### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.OutOfTownAction
  commentId: T:TinyLife.Actions.OutOfTownAction
  id: OutOfTownAction
  parent: TinyLife.Actions
  children:
  - TinyLife.Actions.OutOfTownAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType[])
  - TinyLife.Actions.OutOfTownAction.AndThenInitialize
  - TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  - TinyLife.Actions.OutOfTownAction.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
  - TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed
  - TinyLife.Actions.OutOfTownAction.CreateFirstActions
  - TinyLife.Actions.OutOfTownAction.GetClosestExitRoad
  - TinyLife.Actions.OutOfTownAction.GetNextAction(TinyLife.Actions.CompletionType)
  - TinyLife.Actions.OutOfTownAction.NeedsToTakeCareOf
  langs:
  - csharp
  - vb
  name: OutOfTownAction
  nameWithType: OutOfTownAction
  fullName: TinyLife.Actions.OutOfTownAction
  type: Class
  source:
    remote:
      path: TinyLife/Actions/OutOfTownAction.cs
      branch: 0.29.3-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: OutOfTownAction
    path: ../TinyLife/Actions/OutOfTownAction.cs
    startLine: 16
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nAn out-of-town action is an action where the <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref> finds the closest exit road and then exits the city using that road.\nOut-of-town actions are things like going to work, where the destination location isn&apos;t visible to the player.\n"
  example: []
  syntax:
    content: 'public abstract class OutOfTownAction : MultiAction, IGenericDataHolder'
    content.vb: >-
      Public MustInherit Class OutOfTownAction
          Inherits MultiAction
          Implements IGenericDataHolder
  inheritance:
  - System.Object
  - MLEM.Data.Json.JsonTypeSafeGenericDataHolder
  - TinyLife.Actions.Action
  - TinyLife.Actions.MultiAction
  derivedClasses:
  - TinyLife.Actions.WorkAction
  implements:
  - MLEM.Misc.IGenericDataHolder
  inheritedMembers:
  - TinyLife.Actions.MultiAction.Handler
  - TinyLife.Actions.MultiAction.MainElapsedTime
  - TinyLife.Actions.MultiAction.InProgressTime
  - TinyLife.Actions.MultiAction.CreateLastActions
  - TinyLife.Actions.MultiAction.AndThenIsCompleted
  - TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
  - TinyLife.Actions.MultiAction.PreInitialize
  - TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
  - TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  - TinyLife.Actions.MultiAction.Initialize
  - TinyLife.Actions.MultiAction.IsCompleted
  - TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
  - TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
  - TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
  - TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
  - TinyLife.Actions.Action.Random
  - TinyLife.Actions.Action.FullyInProgress
  - TinyLife.Actions.Action.Type
  - TinyLife.Actions.Action.Info
  - TinyLife.Actions.Action.StartedAutomatically
  - TinyLife.Actions.Action.Parent
  - TinyLife.Actions.Action.Map
  - TinyLife.Actions.Action.Person
  - TinyLife.Actions.Action.ElapsedTime
  - TinyLife.Actions.Action.PlayerPromptOpen
  - TinyLife.Actions.Action.ForceResult
  - TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
  - TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
  - TinyLife.Actions.Action.GetIconObject
  - TinyLife.Actions.Action.GetDisplayName
  - TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}},MLEM.Textures.TextureRegion)
  - TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action,MLEM.Textures.TextureRegion)
  - TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String,MLEM.Textures.TextureRegion)
  - TinyLife.Actions.Action.OpenChoicePrompt(TinyLife.ChoicePromptInfo)
  - TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
  - TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32)
  - TinyLife.Actions.Action.FacePartner(TinyLife.Objects.Person)
  - TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType)
  - TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
  - TinyLife.Actions.Action.CancelIfEmotional(TinyLife.Emotions.EmotionType[])
  - TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean)
  - TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Boolean)
  - TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
  - TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
  - TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
  - TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
  - TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
  - TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
  - TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
  - TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
  - TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2})
  - TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
  - TinyLife.Actions.Action.GetRandomVariety(System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionVariety},TinyLife.Actions.ActionInfo)
  - TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
  - TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
  - TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
  - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
  - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
  - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
  - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
  - System.Object.Equals(System.Object)
  - System.Object.Equals(System.Object,System.Object)
  - System.Object.GetHashCode
  - System.Object.GetType
  - System.Object.MemberwiseClone
  - System.Object.ReferenceEquals(System.Object,System.Object)
  - System.Object.ToString
  extensionMethods:
  - TinyLife.Actions.OutOfTownAction.TinyLife.Utilities.Extensions.JsonCopy``1
