### YamlMime:ManagedReference
items:
- uid: TinyLife.Goals.JobType
commentId: T:TinyLife.Goals.JobType
id: JobType
parent: TinyLife.Goals
children:
- TinyLife.Goals.JobType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Single,System.ValueTuple{System.Int32,System.Int32},System.DayOfWeek[])
- TinyLife.Goals.JobType.Businessperson
- TinyLife.Goals.JobType.CanGetRaise
- TinyLife.Goals.JobType.CanQuitOrBeFired
- TinyLife.Goals.JobType.ChoicePrompts
- TinyLife.Goals.JobType.Construct(TinyLife.Objects.Person,System.Int32)
- TinyLife.Goals.JobType.DailyTaskImportance
- TinyLife.Goals.JobType.DailyTasks
- TinyLife.Goals.JobType.Doctor
- TinyLife.Goals.JobType.Firefighter
- TinyLife.Goals.JobType.GetDefaultHourlyPay(TinyLife.Objects.Person)
- TinyLife.Goals.JobType.GetDisplayName(System.Nullable{System.Int32})
- TinyLife.Goals.JobType.GetRequiredPromotionSkills(TinyLife.Goals.Job)
- TinyLife.Goals.JobType.HasSpecialLocalization
- TinyLife.Goals.JobType.HourlyPay
- TinyLife.Goals.JobType.Icon
- TinyLife.Goals.JobType.IsTimeToWork(System.TimeSpan)
- TinyLife.Goals.JobType.MaxLevel
- TinyLife.Goals.JobType.Name
- TinyLife.Goals.JobType.OffWorkDays
- TinyLife.Goals.JobType.OnLevelChanged(TinyLife.Goals.Job,System.Int32)
- TinyLife.Goals.JobType.OnRaiseReceived(TinyLife.Goals.Job)
- TinyLife.Goals.JobType.OnWorkFinished(TinyLife.Goals.Job,TinyLife.Actions.WorkAction)
- TinyLife.Goals.JobType.OnWorkHoursOver(TinyLife.Goals.Job)
- TinyLife.Goals.JobType.OnWorkStarted(TinyLife.Goals.Job,TinyLife.Actions.WorkAction)
- TinyLife.Goals.JobType.OnWorkStartsInAnHour(TinyLife.Goals.Job)
- TinyLife.Goals.JobType.PrimarySchoolStudent
- TinyLife.Goals.JobType.Programmer
- TinyLife.Goals.JobType.Register(TinyLife.Goals.JobType)
- TinyLife.Goals.JobType.RequiredAges
- TinyLife.Goals.JobType.RequiredPromotionSkills
- TinyLife.Goals.JobType.RetailWorker
- TinyLife.Goals.JobType.Scientist
- TinyLife.Goals.JobType.SourceString
- TinyLife.Goals.JobType.Teacher
- TinyLife.Goals.JobType.ToScheduleString(System.Nullable{System.TimeSpan})
- TinyLife.Goals.JobType.Types
- TinyLife.Goals.JobType.UpdateWorking(TinyLife.Goals.Job,TinyLife.Actions.WorkAction,System.TimeSpan,System.Single)
- TinyLife.Goals.JobType.WorkHours
langs:
- csharp
- vb
name: JobType
nameWithType: JobType
fullName: TinyLife.Goals.JobType
type: Class
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: JobType
path: ../TinyLife/Goals/JobType.cs
startLine: 28
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
A job type is a singleton containing various kinds of data for a instance.
New jobs can be registered using .
example: []
syntax:
content: >-
[JsonConverter(typeof(StaticJsonConverter), new object[] { typeof(JobType), "PrivateTypes", true })]
public class JobType : GenericDataHolder, IGenericDataHolder, IEmotionSource
content.vb: >-
Public Class JobType Inherits GenericDataHolder Implements IGenericDataHolder, IEmotionSource
inheritance:
- System.Object
- MLEM.Misc.GenericDataHolder
derivedClasses:
- TinyLife.Goals.StudentJobType
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.Emotions.IEmotionSource
inheritedMembers:
- MLEM.Misc.GenericDataHolder.SetData``1(System.String,{T})
- MLEM.Misc.GenericDataHolder.GetData``1(System.String)
- MLEM.Misc.GenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Goals.JobType.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Goals.JobType.Types
commentId: F:TinyLife.Goals.JobType.Types
id: Types
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: Types
nameWithType: JobType.Types
fullName: TinyLife.Goals.JobType.Types
type: Field
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Types
path: ../TinyLife/Goals/JobType.cs
startLine: 36
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
A registry of all instances in the game and mods.
