be called when a significant amount of this item is consumed, but is automatically called in .\n"
example: []
syntax:
content: public void InvokeOnEaten(Action action, FoodTypedItem food)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The eat action.
- id: food
type: TinyLife.Objects.FoodTypedItem
description: The food item being eaten.
content.vb: Public Sub InvokeOnEaten(action As Action, food As FoodTypedItem)
overload: TinyLife.Skills.FoodType.InvokeOnEaten*
- uid: TinyLife.Skills.FoodType.GetTexture(System.Int32)
commentId: M:TinyLife.Skills.FoodType.GetTexture(System.Int32)
id: GetTexture(System.Int32)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: GetTexture(int)
nameWithType: FoodType.GetTexture(int)
fullName: TinyLife.Skills.FoodType.GetTexture(int)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetTexture
path: ../TinyLife/Skills/FoodType.cs
startLine: 374
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nReturns the texture region that should be drawn for the given serving size.\nThis method invokes the and, by default, returns .\n"
example: []
syntax:
content: public TextureRegion GetTexture(int servingSize)
parameters:
- id: servingSize
type: System.Int32
description: The serving size to return a texture region for.
return:
type: MLEM.Textures.TextureRegion
description: The texture region to draw.
content.vb: Public Function GetTexture(servingSize As Integer) As TextureRegion
overload: TinyLife.Skills.FoodType.GetTexture*
nameWithType.vb: FoodType.GetTexture(Integer)
fullName.vb: TinyLife.Skills.FoodType.GetTexture(Integer)
name.vb: GetTexture(Integer)
- uid: TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType)
commentId: M:TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType)
id: Register(TinyLife.Skills.FoodType)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: Register(FoodType)
nameWithType: FoodType.Register(FoodType)
fullName: TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/Skills/FoodType.cs
startLine: 382
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nRegisters a new with the given settings\n"
example: []
syntax:
content: public static void Register(FoodType type)
parameters:
- id: type
type: TinyLife.Skills.FoodType
description: The food type to register
content.vb: Public Shared Sub Register(type As FoodType)
overload: TinyLife.Skills.FoodType.Register*
- uid: TinyLife.Skills.FoodType.GetActions(System.Int32,TinyLife.Skills.FoodType.IngredientSource,System.Boolean,System.Single,TinyLife.Skills.SkillType)
commentId: M:TinyLife.Skills.FoodType.GetActions(System.Int32,TinyLife.Skills.FoodType.IngredientSource,System.Boolean,System.Single,TinyLife.Skills.SkillType)
id: GetActions(System.Int32,TinyLife.Skills.FoodType.IngredientSource,System.Boolean,System.Single,TinyLife.Skills.SkillType)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: GetActions(int, IngredientSource, bool, float, SkillType)
nameWithType: FoodType.GetActions(int, FoodType.IngredientSource, bool, float, SkillType)
fullName: TinyLife.Skills.FoodType.GetActions(int, TinyLife.Skills.FoodType.IngredientSource, bool, float, TinyLife.Skills.SkillType)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetActions
path: ../TinyLife/Skills/FoodType.cs
startLine: 396
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nReturns a set of action varieties for all objects that match the given predicate\n"
example: []
syntax:
content: public static IEnumerable GetActions(int servingSize, FoodType.IngredientSource source, bool checkConditions = true, float priceMarkup = 1, SkillType requiredSkill = null)
parameters:
- id: servingSize
type: System.Int32
description: The serving size that should be served when using the variety
- id: source
type: TinyLife.Skills.FoodType.IngredientSource
description: The ingredient source to return actions for
- id: checkConditions
type: System.Boolean
description: Whether additional conditions like or the should be checked.
- id: priceMarkup
type: System.Single
description: The amount that the should be multiplied by for display and condition checking.
- id: requiredSkill
type: TinyLife.Skills.SkillType
description: The required skill, or null to use .
