isAllowed, Func<(Person Person, Furniture Item), bool> isPersonAllowed = null, bool allowAnyInvolved = false)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: isAllowed
type: System.Func{TinyLife.Objects.Furniture,System.Boolean}
description: A predicate that checks if the given item is the one searched for
- id: isPersonAllowed
type: System.Func{System.ValueTuple{TinyLife.Objects.Person,TinyLife.Objects.Furniture},System.Boolean}
description: Whether the object that the required item should be a child of, or placed onto, is correct
- id: allowAnyInvolved
type: System.Boolean
description: Whether any should be passed to isAllowed
, instead of just the action object
return:
type: TinyLife.Actions.CanExecuteResult
description: A result that represents the validity of the action
content.vb: Public Shared Function CanPickUpOrIsHoldingForTarget(info As ActionInfo, isAllowed As Func(Of Furniture, Boolean), isPersonAllowed As Func(Of(Person As Person, Item As Furniture)(Of Person , Furniture), Boolean) = Nothing, allowAnyInvolved As Boolean = False) As CanExecuteResult
overload: TinyLife.Actions.ActionType.CanPickUpOrIsHoldingForTarget*
nameWithType.vb: ActionType.CanPickUpOrIsHoldingForTarget(ActionInfo, Func(Of Furniture, Boolean), Func(Of (Person As Person, Item As Furniture)(Of Person, Furniture), Boolean), Boolean)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.ActionType.CanPickUpOrIsHoldingForTarget(TinyLife.Actions.ActionInfo, System.Func(Of TinyLife.Objects.Furniture, System.Boolean), System.Func(Of System.ValueTuple(Of TinyLife.Objects.Person, TinyLife.Objects.Furniture), System.Boolean), System.Boolean)
name.vb: CanPickUpOrIsHoldingForTarget(ActionInfo, Func(Of Furniture, Boolean), Func(Of (Person As Person, Item As Furniture)(Of Person, Furniture), Boolean), Boolean)
- uid: TinyLife.Actions.ActionType.CanPlaceHeldItem(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.CanPlaceHeldItem(TinyLife.Actions.ActionInfo,System.Boolean)
id: CanPlaceHeldItem(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: CanPlaceHeldItem(ActionInfo, Boolean)
nameWithType: ActionType.CanPlaceHeldItem(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.CanPlaceHeldItem(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanPlaceHeldItem
path: ../TinyLife/Actions/ActionType.Utilities.cs
startLine: 122
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines whether or not the item that is currently held by the given person can be placed in an object spot on the given object.\n"
example: []
syntax:
content: public static CanExecuteResult CanPlaceHeldItem(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether or not this action is started automatically. This property is unused, but present for ease of use with
return:
type: TinyLife.Actions.CanExecuteResult
description: if the object has a free object spot, otherwise
content.vb: Public Shared Function CanPlaceHeldItem(info As ActionInfo, automatic As Boolean) As CanExecuteResult
overload: TinyLife.Actions.ActionType.CanPlaceHeldItem*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.HasChairOrIsStandingDesk(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.HasChairOrIsStandingDesk(TinyLife.Actions.ActionInfo,System.Boolean)
id: HasChairOrIsStandingDesk(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: HasChairOrIsStandingDesk(ActionInfo, Boolean)
nameWithType: ActionType.HasChairOrIsStandingDesk(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.HasChairOrIsStandingDesk(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasChairOrIsStandingDesk
path: ../TinyLife/Actions/ActionType.Utilities.cs
startLine: 143
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines if the given object is sat on a table or desk that has a chair or sat on a standing desk that doesn't need a chair\n"
example: []
syntax:
content: public static CanExecuteResult HasChairOrIsStandingDesk(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether or not this action is started automatically. This property is unused, but present for ease of use with
return:
type: TinyLife.Actions.CanExecuteResult
description: if there is a chair, a result if there is no valid chair
content.vb: Public Shared Function HasChairOrIsStandingDesk(info As ActionInfo, automatic As Boolean) As CanExecuteResult
