### YamlMime:ManagedReference items: - uid: TinyLife.Actions.Action commentId: T:TinyLife.Actions.Action id: Action parent: TinyLife.Actions children: - TinyLife.Actions.Action.#ctor(TinyLife.Actions.ActionInfo) - TinyLife.Actions.Action.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo) - TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) - TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType) - TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) - TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action) - TinyLife.Actions.Action.CausesExtremelyFastSpeed - TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.Objects.Person,TinyLife.NeedType,TinyLife.Actions.CompletionType) - TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean) - TinyLife.Actions.Action.ElapsedTime - TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2}) - TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean) - TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) - TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) - TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) - TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean) - TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean) - TinyLife.Actions.Action.ForceResult - TinyLife.Actions.Action.FullyInProgress - TinyLife.Actions.Action.GetDisplayName - TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture) - TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean}) - TinyLife.Actions.Action.GetIconObject - TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType) - TinyLife.Actions.Action.GetRandomVariety(System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionVariety},TinyLife.Actions.ActionInfo) - TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot) - TinyLife.Actions.Action.Info - TinyLife.Actions.Action.Initialize - TinyLife.Actions.Action.InProgressTime - TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person}) - TinyLife.Actions.Action.IsCompleted - TinyLife.Actions.Action.Map - TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType) - TinyLife.Actions.Action.OpenChoicePrompt(TinyLife.ChoicePromptInfo) - TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}},MLEM.Textures.TextureRegion) - TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String,MLEM.Textures.TextureRegion) - TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action,MLEM.Textures.TextureRegion) - TinyLife.Actions.Action.Parent - TinyLife.Actions.Action.Person - TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Boolean) - TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean) - TinyLife.Actions.Action.PlayerPromptOpen - TinyLife.Actions.Action.Random - TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot) - TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32) - TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32) - TinyLife.Actions.Action.StartedAutomatically - TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject) - TinyLife.Actions.Action.Type - TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) - TinyLife.Actions.Action.Validate(TinyLife.Objects.Person) langs: - csharp - vb name: Action nameWithType: Action fullName: TinyLife.Actions.Action type: Class source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Action path: ../TinyLife/Actions/Action.cs startLine: 31 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nAn action is something that a does.\nAn action is always derived from an underlying that contains various action settings.\nActions can be queued up for a person () or currently active ().\nTo create a more complex action, it is best to extend .\nYou can find a multitude of action-related events in , like .\n" example: [] syntax: content: >- [DataContract] public abstract class Action : JsonTypeSafeGenericDataHolder, IGenericDataHolder content.vb: >- Public MustInherit Class Action Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder inheritance: - System.Object - MLEM.Data.Json.JsonTypeSafeGenericDataHolder derivedClasses: - TinyLife.Actions.BehaviorAction`1 - TinyLife.Actions.DieAction - TinyLife.Actions.MultiAction - TinyLife.Actions.PathfindAction - TinyLife.Actions.SocialAction.StartPartnerAction - TinyLife.Actions.Typeless.DeferredAction - TinyLife.Actions.Typeless.PathfindToPersonAction - TinyLife.Actions.Typeless.TellPeopleToLeaveRoomAction - TinyLife.Actions.Typeless.TryGoHereAction implements: - MLEM.Misc.IGenericDataHolder inheritedMembers: - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Actions.Action.TinyLife.Utilities.Extensions.JsonCopy``1 attributes: - type: System.Runtime.Serialization.DataContractAttribute ctor: System.Runtime.Serialization.DataContractAttribute.#ctor arguments: [] modifiers.csharp: - public - abstract - class modifiers.vb: - Public - MustInherit - Class - uid: TinyLife.Actions.Action.Random commentId: F:TinyLife.Actions.Action.Random id: Random parent: TinyLife.Actions.Action langs: - csharp - vb name: Random nameWithType: Action.Random fullName: TinyLife.Actions.Action.Random type: Field source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Random path: ../TinyLife/Actions/Action.cs startLine: 38 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA instance that can be used by actions.\nThis value has the default seed.\n" example: [] syntax: content: public static readonly Random Random return: type: System.Random content.vb: Public Shared ReadOnly Random As Random modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Actions.Action.InProgressTime commentId: P:TinyLife.Actions.Action.InProgressTime id: InProgressTime parent: TinyLife.Actions.Action langs: - csharp - vb name: InProgressTime nameWithType: Action.InProgressTime fullName: TinyLife.Actions.Action.InProgressTime type: Property source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: InProgressTime path: ../TinyLife/Actions/Action.cs startLine: 46 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nRepresents the amount of time that this action has "properly" been in progress for.\nThis is used by and and returns true only once the first actions are completed or the conversation has started, respectively.\nBy default, is returned.\n" example: [] syntax: content: public virtual TimeSpan InProgressTime { get; } parameters: [] return: type: System.TimeSpan description: The amount of time that this action has properly been in progress for content.vb: Public Overridable ReadOnly Property InProgressTime As TimeSpan overload: TinyLife.Actions.Action.InProgressTime* modifiers.csharp: - public - virtual - get modifiers.vb: - Public - Overridable - ReadOnly - uid: TinyLife.Actions.Action.FullyInProgress commentId: P:TinyLife.Actions.Action.FullyInProgress id: FullyInProgress parent: TinyLife.Actions.Action langs: - csharp - vb name: FullyInProgress nameWithType: Action.FullyInProgress fullName: TinyLife.Actions.Action.FullyInProgress type: Property source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FullyInProgress path: ../TinyLife/Actions/Action.cs startLine: 53 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns whether this action is currently "properly" in progress.\nThis is used by and and returns true only once the first actions are completed or the conversation has started, respectively.\nBy default, this property is true if is greater than .\n" example: [] syntax: content: public virtual bool FullyInProgress { get; } parameters: [] return: type: System.Boolean description: Whether this action is fully in progress content.vb: Public Overridable ReadOnly Property FullyInProgress As Boolean overload: TinyLife.Actions.Action.FullyInProgress* modifiers.csharp: - public - virtual - get modifiers.vb: - Public - Overridable - ReadOnly - uid: TinyLife.Actions.Action.Type commentId: F:TinyLife.Actions.Action.Type id: Type parent: TinyLife.Actions.Action langs: - csharp - vb name: Type nameWithType: Action.Type fullName: TinyLife.Actions.Action.Type type: Field source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Type path: ../TinyLife/Actions/Action.cs startLine: 59 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThe that this action instance derives from\n" example: [] syntax: content: >- [DataMember] public readonly ActionType Type return: type: TinyLife.Actions.ActionType content.vb: >- Public ReadOnly Type As ActionType attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Action.Info commentId: F:TinyLife.Actions.Action.Info id: Info parent: TinyLife.Actions.Action langs: - csharp - vb name: Info nameWithType: Action.Info fullName: TinyLife.Actions.Action.Info type: Field source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Info path: ../TinyLife/Actions/Action.cs startLine: 64 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThe for this action that contains the clicked (or otherwise targeted) objects and more\n" example: [] syntax: content: >- [DataMember] public readonly ActionInfo Info return: type: TinyLife.Actions.ActionInfo content.vb: >- Public ReadOnly Info As ActionInfo attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Action.StartedAutomatically commentId: P:TinyLife.Actions.Action.StartedAutomatically id: StartedAutomatically parent: TinyLife.Actions.Action langs: - csharp - vb name: StartedAutomatically nameWithType: Action.StartedAutomatically fullName: TinyLife.Actions.Action.StartedAutomatically type: Property source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: StartedAutomatically path: ../TinyLife/Actions/Action.cs startLine: 69 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nIf this value is true, this action was started using or through another action rather than by the player\n" example: [] syntax: content: >- [DataMember] public bool StartedAutomatically { get; } parameters: [] return: type: System.Boolean content.vb: >- Public ReadOnly Property StartedAutomatically As Boolean overload: TinyLife.Actions.Action.StartedAutomatically* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Action.Parent commentId: P:TinyLife.Actions.Action.Parent id: Parent parent: TinyLife.Actions.Action langs: - csharp - vb name: Parent nameWithType: Action.Parent fullName: TinyLife.Actions.Action.Parent type: Property source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Parent path: ../TinyLife/Actions/Action.cs startLine: 75 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThe that created or otherwise owns this action.\nThis is nonnull if this action is part of a or .