### YamlMime:ManagedReference items: - uid: TinyLife.GameImpl commentId: T:TinyLife.GameImpl id: GameImpl parent: TinyLife children: - TinyLife.GameImpl.Achievements - TinyLife.GameImpl.Camera - TinyLife.GameImpl.CanBeExtremelyFast - TinyLife.GameImpl.CanSwitchGameModes - TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType) - TinyLife.GameImpl.CurrentCursor - TinyLife.GameImpl.CurrentHousehold - TinyLife.GameImpl.CurrentLot - TinyLife.GameImpl.CurrentMap - TinyLife.GameImpl.CurrentMaps - TinyLife.GameImpl.CurrentTool - TinyLife.GameImpl.CursorPosition - TinyLife.GameImpl.Dispose(System.Boolean) - TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime) - TinyLife.GameImpl.DoUpdate(Microsoft.Xna.Framework.GameTime) - TinyLife.GameImpl.FadeKeyboardLighting(Microsoft.Xna.Framework.Color) - TinyLife.GameImpl.FollowingPerson - TinyLife.GameImpl.FollowPerson(TinyLife.Objects.Person,System.Boolean,System.Action) - TinyLife.GameImpl.GraphicsMetrics - TinyLife.GameImpl.Instance - TinyLife.GameImpl.IsCursorOnUi - TinyLife.GameImpl.IsLotVisible(TinyLife.World.Lot) - TinyLife.GameImpl.Listener - TinyLife.GameImpl.LoadContent - TinyLife.GameImpl.MarkLotNonVisible(TinyLife.World.Lot) - TinyLife.GameImpl.MarkLotVisible(TinyLife.World.Lot) - TinyLife.GameImpl.Mode - TinyLife.GameImpl.Money - TinyLife.GameImpl.OnFinishedLoading - TinyLife.GameImpl.OnLoadContentLater - TinyLife.GameImpl.RotateCamera(System.Boolean) - TinyLife.GameImpl.SaveName - TinyLife.GameImpl.Speed - TinyLife.GameImpl.SwitchGameMode(TinyLife.GameImpl.GameMode) - TinyLife.GameImpl.SwitchMap(TinyLife.World.Map,System.Action,System.Action) - TinyLife.GameImpl.TakeScreenshot(Microsoft.Xna.Framework.Point,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D) - TinyLife.GameImpl.Version langs: - csharp - vb name: GameImpl nameWithType: GameImpl fullName: TinyLife.GameImpl type: Class source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GameImpl path: ../TinyLife/GameImpl.cs startLine: 52 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe main class for Tiny Life, which houses a set of important game-wide properties.\n" example: [] syntax: content: 'public class GameImpl : MlemGame, IDisposable' content.vb: Public Class GameImpl Inherits MlemGame Implements IDisposable inheritance: - System.Object - Microsoft.Xna.Framework.Game - MLEM.Startup.MlemGame implements: - System.IDisposable inheritedMembers: - MLEM.Startup.MlemGame.GraphicsDeviceManager - MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) - MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) - MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) - MLEM.Startup.MlemGame.LoadContent``1(System.String) - MLEM.Startup.MlemGame.Input - MLEM.Startup.MlemGame.SpriteBatch - MLEM.Startup.MlemGame.InputHandler - MLEM.Startup.MlemGame.UiSystem - MLEM.Startup.MlemGame.OnLoadContent - MLEM.Startup.MlemGame.PreUpdate - MLEM.Startup.MlemGame.OnUpdate - MLEM.Startup.MlemGame.PreDraw - MLEM.Startup.MlemGame.OnDraw - Microsoft.Xna.Framework.Game.Dispose - Microsoft.Xna.Framework.Game.Exit - Microsoft.Xna.Framework.Game.ResetElapsedTime - Microsoft.Xna.Framework.Game.SuppressDraw - Microsoft.Xna.Framework.Game.RunOneFrame - Microsoft.Xna.Framework.Game.Run - Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) - Microsoft.Xna.Framework.Game.Tick - Microsoft.Xna.Framework.Game.BeginDraw - Microsoft.Xna.Framework.Game.EndDraw - Microsoft.Xna.Framework.Game.BeginRun - Microsoft.Xna.Framework.Game.EndRun - Microsoft.Xna.Framework.Game.UnloadContent - Microsoft.Xna.Framework.Game.Initialize - Microsoft.Xna.Framework.Game.OnExiting(System.Object,System.EventArgs) - Microsoft.Xna.Framework.Game.OnActivated(System.Object,System.EventArgs) - Microsoft.Xna.Framework.Game.OnDeactivated(System.Object,System.EventArgs) - Microsoft.Xna.Framework.Game.LaunchParameters - Microsoft.Xna.Framework.Game.Components - Microsoft.Xna.Framework.Game.InactiveSleepTime - Microsoft.Xna.Framework.Game.MaxElapsedTime - Microsoft.Xna.Framework.Game.IsActive - Microsoft.Xna.Framework.Game.IsMouseVisible - Microsoft.Xna.Framework.Game.TargetElapsedTime - Microsoft.Xna.Framework.Game.IsFixedTimeStep - Microsoft.Xna.Framework.Game.Services - Microsoft.Xna.Framework.Game.Content - Microsoft.Xna.Framework.Game.GraphicsDevice - Microsoft.Xna.Framework.Game.Window - Microsoft.Xna.Framework.Game.Activated - Microsoft.Xna.Framework.Game.Deactivated - Microsoft.Xna.Framework.Game.Disposed - Microsoft.Xna.Framework.Game.Exiting - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.GameImpl.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.GameImpl.Version commentId: F:TinyLife.GameImpl.Version id: Version parent: TinyLife.GameImpl langs: - csharp - vb name: Version nameWithType: GameImpl.Version fullName: TinyLife.GameImpl.Version type: Field source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Version path: ../TinyLife/GameImpl.cs startLine: 57 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe game's version, gathered from the assembly\n" example: [] syntax: content: public static readonly string Version return: type: System.String content.vb: Public Shared ReadOnly Version As String - uid: TinyLife.GameImpl.Instance commentId: P:TinyLife.GameImpl.Instance id: Instance parent: TinyLife.GameImpl langs: - csharp - vb name: Instance nameWithType: GameImpl.Instance fullName: TinyLife.GameImpl.Instance type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Instance path: ../TinyLife/GameImpl.cs startLine: 62 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe game's singleton instance\n" example: [] syntax: content: public static GameImpl Instance { get; } parameters: [] return: type: TinyLife.GameImpl content.vb: Public Shared Property Instance As GameImpl overload: TinyLife.GameImpl.Instance* - uid: TinyLife.GameImpl.Achievements commentId: F:TinyLife.GameImpl.Achievements id: Achievements parent: TinyLife.GameImpl langs: - csharp - vb name: Achievements nameWithType: GameImpl.Achievements fullName: TinyLife.GameImpl.Achievements type: Field source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Achievements path: ../TinyLife/GameImpl.cs startLine: 70 assemblies: - Tiny Life namespace: TinyLife summary: "\nA set of instances being tracked on this map.\nAchievements are automatically added to this collection if they are registered as instances.\nTo complete an achievement, use .\n" example: [] syntax: content: public readonly HashSet Achievements return: type: System.Collections.Generic.HashSet{TinyLife.Goals.Achievement} content.vb: Public ReadOnly Achievements As HashSet(Of Achievement) - uid: TinyLife.GameImpl.GraphicsMetrics commentId: P:TinyLife.GameImpl.GraphicsMetrics id: GraphicsMetrics parent: TinyLife.GameImpl langs: - csharp - vb name: GraphicsMetrics nameWithType: GameImpl.GraphicsMetrics fullName: TinyLife.GameImpl.GraphicsMetrics type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GraphicsMetrics path: ../TinyLife/GameImpl.cs startLine: 76 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe game's graphics metrics, gathered at the end of every call\n" example: [] syntax: content: public GraphicsMetrics GraphicsMetrics { get; } parameters: [] return: type: Microsoft.Xna.Framework.Graphics.GraphicsMetrics content.vb: Public Property GraphicsMetrics As GraphicsMetrics overload: TinyLife.GameImpl.GraphicsMetrics* - uid: TinyLife.GameImpl.Camera commentId: P:TinyLife.GameImpl.Camera id: Camera parent: TinyLife.GameImpl langs: - csharp - vb name: Camera nameWithType: GameImpl.Camera fullName: TinyLife.GameImpl.Camera type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Camera path: ../TinyLife/GameImpl.cs startLine: 80 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe game's in-world camera, created in \n" example: [] syntax: content: public Camera Camera { get; } parameters: [] return: type: MLEM.Cameras.Camera content.vb: Public Property Camera As Camera overload: TinyLife.GameImpl.Camera* - uid: TinyLife.GameImpl.Listener commentId: P:TinyLife.GameImpl.Listener id: Listener parent: TinyLife.GameImpl langs: - csharp - vb name: Listener nameWithType: GameImpl.Listener fullName: TinyLife.GameImpl.Listener type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Listener path: ../TinyLife/GameImpl.cs startLine: 84 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe game's that is automatically moved to the 's position\n" example: [] syntax: content: public AudioListener Listener { get; } parameters: [] return: type: Microsoft.Xna.Framework.Audio.AudioListener content.vb: Public Property Listener As AudioListener overload: TinyLife.GameImpl.Listener* - uid: TinyLife.GameImpl.CurrentTool commentId: P:TinyLife.GameImpl.CurrentTool id: CurrentTool parent: TinyLife.GameImpl langs: - csharp - vb name: CurrentTool nameWithType: GameImpl.CurrentTool fullName: TinyLife.GameImpl.CurrentTool type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentTool path: ../TinyLife/GameImpl.cs startLine: 88 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe that is currently selected. Should always be set to either or any of .