overload: TinyLife.Actions.ActionType.HasChairOrIsStandingDesk*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.IsDislikedOrMean(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.IsDislikedOrMean(TinyLife.Actions.ActionInfo,System.Boolean)
id: IsDislikedOrMean(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: IsDislikedOrMean(ActionInfo, Boolean)
nameWithType: ActionType.IsDislikedOrMean(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.IsDislikedOrMean(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsDislikedOrMean
path: ../TinyLife/Actions/ActionType.Utilities.cs
startLine: 159
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines if the action is executed manually, the given 's person has the personality type, or if the interaction partner has the relationship type (or lower).\nIf the person's current is , this method also returns .\n"
example: []
syntax:
content: public static CanExecuteResult IsDislikedOrMean(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether this action is automatic
return:
type: TinyLife.Actions.CanExecuteResult
description: if any of the conditions are met, otherwise
content.vb: Public Shared Function IsDislikedOrMean(info As ActionInfo, automatic As Boolean) As CanExecuteResult
overload: TinyLife.Actions.ActionType.IsDislikedOrMean*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.IsReadyForRomance(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.IsReadyForRomance(TinyLife.Actions.ActionInfo,System.Boolean)
id: IsReadyForRomance(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: IsReadyForRomance(ActionInfo, Boolean)
nameWithType: ActionType.IsReadyForRomance(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.IsReadyForRomance(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsReadyForRomance
path: ../TinyLife/Actions/ActionType.Utilities.cs
startLine: 178
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines if the and their interaction partner are ready to engage in romantic activities.\nTwo people are considered ready if they are , both or older, and when the action is either started manually, or they have a high enough and either an existing romantic relationship or is enabled.\nThis method will also return a "TooSad" result if the person is currently feeling .\nThis method should be used for actions that are romantic in nature.\n"
example: []
syntax:
content: public static CanExecuteResult IsReadyForRomance(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether this action is automatic
return:
type: TinyLife.Actions.CanExecuteResult
description: if any of the conditions are met, otherwise
content.vb: Public Shared Function IsReadyForRomance(info As ActionInfo, automatic As Boolean) As CanExecuteResult
overload: TinyLife.Actions.ActionType.IsReadyForRomance*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.IsNotEmotional(TinyLife.Actions.ActionInfo,TinyLife.Emotions.EmotionType[])
commentId: M:TinyLife.Actions.ActionType.IsNotEmotional(TinyLife.Actions.ActionInfo,TinyLife.Emotions.EmotionType[])
id: IsNotEmotional(TinyLife.Actions.ActionInfo,TinyLife.Emotions.EmotionType[])
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: IsNotEmotional(ActionInfo, EmotionType[])
nameWithType: ActionType.IsNotEmotional(ActionInfo, EmotionType[])
fullName: TinyLife.Actions.ActionType.IsNotEmotional(TinyLife.Actions.ActionInfo, TinyLife.Emotions.EmotionType[])
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsNotEmotional
path: ../TinyLife/Actions/ActionType.Utilities.cs
startLine: 216
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines if the 's has any of the given emotions
, and returns a to indicate as such.\n"
example: []
syntax:
content: public static CanExecuteResult IsNotEmotional(ActionInfo info, params EmotionType[] emotions)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: emotions
type: TinyLife.Emotions.EmotionType[]
description: The emotions that should be queried.
return:
type: TinyLife.Actions.CanExecuteResult
description: A that is invalid based on one of the given emotions
, or if none of the emotions are present.
content.vb: Public Shared Function IsNotEmotional(info As ActionInfo, ParamArray emotions As EmotionType()) As CanExecuteResult
overload: TinyLife.Actions.ActionType.IsNotEmotional*
exceptions:
- type: System.ArgumentOutOfRangeException
commentId: T:System.ArgumentOutOfRangeException
description: Thrown if the emotions
array has no entries.
