### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.MoveLotTool
commentId: T:TinyLife.Tools.MoveLotTool
id: MoveLotTool
parent: TinyLife.Tools
children:
- TinyLife.Tools.MoveLotTool.#ctor
- TinyLife.Tools.MoveLotTool.CanSwitchGameModes
- TinyLife.Tools.MoveLotTool.Closed
- TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Tools.MoveLotTool.GetMouseCursor
- TinyLife.Tools.MoveLotTool.Opened
- TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject
- TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
langs:
- csharp
- vb
name: MoveLotTool
nameWithType: MoveLotTool
fullName: TinyLife.Tools.MoveLotTool
type: Class
source:
remote:
path: TinyLife/Tools/MoveLotTool.cs
branch: 0.20.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MoveLotTool
path: ../TinyLife/Tools/MoveLotTool.cs
startLine: 15
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the and , the latter of which holds all tools that can be found in the build menu.\n"
example: []
syntax:
content: 'public class MoveLotTool : Tool'
content.vb: >-
Public Class MoveLotTool
Inherits Tool
inheritance:
- System.Object
- TinyLife.Tools.Tool
inheritedMembers:
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.Tool.ForceWallsUp
- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.MoveLotTool.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Tools.MoveLotTool.#ctor
commentId: M:TinyLife.Tools.MoveLotTool.#ctor
id: '#ctor'
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: MoveLotTool()
nameWithType: MoveLotTool.MoveLotTool()
fullName: TinyLife.Tools.MoveLotTool.MoveLotTool()
type: Constructor
source:
remote:
path: TinyLife/Tools/MoveLotTool.cs
branch: 0.20.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Tools/MoveLotTool.cs
startLine: 22
assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: public MoveLotTool()
content.vb: Public Sub New
overload: TinyLife.Tools.MoveLotTool.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Tools.MoveLotTool.Opened
commentId: M:TinyLife.Tools.MoveLotTool.Opened
id: Opened
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: Opened()
nameWithType: MoveLotTool.Opened()
fullName: TinyLife.Tools.MoveLotTool.Opened()
type: Method
source:
remote:
path: TinyLife/Tools/MoveLotTool.cs
branch: 0.20.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Opened
path: ../TinyLife/Tools/MoveLotTool.cs
startLine: 25
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCalled when this build tool is opened.\nBy default, this method initializes several settings and calls .\n"
example: []
syntax:
content: public override void Opened()
content.vb: Public Overrides Sub Opened
overridden: TinyLife.Tools.Tool.Opened
overload: TinyLife.Tools.MoveLotTool.Opened*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.MoveLotTool.Closed
commentId: M:TinyLife.Tools.MoveLotTool.Closed
id: Closed
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: Closed()
nameWithType: MoveLotTool.Closed()
fullName: TinyLife.Tools.MoveLotTool.Closed()
type: Method
source:
remote:
path: TinyLife/Tools/MoveLotTool.cs
branch: 0.20.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Closed
path: ../TinyLife/Tools/MoveLotTool.cs
startLine: 33
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCalled when this build tool is closed.\nBy default, this method removes its elements from the ui.\n"
example: []
syntax:
content: public override void Closed()
content.vb: Public Overrides Sub Closed
overridden: TinyLife.Tools.Tool.Closed
overload: TinyLife.Tools.MoveLotTool.Closed*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: MoveLotTool.Update(GameTime)
fullName: TinyLife.Tools.MoveLotTool.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: TinyLife/Tools/MoveLotTool.cs
branch: 0.20.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Tools/MoveLotTool.cs
startLine: 44
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThis method is called every update frame for the .\nBy default, this method updates the and invokes .\n"
example: []
syntax:
content: public override void Update(GameTime time)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
content.vb: Public Overrides Sub Update(time As GameTime)
overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
overload: TinyLife.Tools.MoveLotTool.Update*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId: M:TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch)
nameWithType: MoveLotTool.Draw(GameTime, SpriteBatch)
fullName: TinyLife.Tools.MoveLotTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
type: Method
source:
remote:
path: TinyLife/Tools/MoveLotTool.cs
branch: 0.20.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Tools/MoveLotTool.cs
startLine: 89
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThis method is called every draw frame for the .\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes .\n"
example: []
syntax:
content: public override void Draw(GameTime time, SpriteBatch batch)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch used for drawing
content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch)
overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
overload: TinyLife.Tools.MoveLotTool.Draw*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.MoveLotTool.CanSwitchGameModes
commentId: M:TinyLife.Tools.MoveLotTool.CanSwitchGameModes
id: CanSwitchGameModes
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: CanSwitchGameModes()
nameWithType: MoveLotTool.CanSwitchGameModes()
fullName: TinyLife.Tools.MoveLotTool.CanSwitchGameModes()
type: Method
source:
remote:
path: TinyLife/Tools/MoveLotTool.cs
branch: 0.20.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanSwitchGameModes
path: ../TinyLife/Tools/MoveLotTool.cs
startLine: 118
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nWhether or not the game currently, while this tool is selected\n"
example: []
syntax:
content: public override bool CanSwitchGameModes()
return:
type: System.Boolean
description: Whether the game can be mode switched right now
content.vb: Public Overrides Function CanSwitchGameModes As Boolean
overridden: TinyLife.Tools.Tool.CanSwitchGameModes
overload: TinyLife.Tools.MoveLotTool.CanSwitchGameModes*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject
commentId: M:TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject
id: ShouldHighlightSelectedObject
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: ShouldHighlightSelectedObject()
nameWithType: MoveLotTool.ShouldHighlightSelectedObject()
fullName: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject()
type: Method
source:
remote:
path: TinyLife/Tools/MoveLotTool.cs
branch: 0.20.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ShouldHighlightSelectedObject
path: ../TinyLife/Tools/MoveLotTool.cs
startLine: 123
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nWhether or not the should currently have a white highlight around it.\nThis method defaults to return true if is false.\n"
example: []
syntax:
content: public override bool ShouldHighlightSelectedObject()
return:
type: System.Boolean
description: Whether or not the selected object should be highlighted
content.vb: Public Overrides Function ShouldHighlightSelectedObject As Boolean
overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject
overload: TinyLife.Tools.MoveLotTool.ShouldHighlightSelectedObject*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.MoveLotTool.GetMouseCursor
commentId: M:TinyLife.Tools.MoveLotTool.GetMouseCursor
id: GetMouseCursor
parent: TinyLife.Tools.MoveLotTool
langs:
- csharp
- vb
name: GetMouseCursor()
nameWithType: MoveLotTool.GetMouseCursor()
fullName: TinyLife.Tools.MoveLotTool.GetMouseCursor()
type: Method
source:
remote:
path: TinyLife/Tools/MoveLotTool.cs
branch: 0.20.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetMouseCursor
path: ../TinyLife/Tools/MoveLotTool.cs
startLine: 128
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns the that this tool should currently display.\nBy default, is returned.\n"
example: []
syntax:
content: public override CursorType GetMouseCursor()
return:
type: TinyLife.Uis.CursorType
description: The cursor type
content.vb: Public Overrides Function GetMouseCursor As CursorType
overridden: TinyLife.Tools.Tool.GetMouseCursor
overload: TinyLife.Tools.MoveLotTool.GetMouseCursor*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
