### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.ScreenObject
commentId: T:TinyLife.Objects.ScreenObject
id: ScreenObject
parent: TinyLife.Objects
children:
- TinyLife.Objects.ScreenObject.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.ScreenObject.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
- TinyLife.Objects.ScreenObject.IsOn
- TinyLife.Objects.ScreenObject.ScreenContent
- TinyLife.Objects.ScreenObject.TurnOff
- TinyLife.Objects.ScreenObject.TurnOn(System.String)
langs:
- csharp
- vb
name: ScreenObject
nameWithType: ScreenObject
fullName: TinyLife.Objects.ScreenObject
type: Class
source:
remote:
path: TinyLife/Objects/ScreenObject.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ScreenObject
path: Objects/ScreenObject.cs
startLine: 9
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA furniture is an instance of a which is placed in the world, or in a 's hand.\nTo register a custom furniture, use .\n"
example: []
syntax:
content: 'public class ScreenObject : BreakableFurniture, IGenericDataHolder, IPricedObject, IUpdatingObject'
content.vb: >-
Public Class ScreenObject
Inherits BreakableFurniture
Implements IGenericDataHolder, IPricedObject, IUpdatingObject
inheritance:
- System.Object
- MLEM.Misc.GenericDataHolder
- TinyLife.Objects.MapObject
- TinyLife.Objects.Furniture
- TinyLife.Objects.BreakableFurniture
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.World.IPricedObject
- TinyLife.Objects.IUpdatingObject
inheritedMembers:
- TinyLife.Objects.BreakableFurniture.OnWearDown
- TinyLife.Objects.BreakableFurniture.OnBreak
- TinyLife.Objects.BreakableFurniture.Broken
- TinyLife.Objects.BreakableFurniture.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
- TinyLife.Objects.BreakableFurniture.WearDown(System.TimeSpan)
- TinyLife.Objects.BreakableFurniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,System.Boolean)
- TinyLife.Objects.BreakableFurniture.GetPrice
- TinyLife.Objects.BreakableFurniture.GetDescription
- TinyLife.Objects.BreakableFurniture.GetDecorativeRating(TinyLife.World.Room)
- TinyLife.Objects.Furniture.Random
- TinyLife.Objects.Furniture.OnGetDescription
- TinyLife.Objects.Furniture.OnSetCreator
- TinyLife.Objects.Furniture.OnGetDirty
- TinyLife.Objects.Furniture.OnDirty
- TinyLife.Objects.Furniture.Type
- TinyLife.Objects.Furniture.Rotation
- TinyLife.Objects.Furniture.ParentFurniture
- TinyLife.Objects.Furniture.ParentObjectSpot
- TinyLife.Objects.Furniture.HasParent
- TinyLife.Objects.Furniture.Colors
- TinyLife.Objects.Furniture.Area
- TinyLife.Objects.Furniture.VisualPosition
- TinyLife.Objects.Furniture.DevaluedThroughUse
- TinyLife.Objects.Furniture.AreUtilitiesDisabled
- TinyLife.Objects.Furniture.IsStatic
- TinyLife.Objects.Furniture.CreatorId
- TinyLife.Objects.Furniture.Quality
- TinyLife.Objects.Furniture.CanBeDirty
- TinyLife.Objects.Furniture.Dirty
- TinyLife.Objects.Furniture.CustomPrice
- TinyLife.Objects.Furniture.Creator
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
- TinyLife.Objects.Furniture.Validate
- TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
- TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
- TinyLife.Objects.Furniture.OnAdded
- TinyLife.Objects.Furniture.OnRemoved
- TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetVisibility
- TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.Furniture.GetDirty(System.TimeSpan)
- TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean)
- TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
- TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
- TinyLife.Objects.Furniture.UnlinkParentsAndChildren
- TinyLife.Objects.Furniture.RemoveAndUnlink
- TinyLife.Objects.Furniture.GetChildren``1
- TinyLife.Objects.Furniture.RemoveChildren``1(System.Predicate{{T}})
- TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.NotifyNeighbors
- TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.GetHoverInfo
- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,MLEM.Misc.Direction2,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
- MLEM.Misc.GenericDataHolder.GetData``1(System.String)
- MLEM.Misc.GenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.ScreenObject.TinyLife.Utilities.Extensions.JsonCopy``1
- MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.GetTimeSpan(System.String)
- MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.SetTimeSpan(System.String,System.TimeSpan)
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Objects.ScreenObject.ScreenContent