  modifiers.csharp:
  - public
  - abstract
  - class
  modifiers.vb:
  - Public
  - MustInherit
  - Class
- uid: TinyLife.Actions.OutOfTownAction.NeedsToTakeCareOf
  commentId: F:TinyLife.Actions.OutOfTownAction.NeedsToTakeCareOf
  id: NeedsToTakeCareOf
  parent: TinyLife.Actions.OutOfTownAction
  langs:
  - csharp
  - vb
  name: NeedsToTakeCareOf
  nameWithType: OutOfTownAction.NeedsToTakeCareOf
  fullName: TinyLife.Actions.OutOfTownAction.NeedsToTakeCareOf
  type: Field
  source:
    remote:
      path: TinyLife/Actions/OutOfTownAction.cs
      branch: 0.29.3-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: NeedsToTakeCareOf
    path: ../TinyLife/Actions/OutOfTownAction.cs
    startLine: 23
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nThe needs that should automatically be taken care of while the person is out of town.\nA need gets taken care of in <xref href=\"TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> if it is below 35%.\nNote that this value is not saved to disk, and should be provided by a subclass constructor.\n"
  example: []
  syntax:
    content: protected readonly NeedType[] NeedsToTakeCareOf
    return:
      type: TinyLife.NeedType[]
    content.vb: Protected ReadOnly NeedsToTakeCareOf As NeedType()
  modifiers.csharp:
  - protected
  - readonly
  modifiers.vb:
  - Protected
  - ReadOnly
- uid: TinyLife.Actions.OutOfTownAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType[])
  commentId: M:TinyLife.Actions.OutOfTownAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType[])
  id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType[])'
  parent: TinyLife.Actions.OutOfTownAction
  langs:
  - csharp
  - vb
  name: OutOfTownAction(ActionType, ActionInfo, Boolean, NeedType[])
  nameWithType: OutOfTownAction.OutOfTownAction(ActionType, ActionInfo, Boolean, NeedType[])
  fullName: TinyLife.Actions.OutOfTownAction.OutOfTownAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, System.Boolean, TinyLife.NeedType[])
  type: Constructor
  source:
    remote:
      path: TinyLife/Actions/OutOfTownAction.cs
      branch: 0.29.3-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: .ctor
    path: ../TinyLife/Actions/OutOfTownAction.cs
    startLine: 36
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nCreates a new out-of-town action with the given settings.\nNote that, since some data is not saved to disk, all of the information should be provided by a subclass constructor.\n"
  example: []
  syntax:
    content: public OutOfTownAction(ActionType type, ActionInfo info, bool restoreNeedsEqually, params NeedType[] needsToTakeCareOf)
    parameters:
    - id: type
      type: TinyLife.Actions.ActionType
      description: The action type
    - id: info
      type: TinyLife.Actions.ActionInfo
      description: The action info
    - id: restoreNeedsEqually
      type: System.Boolean
      description: Whether all needs should be restored equally. If this is true, all specified needs will be restored perpetually instead of just low ones.
    - id: needsToTakeCareOf
      type: TinyLife.NeedType[]
      description: The needs that should automatically be taken care of
    content.vb: Public Sub New(type As ActionType, info As ActionInfo, restoreNeedsEqually As Boolean, ParamArray needsToTakeCareOf As NeedType())
  overload: TinyLife.Actions.OutOfTownAction.#ctor*
  nameWithType.vb: OutOfTownAction.OutOfTownAction(ActionType, ActionInfo, Boolean, NeedType())
  modifiers.csharp:
  - public
  modifiers.vb:
  - Public
  fullName.vb: TinyLife.Actions.OutOfTownAction.OutOfTownAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, System.Boolean, TinyLife.NeedType())
  name.vb: OutOfTownAction(ActionType, ActionInfo, Boolean, NeedType())
- uid: TinyLife.Actions.OutOfTownAction.CreateFirstActions
  commentId: M:TinyLife.Actions.OutOfTownAction.CreateFirstActions
  id: CreateFirstActions
  parent: TinyLife.Actions.OutOfTownAction
  langs:
  - csharp
  - vb
  name: CreateFirstActions()
  nameWithType: OutOfTownAction.CreateFirstActions()
  fullName: TinyLife.Actions.OutOfTownAction.CreateFirstActions()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/OutOfTownAction.cs
      branch: 0.29.3-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: CreateFirstActions
    path: ../TinyLife/Actions/OutOfTownAction.cs
    startLine: 42
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nReturn a set of actions that should be executed before this action.\nEven if the yield statement is used, all actions will be collected into a list at the start of this action&apos;s invocation.\nIf no action gets returned in this function, this action fails.\nIf a null action is returned as the first item, no first actions will be executed.\n"
  example: []
  syntax:
    content: protected override IEnumerable<Action> CreateFirstActions()
    return:
      type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
      description: A set of actions that should run before this action
    content.vb: Protected Overrides Function CreateFirstActions As IEnumerable(Of Action)
  overridden: TinyLife.Actions.MultiAction.CreateFirstActions
  overload: TinyLife.Actions.OutOfTownAction.CreateFirstActions*
  modifiers.csharp:
  - protected
  - override
  modifiers.vb:
  - Protected
  - Overrides
- uid: TinyLife.Actions.OutOfTownAction.AndThenInitialize
  commentId: M:TinyLife.Actions.OutOfTownAction.AndThenInitialize
  id: AndThenInitialize
  parent: TinyLife.Actions.OutOfTownAction
  langs:
  - csharp
  - vb
  name: AndThenInitialize()
  nameWithType: OutOfTownAction.AndThenInitialize()
  fullName: TinyLife.Actions.OutOfTownAction.AndThenInitialize()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/OutOfTownAction.cs
