### YamlMime:ManagedReference
items:
- uid: TinyLife.Utilities.TextureHandler
commentId: T:TinyLife.Utilities.TextureHandler
id: TextureHandler
parent: TinyLife.Utilities
children:
- TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,System.Action{MLEM.Textures.UniformTextureAtlas})
- TinyLife.Utilities.TextureHandler.BottomsShoesTexture
- TinyLife.Utilities.TextureHandler.CursorTexture
- TinyLife.Utilities.TextureHandler.FurnitureTextures
- TinyLife.Utilities.TextureHandler.HairsTexture
- TinyLife.Utilities.TextureHandler.LightTexture
- TinyLife.Utilities.TextureHandler.OpeningTexture
- TinyLife.Utilities.TextureHandler.PersonTexture
- TinyLife.Utilities.TextureHandler.RoofTexture
- TinyLife.Utilities.TextureHandler.TexturePacker
- TinyLife.Utilities.TextureHandler.TileTexture
- TinyLife.Utilities.TextureHandler.TopsTexture
- TinyLife.Utilities.TextureHandler.UiTexture
- TinyLife.Utilities.TextureHandler.VehicleTexture
- TinyLife.Utilities.TextureHandler.WallpaperTexture
langs:
- csharp
- vb
name: TextureHandler
nameWithType: TextureHandler
fullName: TinyLife.Utilities.TextureHandler
type: Class
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TextureHandler
path: Utilities/TextureHandler.cs
startLine: 17
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: "\nThe texture handler stores data for the game's textures, including all of the game's internal textures and various utility methods.\nIt also stores the game's which is used to pack all textures into a big texture for performance.\n"
example: []
syntax:
content: public static class TextureHandler
content.vb: Public Module TextureHandler
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
modifiers.csharp:
- public
- static
- class
modifiers.vb:
- Public
- Module
- uid: TinyLife.Utilities.TextureHandler.TexturePacker
commentId: F:TinyLife.Utilities.TextureHandler.TexturePacker
id: TexturePacker
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: TexturePacker
nameWithType: TextureHandler.TexturePacker
fullName: TinyLife.Utilities.TextureHandler.TexturePacker
type: Field
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TexturePacker
path: Utilities/TextureHandler.cs
startLine: 20
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static readonly RuntimeTexturePacker TexturePacker
return:
type: MLEM.Data.RuntimeTexturePacker
content.vb: Public Shared ReadOnly TexturePacker As RuntimeTexturePacker
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Utilities.TextureHandler.FurnitureTextures
commentId: F:TinyLife.Utilities.TextureHandler.FurnitureTextures
id: FurnitureTextures
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: FurnitureTextures
nameWithType: TextureHandler.FurnitureTextures
fullName: TinyLife.Utilities.TextureHandler.FurnitureTextures
type: Field
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FurnitureTextures
path: Utilities/TextureHandler.cs
startLine: 21
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static readonly List FurnitureTextures
return:
type: System.Collections.Generic.List{MLEM.Data.DataTextureAtlas}
content.vb: Public Shared ReadOnly FurnitureTextures As List(Of DataTextureAtlas)
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Utilities.TextureHandler.PersonTexture
commentId: P:TinyLife.Utilities.TextureHandler.PersonTexture
id: PersonTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: PersonTexture
nameWithType: TextureHandler.PersonTexture
fullName: TinyLife.Utilities.TextureHandler.PersonTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PersonTexture
path: Utilities/TextureHandler.cs
startLine: 22
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas PersonTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
content.vb: Public Shared ReadOnly Property PersonTexture As UniformTextureAtlas
overload: TinyLife.Utilities.TextureHandler.PersonTexture*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Utilities.TextureHandler.HairsTexture
commentId: P:TinyLife.Utilities.TextureHandler.HairsTexture
id: HairsTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: HairsTexture
nameWithType: TextureHandler.HairsTexture
fullName: TinyLife.Utilities.TextureHandler.HairsTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HairsTexture
path: Utilities/TextureHandler.cs
startLine: 23
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas HairsTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
content.vb: Public Shared ReadOnly Property HairsTexture As UniformTextureAtlas
overload: TinyLife.Utilities.TextureHandler.HairsTexture*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Utilities.TextureHandler.TopsTexture
commentId: P:TinyLife.Utilities.TextureHandler.TopsTexture
id: TopsTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: TopsTexture
nameWithType: TextureHandler.TopsTexture
fullName: TinyLife.Utilities.TextureHandler.TopsTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TopsTexture
path: Utilities/TextureHandler.cs
startLine: 24
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas TopsTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
content.vb: Public Shared ReadOnly Property TopsTexture As UniformTextureAtlas
overload: TinyLife.Utilities.TextureHandler.TopsTexture*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Utilities.TextureHandler.BottomsShoesTexture
commentId: P:TinyLife.Utilities.TextureHandler.BottomsShoesTexture