\n" example: [] syntax: content: public Tool CurrentTool { get; set; } parameters: [] return: type: TinyLife.Tools.Tool content.vb: Public Property CurrentTool As Tool overload: TinyLife.GameImpl.CurrentTool* - uid: TinyLife.GameImpl.CurrentHousehold commentId: P:TinyLife.GameImpl.CurrentHousehold id: CurrentHousehold parent: TinyLife.GameImpl langs: - csharp - vb name: CurrentHousehold nameWithType: GameImpl.CurrentHousehold fullName: TinyLife.GameImpl.CurrentHousehold type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentHousehold path: ../TinyLife/GameImpl.cs startLine: 103 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe household that is currently being played, or
null
if in the main menu, editing a lot or on the map select screen\n" example: [] syntax: content: public Household CurrentHousehold { get; } parameters: [] return: type: TinyLife.World.Household content.vb: Public Property CurrentHousehold As Household overload: TinyLife.GameImpl.CurrentHousehold* - uid: TinyLife.GameImpl.Money commentId: P:TinyLife.GameImpl.Money id: Money parent: TinyLife.GameImpl langs: - csharp - vb name: Money nameWithType: GameImpl.Money fullName: TinyLife.GameImpl.Money type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Money path: ../TinyLife/GameImpl.cs startLine: 107 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe money that the has, or if there is no active household\n" example: [] syntax: content: public float Money { get; set; } parameters: [] return: type: System.Single content.vb: Public Property Money As Single overload: TinyLife.GameImpl.Money* - uid: TinyLife.GameImpl.CurrentLot commentId: P:TinyLife.GameImpl.CurrentLot id: CurrentLot parent: TinyLife.GameImpl langs: - csharp - vb name: CurrentLot nameWithType: GameImpl.CurrentLot fullName: TinyLife.GameImpl.CurrentLot type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentLot path: ../TinyLife/GameImpl.cs startLine: 117 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe lot that is currently being played on or edited, or
null
if in the main menu or on the map select screen\n" example: [] syntax: content: public Lot CurrentLot { get; } parameters: [] return: type: TinyLife.World.Lot content.vb: Public Property CurrentLot As Lot overload: TinyLife.GameImpl.CurrentLot* - uid: TinyLife.GameImpl.Speed commentId: P:TinyLife.GameImpl.Speed id: Speed parent: TinyLife.GameImpl langs: - csharp - vb name: Speed nameWithType: GameImpl.Speed fullName: TinyLife.GameImpl.Speed type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Speed path: ../TinyLife/GameImpl.cs startLine: 123 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe current .\nNote that, if the current speed is and the game , is returned.\nYou can cause any ui instances to pause the game by using .\n" example: [] syntax: content: public GameSpeed Speed { get; set; } parameters: [] return: type: TinyLife.GameSpeed content.vb: Public Property Speed As GameSpeed overload: TinyLife.GameImpl.Speed* - uid: TinyLife.GameImpl.FollowingPerson commentId: P:TinyLife.GameImpl.FollowingPerson id: FollowingPerson parent: TinyLife.GameImpl langs: - csharp - vb name: FollowingPerson nameWithType: GameImpl.FollowingPerson fullName: TinyLife.GameImpl.FollowingPerson type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FollowingPerson path: ../TinyLife/GameImpl.cs startLine: 136 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe that the camera is currently locked onto\n" example: [] syntax: content: public Person FollowingPerson { get; } parameters: [] return: type: TinyLife.Objects.Person content.vb: Public Property FollowingPerson As Person overload: TinyLife.GameImpl.FollowingPerson* - uid: TinyLife.GameImpl.SaveName commentId: P:TinyLife.GameImpl.SaveName id: SaveName parent: TinyLife.GameImpl langs: - csharp - vb name: SaveName nameWithType: GameImpl.SaveName fullName: TinyLife.GameImpl.SaveName type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SaveName path: ../TinyLife/GameImpl.cs startLine: 140 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe name of the save file that is currently being played, or
null
if in the main menu\n" example: [] syntax: content: public string SaveName { get; } parameters: [] return: type: System.String content.vb: Public Property SaveName As String overload: TinyLife.GameImpl.SaveName* - uid: TinyLife.GameImpl.Mode commentId: P:TinyLife.GameImpl.Mode id: Mode parent: TinyLife.GameImpl langs: - csharp - vb name: Mode nameWithType: GameImpl.Mode fullName: TinyLife.GameImpl.Mode type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Mode path: ../TinyLife/GameImpl.cs startLine: 144 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe that is currently active\n" example: [] syntax: content: public GameImpl.GameMode Mode { get; } parameters: [] return: type: TinyLife.GameImpl.GameMode content.vb: Public Property Mode As GameImpl.GameMode overload: TinyLife.GameImpl.Mode* - uid: TinyLife.GameImpl.CursorPosition commentId: P:TinyLife.GameImpl.CursorPosition id: CursorPosition parent: TinyLife.GameImpl langs: - csharp - vb name: CursorPosition nameWithType: GameImpl.CursorPosition fullName: TinyLife.GameImpl.CursorPosition type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CursorPosition path: ../TinyLife/GameImpl.cs startLine: 149 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe position that the game's cursor is currently at.\nIf gamepad controls are being used, an internal cursor position is returned. Otherwise, is returned.\n" example: [] syntax: content: public Vector2 CursorPosition { get; } parameters: [] return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public ReadOnly Property CursorPosition As Vector2 overload: TinyLife.GameImpl.CursorPosition* - uid: TinyLife.GameImpl.CurrentCursor commentId: F:TinyLife.GameImpl.CurrentCursor id: CurrentCursor parent: TinyLife.GameImpl langs: - csharp - vb name: CurrentCursor nameWithType: GameImpl.CurrentCursor fullName: TinyLife.GameImpl.CurrentCursor type: Field source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentCursor path: ../TinyLife/GameImpl.cs startLine: 154 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe that is currently used.\nThis is reset to at the start of every update.\n" example: [] syntax: content: public CursorType CurrentCursor return: type: TinyLife.Uis.CursorType content.vb: Public CurrentCursor As CursorType - uid: TinyLife.GameImpl.CurrentMaps commentId: P:TinyLife.GameImpl.CurrentMaps id: CurrentMaps parent: TinyLife.GameImpl langs: - csharp - vb name: CurrentMaps nameWithType: GameImpl.CurrentMaps fullName: TinyLife.GameImpl.CurrentMaps type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentMaps path: ../TinyLife/GameImpl.cs startLine: 158 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe maps that are currently loaded, along with their names.