      branch: 0.29.3-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: AndThenInitialize
    path: ../TinyLife/Actions/OutOfTownAction.cs
    startLine: 51
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nInitializes the main action.\nThis method is called after <xref href=\"TinyLife.Actions.MultiAction.Handler\" data-throw-if-not-resolved=\"false\"></xref> has all completed.\n"
  example: []
  syntax:
    content: protected override void AndThenInitialize()
    content.vb: Protected Overrides Sub AndThenInitialize
  overridden: TinyLife.Actions.MultiAction.AndThenInitialize
  overload: TinyLife.Actions.OutOfTownAction.AndThenInitialize*
  modifiers.csharp:
  - protected
  - override
  modifiers.vb:
  - Protected
  - Overrides
- uid: TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  commentId: M:TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  id: AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  parent: TinyLife.Actions.OutOfTownAction
  langs:
  - csharp
  - vb
  name: AndThenUpdate(GameTime, TimeSpan, Single)
  nameWithType: OutOfTownAction.AndThenUpdate(GameTime, TimeSpan, Single)
  fullName: TinyLife.Actions.OutOfTownAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/OutOfTownAction.cs
      branch: 0.29.3-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: AndThenUpdate
    path: ../TinyLife/Actions/OutOfTownAction.cs
    startLine: 57
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nMultiAction version of <xref href=\"TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref>.\nThis method is called every update frame while the main action is active.\nBy default, only <xref href=\"TinyLife.Actions.MultiAction.MainElapsedTime\" data-throw-if-not-resolved=\"false\"></xref> is increased.\n"
  example: []
  syntax:
    content: protected override void AndThenUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier)
    parameters:
    - id: time
      type: Microsoft.Xna.Framework.GameTime
      description: The current game time
    - id: passedInGame
      type: System.TimeSpan
      description: The amount of time that has passed, in game time
    - id: speedMultiplier
      type: System.Single
      description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
    content.vb: Protected Overrides Sub AndThenUpdate(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
  overridden: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  overload: TinyLife.Actions.OutOfTownAction.AndThenUpdate*
  modifiers.csharp:
  - protected
  - override
  modifiers.vb:
  - Protected
  - Overrides
- uid: TinyLife.Actions.OutOfTownAction.GetNextAction(TinyLife.Actions.CompletionType)
  commentId: M:TinyLife.Actions.OutOfTownAction.GetNextAction(TinyLife.Actions.CompletionType)
  id: GetNextAction(TinyLife.Actions.CompletionType)
  parent: TinyLife.Actions.OutOfTownAction
  langs:
  - csharp
  - vb
  name: GetNextAction(CompletionType)
  nameWithType: OutOfTownAction.GetNextAction(CompletionType)
  fullName: TinyLife.Actions.OutOfTownAction.GetNextAction(TinyLife.Actions.CompletionType)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/OutOfTownAction.cs
      branch: 0.29.3-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GetNextAction
    path: ../TinyLife/Actions/OutOfTownAction.cs
    startLine: 79
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nReturns an action that should be queued up immediately after this action completes.\nThe queued up action is immediately started in the slot that this action occupied.\nCan be null, and is null by default.\n"
  example: []
  syntax:
    content: public override Action GetNextAction(CompletionType completion)
    parameters:
    - id: completion
      type: TinyLife.Actions.CompletionType
      description: The type that this action completed with
    return:
      type: TinyLife.Actions.Action
      description: The follow-up action
    content.vb: Public Overrides Function GetNextAction(completion As CompletionType) As Action
  overridden: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
  overload: TinyLife.Actions.OutOfTownAction.GetNextAction*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Actions.OutOfTownAction.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
  commentId: M:TinyLife.Actions.OutOfTownAction.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
  id: CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
  parent: TinyLife.Actions.OutOfTownAction
  langs:
  - csharp
  - vb
  name: CanEnqueueConversation(Person, ActionType)
  nameWithType: OutOfTownAction.CanEnqueueConversation(Person, ActionType)
  fullName: TinyLife.Actions.OutOfTownAction.CanEnqueueConversation(TinyLife.Objects.Person, TinyLife.Actions.ActionType)
  type: Method
  source:
    remote:
      path: TinyLife/Actions/OutOfTownAction.cs
      branch: 0.29.3-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: CanEnqueueConversation
    path: ../TinyLife/Actions/OutOfTownAction.cs
    startLine: 86
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nReturns true if the given <code data-dev-comment-type=\"paramref\" class=\"paramref\">person</code> can (automatically) enqueue a social action with the <xref href=\"TinyLife.Actions.Action.Person\" data-throw-if-not-resolved=\"false\"></xref> that is executing this action.\nNote that enqueueing a social action manually is still possible even if this method returns false.\nBy default, only <xref href=\"TinyLife.Actions.SleepAction\" data-throw-if-not-resolved=\"false\"></xref> returns false on this method.\n"
  example: []
  syntax:
    content: public override bool CanEnqueueConversation(Person person, ActionType type)
    parameters:
    - id: person
      type: TinyLife.Objects.Person
      description: The person that wants to converse with us.
