### YamlMime:ManagedReference items: - uid: TinyLife.World.Tile commentId: T:TinyLife.World.Tile id: Tile parent: TinyLife.World children: - TinyLife.World.Tile.BaseName - TinyLife.World.Tile.CanBuy - TinyLife.World.Tile.Colors - TinyLife.World.Tile.ColorSchemes - TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Nullable{MLEM.Misc.Direction2}) - TinyLife.World.Tile.Draw(MLEM.Misc.StaticSpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Nullable{MLEM.Misc.Direction2}) - TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single) - TinyLife.World.Tile.GetPrice - TinyLife.World.Tile.Height - TinyLife.World.Tile.Icon - TinyLife.World.Tile.Name - TinyLife.World.Tile.Natural - TinyLife.World.Tile.PathCostModifier - TinyLife.World.Tile.Price - TinyLife.World.Tile.ReferencePrice - TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,System.Boolean,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion}) - TinyLife.World.Tile.Tiles - TinyLife.World.Tile.Width langs: - csharp - vb name: Tile nameWithType: Tile fullName: TinyLife.World.Tile type: Class source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Tile path: World/Tile.cs startLine: 24 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA tile is an object on a that represents the covering of the ground (or the ground itself)\n" example: [] syntax: content: >- [JsonConverter(typeof(Tile.Converter))] public class Tile : IPricedObject content.vb: >- Public Class Tile Implements IPricedObject inheritance: - System.Object implements: - TinyLife.World.IPricedObject inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.World.Tile.TinyLife.Utilities.Extensions.JsonCopy``1 modifiers.csharp: - public - class modifiers.vb: - Public - Class - uid: TinyLife.World.Tile.Tiles commentId: F:TinyLife.World.Tile.Tiles id: Tiles parent: TinyLife.World.Tile langs: - csharp - vb name: Tiles nameWithType: Tile.Tiles fullName: TinyLife.World.Tile.Tiles type: Field source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Tiles path: World/Tile.cs startLine: 31 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA registry of all tiles that exist in the game and its mods\n" example: [] syntax: content: public static readonly IDictionary Tiles return: type: System.Collections.Generic.IDictionary{System.String,TinyLife.World.Tile[]} content.vb: Public Shared ReadOnly Tiles As IDictionary(Of String, Tile()) modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.World.Tile.Width commentId: F:TinyLife.World.Tile.Width id: Width parent: TinyLife.World.Tile langs: - csharp - vb name: Width nameWithType: Tile.Width fullName: TinyLife.World.Tile.Width type: Field source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Width path: World/Tile.cs startLine: 35 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe width of each tile, in pixels\n" example: [] syntax: content: public static readonly int Width return: type: System.Int32 content.vb: Public Shared ReadOnly Width As Integer modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.World.Tile.Height commentId: F:TinyLife.World.Tile.Height id: Height parent: TinyLife.World.Tile langs: - csharp - vb name: Height nameWithType: Tile.Height fullName: TinyLife.World.Tile.Height type: Field source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Height path: World/Tile.cs startLine: 39 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe height of each tile, in pixels\n" example: [] syntax: content: public static readonly int Height return: type: System.Int32 content.vb: Public Shared ReadOnly Height As Integer modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.World.Tile.ReferencePrice commentId: F:TinyLife.World.Tile.ReferencePrice id: ReferencePrice parent: TinyLife.World.Tile langs: - csharp - vb name: ReferencePrice nameWithType: Tile.ReferencePrice fullName: TinyLife.World.Tile.ReferencePrice type: Field source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ReferencePrice path: World/Tile.cs startLine: 45 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe reference price for tiles.\nSince Grass is replaced by Concrete in a newly created room, the two tiles have to cost the same. This is that price.\nThis value is set to 5.\n" example: [] syntax: content: public const int ReferencePrice = 5 return: type: System.Int32 content.vb: Public Const ReferencePrice As Integer = 5 modifiers.csharp: - public - const modifiers.vb: - Public - Const - uid: TinyLife.World.Tile.BaseName commentId: F:TinyLife.World.Tile.BaseName id: BaseName parent: TinyLife.World.Tile langs: - csharp - vb name: BaseName nameWithType: Tile.BaseName fullName: TinyLife.World.Tile.BaseName type: Field source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: BaseName path: World/Tile.cs startLine: 72 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe name of this type of tile. Whereas has the index of its appended to it, this one is just the type's name.\n" example: [] syntax: content: public readonly string BaseName return: type: System.String content.vb: Public ReadOnly BaseName As String modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.Name commentId: F:TinyLife.World.Tile.Name id: Name parent: TinyLife.World.Tile langs: - csharp - vb name: Name nameWithType: Tile.Name fullName: TinyLife.World.Tile.Name type: Field source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Name path: World/Tile.cs startLine: 76 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe name of this specific tile. This is comprised of the with the 's index attached to it.