nameWithType.vb: ActionType.IsNotEmotional(ActionInfo, EmotionType())
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.ActionType.IsNotEmotional(TinyLife.Actions.ActionInfo, TinyLife.Emotions.EmotionType())
name.vb: IsNotEmotional(ActionInfo, EmotionType())
- uid: TinyLife.Actions.ActionType.IsEmptyHanded(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.IsEmptyHanded(TinyLife.Actions.ActionInfo,System.Boolean)
id: IsEmptyHanded(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: IsEmptyHanded(ActionInfo, Boolean)
nameWithType: ActionType.IsEmptyHanded(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.IsEmptyHanded(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsEmptyHanded
path: ../TinyLife/Actions/ActionType.Utilities.cs
startLine: 232
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines if the person is not holding an item.\n"
example: []
syntax:
content: public static CanExecuteResult IsEmptyHanded(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether this action is automatic (unused)
return:
type: TinyLife.Actions.CanExecuteResult
description: if the person's hands are empty, a "HoldingItem" result otherwise
content.vb: Public Shared Function IsEmptyHanded(info As ActionInfo, automatic As Boolean) As CanExecuteResult
overload: TinyLife.Actions.ActionType.IsEmptyHanded*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.CanWorkAtDeskObject(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.CanWorkAtDeskObject(TinyLife.Actions.ActionInfo,System.Boolean)
id: CanWorkAtDeskObject(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: CanWorkAtDeskObject(ActionInfo, Boolean)
nameWithType: ActionType.CanWorkAtDeskObject(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.CanWorkAtDeskObject(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanWorkAtDeskObject
path: ../TinyLife/Actions/ActionType.Utilities.cs
startLine: 242
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines if the action object (which is expected to be a desk object like a computer) meets all of the criteria for working at it\n"
example: []
syntax:
content: public static CanExecuteResult CanWorkAtDeskObject(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether this action is automatic (unused)
return:
type: TinyLife.Actions.CanExecuteResult
description: if the desk object can be worked at, several possible results like a "NoChair" and a "HoldingItem" result otherwise
content.vb: Public Shared Function CanWorkAtDeskObject(info As ActionInfo, automatic As Boolean) As CanExecuteResult
overload: TinyLife.Actions.ActionType.CanWorkAtDeskObject*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.IsNotExpired(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.IsNotExpired(TinyLife.Actions.ActionInfo,System.Boolean)
id: IsNotExpired(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: IsNotExpired(ActionInfo, Boolean)
nameWithType: ActionType.IsNotExpired(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.IsNotExpired(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsNotExpired
path: ../TinyLife/Actions/ActionType.Utilities.cs
startLine: 252
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines whether the action object or any involved objects are expired, and returns an "Expired" result if it is\n"
example: []
syntax:
content: public static CanExecuteResult IsNotExpired(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether the action is automatic (unused)
return:
type: TinyLife.Actions.CanExecuteResult
description: if the action object is not expired, an "Expired" result otherwise
content.vb: Public Shared Function IsNotExpired(info As ActionInfo, automatic As Boolean) As CanExecuteResult
overload: TinyLife.Actions.ActionType.IsNotExpired*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.CanDoImportantAction(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.CanDoImportantAction(TinyLife.Actions.ActionInfo,System.Boolean)
id: CanDoImportantAction(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: CanDoImportantAction(ActionInfo, Boolean)
nameWithType: ActionType.CanDoImportantAction(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.CanDoImportantAction(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanDoImportantAction
path: ../TinyLife/Actions/ActionType.Utilities.cs
startLine: 263
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines whether an important action can be executed.\nAn important action can be executed if it is manual, not in the current household, or the per-save option is true.\n"
example: []
syntax:
content: public static CanExecuteResult CanDoImportantAction(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether the action is automatic
return:
type: TinyLife.Actions.CanExecuteResult
description: if an important action can be executed, otherwise
content.vb: Public Shared Function CanDoImportantAction(info As ActionInfo, automatic As Boolean) As CanExecuteResult
overload: TinyLife.Actions.ActionType.CanDoImportantAction*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.CanDoSocialAction(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.CanDoSocialAction(TinyLife.Actions.ActionInfo,System.Boolean)
id: CanDoSocialAction(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: CanDoSocialAction(ActionInfo, Boolean)
nameWithType: ActionType.CanDoSocialAction(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.CanDoSocialAction(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanDoSocialAction
path: ../TinyLife/Actions/ActionType.Utilities.cs
startLine: 275
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines whether a person is currently able to do a social action with the 's action object.\nThis method returns if the action is manual (automatic
is false), or if is true, or if there is an existing relationship between the two parties.\nThis method is automatically called when is used.\n"
example: []
syntax:
content: public static CanExecuteResult CanDoSocialAction(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether the action is automatic
return:
type: TinyLife.Actions.CanExecuteResult
description: if a social action can be executed, otherwise
content.vb: Public Shared Function CanDoSocialAction(info As ActionInfo, automatic As Boolean) As CanExecuteResult
overload: TinyLife.Actions.ActionType.CanDoSocialAction*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.AreDating(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.AreDating(TinyLife.Actions.ActionInfo,System.Boolean)
id: AreDating(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: AreDating(ActionInfo, Boolean)
nameWithType: ActionType.AreDating(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.AreDating(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AreDating
path: ../TinyLife/Actions/ActionType.Utilities.cs
startLine: 288
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines whether the person and the interaction partner are currently dating\n"
example: []
syntax:
content: public static CanExecuteResult AreDating(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether the action is automatic (unused)
return:
type: TinyLife.Actions.CanExecuteResult
description: if they are dating, otherwise
content.vb: Public Shared Function AreDating(info As ActionInfo, automatic As Boolean) As CanExecuteResult
overload: TinyLife.Actions.ActionType.AreDating*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.CanExecuteAll(TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Actions.ActionType.CanExecuteDelegate[])
commentId: M:TinyLife.Actions.ActionType.CanExecuteAll(TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Actions.ActionType.CanExecuteDelegate[])
id: CanExecuteAll(TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Actions.ActionType.CanExecuteDelegate[])
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: CanExecuteAll(ActionInfo, Boolean, ActionType.CanExecuteDelegate[])
nameWithType: ActionType.CanExecuteAll(ActionInfo, Boolean, ActionType.CanExecuteDelegate[])
fullName: TinyLife.Actions.ActionType.CanExecuteAll(TinyLife.Actions.ActionInfo, System.Boolean, TinyLife.Actions.ActionType.CanExecuteDelegate[])
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanExecuteAll
path: ../TinyLife/Actions/ActionType.Utilities.cs
startLine: 305
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines if all of the passed checks pass.\nIf one of the passed checks does not pass, its result is returned. If all of them pass, is returned. In the context of this method, a null counts as .\nThis method is designed to be used with the other helper methods in this class, for example:\nCanExecuteAll(info, automatic, HasChair, IsFunctional, IsEmptyHanded)
\n"
example: []
syntax:
content: public static CanExecuteResult CanExecuteAll(ActionInfo info, bool automatic, params ActionType.CanExecuteDelegate[] conditions)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether this action is automatic
- id: conditions
type: TinyLife.Actions.ActionType.CanExecuteDelegate[]
description: The conditions that should be checked
return:
type: TinyLife.Actions.CanExecuteResult
description: if all of the conditions are valid, else the first invalid result
content.vb: Public Shared Function CanExecuteAll(info As ActionInfo, automatic As Boolean, ParamArray conditions As ActionType.CanExecuteDelegate()) As CanExecuteResult
overload: TinyLife.Actions.ActionType.CanExecuteAll*
nameWithType.vb: ActionType.CanExecuteAll(ActionInfo, Boolean, ActionType.CanExecuteDelegate())
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.ActionType.CanExecuteAll(TinyLife.Actions.ActionInfo, System.Boolean, TinyLife.Actions.ActionType.CanExecuteDelegate())
name.vb: CanExecuteAll(ActionInfo, Boolean, ActionType.CanExecuteDelegate())
- uid: TinyLife.Actions.ActionType.CanBeSexual(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.CanBeSexual(TinyLife.Actions.ActionInfo,System.Boolean)
id: CanBeSexual(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: CanBeSexual(ActionInfo, Boolean)
nameWithType: ActionType.CanBeSexual(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.CanBeSexual(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanBeSexual
path: ../TinyLife/Actions/ActionType.Utilities.cs
startLine: 321
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines whether a person can invoke a sexual activity.\nA can invoke such an activity iff they're not a and automatic
is either false or the person is not asexual ().\n"
example: []
syntax:
content: public static CanExecuteResult CanBeSexual(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether this action is automatic
return:
type: TinyLife.Actions.CanExecuteResult
description: if the person cannot be sexual, otherwise
content.vb: Public Shared Function CanBeSexual(info As ActionInfo, automatic As Boolean) As CanExecuteResult
overload: TinyLife.Actions.ActionType.CanBeSexual*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.HasSpaceInHousehold(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.HasSpaceInHousehold(TinyLife.Actions.ActionInfo,System.Boolean)
id: HasSpaceInHousehold(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: HasSpaceInHousehold(ActionInfo, Boolean)
nameWithType: ActionType.HasSpaceInHousehold(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.HasSpaceInHousehold(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasSpaceInHousehold
path: ../TinyLife/Actions/ActionType.Utilities.cs
startLine: 333
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines whether an action info's 's has space for another household member.\n"
example: []
syntax:
content: public static CanExecuteResult HasSpaceInHousehold(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: automatic
type: System.Boolean
description: Whether this action is automatic, which is unused in this method.