Register new jobs using .
example: []
syntax:
content: public static readonly ReadOnlyDictionary Types
return:
type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Goals.JobType}
content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, JobType)
- uid: TinyLife.Goals.JobType.PrimarySchoolStudent
commentId: F:TinyLife.Goals.JobType.PrimarySchoolStudent
id: PrimarySchoolStudent
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: PrimarySchoolStudent
nameWithType: JobType.PrimarySchoolStudent
fullName: TinyLife.Goals.JobType.PrimarySchoolStudent
type: Field
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PrimarySchoolStudent
path: ../TinyLife/Goals/JobType.cs
startLine: 39
assemblies:
- Tiny Life
namespace: TinyLife.Goals
syntax:
content: public static readonly JobType PrimarySchoolStudent
return:
type: TinyLife.Goals.JobType
content.vb: Public Shared ReadOnly PrimarySchoolStudent As JobType
- uid: TinyLife.Goals.JobType.Businessperson
commentId: F:TinyLife.Goals.JobType.Businessperson
id: Businessperson
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: Businessperson
nameWithType: JobType.Businessperson
fullName: TinyLife.Goals.JobType.Businessperson
type: Field
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Businessperson
path: ../TinyLife/Goals/JobType.cs
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Goals
syntax:
content: public static readonly JobType Businessperson
return:
type: TinyLife.Goals.JobType
content.vb: Public Shared ReadOnly Businessperson As JobType
- uid: TinyLife.Goals.JobType.Firefighter
commentId: F:TinyLife.Goals.JobType.Firefighter
id: Firefighter
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: Firefighter
nameWithType: JobType.Firefighter
fullName: TinyLife.Goals.JobType.Firefighter
type: Field
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Firefighter
path: ../TinyLife/Goals/JobType.cs
startLine: 60
assemblies:
- Tiny Life
namespace: TinyLife.Goals
syntax:
content: public static readonly JobType Firefighter
return:
type: TinyLife.Goals.JobType
content.vb: Public Shared ReadOnly Firefighter As JobType
- uid: TinyLife.Goals.JobType.Doctor
commentId: F:TinyLife.Goals.JobType.Doctor
id: Doctor
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: Doctor
nameWithType: JobType.Doctor
fullName: TinyLife.Goals.JobType.Doctor
type: Field
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Doctor
path: ../TinyLife/Goals/JobType.cs
startLine: 69
assemblies:
- Tiny Life
namespace: TinyLife.Goals
syntax:
content: public static readonly JobType Doctor
return:
type: TinyLife.Goals.JobType
content.vb: Public Shared ReadOnly Doctor As JobType
- uid: TinyLife.Goals.JobType.Programmer
commentId: F:TinyLife.Goals.JobType.Programmer
id: Programmer
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: Programmer
nameWithType: JobType.Programmer
fullName: TinyLife.Goals.JobType.Programmer
type: Field
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Programmer
path: ../TinyLife/Goals/JobType.cs
startLine: 78
assemblies:
- Tiny Life
namespace: TinyLife.Goals
syntax:
content: public static readonly JobType Programmer
return:
type: TinyLife.Goals.JobType
content.vb: Public Shared ReadOnly Programmer As JobType
- uid: TinyLife.Goals.JobType.RetailWorker
commentId: F:TinyLife.Goals.JobType.RetailWorker
id: RetailWorker
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: RetailWorker
nameWithType: JobType.RetailWorker
fullName: TinyLife.Goals.JobType.RetailWorker
type: Field
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RetailWorker
path: ../TinyLife/Goals/JobType.cs
startLine: 87
assemblies:
- Tiny Life
namespace: TinyLife.Goals
syntax:
content: public static readonly JobType RetailWorker
return:
type: TinyLife.Goals.JobType
content.vb: Public Shared ReadOnly RetailWorker As JobType
- uid: TinyLife.Goals.JobType.Teacher
commentId: F:TinyLife.Goals.JobType.Teacher
id: Teacher
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: Teacher
nameWithType: JobType.Teacher
fullName: TinyLife.Goals.JobType.Teacher
type: Field
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Teacher
path: ../TinyLife/Goals/JobType.cs
startLine: 96
assemblies:
- Tiny Life
namespace: TinyLife.Goals
syntax:
content: public static readonly JobType Teacher
return:
type: TinyLife.Goals.JobType
content.vb: Public Shared ReadOnly Teacher As JobType
- uid: TinyLife.Goals.JobType.Scientist
commentId: F:TinyLife.Goals.JobType.Scientist
id: Scientist
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: Scientist
nameWithType: JobType.Scientist
fullName: TinyLife.Goals.JobType.Scientist
type: Field
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Scientist
path: ../TinyLife/Goals/JobType.cs
startLine: 105
assemblies:
- Tiny Life
namespace: TinyLife.Goals
syntax:
content: public static readonly JobType Scientist
return:
type: TinyLife.Goals.JobType
content.vb: Public Shared ReadOnly Scientist As JobType
- uid: TinyLife.Goals.JobType.Name
commentId: F:TinyLife.Goals.JobType.Name
id: Name
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: Name
nameWithType: JobType.Name
fullName: TinyLife.Goals.JobType.Name
type: Field
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/Goals/JobType.cs
startLine: 119
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: The name of this job type
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.Goals.JobType.Icon
commentId: F:TinyLife.Goals.JobType.Icon
id: Icon
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: Icon
nameWithType: JobType.Icon
fullName: TinyLife.Goals.JobType.Icon
type: Field
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
path: ../TinyLife/Goals/JobType.cs
startLine: 123
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: This job type's icon.
example: []
syntax:
content: public readonly TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Icon As TextureRegion
- uid: TinyLife.Goals.JobType.HourlyPay
commentId: F:TinyLife.Goals.JobType.HourlyPay
id: HourlyPay
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: HourlyPay
nameWithType: JobType.HourlyPay
fullName: TinyLife.Goals.JobType.HourlyPay
type: Field
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HourlyPay
path: ../TinyLife/Goals/JobType.cs
startLine: 128
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
The amount of tiny bucks that being at the job for an hour pays.