    - id: type
      type: TinyLife.Actions.ActionType
      description: The type of action that should be enqueued. Might be null, in which case a generic or unknown action is querying this function.
    return:
      type: System.Boolean
      description: Whether or not enqueueing a social action is possible.
    content.vb: Public Overrides Function CanEnqueueConversation(person As Person, type As ActionType) As Boolean
  overridden: TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
  overload: TinyLife.Actions.OutOfTownAction.CanEnqueueConversation*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed
  commentId: M:TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed
  id: CausesExtremelyFastSpeed
  parent: TinyLife.Actions.OutOfTownAction
  langs:
  - csharp
  - vb
  name: CausesExtremelyFastSpeed()
  nameWithType: OutOfTownAction.CausesExtremelyFastSpeed()
  fullName: TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/OutOfTownAction.cs
      branch: 0.29.3-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: CausesExtremelyFastSpeed
    path: ../TinyLife/Actions/OutOfTownAction.cs
    startLine: 91
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nReturns true if this action, while it is currently active, should cause the <xref href=\"TinyLife.GameSpeed.ExtremelyFast\" data-throw-if-not-resolved=\"false\"></xref> speed to be available.\nBy default, this method returns false.\n"
  example: []
  syntax:
    content: public override bool CausesExtremelyFastSpeed()
    return:
      type: System.Boolean
      description: Whether the extremely fast speed should be available
    content.vb: Public Overrides Function CausesExtremelyFastSpeed As Boolean
  overridden: TinyLife.Actions.Action.CausesExtremelyFastSpeed
  overload: TinyLife.Actions.OutOfTownAction.CausesExtremelyFastSpeed*
  modifiers.csharp:
  - public
  - override
  modifiers.vb:
  - Public
  - Overrides
- uid: TinyLife.Actions.OutOfTownAction.GetClosestExitRoad
  commentId: M:TinyLife.Actions.OutOfTownAction.GetClosestExitRoad
  id: GetClosestExitRoad
  parent: TinyLife.Actions.OutOfTownAction
  langs:
  - csharp
  - vb
  name: GetClosestExitRoad()
  nameWithType: OutOfTownAction.GetClosestExitRoad()
  fullName: TinyLife.Actions.OutOfTownAction.GetClosestExitRoad()
  type: Method
  source:
    remote:
      path: TinyLife/Actions/OutOfTownAction.cs
      branch: 0.29.3-dev
      repo: https://git.ellpeck.de/Ellpeck/TinyLife
    id: GetClosestExitRoad
    path: ../TinyLife/Actions/OutOfTownAction.cs
    startLine: 100
  assemblies:
  - Tiny Life
  namespace: TinyLife.Actions
  summary: "\nReturns the point of the road that is at the edge of the map and the <xref href=\"MLEM.Misc.Direction2\" data-throw-if-not-resolved=\"false\"></xref> that the map border is in, and is also closest to the <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref>.\nSince every map is expected to have at least one exit road, no checking is done to ensure that one exists.\n"
  example: []
  syntax:
    content: protected (Point, Direction2) GetClosestExitRoad()
    return:
      type: System.ValueTuple{Microsoft.Xna.Framework.Point,MLEM.Misc.Direction2}
      description: The closest exit road
    content.vb: Protected Function GetClosestExitRoad As(Point, Direction2)(Of Point , Direction2)
  overload: TinyLife.Actions.OutOfTownAction.GetClosestExitRoad*
  modifiers.csharp:
  - protected
  modifiers.vb:
  - Protected
references:
- uid: TinyLife.Objects.Person
  commentId: T:TinyLife.Objects.Person
  parent: TinyLife.Objects
  name: Person
  nameWithType: Person
  fullName: TinyLife.Objects.Person
- uid: TinyLife.Actions
  commentId: N:TinyLife.Actions
  name: TinyLife.Actions
  nameWithType: TinyLife.Actions
  fullName: TinyLife.Actions
- uid: System.Object
  commentId: T:System.Object
  parent: System
  isExternal: true
  name: Object
  nameWithType: Object
  fullName: System.Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
  commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
  parent: MLEM.Data.Json
  isExternal: true
  name: JsonTypeSafeGenericDataHolder
  nameWithType: JsonTypeSafeGenericDataHolder
  fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: TinyLife.Actions.Action
  commentId: T:TinyLife.Actions.Action
  parent: TinyLife.Actions
  name: Action
  nameWithType: Action
  fullName: TinyLife.Actions.Action
- uid: TinyLife.Actions.MultiAction
  commentId: T:TinyLife.Actions.MultiAction
  parent: TinyLife.Actions
  name: MultiAction
  nameWithType: MultiAction
  fullName: TinyLife.Actions.MultiAction
- uid: MLEM.Misc.IGenericDataHolder
  commentId: T:MLEM.Misc.IGenericDataHolder
  parent: MLEM.Misc
  isExternal: true
  name: IGenericDataHolder
  nameWithType: IGenericDataHolder
  fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Actions.MultiAction.Handler
  commentId: F:TinyLife.Actions.MultiAction.Handler
  parent: TinyLife.Actions.MultiAction
  name: Handler
  nameWithType: MultiAction.Handler
  fullName: TinyLife.Actions.MultiAction.Handler
