isAllowed, bool parentHasToExist = false)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: goalParent
type: TinyLife.Objects.ObjectCategory
description: The object that the required item should be a child of
- id: isAllowed
type: System.Predicate{TinyLife.Objects.Furniture}
description: A predicate that checks if the given item is the one searched for
- id: parentHasToExist
type: System.Boolean
description: Whether the parent furniture has to be visible somewhere, even if the action object is being held. This is checked using .
return:
type: TinyLife.Actions.ActionType.CanExecuteResult
description: A result that represents the validity of the action
content.vb: Public Shared Function IsHoldingOrValidParent(info As ActionInfo, goalParent As ObjectCategory, isAllowed As Predicate(Of Furniture), parentHasToExist As Boolean = False) As ActionType.CanExecuteResult
overload: TinyLife.Actions.ActionType.IsHoldingOrValidParent*
nameWithType.vb: ActionType.IsHoldingOrValidParent(ActionInfo, ObjectCategory, Predicate(Of Furniture), Boolean)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.ActionType.IsHoldingOrValidParent(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, System.Predicate(Of TinyLife.Objects.Furniture), System.Boolean)
name.vb: IsHoldingOrValidParent(ActionInfo, ObjectCategory, Predicate(Of Furniture), Boolean)
- uid: TinyLife.Actions.ActionType.CanPlaceHeldItem(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.CanPlaceHeldItem(TinyLife.Actions.ActionInfo,System.Boolean)
id: CanPlaceHeldItem(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: CanPlaceHeldItem(ActionInfo, Boolean)
nameWithType: ActionType.CanPlaceHeldItem(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.CanPlaceHeldItem(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanPlaceHeldItem
path: Actions/ActionType.Utilities.cs
startLine: 54
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines whether or not the item that is currently held by the given person can be placed in an object spot on the given object.\n"
example: []
syntax:
content: public static ActionType.CanExecuteResult CanPlaceHeldItem(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether or not this action is started automatically. This property is unused, but present for ease of use with
return:
type: TinyLife.Actions.ActionType.CanExecuteResult
description: if the object has a free object spot, otherwise
content.vb: Public Shared Function CanPlaceHeldItem(info As ActionInfo, automatic As Boolean) As ActionType.CanExecuteResult
overload: TinyLife.Actions.ActionType.CanPlaceHeldItem*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.HasChairOrIsStandingDesk(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.HasChairOrIsStandingDesk(TinyLife.Actions.ActionInfo,System.Boolean)
id: HasChairOrIsStandingDesk(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: HasChairOrIsStandingDesk(ActionInfo, Boolean)
nameWithType: ActionType.HasChairOrIsStandingDesk(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.HasChairOrIsStandingDesk(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasChairOrIsStandingDesk
path: Actions/ActionType.Utilities.cs
startLine: 75
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines if the given object is sat on a table or desk that has a chair or sat on a standing desk that doesn't need a chair\n"
example: []
syntax:
content: public static ActionType.CanExecuteResult HasChairOrIsStandingDesk(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether or not this action is started automatically. This property is unused, but present for ease of use with
return:
type: TinyLife.Actions.ActionType.CanExecuteResult
description: if there is a chair, if there is no valid chair
content.vb: Public Shared Function HasChairOrIsStandingDesk(info As ActionInfo, automatic As Boolean) As ActionType.CanExecuteResult
overload: TinyLife.Actions.ActionType.HasChairOrIsStandingDesk*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.IsDislikedOrMean(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.IsDislikedOrMean(TinyLife.Actions.ActionInfo,System.Boolean)
id: IsDislikedOrMean(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: IsDislikedOrMean(ActionInfo, Boolean)
nameWithType: ActionType.IsDislikedOrMean(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.IsDislikedOrMean(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsDislikedOrMean
path: Actions/ActionType.Utilities.cs
startLine: 91
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines if the action is executed manually, the given 's person has the personality type, or if the interaction partner has the relationship type (or lower).\nIf the person's current is , this method also returns .\n"
example: []
syntax:
content: public static ActionType.CanExecuteResult IsDislikedOrMean(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether this action is automatic
return:
type: TinyLife.Actions.ActionType.CanExecuteResult
description: if any of the conditions are met, otherwise
content.vb: Public Shared Function IsDislikedOrMean(info As ActionInfo, automatic As Boolean) As ActionType.CanExecuteResult
overload: TinyLife.Actions.ActionType.IsDislikedOrMean*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.IsReadyForRomance(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.IsReadyForRomance(TinyLife.Actions.ActionInfo,System.Boolean)
id: IsReadyForRomance(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: IsReadyForRomance(ActionInfo, Boolean)
nameWithType: ActionType.IsReadyForRomance(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.IsReadyForRomance(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsReadyForRomance
path: Actions/ActionType.Utilities.cs