To get a modified default hourly pay that also takes into account, use .
example: []
syntax:
content: public readonly float HourlyPay
return:
type: System.Single
content.vb: Public ReadOnly HourlyPay As Single
- uid: TinyLife.Goals.JobType.WorkHours
commentId: F:TinyLife.Goals.JobType.WorkHours
id: WorkHours
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: WorkHours
nameWithType: JobType.WorkHours
fullName: TinyLife.Goals.JobType.WorkHours
type: Field
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: WorkHours
path: ../TinyLife/Goals/JobType.cs
startLine: 133
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
A of hours that this job requires each day.
Note that the minimum (Start) value is inclusive, but the maximum (End) value is exclusive.
example: []
syntax:
content: public readonly (int Start, int End) WorkHours
return:
type: System.ValueTuple{System.Int32,System.Int32}
content.vb: Public ReadOnly WorkHours As (Start As Integer, [End] As Integer)
- uid: TinyLife.Goals.JobType.OffWorkDays
commentId: F:TinyLife.Goals.JobType.OffWorkDays
id: OffWorkDays
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: OffWorkDays
nameWithType: JobType.OffWorkDays
fullName: TinyLife.Goals.JobType.OffWorkDays
type: Field
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OffWorkDays
path: ../TinyLife/Goals/JobType.cs
startLine: 138
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
A set of values which are days off of this job.
On days contained in this list, the don't apply.
example: []
syntax:
content: public readonly DayOfWeek[] OffWorkDays
return:
type: System.DayOfWeek[]
content.vb: Public ReadOnly OffWorkDays As DayOfWeek()
- uid: TinyLife.Goals.JobType.RequiredPromotionSkills
commentId: P:TinyLife.Goals.JobType.RequiredPromotionSkills
id: RequiredPromotionSkills
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: RequiredPromotionSkills
nameWithType: JobType.RequiredPromotionSkills
fullName: TinyLife.Goals.JobType.RequiredPromotionSkills
type: Property
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredPromotionSkills
path: ../TinyLife/Goals/JobType.cs
startLine: 143
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
A set of skills and their level curves that are required for promotion to the next of this job type.
The level curve is a multiplier for the job's current that yields the required skill level. Specifically, the required skill level for any given job level is calculated as (curve * (jobLevel + 1)).Floor()
.
example: []
syntax:
content: public (SkillType Type, float LevelCurve)[] RequiredPromotionSkills { get; init; }
parameters: []
return:
type: System.ValueTuple{TinyLife.Skills.SkillType,System.Single}[]
content.vb: Public Property RequiredPromotionSkills As (Type As SkillType, LevelCurve As Single)()
overload: TinyLife.Goals.JobType.RequiredPromotionSkills*
- uid: TinyLife.Goals.JobType.MaxLevel
commentId: P:TinyLife.Goals.JobType.MaxLevel
id: MaxLevel
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: MaxLevel
nameWithType: JobType.MaxLevel
fullName: TinyLife.Goals.JobType.MaxLevel
type: Property
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MaxLevel
path: ../TinyLife/Goals/JobType.cs
startLine: 147
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: The maximum level of this job, which defaults to 9
example: []
syntax:
content: public int MaxLevel { get; init; }
parameters: []
return:
type: System.Int32
content.vb: Public Property MaxLevel As Integer
overload: TinyLife.Goals.JobType.MaxLevel*
- uid: TinyLife.Goals.JobType.HasSpecialLocalization
commentId: P:TinyLife.Goals.JobType.HasSpecialLocalization
id: HasSpecialLocalization
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: HasSpecialLocalization
nameWithType: JobType.HasSpecialLocalization
fullName: TinyLife.Goals.JobType.HasSpecialLocalization
type: Property
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasSpecialLocalization
path: ../TinyLife/Goals/JobType.cs
startLine: 152
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
Whether this job has special localization info for promotion, demotion, going to work and getting home from work.
This value defaults to false.
example: []
syntax:
content: public bool HasSpecialLocalization { get; init; }
parameters: []
return:
type: System.Boolean
content.vb: Public Property HasSpecialLocalization As Boolean
overload: TinyLife.Goals.JobType.HasSpecialLocalization*
- uid: TinyLife.Goals.JobType.RequiredAges
commentId: P:TinyLife.Goals.JobType.RequiredAges
id: RequiredAges
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: RequiredAges
nameWithType: JobType.RequiredAges
fullName: TinyLife.Goals.JobType.RequiredAges
type: Property
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredAges
path: ../TinyLife/Goals/JobType.cs
startLine: 157
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
The set of ages that a person can have to be able to do this job.