\n" example: [] syntax: content: public readonly string Name return: type: System.String content.vb: Public ReadOnly Name As String modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.Price commentId: F:TinyLife.World.Tile.Price id: Price parent: TinyLife.World.Tile langs: - csharp - vb name: Price nameWithType: Tile.Price fullName: TinyLife.World.Tile.Price type: Field source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Price path: World/Tile.cs startLine: 80 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe price of this tile\n" example: [] syntax: content: public readonly int Price return: type: System.Int32 content.vb: Public ReadOnly Price As Integer modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.ColorSchemes commentId: F:TinyLife.World.Tile.ColorSchemes id: ColorSchemes parent: TinyLife.World.Tile langs: - csharp - vb name: ColorSchemes nameWithType: Tile.ColorSchemes fullName: TinyLife.World.Tile.ColorSchemes type: Field source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ColorSchemes path: World/Tile.cs startLine: 84 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe color scheme that this tile can have\n" example: [] syntax: content: public readonly ColorScheme[] ColorSchemes return: type: TinyLife.Utilities.ColorScheme[] content.vb: Public ReadOnly ColorSchemes As ColorScheme() modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.Colors commentId: F:TinyLife.World.Tile.Colors id: Colors parent: TinyLife.World.Tile langs: - csharp - vb name: Colors nameWithType: Tile.Colors fullName: TinyLife.World.Tile.Colors type: Field source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Colors path: World/Tile.cs startLine: 88 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe indices of the colors in each entry that this tile has\n" example: [] syntax: content: public readonly int[] Colors return: type: System.Int32[] content.vb: Public ReadOnly Colors As Integer() modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.CanBuy commentId: F:TinyLife.World.Tile.CanBuy id: CanBuy parent: TinyLife.World.Tile langs: - csharp - vb name: CanBuy nameWithType: Tile.CanBuy fullName: TinyLife.World.Tile.CanBuy type: Field source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanBuy path: World/Tile.cs startLine: 92 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA field that indicates whether this tile can be bought without the "ShowNonBuyable" cheat enabled\n" example: [] syntax: content: public readonly bool CanBuy return: type: System.Boolean content.vb: Public ReadOnly CanBuy As Boolean modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.PathCostModifier commentId: F:TinyLife.World.Tile.PathCostModifier id: PathCostModifier parent: TinyLife.World.Tile langs: - csharp - vb name: PathCostModifier nameWithType: Tile.PathCostModifier fullName: TinyLife.World.Tile.PathCostModifier type: Field source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PathCostModifier path: World/Tile.cs startLine: 97 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA field that indicates the "cost" for pathfinding of this tile.\nThe default modifier is 1, and it should not be set to a value lower than that.\n" example: [] syntax: content: public readonly float PathCostModifier return: type: System.Single content.vb: Public ReadOnly PathCostModifier As Single modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.Natural commentId: F:TinyLife.World.Tile.Natural id: Natural parent: TinyLife.World.Tile langs: - csharp - vb name: Natural nameWithType: Tile.Natural fullName: TinyLife.World.Tile.Natural type: Field source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Natural path: World/Tile.cs startLine: 102 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA field that indicates whether this tile is considered natural.\nA natural tile is a tile that objects with the category can be placed on.\n" example: [] syntax: content: public readonly bool Natural return: type: System.Boolean content.vb: Public ReadOnly Natural As Boolean modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.Icon commentId: F:TinyLife.World.Tile.Icon id: Icon parent: TinyLife.World.Tile langs: - csharp - vb name: Icon nameWithType: Tile.Icon fullName: TinyLife.World.Tile.Icon type: Field source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Icon path: World/Tile.cs startLine: 107 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe build mode icon for this object, which represents the category / theme / mod that it comes from.\nIf this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.