commentId: P:TinyLife.Objects.ScreenObject.ScreenContent
id: ScreenContent
parent: TinyLife.Objects.ScreenObject
langs:
- csharp
- vb
name: ScreenContent
nameWithType: ScreenObject.ScreenContent
fullName: TinyLife.Objects.ScreenObject.ScreenContent
type: Property
source:
remote:
path: TinyLife/Objects/ScreenObject.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ScreenContent
path: Objects/ScreenObject.cs
startLine: 16
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe current content of this screen object's screen.\nThe screen content set here determines the texture to display on this screen object's screen.\nTo set this value, use and .\n"
example: []
syntax:
content: >-
[DataMember]
public string ScreenContent { get; }
parameters: []
return:
type: System.String
content.vb: >-
Public ReadOnly Property ScreenContent As String
overload: TinyLife.Objects.ScreenObject.ScreenContent*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.ScreenObject.IsOn
commentId: P:TinyLife.Objects.ScreenObject.IsOn
id: IsOn
parent: TinyLife.Objects.ScreenObject
langs:
- csharp
- vb
name: IsOn
nameWithType: ScreenObject.IsOn
fullName: TinyLife.Objects.ScreenObject.IsOn
type: Property
source:
remote:
path: TinyLife/Objects/ScreenObject.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsOn
path: Objects/ScreenObject.cs
startLine: 22
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA property that determines whether this screen object is currently on.\nA screen object is on if it has a current .\n"
example: []
syntax:
content: public bool IsOn { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsOn As Boolean
overload: TinyLife.Objects.ScreenObject.IsOn*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.ScreenObject.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.ScreenObject.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
id: '#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)'
parent: TinyLife.Objects.ScreenObject
langs:
- csharp
- vb
name: ScreenObject(Guid, FurnitureType, Int32[], Map, Vector2)
nameWithType: ScreenObject.ScreenObject(Guid, FurnitureType, Int32[], Map, Vector2)
fullName: TinyLife.Objects.ScreenObject.ScreenObject(System.Guid, TinyLife.Objects.FurnitureType, System.Int32[], TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
type: Constructor
source:
remote:
path: TinyLife/Objects/ScreenObject.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: Objects/ScreenObject.cs
startLine: 25
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new furniture instance.\nBy default, this is done using .\n"
example: []
syntax:
content: public ScreenObject(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos)
parameters:
- id: id
type: System.Guid
description: The id to apply to the created furniture instance
- id: type
type: TinyLife.Objects.FurnitureType
description: The type to create an instance of
- id: colors
type: System.Int32[]
description: The colors to apply to the furniture
- id: map
type: TinyLife.World.Map
description: The map to create the furniture on
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position that the furniture should have
content.vb: Public Sub New(id As Guid, type As FurnitureType, colors As Integer(), map As Map, pos As Vector2)
overload: TinyLife.Objects.ScreenObject.#ctor*
nameWithType.vb: ScreenObject.ScreenObject(Guid, FurnitureType, Int32(), Map, Vector2)
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.ScreenObject.ScreenObject(System.Guid, TinyLife.Objects.FurnitureType, System.Int32(), TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
name.vb: ScreenObject(Guid, FurnitureType, Int32(), Map, Vector2)
- uid: TinyLife.Objects.ScreenObject.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
commentId: M:TinyLife.Objects.ScreenObject.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
parent: TinyLife.Objects.ScreenObject
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch, Vector2, Vector2, Nullable, Direction2, Int32[], Single, Boolean, Furniture, AbstractSpot, Single, Boolean)
nameWithType: ScreenObject.Draw(GameTime, SpriteBatch, Vector2, Vector2, Nullable, Direction2, Int32[], Single, Boolean, Furniture, AbstractSpot, Single, Boolean)
fullName: TinyLife.Objects.ScreenObject.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, System.Nullable, MLEM.Misc.Direction2, System.Int32[], System.Single, System.Boolean, TinyLife.Objects.Furniture, TinyLife.Objects.AbstractSpot, System.Single, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/ScreenObject.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: Objects/ScreenObject.cs