This value defaults to ~Child, which is all age groups except for .
example: []
syntax:
content: public AgeGroup RequiredAges { get; init; }
parameters: []
return:
type: TinyLife.Objects.AgeGroup
content.vb: Public Property RequiredAges As AgeGroup
overload: TinyLife.Goals.JobType.RequiredAges*
- uid: TinyLife.Goals.JobType.CanQuitOrBeFired
commentId: P:TinyLife.Goals.JobType.CanQuitOrBeFired
id: CanQuitOrBeFired
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: CanQuitOrBeFired
nameWithType: JobType.CanQuitOrBeFired
fullName: TinyLife.Goals.JobType.CanQuitOrBeFired
type: Property
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanQuitOrBeFired
path: ../TinyLife/Goals/JobType.cs
startLine: 162
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
Whether a person can quit this job or be fired from it.
This value defaults to true.
example: []
syntax:
content: public bool CanQuitOrBeFired { get; init; }
parameters: []
return:
type: System.Boolean
content.vb: Public Property CanQuitOrBeFired As Boolean
overload: TinyLife.Goals.JobType.CanQuitOrBeFired*
- uid: TinyLife.Goals.JobType.CanGetRaise
commentId: P:TinyLife.Goals.JobType.CanGetRaise
id: CanGetRaise
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: CanGetRaise
nameWithType: JobType.CanGetRaise
fullName: TinyLife.Goals.JobType.CanGetRaise
type: Property
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanGetRaise
path: ../TinyLife/Goals/JobType.cs
startLine: 167
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
Whether a person can get a raise in this job.
This value defaults to true.
example: []
syntax:
content: public bool CanGetRaise { get; init; }
parameters: []
return:
type: System.Boolean
content.vb: Public Property CanGetRaise As Boolean
overload: TinyLife.Goals.JobType.CanGetRaise*
- uid: TinyLife.Goals.JobType.DailyTasks
commentId: P:TinyLife.Goals.JobType.DailyTasks
id: DailyTasks
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: DailyTasks
nameWithType: JobType.DailyTasks
fullName: TinyLife.Goals.JobType.DailyTasks
type: Property
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DailyTasks
path: ../TinyLife/Goals/JobType.cs
startLine: 172
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
A that determines the daily tasks for this job type.
This value defaults to null, meaning the job will have no daily tasks.
example: []
syntax:
content: public GoalSetInfo DailyTasks { get; init; }
parameters: []
return:
type: TinyLife.Goals.GoalSetInfo
content.vb: Public Property DailyTasks As GoalSetInfo
overload: TinyLife.Goals.JobType.DailyTasks*
- uid: TinyLife.Goals.JobType.DailyTaskImportance
commentId: P:TinyLife.Goals.JobType.DailyTaskImportance
id: DailyTaskImportance
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: DailyTaskImportance
nameWithType: JobType.DailyTaskImportance
fullName: TinyLife.Goals.JobType.DailyTaskImportance
type: Property
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DailyTaskImportance
path: ../TinyLife/Goals/JobType.cs
startLine: 177
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
The importance of the for job progress.
This value defaults to 0.25, meaning the completion of this job's daily tasks make up 25% of the performance gained the next day.
example: []
syntax:
content: public float DailyTaskImportance { get; init; }
parameters: []
return:
type: System.Single
content.vb: Public Property DailyTaskImportance As Single
overload: TinyLife.Goals.JobType.DailyTaskImportance*
- uid: TinyLife.Goals.JobType.ChoicePrompts
commentId: P:TinyLife.Goals.JobType.ChoicePrompts
id: ChoicePrompts
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: ChoicePrompts
nameWithType: JobType.ChoicePrompts
fullName: TinyLife.Goals.JobType.ChoicePrompts
type: Property
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ChoicePrompts
path: ../TinyLife/Goals/JobType.cs
startLine: 181
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: A set of instances that will randomly be displayed throughout this job type's work day.
example: []
syntax:
content: public ChoicePromptInfo[] ChoicePrompts { get; init; }
parameters: []
return:
type: TinyLife.Actions.ChoicePromptInfo[]
content.vb: Public Property ChoicePrompts As ChoicePromptInfo()
overload: TinyLife.Goals.JobType.ChoicePrompts*
- uid: TinyLife.Goals.JobType.SourceString
commentId: P:TinyLife.Goals.JobType.SourceString
id: SourceString
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: SourceString
nameWithType: JobType.SourceString
fullName: TinyLife.Goals.JobType.SourceString
type: Property
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SourceString
path: ../TinyLife/Goals/JobType.cs
startLine: 183
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: A (localized) string that is displayed when hovering over an that has this source
example: []
syntax:
content: public string SourceString { get; }
parameters: []
return:
type: System.String
content.vb: Public ReadOnly Property SourceString As String
overload: TinyLife.Goals.JobType.SourceString*
implements:
- TinyLife.Emotions.IEmotionSource.SourceString
- uid: TinyLife.Goals.JobType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Single,System.ValueTuple{System.Int32,System.Int32},System.DayOfWeek[])
commentId: M:TinyLife.Goals.JobType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Single,System.ValueTuple{System.Int32,System.Int32},System.DayOfWeek[])
id: '#ctor(System.String,MLEM.Textures.TextureRegion,System.Single,System.ValueTuple{System.Int32,System.Int32},System.DayOfWeek[])'
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: JobType(string, TextureRegion, float, (int Start, int End), params DayOfWeek[])
nameWithType: JobType.JobType(string, TextureRegion, float, (int Start, int End), params DayOfWeek[])
fullName: TinyLife.Goals.JobType.JobType(string, MLEM.Textures.TextureRegion, float, (int Start, int End), params System.DayOfWeek[])
type: Constructor
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Goals/JobType.cs
startLine: 193
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: Creates a new job type with the given settings
example: []
syntax:
content: public JobType(string name, TextureRegion icon, float hourlyPay, (int Start, int End) workHours, params DayOfWeek[] offWorkDays)
parameters:
- id: name
type: System.String
description: The name of the job
- id: icon
type: MLEM.Textures.TextureRegion
description: This job type's icon.