\n" example: [] syntax: content: public Action Parent { get; } parameters: [] return: type: TinyLife.Actions.Action content.vb: Public ReadOnly Property Parent As Action overload: TinyLife.Actions.Action.Parent* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Action.Map commentId: P:TinyLife.Actions.Action.Map id: Map parent: TinyLife.Actions.Action langs: - csharp - vb name: Map nameWithType: Action.Map fullName: TinyLife.Actions.Action.Map type: Property source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Map path: ../TinyLife/Actions/Action.cs startLine: 79 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThe that this action occurs on\n" example: [] syntax: content: public Map Map { get; } parameters: [] return: type: TinyLife.World.Map content.vb: Public ReadOnly Property Map As Map overload: TinyLife.Actions.Action.Map* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Action.Person commentId: P:TinyLife.Actions.Action.Person id: Person parent: TinyLife.Actions.Action langs: - csharp - vb name: Person nameWithType: Action.Person fullName: TinyLife.Actions.Action.Person type: Property source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Person path: ../TinyLife/Actions/Action.cs startLine: 83 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThe that this action is being executed by\n" example: [] syntax: content: public Person Person { get; } parameters: [] return: type: TinyLife.Objects.Person content.vb: Public ReadOnly Property Person As Person overload: TinyLife.Actions.Action.Person* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Action.ElapsedTime commentId: P:TinyLife.Actions.Action.ElapsedTime id: ElapsedTime parent: TinyLife.Actions.Action langs: - csharp - vb name: ElapsedTime nameWithType: Action.ElapsedTime fullName: TinyLife.Actions.Action.ElapsedTime type: Property source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ElapsedTime path: ../TinyLife/Actions/Action.cs startLine: 87 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThe amount of in-game time that has elapsed since this action has started\n" example: [] syntax: content: >- [DataMember] public TimeSpan ElapsedTime { get; protected set; } parameters: [] return: type: System.TimeSpan content.vb: >- Public Property ElapsedTime As TimeSpan overload: TinyLife.Actions.Action.ElapsedTime* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - get - protected set modifiers.vb: - Public - Get - Protected Set - uid: TinyLife.Actions.Action.PlayerPromptOpen commentId: P:TinyLife.Actions.Action.PlayerPromptOpen id: PlayerPromptOpen parent: TinyLife.Actions.Action langs: - csharp - vb name: PlayerPromptOpen nameWithType: Action.PlayerPromptOpen fullName: TinyLife.Actions.Action.PlayerPromptOpen type: Property source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PlayerPromptOpen path: ../TinyLife/Actions/Action.cs startLine: 93 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA property that stores whether a player prompt is currently open. A prompt can be opened using .\nThis property can be used to ensure that an action is not paused or canceled while a player prompt is open, as, based on the implementation of the action, there might be certain update frames that still occur while the prompt is open.\n" example: [] syntax: content: public bool PlayerPromptOpen { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property PlayerPromptOpen As Boolean overload: TinyLife.Actions.Action.PlayerPromptOpen* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Action.ForceResult commentId: F:TinyLife.Actions.Action.ForceResult id: ForceResult parent: TinyLife.Actions.Action langs: - csharp - vb name: ForceResult nameWithType: Action.ForceResult fullName: TinyLife.Actions.Action.ForceResult type: Field source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ForceResult path: ../TinyLife/Actions/Action.cs startLine: 99 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThis value can be set to a to force to return it.\nThis is useful if there is an erroring calculation in your code, for example.\n" example: [] syntax: content: protected CompletionType? ForceResult return: type: System.Nullable{TinyLife.Actions.CompletionType} content.vb: Protected ForceResult As CompletionType? modifiers.csharp: - protected modifiers.vb: - Protected - uid: TinyLife.Actions.Action.#ctor(TinyLife.Actions.ActionInfo) commentId: M:TinyLife.Actions.Action.#ctor(TinyLife.Actions.ActionInfo) id: '#ctor(TinyLife.Actions.ActionInfo)' parent: TinyLife.Actions.Action langs: - csharp - vb name: Action(ActionInfo) nameWithType: Action.Action(ActionInfo) fullName: TinyLife.Actions.Action.Action(TinyLife.Actions.ActionInfo) type: Constructor source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Actions/Action.cs startLine: 110 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nCreates a new typeless action with the given action information.\n" example: [] syntax: content: protected Action(ActionInfo info) parameters: - id: info type: TinyLife.Actions.ActionInfo description: The information for this action. content.vb: Protected Sub New(info As ActionInfo) overload: TinyLife.Actions.Action.#ctor* modifiers.csharp: - protected modifiers.vb: - Protected - uid: TinyLife.Actions.Action.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo) commentId: M:TinyLife.Actions.Action.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo) id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)' parent: TinyLife.Actions.Action langs: - csharp - vb name: Action(ActionType, ActionInfo) nameWithType: Action.Action(ActionType, ActionInfo) fullName: TinyLife.Actions.Action.Action(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo) type: Constructor source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Actions/Action.cs startLine: 119 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nCreates a new action with the given action information.\n" example: [] syntax: content: protected Action(ActionType type, ActionInfo info) parameters: - id: type type: TinyLife.Actions.ActionType description: The type for this action. - id: info type: TinyLife.Actions.ActionInfo description: The information for this action. content.vb: Protected Sub New(type As ActionType, info As ActionInfo) overload: TinyLife.Actions.Action.#ctor* modifiers.csharp: - protected modifiers.vb: - Protected - uid: TinyLife.Actions.Action.Initialize commentId: M:TinyLife.Actions.Action.Initialize id: Initialize parent: TinyLife.Actions.Action langs: - csharp - vb name: Initialize() nameWithType: Action.Initialize() fullName: TinyLife.Actions.Action.Initialize() type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Initialize path: ../TinyLife/Actions/Action.cs startLine: 129 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThis method is called when the action is first started by a .\nNote that it is not called when the action gets added to the , but when it is moved to .\n" example: [] syntax: content: public virtual void Initialize() content.vb: Public Overridable Sub Initialize overload: TinyLife.Actions.Action.Initialize* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Actions.Action langs: - csharp - vb name: Update(GameTime, TimeSpan, Single) nameWithType: Action.Update(GameTime, TimeSpan, Single) fullName: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Update path: ../TinyLife/Actions/Action.cs startLine: 138 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThis method is called every update frame if this action is currently active.\nBy default, only the is modified in this method and is called.\n" example: [] syntax: content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current game time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed, in game time - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) overload: TinyLife.Actions.Action.Update* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.IsCompleted commentId: M:TinyLife.Actions.Action.IsCompleted id: IsCompleted parent: TinyLife.Actions.Action langs: - csharp - vb name: IsCompleted() nameWithType: Action.IsCompleted() fullName: TinyLife.Actions.Action.IsCompleted() type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsCompleted path: ../TinyLife/Actions/Action.cs startLine: 156 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThis method is called every update frame by a if this action is currently active to check if it should be stopped.\nIf this returns a result other than , will be called and the action is stopped.\nBy default, only modifies the completion type, otherwise is returned.\n" example: [] syntax: content: public virtual CompletionType IsCompleted() return: type: TinyLife.Actions.CompletionType description: The current completion type of this action content.vb: Public Overridable Function IsCompleted As CompletionType overload: TinyLife.Actions.Action.IsCompleted* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType) commentId: M:TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType) id: OnCompleted(TinyLife.Actions.CompletionType) parent: TinyLife.Actions.Action langs: - csharp - vb name: OnCompleted(CompletionType) nameWithType: Action.OnCompleted(CompletionType) fullName: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnCompleted path: ../TinyLife/Actions/Action.cs startLine: 166 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThis method is called when this action , or if it is canceled from an outside source.\nNote that, if this method is called as a result of , the passed will be the same.\nBy default, only is called.\n" example: [] syntax: content: public virtual void OnCompleted(CompletionType type) parameters: - id: type type: TinyLife.Actions.CompletionType description: The type that this action completed with content.vb: Public Overridable Sub OnCompleted(type As CompletionType) overload: TinyLife.Actions.Action.OnCompleted* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person) commentId: M:TinyLife.Actions.Action.Validate(TinyLife.Objects.Person) id: Validate(TinyLife.Objects.Person) parent: TinyLife.Actions.Action langs: - csharp - vb name: Validate(Person) nameWithType: Action.Validate(Person) fullName: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Validate path: ../TinyLife/Actions/Action.cs startLine: 184 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nValidates this action's data.\nThis is called when a map is loaded from disk.\nWhen returning false on this method, the action is removed from the .\n" example: [] syntax: content: public virtual bool Validate(Person person) parameters: - id: person type: TinyLife.Objects.Person description: The person that this action belongs to return: type: System.Boolean description: Whether or not the action is still valid (or if it has invalid data) content.vb: Public Overridable Function Validate(person As Person) As Boolean overload: TinyLife.Actions.Action.Validate* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject) commentId: M:TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject) id: TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject) parent: TinyLife.Actions.Action langs: - csharp - vb name: TryForceResult(CompletionType, Nullable, MapObject) nameWithType: Action.TryForceResult(CompletionType, Nullable, MapObject) fullName: TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType, System.Nullable, TinyLife.Objects.MapObject) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TryForceResult path: ../TinyLife/Actions/Action.cs startLine: 198 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThis is an external version of which can be called from outside sources, like a object.\nA reason is provided that can be used to decide whether the external object can cause this action to fail.\nBy default, this action sets to true and returns true if doesn't return true.