startLine: 30
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this furniture in the world with the given settings.\nThis is a more generalized version of \n"
example: []
syntax:
content: public override void Draw(GameTime time, SpriteBatch batch, Vector2 pos, Vector2 drawPos, Color? overrideColor, Direction2 rotation, int[] colors, float drawScale, bool pivot, Furniture parent, AbstractSpot parentSpot, float depthOffset, bool held)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to draw with
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position, in world space, that the furniture is at
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw the furniture at
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: An optional color to override the default colors of the furniture
- id: rotation
type: MLEM.Misc.Direction2
description: The rotation of the furniture
- id: colors
type: System.Int32[]
description: The colors to draw the furniture with
- id: drawScale
type: System.Single
description: The scale to draw the furniture with
- id: pivot
type: System.Boolean
description: Whether or not to move the furniture by its texture's pivot point
- id: parent
type: TinyLife.Objects.Furniture
description: The object that this furniture is latched on to, or null if there is none
- id: parentSpot
type: TinyLife.Objects.AbstractSpot
description: The object spot that this furntiture is in, or null if there is none
- id: depthOffset
type: System.Single
description: A value that is added onto the calculated depth of the object
- id: held
type: System.Boolean
description: Whether or not this item is currently being held by a
content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch, pos As Vector2, drawPos As Vector2, overrideColor As Color?, rotation As Direction2, colors As Integer(), drawScale As Single, pivot As Boolean, parent As Furniture, parentSpot As AbstractSpot, depthOffset As Single, held As Boolean)
overridden: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
overload: TinyLife.Objects.ScreenObject.Draw*
nameWithType.vb: ScreenObject.Draw(GameTime, SpriteBatch, Vector2, Vector2, Nullable(Of Color), Direction2, Int32(), Single, Boolean, Furniture, AbstractSpot, Single, Boolean)
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
fullName.vb: TinyLife.Objects.ScreenObject.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, System.Nullable(Of Microsoft.Xna.Framework.Color), MLEM.Misc.Direction2, System.Int32(), System.Single, System.Boolean, TinyLife.Objects.Furniture, TinyLife.Objects.AbstractSpot, System.Single, System.Boolean)
name.vb: Draw(GameTime, SpriteBatch, Vector2, Vector2, Nullable(Of Color), Direction2, Int32(), Single, Boolean, Furniture, AbstractSpot, Single, Boolean)
- uid: TinyLife.Objects.ScreenObject.TurnOn(System.String)
commentId: M:TinyLife.Objects.ScreenObject.TurnOn(System.String)
id: TurnOn(System.String)
parent: TinyLife.Objects.ScreenObject
langs:
- csharp
- vb
name: TurnOn(String)
nameWithType: ScreenObject.TurnOn(String)
fullName: TinyLife.Objects.ScreenObject.TurnOn(System.String)
type: Method
source:
remote:
path: TinyLife/Objects/ScreenObject.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TurnOn
path: Objects/ScreenObject.cs
startLine: 47
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nTurns this screen object on, setting its to the given content.\nThe screen content set here determines the texture to display on this screen object's screen.\n"
example: []
syntax:
content: public void TurnOn(string screenContent)
parameters:
- id: screenContent
type: System.String
description: ''
content.vb: Public Sub TurnOn(screenContent As String)
overload: TinyLife.Objects.ScreenObject.TurnOn*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.ScreenObject.TurnOff
commentId: M:TinyLife.Objects.ScreenObject.TurnOff
id: TurnOff
parent: TinyLife.Objects.ScreenObject
langs:
- csharp
- vb
name: TurnOff()
nameWithType: ScreenObject.TurnOff()
fullName: TinyLife.Objects.ScreenObject.TurnOff()
type: Method
source:
remote:
path: TinyLife/Objects/ScreenObject.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TurnOff
path: Objects/ScreenObject.cs
startLine: 54
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nTurns this screen object off\n"
example: []
syntax:
content: public void TurnOff()
content.vb: Public Sub TurnOff