- id: hourlyPay
type: System.Single
description: The hourly wage that this job yields
- id: workHours
type: System.ValueTuple{System.Int32,System.Int32}
description: A range of hours to work each day
- id: offWorkDays
type: System.DayOfWeek[]
description: The days of the week that are off work
content.vb: Public Sub New(name As String, icon As TextureRegion, hourlyPay As Single, workHours As (Start As Integer, [End] As Integer), ParamArray offWorkDays As DayOfWeek())
overload: TinyLife.Goals.JobType.#ctor*
nameWithType.vb: JobType.New(String, TextureRegion, Single, (Start As Integer, End As Integer), ParamArray DayOfWeek())
fullName.vb: TinyLife.Goals.JobType.New(String, MLEM.Textures.TextureRegion, Single, (Start As Integer, End As Integer), ParamArray System.DayOfWeek())
name.vb: New(String, TextureRegion, Single, (Start As Integer, End As Integer), ParamArray DayOfWeek())
- uid: TinyLife.Goals.JobType.Construct(TinyLife.Objects.Person,System.Int32)
commentId: M:TinyLife.Goals.JobType.Construct(TinyLife.Objects.Person,System.Int32)
id: Construct(TinyLife.Objects.Person,System.Int32)
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: Construct(Person, int)
nameWithType: JobType.Construct(Person, int)
fullName: TinyLife.Goals.JobType.Construct(TinyLife.Objects.Person, int)
type: Method
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Construct
path: ../TinyLife/Goals/JobType.cs
startLine: 207
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: Creates a new from this type's information
example: []
syntax:
content: public Job Construct(Person person, int level = 0)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that should have the job
- id: level
type: System.Int32
description: The level to start this job with, defaults to 0
return:
type: TinyLife.Goals.Job
description: A new job instance
content.vb: Public Function Construct(person As Person, level As Integer = 0) As Job
overload: TinyLife.Goals.JobType.Construct*
nameWithType.vb: JobType.Construct(Person, Integer)
fullName.vb: TinyLife.Goals.JobType.Construct(TinyLife.Objects.Person, Integer)
name.vb: Construct(Person, Integer)
- uid: TinyLife.Goals.JobType.IsTimeToWork(System.TimeSpan)
commentId: M:TinyLife.Goals.JobType.IsTimeToWork(System.TimeSpan)
id: IsTimeToWork(System.TimeSpan)
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: IsTimeToWork(TimeSpan)
nameWithType: JobType.IsTimeToWork(TimeSpan)
fullName: TinyLife.Goals.JobType.IsTimeToWork(System.TimeSpan)
type: Method
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsTimeToWork
path: ../TinyLife/Goals/JobType.cs
startLine: 216
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: Returns whether the given time (or the game's current time) is in the bounds of and outside of the bounds of . Note that this method does not check additional criteria like whether a person is on vacation, based on .
example: []
syntax:
content: public virtual bool IsTimeToWork(TimeSpan time)
parameters:
- id: time
type: System.TimeSpan
description: The current time.
return:
type: System.Boolean
description: true if it is time to work, false otherwise
content.vb: Public Overridable Function IsTimeToWork(time As TimeSpan) As Boolean
overload: TinyLife.Goals.JobType.IsTimeToWork*
- uid: TinyLife.Goals.JobType.ToScheduleString(System.Nullable{System.TimeSpan})
commentId: M:TinyLife.Goals.JobType.ToScheduleString(System.Nullable{System.TimeSpan})
id: ToScheduleString(System.Nullable{System.TimeSpan})
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: ToScheduleString(TimeSpan?)
nameWithType: JobType.ToScheduleString(TimeSpan?)
fullName: TinyLife.Goals.JobType.ToScheduleString(System.TimeSpan?)
type: Method
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ToScheduleString
path: ../TinyLife/Goals/JobType.cs
startLine: 225
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
Returns a string representation of the schedule.