- uid: TinyLife.Actions.MultiAction.MainElapsedTime
  commentId: P:TinyLife.Actions.MultiAction.MainElapsedTime
  parent: TinyLife.Actions.MultiAction
  name: MainElapsedTime
  nameWithType: MultiAction.MainElapsedTime
  fullName: TinyLife.Actions.MultiAction.MainElapsedTime
- uid: TinyLife.Actions.MultiAction.InProgressTime
  commentId: P:TinyLife.Actions.MultiAction.InProgressTime
  parent: TinyLife.Actions.MultiAction
  name: InProgressTime
  nameWithType: MultiAction.InProgressTime
  fullName: TinyLife.Actions.MultiAction.InProgressTime
- uid: TinyLife.Actions.MultiAction.CreateLastActions
  commentId: M:TinyLife.Actions.MultiAction.CreateLastActions
  parent: TinyLife.Actions.MultiAction
  name: CreateLastActions()
  nameWithType: MultiAction.CreateLastActions()
  fullName: TinyLife.Actions.MultiAction.CreateLastActions()
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.CreateLastActions
    name: CreateLastActions
    nameWithType: MultiAction.CreateLastActions
    fullName: TinyLife.Actions.MultiAction.CreateLastActions
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.CreateLastActions
    name: CreateLastActions
    nameWithType: MultiAction.CreateLastActions
    fullName: TinyLife.Actions.MultiAction.CreateLastActions
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
  commentId: M:TinyLife.Actions.MultiAction.AndThenIsCompleted
  parent: TinyLife.Actions.MultiAction
  name: AndThenIsCompleted()
  nameWithType: MultiAction.AndThenIsCompleted()
  fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted()
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
    name: AndThenIsCompleted
    nameWithType: MultiAction.AndThenIsCompleted
    fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.AndThenIsCompleted
    name: AndThenIsCompleted
    nameWithType: MultiAction.AndThenIsCompleted
    fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
  commentId: M:TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
  parent: TinyLife.Actions.MultiAction
  name: AndThenOnCompleted(CompletionType)
  nameWithType: MultiAction.AndThenOnCompleted(CompletionType)
  fullName: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
    name: AndThenOnCompleted
    nameWithType: MultiAction.AndThenOnCompleted
    fullName: TinyLife.Actions.MultiAction.AndThenOnCompleted
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.CompletionType
    name: CompletionType
    nameWithType: CompletionType
    fullName: TinyLife.Actions.CompletionType
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
    name: AndThenOnCompleted
    nameWithType: MultiAction.AndThenOnCompleted
    fullName: TinyLife.Actions.MultiAction.AndThenOnCompleted
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.CompletionType
    name: CompletionType
    nameWithType: CompletionType
    fullName: TinyLife.Actions.CompletionType
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.PreInitialize
  commentId: M:TinyLife.Actions.MultiAction.PreInitialize
  parent: TinyLife.Actions.MultiAction
  name: PreInitialize()
  nameWithType: MultiAction.PreInitialize()
  fullName: TinyLife.Actions.MultiAction.PreInitialize()
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.PreInitialize
    name: PreInitialize
    nameWithType: MultiAction.PreInitialize
    fullName: TinyLife.Actions.MultiAction.PreInitialize
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.PreInitialize
    name: PreInitialize
    nameWithType: MultiAction.PreInitialize
    fullName: TinyLife.Actions.MultiAction.PreInitialize
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
  commentId: M:TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
  parent: TinyLife.Actions.MultiAction
  name: PreCompleted(CompletionType)
  nameWithType: MultiAction.PreCompleted(CompletionType)
  fullName: TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
    name: PreCompleted
    nameWithType: MultiAction.PreCompleted
    fullName: TinyLife.Actions.MultiAction.PreCompleted
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.CompletionType
    name: CompletionType
    nameWithType: CompletionType
    fullName: TinyLife.Actions.CompletionType
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
    name: PreCompleted
    nameWithType: MultiAction.PreCompleted
    fullName: TinyLife.Actions.MultiAction.PreCompleted
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.CompletionType
    name: CompletionType
    nameWithType: CompletionType
    fullName: TinyLife.Actions.CompletionType
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  commentId: M:TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
  parent: TinyLife.Actions.MultiAction
  isExternal: true
  name: Update(GameTime, TimeSpan, Single)
  nameWithType: MultiAction.Update(GameTime, TimeSpan, Single)
  fullName: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
    name: Update
    nameWithType: MultiAction.Update
    fullName: TinyLife.Actions.MultiAction.Update
  - name: (
    nameWithType: (
    fullName: (
  - uid: Microsoft.Xna.Framework.GameTime
    name: GameTime