\n" example: [] syntax: content: public virtual bool TryForceResult(CompletionType result, CanExecuteResult? reason = null, MapObject source = null) parameters: - id: result type: TinyLife.Actions.CompletionType description: The result to force. - id: reason type: System.Nullable{TinyLife.Actions.CanExecuteResult} description: The reason for this action to fail. Can be null. - id: source type: TinyLife.Objects.MapObject description: The object that is trying to force this action to fail. Can be null. return: type: System.Boolean description: Whether this action was successfully forced to fail (if returning true, should also be set to true). content.vb: Public Overridable Function TryForceResult(result As CompletionType, reason As CanExecuteResult? = Nothing, source As MapObject = Nothing) As Boolean overload: TinyLife.Actions.Action.TryForceResult* nameWithType.vb: Action.TryForceResult(CompletionType, Nullable(Of CanExecuteResult), MapObject) modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable fullName.vb: TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType, System.Nullable(Of TinyLife.Actions.CanExecuteResult), TinyLife.Objects.MapObject) name.vb: TryForceResult(CompletionType, Nullable(Of CanExecuteResult), MapObject) - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) commentId: M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) id: CanMultitask(TinyLife.Actions.Action) parent: TinyLife.Actions.Action langs: - csharp - vb name: CanMultitask(Action) nameWithType: Action.CanMultitask(Action) fullName: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanMultitask path: ../TinyLife/Actions/Action.cs startLine: 216 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturn true on this method if this action can be multi-tasked along with the passed .\nTo actually check this property, should be used as it compares both objects.\nA multi-tasking is an action that is currently active along with another action.\nBy default, multi-tasking is disallowed for any action.\n" example: [] syntax: content: public virtual bool CanMultitask(Action other) parameters: - id: other type: TinyLife.Actions.Action description: The action to multi-task with return: type: System.Boolean description: Whether this action can be multi-tasked content.vb: Public Overridable Function CanMultitask(other As Action) As Boolean overload: TinyLife.Actions.Action.CanMultitask* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) commentId: M:TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) id: CanCancel(TinyLife.Actions.Action) parent: TinyLife.Actions.Action langs: - csharp - vb name: CanCancel(Action) nameWithType: Action.CanCancel(Action) fullName: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanCancel path: ../TinyLife/Actions/Action.cs startLine: 227 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns whether or not this action can be canceled by the given outside source.\nNote that the outside source can be null, and if it is, it means that the player canceled the action manually.\nBy default, actions can only be canceled if the cancelSource is null.\n" example: [] syntax: content: public virtual bool CanCancel(Action cancelSource) parameters: - id: cancelSource type: TinyLife.Actions.Action description: The source of the cancelation, or null if the player canceled it return: type: System.Boolean description: true if the action can be canceled content.vb: Public Overridable Function CanCancel(cancelSource As Action) As Boolean overload: TinyLife.Actions.Action.CanCancel* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType) commentId: M:TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType) id: GetNextAction(TinyLife.Actions.CompletionType) parent: TinyLife.Actions.Action langs: - csharp - vb name: GetNextAction(CompletionType) nameWithType: Action.GetNextAction(CompletionType) fullName: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetNextAction path: ../TinyLife/Actions/Action.cs startLine: 238 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns an action that should be queued up immediately after this action completes.\nThe queued up action is immediately started in the slot that this action occupied.\nCan be null, and is null by default.\n" example: [] syntax: content: public virtual Action GetNextAction(CompletionType completion) parameters: - id: completion type: TinyLife.Actions.CompletionType description: The type that this action completed with return: type: TinyLife.Actions.Action description: The follow-up action content.vb: Public Overridable Function GetNextAction(completion As CompletionType) As Action overload: TinyLife.Actions.Action.GetNextAction* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.GetIconObject commentId: M:TinyLife.Actions.Action.GetIconObject id: GetIconObject parent: TinyLife.Actions.Action langs: - csharp - vb name: GetIconObject() nameWithType: Action.GetIconObject() fullName: TinyLife.Actions.Action.GetIconObject() type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetIconObject path: ../TinyLife/Actions/Action.cs startLine: 248 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns the map object that is displayed in the action queue in the top left of the screen.\nNote that this value is ignored if this action's type has a .\nBy default, the is returned.\n" example: [] syntax: content: public virtual MapObject GetIconObject() return: type: TinyLife.Objects.MapObject description: The icon object content.vb: Public Overridable Function GetIconObject As MapObject overload: TinyLife.Actions.Action.GetIconObject* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.CausesExtremelyFastSpeed commentId: M:TinyLife.Actions.Action.CausesExtremelyFastSpeed id: CausesExtremelyFastSpeed parent: TinyLife.Actions.Action langs: - csharp - vb name: CausesExtremelyFastSpeed() nameWithType: Action.CausesExtremelyFastSpeed() fullName: TinyLife.Actions.Action.CausesExtremelyFastSpeed() type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CausesExtremelyFastSpeed path: ../TinyLife/Actions/Action.cs startLine: 257 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns true if this action, while it is currently active, should cause the speed to be available.\nBy default, this method returns false.\n" example: [] syntax: content: public virtual bool CausesExtremelyFastSpeed() return: type: System.Boolean description: Whether the extremely fast speed should be available content.vb: Public Overridable Function CausesExtremelyFastSpeed As Boolean overload: TinyLife.Actions.Action.CausesExtremelyFastSpeed* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.GetDisplayName commentId: M:TinyLife.Actions.Action.GetDisplayName id: GetDisplayName parent: TinyLife.Actions.Action langs: - csharp - vb name: GetDisplayName() nameWithType: Action.GetDisplayName() fullName: TinyLife.Actions.Action.GetDisplayName() type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetDisplayName path: ../TinyLife/Actions/Action.cs startLine: 266 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns a localized string that explains this action in short.\nBy default, this method returns .\n" example: [] syntax: content: public virtual string GetDisplayName() return: type: System.String description: This action's display name content.vb: Public Overridable Function GetDisplayName As String overload: TinyLife.Actions.Action.GetDisplayName* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType) commentId: M:TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType) id: CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType) parent: TinyLife.Actions.Action langs: - csharp - vb name: CanEnqueueConversation(Person, ActionType) nameWithType: Action.CanEnqueueConversation(Person, ActionType) fullName: TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person, TinyLife.Actions.ActionType) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanEnqueueConversation path: ../TinyLife/Actions/Action.cs startLine: 278 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns true if the given person can (automatically) enqueue a social action with the that is executing this action.\nNote that enqueueing a social action manually is still possible even if this method returns false.\nBy default, only returns false on this method.\n" example: [] syntax: content: public virtual bool CanEnqueueConversation(Person person, ActionType type) parameters: - id: person type: TinyLife.Objects.Person description: The person that wants to converse with us. - id: type type: TinyLife.Actions.ActionType description: The type of action that should be enqueued. Might be null, in which case a generic or unknown action is querying this function. return: type: System.Boolean description: Whether or not enqueueing a social action is possible. content.vb: Public Overridable Function CanEnqueueConversation(person As Person, type As ActionType) As Boolean overload: TinyLife.Actions.Action.CanEnqueueConversation* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}},MLEM.Textures.TextureRegion) commentId: M:TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}},MLEM.Textures.TextureRegion) id: OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}},MLEM.Textures.TextureRegion) parent: TinyLife.Actions.Action langs: - csharp - vb name: OpenPlayerPrompt(String, Predicate, Action, Boolean, Func>, TextureRegion) nameWithType: Action.OpenPlayerPrompt(String, Predicate, Action, Boolean, Func>, TextureRegion) fullName: TinyLife.Actions.Action.OpenPlayerPrompt(System.String, System.Predicate, System.Action, System.Boolean, System.Func>, MLEM.Textures.TextureRegion) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OpenPlayerPrompt path: ../TinyLife/Actions/Action.cs startLine: 294 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nOpens a prompt for the player with the given elements, also pausing the game.\nThis behavior is used for things like the action, where a confirmation panel pops up.\nTo check whether a player prompt is currently opened, see .\n" example: [] syntax: content: public CoveringGroup OpenPlayerPrompt(string title, Predicate canFinish, Action onFinished, bool canExit, Func> children, TextureRegion portrait = null) parameters: - id: title type: System.String description: The title that should be displayed in the box, has to be localized if required - id: canFinish type: System.Predicate{MLEM.Ui.Elements.Panel} description: A function that determines whether the Okay button can be pressed. If the function is null, no button is displayed. - id: onFinished type: System.Action{MLEM.Ui.Elements.Panel} description: A function that is called once the Okay button is pressed. Can be null. - id: canExit type: System.Boolean description: Whether the user can exit the window without making a decision by clicking the background - id: children type: System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}} description: The elements that should be displayed in this prompt, along with the title and possibly the Okay button if canFinish is used - id: portrait type: MLEM.Textures.TextureRegion description: The portrait to display. If this is null, the 's portrait is used. return: type: TinyLife.Uis.CoveringGroup content.vb: Public Function OpenPlayerPrompt(title As String, canFinish As Predicate(Of Panel), onFinished As Action(Of Panel), canExit As Boolean, children As Func(Of CoveringGroup, IEnumerable(Of Element)), portrait As TextureRegion = Nothing) As CoveringGroup overload: TinyLife.Actions.Action.OpenPlayerPrompt* exceptions: - type: System.InvalidOperationException commentId: T:System.InvalidOperationException description: Thrown if this action's is not part of the . nameWithType.vb: Action.OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Func(Of CoveringGroup, IEnumerable(Of Element)), TextureRegion) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Actions.Action.OpenPlayerPrompt(System.String, System.Predicate(Of MLEM.Ui.Elements.Panel), System.Action(Of MLEM.Ui.Elements.Panel), System.Boolean, System.Func(Of TinyLife.Uis.CoveringGroup, System.Collections.Generic.IEnumerable(Of MLEM.Ui.Elements.Element)), MLEM.Textures.TextureRegion) name.vb: OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Func(Of CoveringGroup, IEnumerable(Of Element)), TextureRegion) - uid: TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action,MLEM.Textures.TextureRegion) commentId: M:TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action,MLEM.Textures.TextureRegion) id: OpenYesNoPrompt(System.String,System.Action,System.Action,MLEM.Textures.TextureRegion) parent: TinyLife.Actions.Action langs: - csharp - vb name: OpenYesNoPrompt(String, Action, Action, TextureRegion) nameWithType: Action.OpenYesNoPrompt(String, Action, Action, TextureRegion) fullName: TinyLife.Actions.Action.OpenYesNoPrompt(System.String, System.Action, System.Action, MLEM.Textures.TextureRegion) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OpenYesNoPrompt path: ../TinyLife/Actions/Action.cs startLine: 330 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nOpens a prompt for the player that contains a yes and a no button along with some text.