The string includes a line that states the and a line that states the .
example: []
syntax:
content: public virtual string ToScheduleString(TimeSpan? currentTime = null)
parameters:
- id: currentTime
type: System.Nullable{System.TimeSpan}
return:
type: System.String
description: A string representation of this job's schedule
content.vb: Public Overridable Function ToScheduleString(currentTime As TimeSpan? = Nothing) As String
overload: TinyLife.Goals.JobType.ToScheduleString*
- uid: TinyLife.Goals.JobType.GetDisplayName(System.Nullable{System.Int32})
commentId: M:TinyLife.Goals.JobType.GetDisplayName(System.Nullable{System.Int32})
id: GetDisplayName(System.Nullable{System.Int32})
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: GetDisplayName(int?)
nameWithType: JobType.GetDisplayName(int?)
fullName: TinyLife.Goals.JobType.GetDisplayName(int?)
type: Method
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDisplayName
path: ../TinyLife/Goals/JobType.cs
startLine: 239
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
Returns the display name of this , based on the given level
.
If no level is given, the job's regular name, without the level-based suffix, is returned.
example: []
syntax:
content: public virtual string GetDisplayName(int? level = null)
parameters:
- id: level
type: System.Nullable{System.Int32}
description: The level
return:
type: System.String
description: A localized string representing this job's name
content.vb: Public Overridable Function GetDisplayName(level As Integer? = Nothing) As String
overload: TinyLife.Goals.JobType.GetDisplayName*
nameWithType.vb: JobType.GetDisplayName(Integer?)
fullName.vb: TinyLife.Goals.JobType.GetDisplayName(Integer?)
name.vb: GetDisplayName(Integer?)
- uid: TinyLife.Goals.JobType.GetRequiredPromotionSkills(TinyLife.Goals.Job)
commentId: M:TinyLife.Goals.JobType.GetRequiredPromotionSkills(TinyLife.Goals.Job)
id: GetRequiredPromotionSkills(TinyLife.Goals.Job)
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: GetRequiredPromotionSkills(Job)
nameWithType: JobType.GetRequiredPromotionSkills(Job)
fullName: TinyLife.Goals.JobType.GetRequiredPromotionSkills(TinyLife.Goals.Job)
type: Method
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRequiredPromotionSkills
path: ../TinyLife/Goals/JobType.cs
startLine: 251
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: Returns the set of skills and levels that are required to promote from the given job
's to the next level
example: []
syntax:
content: public virtual IEnumerable<(SkillType Type, int Level)> GetRequiredPromotionSkills(Job job)
parameters:
- id: job
type: TinyLife.Goals.Job
description: The current job
return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Skills.SkillType,System.Int32}}
description: A set of skill types and their required levels for promotion
content.vb: Public Overridable Function GetRequiredPromotionSkills(job As Job) As IEnumerable(Of (Type As SkillType, Level As Integer))
overload: TinyLife.Goals.JobType.GetRequiredPromotionSkills*
- uid: TinyLife.Goals.JobType.OnWorkStartsInAnHour(TinyLife.Goals.Job)
commentId: M:TinyLife.Goals.JobType.OnWorkStartsInAnHour(TinyLife.Goals.Job)
id: OnWorkStartsInAnHour(TinyLife.Goals.Job)
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: OnWorkStartsInAnHour(Job)
nameWithType: JobType.OnWorkStartsInAnHour(Job)
fullName: TinyLife.Goals.JobType.OnWorkStartsInAnHour(TinyLife.Goals.Job)
type: Method
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnWorkStartsInAnHour
path: ../TinyLife/Goals/JobType.cs
startLine: 266
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
A method that is called when the given instance starts work in an hour for this job.
By default, a notification is displayed that instructs the person to head to work soon.
example: []
syntax:
content: public virtual void OnWorkStartsInAnHour(Job job)
parameters:
- id: job
type: TinyLife.Goals.Job
description: The job instance
content.vb: Public Overridable Sub OnWorkStartsInAnHour(job As Job)
overload: TinyLife.Goals.JobType.OnWorkStartsInAnHour*
- uid: TinyLife.Goals.JobType.OnWorkHoursOver(TinyLife.Goals.Job)
commentId: M:TinyLife.Goals.JobType.OnWorkHoursOver(TinyLife.Goals.Job)
id: OnWorkHoursOver(TinyLife.Goals.Job)
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: OnWorkHoursOver(Job)
nameWithType: JobType.OnWorkHoursOver(Job)
fullName: TinyLife.Goals.JobType.OnWorkHoursOver(TinyLife.Goals.Job)
type: Method
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnWorkHoursOver
path: ../TinyLife/Goals/JobType.cs
startLine: 277
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
A method that is called when the work hours for the given instance are over for this job.
Note that this method is also called if the person didn't go to work, is on vacation, or left early.
By default, the are reset.
example: []
syntax:
content: public virtual void OnWorkHoursOver(Job job)
parameters:
- id: job
type: TinyLife.Goals.Job
description: The job instance
content.vb: Public Overridable Sub OnWorkHoursOver(job As Job)
overload: TinyLife.Goals.JobType.OnWorkHoursOver*
- uid: TinyLife.Goals.JobType.OnWorkFinished(TinyLife.Goals.Job,TinyLife.Actions.WorkAction)
commentId: M:TinyLife.Goals.JobType.OnWorkFinished(TinyLife.Goals.Job,TinyLife.Actions.WorkAction)
id: OnWorkFinished(TinyLife.Goals.Job,TinyLife.Actions.WorkAction)
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: OnWorkFinished(Job, WorkAction)
nameWithType: JobType.OnWorkFinished(Job, WorkAction)
fullName: TinyLife.Goals.JobType.OnWorkFinished(TinyLife.Goals.Job, TinyLife.Actions.WorkAction)
type: Method
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnWorkFinished
path: ../TinyLife/Goals/JobType.cs
startLine: 288
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
A method that is called when a finishes a for this job.