references:
- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
parent: TinyLife.Tools
name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
- uid: TinyLife.Tools.Tool.RemoveTool
commentId: F:TinyLife.Tools.Tool.RemoveTool
parent: TinyLife.Tools.Tool
name: RemoveTool
nameWithType: Tool.RemoveTool
fullName: TinyLife.Tools.Tool.RemoveTool
- uid: TinyLife.Tools.Tool.MoveTool
commentId: F:TinyLife.Tools.Tool.MoveTool
parent: TinyLife.Tools.Tool
name: MoveTool
nameWithType: Tool.MoveTool
fullName: TinyLife.Tools.Tool.MoveTool
- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
parent: TinyLife.Tools.Tool
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
parent: TinyLife.Tools.Tool
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
- uid: TinyLife.Tools.Tool.SelectedObject
commentId: P:TinyLife.Tools.Tool.SelectedObject
parent: TinyLife.Tools.Tool
name: SelectedObject
nameWithType: Tool.SelectedObject
fullName: TinyLife.Tools.Tool.SelectedObject
- uid: TinyLife.Tools.Tool.SelectedWall
commentId: P:TinyLife.Tools.Tool.SelectedWall
parent: TinyLife.Tools.Tool
name: SelectedWall
nameWithType: Tool.SelectedWall
fullName: TinyLife.Tools.Tool.SelectedWall
- uid: TinyLife.Tools.Tool.OnOpened
commentId: E:TinyLife.Tools.Tool.OnOpened
parent: TinyLife.Tools.Tool
name: OnOpened
nameWithType: Tool.OnOpened
fullName: TinyLife.Tools.Tool.OnOpened
- uid: TinyLife.Tools.Tool.OnClosed
commentId: E:TinyLife.Tools.Tool.OnClosed
parent: TinyLife.Tools.Tool
name: OnClosed
nameWithType: Tool.OnClosed
fullName: TinyLife.Tools.Tool.OnClosed
- uid: TinyLife.Tools.Tool.OnUpdate
commentId: E:TinyLife.Tools.Tool.OnUpdate
parent: TinyLife.Tools.Tool
name: OnUpdate
nameWithType: Tool.OnUpdate
fullName: TinyLife.Tools.Tool.OnUpdate
- uid: TinyLife.Tools.Tool.OnDraw
commentId: E:TinyLife.Tools.Tool.OnDraw
parent: TinyLife.Tools.Tool
name: OnDraw
nameWithType: Tool.OnDraw
fullName: TinyLife.Tools.Tool.OnDraw
- uid: TinyLife.Tools.Tool.OnInitBuildModeUi
commentId: E:TinyLife.Tools.Tool.OnInitBuildModeUi
parent: TinyLife.Tools.Tool
name: OnInitBuildModeUi
nameWithType: Tool.OnInitBuildModeUi
fullName: TinyLife.Tools.Tool.OnInitBuildModeUi
- uid: TinyLife.Tools.Tool.Input
commentId: P:TinyLife.Tools.Tool.Input
parent: TinyLife.Tools.Tool
name: Input
nameWithType: Tool.Input
fullName: TinyLife.Tools.Tool.Input
- uid: TinyLife.Tools.Tool.Map
commentId: P:TinyLife.Tools.Tool.Map
parent: TinyLife.Tools.Tool
name: Map
nameWithType: Tool.Map
fullName: TinyLife.Tools.Tool.Map
- uid: TinyLife.Tools.Tool.Money
commentId: P:TinyLife.Tools.Tool.Money
parent: TinyLife.Tools.Tool
name: Money
nameWithType: Tool.Money
fullName: TinyLife.Tools.Tool.Money
- uid: TinyLife.Tools.Tool.Texture
commentId: F:TinyLife.Tools.Tool.Texture
parent: TinyLife.Tools.Tool
name: Texture
nameWithType: Tool.Texture
fullName: TinyLife.Tools.Tool.Texture
- uid: TinyLife.Tools.Tool.DisplayAsTab
commentId: F:TinyLife.Tools.Tool.DisplayAsTab
parent: TinyLife.Tools.Tool
name: DisplayAsTab
nameWithType: Tool.DisplayAsTab
fullName: TinyLife.Tools.Tool.DisplayAsTab
- uid: TinyLife.Tools.Tool.MousePos
commentId: F:TinyLife.Tools.Tool.MousePos
parent: TinyLife.Tools.Tool
name: MousePos
nameWithType: Tool.MousePos
fullName: TinyLife.Tools.Tool.MousePos
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId: M:TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent: TinyLife.Tools.Tool
isExternal: true
name: InitBuildModeUi(Panel, Panel)
nameWithType: Tool.InitBuildModeUi(Panel, Panel)
fullName: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
spec.csharp:
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
name: InitBuildModeUi
nameWithType: Tool.InitBuildModeUi
fullName: TinyLife.Tools.Tool.InitBuildModeUi
- name: (
nameWithType: (
fullName: (
- uid: MLEM.Ui.Elements.Panel
name: Panel
nameWithType: Panel
fullName: MLEM.Ui.Elements.Panel
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: MLEM.Ui.Elements.Panel
name: Panel
nameWithType: Panel
fullName: MLEM.Ui.Elements.Panel
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
name: InitBuildModeUi
nameWithType: Tool.InitBuildModeUi