return:
type: TinyLife.Actions.CanExecuteResult
description: A that indicates whether there is space in the active household.
content.vb: Public Shared Function HasSpaceInHousehold(info As ActionInfo, automatic As Boolean) As CanExecuteResult
overload: TinyLife.Actions.ActionType.HasSpaceInHousehold*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.GetSkillPriorityMod(TinyLife.Objects.Person,TinyLife.Skills.SkillType)
commentId: M:TinyLife.Actions.ActionType.GetSkillPriorityMod(TinyLife.Objects.Person,TinyLife.Skills.SkillType)
id: GetSkillPriorityMod(TinyLife.Objects.Person,TinyLife.Skills.SkillType)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: GetSkillPriorityMod(Person, SkillType)
nameWithType: ActionType.GetSkillPriorityMod(Person, SkillType)
fullName: TinyLife.Actions.ActionType.GetSkillPriorityMod(TinyLife.Objects.Person, TinyLife.Skills.SkillType)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetSkillPriorityMod
path: ../TinyLife/Actions/ActionType.Utilities.cs
startLine: 347
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns a modifier based on whether the person's , or existing boost or require the passed skill, which can be used for if an action involves a skill building activity.\nActions like and use this to make sure that they are only executed if is enabled and if the person could use the skill.\nThe modifier returned can be multiplied with a constant, default passive priority.\n"
example: []
syntax:
content: public static float GetSkillPriorityMod(Person person, SkillType skill)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to execute an action.
- id: skill
type: TinyLife.Skills.SkillType
description: The skill whose building is involved in the action.
return:
type: System.Single
description: A modifier that is between 0 and 1, based on whether the person's personality or existing skills boost or require the passed skill.
content.vb: Public Shared Function GetSkillPriorityMod(person As Person, skill As SkillType) As Single
overload: TinyLife.Actions.ActionType.GetSkillPriorityMod*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
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commentId: T:TinyLife.Actions.Action
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commentId: N:TinyLife.Utilities
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commentId: T:System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Actions.ActionType}
parent: System.Collections.ObjectModel
definition: System.Collections.ObjectModel.ReadOnlyDictionary`2
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fullName: System.Collections.ObjectModel.ReadOnlyDictionary
nameWithType.vb: ReadOnlyDictionary(Of String, ActionType)
fullName.vb: System.Collections.ObjectModel.ReadOnlyDictionary(Of System.String, TinyLife.Actions.ActionType)
name.vb: ReadOnlyDictionary(Of String, ActionType)
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nameWithType.vb: ActionType.CanExecuteDelegate()
fullName.vb: TinyLife.Actions.ActionType.CanExecuteDelegate()
name.vb: ActionType.CanExecuteDelegate()
spec.csharp:
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name: ActionType.CanExecuteDelegate
nameWithType: ActionType.CanExecuteDelegate
fullName: TinyLife.Actions.ActionType.CanExecuteDelegate
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nameWithType: '[]'
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spec.vb:
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nameWithType: ActionType.CanExecuteDelegate
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nameWithType: Job
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commentId: T:TinyLife.Skills.Skill
parent: TinyLife.Skills
name: Skill
nameWithType: Skill
fullName: TinyLife.Skills.Skill
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commentId: F:TinyLife.PerSaveOptions.AiSkillBuilding
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- uid: TinyLife.Actions.ActionType.GetSkillPriorityMod*
commentId: Overload:TinyLife.Actions.ActionType.GetSkillPriorityMod
name: GetSkillPriorityMod
nameWithType: ActionType.GetSkillPriorityMod
fullName: TinyLife.Actions.ActionType.GetSkillPriorityMod
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commentId: T:TinyLife.Skills.SkillType
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commentId: T:System.Single
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isExternal: true
name: Single
nameWithType: Single
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commentId: N:TinyLife
name: TinyLife
nameWithType: TinyLife
fullName: TinyLife
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commentId: N:TinyLife.Goals
name: TinyLife.Goals
nameWithType: TinyLife.Goals
fullName: TinyLife.Goals
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commentId: N:TinyLife.Skills
name: TinyLife.Skills
nameWithType: TinyLife.Skills
fullName: TinyLife.Skills