### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Television
commentId: T:TinyLife.Objects.Television
id: Television
parent: TinyLife.Objects
children:
- TinyLife.Objects.Television.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Television.CurrentChannel
- TinyLife.Objects.Television.GetSeating(TinyLife.Objects.PersonLike,System.Int32)
- TinyLife.Objects.Television.GetViewers(System.Int32)
- TinyLife.Objects.Television.GetViewingArea(System.Int32)
- TinyLife.Objects.Television.TurnOff
- TinyLife.Objects.Television.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
langs:
- csharp
- vb
name: Television
nameWithType: Television
fullName: TinyLife.Objects.Television
type: Class
source:
remote:
path: TinyLife/Objects/Television.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Television
path: ../TinyLife/Objects/Television.cs
startLine: 15
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A furniture is an instance of a which is placed in the world, or in a 's hand.
To register a custom furniture, use .
example: []
syntax:
content: 'public class Television : ScreenObject, IGenericDataHolder, IUpdatingObject'
content.vb: Public Class Television Inherits ScreenObject Implements IGenericDataHolder, IUpdatingObject
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.MapObject
- TinyLife.Objects.Furniture
- TinyLife.Objects.BreakableFurniture
- TinyLife.Objects.ScreenObject
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.Objects.IUpdatingObject
inheritedMembers:
- TinyLife.Objects.ScreenObject.ScreenContentOverrides
- TinyLife.Objects.ScreenObject.DrawScreenContentOverrides
- TinyLife.Objects.ScreenObject.Content
- TinyLife.Objects.ScreenObject.IsOn
- TinyLife.Objects.ScreenObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.ScreenObject.TurnOn(System.String)
- TinyLife.Objects.BreakableFurniture.OnWearDown
- TinyLife.Objects.BreakableFurniture.OnBreak
- TinyLife.Objects.BreakableFurniture.Broken
- TinyLife.Objects.BreakableFurniture.RepairProgress
- TinyLife.Objects.BreakableFurniture.WearDown(System.TimeSpan)
- TinyLife.Objects.BreakableFurniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.BreakableFurniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.BreakableFurniture.GetPrice
- TinyLife.Objects.BreakableFurniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
- TinyLife.Objects.BreakableFurniture.GetDecorativeRating(TinyLife.World.Room)
- TinyLife.Objects.BreakableFurniture.OnRemoved
- TinyLife.Objects.Furniture.Random
- TinyLife.Objects.Furniture.OnFurnitureTypeConstructed
- TinyLife.Objects.Furniture.OnGetDescription
- TinyLife.Objects.Furniture.OnSetCreator
- TinyLife.Objects.Furniture.OnGetDirty
- TinyLife.Objects.Furniture.OnDirty
- TinyLife.Objects.Furniture.OnAppliedUpgrade
- TinyLife.Objects.Furniture.DisplayName
- TinyLife.Objects.Furniture.ParentInfo
- TinyLife.Objects.Furniture.Visibility
- TinyLife.Objects.Furniture.Type
- TinyLife.Objects.Furniture.AppliedUpgrades
- TinyLife.Objects.Furniture.Rotation
- TinyLife.Objects.Furniture.ParentFurniture
- TinyLife.Objects.Furniture.ParentObjectSpot
- TinyLife.Objects.Furniture.Colors
- TinyLife.Objects.Furniture.Area
- TinyLife.Objects.Furniture.CoveredTiles
- TinyLife.Objects.Furniture.DevaluedThroughUse
- TinyLife.Objects.Furniture.AreUtilitiesDisabled
- TinyLife.Objects.Furniture.IsStatic
- TinyLife.Objects.Furniture.CreatorId
- TinyLife.Objects.Furniture.Quality
- TinyLife.Objects.Furniture.CanBeDirty
- TinyLife.Objects.Furniture.Dirty
- TinyLife.Objects.Furniture.CustomPrice
- TinyLife.Objects.Furniture.Creator
- TinyLife.Objects.Furniture.AttachedWall
- TinyLife.Objects.Furniture.HideFromDraw
- TinyLife.Objects.Furniture.VisualRotation
- TinyLife.Objects.Furniture.ParentObjectSpotId
- TinyLife.Objects.Furniture.ParentFurnitureId
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Furniture.Validate
- TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
- TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.PersonLike)
- TinyLife.Objects.Furniture.OnAdded
- TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
- TinyLife.Objects.Furniture.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
- TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
- TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
- TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.Furniture.ResetToStatic(System.Boolean,System.Boolean)
- TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
- TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.PersonLike,System.TimeSpan)
- TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.PersonLike,System.Boolean)
- TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
- TinyLife.Objects.Furniture.GetWallsInTheWay``1(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.Objects.WallLike})
- TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2,System.Int32,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.World.Roof})
- TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade)
- TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade)
- TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade)
- TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
- TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
- TinyLife.Objects.Furniture.UnlinkParentsAndChildren
- TinyLife.Objects.Furniture.RemoveAndUnlink
- TinyLife.Objects.Furniture.GetChildren``1
- TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.NotifyNeighbors
- TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnValidatedEarly
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.OnGetHoverInfo
- TinyLife.Objects.MapObject.OnGetDebugLines
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.Floor
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.CurrentRoom
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.HoldingPerson
- TinyLife.Objects.MapObject.ValidateEarly
- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
- TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Television.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.Television.CurrentChannel
commentId: P:TinyLife.Objects.Television.CurrentChannel
id: CurrentChannel
parent: TinyLife.Objects.Television
langs:
- csharp
- vb
name: CurrentChannel
nameWithType: Television.CurrentChannel
fullName: TinyLife.Objects.Television.CurrentChannel
type: Property
source:
remote:
path: TinyLife/Objects/Television.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentChannel
path: ../TinyLife/Objects/Television.cs
startLine: 22
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The channel that is currently playing on this TV.