    nameWithType: GameTime
    fullName: Microsoft.Xna.Framework.GameTime
    isExternal: true
  - name: ', '
    nameWithType: ', '
    fullName: ', '
  - uid: System.TimeSpan
    name: TimeSpan
    nameWithType: TimeSpan
    fullName: System.TimeSpan
    isExternal: true
  - name: ', '
    nameWithType: ', '
    fullName: ', '
  - uid: System.Single
    name: Single
    nameWithType: Single
    fullName: System.Single
    isExternal: true
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
    name: Update
    nameWithType: MultiAction.Update
    fullName: TinyLife.Actions.MultiAction.Update
  - name: (
    nameWithType: (
    fullName: (
  - uid: Microsoft.Xna.Framework.GameTime
    name: GameTime
    nameWithType: GameTime
    fullName: Microsoft.Xna.Framework.GameTime
    isExternal: true
  - name: ', '
    nameWithType: ', '
    fullName: ', '
  - uid: System.TimeSpan
    name: TimeSpan
    nameWithType: TimeSpan
    fullName: System.TimeSpan
    isExternal: true
  - name: ', '
    nameWithType: ', '
    fullName: ', '
  - uid: System.Single
    name: Single
    nameWithType: Single
    fullName: System.Single
    isExternal: true
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.Initialize
  commentId: M:TinyLife.Actions.MultiAction.Initialize
  parent: TinyLife.Actions.MultiAction
  name: Initialize()
  nameWithType: MultiAction.Initialize()
  fullName: TinyLife.Actions.MultiAction.Initialize()
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.Initialize
    name: Initialize
    nameWithType: MultiAction.Initialize
    fullName: TinyLife.Actions.MultiAction.Initialize
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.Initialize
    name: Initialize
    nameWithType: MultiAction.Initialize
    fullName: TinyLife.Actions.MultiAction.Initialize
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.IsCompleted
  commentId: M:TinyLife.Actions.MultiAction.IsCompleted
  parent: TinyLife.Actions.MultiAction
  name: IsCompleted()
  nameWithType: MultiAction.IsCompleted()
  fullName: TinyLife.Actions.MultiAction.IsCompleted()
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.IsCompleted
    name: IsCompleted
    nameWithType: MultiAction.IsCompleted
    fullName: TinyLife.Actions.MultiAction.IsCompleted
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.IsCompleted
    name: IsCompleted
    nameWithType: MultiAction.IsCompleted
    fullName: TinyLife.Actions.MultiAction.IsCompleted
  - name: (
    nameWithType: (
    fullName: (
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
  commentId: M:TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
  parent: TinyLife.Actions.MultiAction
  name: OnCompleted(CompletionType)
  nameWithType: MultiAction.OnCompleted(CompletionType)
  fullName: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
    name: OnCompleted
    nameWithType: MultiAction.OnCompleted
    fullName: TinyLife.Actions.MultiAction.OnCompleted
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.CompletionType
    name: CompletionType
    nameWithType: CompletionType
    fullName: TinyLife.Actions.CompletionType
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
    name: OnCompleted
    nameWithType: MultiAction.OnCompleted
    fullName: TinyLife.Actions.MultiAction.OnCompleted
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.CompletionType
    name: CompletionType
    nameWithType: CompletionType
    fullName: TinyLife.Actions.CompletionType
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
  commentId: M:TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
  parent: TinyLife.Actions.MultiAction
  name: Validate(Person)
  nameWithType: MultiAction.Validate(Person)
  fullName: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
    name: Validate
    nameWithType: MultiAction.Validate
    fullName: TinyLife.Actions.MultiAction.Validate
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Objects.Person
    name: Person
    nameWithType: Person
    fullName: TinyLife.Objects.Person
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
    name: Validate
    nameWithType: MultiAction.Validate
    fullName: TinyLife.Actions.MultiAction.Validate
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Objects.Person
    name: Person
    nameWithType: Person
    fullName: TinyLife.Objects.Person
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
  commentId: M:TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
  parent: TinyLife.Actions.MultiAction
  name: CanCancel(Action)
  nameWithType: MultiAction.CanCancel(Action)
  fullName: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
    name: CanCancel
    nameWithType: MultiAction.CanCancel
    fullName: TinyLife.Actions.MultiAction.CanCancel
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.Action
    name: Action
    nameWithType: Action
    fullName: TinyLife.Actions.Action
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
    name: CanCancel
    nameWithType: MultiAction.CanCancel
    fullName: TinyLife.Actions.MultiAction.CanCancel