\n" example: [] syntax: content: public Dictionary CurrentMaps { get; } parameters: [] return: type: System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map} content.vb: Public Property CurrentMaps As Dictionary(Of String, Map) overload: TinyLife.GameImpl.CurrentMaps* - uid: TinyLife.GameImpl.CurrentMap commentId: P:TinyLife.GameImpl.CurrentMap id: CurrentMap parent: TinyLife.GameImpl langs: - csharp - vb name: CurrentMap nameWithType: GameImpl.CurrentMap fullName: TinyLife.GameImpl.CurrentMap type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentMap path: ../TinyLife/GameImpl.cs startLine: 162 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe map that the game's is currently on.\n" example: [] syntax: content: public Map CurrentMap { get; } parameters: [] return: type: TinyLife.World.Map content.vb: Public Property CurrentMap As Map overload: TinyLife.GameImpl.CurrentMap* - uid: TinyLife.GameImpl.OnLoadContentLater commentId: E:TinyLife.GameImpl.OnLoadContentLater id: OnLoadContentLater parent: TinyLife.GameImpl langs: - csharp - vb name: OnLoadContentLater nameWithType: GameImpl.OnLoadContentLater fullName: TinyLife.GameImpl.OnLoadContentLater type: Event source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnLoadContentLater path: ../TinyLife/GameImpl.cs startLine: 167 assemblies: - Tiny Life namespace: TinyLife summary: "\nAn event that is raised in the game's loading screen while loading additional mod content.\n" example: [] syntax: content: public event Action OnLoadContentLater return: type: System.Action content.vb: Public Event OnLoadContentLater As Action - uid: TinyLife.GameImpl.OnFinishedLoading commentId: E:TinyLife.GameImpl.OnFinishedLoading id: OnFinishedLoading parent: TinyLife.GameImpl langs: - csharp - vb name: OnFinishedLoading nameWithType: GameImpl.OnFinishedLoading fullName: TinyLife.GameImpl.OnFinishedLoading type: Event source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnFinishedLoading path: ../TinyLife/GameImpl.cs startLine: 171 assemblies: - Tiny Life namespace: TinyLife summary: "\nAn event that is raised when the game's loading screen fades out.\n" example: [] syntax: content: public event Action OnFinishedLoading return: type: System.Action content.vb: Public Event OnFinishedLoading As Action - uid: TinyLife.GameImpl.LoadContent commentId: M:TinyLife.GameImpl.LoadContent id: LoadContent parent: TinyLife.GameImpl langs: - csharp - vb name: LoadContent() nameWithType: GameImpl.LoadContent() fullName: TinyLife.GameImpl.LoadContent() type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LoadContent path: ../TinyLife/GameImpl.cs startLine: 262 assemblies: - Tiny Life namespace: TinyLife example: [] syntax: content: protected override void LoadContent() content.vb: Protected Overrides Sub LoadContent() overridden: MLEM.Startup.MlemGame.LoadContent overload: TinyLife.GameImpl.LoadContent* - uid: TinyLife.GameImpl.DoUpdate(Microsoft.Xna.Framework.GameTime) commentId: M:TinyLife.GameImpl.DoUpdate(Microsoft.Xna.Framework.GameTime) id: DoUpdate(Microsoft.Xna.Framework.GameTime) parent: TinyLife.GameImpl langs: - csharp - vb name: DoUpdate(GameTime) nameWithType: GameImpl.DoUpdate(GameTime) fullName: TinyLife.GameImpl.DoUpdate(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DoUpdate path: ../TinyLife/GameImpl.cs startLine: 318 assemblies: - Tiny Life namespace: TinyLife example: [] syntax: content: protected override void DoUpdate(GameTime gameTime) parameters: - id: gameTime type: Microsoft.Xna.Framework.GameTime content.vb: Protected Overrides Sub DoUpdate(gameTime As GameTime) overridden: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) overload: TinyLife.GameImpl.DoUpdate* - uid: TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime) commentId: M:TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime) id: DoDraw(Microsoft.Xna.Framework.GameTime) parent: TinyLife.GameImpl langs: - csharp - vb name: DoDraw(GameTime) nameWithType: GameImpl.DoDraw(GameTime) fullName: TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DoDraw path: ../TinyLife/GameImpl.cs startLine: 569 assemblies: - Tiny Life namespace: TinyLife example: [] syntax: content: protected override void DoDraw(GameTime gameTime) parameters: - id: gameTime type: Microsoft.Xna.Framework.GameTime content.vb: Protected Overrides Sub DoDraw(gameTime As GameTime) overridden: MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime) overload: TinyLife.GameImpl.DoDraw* - uid: TinyLife.GameImpl.Dispose(System.Boolean) commentId: M:TinyLife.GameImpl.Dispose(System.Boolean) id: Dispose(System.Boolean) parent: TinyLife.GameImpl langs: - csharp - vb name: Dispose(bool) nameWithType: GameImpl.Dispose(bool) fullName: TinyLife.GameImpl.Dispose(bool) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Dispose path: ../TinyLife/GameImpl.cs startLine: 606 assemblies: - Tiny Life namespace: TinyLife example: [] syntax: content: protected override void Dispose(bool disposing) parameters: - id: disposing type: System.Boolean content.vb: Protected Overrides Sub Dispose(disposing As Boolean) overridden: Microsoft.Xna.Framework.Game.Dispose(System.Boolean) overload: TinyLife.GameImpl.Dispose* nameWithType.vb: GameImpl.Dispose(Boolean) fullName.vb: TinyLife.GameImpl.Dispose(Boolean) name.vb: Dispose(Boolean) - uid: TinyLife.GameImpl.RotateCamera(System.Boolean) commentId: M:TinyLife.GameImpl.RotateCamera(System.Boolean) id: RotateCamera(System.Boolean) parent: TinyLife.GameImpl langs: - csharp - vb name: RotateCamera(bool) nameWithType: GameImpl.RotateCamera(bool) fullName: TinyLife.GameImpl.RotateCamera(bool) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RotateCamera path: ../TinyLife/GameImpl.cs startLine: 624 assemblies: - Tiny Life namespace: TinyLife summary: "\nRotates the camera by 90 degrees in a clockwise or counter-clockwise direction.\n" example: [] syntax: content: public void RotateCamera(bool ccw) parameters: - id: ccw type: System.Boolean description: Whether the rotation should be counter-clockwise. content.vb: Public Sub RotateCamera(ccw As Boolean) overload: TinyLife.GameImpl.RotateCamera* nameWithType.vb: GameImpl.RotateCamera(Boolean) fullName.vb: TinyLife.GameImpl.RotateCamera(Boolean) name.vb: RotateCamera(Boolean) - uid: TinyLife.GameImpl.IsCursorOnUi commentId: M:TinyLife.GameImpl.IsCursorOnUi id: IsCursorOnUi parent: TinyLife.GameImpl langs: - csharp - vb name: IsCursorOnUi() nameWithType: GameImpl.IsCursorOnUi() fullName: TinyLife.GameImpl.IsCursorOnUi() type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsCursorOnUi path: ../TinyLife/GameImpl.cs startLine: 640 assemblies: - Tiny Life namespace: TinyLife summary: "\nReturns true if the mouse is currently on top of any ui element in the or the system's auto-navigation cursor is currently being used.\n" example: [] syntax: content: public bool IsCursorOnUi() return: type: System.Boolean description: true if the cursor is currently on the ui. content.vb: Public Function IsCursorOnUi() As Boolean overload: TinyLife.GameImpl.IsCursorOnUi* - uid: TinyLife.GameImpl.SwitchGameMode(TinyLife.GameImpl.GameMode) commentId: M:TinyLife.GameImpl.SwitchGameMode(TinyLife.GameImpl.GameMode) id: SwitchGameMode(TinyLife.GameImpl.GameMode) parent: TinyLife.GameImpl langs: - csharp - vb name: SwitchGameMode(GameMode) nameWithType: GameImpl.SwitchGameMode(GameImpl.GameMode) fullName: TinyLife.GameImpl.SwitchGameMode(TinyLife.GameImpl.GameMode) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SwitchGameMode path: ../TinyLife/GameImpl.cs startLine: 652 assemblies: - Tiny Life namespace: TinyLife summary: "\nSwitches the game mode to the given mode, and sets up all of the required data.\nNote that some game modes require certain data to be set prior to calling this method.