\nThis prompt can be used to ensure that a player selected the right option in an important decision.\nTo check whether a player prompt is currently opened, see .\n" example: [] syntax: content: public CoveringGroup OpenYesNoPrompt(string title, Action onYes, Action onNo = null, TextureRegion portrait = null) parameters: - id: title type: System.String description: The text to display in the prompt - id: onYes type: System.Action description: The action that should be executed when the yes button is pressed - id: onNo type: System.Action description: The action that should be executed when the no button is pressed - id: portrait type: MLEM.Textures.TextureRegion description: The portrait to display. If this is null, the 's portrait is used. return: type: TinyLife.Uis.CoveringGroup content.vb: Public Function OpenYesNoPrompt(title As String, onYes As Action, onNo As Action = Nothing, portrait As TextureRegion = Nothing) As CoveringGroup overload: TinyLife.Actions.Action.OpenYesNoPrompt* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String,MLEM.Textures.TextureRegion) commentId: M:TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String,MLEM.Textures.TextureRegion) id: OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String,MLEM.Textures.TextureRegion) parent: TinyLife.Actions.Action langs: - csharp - vb name: OpenTextPrompt(String, Action, Predicate, TextField.Rule, String, TextureRegion) nameWithType: Action.OpenTextPrompt(String, Action, Predicate, TextField.Rule, String, TextureRegion) fullName: TinyLife.Actions.Action.OpenTextPrompt(System.String, System.Action, System.Predicate, MLEM.Ui.Elements.TextField.Rule, System.String, MLEM.Textures.TextureRegion) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OpenTextPrompt path: ../TinyLife/Actions/Action.cs startLine: 358 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nOpens a prompt with a text box that allows the player to input a string.\nTo check whether a player prompt is currently opened, see .\n" example: [] syntax: content: public CoveringGroup OpenTextPrompt(string title, Action onFinished, Predicate isNameValid = null, TextField.Rule rule = null, string defaultText = null, TextureRegion portrait = null) parameters: - id: title type: System.String description: The text to display in the prompt - id: onFinished type: System.Action{System.String} description: An action that is executed when the okay button is pressed, which contains the string that was input into the text box - id: isNameValid type: System.Predicate{System.String} description: A function that determines whether the name is valid. If this is null, all text inputs (except an empty string) will be valid. - id: rule type: MLEM.Ui.Elements.TextField.Rule description: A rule to use for the - id: defaultText type: System.String description: The text that should be displayed in the text field by default, or null to display no default text - id: portrait type: MLEM.Textures.TextureRegion description: The portrait to display. If this is null, the 's portrait is used. return: type: TinyLife.Uis.CoveringGroup content.vb: Public Function OpenTextPrompt(title As String, onFinished As Action(Of String), isNameValid As Predicate(Of String) = Nothing, rule As TextField.Rule = Nothing, defaultText As String = Nothing, portrait As TextureRegion = Nothing) As CoveringGroup overload: TinyLife.Actions.Action.OpenTextPrompt* nameWithType.vb: Action.OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule, String, TextureRegion) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Actions.Action.OpenTextPrompt(System.String, System.Action(Of System.String), System.Predicate(Of System.String), MLEM.Ui.Elements.TextField.Rule, System.String, MLEM.Textures.TextureRegion) name.vb: OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule, String, TextureRegion) - uid: TinyLife.Actions.Action.OpenChoicePrompt(TinyLife.ChoicePromptInfo) commentId: M:TinyLife.Actions.Action.OpenChoicePrompt(TinyLife.ChoicePromptInfo) id: OpenChoicePrompt(TinyLife.ChoicePromptInfo) parent: TinyLife.Actions.Action langs: - csharp - vb name: OpenChoicePrompt(ChoicePromptInfo) nameWithType: Action.OpenChoicePrompt(ChoicePromptInfo) fullName: TinyLife.Actions.Action.OpenChoicePrompt(TinyLife.ChoicePromptInfo) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OpenChoicePrompt path: ../TinyLife/Actions/Action.cs startLine: 371 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nOpens a text prompt () that uses the system to display a set of options to the player, one of which is randomly chosen to be "correct", causing a positive effect to happen.\n" example: [] syntax: content: public CoveringGroup OpenChoicePrompt(ChoicePromptInfo info) parameters: - id: info type: TinyLife.ChoicePromptInfo description: The choice prompt information to display. return: type: TinyLife.Uis.CoveringGroup description: The that contains the choice prompt. content.vb: Public Function OpenChoicePrompt(info As ChoicePromptInfo) As CoveringGroup overload: TinyLife.Actions.Action.OpenChoicePrompt* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32) commentId: M:TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32) id: SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32) parent: TinyLife.Actions.Action langs: - csharp - vb name: SpeakAlone(GameTime, Single, EmoteCategory, SpeakStyle, Int32) nameWithType: Action.SpeakAlone(GameTime, Single, EmoteCategory, SpeakStyle, Int32) fullName: TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime, System.Single, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, System.Int32) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SpeakAlone path: ../TinyLife/Actions/Action.cs startLine: 386 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nDisplays emotes for this action's with the given settings as if they were talking to themselves out loud.\nThis is used by actions like and .\n" example: [] syntax: content: public bool SpeakAlone(GameTime time, float speedMultiplier, EmoteCategory emoteCategories, SpeakStyle speakStyles, int totalAmount = 2147483647) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's current time - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by - id: emoteCategories type: TinyLife.Actions.EmoteCategory description: The categories to pick emotes from, can be a combined flag - id: speakStyles type: TinyLife.Objects.SpeakStyle description: The speak styles to use for speech sounds, can be a combined flag - id: totalAmount type: System.Int32 description: The total amount of emotes to display, defaults to an infinite amount () return: type: System.Boolean description: Whether all emotes were succesfully displayed. This method only returns true if totalAmount is less than the default value content.vb: Public Function SpeakAlone(time As GameTime, speedMultiplier As Single, emoteCategories As EmoteCategory, speakStyles As SpeakStyle, totalAmount As Integer = 2147483647) As Boolean overload: TinyLife.Actions.Action.SpeakAlone* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32) commentId: M:TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32) id: SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32) parent: TinyLife.Actions.Action langs: - csharp - vb name: SpeakInConversation(Person, GameTime, Single, EmoteCategory, SpeakStyle, Nullable, Nullable, Int32) nameWithType: Action.SpeakInConversation(Person, GameTime, Single, EmoteCategory, SpeakStyle, Nullable, Nullable, Int32) fullName: TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person, Microsoft.Xna.Framework.GameTime, System.Single, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, System.Nullable, System.Nullable, System.Int32) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SpeakInConversation path: ../TinyLife/Actions/Action.cs startLine: 403 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nHelper method to display emotes over each conversation partner in a back and forth fashion to make it seem like they are conversing.\nWhen used in , only the action that should call this method.\n" example: [] syntax: content: public bool SpeakInConversation(Person partner, GameTime time, float speedMultiplier, EmoteCategory emoteCategories, SpeakStyle speakStyles, EmoteCategory? partnerEmoteCategories = null, SpeakStyle? partnerSpeakStyles = null, int totalAmount = 2147483647) parameters: - id: partner type: TinyLife.Objects.Person description: The partner to speak in conversation with. - id: time type: Microsoft.Xna.Framework.GameTime description: The current game time - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by - id: emoteCategories type: TinyLife.Actions.EmoteCategory description: A combined flag representing the categories that emotes can be picked from - id: speakStyles type: TinyLife.Objects.SpeakStyle description: The speak styles to use for speech sounds, can be a combined flag - id: partnerEmoteCategories type: System.Nullable{TinyLife.Actions.EmoteCategory} description: The emote categories for the interaction partner to use, or null to use emoteCategories - id: partnerSpeakStyles type: System.Nullable{TinyLife.Objects.SpeakStyle} description: The speak styles for the interaction partner to use, or null to use speakStyles - id: totalAmount type: System.Int32 description: The total amount of emotes that should be shown (not per person, but in total) return: type: System.Boolean description: If totalAmount is set, true is returned if the emote back-and-forth is completed content.vb: Public Function SpeakInConversation(partner As Person, time As GameTime, speedMultiplier As Single, emoteCategories As EmoteCategory, speakStyles As SpeakStyle, partnerEmoteCategories As EmoteCategory? = Nothing, partnerSpeakStyles As SpeakStyle? = Nothing, totalAmount As Integer = 2147483647) As Boolean overload: TinyLife.Actions.Action.SpeakInConversation* nameWithType.vb: Action.SpeakInConversation(Person, GameTime, Single, EmoteCategory, SpeakStyle, Nullable(Of EmoteCategory), Nullable(Of SpeakStyle), Int32) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person, Microsoft.Xna.Framework.GameTime, System.Single, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, System.Nullable(Of TinyLife.Actions.EmoteCategory), System.Nullable(Of TinyLife.Objects.SpeakStyle), System.Int32) name.vb: SpeakInConversation(Person, GameTime, Single, EmoteCategory, SpeakStyle, Nullable(Of EmoteCategory), Nullable(Of SpeakStyle), Int32) - uid: TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean) commentId: M:TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean) id: CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean) parent: TinyLife.Actions.Action langs: - csharp - vb name: CompleteInTime(TimeSpan, Boolean, SkillType, Single, Boolean) nameWithType: Action.CompleteInTime(TimeSpan, Boolean, SkillType, Single, Boolean) fullName: TinyLife.Actions.Action.CompleteInTime(System.TimeSpan, System.Boolean, TinyLife.Skills.SkillType, System.Single, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CompleteInTime path: ../TinyLife/Actions/Action.cs startLine: 419 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method that returns if the given time has passed.