### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.IUpdatingObject
commentId: T:TinyLife.Objects.IUpdatingObject
id: IUpdatingObject
parent: TinyLife.Objects
children:
- TinyLife.Objects.IUpdatingObject.IsMinorUpdateNow
- TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
langs:
- csharp
- vb
name: IUpdatingObject
nameWithType: IUpdatingObject
fullName: TinyLife.Objects.IUpdatingObject
type: Interface
source:
remote:
path: TinyLife/Objects/IUpdatingObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IUpdatingObject
path: ../TinyLife/Objects/IUpdatingObject.cs
startLine: 10
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis is an interface that can be added to classes to make them automatically update each update frame.\nThis is used by things like , which needs to update for movement etc.\n"
example: []
syntax:
content: public interface IUpdatingObject
content.vb: Public Interface IUpdatingObject
extensionMethods:
- TinyLife.Objects.IUpdatingObject.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- interface
modifiers.vb:
- Public
- Interface
- uid: TinyLife.Objects.IUpdatingObject.IsMinorUpdateNow
commentId: P:TinyLife.Objects.IUpdatingObject.IsMinorUpdateNow
id: IsMinorUpdateNow
parent: TinyLife.Objects.IUpdatingObject
langs:
- csharp
- vb
name: IsMinorUpdateNow
nameWithType: IUpdatingObject.IsMinorUpdateNow
fullName: TinyLife.Objects.IUpdatingObject.IsMinorUpdateNow
type: Property
source:
remote:
path: TinyLife/Objects/IUpdatingObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsMinorUpdateNow
path: ../TinyLife/Objects/IUpdatingObject.cs
startLine: 18
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA property that returns whether this updating object should currently update minorly, rather than majorly.\nA minor update means that is only called once every 10 in-game minutes (see ), but all of the parameters to are modified accordingly to maintain proper time calculations.\nNote that this property is only queried every 10 in-game minutes, as switching between major and minor update schedules only happens when a minor update is executed.\nFor example, a updates minorly when they're out of town to aid the game's performance.\n"
example: []
syntax:
content: virtual bool IsMinorUpdateNow { get; }
parameters: []
return:
type: System.Boolean
content.vb: Overridable ReadOnly Property IsMinorUpdateNow As Boolean
overload: TinyLife.Objects.IUpdatingObject.IsMinorUpdateNow*
modifiers.csharp:
- get
modifiers.vb:
- ReadOnly
- uid: TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.IUpdatingObject
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, Single)
nameWithType: IUpdatingObject.Update(GameTime, TimeSpan, Single)
fullName: TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
type: Method
source:
remote:
path: TinyLife/Objects/IUpdatingObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Objects/IUpdatingObject.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe update method, which is called every update frame by the underlying , as well as additional places like the . Because of this, some actions might only want to be invoked if an object .\nTo call this method while invoking all required events, use .\n"
example: []
syntax:
content: void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Objects.IUpdatingObject.Update*
references:
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
- uid: TinyLife.Objects.IUpdatingObject.TinyLife.Utilities.Extensions.JsonCopy``1
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy()
nameWithType: Extensions.JsonCopy()
fullName: TinyLife.Utilities.Extensions.JsonCopy()
nameWithType.vb: Extensions.JsonCopy(Of IUpdatingObject)()
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Objects.IUpdatingObject)()
name.vb: JsonCopy(Of IUpdatingObject)()
spec.csharp:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1
name: JsonCopy
nameWithType: Extensions.JsonCopy
fullName: TinyLife.Utilities.Extensions.JsonCopy
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1
name: JsonCopy(Of IUpdatingObject)
nameWithType: Extensions.JsonCopy(Of IUpdatingObject)
fullName: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Objects.IUpdatingObject)
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy(T)
nameWithType: Extensions.JsonCopy(T)
fullName: TinyLife.Utilities.Extensions.JsonCopy(T)
nameWithType.vb: Extensions.JsonCopy(Of T)(T)
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T)
name.vb: JsonCopy(Of T)(T)
spec.csharp:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy
nameWithType: Extensions.JsonCopy
fullName: TinyLife.Utilities.Extensions.JsonCopy
- name: (
nameWithType: (
fullName: (
- name: T
nameWithType: T
fullName: T
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy(Of T)
nameWithType: Extensions.JsonCopy(Of T)