id: BottomsShoesTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: BottomsShoesTexture
nameWithType: TextureHandler.BottomsShoesTexture
fullName: TinyLife.Utilities.TextureHandler.BottomsShoesTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BottomsShoesTexture
path: Utilities/TextureHandler.cs
startLine: 25
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas BottomsShoesTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
content.vb: Public Shared ReadOnly Property BottomsShoesTexture As UniformTextureAtlas
overload: TinyLife.Utilities.TextureHandler.BottomsShoesTexture*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Utilities.TextureHandler.UiTexture
commentId: P:TinyLife.Utilities.TextureHandler.UiTexture
id: UiTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: UiTexture
nameWithType: TextureHandler.UiTexture
fullName: TinyLife.Utilities.TextureHandler.UiTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UiTexture
path: Utilities/TextureHandler.cs
startLine: 26
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas UiTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
content.vb: Public Shared ReadOnly Property UiTexture As UniformTextureAtlas
overload: TinyLife.Utilities.TextureHandler.UiTexture*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Utilities.TextureHandler.CursorTexture
commentId: P:TinyLife.Utilities.TextureHandler.CursorTexture
id: CursorTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: CursorTexture
nameWithType: TextureHandler.CursorTexture
fullName: TinyLife.Utilities.TextureHandler.CursorTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CursorTexture
path: Utilities/TextureHandler.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas CursorTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
content.vb: Public Shared ReadOnly Property CursorTexture As UniformTextureAtlas
overload: TinyLife.Utilities.TextureHandler.CursorTexture*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Utilities.TextureHandler.OpeningTexture
commentId: P:TinyLife.Utilities.TextureHandler.OpeningTexture
id: OpeningTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: OpeningTexture
nameWithType: TextureHandler.OpeningTexture
fullName: TinyLife.Utilities.TextureHandler.OpeningTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OpeningTexture
path: Utilities/TextureHandler.cs
startLine: 28
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas OpeningTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
content.vb: Public Shared ReadOnly Property OpeningTexture As UniformTextureAtlas
overload: TinyLife.Utilities.TextureHandler.OpeningTexture*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Utilities.TextureHandler.RoofTexture
commentId: P:TinyLife.Utilities.TextureHandler.RoofTexture
id: RoofTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: RoofTexture
nameWithType: TextureHandler.RoofTexture
fullName: TinyLife.Utilities.TextureHandler.RoofTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RoofTexture
path: Utilities/TextureHandler.cs
startLine: 29
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas RoofTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
content.vb: Public Shared ReadOnly Property RoofTexture As UniformTextureAtlas
overload: TinyLife.Utilities.TextureHandler.RoofTexture*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Utilities.TextureHandler.TileTexture
commentId: P:TinyLife.Utilities.TextureHandler.TileTexture
id: TileTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: TileTexture
nameWithType: TextureHandler.TileTexture
fullName: TinyLife.Utilities.TextureHandler.TileTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TileTexture
path: Utilities/TextureHandler.cs
startLine: 30
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas TileTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
content.vb: Public Shared ReadOnly Property TileTexture As UniformTextureAtlas
overload: TinyLife.Utilities.TextureHandler.TileTexture*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Utilities.TextureHandler.WallpaperTexture
commentId: P:TinyLife.Utilities.TextureHandler.WallpaperTexture
id: WallpaperTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: WallpaperTexture
nameWithType: TextureHandler.WallpaperTexture
fullName: TinyLife.Utilities.TextureHandler.WallpaperTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: WallpaperTexture
path: Utilities/TextureHandler.cs
startLine: 31
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas WallpaperTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
content.vb: Public Shared ReadOnly Property WallpaperTexture As UniformTextureAtlas
overload: TinyLife.Utilities.TextureHandler.WallpaperTexture*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Utilities.TextureHandler.VehicleTexture
commentId: P:TinyLife.Utilities.TextureHandler.VehicleTexture
id: VehicleTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: VehicleTexture
nameWithType: TextureHandler.VehicleTexture
fullName: TinyLife.Utilities.TextureHandler.VehicleTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: VehicleTexture
path: Utilities/TextureHandler.cs
startLine: 32
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static DataTextureAtlas VehicleTexture { get; }
parameters: []
return:
type: MLEM.Data.DataTextureAtlas
content.vb: Public Shared ReadOnly Property VehicleTexture As DataTextureAtlas