\n" example: [] syntax: content: public readonly TextureRegion Icon return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Icon As TextureRegion modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Nullable{MLEM.Misc.Direction2}) commentId: M:TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Nullable{MLEM.Misc.Direction2}) id: Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Nullable{MLEM.Misc.Direction2}) parent: TinyLife.World.Tile langs: - csharp - vb name: Draw(SpriteBatch, Vector2, Single, Single, Nullable) nameWithType: Tile.Draw(SpriteBatch, Vector2, Single, Single, Nullable) fullName: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Single, System.Single, System.Nullable) type: Method source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: World/Tile.cs startLine: 132 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nDraws this tile at the given position in the world\n" example: [] syntax: content: public void Draw(SpriteBatch batch, Vector2 drawPos, float depth, float scale, Direction2? cameraRotation = default(Direction2? )) parameters: - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing - id: drawPos type: Microsoft.Xna.Framework.Vector2 description: The position, in screen space, to draw at - id: depth type: System.Single description: The depth to use for drawing - id: scale type: System.Single description: The scale to draw the tile with - id: cameraRotation type: System.Nullable{MLEM.Misc.Direction2} description: The camera rotation that this tile should be drawn with. Defaults to the current content.vb: Public Sub Draw(batch As SpriteBatch, drawPos As Vector2, depth As Single, scale As Single, cameraRotation As Direction2? = Nothing) overload: TinyLife.World.Tile.Draw* nameWithType.vb: Tile.Draw(SpriteBatch, Vector2, Single, Single, Nullable(Of Direction2)) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Single, System.Single, System.Nullable(Of MLEM.Misc.Direction2)) name.vb: Draw(SpriteBatch, Vector2, Single, Single, Nullable(Of Direction2)) - uid: TinyLife.World.Tile.Draw(MLEM.Misc.StaticSpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Nullable{MLEM.Misc.Direction2}) commentId: M:TinyLife.World.Tile.Draw(MLEM.Misc.StaticSpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Nullable{MLEM.Misc.Direction2}) id: Draw(MLEM.Misc.StaticSpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Nullable{MLEM.Misc.Direction2}) parent: TinyLife.World.Tile langs: - csharp - vb name: Draw(StaticSpriteBatch, Vector2, Single, Single, Nullable) nameWithType: Tile.Draw(StaticSpriteBatch, Vector2, Single, Single, Nullable) fullName: TinyLife.World.Tile.Draw(MLEM.Misc.StaticSpriteBatch, Microsoft.Xna.Framework.Vector2, System.Single, System.Single, System.Nullable) type: Method source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: World/Tile.cs startLine: 142 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nDraws this tile at the given position in the world\n" example: [] syntax: content: public void Draw(StaticSpriteBatch batch, Vector2 drawPos, float depth, float scale, Direction2? cameraRotation = default(Direction2? )) parameters: - id: batch type: MLEM.Misc.StaticSpriteBatch - id: drawPos type: Microsoft.Xna.Framework.Vector2 description: The position, in screen space, to draw at - id: depth type: System.Single description: The depth to use for drawing - id: scale type: System.Single description: The scale to draw the tile with - id: cameraRotation type: System.Nullable{MLEM.Misc.Direction2} description: The camera rotation that this tile should be drawn with. Defaults to the current content.vb: Public Sub Draw(batch As StaticSpriteBatch, drawPos As Vector2, depth As Single, scale As Single, cameraRotation As Direction2? = Nothing) overload: TinyLife.World.Tile.Draw* nameWithType.vb: Tile.Draw(StaticSpriteBatch, Vector2, Single, Single, Nullable(Of Direction2)) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.World.Tile.Draw(MLEM.Misc.StaticSpriteBatch, Microsoft.Xna.Framework.Vector2, System.Single, System.Single, System.Nullable(Of MLEM.Misc.Direction2)) name.vb: Draw(StaticSpriteBatch, Vector2, Single, Single, Nullable(Of Direction2)) - uid: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single) commentId: M:TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single) id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single) parent: TinyLife.World.Tile langs: - csharp - vb name: DrawUi(Element, SpriteBatch, Single) nameWithType: Tile.DrawUi(Element, SpriteBatch, Single) fullName: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, System.Single) type: Method source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DrawUi path: World/Tile.cs startLine: 157 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nDraws this tile on the given ui element, in ui space\n" example: [] syntax: content: public void DrawUi(Element e, SpriteBatch batch, float drawScale = 0.4F) parameters: - id: e type: MLEM.Ui.Elements.Element description: The element to draw on - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing - id: drawScale type: System.Single description: The scale to draw the tile with. Defaults to 0.4. content.vb: Public Sub DrawUi(e As Element, batch As SpriteBatch, drawScale As Single = 0.4F) overload: TinyLife.World.Tile.DrawUi* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.World.Tile.GetPrice commentId: M:TinyLife.World.Tile.GetPrice id: GetPrice parent: TinyLife.World.Tile langs: - csharp - vb name: GetPrice() nameWithType: Tile.GetPrice() fullName: TinyLife.World.Tile.GetPrice() type: Method source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetPrice path: World/Tile.cs startLine: 164 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the price that this object can be bought or sold for.\nNote that, like in the case of the , the returned price isn't necessarily the full price that the object can be sold for. Instead, the price returned here should be the price that this object has when bought or sold from the or similar.