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.Action
    name: Action
    nameWithType: Action
    fullName: TinyLife.Actions.Action
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
  commentId: M:TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
  parent: TinyLife.Actions.MultiAction
  name: GoToActionLocation(ObjectCategory)
  nameWithType: MultiAction.GoToActionLocation(ObjectCategory)
  fullName: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
  spec.csharp:
  - uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
    name: GoToActionLocation
    nameWithType: MultiAction.GoToActionLocation
    fullName: TinyLife.Actions.MultiAction.GoToActionLocation
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Objects.ObjectCategory
    name: ObjectCategory
    nameWithType: ObjectCategory
    fullName: TinyLife.Objects.ObjectCategory
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
    name: GoToActionLocation
    nameWithType: MultiAction.GoToActionLocation
    fullName: TinyLife.Actions.MultiAction.GoToActionLocation
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Objects.ObjectCategory
    name: ObjectCategory
    nameWithType: ObjectCategory
    fullName: TinyLife.Objects.ObjectCategory
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.Action.Random
  commentId: F:TinyLife.Actions.Action.Random
  parent: TinyLife.Actions.Action
  name: Random
  nameWithType: Action.Random
  fullName: TinyLife.Actions.Action.Random
- uid: TinyLife.Actions.Action.FullyInProgress
  commentId: P:TinyLife.Actions.Action.FullyInProgress
  parent: TinyLife.Actions.Action
  name: FullyInProgress
  nameWithType: Action.FullyInProgress
  fullName: TinyLife.Actions.Action.FullyInProgress
- uid: TinyLife.Actions.Action.Type
  commentId: F:TinyLife.Actions.Action.Type
  parent: TinyLife.Actions.Action
  name: Type
  nameWithType: Action.Type
  fullName: TinyLife.Actions.Action.Type
- uid: TinyLife.Actions.Action.Info
  commentId: F:TinyLife.Actions.Action.Info
  parent: TinyLife.Actions.Action
  name: Info
  nameWithType: Action.Info
  fullName: TinyLife.Actions.Action.Info
- uid: TinyLife.Actions.Action.StartedAutomatically
  commentId: P:TinyLife.Actions.Action.StartedAutomatically
  parent: TinyLife.Actions.Action
  name: StartedAutomatically
  nameWithType: Action.StartedAutomatically
  fullName: TinyLife.Actions.Action.StartedAutomatically
- uid: TinyLife.Actions.Action.Parent
  commentId: P:TinyLife.Actions.Action.Parent
  parent: TinyLife.Actions.Action
  name: Parent
  nameWithType: Action.Parent
  fullName: TinyLife.Actions.Action.Parent
- uid: TinyLife.Actions.Action.Map
  commentId: P:TinyLife.Actions.Action.Map
  parent: TinyLife.Actions.Action
  name: Map
  nameWithType: Action.Map
  fullName: TinyLife.Actions.Action.Map
- uid: TinyLife.Actions.Action.Person
  commentId: P:TinyLife.Actions.Action.Person
  parent: TinyLife.Actions.Action
  name: Person
  nameWithType: Action.Person
  fullName: TinyLife.Actions.Action.Person
- uid: TinyLife.Actions.Action.ElapsedTime
  commentId: P:TinyLife.Actions.Action.ElapsedTime
  parent: TinyLife.Actions.Action
  name: ElapsedTime
  nameWithType: Action.ElapsedTime
  fullName: TinyLife.Actions.Action.ElapsedTime
- uid: TinyLife.Actions.Action.PlayerPromptOpen
  commentId: P:TinyLife.Actions.Action.PlayerPromptOpen
  parent: TinyLife.Actions.Action
  name: PlayerPromptOpen
  nameWithType: Action.PlayerPromptOpen
  fullName: TinyLife.Actions.Action.PlayerPromptOpen
- uid: TinyLife.Actions.Action.ForceResult
  commentId: F:TinyLife.Actions.Action.ForceResult
  parent: TinyLife.Actions.Action
  name: ForceResult
  nameWithType: Action.ForceResult
  fullName: TinyLife.Actions.Action.ForceResult
- uid: TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
  commentId: M:TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
  parent: TinyLife.Actions.Action
  isExternal: true
  name: TryForceResult(CompletionType, Nullable<CanExecuteResult>, MapObject)
  nameWithType: Action.TryForceResult(CompletionType, Nullable<CanExecuteResult>, MapObject)
  fullName: TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType, System.Nullable<TinyLife.Actions.CanExecuteResult>, TinyLife.Objects.MapObject)
  nameWithType.vb: Action.TryForceResult(CompletionType, Nullable(Of CanExecuteResult), MapObject)
  fullName.vb: TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType, System.Nullable(Of TinyLife.Actions.CanExecuteResult), TinyLife.Objects.MapObject)
  name.vb: TryForceResult(CompletionType, Nullable(Of CanExecuteResult), MapObject)
  spec.csharp:
  - uid: TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
    name: TryForceResult
    nameWithType: Action.TryForceResult
    fullName: TinyLife.Actions.Action.TryForceResult
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.CompletionType
    name: CompletionType
    nameWithType: CompletionType
    fullName: TinyLife.Actions.CompletionType
  - name: ', '
    nameWithType: ', '
    fullName: ', '
  - uid: System.Nullable`1
    name: Nullable
    nameWithType: Nullable