If the TV is off, null is returned.
Setting the channel through this property will automatically turn the TV on or off with the channel's default screen content ().
example: []
syntax:
content: public Television.Channel? CurrentChannel { get; set; }
parameters: []
return:
type: System.Nullable{TinyLife.Objects.Television.Channel}
content.vb: Public Property CurrentChannel As Television.Channel?
overload: TinyLife.Objects.Television.CurrentChannel*
- uid: TinyLife.Objects.Television.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.Television.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
id: '#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)'
parent: TinyLife.Objects.Television
langs:
- csharp
- vb
name: Television(Guid, FurnitureType, int[], Map, Vector2, float)
nameWithType: Television.Television(Guid, FurnitureType, int[], Map, Vector2, float)
fullName: TinyLife.Objects.Television.Television(System.Guid, TinyLife.Objects.FurnitureType, int[], TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float)
type: Constructor
source:
remote:
path: TinyLife/Objects/Television.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/Television.cs
startLine: 39
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Creates a new furniture instance.
By default, this is done using .
example: []
syntax:
content: public Television(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos, float floor)
parameters:
- id: id
type: System.Guid
description: The id to apply to the created furniture instance
- id: type
type: TinyLife.Objects.FurnitureType
description: The type to create an instance of
- id: colors
type: System.Int32[]
description: The colors to apply to the furniture
- id: map
type: TinyLife.World.Map
description: The map to create the furniture on
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position that the furniture should have
- id: floor
type: System.Single
description: The floor that this object is on.
content.vb: Public Sub New(id As Guid, type As FurnitureType, colors As Integer(), map As Map, pos As Vector2, floor As Single)
overload: TinyLife.Objects.Television.#ctor*
nameWithType.vb: Television.New(Guid, FurnitureType, Integer(), Map, Vector2, Single)
fullName.vb: TinyLife.Objects.Television.New(System.Guid, TinyLife.Objects.FurnitureType, Integer(), TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single)
name.vb: New(Guid, FurnitureType, Integer(), Map, Vector2, Single)
- uid: TinyLife.Objects.Television.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.Television.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.Television
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, float)
nameWithType: Television.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Objects.Television.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
source:
remote:
path: TinyLife/Objects/Television.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Objects/Television.cs
startLine: 42
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The update method, which is called every update frame by the underlying , as well as additional places like the . Because of this, some actions might only want to be invoked if an object .
To call this method while invoking all required events, use .
example: []
syntax:
content: public override void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overridden: TinyLife.Objects.BreakableFurniture.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
overload: TinyLife.Objects.Television.Update*
nameWithType.vb: Television.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Objects.Television.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
- uid: TinyLife.Objects.Television.TurnOff
commentId: M:TinyLife.Objects.Television.TurnOff
id: TurnOff
parent: TinyLife.Objects.Television
langs:
- csharp
- vb
name: TurnOff()
nameWithType: Television.TurnOff()
fullName: TinyLife.Objects.Television.TurnOff()
type: Method
source:
remote:
path: TinyLife/Objects/Television.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TurnOff
path: ../TinyLife/Objects/Television.cs
startLine: 69
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Turns this screen object off
example: []
syntax:
content: public override void TurnOff()
content.vb: Public Overrides Sub TurnOff()
overridden: TinyLife.Objects.ScreenObject.TurnOff
overload: TinyLife.Objects.Television.TurnOff*
- uid: TinyLife.Objects.Television.GetViewingArea(System.Int32)
commentId: M:TinyLife.Objects.Television.GetViewingArea(System.Int32)
id: GetViewingArea(System.Int32)
parent: TinyLife.Objects.Television
langs:
- csharp
- vb
name: GetViewingArea(int)
nameWithType: Television.GetViewingArea(int)
fullName: TinyLife.Objects.Television.GetViewingArea(int)
type: Method
source:
remote:
path: TinyLife/Objects/Television.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetViewingArea
path: ../TinyLife/Objects/Television.cs
startLine: 81
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns a rectangle in world space that represents all possible positions for a to stand or sit so they can see a tv's screen