overload: TinyLife.Objects.ScreenObject.TurnOff*
modifiers.csharp:
- public
modifiers.vb:
- Public
references:
- uid: TinyLife.Objects.Furniture
commentId: T:TinyLife.Objects.Furniture
parent: TinyLife.Objects
name: Furniture
nameWithType: Furniture
fullName: TinyLife.Objects.Furniture
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Misc.GenericDataHolder
commentId: T:MLEM.Misc.GenericDataHolder
parent: MLEM.Misc
isExternal: true
name: GenericDataHolder
nameWithType: GenericDataHolder
fullName: MLEM.Misc.GenericDataHolder
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: TinyLife.Objects.BreakableFurniture
commentId: T:TinyLife.Objects.BreakableFurniture
parent: TinyLife.Objects
name: BreakableFurniture
nameWithType: BreakableFurniture
fullName: TinyLife.Objects.BreakableFurniture
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.World.IPricedObject
commentId: T:TinyLife.World.IPricedObject
parent: TinyLife.World
name: IPricedObject
nameWithType: IPricedObject
fullName: TinyLife.World.IPricedObject
- uid: TinyLife.Objects.IUpdatingObject
commentId: T:TinyLife.Objects.IUpdatingObject
parent: TinyLife.Objects
name: IUpdatingObject
nameWithType: IUpdatingObject
fullName: TinyLife.Objects.IUpdatingObject
- uid: TinyLife.Objects.BreakableFurniture.OnWearDown
commentId: E:TinyLife.Objects.BreakableFurniture.OnWearDown
parent: TinyLife.Objects.BreakableFurniture
name: OnWearDown
nameWithType: BreakableFurniture.OnWearDown
fullName: TinyLife.Objects.BreakableFurniture.OnWearDown
- uid: TinyLife.Objects.BreakableFurniture.OnBreak
commentId: E:TinyLife.Objects.BreakableFurniture.OnBreak
parent: TinyLife.Objects.BreakableFurniture
name: OnBreak
nameWithType: BreakableFurniture.OnBreak
fullName: TinyLife.Objects.BreakableFurniture.OnBreak
- uid: TinyLife.Objects.BreakableFurniture.Broken
commentId: F:TinyLife.Objects.BreakableFurniture.Broken
parent: TinyLife.Objects.BreakableFurniture
name: Broken
nameWithType: BreakableFurniture.Broken
fullName: TinyLife.Objects.BreakableFurniture.Broken
- uid: TinyLife.Objects.BreakableFurniture.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
commentId: M:TinyLife.Objects.BreakableFurniture.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
parent: TinyLife.Objects.BreakableFurniture
isExternal: true
name: Update(GameTime, TimeSpan, GameSpeed)
nameWithType: BreakableFurniture.Update(GameTime, TimeSpan, GameSpeed)
fullName: TinyLife.Objects.BreakableFurniture.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed)
spec.csharp:
- uid: TinyLife.Objects.BreakableFurniture.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
name: Update
nameWithType: BreakableFurniture.Update
fullName: TinyLife.Objects.BreakableFurniture.Update
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.TimeSpan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: TinyLife.GameSpeed
name: GameSpeed
nameWithType: GameSpeed
fullName: TinyLife.GameSpeed
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Objects.BreakableFurniture.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
name: Update
nameWithType: BreakableFurniture.Update
fullName: TinyLife.Objects.BreakableFurniture.Update
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
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commentId: M:TinyLife.Objects.MapObject.GetHoverInfo
parent: TinyLife.Objects.MapObject
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name: GetHoverInfo
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spec.csharp:
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commentId: M:TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
parent: TinyLife.Objects.MapObject
name: SetMapAndValidate(Map)
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fullName: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
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commentId: M:TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.MapObject
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fullName: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
spec.csharp:
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commentId: M:TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
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nameWithType: MapObject.DrawColumns(Map, Vector2, SpriteBatch, Vector2, TextureRegion, Color, Single, Point, Boolean, Furniture, AbstractSpot, Direction2, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean)
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