\n" example: [] syntax: content: public float GetPrice() return: type: System.Single description: The object's price content.vb: Public Function GetPrice As Single overload: TinyLife.World.Tile.GetPrice* implements: - TinyLife.World.IPricedObject.GetPrice modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,System.Boolean,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion}) commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,System.Boolean,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion}) id: Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,System.Boolean,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion}) parent: TinyLife.World.Tile langs: - csharp - vb name: Register(String, Int32, TextureRegion, ColorScheme[], Single, Boolean, Boolean, TextureRegion, Func) nameWithType: Tile.Register(String, Int32, TextureRegion, ColorScheme[], Single, Boolean, Boolean, TextureRegion, Func) fullName: TinyLife.World.Tile.Register(System.String, System.Int32, MLEM.Textures.TextureRegion, TinyLife.Utilities.ColorScheme[], System.Single, System.Boolean, System.Boolean, MLEM.Textures.TextureRegion, System.Func) type: Method source: remote: path: TinyLife/World/Tile.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: World/Tile.cs startLine: 180 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nRegisters a new tile with the given settings\n" example: [] syntax: content: public static void Register(string name, int price, TextureRegion textureRegion, ColorScheme[] colors, float pathCostModifier = 1F, bool canBuy = true, bool natural = false, TextureRegion icon = null, Func variations = null) parameters: - id: name type: System.String description: The name that the tile should have - id: price type: System.Int32 description: The tile's price - id: textureRegion type: MLEM.Textures.TextureRegion description: The texture region that this tile should use for rendering - id: colors type: TinyLife.Utilities.ColorScheme[] description: The color scheme that this tile should have - id: pathCostModifier type: System.Single description: The path cost modifier, >= 1, that this tile should have - id: canBuy type: System.Boolean description: Whether or not the tile can be bought in the tile tool - id: natural type: System.Boolean description: Whether or not the tile is considered natural ground - id: icon type: MLEM.Textures.TextureRegion description: The build mode category icon of this object - id: variations type: System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion} description: An optional set of variation textures that should be used based on the given camera rotation content.vb: Public Shared Sub Register(name As String, price As Integer, textureRegion As TextureRegion, colors As ColorScheme(), pathCostModifier As Single = 1F, canBuy As Boolean = True, natural As Boolean = False, icon As TextureRegion = Nothing, variations As Func(Of Direction2, TextureRegion) = Nothing) overload: TinyLife.World.Tile.Register* nameWithType.vb: Tile.Register(String, Int32, TextureRegion, ColorScheme(), Single, Boolean, Boolean, TextureRegion, Func(Of Direction2, TextureRegion)) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.World.Tile.Register(System.String, System.Int32, MLEM.Textures.TextureRegion, TinyLife.Utilities.ColorScheme(), System.Single, System.Boolean, System.Boolean, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, MLEM.Textures.TextureRegion)) name.vb: Register(String, Int32, TextureRegion, ColorScheme(), Single, Boolean, Boolean, TextureRegion, Func(Of Direction2, TextureRegion)) references: - uid: TinyLife.World.Map commentId: T:TinyLife.World.Map parent: TinyLife.World name: Map nameWithType: Map fullName: TinyLife.World.Map - uid: TinyLife.World commentId: N:TinyLife.World name: TinyLife.World nameWithType: TinyLife.World fullName: TinyLife.World - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: TinyLife.World.IPricedObject commentId: T:TinyLife.World.IPricedObject parent: TinyLife.World name: IPricedObject nameWithType: IPricedObject fullName: TinyLife.World.IPricedObject - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true name: Equals(Object) nameWithType: Object.Equals(Object) fullName: System.Object.Equals(System.Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true name: Equals(Object, Object) nameWithType: Object.Equals(Object, Object) fullName: System.Object.Equals(System.Object, System.Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true name: GetHashCode() nameWithType: Object.GetHashCode() fullName: System.Object.GetHashCode() spec.csharp: - uid: System.Object.GetHashCode name: GetHashCode nameWithType: Object.GetHashCode fullName: System.Object.GetHashCode isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode nameWithType: Object.GetHashCode fullName: System.Object.GetHashCode isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true name: GetType() nameWithType: Object.GetType() fullName: System.Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType nameWithType: Object.GetType fullName: System.Object.GetType isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.GetType name: GetType nameWithType: Object.GetType fullName: System.Object.GetType isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - 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