fullName: TinyLife.Utilities.Extensions.JsonCopy(Of T)
- name: (
nameWithType: (
fullName: (
- name: T
nameWithType: T
fullName: T
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Utilities.Extensions
commentId: T:TinyLife.Utilities.Extensions
parent: TinyLife.Utilities
name: Extensions
nameWithType: Extensions
fullName: TinyLife.Utilities.Extensions
- uid: TinyLife.Utilities
commentId: N:TinyLife.Utilities
name: TinyLife.Utilities
nameWithType: TinyLife.Utilities
fullName: TinyLife.Utilities
- uid: TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.IUpdatingObject
isExternal: true
name: Update(GameTime, TimeSpan, Single)
nameWithType: IUpdatingObject.Update(GameTime, TimeSpan, Single)
fullName: TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
spec.csharp:
- uid: TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: Update
nameWithType: IUpdatingObject.Update
fullName: TinyLife.Objects.IUpdatingObject.Update
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.TimeSpan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Single
name: Single
nameWithType: Single
fullName: System.Single
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: Update
nameWithType: IUpdatingObject.Update
fullName: TinyLife.Objects.IUpdatingObject.Update
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.TimeSpan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Single
name: Single
nameWithType: Single
fullName: System.Single
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.World.MapSection.MinorUpdateMinutes
commentId: F:TinyLife.World.MapSection.MinorUpdateMinutes
isExternal: true
- uid: TinyLife.Objects.IUpdatingObject.IsMinorUpdateNow*
commentId: Overload:TinyLife.Objects.IUpdatingObject.IsMinorUpdateNow
name: IsMinorUpdateNow
nameWithType: IUpdatingObject.IsMinorUpdateNow
fullName: TinyLife.Objects.IUpdatingObject.IsMinorUpdateNow
- uid: System.Boolean
commentId: T:System.Boolean
parent: System
isExternal: true
name: Boolean
nameWithType: Boolean
fullName: System.Boolean
- uid: TinyLife.Objects.IUpdatingObject
commentId: T:TinyLife.Objects.IUpdatingObject
parent: TinyLife.Objects
name: IUpdatingObject
nameWithType: IUpdatingObject
fullName: TinyLife.Objects.IUpdatingObject
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: TinyLife.World.Map
commentId: T:TinyLife.World.Map
parent: TinyLife.World
name: Map
nameWithType: Map
fullName: TinyLife.World.Map
- uid: TinyLife.World.Household.FurnitureStorage
commentId: F:TinyLife.World.Household.FurnitureStorage
isExternal: true
- uid: TinyLife.Objects.MapObject.IsInWorld
commentId: P:TinyLife.Objects.MapObject.IsInWorld
parent: TinyLife.Objects.MapObject
name: IsInWorld
nameWithType: MapObject.IsInWorld
fullName: TinyLife.Objects.MapObject.IsInWorld
- uid: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.MapObject
isExternal: true
name: DoUpdate(GameTime, TimeSpan, Single)
nameWithType: MapObject.DoUpdate(GameTime, TimeSpan, Single)
fullName: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
spec.csharp:
- uid: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: DoUpdate
nameWithType: MapObject.DoUpdate
fullName: TinyLife.Objects.MapObject.DoUpdate
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.TimeSpan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Single
name: Single
nameWithType: Single
fullName: System.Single
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: DoUpdate
nameWithType: MapObject.DoUpdate
fullName: TinyLife.Objects.MapObject.DoUpdate
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.TimeSpan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Single
name: Single
nameWithType: Single
fullName: System.Single
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.GameImpl.Speed
commentId: P:TinyLife.GameImpl.Speed
isExternal: true
- uid: TinyLife.Objects.IUpdatingObject.Update*
commentId: Overload:TinyLife.Objects.IUpdatingObject.Update
name: Update
nameWithType: IUpdatingObject.Update
fullName: TinyLife.Objects.IUpdatingObject.Update
- uid: Microsoft.Xna.Framework.GameTime
commentId: T:Microsoft.Xna.Framework.GameTime
parent: Microsoft.Xna.Framework
isExternal: true
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
- uid: System.TimeSpan
commentId: T:System.TimeSpan
parent: System
isExternal: true
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
- uid: System.Single
commentId: T:System.Single
parent: System
isExternal: true
name: Single
nameWithType: Single
fullName: System.Single
- uid: TinyLife.World
commentId: N:TinyLife.World
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
- uid: Microsoft.Xna.Framework
commentId: N:Microsoft.Xna.Framework
isExternal: true
name: Microsoft.Xna.Framework
nameWithType: Microsoft.Xna.Framework
fullName: Microsoft.Xna.Framework