startLine: 109
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines if the and their interaction partner are and whether the action is executed manually or their is higher than 0.\nThis method will also return if the person is currently feeling .\nThis method should be used for actions that are romantic in nature.\n"
example: []
syntax:
content: public static ActionType.CanExecuteResult IsReadyForRomance(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether this action is automatic
return:
type: TinyLife.Actions.ActionType.CanExecuteResult
description: if any of the conditions are met, otherwise
content.vb: Public Shared Function IsReadyForRomance(info As ActionInfo, automatic As Boolean) As ActionType.CanExecuteResult
overload: TinyLife.Actions.ActionType.IsReadyForRomance*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.IsComfortable(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.IsComfortable(TinyLife.Actions.ActionInfo,System.Boolean)
id: IsComfortable(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: IsComfortable(ActionInfo, Boolean)
nameWithType: ActionType.IsComfortable(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.IsComfortable(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsComfortable
path: Actions/ActionType.Utilities.cs
startLine: 133
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines if the person is comfortable enough to execute an action.\nA comfortable person is one that doesn't have the or emotions.\nTo check only for the emotion, use .\n"
example: []
syntax:
content: public static ActionType.CanExecuteResult IsComfortable(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether this action is automatic (unused)
return:
type: TinyLife.Actions.ActionType.CanExecuteResult
description: if the person is comfortable, otherwise
content.vb: Public Shared Function IsComfortable(info As ActionInfo, automatic As Boolean) As ActionType.CanExecuteResult
overload: TinyLife.Actions.ActionType.IsComfortable*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.IsNotUncomfortable(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.IsNotUncomfortable(TinyLife.Actions.ActionInfo,System.Boolean)
id: IsNotUncomfortable(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: IsNotUncomfortable(ActionInfo, Boolean)
nameWithType: ActionType.IsNotUncomfortable(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.IsNotUncomfortable(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsNotUncomfortable
path: Actions/ActionType.Utilities.cs
startLine: 144
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines whether a person is uncomfortable.\nThis method differs from in that only the emotion is queried.\n"
example: []
syntax:
content: public static ActionType.CanExecuteResult IsNotUncomfortable(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether this action is automatic (unused)
return:
type: TinyLife.Actions.ActionType.CanExecuteResult
description: if the person is not uncomfortable, else
content.vb: Public Shared Function IsNotUncomfortable(info As ActionInfo, automatic As Boolean) As ActionType.CanExecuteResult
overload: TinyLife.Actions.ActionType.IsNotUncomfortable*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.IsNotEmbarrassed(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.IsNotEmbarrassed(TinyLife.Actions.ActionInfo,System.Boolean)
id: IsNotEmbarrassed(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: IsNotEmbarrassed(ActionInfo, Boolean)
nameWithType: ActionType.IsNotEmbarrassed(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.IsNotEmbarrassed(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsNotEmbarrassed
path: Actions/ActionType.Utilities.cs
startLine: 154
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines if the person is or not\n"
example: []
syntax:
content: public static ActionType.CanExecuteResult IsNotEmbarrassed(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether this action is automatic (unused)
return:
type: TinyLife.Actions.ActionType.CanExecuteResult
description: if the person is not embarrassed, otherwise
content.vb: Public Shared Function IsNotEmbarrassed(info As ActionInfo, automatic As Boolean) As ActionType.CanExecuteResult
overload: TinyLife.Actions.ActionType.IsNotEmbarrassed*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.IsEmptyHanded(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.IsEmptyHanded(TinyLife.Actions.ActionInfo,System.Boolean)
id: IsEmptyHanded(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: IsEmptyHanded(ActionInfo, Boolean)
nameWithType: ActionType.IsEmptyHanded(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.IsEmptyHanded(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsEmptyHanded
path: Actions/ActionType.Utilities.cs
startLine: 164
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines if the person is not holding an item.\n"
example: []
syntax:
content: public static ActionType.CanExecuteResult IsEmptyHanded(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether this action is automatic (unused)
return:
type: TinyLife.Actions.ActionType.CanExecuteResult
description: if the person's hands are empty, otherwise
content.vb: Public Shared Function IsEmptyHanded(info As ActionInfo, automatic As Boolean) As ActionType.CanExecuteResult
overload: TinyLife.Actions.ActionType.IsEmptyHanded*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.IsFunctional(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.IsFunctional(TinyLife.Actions.ActionInfo,System.Boolean)
id: IsFunctional(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: IsFunctional(ActionInfo, Boolean)
nameWithType: ActionType.IsFunctional(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.IsFunctional(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsFunctional
path: Actions/ActionType.Utilities.cs
startLine: 174
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method inteded to be used with that determines if the action object is broken or if utilities are disabled () for the lot that the object is on\n"
example: []
syntax:
content: public static ActionType.CanExecuteResult IsFunctional(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether this action is automatic (unused)
return:
type: TinyLife.Actions.ActionType.CanExecuteResult
description: if the object is broken, if utilities are disabled, or otherwise
content.vb: Public Shared Function IsFunctional(info As ActionInfo, automatic As Boolean) As ActionType.CanExecuteResult
overload: TinyLife.Actions.ActionType.IsFunctional*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.CanWorkAtDeskObject(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.CanWorkAtDeskObject(TinyLife.Actions.ActionInfo,System.Boolean)
id: CanWorkAtDeskObject(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: CanWorkAtDeskObject(ActionInfo, Boolean)
nameWithType: ActionType.CanWorkAtDeskObject(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.CanWorkAtDeskObject(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanWorkAtDeskObject
path: Actions/ActionType.Utilities.cs
startLine: 191
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines if the action object (which is expected to be a desk object like a computer) meets all of the criteria for working at it\n"
example: []
syntax:
content: public static ActionType.CanExecuteResult CanWorkAtDeskObject(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether this action is automatic (unused)
return:
type: TinyLife.Actions.ActionType.CanExecuteResult
description: if the desk object can be worked at, several possible results like and otherwise
content.vb: Public Shared Function CanWorkAtDeskObject(info As ActionInfo, automatic As Boolean) As ActionType.CanExecuteResult
overload: TinyLife.Actions.ActionType.CanWorkAtDeskObject*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.IsNotExpired(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.IsNotExpired(TinyLife.Actions.ActionInfo,System.Boolean)
id: IsNotExpired(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: IsNotExpired(ActionInfo, Boolean)
nameWithType: ActionType.IsNotExpired(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.IsNotExpired(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsNotExpired
path: Actions/ActionType.Utilities.cs
startLine: 201
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines whether the action object is expired, and returns if it is\n"
example: []
syntax:
content: public static ActionType.CanExecuteResult IsNotExpired(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether the action is automatic (unused)
return:
type: TinyLife.Actions.ActionType.CanExecuteResult
description: if the action object is not expired, otherwise
content.vb: Public Shared Function IsNotExpired(info As ActionInfo, automatic As Boolean) As ActionType.CanExecuteResult
overload: TinyLife.Actions.ActionType.IsNotExpired*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.CanDoImportantAction(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.CanDoImportantAction(TinyLife.Actions.ActionInfo,System.Boolean)
id: CanDoImportantAction(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: CanDoImportantAction(ActionInfo, Boolean)
nameWithType: ActionType.CanDoImportantAction(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.CanDoImportantAction(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanDoImportantAction
path: Actions/ActionType.Utilities.cs
startLine: 213
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines whether an important action can be executed.\nAn important action can be executed if it is manual, not in the current household, or the per-save option is true.\n"
example: []
syntax:
content: public static ActionType.CanExecuteResult CanDoImportantAction(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether the action is automatic
return:
type: TinyLife.Actions.ActionType.CanExecuteResult
description: if an important action can be executed, otherwise
content.vb: Public Shared Function CanDoImportantAction(info As ActionInfo, automatic As Boolean) As ActionType.CanExecuteResult
overload: TinyLife.Actions.ActionType.CanDoImportantAction*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.AreDating(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.AreDating(TinyLife.Actions.ActionInfo,System.Boolean)
id: AreDating(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: AreDating(ActionInfo, Boolean)
nameWithType: ActionType.AreDating(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.AreDating(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AreDating
path: Actions/ActionType.Utilities.cs
startLine: 223
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines whether the person and the interaction partner are currently dating\n"
example: []
syntax:
content: public static ActionType.CanExecuteResult AreDating(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether the action is automatic (unused)
return:
type: TinyLife.Actions.ActionType.CanExecuteResult
description: if they are dating, otherwise
content.vb: Public Shared Function AreDating(info As ActionInfo, automatic As Boolean) As ActionType.CanExecuteResult
overload: TinyLife.Actions.ActionType.AreDating*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.CanExecuteAll(TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Actions.ActionType.CanExecuteDelegate[])
commentId: M:TinyLife.Actions.ActionType.CanExecuteAll(TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Actions.ActionType.CanExecuteDelegate[])
