### YamlMime:ManagedReference items: - uid: TinyLife.Objects.MapObject commentId: T:TinyLife.Objects.MapObject id: MapObject parent: TinyLife.Objects children: - TinyLife.Objects.MapObject.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2) - TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) - TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) - TinyLife.Objects.MapObject.CurrentLot - TinyLife.Objects.MapObject.CurrentRoom - TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) - TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) - TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) - TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean,System.Boolean,System.Boolean) - TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person) - TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) - TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip) - TinyLife.Objects.MapObject.GetModCategory(System.String) - TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType) - TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.MapObject.Id - TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF) - TinyLife.Objects.MapObject.IsInWorld - TinyLife.Objects.MapObject.Map - TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) - TinyLife.Objects.MapObject.OnAdded - TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) - TinyLife.Objects.MapObject.OnCreated - TinyLife.Objects.MapObject.OnDraw - TinyLife.Objects.MapObject.OnEventsAttachable - TinyLife.Objects.MapObject.OnRemoved - TinyLife.Objects.MapObject.OnUpdate - TinyLife.Objects.MapObject.OnValidated - TinyLife.Objects.MapObject.ParentInfo - TinyLife.Objects.MapObject.PersonRotationOrder - TinyLife.Objects.MapObject.Position - TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) - TinyLife.Objects.MapObject.Validate - TinyLife.Objects.MapObject.Visibility langs: - csharp - vb name: MapObject nameWithType: MapObject fullName: TinyLife.Objects.MapObject type: Class source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MapObject path: ../TinyLife/Objects/MapObject.cs startLine: 31 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn instance of this class represents an object that can be, or is, part of a .\nIf this object's is set to -1, -1, that is usually an indicator that the object is currently not in the world.\n" example: [] syntax: content: >- [DataContract] public class MapObject : JsonTypeSafeGenericDataHolder, IGenericDataHolder content.vb: >- Public Class MapObject Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder inheritance: - System.Object - MLEM.Data.Json.JsonTypeSafeGenericDataHolder derivedClasses: - TinyLife.Objects.Furniture - TinyLife.Objects.Person - TinyLife.Objects.Vehicle implements: - MLEM.Misc.IGenericDataHolder inheritedMembers: - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Objects.MapObject.TinyLife.Utilities.Extensions.JsonCopy``1 attributes: - type: System.Runtime.Serialization.DataContractAttribute ctor: System.Runtime.Serialization.DataContractAttribute.#ctor arguments: [] modifiers.csharp: - public - class modifiers.vb: - Public - Class - uid: TinyLife.Objects.MapObject.PersonRotationOrder commentId: F:TinyLife.Objects.MapObject.PersonRotationOrder id: PersonRotationOrder parent: TinyLife.Objects.MapObject langs: - csharp - vb name: PersonRotationOrder nameWithType: MapObject.PersonRotationOrder fullName: TinyLife.Objects.MapObject.PersonRotationOrder type: Field source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PersonRotationOrder path: ../TinyLife/Objects/MapObject.cs startLine: 37 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe order of that the texture atlas for has for its textures, from left to right\n" example: [] syntax: content: public static readonly Direction2[] PersonRotationOrder return: type: MLEM.Misc.Direction2[] content.vb: Public Shared ReadOnly PersonRotationOrder As Direction2() modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Objects.MapObject.OnCreated commentId: E:TinyLife.Objects.MapObject.OnCreated id: OnCreated parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnCreated nameWithType: MapObject.OnCreated fullName: TinyLife.Objects.MapObject.OnCreated type: Event source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnCreated path: ../TinyLife/Objects/MapObject.cs startLine: 43 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked when a map object is created.\nThis event is invoked in the constructor.\n" example: [] syntax: content: public static event Action OnCreated return: type: System.Action{TinyLife.Objects.MapObject} content.vb: Public Shared Event OnCreated As Action(Of MapObject) modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Objects.MapObject.OnValidated commentId: E:TinyLife.Objects.MapObject.OnValidated id: OnValidated parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnValidated nameWithType: MapObject.OnValidated fullName: TinyLife.Objects.MapObject.OnValidated type: Event source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnValidated path: ../TinyLife/Objects/MapObject.cs startLine: 48 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked when a map object is validated.\nThis event si invoked in , which is usually called after subclass validation.\n" example: [] syntax: content: public static event Action OnValidated return: type: System.Action{TinyLife.Objects.MapObject} content.vb: Public Shared Event OnValidated As Action(Of MapObject) modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Objects.MapObject.OnEventsAttachable commentId: E:TinyLife.Objects.MapObject.OnEventsAttachable id: OnEventsAttachable parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnEventsAttachable nameWithType: MapObject.OnEventsAttachable fullName: TinyLife.Objects.MapObject.OnEventsAttachable type: Event source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnEventsAttachable path: ../TinyLife/Objects/MapObject.cs startLine: 53 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked when non-static events for an object are ready to be attached to.\nThis event is invoked in the constructor, and in the method.\n" example: [] syntax: content: public static event Action OnEventsAttachable return: type: System.Action{TinyLife.Objects.MapObject} content.vb: Public Shared Event OnEventsAttachable As Action(Of MapObject) modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Objects.MapObject.OnDraw commentId: E:TinyLife.Objects.MapObject.OnDraw id: OnDraw parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnDraw nameWithType: MapObject.OnDraw fullName: TinyLife.Objects.MapObject.OnDraw type: Event source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnDraw path: ../TinyLife/Objects/MapObject.cs startLine: 59 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked when this object is drawn, right after is called.\nThis event can be subscribed to using .\n" example: [] syntax: content: public event DrawDelegate OnDraw return: type: TinyLife.World.DrawDelegate content.vb: Public Event OnDraw As DrawDelegate modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.MapObject.OnUpdate commentId: E:TinyLife.Objects.MapObject.OnUpdate id: OnUpdate parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnUpdate nameWithType: MapObject.OnUpdate fullName: TinyLife.Objects.MapObject.OnUpdate type: Event source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnUpdate path: ../TinyLife/Objects/MapObject.cs startLine: 65 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn event that is invoked when this object is updated, right after is called.\nNote that, if this object does not extend , this event is not invoked.\nThis event can be subscribed to using .