By default, some emotion modifiers are randomly applied.
example: []
syntax:
content: public virtual void OnWorkFinished(Job job, WorkAction action)
parameters:
- id: job
type: TinyLife.Goals.Job
description: The job instance
- id: action
type: TinyLife.Actions.WorkAction
description: The work action that was completed
content.vb: Public Overridable Sub OnWorkFinished(job As Job, action As WorkAction)
overload: TinyLife.Goals.JobType.OnWorkFinished*
- uid: TinyLife.Goals.JobType.OnWorkStarted(TinyLife.Goals.Job,TinyLife.Actions.WorkAction)
commentId: M:TinyLife.Goals.JobType.OnWorkStarted(TinyLife.Goals.Job,TinyLife.Actions.WorkAction)
id: OnWorkStarted(TinyLife.Goals.Job,TinyLife.Actions.WorkAction)
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: OnWorkStarted(Job, WorkAction)
nameWithType: JobType.OnWorkStarted(Job, WorkAction)
fullName: TinyLife.Goals.JobType.OnWorkStarted(TinyLife.Goals.Job, TinyLife.Actions.WorkAction)
type: Method
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnWorkStarted
path: ../TinyLife/Goals/JobType.cs
startLine: 299
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
A method that is called when a starts a for this job.
By default, this method does nothing.
example: []
syntax:
content: public virtual void OnWorkStarted(Job job, WorkAction action)
parameters:
- id: job
type: TinyLife.Goals.Job
description: The job instance
- id: action
type: TinyLife.Actions.WorkAction
description: The work action that was started
content.vb: Public Overridable Sub OnWorkStarted(job As Job, action As WorkAction)
overload: TinyLife.Goals.JobType.OnWorkStarted*
- uid: TinyLife.Goals.JobType.OnLevelChanged(TinyLife.Goals.Job,System.Int32)
commentId: M:TinyLife.Goals.JobType.OnLevelChanged(TinyLife.Goals.Job,System.Int32)
id: OnLevelChanged(TinyLife.Goals.Job,System.Int32)
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: OnLevelChanged(Job, int)
nameWithType: JobType.OnLevelChanged(Job, int)
fullName: TinyLife.Goals.JobType.OnLevelChanged(TinyLife.Goals.Job, int)
type: Method
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnLevelChanged
path: ../TinyLife/Goals/JobType.cs
startLine: 307
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
A method that is called when a is promoted or demoted for this job.
By default, some emotion modifiers are applied.
example: []
syntax:
content: public virtual void OnLevelChanged(Job job, int levelDifference)
parameters:
- id: job
type: TinyLife.Goals.Job
description: The job instance
- id: levelDifference
type: System.Int32
description: The level difference that was applied. If the person was demoted, this value is -1, else it is 1.
content.vb: Public Overridable Sub OnLevelChanged(job As Job, levelDifference As Integer)
overload: TinyLife.Goals.JobType.OnLevelChanged*
nameWithType.vb: JobType.OnLevelChanged(Job, Integer)
fullName.vb: TinyLife.Goals.JobType.OnLevelChanged(TinyLife.Goals.Job, Integer)
name.vb: OnLevelChanged(Job, Integer)
- uid: TinyLife.Goals.JobType.OnRaiseReceived(TinyLife.Goals.Job)
commentId: M:TinyLife.Goals.JobType.OnRaiseReceived(TinyLife.Goals.Job)
id: OnRaiseReceived(TinyLife.Goals.Job)
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: OnRaiseReceived(Job)
nameWithType: JobType.OnRaiseReceived(Job)
fullName: TinyLife.Goals.JobType.OnRaiseReceived(TinyLife.Goals.Job)
type: Method
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnRaiseReceived
path: ../TinyLife/Goals/JobType.cs
startLine: 317
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
A method that is called when a receives a raise using .
By default, some emotion modifiers are applied.
example: []
syntax:
content: public virtual void OnRaiseReceived(Job job)
parameters:
- id: job
type: TinyLife.Goals.Job
description: The job instance
content.vb: Public Overridable Sub OnRaiseReceived(job As Job)
overload: TinyLife.Goals.JobType.OnRaiseReceived*
- uid: TinyLife.Goals.JobType.UpdateWorking(TinyLife.Goals.Job,TinyLife.Actions.WorkAction,System.TimeSpan,System.Single)
commentId: M:TinyLife.Goals.JobType.UpdateWorking(TinyLife.Goals.Job,TinyLife.Actions.WorkAction,System.TimeSpan,System.Single)
id: UpdateWorking(TinyLife.Goals.Job,TinyLife.Actions.WorkAction,System.TimeSpan,System.Single)
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: UpdateWorking(Job, WorkAction, TimeSpan, float)
nameWithType: JobType.UpdateWorking(Job, WorkAction, TimeSpan, float)
fullName: TinyLife.Goals.JobType.UpdateWorking(TinyLife.Goals.Job, TinyLife.Actions.WorkAction, System.TimeSpan, float)
type: Method
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UpdateWorking
path: ../TinyLife/Goals/JobType.cs
startLine: 329
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
Updates this job type's instance. By default, this method causes students to gain skills in .