\nThis method makes use of to return true faster or slower based on the person's current mood and skill levels.\n" example: [] syntax: content: protected CompletionType CompleteInTime(TimeSpan time, bool efficiencyMatters = false, SkillType skill = null, float levelModifier = 0.1F, bool autoOnly = false) parameters: - id: time type: System.TimeSpan description: The (total!) amount of time after which this action should be completed - id: efficiencyMatters type: System.Boolean description: Whether the person's efficiency modifier () should be taken into account for the total time required - id: skill type: TinyLife.Skills.SkillType description: A skill that optionally influences the completion time - id: levelModifier type: System.Single description: The amount that each skill level should influence the returned time by. Defaults to 0.1. - id: autoOnly type: System.Boolean description: Whether the action should only be completed in the given amount of time if it has been . If both this value and are true, this method always returns . return: type: TinyLife.Actions.CompletionType description: if the time has passed, otherwise content.vb: Protected Function CompleteInTime(time As TimeSpan, efficiencyMatters As Boolean = False, skill As SkillType = Nothing, levelModifier As Single = 0.1F, autoOnly As Boolean = False) As CompletionType overload: TinyLife.Actions.Action.CompleteInTime* modifiers.csharp: - protected modifiers.vb: - Protected - uid: TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.Objects.Person,TinyLife.NeedType,TinyLife.Actions.CompletionType) commentId: M:TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.Objects.Person,TinyLife.NeedType,TinyLife.Actions.CompletionType) id: CompleteIfNeedFull(TinyLife.Objects.Person,TinyLife.NeedType,TinyLife.Actions.CompletionType) parent: TinyLife.Actions.Action langs: - csharp - vb name: CompleteIfNeedFull(Person, NeedType, CompletionType) nameWithType: Action.CompleteIfNeedFull(Person, NeedType, CompletionType) fullName: TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.Objects.Person, TinyLife.NeedType, TinyLife.Actions.CompletionType) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CompleteIfNeedFull path: ../TinyLife/Actions/Action.cs startLine: 459 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method that returns if the given 's value is at .\n" example: [] syntax: content: public static CompletionType CompleteIfNeedFull(Person person, NeedType type, CompletionType els = CompletionType.Active) parameters: - id: person type: TinyLife.Objects.Person description: The person whose needs should be queried - id: type type: TinyLife.NeedType description: The need that should be completed - id: els type: TinyLife.Actions.CompletionType description: The action type that is returned if the need is not completed. by default. return: type: TinyLife.Actions.CompletionType description: The appropriate completion type content.vb: Public Shared Function CompleteIfNeedFull(person As Person, type As NeedType, els As CompletionType = CompletionType.Active) As CompletionType overload: TinyLife.Actions.Action.CompleteIfNeedFull* modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean) commentId: M:TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean) id: PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean) parent: TinyLife.Actions.Action langs: - csharp - vb name: PickUpAndGoTo(ActionInfo, ObjectCategory, ObjectCategory, Boolean) nameWithType: Action.PickUpAndGoTo(ActionInfo, ObjectCategory, ObjectCategory, Boolean) fullName: TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, TinyLife.Objects.ObjectCategory, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PickUpAndGoTo path: ../TinyLife/Actions/Action.cs startLine: 472 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method that returns a set of actions which cause the info's to set up a holdable item on an expected parent object in such a way that interacting with it is possible afterwards. This utility method is used for actions like , where it is desired that a person picks up a food item from a counter and brings it to a table, if required.\n provides a equivalent to this method.\n" example: [] syntax: content: public static IEnumerable PickUpAndGoTo(ActionInfo info, ObjectCategory expectedParent, ObjectCategory expectedItem, bool putDown = true) parameters: - id: info type: TinyLife.Actions.ActionInfo description: The action info. - id: expectedParent type: TinyLife.Objects.ObjectCategory description: A set of object categories that the goal parent is expected to have. - id: expectedItem type: TinyLife.Objects.ObjectCategory description: A set of object categories that the item to hold and carry is expected to have. - id: putDown type: System.Boolean description: Whether the expectedItem should be put down. If this is , the person will only go to the goal location, but not put the item down on it. return: type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action} description: The actions to execute to cause this behavior. content.vb: Public Shared Function PickUpAndGoTo(info As ActionInfo, expectedParent As ObjectCategory, expectedItem As ObjectCategory, putDown As Boolean = True) As IEnumerable(Of Action) overload: TinyLife.Actions.Action.PickUpAndGoTo* modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Boolean) commentId: M:TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Boolean) id: PickUpAndGoTo(TinyLife.Actions.ActionInfo,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Boolean) parent: TinyLife.Actions.Action langs: - csharp - vb name: PickUpAndGoTo(ActionInfo, Func, Func, Boolean) nameWithType: Action.PickUpAndGoTo(ActionInfo, Func, Func, Boolean) fullName: TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo, System.Func, System.Func, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PickUpAndGoTo path: ../TinyLife/Actions/Action.cs startLine: 485 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method that returns a set of actions which cause the info's to set up a holdable item on an expected parent object in such a way that interacting with it is possible afterwards. This utility method is used for actions like , where it is desired that a person picks up a food item from a counter and brings it to a table, if required.\n provides a equivalent to this method.\n" example: [] syntax: content: public static IEnumerable PickUpAndGoTo(ActionInfo info, Func isParentValid, Func isItemValid, bool putDown = true) parameters: - id: info type: TinyLife.Actions.ActionInfo description: The action info. - id: isParentValid type: System.Func{TinyLife.Objects.Furniture,System.Boolean} description: A predicate that determines whether the given furniture item is a valid parent. - id: isItemValid type: System.Func{TinyLife.Objects.Furniture,System.Boolean} description: A predicate that determines whether the given furniture item is a valid holdable and carryable item for this purpose. - id: putDown type: System.Boolean description: Whether the holdable item should be put down. If this is , the person will only go to the goal location, but not put the item down on it. return: type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action} description: The actions to execute to cause this behavior. content.vb: Public Shared Function PickUpAndGoTo(info As ActionInfo, isParentValid As Func(Of Furniture, Boolean), isItemValid As Func(Of Furniture, Boolean), putDown As Boolean = True) As IEnumerable(Of Action) overload: TinyLife.Actions.Action.PickUpAndGoTo* nameWithType.vb: Action.PickUpAndGoTo(ActionInfo, Func(Of Furniture, Boolean), Func(Of Furniture, Boolean), Boolean) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo, System.Func(Of TinyLife.Objects.Furniture, System.Boolean), System.Func(Of TinyLife.Objects.Furniture, System.Boolean), System.Boolean) name.vb: PickUpAndGoTo(ActionInfo, Func(Of Furniture, Boolean), Func(Of Furniture, Boolean), Boolean) - uid: TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot) commentId: M:TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot) id: Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot) parent: TinyLife.Actions.Action langs: - csharp - vb name: Sit(Furniture, Single, ActionSpot) nameWithType: Action.Sit(Furniture, Single, ActionSpot) fullName: TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture, System.Single, TinyLife.Objects.ActionSpot) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Sit path: ../TinyLife/Actions/Action.cs startLine: 522 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method that causes the to sit on the given object.\nThis method causes the action spot to be occupied and the person's to be changed to .\nAdditionally, the need is restored a little bit.\nNote that this method has to be called every frame for the person to stay sat down.\n" example: [] syntax: content: public bool Sit(Furniture chair, float speedMultiplier, ActionSpot spot = null) parameters: - id: chair type: TinyLife.Objects.Furniture description: The chair to sit on - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by - id: spot type: TinyLife.Objects.ActionSpot description: The action spot to sit on, or null to select one automatically return: type: System.Boolean description: Whether or not the chair can be sat on content.vb: Public Function Sit(chair As Furniture, speedMultiplier As Single, spot As ActionSpot = Nothing) As Boolean overload: TinyLife.Actions.Action.Sit* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture) commentId: M:TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture) id: GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture) parent: TinyLife.Actions.Action langs: - csharp - vb name: GetFreeChair(Person, Furniture) nameWithType: Action.GetFreeChair(Person, Furniture) fullName: TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person, TinyLife.Objects.Furniture) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetFreeChair path: ../TinyLife/Actions/Action.cs startLine: 540 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method that returns an for a on a with the category that is closest to the given object which is on a desk or table.