\n" example: [] syntax: content: public void SwitchGameMode(GameImpl.GameMode mode) parameters: - id: mode type: TinyLife.GameImpl.GameMode description: The game mode to switch to content.vb: Public Sub SwitchGameMode(mode As GameImpl.GameMode) overload: TinyLife.GameImpl.SwitchGameMode* - uid: TinyLife.GameImpl.SwitchMap(TinyLife.World.Map,System.Action,System.Action) commentId: M:TinyLife.GameImpl.SwitchMap(TinyLife.World.Map,System.Action,System.Action) id: SwitchMap(TinyLife.World.Map,System.Action,System.Action) parent: TinyLife.GameImpl langs: - csharp - vb name: SwitchMap(Map, Action, Action) nameWithType: GameImpl.SwitchMap(Map, Action, Action) fullName: TinyLife.GameImpl.SwitchMap(TinyLife.World.Map, System.Action, System.Action) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SwitchMap path: ../TinyLife/GameImpl.cs startLine: 752 assemblies: - Tiny Life namespace: TinyLife summary: "\nSwitches the game's to the given map, additionally displaying a transition and resetting various UI states. is also invoked.\n" example: [] syntax: content: public void SwitchMap(Map map, Action inbetween = null, Action after = null) parameters: - id: map type: TinyLife.World.Map description: The map to change to. - id: inbetween type: System.Action description: An optional inbetween action, which is passed to . - id: after type: System.Action description: An optional after action, which is passed to . content.vb: Public Sub SwitchMap(map As Map, inbetween As Action = Nothing, after As Action = Nothing) overload: TinyLife.GameImpl.SwitchMap* - uid: TinyLife.GameImpl.CanBeExtremelyFast commentId: M:TinyLife.GameImpl.CanBeExtremelyFast id: CanBeExtremelyFast parent: TinyLife.GameImpl langs: - csharp - vb name: CanBeExtremelyFast() nameWithType: GameImpl.CanBeExtremelyFast() fullName: TinyLife.GameImpl.CanBeExtremelyFast() type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanBeExtremelyFast path: ../TinyLife/GameImpl.cs startLine: 779 assemblies: - Tiny Life namespace: TinyLife summary: "\nReturns whether the game allows changing the speed to at the current time.\nIf this returns true, and is set to , the speed is automatically engaged.\n" example: [] syntax: content: public bool CanBeExtremelyFast() return: type: System.Boolean description: Whether the game can become extremely fast content.vb: Public Function CanBeExtremelyFast() As Boolean overload: TinyLife.GameImpl.CanBeExtremelyFast* - uid: TinyLife.GameImpl.CanSwitchGameModes commentId: M:TinyLife.GameImpl.CanSwitchGameModes id: CanSwitchGameModes parent: TinyLife.GameImpl langs: - csharp - vb name: CanSwitchGameModes() nameWithType: GameImpl.CanSwitchGameModes() fullName: TinyLife.GameImpl.CanSwitchGameModes() type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanSwitchGameModes path: ../TinyLife/GameImpl.cs startLine: 790 assemblies: - Tiny Life namespace: TinyLife summary: "\nReturns whether the game mode of the game can currently be switched.\nThis method checks the if it is active, as well as the and the 's requirements.\n" example: [] syntax: content: public bool CanSwitchGameModes() return: type: System.Boolean description: Whether the game can currently switch game modes. content.vb: Public Function CanSwitchGameModes() As Boolean overload: TinyLife.GameImpl.CanSwitchGameModes* - uid: TinyLife.GameImpl.FadeKeyboardLighting(Microsoft.Xna.Framework.Color) commentId: M:TinyLife.GameImpl.FadeKeyboardLighting(Microsoft.Xna.Framework.Color) id: FadeKeyboardLighting(Microsoft.Xna.Framework.Color) parent: TinyLife.GameImpl langs: - csharp - vb name: FadeKeyboardLighting(Color) nameWithType: GameImpl.FadeKeyboardLighting(Color) fullName: TinyLife.GameImpl.FadeKeyboardLighting(Microsoft.Xna.Framework.Color) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FadeKeyboardLighting path: ../TinyLife/GameImpl.cs startLine: 805 assemblies: - Tiny Life namespace: TinyLife summary: "\nFades the keyboard lighting at a constant speed to make it result in the passed color.\nThis method only has an effect if the game is running on desktop, and the user has a lighting-capable keyboard.\n" example: [] syntax: content: public void FadeKeyboardLighting(Color newColor) parameters: - id: newColor type: Microsoft.Xna.Framework.Color description: The color to fade to; transparency is ignored content.vb: Public Sub FadeKeyboardLighting(newColor As Color) overload: TinyLife.GameImpl.FadeKeyboardLighting* - uid: TinyLife.GameImpl.TakeScreenshot(Microsoft.Xna.Framework.Point,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D) commentId: M:TinyLife.GameImpl.TakeScreenshot(Microsoft.Xna.Framework.Point,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D) id: TakeScreenshot(Microsoft.Xna.Framework.Point,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D) parent: TinyLife.GameImpl langs: - csharp - vb name: TakeScreenshot(Point, RectangleF?, Matrix?, RenderTarget2D) nameWithType: GameImpl.TakeScreenshot(Point, RectangleF?, Matrix?, RenderTarget2D) fullName: TinyLife.GameImpl.TakeScreenshot(Microsoft.Xna.Framework.Point, MLEM.Misc.RectangleF?, Microsoft.Xna.Framework.Matrix?, Microsoft.Xna.Framework.Graphics.RenderTarget2D) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TakeScreenshot path: ../TinyLife/GameImpl.cs startLine: 831 assemblies: - Tiny Life namespace: TinyLife summary: "\nTakes a screenshot and stores it in the default location, using a file name that contains the current date and time\n" example: [] syntax: content: public void TakeScreenshot(Point size, RectangleF? visibleArea = null, Matrix? visibleMatrix = null, RenderTarget2D lightmap = null) parameters: - id: size type: Microsoft.Xna.Framework.Point description: The size, in pixels, of the resulting screenshots - id: visibleArea type: System.Nullable{MLEM.Misc.RectangleF} description: The area that should be marked as visible, in world space. This determines culling values. - id: visibleMatrix type: System.Nullable{Microsoft.Xna.Framework.Matrix} description: A matrix that has a translation and scale that determines the visible area of the screenshot - id: lightmap type: Microsoft.Xna.Framework.Graphics.RenderTarget2D description: The light map to draw light onto, or null to use the default light map content.vb: Public Sub TakeScreenshot(size As Point, visibleArea As RectangleF? = Nothing, visibleMatrix As Matrix? = Nothing, lightmap As RenderTarget2D = Nothing) overload: TinyLife.GameImpl.TakeScreenshot* - uid: TinyLife.GameImpl.MarkLotVisible(TinyLife.World.Lot) commentId: M:TinyLife.GameImpl.MarkLotVisible(TinyLife.World.Lot) id: MarkLotVisible(TinyLife.World.Lot) parent: TinyLife.GameImpl langs: - csharp - vb name: MarkLotVisible(Lot) nameWithType: GameImpl.MarkLotVisible(Lot) fullName: TinyLife.GameImpl.MarkLotVisible(TinyLife.World.Lot) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MarkLotVisible path: ../TinyLife/GameImpl.cs startLine: 859 assemblies: - Tiny Life namespace: TinyLife summary: "\nMarks the given lot as visible for the player.\nThe method should be used in favor of this method in most cases.\nBy default, visibility lasts for 30 seconds of real time.\n" example: [] syntax: content: public void MarkLotVisible(Lot lot) parameters: - id: lot type: TinyLife.World.Lot description: The lot to mark as visible content.vb: Public Sub MarkLotVisible(lot As Lot) overload: TinyLife.GameImpl.MarkLotVisible* - uid: TinyLife.GameImpl.MarkLotNonVisible(TinyLife.World.Lot) commentId: M:TinyLife.GameImpl.MarkLotNonVisible(TinyLife.World.Lot) id: MarkLotNonVisible(TinyLife.World.Lot) parent: TinyLife.GameImpl langs: - csharp - vb name: MarkLotNonVisible(Lot) nameWithType: GameImpl.MarkLotNonVisible(Lot) fullName: TinyLife.GameImpl.MarkLotNonVisible(TinyLife.World.Lot) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MarkLotNonVisible path: ../TinyLife/GameImpl.cs startLine: 875 assemblies: - Tiny Life namespace: TinyLife summary: "\nMarks a lot non-visible if it's currently visible to the player.