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionVariety}
description: A set of action varieties representing food types
content.vb: Public Shared Function GetActions(servingSize As Integer, source As FoodType.IngredientSource, checkConditions As Boolean = True, priceMarkup As Single = 1, requiredSkill As SkillType = Nothing) As IEnumerable(Of ActionVariety)
overload: TinyLife.Skills.FoodType.GetActions*
nameWithType.vb: FoodType.GetActions(Integer, FoodType.IngredientSource, Boolean, Single, SkillType)
fullName.vb: TinyLife.Skills.FoodType.GetActions(Integer, TinyLife.Skills.FoodType.IngredientSource, Boolean, Single, TinyLife.Skills.SkillType)
name.vb: GetActions(Integer, IngredientSource, Boolean, Single, SkillType)
- uid: TinyLife.Skills.FoodType.GetAllContainers(System.Int32)
commentId: M:TinyLife.Skills.FoodType.GetAllContainers(System.Int32)
id: GetAllContainers(System.Int32)
parent: TinyLife.Skills.FoodType
langs:
- csharp
- vb
name: GetAllContainers(int)
nameWithType: FoodType.GetAllContainers(int)
fullName: TinyLife.Skills.FoodType.GetAllContainers(int)
type: Method
source:
remote:
path: TinyLife/Skills/FoodType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetAllContainers
path: ../TinyLife/Skills/FoodType.cs
startLine: 427
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: "\nReturns all of the furniture types that any registered food types will be stored in, based on the serving size.\nThis method returns a distinct array of instances of all .\n"
example: []
syntax:
content: public static FurnitureType[] GetAllContainers(int servingSize)
parameters:
- id: servingSize
type: System.Int32
description: The serving size
return:
type: TinyLife.Objects.FurnitureType[]
description: All food containers for the given serving size
content.vb: Public Shared Function GetAllContainers(servingSize As Integer) As FurnitureType()
overload: TinyLife.Skills.FoodType.GetAllContainers*
nameWithType.vb: FoodType.GetAllContainers(Integer)
fullName.vb: TinyLife.Skills.FoodType.GetAllContainers(Integer)
name.vb: GetAllContainers(Integer)
references:
- uid: TinyLife.Actions.ActionType.GetIngredientsSingle
commentId: F:TinyLife.Actions.ActionType.GetIngredientsSingle
name: GetIngredientsSingle
nameWithType: ActionType.GetIngredientsSingle
fullName: TinyLife.Actions.ActionType.GetIngredientsSingle
- uid: Microsoft.Xna.Framework.Graphics.Texture
commentId: T:Microsoft.Xna.Framework.Graphics.Texture
isExternal: true
name: Texture
nameWithType: Texture
fullName: Microsoft.Xna.Framework.Graphics.Texture
- uid: TinyLife.Skills.FoodType.ContainerType
commentId: T:TinyLife.Skills.FoodType.ContainerType
parent: TinyLife.Skills
name: FoodType.ContainerType
nameWithType: FoodType.ContainerType
fullName: TinyLife.Skills.FoodType.ContainerType
spec.csharp:
- uid: TinyLife.Skills.FoodType
name: FoodType
- name: .
- uid: TinyLife.Skills.FoodType.ContainerType
name: ContainerType
spec.vb:
- uid: TinyLife.Skills.FoodType
name: FoodType
- name: .
- uid: TinyLife.Skills.FoodType.ContainerType
name: ContainerType
- uid: TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
commentId: M:TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
name: GetCustomFurnitureTextures(ModInfo)
nameWithType: Mod.GetCustomFurnitureTextures(ModInfo)
fullName: TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
spec.csharp:
- uid: TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
name: GetCustomFurnitureTextures
- name: (
- uid: TinyLife.Mods.ModInfo
name: ModInfo
- name: )
spec.vb:
- uid: TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
name: GetCustomFurnitureTextures
- name: (
- uid: TinyLife.Mods.ModInfo
name: ModInfo
- name: )
- uid: TinyLife.Skills.FoodType.Name
commentId: F:TinyLife.Skills.FoodType.Name
name: Name
nameWithType: FoodType.Name
fullName: TinyLife.Skills.FoodType.Name
- uid: TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType)
commentId: M:TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType)
name: Register(FoodType)
nameWithType: FoodType.Register(FoodType)
fullName: TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType)
spec.csharp:
- uid: TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType)
name: Register
- name: (
- uid: TinyLife.Skills.FoodType
name: FoodType
- name: )
spec.vb:
- uid: TinyLife.Skills.FoodType.Register(TinyLife.Skills.FoodType)
name: Register
- name: (
- uid: TinyLife.Skills.FoodType
name: FoodType
- name: )
- uid: TinyLife.Skills
commentId: N:TinyLife.Skills
name: TinyLife.Skills
nameWithType: TinyLife.Skills
fullName: TinyLife.Skills
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Skills
name: Skills
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Skills
name: Skills
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: TinyLife.Emotions.IEmotionSource
commentId: T:TinyLife.Emotions.IEmotionSource
parent: TinyLife.Emotions
name: IEmotionSource
nameWithType: IEmotionSource
fullName: TinyLife.Emotions.IEmotionSource
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