\nThe furniture returned is the one that the person should on when interacting with the passed deskObject.\nThis method will return the deskObject's parent itself if it is a picnic-style table that has benches directly attached to it.\n" example: [] syntax: content: public static (Furniture Chair, ActionSpot Spot, Direction2 Direction) GetFreeChair(Person person, Furniture deskObject) parameters: - id: person type: TinyLife.Objects.Person description: The person to get the free chair for - id: deskObject type: TinyLife.Objects.Furniture description: The object that is sat on a desk return: type: System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2} description: The corresponding chair, and the action spot's rotation, or default if there is none content.vb: Public Shared Function GetFreeChair(person As Person, deskObject As Furniture) As(Chair As Furniture, Spot As ActionSpot, Direction As Direction2)(Of Furniture , ActionSpot, Direction2) overload: TinyLife.Actions.Action.GetFreeChair* modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean}) commentId: M:TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean}) id: GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean}) parent: TinyLife.Actions.Action langs: - csharp - vb name: GetFreeChairs(Person, Furniture, Func) nameWithType: Action.GetFreeChairs(Person, Furniture, Func) fullName: TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.Person, TinyLife.Objects.Furniture, System.Func) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetFreeChairs path: ../TinyLife/Actions/Action.cs startLine: 557 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns a set of free chair furniture paired with an and accessible direction.\nThis method is used by .\nThis method will return the table itself if it is a picnic-style table that has benches directly attached to it.\n" example: [] syntax: content: public static IEnumerable<(Furniture Chair, ActionSpot Spot, Direction2 Direction)> GetFreeChairs(Person person, Furniture table, Func canSitThisWay = null) parameters: - id: person type: TinyLife.Objects.Person description: The person to get the free chairs for - id: table type: TinyLife.Objects.Furniture description: The table that the chairs should be connected to - id: canSitThisWay type: System.Func{MLEM.Misc.Direction2,System.Boolean} description: A function that determines whether a person can sit the given way, or null to allow all seating directions return: type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}} description: A set of chairs, their action spots and their seating directions content.vb: Public Shared Function GetFreeChairs(person As Person, table As Furniture, canSitThisWay As Func(Of Direction2, Boolean) = Nothing) As IEnumerable(Of(Chair As Furniture, Spot As ActionSpot, Direction As Direction2)(Of Furniture , ActionSpot, Direction2)) overload: TinyLife.Actions.Action.GetFreeChairs* nameWithType.vb: Action.GetFreeChairs(Person, Furniture, Func(Of Direction2, Boolean)) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.Person, TinyLife.Objects.Furniture, System.Func(Of MLEM.Misc.Direction2, System.Boolean)) name.vb: GetFreeChairs(Person, Furniture, Func(Of Direction2, Boolean)) - uid: TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) commentId: M:TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) id: FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) parent: TinyLife.Actions.Action langs: - csharp - vb name: FindAllFreePeople(Person, ActionType, Nullable, Nullable, Boolean) nameWithType: Action.FindAllFreePeople(Person, ActionType, Nullable, Nullable, Boolean) fullName: TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.Person, TinyLife.Actions.ActionType, System.Nullable, System.Nullable, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FindAllFreePeople path: ../TinyLife/Actions/Action.cs startLine: 583 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method to find a set of all instances that are currently valid for interaction with the passed , ordered by their priority, where the first entry is the best possible .\n" example: [] syntax: content: public static IEnumerable FindAllFreePeople(Person person, ActionType type = null, Vector2? position = null, float? radius = null, bool ignoreVisibility = false) parameters: - id: person type: TinyLife.Objects.Person description: The person that wants to start the aciton - id: type type: TinyLife.Actions.ActionType description: The type of action we want to start - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position that we should find people around, or null to use the passed person's position - id: radius type: System.Nullable{System.Single} description: The radius that should be searched for people in, or 32 by default - id: ignoreVisibility type: System.Boolean description: Whether the visibility () of the object's lot should be ignored, or false by default return: type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person} description: A set of valid interaction partners content.vb: Public Shared Function FindAllFreePeople(person As Person, type As ActionType = Nothing, position As Vector2? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of Person) overload: TinyLife.Actions.Action.FindAllFreePeople* nameWithType.vb: Action.FindAllFreePeople(Person, ActionType, Nullable(Of Vector2), Nullable(Of Single), Boolean) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.Person, TinyLife.Actions.ActionType, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean) name.vb: FindAllFreePeople(Person, ActionType, Nullable(Of Vector2), Nullable(Of Single), Boolean) - uid: TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean) commentId: M:TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean) id: FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean) parent: TinyLife.Actions.Action langs: - csharp - vb name: FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable, Nullable, Boolean, Boolean) nameWithType: Action.FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable, Nullable, Boolean, Boolean) fullName: TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Boolean, System.Nullable, System.Nullable, System.Boolean, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FindAllFreeFurniture path: ../TinyLife/Actions/Action.cs startLine: 608 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method to find a set of all instances that are currently valid for interaction with the passed , ordered by their priority, where the first entry is the best possible object.\n" example: [] syntax: content: public static IEnumerable FindAllFreeFurniture(Person person, ObjectCategory categories = null, FurnitureType objectSpotType = null, bool needsFreeActionSpot = true, Vector2? position = null, float? radius = null, bool allowBroken = false, bool ignoreVisibility = false) parameters: - id: person type: TinyLife.Objects.Person description: The person that wants to start the aciton - id: categories type: TinyLife.Objects.ObjectCategory description: The categories that the furniture should have - id: objectSpotType type: TinyLife.Objects.FurnitureType description: The type of item that an object spot should be available for, or null if this is not required - id: needsFreeActionSpot type: System.Boolean description: Whether or not the furniture returned needs a non-occupied - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position that we should find people around, or null to use the passed person's position - id: radius type: System.Nullable{System.Single} description: The radius that should be searched for people in, or 32 by default - id: allowBroken type: System.Boolean description: Whether furniture that is can be returned - id: ignoreVisibility type: System.Boolean description: Whether the visibility () of the object's lot should be ignored, or false by default return: type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture} description: A set of valid furniture content.vb: Public Shared Function FindAllFreeFurniture(person As Person, categories As ObjectCategory = Nothing, objectSpotType As FurnitureType = Nothing, needsFreeActionSpot As Boolean = True, position As Vector2? = Nothing, radius As Single? = Nothing, allowBroken As Boolean = False, ignoreVisibility As Boolean = False) As IEnumerable(Of Furniture) overload: TinyLife.Actions.Action.FindAllFreeFurniture* nameWithType.vb: Action.FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable(Of Vector2), Nullable(Of Single), Boolean, Boolean) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Boolean, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean, System.Boolean) name.vb: FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable(Of Vector2), Nullable(Of Single), Boolean, Boolean) - uid: TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) commentId: M:TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) id: FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) parent: TinyLife.Actions.Action langs: - csharp - vb name: FindAllFreeWalls(Person, Nullable, Nullable, Boolean) nameWithType: Action.FindAllFreeWalls(Person, Nullable, Nullable, Boolean) fullName: TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person, System.Nullable, System.Nullable, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FindAllFreeWalls path: ../TinyLife/Actions/Action.cs startLine: 626 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method to find a set of all instances that are currently valid for interaction with the passed \n" example: [] syntax: content: public static IEnumerable FindAllFreeWalls(Person person, Vector2? position = null, float? radius = null, bool ignoreVisibility = false) parameters: - id: person type: TinyLife.Objects.Person description: The person that wants to start the aciton - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position that the walls should be around, or null to use the person's position - id: radius type: System.Nullable{System.Single} description: The radius that should be searched for walls in, or 32 by default - id: ignoreVisibility type: System.Boolean description: Whether the visibility () of the object's lot should be ignored, or false by default return: type: System.Collections.Generic.IEnumerable{TinyLife.World.Wall} description: A set of valid walls content.vb: Public Shared Function FindAllFreeWalls(person As Person, position As Vector2? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of Wall) overload: TinyLife.Actions.Action.FindAllFreeWalls* nameWithType.vb: Action.FindAllFreeWalls(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean) name.vb: FindAllFreeWalls(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean) - uid: TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) commentId: M:TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) id: FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) parent: TinyLife.Actions.Action langs: - csharp - vb name: FindAllFreeGround(Person, Nullable, Nullable, Boolean) nameWithType: Action.FindAllFreeGround(Person, Nullable, Nullable, Boolean) fullName: TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person, System.Nullable, System.Nullable, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FindAllFreeGround path: ../TinyLife/Actions/Action.cs startLine: 641 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method to find a set of all positions on the ground that are currently valid for interaction\n" example: [] syntax: content: public static IEnumerable FindAllFreeGround(Person person, Vector2? position = null, float? radius = null, bool ignoreVisibility = false) parameters: - id: person type: TinyLife.Objects.Person description: The person that wants to start the aciton - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position that the ground should be around, or null to use the person's position - id: radius type: System.Nullable{System.Single} description: The radius that should be searched for ground positions in, or 32 by default - id: ignoreVisibility type: System.Boolean description: Whether the visibility () of the object's lot should be ignored, or false by default return: type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point} description: A set of valid locations content.vb: Public Shared Function FindAllFreeGround(person As Person, position As Vector2? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of Point) overload: TinyLife.Actions.Action.FindAllFreeGround* nameWithType.vb: Action.FindAllFreeGround(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean) name.vb: FindAllFreeGround(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean) - uid: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean) commentId: M:TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean) id: FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean) parent: TinyLife.Actions.Action langs: - csharp - vb name: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable, Boolean, Boolean) nameWithType: Action.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable, Boolean, Boolean) fullName: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable, System.Boolean, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FindFreeFurniture path: ../TinyLife/Actions/Action.cs startLine: 659 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method to find the best instance to interact with based on the given data.\nNote that this method always returns a related to the first result from .\n" example: [] syntax: content: public static ActionInfo FindFreeFurniture(Person person, ObjectCategory categories, FurnitureType objectSpotType = null, Vector2? position = null, bool allowBroken = false, bool ignoreVisibility = false) parameters: - id: person type: TinyLife.Objects.Person description: The person that wants to start the aciton - id: categories type: TinyLife.Objects.ObjectCategory description: The categories that the furniture should have - id: objectSpotType type: TinyLife.Objects.FurnitureType description: The type of item that an object spot should be available for, or null if this is not required - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position that we should find people around, or null to use the passed person's position - id: allowBroken type: System.Boolean description: Whether furniture that is can be returned - id: ignoreVisibility type: System.Boolean description: Whether the visibility () of the object's lot should be ignored, or false by default return: type: TinyLife.Actions.ActionInfo description: An action info for the best furniture, or null if there is none content.vb: Public Shared Function FindFreeFurniture(person As Person, categories As ObjectCategory, objectSpotType As FurnitureType = Nothing, position As Vector2? = Nothing, allowBroken As Boolean = False, ignoreVisibility As Boolean = False) As ActionInfo overload: TinyLife.Actions.Action.FindFreeFurniture* nameWithType.vb: Action.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Boolean, System.Boolean) name.vb: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean) - uid: TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2}) commentId: M:TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2}) id: FindAllActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2}) parent: TinyLife.Actions.Action langs: - csharp - vb name: FindAllActionObjects(Person, ActionType, Nullable) nameWithType: Action.FindAllActionObjects(Person, ActionType, Nullable) fullName: TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person, TinyLife.Actions.ActionType, System.Nullable) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FindAllActionObjects path: ../TinyLife/Actions/Action.cs startLine: 672 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns all objects that are available to the given for the given .\nThe objects returned are the ones that would also be considered by the when starting an action.\n" example: [] syntax: content: public static IEnumerable FindAllActionObjects(Person person, ActionType type, Vector2? position = null) parameters: - id: person type: TinyLife.Objects.Person description: The person - id: type type: TinyLife.Actions.ActionType description: The action to start - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position to focus around when finding action objects. return: type: System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionInfo} description: A set of action infos that the given action can be started with content.vb: Public Shared Function FindAllActionObjects(person As Person, type As ActionType, position As Vector2? = Nothing) As IEnumerable(Of ActionInfo) overload: TinyLife.Actions.Action.FindAllActionObjects* nameWithType.vb: Action.FindAllActionObjects(Person, ActionType, Nullable(Of Vector2)) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person, TinyLife.Actions.ActionType, System.Nullable(Of Microsoft.Xna.Framework.Vector2)) name.vb: FindAllActionObjects(Person, ActionType, Nullable(Of Vector2)) - uid: TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean) commentId: M:TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean) id: FindValidActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean) parent: TinyLife.Actions.Action langs: - csharp - vb name: FindValidActionObjects(Person, ActionType, Boolean, Nullable, Boolean) nameWithType: Action.FindValidActionObjects(Person, ActionType, Boolean, Nullable, Boolean) fullName: TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person, TinyLife.Actions.ActionType, System.Boolean, System.Nullable, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FindValidActionObjects path: ../TinyLife/Actions/Action.cs startLine: 709 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns all objects that are available to the given for the given , and whose indicates that the actions are valid for execution.\nThis method also checks .\n" example: [] syntax: content: public static IEnumerable FindValidActionObjects(Person person, ActionType type, bool automatic, Vector2? position = null, bool allowInappropriateActions = false) parameters: - id: person type: TinyLife.Objects.Person description: The person. - id: type type: TinyLife.Actions.ActionType description: The action to start. - id: automatic type: System.Boolean description: Whether the action is considered to start automatically. - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position to focus around when finding action objects. - id: allowInappropriateActions type: System.Boolean description: Whether to ignore the flag. return: type: System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionInfo} description: A set of action infos that the given action can be started with. content.vb: Public Shared Function FindValidActionObjects(person As Person, type As ActionType, automatic As Boolean, position As Vector2? = Nothing, allowInappropriateActions As Boolean = False) As IEnumerable(Of ActionInfo) overload: TinyLife.Actions.Action.FindValidActionObjects* nameWithType.vb: Action.FindValidActionObjects(Person, ActionType, Boolean, Nullable(Of Vector2), Boolean) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person, TinyLife.Actions.ActionType, System.Boolean, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Boolean) name.vb: FindValidActionObjects(Person, ActionType, Boolean, Nullable(Of Vector2), Boolean) - uid: TinyLife.Actions.Action.GetRandomVariety(System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionVariety},TinyLife.Actions.ActionInfo) commentId: M:TinyLife.Actions.Action.GetRandomVariety(System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionVariety},TinyLife.Actions.ActionInfo) id: GetRandomVariety(System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionVariety},TinyLife.Actions.ActionInfo) parent: TinyLife.Actions.Action langs: - csharp - vb name: GetRandomVariety(IEnumerable, ActionInfo) nameWithType: Action.GetRandomVariety(IEnumerable, ActionInfo) fullName: TinyLife.Actions.Action.GetRandomVariety(System.Collections.Generic.IEnumerable, TinyLife.Actions.ActionInfo) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetRandomVariety path: ../TinyLife/Actions/Action.cs startLine: 729 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns a random action variety from the given set of action varieties based on their .\nThe returned variety is guaranteed to be executable in this scenario ().\n" example: [] syntax: content: public static ActionVariety GetRandomVariety(IEnumerable varieties, ActionInfo info) parameters: - id: varieties type: System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionVariety} description: The action varieties to choose from - id: info type: TinyLife.Actions.ActionInfo description: The action infos return: type: TinyLife.Actions.ActionVariety description: A random, executable action variety content.vb: Public Shared Function GetRandomVariety(varieties As IEnumerable(Of ActionVariety), info As ActionInfo) As ActionVariety overload: TinyLife.Actions.Action.GetRandomVariety* nameWithType.vb: Action.GetRandomVariety(IEnumerable(Of ActionVariety), ActionInfo) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Action.GetRandomVariety(System.Collections.Generic.IEnumerable(Of TinyLife.Actions.ActionVariety), TinyLife.Actions.ActionInfo) name.vb: GetRandomVariety(IEnumerable(Of ActionVariety), ActionInfo) - uid: TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot) commentId: M:TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot) id: GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot) parent: TinyLife.Actions.Action langs: - csharp - vb name: GetTableSpot(Furniture, ActionSpot) nameWithType: Action.GetTableSpot(Furniture, ActionSpot) fullName: TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetTableSpot path: ../TinyLife/Actions/Action.cs startLine: 744 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method that returns the on the table or desk that the given chair is connected to.\nThis is the object spot that should be used for interaction if a person sits on the given chair.