\n" example: [] syntax: content: public event UpdateDelegate OnUpdate return: type: TinyLife.World.UpdateDelegate content.vb: Public Event OnUpdate As UpdateDelegate modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.MapObject.Position commentId: P:TinyLife.Objects.MapObject.Position id: Position parent: TinyLife.Objects.MapObject langs: - csharp - vb name: Position nameWithType: MapObject.Position fullName: TinyLife.Objects.MapObject.Position type: Property source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Position path: ../TinyLife/Objects/MapObject.cs startLine: 71 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe position on the of this object.\nIf this is set to -1, -1, that is usually an indicator that the object is currently not in the world.\n" example: [] syntax: content: >- [DataMember] public virtual Vector2 Position { get; set; } parameters: [] return: type: Microsoft.Xna.Framework.Vector2 content.vb: >- Public Overridable Property Position As Vector2 overload: TinyLife.Objects.MapObject.Position* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - virtual - get - set modifiers.vb: - Public - Overridable - uid: TinyLife.Objects.MapObject.ParentInfo commentId: P:TinyLife.Objects.MapObject.ParentInfo id: ParentInfo parent: TinyLife.Objects.MapObject langs: - csharp - vb name: ParentInfo nameWithType: MapObject.ParentInfo fullName: TinyLife.Objects.MapObject.ParentInfo type: Property source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ParentInfo path: ../TinyLife/Objects/MapObject.cs startLine: 96 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns a for this object in its current context.\nBy default, this method returns , and returns a based on its current attachments.\n" example: [] syntax: content: public virtual ParentInfo ParentInfo { get; } parameters: [] return: type: TinyLife.Objects.ParentInfo content.vb: Public Overridable ReadOnly Property ParentInfo As ParentInfo overload: TinyLife.Objects.MapObject.ParentInfo* modifiers.csharp: - public - virtual - get modifiers.vb: - Public - Overridable - ReadOnly - uid: TinyLife.Objects.MapObject.Visibility commentId: P:TinyLife.Objects.MapObject.Visibility id: Visibility parent: TinyLife.Objects.MapObject langs: - csharp - vb name: Visibility nameWithType: MapObject.Visibility fullName: TinyLife.Objects.MapObject.Visibility type: Property source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Visibility path: ../TinyLife/Objects/MapObject.cs startLine: 103 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns the visibility settings of this object.\nBy default, is returned.\nFor , its is returned instead.\n" example: [] syntax: content: public virtual Visibility Visibility { get; } parameters: [] return: type: TinyLife.Objects.Visibility description: This object's visibility settings content.vb: Public Overridable ReadOnly Property Visibility As Visibility overload: TinyLife.Objects.MapObject.Visibility* modifiers.csharp: - public - virtual - get modifiers.vb: - Public - Overridable - ReadOnly - uid: TinyLife.Objects.MapObject.Id commentId: P:TinyLife.Objects.MapObject.Id id: Id parent: TinyLife.Objects.MapObject langs: - csharp - vb name: Id nameWithType: MapObject.Id fullName: TinyLife.Objects.MapObject.Id type: Property source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Id path: ../TinyLife/Objects/MapObject.cs startLine: 108 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe of this object instance\n" example: [] syntax: content: >- [DataMember] public Guid Id { get; protected set; } parameters: [] return: type: System.Guid content.vb: >- Public Property Id As Guid overload: TinyLife.Objects.MapObject.Id* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - get - protected set modifiers.vb: - Public - Get - Protected Set - uid: TinyLife.Objects.MapObject.Map commentId: P:TinyLife.Objects.MapObject.Map id: Map parent: TinyLife.Objects.MapObject langs: - csharp - vb name: Map nameWithType: MapObject.Map fullName: TinyLife.Objects.MapObject.Map type: Property source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Map path: ../TinyLife/Objects/MapObject.cs startLine: 114 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe map that this object is currently on.\nIf this is null, the object is not currently on a map.\n" example: [] syntax: content: public Map Map { get; } parameters: [] return: type: TinyLife.World.Map content.vb: Public ReadOnly Property Map As Map overload: TinyLife.Objects.MapObject.Map* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.MapObject.CurrentLot commentId: P:TinyLife.Objects.MapObject.CurrentLot id: CurrentLot parent: TinyLife.Objects.MapObject langs: - csharp - vb name: CurrentLot nameWithType: MapObject.CurrentLot fullName: TinyLife.Objects.MapObject.CurrentLot type: Property source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentLot path: ../TinyLife/Objects/MapObject.cs startLine: 118 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA property that returns the that this object is currently on, or if there is none.\n" example: [] syntax: content: public Lot CurrentLot { get; } parameters: [] return: type: TinyLife.World.Lot content.vb: Public ReadOnly Property CurrentLot As Lot overload: TinyLife.Objects.MapObject.CurrentLot* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.MapObject.CurrentRoom commentId: P:TinyLife.Objects.MapObject.CurrentRoom id: CurrentRoom parent: TinyLife.Objects.MapObject langs: - csharp - vb name: CurrentRoom nameWithType: MapObject.CurrentRoom fullName: TinyLife.Objects.MapObject.CurrentRoom type: Property source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentRoom path: ../TinyLife/Objects/MapObject.cs startLine: 122 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA property that returns the that this object is currently in, or if there is none.\n" example: [] syntax: content: public Room CurrentRoom { get; } parameters: [] return: type: TinyLife.World.Room content.vb: Public ReadOnly Property CurrentRoom As Room overload: TinyLife.Objects.MapObject.CurrentRoom* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.MapObject.IsInWorld commentId: P:TinyLife.Objects.MapObject.IsInWorld id: IsInWorld parent: TinyLife.Objects.MapObject langs: - csharp - vb name: IsInWorld nameWithType: MapObject.IsInWorld fullName: TinyLife.Objects.MapObject.IsInWorld type: Property source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsInWorld path: ../TinyLife/Objects/MapObject.cs startLine: 126 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA property that returns true if this object is currently present on a \n" example: [] syntax: content: public bool IsInWorld { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property IsInWorld As Boolean overload: TinyLife.Objects.MapObject.IsInWorld* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.MapObject.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2) commentId: M:TinyLife.Objects.MapObject.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2) id: '#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)' parent: TinyLife.Objects.MapObject langs: - csharp - vb name: MapObject(Guid, Map, Vector2) nameWithType: MapObject.MapObject(Guid, Map, Vector2) fullName: TinyLife.Objects.MapObject.MapObject(System.Guid, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2) type: Constructor source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Objects/MapObject.cs startLine: 136 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nCreates a new map object with the given settings\n" example: [] syntax: content: public MapObject(Guid id, Map map, Vector2 position) parameters: - id: id type: System.Guid description: The object's id - id: map type: TinyLife.World.Map description: The map the object should be on - id: position type: Microsoft.Xna.Framework.Vector2 description: The position that the object should have content.vb: Public Sub New(id As Guid, map As Map, position As Vector2) overload: TinyLife.Objects.MapObject.