This is called in .
example: []
syntax:
content: public virtual void UpdateWorking(Job job, WorkAction action, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: job
type: TinyLife.Goals.Job
description: The job instance.
- id: action
type: TinyLife.Actions.WorkAction
description: The action that is currently being executed.
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed in game since the last update.
- id: speedMultiplier
type: System.Single
description: The game's current speed multiplier.
content.vb: Public Overridable Sub UpdateWorking(job As Job, action As WorkAction, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Goals.JobType.UpdateWorking*
nameWithType.vb: JobType.UpdateWorking(Job, WorkAction, TimeSpan, Single)
fullName.vb: TinyLife.Goals.JobType.UpdateWorking(TinyLife.Goals.Job, TinyLife.Actions.WorkAction, System.TimeSpan, Single)
name.vb: UpdateWorking(Job, WorkAction, TimeSpan, Single)
- uid: TinyLife.Goals.JobType.GetDefaultHourlyPay(TinyLife.Objects.Person)
commentId: M:TinyLife.Goals.JobType.GetDefaultHourlyPay(TinyLife.Objects.Person)
id: GetDefaultHourlyPay(TinyLife.Objects.Person)
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: GetDefaultHourlyPay(Person)
nameWithType: JobType.GetDefaultHourlyPay(Person)
fullName: TinyLife.Goals.JobType.GetDefaultHourlyPay(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDefaultHourlyPay
path: ../TinyLife/Goals/JobType.cs
startLine: 336
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: Returns the default hourly pay for this job type, based on the , as well as the passed 's .
example: []
syntax:
content: public virtual float GetDefaultHourlyPay(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person for which to return the default hourly pay.
return:
type: System.Single
description: The default hourly pay for the given person.
content.vb: Public Overridable Function GetDefaultHourlyPay(person As Person) As Single
overload: TinyLife.Goals.JobType.GetDefaultHourlyPay*
- uid: TinyLife.Goals.JobType.Register(TinyLife.Goals.JobType)
commentId: M:TinyLife.Goals.JobType.Register(TinyLife.Goals.JobType)
id: Register(TinyLife.Goals.JobType)
parent: TinyLife.Goals.JobType
langs:
- csharp
- vb
name: Register(JobType)
nameWithType: JobType.Register(JobType)
fullName: TinyLife.Goals.JobType.Register(TinyLife.Goals.JobType)
type: Method
source:
remote:
path: TinyLife/Goals/JobType.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/Goals/JobType.cs
startLine: 352
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: Registers the given job type to the registry
example: []
syntax:
content: public static JobType Register(JobType type)
parameters:
- id: type
type: TinyLife.Goals.JobType
description: The type to register
return:
type: TinyLife.Goals.JobType
content.vb: Public Shared Function Register(type As JobType) As JobType
overload: TinyLife.Goals.JobType.Register*
references:
- uid: TinyLife.Goals.Job
commentId: T:TinyLife.Goals.Job
parent: TinyLife.Goals
href: TinyLife.Goals.Job.html
name: Job
nameWithType: Job
fullName: TinyLife.Goals.Job
- uid: TinyLife.Goals.JobType.Register(TinyLife.Goals.JobType)
commentId: M:TinyLife.Goals.JobType.Register(TinyLife.Goals.JobType)
parent: TinyLife.Goals.JobType
href: TinyLife.Goals.JobType.html#TinyLife_Goals_JobType_Register_TinyLife_Goals_JobType_
name: Register(JobType)
nameWithType: JobType.Register(JobType)
fullName: TinyLife.Goals.JobType.Register(TinyLife.Goals.JobType)
spec.csharp:
- uid: TinyLife.Goals.JobType.Register(TinyLife.Goals.JobType)
name: Register
href: TinyLife.Goals.JobType.html#TinyLife_Goals_JobType_Register_TinyLife_Goals_JobType_
- name: (
- uid: TinyLife.Goals.JobType
name: JobType
href: TinyLife.Goals.JobType.html
- name: )
spec.vb:
- uid: TinyLife.Goals.JobType.Register(TinyLife.Goals.JobType)
name: Register
href: TinyLife.Goals.JobType.html#TinyLife_Goals_JobType_Register_TinyLife_Goals_JobType_
- name: (
- uid: TinyLife.Goals.JobType
name: JobType
href: TinyLife.Goals.JobType.html
- name: )
- uid: TinyLife.Goals
commentId: N:TinyLife.Goals
href: TinyLife.html
name: TinyLife.Goals
nameWithType: TinyLife.Goals
fullName: TinyLife.Goals
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Goals
name: Goals
href: TinyLife.Goals.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Goals
name: Goals
href: TinyLife.Goals.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: MLEM.Misc.GenericDataHolder
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