overload: TinyLife.Utilities.TextureHandler.VehicleTexture*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Utilities.TextureHandler.LightTexture
commentId: P:TinyLife.Utilities.TextureHandler.LightTexture
id: LightTexture
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: LightTexture
nameWithType: TextureHandler.LightTexture
fullName: TinyLife.Utilities.TextureHandler.LightTexture
type: Property
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LightTexture
path: Utilities/TextureHandler.cs
startLine: 33
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
syntax:
content: public static UniformTextureAtlas LightTexture { get; }
parameters: []
return:
type: MLEM.Textures.UniformTextureAtlas
content.vb: Public Shared ReadOnly Property LightTexture As UniformTextureAtlas
overload: TinyLife.Utilities.TextureHandler.LightTexture*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,System.Action{MLEM.Textures.UniformTextureAtlas})
commentId: M:TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,System.Action{MLEM.Textures.UniformTextureAtlas})
id: ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,System.Action{MLEM.Textures.UniformTextureAtlas})
parent: TinyLife.Utilities.TextureHandler
langs:
- csharp
- vb
name: ApplyWallpaperMasks(Texture2D, Int32, Int32, Action)
nameWithType: TextureHandler.ApplyWallpaperMasks(Texture2D, Int32, Int32, Action)
fullName: TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D, System.Int32, System.Int32, System.Action)
type: Method
source:
remote:
path: TinyLife/Utilities/TextureHandler.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ApplyWallpaperMasks
path: Utilities/TextureHandler.cs
startLine: 70
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: "\nApplies the game's predefined wallpaper maskings (based on ) to the given wallpaper texture.\nWhen adding custom types, this method should be used.\nNote that, as part of this method, the resulting texture is implicitly added onto the game's .\n"
example: []
syntax:
content: public static void ApplyWallpaperMasks(Texture2D wallpapers, int regionAmountX, int regionAmountY, Action result)
parameters:
- id: wallpapers
type: Microsoft.Xna.Framework.Graphics.Texture2D
description: The texture to mask
- id: regionAmountX
type: System.Int32
description: The amount of texture regions on the x axis
- id: regionAmountY
type: System.Int32
description: The amount of texture regions on the y axis
- id: result
type: System.Action{MLEM.Textures.UniformTextureAtlas}
description: A function that is called when the packed the masked texture, which yields the resulting texture atlas
content.vb: Public Shared Sub ApplyWallpaperMasks(wallpapers As Texture2D, regionAmountX As Integer, regionAmountY As Integer, result As Action(Of UniformTextureAtlas))
overload: TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks*
nameWithType.vb: TextureHandler.ApplyWallpaperMasks(Texture2D, Int32, Int32, Action(Of UniformTextureAtlas))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Utilities.TextureHandler.ApplyWallpaperMasks(Microsoft.Xna.Framework.Graphics.Texture2D, System.Int32, System.Int32, System.Action(Of MLEM.Textures.UniformTextureAtlas))
name.vb: ApplyWallpaperMasks(Texture2D, Int32, Int32, Action(Of UniformTextureAtlas))
references:
- uid: MLEM.Data.RuntimeTexturePacker
commentId: T:MLEM.Data.RuntimeTexturePacker
parent: MLEM.Data
isExternal: true
name: RuntimeTexturePacker
nameWithType: RuntimeTexturePacker
fullName: MLEM.Data.RuntimeTexturePacker
- uid: TinyLife.Utilities
commentId: N:TinyLife.Utilities
name: TinyLife.Utilities
nameWithType: TinyLife.Utilities
fullName: TinyLife.Utilities
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
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spec.vb:
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nameWithType: Object.Equals
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parent: System.Object
isExternal: true
name: Equals(Object, Object)
nameWithType: Object.Equals(Object, Object)
fullName: System.Object.Equals(System.Object, System.Object)
spec.csharp:
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nameWithType: Object.Equals
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name: Object
nameWithType: Object
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isExternal: true
- name: ', '
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fullName: ', '
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name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
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commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
name: GetHashCode()
nameWithType: Object.GetHashCode()
fullName: System.Object.GetHashCode()
spec.csharp:
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fullName: System.Object.GetHashCode
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commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
name: GetType()
nameWithType: Object.GetType()
fullName: System.Object.GetType()
spec.csharp:
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isExternal: true
name: MemberwiseClone()
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fullName: System.Object.MemberwiseClone()
spec.csharp:
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spec.vb:
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