#ctor* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) commentId: M:TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: Draw(GameTime, Object, Vector2, Nullable, List) nameWithType: MapObject.Draw(GameTime, Object, Vector2, Nullable, List) fullName: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime, System.Object, Microsoft.Xna.Framework.Vector2, System.Nullable, System.Collections.Generic.List) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/Objects/MapObject.cs startLine: 156 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nDraws this object on the current , at the current .\nTo draw a map object while invoking all the required events, use .\n" example: [] syntax: content: public virtual void Draw(GameTime time, object batch, Vector2 drawPos, Color? overrideColor, List items) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current time - id: batch type: System.Object description: The sprite batch to use for drawing, which is either a or . - id: drawPos type: Microsoft.Xna.Framework.Vector2 description: The position, in draw space, to draw this furniture at - id: overrideColor type: System.Nullable{Microsoft.Xna.Framework.Color} description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used. - id: items type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item} description: A list of sprite batch items that items should be added to if the batch is a . content.vb: Public Overridable Sub Draw(time As GameTime, batch As Object, drawPos As Vector2, overrideColor As Color?, items As List(Of StaticSpriteBatch.Item)) overload: TinyLife.Objects.MapObject.Draw* nameWithType.vb: MapObject.Draw(GameTime, Object, Vector2, Nullable(Of Color), List(Of StaticSpriteBatch.Item)) modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable fullName.vb: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime, System.Object, Microsoft.Xna.Framework.Vector2, System.Nullable(Of Microsoft.Xna.Framework.Color), System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item)) name.vb: Draw(GameTime, Object, Vector2, Nullable(Of Color), List(Of StaticSpriteBatch.Item)) - uid: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF) commentId: M:TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF) id: Intersects(MLEM.Misc.RectangleF) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: Intersects(RectangleF) nameWithType: MapObject.Intersects(RectangleF) fullName: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Intersects path: ../TinyLife/Objects/MapObject.cs startLine: 164 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns whether this map object intersects with the given rectangle.\nThis is used for \n" example: [] syntax: content: public virtual bool Intersects(RectangleF rectangle) parameters: - id: rectangle type: MLEM.Misc.RectangleF description: The area that should be checked for return: type: System.Boolean description: true if this object intersects with the given rectangle content.vb: Public Overridable Function Intersects(rectangle As RectangleF) As Boolean overload: TinyLife.Objects.MapObject.Intersects* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Objects.MapObject.Validate commentId: M:TinyLife.Objects.MapObject.Validate id: Validate parent: TinyLife.Objects.MapObject langs: - csharp - vb name: Validate() nameWithType: MapObject.Validate() fullName: TinyLife.Objects.MapObject.Validate() type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Validate path: ../TinyLife/Objects/MapObject.cs startLine: 174 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis method is called when this object is loaded from disk.\nReturning false on this method causes the object to be removed from the map.\nBy default, this method invokes and .\n" example: [] syntax: content: public virtual bool Validate() return: type: System.Boolean description: false if the object is not valid, true otherwise content.vb: Public Overridable Function Validate As Boolean overload: TinyLife.Objects.MapObject.Validate* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person) commentId: M:TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person) id: GetCategories(TinyLife.Objects.Person) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: GetCategories(Person) nameWithType: MapObject.GetCategories(Person) fullName: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetCategories path: ../TinyLife/Objects/MapObject.cs startLine: 185 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns a set of flags that this object has, based on the given .\n" example: [] syntax: content: public virtual ObjectCategory GetCategories(Person person) parameters: - id: person type: TinyLife.Objects.Person description: The person to query categories for return: type: TinyLife.Objects.ObjectCategory description: A set of categories that this object has content.vb: Public Overridable Function GetCategories(person As Person) As ObjectCategory overload: TinyLife.Objects.MapObject.GetCategories* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Objects.MapObject.OnAdded commentId: M:TinyLife.Objects.MapObject.OnAdded id: OnAdded parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnAdded() nameWithType: MapObject.OnAdded() fullName: TinyLife.Objects.MapObject.OnAdded() type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnAdded path: ../TinyLife/Objects/MapObject.cs startLine: 193 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis method is called when this object is added to a .\nBy default, it does nothing.\n" example: [] syntax: content: public virtual void OnAdded() content.vb: Public Overridable Sub OnAdded overload: TinyLife.Objects.MapObject.OnAdded* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Objects.MapObject.OnRemoved commentId: M:TinyLife.Objects.MapObject.OnRemoved id: OnRemoved parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnRemoved() nameWithType: MapObject.OnRemoved() fullName: TinyLife.Objects.MapObject.OnRemoved() type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnRemoved path: ../TinyLife/Objects/MapObject.cs startLine: 199 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis method is called when this object is removed from a .\nBy default, it does nothing.\n" example: [] syntax: content: public virtual void OnRemoved() content.vb: Public Overridable Sub OnRemoved overload: TinyLife.Objects.MapObject.OnRemoved* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip) commentId: M:TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip) id: GetHoverInfo(MLEM.Ui.Elements.Tooltip) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: GetHoverInfo(Tooltip) nameWithType: MapObject.GetHoverInfo(Tooltip) fullName: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetHoverInfo path: ../TinyLife/Objects/MapObject.cs startLine: 206 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAllows adding a set of paragraphs and other ui elements to the given tooltip, which is then displayed when this object is hovered over using the cursor in the world.\nBy default, this method does nothing for , but adds various information for and .\n" example: [] syntax: content: public virtual void GetHoverInfo(Tooltip tooltip) parameters: - id: tooltip type: MLEM.Ui.Elements.Tooltip description: The tooltip that will be displayed. content.vb: Public Overridable Sub GetHoverInfo(tooltip As Tooltip) overload: TinyLife.Objects.MapObject.GetHoverInfo* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) id: GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: GetAiPriority(Person, ObjectCategory) nameWithType: MapObject.GetAiPriority(Person, ObjectCategory) fullName: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetAiPriority path: ../TinyLife/Objects/MapObject.cs startLine: 217 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns an integer that represents a priority for the 's interaction with this object.