    fullName: System.Nullable
    isExternal: true
  - name: <
    nameWithType: <
    fullName: <
  - uid: TinyLife.Actions.CanExecuteResult
    name: CanExecuteResult
    nameWithType: CanExecuteResult
    fullName: TinyLife.Actions.CanExecuteResult
  - name: '>'
    nameWithType: '>'
    fullName: '>'
  - name: ', '
    nameWithType: ', '
    fullName: ', '
  - uid: TinyLife.Objects.MapObject
    name: MapObject
    nameWithType: MapObject
    fullName: TinyLife.Objects.MapObject
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
    name: TryForceResult
    nameWithType: Action.TryForceResult
    fullName: TinyLife.Actions.Action.TryForceResult
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.CompletionType
    name: CompletionType
    nameWithType: CompletionType
    fullName: TinyLife.Actions.CompletionType
  - name: ', '
    nameWithType: ', '
    fullName: ', '
  - uid: System.Nullable`1
    name: Nullable
    nameWithType: Nullable
    fullName: System.Nullable
    isExternal: true
  - name: '(Of '
    nameWithType: '(Of '
    fullName: '(Of '
  - uid: TinyLife.Actions.CanExecuteResult
    name: CanExecuteResult
    nameWithType: CanExecuteResult
    fullName: TinyLife.Actions.CanExecuteResult
  - name: )
    nameWithType: )
    fullName: )
  - name: ', '
    nameWithType: ', '
    fullName: ', '
  - uid: TinyLife.Objects.MapObject
    name: MapObject
    nameWithType: MapObject
    fullName: TinyLife.Objects.MapObject
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
  commentId: M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
  parent: TinyLife.Actions.Action
  name: CanMultitask(Action)
  nameWithType: Action.CanMultitask(Action)
  fullName: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
  spec.csharp:
  - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
    name: CanMultitask
    nameWithType: Action.CanMultitask
    fullName: TinyLife.Actions.Action.CanMultitask
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.Action
    name: Action
    nameWithType: Action
    fullName: TinyLife.Actions.Action
  - name: )
    nameWithType: )
    fullName: )
  spec.vb:
  - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
    name: CanMultitask
    nameWithType: Action.CanMultitask
    fullName: TinyLife.Actions.Action.CanMultitask
  - name: (
    nameWithType: (
    fullName: (
  - uid: TinyLife.Actions.Action
    name: Action
    nameWithType: Action
    fullName: TinyLife.Actions.Action
  - name: )
    nameWithType: )
    fullName: )
- uid: TinyLife.Actions.Action.GetIconObject
  commentId: M:TinyLife.Actions.Action.GetIconObject
  parent: TinyLife.Actions.Action
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  name.vb: SpeakInConversation(Person, GameTime, Single, EmoteCategory, SpeakStyle, Nullable(Of EmoteCategory), Nullable(Of SpeakStyle), Int32)
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  name: FacePartner(Person)
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- uid: TinyLife.Actions.Action.CancelIfEmotional(TinyLife.Emotions.EmotionType[])
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  name: CancelIfEmotional(EmotionType[])
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  nameWithType.vb: Action.CancelIfEmotional(EmotionType())
  fullName.vb: TinyLife.Actions.Action.CancelIfEmotional(TinyLife.Emotions.EmotionType())
  name.vb: CancelIfEmotional(EmotionType())
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- uid: TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean)
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  name: PickUpAndGoTo(ActionInfo, ObjectCategory, ObjectCategory, Boolean)
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  fullName: TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, TinyLife.Objects.ObjectCategory, System.Boolean)
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  fullName: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Boolean, System.Boolean)
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  name: FindAllActionObjects(Person, ActionType, Nullable<Vector2>)
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  name.vb: FindAllActionObjects(Person, ActionType, Nullable(Of Vector2))
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  name: FindValidActionObjects(Person, ActionType, Boolean, Nullable<Vector2>, Boolean, Boolean)
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  fullName: TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person, TinyLife.Actions.ActionType, System.Boolean, System.Nullable<Microsoft.Xna.Framework.Vector2>, System.Boolean, System.Boolean)
  nameWithType.vb: Action.FindValidActionObjects(Person, ActionType, Boolean, Nullable(Of Vector2), Boolean, Boolean)
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  name.vb: FindValidActionObjects(Person, ActionType, Boolean, Nullable(Of Vector2), Boolean, Boolean)
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  name.vb: GetRandomVariety(IEnumerable(Of ActionVariety), ActionInfo)
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