\n" example: [] syntax: content: public static (Furniture Table, ObjectSpot Spot) GetTableSpot(Furniture chair, ActionSpot actionSpot = null) parameters: - id: chair type: TinyLife.Objects.Furniture description: The chair to get the table spot for - id: actionSpot type: TinyLife.Objects.ActionSpot description: The action spot on the chair to get the table spot for return: type: System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot} description: The table spot, or null if there is none content.vb: Public Shared Function GetTableSpot(chair As Furniture, actionSpot As ActionSpot = Nothing) As(Table As Furniture, Spot As ObjectSpot)(Of Furniture , ObjectSpot) overload: TinyLife.Actions.Action.GetTableSpot* modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person}) commentId: M:TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person}) id: InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person}) parent: TinyLife.Actions.Action langs: - csharp - vb name: InvokeForBoth(Person, Person, Action) nameWithType: Action.InvokeForBoth(Person, Person, Action) fullName: TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.Person, TinyLife.Objects.Person, System.Action) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: InvokeForBoth path: ../TinyLife/Actions/Action.cs startLine: 757 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nInvokes the given action for two people while passing both of them, first as the main, and then as the second, parameter to the given action.\n" example: [] syntax: content: public static void InvokeForBoth(Person person, Person other, Action action) parameters: - id: person type: TinyLife.Objects.Person description: The first person. - id: other type: TinyLife.Objects.Person description: The second person. - id: action type: System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person} description: The action to invoke for both people passed. content.vb: Public Shared Sub InvokeForBoth(person As Person, other As Person, action As Action(Of Person, Person)) overload: TinyLife.Actions.Action.InvokeForBoth* nameWithType.vb: Action.InvokeForBoth(Person, Person, Action(Of Person, Person)) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.Person, TinyLife.Objects.Person, System.Action(Of TinyLife.Objects.Person, TinyLife.Objects.Person)) name.vb: InvokeForBoth(Person, Person, Action(Of Person, Person)) - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action) commentId: M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action) id: CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action) parent: TinyLife.Actions.Action langs: - csharp - vb name: CanMultitask(Action, Action) nameWithType: Action.CanMultitask(Action, Action) fullName: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action, TinyLife.Actions.Action) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanMultitask path: ../TinyLife/Actions/Action.cs startLine: 769 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA utility method that can be used whether the two instances can currently be invoked together.\nInternally, this checks if both actions return true on .\n" example: [] syntax: content: public static bool CanMultitask(Action a1, Action a2) parameters: - id: a1 type: TinyLife.Actions.Action description: The first action - id: a2 type: TinyLife.Actions.Action description: The second action return: type: System.Boolean description: Whether the two actions can be multi-tasked content.vb: Public Shared Function CanMultitask(a1 As Action, a2 As Action) As Boolean overload: TinyLife.Actions.Action.CanMultitask* modifiers.csharp: - public - static modifiers.vb: - Public - Shared references: - uid: TinyLife.Objects.Person commentId: T:TinyLife.Objects.Person parent: TinyLife.Objects name: Person nameWithType: Person fullName: TinyLife.Objects.Person - uid: TinyLife.Actions.ActionType commentId: T:TinyLife.Actions.ActionType parent: TinyLife.Actions name: ActionType nameWithType: ActionType fullName: TinyLife.Actions.ActionType - uid: TinyLife.Objects.Person.ActionQueue commentId: F:TinyLife.Objects.Person.ActionQueue isExternal: true - uid: TinyLife.Objects.Person.CurrentActions commentId: F:TinyLife.Objects.Person.CurrentActions isExternal: true - uid: TinyLife.Actions.MultiAction commentId: T:TinyLife.Actions.MultiAction parent: TinyLife.Actions name: MultiAction nameWithType: MultiAction fullName: TinyLife.Actions.MultiAction - uid: TinyLife.Objects.Person.OnActionsCompleted commentId: E:TinyLife.Objects.Person.OnActionsCompleted isExternal: true - uid: TinyLife.Actions commentId: N:TinyLife.Actions name: TinyLife.Actions nameWithType: TinyLife.Actions fullName: TinyLife.Actions - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder parent: MLEM.Data.Json isExternal: true name: JsonTypeSafeGenericDataHolder nameWithType: JsonTypeSafeGenericDataHolder fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder - uid: MLEM.Misc.IGenericDataHolder commentId: T:MLEM.Misc.IGenericDataHolder parent: MLEM.Misc isExternal: true name: IGenericDataHolder nameWithType: IGenericDataHolder fullName: MLEM.Misc.IGenericDataHolder - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder isExternal: true name: SetData(String, Object) nameWithType: JsonTypeSafeGenericDataHolder.SetData(String, Object) fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String, System.Object) spec.csharp: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) name: SetData nameWithType: JsonTypeSafeGenericDataHolder.SetData fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) name: SetData nameWithType: JsonTypeSafeGenericDataHolder.SetData fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder isExternal: true name: GetData(String) nameWithType: JsonTypeSafeGenericDataHolder.GetData(String) fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(System.String) nameWithType.vb: JsonTypeSafeGenericDataHolder.GetData(Of T)(String) fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(Of T)(System.String) name.vb: GetData(Of T)(String) spec.csharp: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) name: GetData nameWithType: JsonTypeSafeGenericDataHolder.GetData fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) name: GetData(Of T) nameWithType: JsonTypeSafeGenericDataHolder.GetData(Of T) fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(Of T) isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ) nameWithType: ) fullName: ) - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder isExternal: true name: GetDataKeys() nameWithType: JsonTypeSafeGenericDataHolder.GetDataKeys() fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys() spec.csharp: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys name: GetDataKeys nameWithType: JsonTypeSafeGenericDataHolder.GetDataKeys fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys name: GetDataKeys nameWithType: JsonTypeSafeGenericDataHolder.GetDataKeys fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true name: Equals(Object) nameWithType: Object.Equals(Object) fullName: System.Object.Equals(System.Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - 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uid: System.Nullable{TinyLife.Objects.SpeakStyle} commentId: T:System.Nullable{TinyLife.Objects.SpeakStyle} parent: System definition: System.Nullable`1 name: Nullable nameWithType: Nullable fullName: System.Nullable nameWithType.vb: Nullable(Of SpeakStyle) fullName.vb: System.Nullable(Of TinyLife.Objects.SpeakStyle) name.vb: Nullable(Of SpeakStyle) spec.csharp: - uid: System.Nullable`1 name: Nullable nameWithType: Nullable fullName: System.Nullable isExternal: true - name: < nameWithType: < fullName: < - uid: TinyLife.Objects.SpeakStyle name: SpeakStyle nameWithType: SpeakStyle fullName: TinyLife.Objects.SpeakStyle - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.Nullable`1 name: Nullable nameWithType: Nullable fullName: System.Nullable isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: TinyLife.Objects.SpeakStyle name: SpeakStyle nameWithType: SpeakStyle fullName: TinyLife.Objects.SpeakStyle - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.Person.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) commentId: M:TinyLife.Objects.Person.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) isExternal: true - 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uid: TinyLife.NeedType commentId: T:TinyLife.NeedType parent: TinyLife name: NeedType nameWithType: NeedType fullName: TinyLife.NeedType - uid: TinyLife.Actions.ActionType.Eat commentId: F:TinyLife.Actions.ActionType.Eat isExternal: true - uid: TinyLife.Actions.ActionType.CanPickUpOrIsHoldingForTarget(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Nullable{TinyLife.Actions.CanExecuteResult},System.Boolean,System.Boolean) commentId: M:TinyLife.Actions.ActionType.CanPickUpOrIsHoldingForTarget(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Nullable{TinyLife.Actions.CanExecuteResult},System.Boolean,System.Boolean) isExternal: true - uid: TinyLife.Actions.ActionType.CanExecuteDelegate commentId: T:TinyLife.Actions.ActionType.CanExecuteDelegate parent: TinyLife.Actions name: ActionType.CanExecuteDelegate nameWithType: ActionType.CanExecuteDelegate fullName: TinyLife.Actions.ActionType.CanExecuteDelegate - 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name: T2 nameWithType: T2 fullName: T2 - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.ValueTuple`2 name: (T1, T2) nameWithType: (T1, T2) fullName: System.ValueTuple isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - name: T1 nameWithType: T1 fullName: T1 - name: ', ' nameWithType: ', ' fullName: ', ' - name: T2 nameWithType: T2 fullName: T2 - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.InvokeForBoth* commentId: Overload:TinyLife.Actions.Action.InvokeForBoth name: InvokeForBoth nameWithType: Action.InvokeForBoth fullName: TinyLife.Actions.Action.InvokeForBoth - uid: System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person} commentId: T:System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person} parent: System definition: System.Action`2 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of Person, Person) fullName.vb: System.Action(Of TinyLife.Objects.Person, TinyLife.Objects.Person) name.vb: Action(Of Person, Person) spec.csharp: - uid: System.Action`2 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: < nameWithType: < fullName: < - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.Action`2 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ) nameWithType: ) fullName: ) - uid: System.Action`2 commentId: T:System.Action`2 isExternal: true name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of T1, T2) fullName.vb: System.Action(Of T1, T2) name.vb: Action(Of T1, T2) spec.csharp: - uid: System.Action`2 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: < nameWithType: < fullName: < - name: T1 nameWithType: T1 fullName: T1 - name: ', ' nameWithType: ', ' fullName: ', ' - name: T2 nameWithType: T2 fullName: T2 - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.Action`2 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - name: T1 nameWithType: T1 fullName: T1 - name: ', ' nameWithType: ', ' fullName: ', ' - name: T2 nameWithType: T2 fullName: T2 - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) commentId: M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) parent: TinyLife.Actions.Action name: CanMultitask(Action) nameWithType: Action.CanMultitask(Action) fullName: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) spec.csharp: - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) name: CanMultitask nameWithType: Action.CanMultitask fullName: TinyLife.Actions.Action.CanMultitask - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) name: CanMultitask nameWithType: Action.CanMultitask fullName: TinyLife.Actions.Action.CanMultitask - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ) nameWithType: ) fullName: )