\nA higher priority means that this object will be picked over other objects (with lower priority).\nThe default return value is 0, meaning that no special priority is assigned to this object.\nFor any with the or category that is the person's , 10 is returned.\n" example: [] syntax: content: public virtual int GetAiPriority(Person person, ObjectCategory categories) parameters: - id: person type: TinyLife.Objects.Person description: The person whose AI is attempting to interact with this object - id: categories type: TinyLife.Objects.ObjectCategory description: The categories that are relevant for the ai interaction return: type: System.Int32 description: This object's priority content.vb: Public Overridable Function GetAiPriority(person As Person, categories As ObjectCategory) As Integer overload: TinyLife.Objects.MapObject.GetAiPriority* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) commentId: M:TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) id: CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean) nameWithType: MapObject.CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean) fullName: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, System.Boolean, System.Boolean) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanExecuteAction path: ../TinyLife/Objects/MapObject.cs startLine: 230 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns whether the given action can be executed at this map object.\nBy default, this method returns for all actions, but additionally returns custom results based on whether the furniture is or based on .\n" example: [] syntax: content: public virtual CanExecuteResult CanExecuteAction(ActionType action, ActionInfo info, bool automatic, bool isAuxiliary) parameters: - id: action type: TinyLife.Actions.ActionType description: The action that is querying whether it can be executed. - id: info type: TinyLife.Actions.ActionInfo description: The action info. - id: automatic type: System.Boolean description: Whether the action was started automatically. - id: isAuxiliary type: System.Boolean description: Whether this object is auxiliary (or the main action object). return: type: TinyLife.Actions.CanExecuteResult description: Whether this object allows the action to be executed at it. content.vb: Public Overridable Function CanExecuteAction(action As ActionType, info As ActionInfo, automatic As Boolean, isAuxiliary As Boolean) As CanExecuteResult overload: TinyLife.Objects.MapObject.CanExecuteAction* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) commentId: M:TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) id: OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnActionCompleted(Action, CompletionType, Boolean) nameWithType: MapObject.OnActionCompleted(Action, CompletionType, Boolean) fullName: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, System.Boolean) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnActionCompleted path: ../TinyLife/Objects/MapObject.cs startLine: 242 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis method is called when an that this object is involved in is completed. Note that this includes actions that are underlying (see ).\nThis object counts as involved in the action if its 's includes this object.\nIn general, the base method should be called for objects, since it sets .\n" example: [] syntax: content: public virtual void OnActionCompleted(Action action, CompletionType type, bool isAuxiliary) parameters: - id: action type: TinyLife.Actions.Action description: The action - id: type type: TinyLife.Actions.CompletionType description: The type of the action's completion - id: isAuxiliary type: System.Boolean description: Whether this object counts as an auxiliary object. If this value is false, the object is th e content.vb: Public Overridable Sub OnActionCompleted(action As Action, type As CompletionType, isAuxiliary As Boolean) overload: TinyLife.Objects.MapObject.OnActionCompleted* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) commentId: M:TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) id: ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean) nameWithType: MapObject.ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean) fullName: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single, System.Boolean) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ActionUpdate path: ../TinyLife/Objects/MapObject.cs startLine: 254 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis method is called when an that this object is involved in updates, which is every frame. Note that this includes actions that are underlying (see ) and actions that aren't fully in progress yet ().\nThis object counts as involved in the action if its 's includes this object.\nIn general, the base method should be called for objects, since it sets deals with objects.\n" example: [] syntax: content: public virtual void ActionUpdate(Action action, GameTime time, TimeSpan passedInGame, float speedMultiplier, bool isAuxiliary) parameters: - id: action type: TinyLife.Actions.Action description: The action - id: time type: Microsoft.Xna.Framework.GameTime description: The current game time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed, in game time - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by - id: isAuxiliary type: System.Boolean description: Whether this object counts as an auxiliary object. If this value is false, the object is th e content.vb: Public Overridable Sub ActionUpdate(action As Action, time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single, isAuxiliary As Boolean) overload: TinyLife.Objects.MapObject.ActionUpdate* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) id: GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: GetFreeActionSpotInfo(Person, ObjectCategory) nameWithType: MapObject.GetFreeActionSpotInfo(Person, ObjectCategory) fullName: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetFreeActionSpotInfo path: ../TinyLife/Objects/MapObject.cs startLine: 262 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns the first free action spot, packed into an .\n" example: [] syntax: content: public virtual ActionInfo GetFreeActionSpotInfo(Person person, ObjectCategory context = null) parameters: - id: person type: TinyLife.Objects.Person description: The person to query free action spots for - id: context type: TinyLife.Objects.ObjectCategory description: The object category that this action spot needs to have return: type: TinyLife.Actions.ActionInfo description: The first free action spot as an content.vb: Public Overridable Function GetFreeActionSpotInfo(person As Person, context As ObjectCategory = Nothing) As ActionInfo overload: TinyLife.Objects.MapObject.GetFreeActionSpotInfo* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) commentId: M:TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) id: OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnCameraRotationChanged(Direction2, Direction2) nameWithType: MapObject.OnCameraRotationChanged(Direction2, Direction2) fullName: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2, MLEM.Misc.Direction2) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnCameraRotationChanged path: ../TinyLife/Objects/MapObject.cs startLine: 272 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis method is invoked when the game's camera rotation changes.\nAdditionally, the old and new rotations are passed.