example: []
syntax:
content: public IEnumerable GetViewingArea(int range = 5)
parameters:
- id: range
type: System.Int32
description: The range of the viewing area, or 5 by default
return:
type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point}
description: The viewing area of the tv
content.vb: Public Function GetViewingArea(range As Integer = 5) As IEnumerable(Of Point)
overload: TinyLife.Objects.Television.GetViewingArea*
nameWithType.vb: Television.GetViewingArea(Integer)
fullName.vb: TinyLife.Objects.Television.GetViewingArea(Integer)
name.vb: GetViewingArea(Integer)
- uid: TinyLife.Objects.Television.GetSeating(TinyLife.Objects.PersonLike,System.Int32)
commentId: M:TinyLife.Objects.Television.GetSeating(TinyLife.Objects.PersonLike,System.Int32)
id: GetSeating(TinyLife.Objects.PersonLike,System.Int32)
parent: TinyLife.Objects.Television
langs:
- csharp
- vb
name: GetSeating(PersonLike, int)
nameWithType: Television.GetSeating(PersonLike, int)
fullName: TinyLife.Objects.Television.GetSeating(TinyLife.Objects.PersonLike, int)
type: Method
source:
remote:
path: TinyLife/Objects/Television.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetSeating
path: ../TinyLife/Objects/Television.cs
startLine: 94
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns a furniture object that has the category and that is in the of the given tv
example: []
syntax:
content: public Furniture GetSeating(PersonLike person, int range = 5)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person that wants to sit
- id: range
type: System.Int32
description: The range of the viewing area, or 5 by default
return:
type: TinyLife.Objects.Furniture
description: A seat, or null if there is none
content.vb: Public Function GetSeating(person As PersonLike, range As Integer = 5) As Furniture
overload: TinyLife.Objects.Television.GetSeating*
nameWithType.vb: Television.GetSeating(PersonLike, Integer)
fullName.vb: TinyLife.Objects.Television.GetSeating(TinyLife.Objects.PersonLike, Integer)
name.vb: GetSeating(PersonLike, Integer)
- uid: TinyLife.Objects.Television.GetViewers(System.Int32)
commentId: M:TinyLife.Objects.Television.GetViewers(System.Int32)
id: GetViewers(System.Int32)
parent: TinyLife.Objects.Television
langs:
- csharp
- vb
name: GetViewers(int)
nameWithType: Television.GetViewers(int)
fullName: TinyLife.Objects.Television.GetViewers(int)
type: Method
source:
remote:
path: TinyLife/Objects/Television.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetViewers
path: ../TinyLife/Objects/Television.cs
startLine: 107
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns a set of instances that are currently executing an action that extends on the given tv
example: []
syntax:
content: public IEnumerable GetViewers(int range = 5)
parameters:
- id: range
type: System.Int32
description: The range of the viewing area, or 5 by default
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike}
description: Everyone watching the tv
content.vb: Public Function GetViewers(range As Integer = 5) As IEnumerable(Of PersonLike)
overload: TinyLife.Objects.Television.GetViewers*
nameWithType.vb: Television.GetViewers(Integer)
fullName.vb: TinyLife.Objects.Television.GetViewers(Integer)
name.vb: GetViewers(Integer)
references:
- uid: TinyLife.Objects.FurnitureType
commentId: T:TinyLife.Objects.FurnitureType
parent: TinyLife.Objects
href: TinyLife.Objects.FurnitureType.html
name: FurnitureType
nameWithType: FurnitureType
fullName: TinyLife.Objects.FurnitureType
- uid: TinyLife.Objects.PersonLike
commentId: T:TinyLife.Objects.PersonLike
parent: TinyLife.Objects
href: TinyLife.Objects.PersonLike.html
name: PersonLike
nameWithType: PersonLike
fullName: TinyLife.Objects.PersonLike
- uid: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
commentId: M:TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_Register_TinyLife_Objects_FurnitureType_TypeSettings_
name: Register(TypeSettings)
nameWithType: FurnitureType.Register(FurnitureType.TypeSettings)
fullName: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
spec.csharp:
- uid: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
name: Register
href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_Register_TinyLife_Objects_FurnitureType_TypeSettings_
- name: (
- uid: TinyLife.Objects.FurnitureType.TypeSettings
name: TypeSettings
href: TinyLife.Objects.FurnitureType.TypeSettings.html
- name: )
spec.vb:
- uid: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
name: Register
href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_Register_TinyLife_Objects_FurnitureType_TypeSettings_
- name: (
- uid: TinyLife.Objects.FurnitureType.TypeSettings
name: TypeSettings
href: TinyLife.Objects.FurnitureType.TypeSettings.html
- name: )
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
href: TinyLife.html
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
- uid: System.Object
commentId: T:System.Object
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