fullName: TinyLife.Tools.Tool.InitBuildModeUi
- name: (
nameWithType: (
fullName: (
- uid: MLEM.Ui.Elements.Panel
name: Panel
nameWithType: Panel
fullName: MLEM.Ui.Elements.Panel
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: MLEM.Ui.Elements.Panel
name: Panel
nameWithType: Panel
fullName: MLEM.Ui.Elements.Panel
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.ForceWallsUp
commentId: M:TinyLife.Tools.Tool.ForceWallsUp
parent: TinyLife.Tools.Tool
name: ForceWallsUp()
nameWithType: Tool.ForceWallsUp()
fullName: TinyLife.Tools.Tool.ForceWallsUp()
spec.csharp:
- uid: TinyLife.Tools.Tool.ForceWallsUp
name: ForceWallsUp
nameWithType: Tool.ForceWallsUp
fullName: TinyLife.Tools.Tool.ForceWallsUp
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.ForceWallsUp
name: ForceWallsUp
nameWithType: Tool.ForceWallsUp
fullName: TinyLife.Tools.Tool.ForceWallsUp
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
parent: TinyLife.Tools.Tool
isExternal: true
name: IsOnLot(Point)
nameWithType: Tool.IsOnLot(Point)
fullName: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
spec.csharp:
- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
name: IsOnLot
nameWithType: Tool.IsOnLot
fullName: TinyLife.Tools.Tool.IsOnLot
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.Point
name: Point
nameWithType: Point
fullName: Microsoft.Xna.Framework.Point
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
name: IsOnLot
nameWithType: Tool.IsOnLot
fullName: TinyLife.Tools.Tool.IsOnLot
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.Point
name: Point
nameWithType: Point
fullName: Microsoft.Xna.Framework.Point
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
parent: TinyLife.Tools.Tool
isExternal: true
name: ColorSelection(ColorScheme[], Action, Func)
nameWithType: Tool.ColorSelection(ColorScheme[], Action, Func)
fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[], System.Action, System.Func)
nameWithType.vb: Tool.ColorSelection(ColorScheme(), Action(Of Int32, Int32), Func(Of Int32, Int32, Boolean))
fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme(), System.Action(Of System.Int32, System.Int32), System.Func(Of System.Int32, System.Int32, System.Boolean))
name.vb: ColorSelection(ColorScheme(), Action(Of Int32, Int32), Func(Of Int32, Int32, Boolean))
spec.csharp:
- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
name: ColorSelection
nameWithType: Tool.ColorSelection
fullName: TinyLife.Tools.Tool.ColorSelection
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Utilities.ColorScheme
name: ColorScheme
nameWithType: ColorScheme
fullName: TinyLife.Utilities.ColorScheme
- name: '[]'
nameWithType: '[]'
fullName: '[]'
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Action`2
name: Action
nameWithType: Action
fullName: System.Action
isExternal: true
- name: <
nameWithType: <
fullName: <
- uid: System.Int32
name: Int32
nameWithType: Int32
fullName: System.Int32
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Int32
name: Int32
nameWithType: Int32
fullName: System.Int32
isExternal: true
- name: '>'
nameWithType: '>'
fullName: '>'
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Func`3
name: Func
nameWithType: Func
fullName: System.Func
isExternal: true
- name: <
nameWithType: <
fullName: <
- uid: System.Int32
name: Int32
nameWithType: Int32
fullName: System.Int32
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Int32
name: Int32
nameWithType: Int32
fullName: System.Int32
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Boolean
name: Boolean
nameWithType: Boolean
fullName: System.Boolean
isExternal: true
- name: '>'
nameWithType: '>'
fullName: '>'
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
name: ColorSelection
nameWithType: Tool.ColorSelection
fullName: TinyLife.Tools.Tool.ColorSelection
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Utilities.ColorScheme
name: ColorScheme
nameWithType: ColorScheme
fullName: TinyLife.Utilities.ColorScheme
- name: ()
nameWithType: ()
fullName: ()
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Action`2
name: Action
nameWithType: Action
fullName: System.Action
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