\n" example: [] syntax: content: public virtual void OnCameraRotationChanged(Direction2 oldRotation, Direction2 newRotation) parameters: - id: oldRotation type: MLEM.Misc.Direction2 description: The old camera rotation - id: newRotation type: MLEM.Misc.Direction2 description: The new camera rotation content.vb: Public Overridable Sub OnCameraRotationChanged(oldRotation As Direction2, newRotation As Direction2) overload: TinyLife.Objects.MapObject.OnCameraRotationChanged* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) commentId: M:TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) id: SetMapAndValidate(TinyLife.World.Map) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: SetMapAndValidate(Map) nameWithType: MapObject.SetMapAndValidate(Map) fullName: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetMapAndValidate path: ../TinyLife/Objects/MapObject.cs startLine: 279 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis method is the same as , but it also sets the .\n" example: [] syntax: content: public bool SetMapAndValidate(Map map) parameters: - id: map type: TinyLife.World.Map description: The map to set return: type: System.Boolean description: false if the object is not valid, true otherwise content.vb: Public Function SetMapAndValidate(map As Map) As Boolean overload: TinyLife.Objects.MapObject.SetMapAndValidate* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) id: HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: HasCategory(Person, ObjectCategory) nameWithType: MapObject.HasCategory(Person, ObjectCategory) fullName: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HasCategory path: ../TinyLife/Objects/MapObject.cs startLine: 290 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA shorthand that checks whether overlaps with the given category flags\n" example: [] syntax: content: public bool HasCategory(Person person, ObjectCategory category) parameters: - id: person type: TinyLife.Objects.Person description: The person to query categories for - id: category type: TinyLife.Objects.ObjectCategory description: A set of categories, one of which this object needs to match return: type: System.Boolean description: Whether this object contains at least one of the given categories content.vb: Public Function HasCategory(person As Person, category As ObjectCategory) As Boolean overload: TinyLife.Objects.MapObject.HasCategory* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) commentId: M:TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) id: GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single) nameWithType: MapObject.GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single) fullName: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, System.Boolean, TinyLife.Skills.SkillType, System.Single) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetEfficiencyModifier path: ../TinyLife/Objects/MapObject.cs startLine: 306 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns the efficiency modifier that this object multiplies the person's productivity with.\nThis method is automatically called in .\nThis action is invoked for all of the passed .\nBy default, this method returns 1, meaning the person's efficiency will not be influenced.\n" example: [] syntax: content: public virtual float GetEfficiencyModifier(Person person, ActionInfo info, bool isAuxiliary, SkillType skill, float levelModifier) parameters: - id: person type: TinyLife.Objects.Person description: The person whose efficiency should be influenced - id: info type: TinyLife.Actions.ActionInfo description: The action info - id: isAuxiliary type: System.Boolean description: Whether this object is auxiliary (or the main action object) - id: skill type: TinyLife.Skills.SkillType description: The skill that should influence the efficiency - id: levelModifier type: System.Single description: The level modifier for the skill return: type: System.Single description: The efficiency modifier for this object content.vb: Public Overridable Function GetEfficiencyModifier(person As Person, info As ActionInfo, isAuxiliary As Boolean, skill As SkillType, levelModifier As Single) As Single overload: TinyLife.Objects.MapObject.GetEfficiencyModifier* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType) commentId: M:TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType) id: GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: GetRestoreNeedModifier(Person, ActionInfo, Boolean, NeedType) nameWithType: MapObject.GetRestoreNeedModifier(Person, ActionInfo, Boolean, NeedType) fullName: TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, System.Boolean, TinyLife.NeedType) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetRestoreNeedModifier path: ../TinyLife/Objects/MapObject.cs startLine: 321 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns the modifier that this object multiplies the person's restored need with.\nThis method is automatically called in .\nThis action is invoked for all of the passed .\nBy default, this method returns 1, meaning the need restoration modifier will not be influenced.\n" example: [] syntax: content: public virtual float GetRestoreNeedModifier(Person person, ActionInfo info, bool isAuxiliary, NeedType type) parameters: - id: person type: TinyLife.Objects.Person description: The person whose need restoration should be influenced. - id: info type: TinyLife.Actions.ActionInfo description: The action info. - id: isAuxiliary type: System.Boolean description: Whether this object is auxiliary (or the main action object). - id: type type: TinyLife.NeedType description: The type of need that is being restored. return: type: System.Single description: The need restoration modifier for this object. content.vb: Public Overridable Function GetRestoreNeedModifier(person As Person, info As ActionInfo, isAuxiliary As Boolean, type As NeedType) As Single overload: TinyLife.Objects.MapObject.GetRestoreNeedModifier* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) commentId: M:TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) id: DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: DoDraw(GameTime, Object, Nullable, Boolean, List) nameWithType: MapObject.DoDraw(GameTime, Object, Nullable, Boolean, List) fullName: TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime, System.Object, System.Nullable, System.Boolean, System.Collections.Generic.List) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DoDraw path: ../TinyLife/Objects/MapObject.cs startLine: 333 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nDraws this map object, additionally invoking all required events and checking the .\n" example: [] syntax: content: public void DoDraw(GameTime time, object batch, Color? color, bool ignoreVisibility, List items) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current time - id: batch type: System.Object description: The sprite batch to use for drawing, which is either a or . - id: color type: System.Nullable{Microsoft.Xna.Framework.Color} description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used. - id: ignoreVisibility type: System.Boolean description: Whether this object's should be ignored. - id: items type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item} description: A list of sprite batch items that items should be added to if the batch is a . content.vb: Public Sub DoDraw(time As GameTime, batch As Object, color As Color?, ignoreVisibility As Boolean, items As List(Of StaticSpriteBatch.Item)) overload: TinyLife.Objects.MapObject.DoDraw* nameWithType.vb: MapObject.DoDraw(GameTime, Object, Nullable(Of Color), Boolean, List(Of StaticSpriteBatch.Item)) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime, System.Object, System.Nullable(Of Microsoft.Xna.Framework.Color), System.Boolean, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item)) name.vb: DoDraw(GameTime, Object, Nullable(Of Color), Boolean, List(Of StaticSpriteBatch.Item)) - uid: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) id: DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: DoUpdate(GameTime, TimeSpan, Single) nameWithType: MapObject.DoUpdate(GameTime, TimeSpan, Single) fullName: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DoUpdate path: ../TinyLife/Objects/MapObject.cs startLine: 350 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nUpdates this map object if it is an , additionally invoking all required events.