\n" example: [] syntax: content: public void MarkLotNonVisible(Lot lot) parameters: - id: lot type: TinyLife.World.Lot description: The lot to remove visibility for content.vb: Public Sub MarkLotNonVisible(lot As Lot) overload: TinyLife.GameImpl.MarkLotNonVisible* - uid: TinyLife.GameImpl.IsLotVisible(TinyLife.World.Lot) commentId: M:TinyLife.GameImpl.IsLotVisible(TinyLife.World.Lot) id: IsLotVisible(TinyLife.World.Lot) parent: TinyLife.GameImpl langs: - csharp - vb name: IsLotVisible(Lot) nameWithType: GameImpl.IsLotVisible(Lot) fullName: TinyLife.GameImpl.IsLotVisible(TinyLife.World.Lot) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsLotVisible path: ../TinyLife/GameImpl.cs startLine: 886 assemblies: - Tiny Life namespace: TinyLife summary: "\nReturns whether the given lot is considered visible to the player.\nNote that passing the 's will always cause this method to return true.\n" example: [] syntax: content: public bool IsLotVisible(Lot lot) parameters: - id: lot type: TinyLife.World.Lot description: The lot to query return: type: System.Boolean description: Whether the lot is visible content.vb: Public Function IsLotVisible(lot As Lot) As Boolean overload: TinyLife.GameImpl.IsLotVisible* - uid: TinyLife.GameImpl.FollowPerson(TinyLife.Objects.Person,System.Boolean,System.Action) commentId: M:TinyLife.GameImpl.FollowPerson(TinyLife.Objects.Person,System.Boolean,System.Action) id: FollowPerson(TinyLife.Objects.Person,System.Boolean,System.Action) parent: TinyLife.GameImpl langs: - csharp - vb name: FollowPerson(Person, bool, Action) nameWithType: GameImpl.FollowPerson(Person, bool, Action) fullName: TinyLife.GameImpl.FollowPerson(TinyLife.Objects.Person, bool, System.Action) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FollowPerson path: ../TinyLife/GameImpl.cs startLine: 899 assemblies: - Tiny Life namespace: TinyLife summary: "\nCauses the camera to follow the given person, optionally switching to the map the person is on using .\n" example: [] syntax: content: public bool FollowPerson(Person person, bool switchToMap = true, Action additionalAction = null) parameters: - id: person type: TinyLife.Objects.Person description: The person to follow. - id: switchToMap type: System.Boolean description: Whether to switch to the map the person is on. - id: additionalAction type: System.Action description: An optional additional action that should be invoked when the camera is moved, which is passed to when switching maps, or invoked immediately when not switching maps. return: type: System.Boolean description: Whether following the person was successful. content.vb: Public Function FollowPerson(person As Person, switchToMap As Boolean = True, additionalAction As Action = Nothing) As Boolean overload: TinyLife.GameImpl.FollowPerson* nameWithType.vb: GameImpl.FollowPerson(Person, Boolean, Action) fullName.vb: TinyLife.GameImpl.FollowPerson(TinyLife.Objects.Person, Boolean, System.Action) name.vb: FollowPerson(Person, Boolean, Action) - uid: TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType) commentId: M:TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType) id: CompleteAchievement(TinyLife.Goals.AchievementType) parent: TinyLife.GameImpl langs: - csharp - vb name: CompleteAchievement(AchievementType) nameWithType: GameImpl.CompleteAchievement(AchievementType) fullName: TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CompleteAchievement path: ../TinyLife/GameImpl.cs startLine: 928 assemblies: - Tiny Life namespace: TinyLife summary: "\nCompletes the achievement in this map's collection with the given .\n" example: [] syntax: content: public bool CompleteAchievement(AchievementType type) parameters: - id: type type: TinyLife.Goals.AchievementType description: The type of achievement to complete. return: type: System.Boolean description: true if the achievement could be completed successfully, false if it was already completed. content.vb: Public Function CompleteAchievement(type As AchievementType) As Boolean overload: TinyLife.GameImpl.CompleteAchievement* references: - uid: TinyLife commentId: N:TinyLife name: TinyLife nameWithType: TinyLife fullName: TinyLife - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: Microsoft.Xna.Framework.Game commentId: T:Microsoft.Xna.Framework.Game parent: Microsoft.Xna.Framework isExternal: true name: Game nameWithType: Game fullName: Microsoft.Xna.Framework.Game - uid: MLEM.Startup.MlemGame commentId: T:MLEM.Startup.MlemGame parent: MLEM.Startup isExternal: true name: MlemGame nameWithType: MlemGame fullName: MLEM.Startup.MlemGame - uid: System.IDisposable commentId: T:System.IDisposable parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.idisposable name: IDisposable nameWithType: IDisposable fullName: System.IDisposable - uid: MLEM.Startup.MlemGame.GraphicsDeviceManager commentId: F:MLEM.Startup.MlemGame.GraphicsDeviceManager parent: MLEM.Startup.MlemGame isExternal: true name: GraphicsDeviceManager nameWithType: MlemGame.GraphicsDeviceManager fullName: MLEM.Startup.MlemGame.GraphicsDeviceManager - uid: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) parent: MLEM.Startup.MlemGame isExternal: true name: Update(GameTime) nameWithType: MlemGame.Update(GameTime) fullName: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) spec.csharp: - uid: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) name: Update isExternal: true - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ) spec.vb: - uid: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) name: Update isExternal: true - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ) - uid: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) parent: MLEM.Startup.MlemGame isExternal: true name: Draw(GameTime) nameWithType: MlemGame.Draw(GameTime) fullName: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) spec.csharp: - uid: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) name: Draw isExternal: true - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ) spec.vb: - uid: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) name: Draw isExternal: true - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ) - uid: MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) commentId: M:MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) parent: MLEM.Startup.MlemGame isExternal: true name: InitializeDefaultUiStyle(SpriteBatch) nameWithType: MlemGame.InitializeDefaultUiStyle(SpriteBatch) fullName: MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) spec.csharp: - uid: MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) name: InitializeDefaultUiStyle isExternal: true - name: ( - uid: Microsoft.Xna.Framework.Graphics.SpriteBatch name: SpriteBatch isExternal: true - name: ) spec.vb: - uid: MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) name: InitializeDefaultUiStyle isExternal: true - name: ( - uid: Microsoft.Xna.Framework.Graphics.SpriteBatch name: SpriteBatch isExternal: true - name: ) - uid: MLEM.Startup.MlemGame.LoadContent``1(System.String) commentId: M:MLEM.Startup.MlemGame.LoadContent``1(System.String) parent: MLEM.Startup.MlemGame isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string name: LoadContent(string) nameWithType: MlemGame.LoadContent(string) fullName: MLEM.Startup.MlemGame.LoadContent(string) nameWithType.vb: MlemGame.LoadContent(Of T)(String) fullName.vb: MLEM.Startup.MlemGame.LoadContent(Of T)(String) name.vb: LoadContent(Of T)(String) spec.csharp: - uid: MLEM.Startup.MlemGame.LoadContent``1(System.String) name: LoadContent isExternal: true - name: < - name: T - name: '>' - name: ( - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ) spec.vb: - uid: MLEM.Startup.MlemGame.LoadContent``1(System.String) name: LoadContent isExternal: true - name: ( - name: Of - name: " " - name: T - name: ) - name: ( - uid: System.String name: String isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ) - uid: MLEM.Startup.MlemGame.Input commentId: P:MLEM.Startup.MlemGame.Input parent: MLEM.Startup.MlemGame isExternal: true name: Input nameWithType: MlemGame.Input fullName: MLEM.Startup.MlemGame.Input - uid: MLEM.Startup.MlemGame.SpriteBatch commentId: P:MLEM.Startup.MlemGame.SpriteBatch parent: MLEM.Startup.MlemGame isExternal: true name: SpriteBatch nameWithType: MlemGame.SpriteBatch fullName: MLEM.Startup.MlemGame.SpriteBatch - uid: MLEM.Startup.MlemGame.InputHandler commentId: P:MLEM.Startup.MlemGame.InputHandler parent: MLEM.Startup.MlemGame isExternal: true name: InputHandler nameWithType: MlemGame.InputHandler fullName: MLEM.Startup.MlemGame.InputHandler - uid: MLEM.Startup.MlemGame.UiSystem commentId: P:MLEM.Startup.MlemGame.UiSystem parent: MLEM.Startup.MlemGame isExternal: true name: UiSystem nameWithType: MlemGame.UiSystem fullName: MLEM.Startup.MlemGame.UiSystem - uid: MLEM.Startup.MlemGame.OnLoadContent commentId: E:MLEM.Startup.MlemGame.OnLoadContent parent: MLEM.Startup.MlemGame isExternal: true name: OnLoadContent nameWithType: MlemGame.OnLoadContent fullName: MLEM.Startup.MlemGame.OnLoadContent - uid: MLEM.Startup.MlemGame.PreUpdate commentId: E:MLEM.Startup.MlemGame.PreUpdate parent: MLEM.Startup.MlemGame isExternal: true name: PreUpdate nameWithType: MlemGame.PreUpdate fullName: MLEM.Startup.MlemGame.PreUpdate - uid: MLEM.Startup.MlemGame.OnUpdate commentId: E:MLEM.Startup.MlemGame.OnUpdate parent: MLEM.Startup.MlemGame isExternal: true name: OnUpdate nameWithType: MlemGame.OnUpdate fullName: MLEM.Startup.MlemGame.OnUpdate - uid: MLEM.Startup.MlemGame.PreDraw commentId: E:MLEM.Startup.MlemGame.PreDraw parent: MLEM.Startup.MlemGame isExternal: true name: PreDraw nameWithType: MlemGame.PreDraw fullName: MLEM.Startup.MlemGame.PreDraw - uid: MLEM.Startup.MlemGame.OnDraw commentId: E:MLEM.Startup.MlemGame.OnDraw parent: MLEM.Startup.MlemGame isExternal: true name: OnDraw nameWithType: MlemGame.OnDraw fullName: MLEM.Startup.MlemGame.OnDraw - uid: Microsoft.Xna.Framework.Game.Dispose commentId: M:Microsoft.Xna.Framework.Game.Dispose parent: Microsoft.Xna.Framework.Game isExternal: true name: Dispose() nameWithType: Game.Dispose() fullName: Microsoft.Xna.Framework.Game.Dispose() spec.csharp: - uid: Microsoft.Xna.Framework.Game.Dispose name: Dispose isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Dispose name: Dispose isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.Exit commentId: M:Microsoft.Xna.Framework.Game.Exit parent: Microsoft.Xna.Framework.Game isExternal: true name: Exit() nameWithType: Game.Exit() fullName: Microsoft.Xna.Framework.Game.Exit() spec.csharp: - uid: Microsoft.Xna.Framework.Game.Exit name: Exit isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Exit name: Exit isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.ResetElapsedTime commentId: M:Microsoft.Xna.Framework.Game.ResetElapsedTime parent: Microsoft.Xna.Framework.Game isExternal: true name: ResetElapsedTime() nameWithType: Game.ResetElapsedTime() fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime() spec.csharp: - uid: Microsoft.Xna.Framework.Game.ResetElapsedTime name: ResetElapsedTime isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.ResetElapsedTime name: ResetElapsedTime isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.SuppressDraw commentId: M:Microsoft.Xna.Framework.Game.SuppressDraw parent: Microsoft.Xna.Framework.Game isExternal: true name: SuppressDraw() nameWithType: Game.SuppressDraw() fullName: Microsoft.Xna.Framework.Game.SuppressDraw() spec.csharp: - uid: Microsoft.Xna.Framework.Game.SuppressDraw name: SuppressDraw isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.SuppressDraw name: SuppressDraw isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.RunOneFrame commentId: M:Microsoft.Xna.Framework.Game.RunOneFrame parent: Microsoft.Xna.Framework.Game isExternal: true name: RunOneFrame() nameWithType: Game.RunOneFrame() fullName: Microsoft.Xna.Framework.Game.RunOneFrame() spec.csharp: - uid: Microsoft.Xna.Framework.Game.RunOneFrame name: RunOneFrame isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.RunOneFrame name: RunOneFrame isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.Run commentId: M:Microsoft.Xna.Framework.Game.Run parent: Microsoft.Xna.Framework.Game isExternal: true name: Run() nameWithType: Game.Run() fullName: Microsoft.Xna.Framework.Game.Run() spec.csharp: - uid: Microsoft.Xna.Framework.Game.Run name: Run isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Run name: Run isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) commentId: M:Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) parent: Microsoft.Xna.Framework.Game isExternal: true name: Run(GameRunBehavior) nameWithType: Game.Run(GameRunBehavior) fullName: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) spec.csharp: - 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uid: TinyLife name: TinyLife - name: . - uid: TinyLife.Tools name: Tools - uid: TinyLife.GameImpl.CurrentHousehold* commentId: Overload:TinyLife.GameImpl.CurrentHousehold name: CurrentHousehold nameWithType: GameImpl.CurrentHousehold fullName: TinyLife.GameImpl.CurrentHousehold - uid: TinyLife.World.Household commentId: T:TinyLife.World.Household parent: TinyLife.World name: Household nameWithType: Household fullName: TinyLife.World.Household - uid: TinyLife.World commentId: N:TinyLife.World name: TinyLife.World nameWithType: TinyLife.World fullName: TinyLife.World spec.csharp: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.World name: World spec.vb: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.World name: World - uid: TinyLife.GameImpl.CurrentHousehold commentId: P:TinyLife.GameImpl.CurrentHousehold name: CurrentHousehold nameWithType: GameImpl.CurrentHousehold fullName: TinyLife.GameImpl.CurrentHousehold - uid: System.Single.MaxValue commentId: F:System.Single.MaxValue isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single.maxvalue name: MaxValue nameWithType: float.MaxValue fullName: float.MaxValue nameWithType.vb: Single.MaxValue fullName.vb: Single.MaxValue - uid: TinyLife.GameImpl.Money* commentId: Overload:TinyLife.GameImpl.Money name: Money nameWithType: GameImpl.Money fullName: TinyLife.GameImpl.Money - uid: System.Single commentId: T:System.Single parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single name: float nameWithType: float fullName: float nameWithType.vb: Single fullName.vb: Single name.vb: Single - uid: TinyLife.GameImpl.CurrentLot* commentId: Overload:TinyLife.GameImpl.CurrentLot name: CurrentLot nameWithType: GameImpl.CurrentLot fullName: TinyLife.GameImpl.CurrentLot - uid: TinyLife.World.Lot commentId: T:TinyLife.World.Lot parent: TinyLife.World name: Lot nameWithType: Lot fullName: TinyLife.World.Lot - uid: TinyLife.GameSpeed commentId: T:TinyLife.GameSpeed parent: TinyLife name: GameSpeed nameWithType: GameSpeed fullName: TinyLife.GameSpeed - uid: TinyLife.GameSpeed.VeryFast commentId: F:TinyLife.GameSpeed.VeryFast name: VeryFast nameWithType: GameSpeed.VeryFast fullName: TinyLife.GameSpeed.VeryFast - uid: TinyLife.GameImpl.CanBeExtremelyFast commentId: M:TinyLife.GameImpl.CanBeExtremelyFast name: CanBeExtremelyFast() nameWithType: GameImpl.CanBeExtremelyFast() fullName: TinyLife.GameImpl.CanBeExtremelyFast() spec.csharp: - uid: TinyLife.GameImpl.CanBeExtremelyFast name: CanBeExtremelyFast - name: ( - name: ) spec.vb: - uid: TinyLife.GameImpl.CanBeExtremelyFast name: CanBeExtremelyFast - name: ( - name: ) - uid: TinyLife.GameSpeed.ExtremelyFast commentId: F:TinyLife.GameSpeed.ExtremelyFast name: ExtremelyFast nameWithType: GameSpeed.ExtremelyFast fullName: TinyLife.GameSpeed.ExtremelyFast - uid: MLEM.Ui.RootElement commentId: T:MLEM.Ui.RootElement parent: MLEM.Ui isExternal: true name: RootElement nameWithType: RootElement fullName: MLEM.Ui.RootElement - uid: TinyLife.Utilities.Extensions.SetPauseGame(MLEM.Ui.RootElement,System.Boolean) commentId: M:TinyLife.Utilities.Extensions.SetPauseGame(MLEM.Ui.RootElement,System.Boolean) isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean name: SetPauseGame(RootElement, bool) nameWithType: Extensions.SetPauseGame(RootElement, bool) fullName: TinyLife.Utilities.Extensions.SetPauseGame(MLEM.Ui.RootElement, bool) nameWithType.vb: Extensions.SetPauseGame(RootElement, Boolean) fullName.vb: TinyLife.Utilities.Extensions.SetPauseGame(MLEM.Ui.RootElement, Boolean) name.vb: SetPauseGame(RootElement, Boolean) spec.csharp: - uid: TinyLife.Utilities.Extensions.SetPauseGame(MLEM.Ui.RootElement,System.Boolean) name: SetPauseGame - name: ( - uid: MLEM.Ui.RootElement name: RootElement isExternal: true - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.Utilities.Extensions.SetPauseGame(MLEM.Ui.RootElement,System.Boolean) name: SetPauseGame - name: ( - uid: MLEM.Ui.RootElement name: RootElement isExternal: true - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.GameImpl.Speed* commentId: Overload:TinyLife.GameImpl.Speed name: Speed nameWithType: GameImpl.Speed fullName: TinyLife.GameImpl.Speed - uid: MLEM.Ui commentId: N:MLEM.Ui isExternal: true name: MLEM.Ui nameWithType: MLEM.Ui fullName: MLEM.Ui spec.csharp: - uid: MLEM name: MLEM isExternal: true - name: . - uid: MLEM.Ui name: Ui isExternal: true spec.vb: - uid: MLEM name: MLEM isExternal: true - name: . - uid: MLEM.Ui name: Ui isExternal: true - uid: TinyLife.Objects.Person commentId: T:TinyLife.Objects.Person parent: TinyLife.Objects name: Person nameWithType: Person fullName: TinyLife.Objects.Person - uid: TinyLife.GameImpl.FollowingPerson* commentId: Overload:TinyLife.GameImpl.FollowingPerson name: FollowingPerson nameWithType: GameImpl.FollowingPerson fullName: TinyLife.GameImpl.FollowingPerson - uid: TinyLife.Objects commentId: N:TinyLife.Objects name: TinyLife.Objects nameWithType: TinyLife.Objects fullName: TinyLife.Objects spec.csharp: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.Objects name: Objects spec.vb: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.Objects name: Objects - uid: TinyLife.GameImpl.SaveName* commentId: Overload:TinyLife.GameImpl.SaveName name: SaveName nameWithType: GameImpl.SaveName fullName: TinyLife.GameImpl.SaveName - uid: TinyLife.GameImpl.GameMode commentId: T:TinyLife.GameImpl.GameMode parent: TinyLife name: GameImpl.GameMode nameWithType: GameImpl.GameMode fullName: TinyLife.GameImpl.GameMode spec.csharp: - uid: TinyLife.GameImpl name: GameImpl - name: . - uid: TinyLife.GameImpl.GameMode name: GameMode spec.vb: - uid: TinyLife.GameImpl name: GameImpl - name: . - uid: TinyLife.GameImpl.GameMode name: GameMode - uid: TinyLife.GameImpl.Mode* commentId: Overload:TinyLife.GameImpl.Mode name: Mode nameWithType: GameImpl.Mode fullName: TinyLife.GameImpl.Mode - uid: MLEM.Input.InputHandler.MousePosition commentId: P:MLEM.Input.InputHandler.MousePosition isExternal: true name: MousePosition nameWithType: InputHandler.MousePosition fullName: MLEM.Input.InputHandler.MousePosition - uid: TinyLife.GameImpl.CursorPosition* commentId: Overload:TinyLife.GameImpl.CursorPosition name: CursorPosition nameWithType: GameImpl.CursorPosition fullName: TinyLife.GameImpl.CursorPosition - uid: Microsoft.Xna.Framework.Vector2 commentId: T:Microsoft.Xna.Framework.Vector2 parent: Microsoft.Xna.Framework isExternal: true name: Vector2 nameWithType: Vector2 fullName: Microsoft.Xna.Framework.Vector2 - uid: TinyLife.Uis.CursorType commentId: T:TinyLife.Uis.CursorType parent: TinyLife.Uis name: CursorType nameWithType: CursorType fullName: TinyLife.Uis.CursorType - uid: TinyLife.Uis.CursorType.Default commentId: F:TinyLife.Uis.CursorType.Default name: Default nameWithType: CursorType.Default fullName: TinyLife.Uis.CursorType.Default - uid: TinyLife.Uis commentId: N:TinyLife.Uis name: TinyLife.Uis nameWithType: TinyLife.Uis fullName: TinyLife.Uis spec.csharp: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.Uis name: Uis spec.vb: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.Uis name: Uis - uid: TinyLife.GameImpl.CurrentMaps* commentId: Overload:TinyLife.GameImpl.CurrentMaps name: CurrentMaps nameWithType: GameImpl.CurrentMaps fullName: TinyLife.GameImpl.CurrentMaps - uid: System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map} commentId: T:System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map} parent: System.Collections.Generic definition: System.Collections.Generic.Dictionary`2 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 name: Dictionary nameWithType: Dictionary fullName: System.Collections.Generic.Dictionary nameWithType.vb: Dictionary(Of String, Map) fullName.vb: System.Collections.Generic.Dictionary(Of String, TinyLife.World.Map) name.vb: Dictionary(Of String, Map) spec.csharp: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: < - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: TinyLife.World.Map name: Map - name: '>' spec.vb: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: ( - name: Of - name: " " - uid: System.String name: String isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: TinyLife.World.Map name: Map - name: ) - uid: System.Collections.Generic.Dictionary`2 commentId: T:System.Collections.Generic.Dictionary`2 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 name: Dictionary nameWithType: Dictionary fullName: System.Collections.Generic.Dictionary nameWithType.vb: Dictionary(Of TKey, TValue) fullName.vb: System.Collections.Generic.Dictionary(Of TKey, TValue) name.vb: Dictionary(Of TKey, TValue) spec.csharp: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: < - name: TKey - name: ',' - name: " " - name: TValue - name: '>' spec.vb: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: ( - name: Of - name: " " - name: TKey - name: ',' - name: " " - name: TValue - name: ) - uid: TinyLife.GameImpl.CurrentMap* commentId: Overload:TinyLife.GameImpl.CurrentMap name: CurrentMap nameWithType: GameImpl.CurrentMap fullName: TinyLife.GameImpl.CurrentMap - uid: TinyLife.World.Map commentId: T:TinyLife.World.Map parent: TinyLife.World name: Map nameWithType: Map fullName: TinyLife.World.Map - uid: System.Action commentId: T:System.Action parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action name: Action nameWithType: Action fullName: System.Action - uid: MLEM.Startup.MlemGame.LoadContent commentId: M:MLEM.Startup.MlemGame.LoadContent parent: MLEM.Startup.MlemGame isExternal: true name: LoadContent() nameWithType: MlemGame.LoadContent() fullName: MLEM.Startup.MlemGame.LoadContent() spec.csharp: - uid: MLEM.Startup.MlemGame.LoadContent name: LoadContent isExternal: true - name: ( - name: ) spec.vb: - uid: MLEM.Startup.MlemGame.LoadContent name: LoadContent isExternal: true - name: ( - name: ) - uid: TinyLife.GameImpl.LoadContent* commentId: Overload:TinyLife.GameImpl.LoadContent name: LoadContent nameWithType: GameImpl.LoadContent fullName: TinyLife.GameImpl.LoadContent - uid: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) parent: MLEM.Startup.MlemGame isExternal: true name: DoUpdate(GameTime) nameWithType: MlemGame.DoUpdate(GameTime) fullName: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) spec.csharp: - uid: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) name: DoUpdate isExternal: true - 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uid: TinyLife.World.Map.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) name: OnCurrentGameMapChanged - name: ( - uid: TinyLife.World.Map name: Map - name: ',' - name: " " - uid: TinyLife.World.Map name: Map - name: ) spec.vb: - uid: TinyLife.World.Map.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) name: OnCurrentGameMapChanged - name: ( - uid: TinyLife.World.Map name: Map - name: ',' - name: " " - uid: TinyLife.World.Map name: Map - name: ) - uid: TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) commentId: M:TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action name: Transition(Action, Action, TransitionType, TransitionType, float, float, float, Color?) nameWithType: Menus.Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, float, float, float, Color?) fullName: TinyLife.Uis.Menus.Transition(System.Action, System.Action, TinyLife.Uis.Menus.TransitionType, TinyLife.Uis.Menus.TransitionType, float, float, float, Microsoft.Xna.Framework.Color?) nameWithType.vb: Menus.Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, Single, Single, Single, Color?) fullName.vb: TinyLife.Uis.Menus.Transition(System.Action, System.Action, TinyLife.Uis.Menus.TransitionType, TinyLife.Uis.Menus.TransitionType, Single, Single, Single, Microsoft.Xna.Framework.Color?) name.vb: Transition(Action, Action, TransitionType, TransitionType, Single, Single, Single, Color?) spec.csharp: - uid: TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) name: Transition - name: ( - uid: System.Action name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action - name: ',' - name: " " - uid: System.Action name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action - name: ',' - name: " " - uid: TinyLife.Uis.Menus.TransitionType name: TransitionType - name: ',' - name: " " - uid: TinyLife.Uis.Menus.TransitionType name: TransitionType - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Color name: Color isExternal: true - name: '?' - name: ) spec.vb: - uid: TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) name: Transition - name: ( - uid: System.Action name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action - name: ',' - name: " " - uid: System.Action name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action - name: ',' - name: " " - uid: TinyLife.Uis.Menus.TransitionType name: TransitionType - name: ',' - name: " " - uid: TinyLife.Uis.Menus.TransitionType name: TransitionType - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Color name: Color isExternal: true - name: '?' - name: ) - uid: TinyLife.GameImpl.SwitchMap* commentId: Overload:TinyLife.GameImpl.SwitchMap name: SwitchMap nameWithType: GameImpl.SwitchMap fullName: TinyLife.GameImpl.SwitchMap - uid: TinyLife.GameImpl.Speed commentId: P:TinyLife.GameImpl.Speed name: Speed nameWithType: GameImpl.Speed fullName: TinyLife.GameImpl.Speed - uid: TinyLife.GameImpl.CanBeExtremelyFast* commentId: Overload:TinyLife.GameImpl.CanBeExtremelyFast name: CanBeExtremelyFast nameWithType: GameImpl.CanBeExtremelyFast fullName: TinyLife.GameImpl.CanBeExtremelyFast - uid: TinyLife.Uis.CharacterCreator commentId: T:TinyLife.Uis.CharacterCreator parent: TinyLife.Uis name: CharacterCreator nameWithType: CharacterCreator fullName: TinyLife.Uis.CharacterCreator - uid: TinyLife.GameImpl.CurrentTool commentId: P:TinyLife.GameImpl.CurrentTool name: CurrentTool nameWithType: GameImpl.CurrentTool fullName: TinyLife.GameImpl.CurrentTool - uid: TinyLife.GameImpl.CurrentLot commentId: P:TinyLife.GameImpl.CurrentLot name: CurrentLot nameWithType: GameImpl.CurrentLot fullName: TinyLife.GameImpl.CurrentLot - uid: TinyLife.GameImpl.CanSwitchGameModes* commentId: Overload:TinyLife.GameImpl.CanSwitchGameModes name: CanSwitchGameModes nameWithType: GameImpl.CanSwitchGameModes fullName: TinyLife.GameImpl.CanSwitchGameModes - uid: TinyLife.GameImpl.FadeKeyboardLighting* commentId: Overload:TinyLife.GameImpl.FadeKeyboardLighting name: FadeKeyboardLighting nameWithType: GameImpl.FadeKeyboardLighting fullName: TinyLife.GameImpl.FadeKeyboardLighting - uid: Microsoft.Xna.Framework.Color commentId: T:Microsoft.Xna.Framework.Color parent: Microsoft.Xna.Framework isExternal: true name: Color nameWithType: Color fullName: Microsoft.Xna.Framework.Color - uid: TinyLife.GameImpl.TakeScreenshot* commentId: Overload:TinyLife.GameImpl.TakeScreenshot name: TakeScreenshot nameWithType: GameImpl.TakeScreenshot fullName: TinyLife.GameImpl.TakeScreenshot - uid: Microsoft.Xna.Framework.Point commentId: T:Microsoft.Xna.Framework.Point parent: Microsoft.Xna.Framework isExternal: true name: Point nameWithType: Point fullName: Microsoft.Xna.Framework.Point - uid: System.Nullable{MLEM.Misc.RectangleF} commentId: T:System.Nullable{MLEM.Misc.RectangleF} parent: System definition: System.Nullable`1 name: RectangleF? nameWithType: RectangleF? fullName: MLEM.Misc.RectangleF? spec.csharp: - uid: MLEM.Misc.RectangleF name: RectangleF isExternal: true - name: '?' spec.vb: - uid: MLEM.Misc.RectangleF name: RectangleF isExternal: true - name: '?' - uid: System.Nullable{Microsoft.Xna.Framework.Matrix} commentId: T:System.Nullable{Microsoft.Xna.Framework.Matrix} parent: System definition: System.Nullable`1 name: Matrix? nameWithType: Matrix? fullName: Microsoft.Xna.Framework.Matrix? spec.csharp: - uid: Microsoft.Xna.Framework.Matrix name: Matrix isExternal: true - name: '?' spec.vb: - uid: Microsoft.Xna.Framework.Matrix name: Matrix isExternal: true - name: '?' - uid: Microsoft.Xna.Framework.Graphics.RenderTarget2D commentId: T:Microsoft.Xna.Framework.Graphics.RenderTarget2D parent: Microsoft.Xna.Framework.Graphics isExternal: true name: RenderTarget2D nameWithType: RenderTarget2D fullName: Microsoft.Xna.Framework.Graphics.RenderTarget2D - uid: System.Nullable`1 commentId: T:System.Nullable`1 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.nullable-1 name: Nullable nameWithType: Nullable fullName: System.Nullable nameWithType.vb: Nullable(Of T) fullName.vb: System.Nullable(Of T) name.vb: Nullable(Of T) spec.csharp: - uid: System.Nullable`1 name: Nullable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.nullable-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Nullable`1 name: Nullable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.nullable-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot) commentId: M:TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot) name: VisitLot(Lot) nameWithType: Person.VisitLot(Lot) fullName: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot) spec.csharp: - uid: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot) name: VisitLot - name: ( - uid: TinyLife.World.Lot name: Lot - name: ) spec.vb: - uid: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot) name: VisitLot - name: ( - uid: TinyLife.World.Lot name: Lot - name: ) - uid: TinyLife.GameImpl.MarkLotVisible* commentId: Overload:TinyLife.GameImpl.MarkLotVisible name: MarkLotVisible nameWithType: GameImpl.MarkLotVisible fullName: TinyLife.GameImpl.MarkLotVisible - uid: TinyLife.GameImpl.MarkLotNonVisible* commentId: Overload:TinyLife.GameImpl.MarkLotNonVisible name: MarkLotNonVisible nameWithType: GameImpl.MarkLotNonVisible fullName: TinyLife.GameImpl.MarkLotNonVisible - uid: TinyLife.GameImpl.IsLotVisible* commentId: Overload:TinyLife.GameImpl.IsLotVisible name: IsLotVisible nameWithType: GameImpl.IsLotVisible fullName: TinyLife.GameImpl.IsLotVisible - uid: TinyLife.GameImpl.SwitchMap(TinyLife.World.Map,System.Action,System.Action) commentId: M:TinyLife.GameImpl.SwitchMap(TinyLife.World.Map,System.Action,System.Action) isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action name: SwitchMap(Map, Action, Action) nameWithType: GameImpl.SwitchMap(Map, Action, Action) fullName: TinyLife.GameImpl.SwitchMap(TinyLife.World.Map, System.Action, System.Action) spec.csharp: - uid: TinyLife.GameImpl.SwitchMap(TinyLife.World.Map,System.Action,System.Action) name: SwitchMap - name: ( - uid: TinyLife.World.Map name: Map - name: ',' - name: " " - uid: System.Action name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action - name: ',' - name: " " - uid: System.Action name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action - name: ) spec.vb: - uid: TinyLife.GameImpl.SwitchMap(TinyLife.World.Map,System.Action,System.Action) name: SwitchMap - name: ( - uid: TinyLife.World.Map name: Map - name: ',' - name: " " - uid: System.Action name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action - name: ',' - name: " " - uid: System.Action name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action - name: ) - uid: TinyLife.GameImpl.FollowPerson* commentId: Overload:TinyLife.GameImpl.FollowPerson name: FollowPerson nameWithType: GameImpl.FollowPerson fullName: TinyLife.GameImpl.FollowPerson - uid: TinyLife.GameImpl.Achievements commentId: F:TinyLife.GameImpl.Achievements name: Achievements nameWithType: GameImpl.Achievements fullName: TinyLife.GameImpl.Achievements - uid: TinyLife.GameImpl.CompleteAchievement* commentId: Overload:TinyLife.GameImpl.CompleteAchievement name: CompleteAchievement nameWithType: GameImpl.CompleteAchievement fullName: TinyLife.GameImpl.CompleteAchievement