id: CanExecuteAll(TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Actions.ActionType.CanExecuteDelegate[])
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: CanExecuteAll(ActionInfo, Boolean, ActionType.CanExecuteDelegate[])
nameWithType: ActionType.CanExecuteAll(ActionInfo, Boolean, ActionType.CanExecuteDelegate[])
fullName: TinyLife.Actions.ActionType.CanExecuteAll(TinyLife.Actions.ActionInfo, System.Boolean, TinyLife.Actions.ActionType.CanExecuteDelegate[])
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanExecuteAll
path: Actions/ActionType.Utilities.cs
startLine: 240
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines if all of the passed checks pass.\nIf one of the passed checks does not pass, its result is returned. If all of them pass, is returned.\nThis method is designed to be used with the other helper methods in this class, for example:\nCanExecuteAll(info, automatic, HasChair, IsFunctional, IsEmptyHanded)
\n"
example: []
syntax:
content: public static ActionType.CanExecuteResult CanExecuteAll(ActionInfo info, bool automatic, params ActionType.CanExecuteDelegate[] conditions)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether this action is automatic
- id: conditions
type: TinyLife.Actions.ActionType.CanExecuteDelegate[]
description: The conditions that should be checked
return:
type: TinyLife.Actions.ActionType.CanExecuteResult
description: if all of the conditions are valid, else the first invalid result
content.vb: Public Shared Function CanExecuteAll(info As ActionInfo, automatic As Boolean, ParamArray conditions As ActionType.CanExecuteDelegate()) As ActionType.CanExecuteResult
overload: TinyLife.Actions.ActionType.CanExecuteAll*
nameWithType.vb: ActionType.CanExecuteAll(ActionInfo, Boolean, ActionType.CanExecuteDelegate())
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.ActionType.CanExecuteAll(TinyLife.Actions.ActionInfo, System.Boolean, TinyLife.Actions.ActionType.CanExecuteDelegate())
name.vb: CanExecuteAll(ActionInfo, Boolean, ActionType.CanExecuteDelegate())
- uid: TinyLife.Actions.ActionType.CanBeSexual(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionType.CanBeSexual(TinyLife.Actions.ActionInfo,System.Boolean)
id: CanBeSexual(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: CanBeSexual(ActionInfo, Boolean)
nameWithType: ActionType.CanBeSexual(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionType.CanBeSexual(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanBeSexual
path: Actions/ActionType.Utilities.cs
startLine: 256
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that determines whether a person can invoke a sexual activity.\nA can invoke such an activity iff automatic
is false, or the person is not asexual ().\n"
example: []
syntax:
content: public static ActionType.CanExecuteResult CanBeSexual(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether this action is automatic
return:
type: TinyLife.Actions.ActionType.CanExecuteResult
description: if the person cannot be sexual, otherwise
content.vb: Public Shared Function CanBeSexual(info As ActionInfo, automatic As Boolean) As ActionType.CanExecuteResult
overload: TinyLife.Actions.ActionType.CanBeSexual*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionType.GetSkillPriorityMod(TinyLife.Objects.Person,TinyLife.Skills.SkillType)
commentId: M:TinyLife.Actions.ActionType.GetSkillPriorityMod(TinyLife.Objects.Person,TinyLife.Skills.SkillType)
id: GetSkillPriorityMod(TinyLife.Objects.Person,TinyLife.Skills.SkillType)
parent: TinyLife.Actions.ActionType
langs:
- csharp
- vb
name: GetSkillPriorityMod(Person, SkillType)
nameWithType: ActionType.GetSkillPriorityMod(Person, SkillType)
fullName: TinyLife.Actions.ActionType.GetSkillPriorityMod(TinyLife.Objects.Person, TinyLife.Skills.SkillType)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.Utilities.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetSkillPriorityMod
path: Actions/ActionType.Utilities.cs
startLine: 268
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns a modifier that can be used for if an action involves a skill building activity.\nActions like and use this to make sure that they are only executed if is enabled.\nThe modifier returned can be multiplied with a constant, default passive priority.\n"
example: []
syntax:
content: public static float GetSkillPriorityMod(Person person, SkillType skill)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to execute an action
- id: skill
type: TinyLife.Skills.SkillType
description: The skill whose building is involved in the action
return:
type: System.Single
description: A modifier that is between 0 and 1, based on whether the person's personality or existing skills boost the passed skill
content.vb: Public Shared Function GetSkillPriorityMod(person As Person, skill As SkillType) As Single
overload: TinyLife.Actions.ActionType.GetSkillPriorityMod*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
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spec.vb:
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nameWithType.vb: Extensions.JsonCopy(Of T)(T)
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T)
name.vb: JsonCopy(Of T)(T)
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commentId: N:TinyLife.Utilities
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definition: System.Collections.Generic.IDictionary`2
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nameWithType.vb: IDictionary(Of String, ActionType)
fullName.vb: System.Collections.Generic.IDictionary(Of System.String, TinyLife.Actions.ActionType)
name.vb: IDictionary(Of String, ActionType)
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