\n\n" example: [] syntax: content: public void DoUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed since the last call - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Sub DoUpdate(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) overload: TinyLife.Objects.MapObject.DoUpdate* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean,System.Boolean,System.Boolean) commentId: M:TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean,System.Boolean,System.Boolean) id: DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean,System.Boolean,System.Boolean) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: DrawColumns(Map, Vector2, Object, Vector2, TextureRegion, Color, Single, Point, List, Boolean, ParentInfo, Single, SpriteEffects, Boolean, Boolean, Boolean) nameWithType: MapObject.DrawColumns(Map, Vector2, Object, Vector2, TextureRegion, Color, Single, Point, List, Boolean, ParentInfo, Single, SpriteEffects, Boolean, Boolean, Boolean) fullName: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Object, Microsoft.Xna.Framework.Vector2, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, System.Single, Microsoft.Xna.Framework.Point, System.Collections.Generic.List, System.Boolean, TinyLife.Objects.ParentInfo, System.Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, System.Boolean, System.Boolean, System.Boolean) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DrawColumns path: ../TinyLife/Objects/MapObject.cs startLine: 379 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nDraws the given texture region in columns, which allows for depth calculation in isometric view to be possible.\nBigger objects, including all furniture, are drawn in this matter.\nWhen drawing a furniture item, should be used instead, which automatically supplies various values based on .\n" example: [] syntax: content: public static void DrawColumns(Map map, Vector2 position, object batch, Vector2 drawPos, TextureRegion texture, Color color, float scale, Point size, List items, bool pivot = true, ParentInfo parent = default(ParentInfo), float depthOffset = 0F, SpriteEffects effects = SpriteEffects.None, bool groundItem = false, bool ceilingHanging = false, bool editDrawPos = true) parameters: - id: map type: TinyLife.World.Map description: The map that the object is on - id: position type: Microsoft.Xna.Framework.Vector2 description: The position that the object is on, in world space - id: batch type: System.Object description: The sprite batch to draw with, which is either a or . - id: drawPos type: Microsoft.Xna.Framework.Vector2 description: The position to draw at, in draw space - id: texture type: MLEM.Textures.TextureRegion description: The texture region to draw - id: color type: Microsoft.Xna.Framework.Color description: The color to draw with - id: scale type: System.Single description: The scale to draw at - id: size type: Microsoft.Xna.Framework.Point description: The size, in tiles, that this object has - id: items type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item} description: A list of sprite batch items that items should be added to if the batch is a . - id: pivot type: System.Boolean description: The texture's pivot point, in texture-space pixels - id: parent type: TinyLife.Objects.ParentInfo description: The object's parent object - id: depthOffset type: System.Single description: A value that is added to the calculated object's depth - id: effects type: Microsoft.Xna.Framework.Graphics.SpriteEffects description: The sprite effects to use when rendering - id: groundItem type: System.Boolean description: Whether or not this item is considered a ground item (that doesn't have any collisions) - id: ceilingHanging type: System.Boolean description: Whether this object is hanging on the ceiling. If it is, its drawPos is offset by the height of walls - id: editDrawPos type: System.Boolean description: Whether this object's drawPos should be changed based on this object's circumstances, especially based on its parent content.vb: Public Shared Sub DrawColumns(map As Map, position As Vector2, batch As Object, drawPos As Vector2, texture As TextureRegion, color As Color, scale As Single, size As Point, items As List(Of StaticSpriteBatch.Item), pivot As Boolean = True, parent As ParentInfo = Nothing, depthOffset As Single = 0F, effects As SpriteEffects = SpriteEffects.None, groundItem As Boolean = False, ceilingHanging As Boolean = False, editDrawPos As Boolean = True) overload: TinyLife.Objects.MapObject.DrawColumns* nameWithType.vb: MapObject.DrawColumns(Map, Vector2, Object, Vector2, TextureRegion, Color, Single, Point, List(Of StaticSpriteBatch.Item), Boolean, ParentInfo, Single, SpriteEffects, Boolean, Boolean, Boolean) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Object, Microsoft.Xna.Framework.Vector2, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, System.Single, Microsoft.Xna.Framework.Point, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item), System.Boolean, TinyLife.Objects.ParentInfo, System.Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, System.Boolean, System.Boolean, System.Boolean) name.vb: DrawColumns(Map, Vector2, Object, Vector2, TextureRegion, Color, Single, Point, List(Of StaticSpriteBatch.Item), Boolean, ParentInfo, Single, SpriteEffects, Boolean, Boolean, Boolean) - uid: TinyLife.Objects.MapObject.GetModCategory(System.String) commentId: M:TinyLife.Objects.MapObject.GetModCategory(System.String) id: GetModCategory(System.String) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: GetModCategory(String) nameWithType: MapObject.GetModCategory(String) fullName: TinyLife.Objects.MapObject.GetModCategory(System.String) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetModCategory path: ../TinyLife/Objects/MapObject.cs startLine: 445 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAdds and returns a custom with the given name.\nThe returned category is guaranteed to be unique and mapped to the given name. Additionally, it can be used in combined flags, as it is not a combined flag itself.\n" example: [] syntax: content: public static ObjectCategory GetModCategory(string name) parameters: - id: name type: System.String description: The name that the category should have return: type: TinyLife.Objects.ObjectCategory description: A new object category content.vb: Public Shared Function GetModCategory(name As String) As ObjectCategory overload: TinyLife.Objects.MapObject.GetModCategory* modifiers.csharp: - public - static modifiers.vb: - Public - Shared references: - uid: TinyLife.Objects.MapObject.Map commentId: P:TinyLife.Objects.MapObject.Map parent: TinyLife.Objects.MapObject name: Map nameWithType: MapObject.Map fullName: TinyLife.Objects.MapObject.Map - uid: TinyLife.Objects.MapObject.Position commentId: P:TinyLife.Objects.MapObject.Position parent: TinyLife.Objects.MapObject name: Position nameWithType: MapObject.Position fullName: TinyLife.Objects.MapObject.Position - uid: TinyLife.Objects commentId: N:TinyLife.Objects name: TinyLife.Objects nameWithType: TinyLife.Objects fullName: TinyLife.Objects - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder parent: MLEM.Data.Json isExternal: true name: JsonTypeSafeGenericDataHolder nameWithType: JsonTypeSafeGenericDataHolder fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder - uid: MLEM.Misc.IGenericDataHolder commentId: T:MLEM.Misc.IGenericDataHolder parent: MLEM.Misc isExternal: true name: IGenericDataHolder nameWithType: IGenericDataHolder fullName: MLEM.Misc.IGenericDataHolder - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder isExternal: true name: SetData(String, Object) nameWithType: JsonTypeSafeGenericDataHolder.SetData(String, Object) fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String, System.Object) spec.csharp: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) name: SetData nameWithType: JsonTypeSafeGenericDataHolder.SetData fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) name: SetData nameWithType: JsonTypeSafeGenericDataHolder.SetData fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder isExternal: true name: GetData(String) nameWithType: JsonTypeSafeGenericDataHolder.GetData(String) fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(System.String) nameWithType.vb: JsonTypeSafeGenericDataHolder.GetData(Of T)(String) fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(Of T)(System.String) name.vb: GetData(Of T)(String) spec.csharp: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) name: GetData nameWithType: JsonTypeSafeGenericDataHolder.GetData fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) name: GetData(Of T) nameWithType: JsonTypeSafeGenericDataHolder.GetData(Of T) fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(Of T) isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ) nameWithType: ) fullName: ) - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder isExternal: true name: GetDataKeys() nameWithType: JsonTypeSafeGenericDataHolder.GetDataKeys() fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys() spec.csharp: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys name: GetDataKeys nameWithType: JsonTypeSafeGenericDataHolder.GetDataKeys fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys name: GetDataKeys nameWithType: JsonTypeSafeGenericDataHolder.GetDataKeys fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true name: Equals(Object) nameWithType: Object.Equals(Object) fullName: System.Object.Equals(System.Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true name: Equals(Object, Object) nameWithType: Object.Equals(Object, Object) fullName: System.Object.Equals(System.Object, System.Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true name: GetHashCode() nameWithType: Object.GetHashCode() fullName: System.Object.GetHashCode() spec.csharp: - uid: System.Object.GetHashCode name: GetHashCode nameWithType: Object.GetHashCode fullName: System.Object.GetHashCode isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode nameWithType: Object.GetHashCode fullName: System.Object.GetHashCode isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true name: GetType() nameWithType: Object.GetType() fullName: System.Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType nameWithType: Object.GetType fullName: System.Object.GetType isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.GetType name: GetType nameWithType: Object.GetType fullName: System.Object.GetType isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.MemberwiseClone commentId: M:System.Object.MemberwiseClone parent: System.Object isExternal: true name: MemberwiseClone() nameWithType: Object.MemberwiseClone() fullName: System.Object.MemberwiseClone() spec.csharp: - uid: System.Object.MemberwiseClone name: MemberwiseClone nameWithType: Object.MemberwiseClone fullName: System.Object.MemberwiseClone isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.MemberwiseClone name: MemberwiseClone nameWithType: Object.MemberwiseClone fullName: System.Object.MemberwiseClone isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.ReferenceEquals(System.Object,System.Object) commentId: M:System.Object.ReferenceEquals(System.Object,System.Object) parent: System.Object isExternal: true name: ReferenceEquals(Object, Object) nameWithType: Object.ReferenceEquals(Object, Object) fullName: System.Object.ReferenceEquals(System.Object, System.Object) spec.csharp: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals nameWithType: Object.ReferenceEquals fullName: System.Object.ReferenceEquals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals nameWithType: Object.ReferenceEquals fullName: System.Object.ReferenceEquals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.ToString commentId: M:System.Object.ToString parent: System.Object isExternal: true name: ToString() nameWithType: Object.ToString() fullName: System.Object.ToString() spec.csharp: - uid: System.Object.ToString name: ToString nameWithType: Object.ToString fullName: System.Object.ToString isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.ToString name: ToString nameWithType: Object.ToString fullName: System.Object.ToString isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.MapObject.TinyLife.Utilities.Extensions.JsonCopy``1 commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) parent: TinyLife.Utilities.Extensions definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy() nameWithType: Extensions.JsonCopy() fullName: TinyLife.Utilities.Extensions.JsonCopy() nameWithType.vb: Extensions.JsonCopy(Of MapObject)() fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Objects.MapObject)() name.vb: JsonCopy(Of MapObject)() spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1 name: JsonCopy nameWithType: Extensions.JsonCopy fullName: TinyLife.Utilities.Extensions.JsonCopy - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1 name: JsonCopy(Of MapObject) nameWithType: Extensions.JsonCopy(Of MapObject) fullName: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Objects.MapObject) - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.MapObject commentId: T:TinyLife.Objects.MapObject parent: TinyLife.Objects name: MapObject nameWithType: MapObject fullName: TinyLife.Objects.MapObject - uid: System commentId: N:System isExternal: true name: System nameWithType: System fullName: System - uid: MLEM.Data.Json commentId: N:MLEM.Data.Json isExternal: true name: MLEM.Data.Json nameWithType: MLEM.Data.Json fullName: MLEM.Data.Json - uid: MLEM.Misc commentId: N:MLEM.Misc isExternal: true name: MLEM.Misc nameWithType: MLEM.Misc fullName: MLEM.Misc - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy(T) nameWithType: Extensions.JsonCopy(T) fullName: TinyLife.Utilities.Extensions.JsonCopy(T) nameWithType.vb: Extensions.JsonCopy(Of T)(T) fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T) name.vb: JsonCopy(Of T)(T) spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy nameWithType: Extensions.JsonCopy fullName: TinyLife.Utilities.Extensions.JsonCopy - name: ( nameWithType: ( fullName: ( - name: T nameWithType: T fullName: T - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy(Of T) nameWithType: Extensions.JsonCopy(Of T) fullName: TinyLife.Utilities.Extensions.JsonCopy(Of T) - name: ( nameWithType: ( fullName: ( - name: T nameWithType: T fullName: T - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Utilities.Extensions commentId: T:TinyLife.Utilities.Extensions parent: TinyLife.Utilities name: Extensions nameWithType: Extensions fullName: TinyLife.Utilities.Extensions - uid: TinyLife.Utilities commentId: N:TinyLife.Utilities name: TinyLife.Utilities nameWithType: TinyLife.Utilities fullName: TinyLife.Utilities - uid: MLEM.Misc.Direction2 commentId: T:MLEM.Misc.Direction2 parent: MLEM.Misc isExternal: true name: Direction2 nameWithType: Direction2 fullName: MLEM.Misc.Direction2 - uid: TinyLife.Objects.Person commentId: T:TinyLife.Objects.Person parent: TinyLife.Objects name: Person nameWithType: Person fullName: TinyLife.Objects.Person - uid: MLEM.Misc.Direction2[] isExternal: true name: Direction2[] nameWithType: Direction2[] fullName: MLEM.Misc.Direction2[] nameWithType.vb: Direction2() fullName.vb: MLEM.Misc.Direction2() name.vb: Direction2() spec.csharp: - uid: MLEM.Misc.Direction2 name: Direction2 nameWithType: Direction2 fullName: MLEM.Misc.Direction2 isExternal: true - name: '[]' nameWithType: '[]' fullName: '[]' spec.vb: - uid: MLEM.Misc.Direction2 name: Direction2 nameWithType: Direction2 fullName: MLEM.Misc.Direction2 isExternal: true - name: () nameWithType: () fullName: () - uid: System.Action{TinyLife.Objects.MapObject} commentId: T:System.Action{TinyLife.Objects.MapObject} parent: System definition: System.Action`1 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of MapObject) fullName.vb: System.Action(Of TinyLife.Objects.MapObject) name.vb: Action(Of MapObject) spec.csharp: - uid: System.Action`1 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: < nameWithType: < fullName: < - uid: TinyLife.Objects.MapObject name: MapObject nameWithType: MapObject fullName: TinyLife.Objects.MapObject - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.Action`1 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: TinyLife.Objects.MapObject name: MapObject nameWithType: MapObject fullName: TinyLife.Objects.MapObject - name: ) nameWithType: ) fullName: ) - uid: System.Action`1 commentId: T:System.Action`1 isExternal: true name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of T) fullName.vb: System.Action(Of T) name.vb: Action(Of T) spec.csharp: - uid: System.Action`1 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: < nameWithType: < fullName: < - name: T nameWithType: T fullName: T - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.Action`1 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - name: T nameWithType: T fullName: T - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.MapObject.Validate commentId: M:TinyLife.Objects.MapObject.Validate parent: TinyLife.Objects.MapObject name: Validate() nameWithType: MapObject.Validate() fullName: TinyLife.Objects.MapObject.Validate() spec.csharp: - uid: TinyLife.Objects.MapObject.Validate name: Validate nameWithType: MapObject.Validate fullName: TinyLife.Objects.MapObject.Validate - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.MapObject.Validate name: Validate nameWithType: MapObject.Validate fullName: TinyLife.Objects.MapObject.Validate - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) commentId: M:TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) parent: TinyLife.Objects.MapObject isExternal: true name: Draw(GameTime, Object, Vector2, Nullable, List) nameWithType: MapObject.Draw(GameTime, Object, Vector2, Nullable, List) fullName: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime, System.Object, Microsoft.Xna.Framework.Vector2, System.Nullable, System.Collections.Generic.List) nameWithType.vb: MapObject.Draw(GameTime, Object, Vector2, Nullable(Of Color), List(Of StaticSpriteBatch.Item)) fullName.vb: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime, System.Object, Microsoft.Xna.Framework.Vector2, System.Nullable(Of Microsoft.Xna.Framework.Color), System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item)) name.vb: Draw(GameTime, Object, Vector2, Nullable(Of Color), List(Of StaticSpriteBatch.Item)) spec.csharp: - uid: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) name: Draw nameWithType: MapObject.Draw fullName: TinyLife.Objects.MapObject.Draw - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 nameWithType: Vector2 fullName: Microsoft.Xna.Framework.Vector2 isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Nullable`1 name: Nullable nameWithType: Nullable fullName: System.Nullable isExternal: true - name: < nameWithType: < fullName: < - 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uid: TinyLife.Skills commentId: N:TinyLife.Skills name: TinyLife.Skills nameWithType: TinyLife.Skills fullName: TinyLife.Skills - uid: TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single) commentId: M:TinyLife.Objects.Person.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single) isExternal: true - uid: TinyLife.Objects.MapObject.GetRestoreNeedModifier* commentId: Overload:TinyLife.Objects.MapObject.GetRestoreNeedModifier name: GetRestoreNeedModifier nameWithType: MapObject.GetRestoreNeedModifier fullName: TinyLife.Objects.MapObject.GetRestoreNeedModifier - uid: TinyLife.NeedType commentId: T:TinyLife.NeedType parent: TinyLife name: NeedType nameWithType: NeedType fullName: TinyLife.NeedType - uid: TinyLife commentId: N:TinyLife name: TinyLife nameWithType: TinyLife fullName: TinyLife - uid: TinyLife.Objects.MapObject.Visibility commentId: P:TinyLife.Objects.MapObject.Visibility parent: TinyLife.Objects.MapObject name: Visibility nameWithType: MapObject.Visibility fullName: TinyLife.Objects.MapObject.Visibility - uid: TinyLife.Objects.MapObject.DoDraw* commentId: Overload:TinyLife.Objects.MapObject.DoDraw name: DoDraw nameWithType: MapObject.DoDraw fullName: TinyLife.Objects.MapObject.DoDraw - uid: TinyLife.Objects.IUpdatingObject commentId: T:TinyLife.Objects.IUpdatingObject parent: TinyLife.Objects name: IUpdatingObject nameWithType: IUpdatingObject fullName: TinyLife.Objects.IUpdatingObject - uid: TinyLife.Objects.MapObject.DoUpdate* commentId: Overload:TinyLife.Objects.MapObject.DoUpdate name: DoUpdate nameWithType: MapObject.DoUpdate fullName: TinyLife.Objects.MapObject.DoUpdate - uid: TinyLife.Objects.FurnitureType.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Misc.Direction2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Boolean,Microsoft.Xna.Framework.Graphics.SpriteEffects) commentId: M:TinyLife.Objects.FurnitureType.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Misc.Direction2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Boolean,Microsoft.Xna.Framework.Graphics.SpriteEffects) isExternal: true - uid: TinyLife.Objects.FurnitureType.HasCategory(TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.FurnitureType.HasCategory(TinyLife.Objects.ObjectCategory) isExternal: true - uid: TinyLife.Objects.MapObject.DrawColumns* commentId: Overload:TinyLife.Objects.MapObject.DrawColumns name: DrawColumns nameWithType: MapObject.DrawColumns fullName: TinyLife.Objects.MapObject.DrawColumns - uid: MLEM.Textures.TextureRegion commentId: T:MLEM.Textures.TextureRegion parent: MLEM.Textures isExternal: true name: TextureRegion nameWithType: TextureRegion fullName: MLEM.Textures.TextureRegion - uid: Microsoft.Xna.Framework.Color commentId: T:Microsoft.Xna.Framework.Color parent: Microsoft.Xna.Framework isExternal: true name: Color nameWithType: Color fullName: Microsoft.Xna.Framework.Color - uid: Microsoft.Xna.Framework.Point commentId: T:Microsoft.Xna.Framework.Point parent: Microsoft.Xna.Framework isExternal: true name: Point nameWithType: Point fullName: Microsoft.Xna.Framework.Point - uid: Microsoft.Xna.Framework.Graphics.SpriteEffects commentId: T:Microsoft.Xna.Framework.Graphics.SpriteEffects parent: Microsoft.Xna.Framework.Graphics isExternal: true name: SpriteEffects nameWithType: SpriteEffects fullName: Microsoft.Xna.Framework.Graphics.SpriteEffects - uid: MLEM.Textures commentId: N:MLEM.Textures isExternal: true name: MLEM.Textures nameWithType: MLEM.Textures fullName: MLEM.Textures - uid: TinyLife.Objects.MapObject.GetModCategory* commentId: Overload:TinyLife.Objects.MapObject.GetModCategory name: GetModCategory nameWithType: MapObject.GetModCategory fullName: TinyLife.Objects.MapObject.GetModCategory - uid: System.String commentId: T:System.String parent: System isExternal: true name: String nameWithType: String fullName: System.String