### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
id: Tool
parent: TinyLife.Tools
children:
- TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean)
- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,TinyLife.LnCategory,System.Collections.Generic.IEnumerable{System.String})
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.CanSaveOrSwitchModes
- TinyLife.Tools.Tool.Closed
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32})
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Tools.Tool.ForceWallsUp
- TinyLife.Tools.Tool.GetClosestWallDirection(Microsoft.Xna.Framework.Point)
- TinyLife.Tools.Tool.GetMouseCursor
- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.Opened
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
- TinyLife.Tools.Tool.ShouldHighlightSelectedObject
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
langs:
- csharp
- vb
name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
type: Class
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Tool
path: Tools/Tool.cs
startLine: 23
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the and , the latter of which holds all tools that can be found in the build menu.\n"
example: []
syntax:
content: public class Tool
content.vb: Public Class Tool
inheritance:
- System.Object
derivedClasses:
- TinyLife.Tools.FurnitureTool
- TinyLife.Tools.LotTool
- TinyLife.Tools.MoveLotTool
- TinyLife.Tools.MoveTool
- TinyLife.Tools.OpeningTool
- TinyLife.Tools.PlayModeTool
- TinyLife.Tools.RemoveTool
- TinyLife.Tools.RoofTool
- TinyLife.Tools.TileTool
- TinyLife.Tools.WallpaperTool
- TinyLife.Tools.WallTool
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.Tool.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Tools.Tool.RemoveTool
commentId: F:TinyLife.Tools.Tool.RemoveTool
id: RemoveTool
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: RemoveTool
nameWithType: Tool.RemoveTool
fullName: TinyLife.Tools.Tool.RemoveTool
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveTool
path: Tools/Tool.cs
startLine: 28
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe singleton, which is activated using the Remove tab in the build menu or by holding the control key.\n"
example: []
syntax:
content: public static readonly RemoveTool RemoveTool
return:
type: TinyLife.Tools.RemoveTool
content.vb: Public Shared ReadOnly RemoveTool As RemoveTool
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.MoveTool
commentId: F:TinyLife.Tools.Tool.MoveTool
id: MoveTool
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: MoveTool
nameWithType: Tool.MoveTool
fullName: TinyLife.Tools.Tool.MoveTool
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MoveTool
path: Tools/Tool.cs
startLine: 32
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe singleton\n"
example: []
syntax:
content: public static readonly MoveTool MoveTool
return:
type: TinyLife.Tools.MoveTool
content.vb: Public Shared ReadOnly MoveTool As MoveTool
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
id: PlayModeTool
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PlayModeTool
path: Tools/Tool.cs
startLine: 36
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe singleton, which is activated when build mode is inactive.\n"
example: []
syntax:
content: public static readonly PlayModeTool PlayModeTool
return:
type: TinyLife.Tools.PlayModeTool
content.vb: Public Shared ReadOnly PlayModeTool As PlayModeTool
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
id: BuildTools
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuildTools
path: Tools/Tool.cs
startLine: 41
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nA set of instances that can be activated using the build mode menu.\nAll tools in this list are automatically added to the menu.\n"
example: []
syntax:
content: public static readonly List BuildTools
return:
type: System.Collections.Generic.List{TinyLife.Tools.Tool}
content.vb: Public Shared ReadOnly BuildTools As List(Of Tool)
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.SelectedObject
commentId: P:TinyLife.Tools.Tool.SelectedObject
id: SelectedObject
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: SelectedObject
nameWithType: Tool.SelectedObject
fullName: TinyLife.Tools.Tool.SelectedObject
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SelectedObject
path: Tools/Tool.cs
startLine: 46
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe that is currently below the mouse, or null if there is none.\nThis object selection mechanic uses pixel-perfect collision based on the object's rendered texture.\n"
example: []
syntax:
content: public static MapObject SelectedObject { get; }
parameters: []
return:
type: TinyLife.Objects.MapObject
content.vb: Public Shared ReadOnly Property SelectedObject As MapObject
overload: TinyLife.Tools.Tool.SelectedObject*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.SelectedWall
commentId: P:TinyLife.Tools.Tool.SelectedWall
id: SelectedWall
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: SelectedWall
nameWithType: Tool.SelectedWall
fullName: TinyLife.Tools.Tool.SelectedWall
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SelectedWall
path: Tools/Tool.cs
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe that is currently below the mouse, or null if there is none.\nThis object selection mechanic uses pixel-perfect collision based on the wall's rendered texture.\n"
example: []
syntax:
content: public static Wall SelectedWall { get; }
parameters: []
return:
type: TinyLife.World.Wall
content.vb: Public Shared ReadOnly Property SelectedWall As Wall
overload: TinyLife.Tools.Tool.SelectedWall*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.Input
commentId: P:TinyLife.Tools.Tool.Input
id: Input
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Input
nameWithType: Tool.Input
fullName: TinyLife.Tools.Tool.Input
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Input
path: Tools/Tool.cs
startLine: 54
assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: protected static InputHandler Input { get; }
parameters: []
return:
type: MLEM.Input.InputHandler
content.vb: Protected Shared ReadOnly Property Input As InputHandler
overload: TinyLife.Tools.Tool.Input*
modifiers.csharp:
- protected
- static
- get
modifiers.vb:
- Protected
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.Map
commentId: P:TinyLife.Tools.Tool.Map
id: Map
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Map
nameWithType: Tool.Map
fullName: TinyLife.Tools.Tool.Map
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Map
path: Tools/Tool.cs
startLine: 56
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe map that the game is currently on, or null
if in the main menu\n"
example: []
syntax:
content: protected static Map Map { get; }
parameters: []
return:
type: TinyLife.World.Map
content.vb: Protected Shared ReadOnly Property Map As Map
overload: TinyLife.Tools.Tool.Map*
modifiers.csharp:
- protected
- static
- get
modifiers.vb:
- Protected
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.Money
commentId: P:TinyLife.Tools.Tool.Money
id: Money
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Money
nameWithType: Tool.Money
fullName: TinyLife.Tools.Tool.Money
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Money
path: Tools/Tool.cs
startLine: 58
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe money that this household has, rounded by two digits after the decimal point\n"
example: []
syntax:
content: protected static float Money { get; set; }
parameters: []
return:
type: System.Single
content.vb: Protected Shared Property Money As Single
overload: TinyLife.Tools.Tool.Money*
modifiers.csharp:
- protected
- static
- get
- set
modifiers.vb:
- Protected
- Shared
- uid: TinyLife.Tools.Tool.Texture
commentId: F:TinyLife.Tools.Tool.Texture
id: Texture
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Texture
nameWithType: Tool.Texture
fullName: TinyLife.Tools.Tool.Texture
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Texture
path: Tools/Tool.cs
startLine: 66
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe texture region that should be used to display this tool in the build menu\n"
example: []
syntax:
content: public readonly TextureRegion Texture
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Texture As TextureRegion
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Tools.Tool.DisplayAsTab
commentId: F:TinyLife.Tools.Tool.DisplayAsTab
id: DisplayAsTab
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: DisplayAsTab
nameWithType: Tool.DisplayAsTab
fullName: TinyLife.Tools.Tool.DisplayAsTab
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DisplayAsTab
path: Tools/Tool.cs
startLine: 70
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nWhether or not this tool should be displayed as a tab (like the ) or a button in the build menu\n"
example: []
syntax:
content: public readonly bool DisplayAsTab
return:
type: System.Boolean
content.vb: Public ReadOnly DisplayAsTab As Boolean
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Tools.Tool.MousePos
commentId: F:TinyLife.Tools.Tool.MousePos
id: MousePos
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: MousePos
nameWithType: Tool.MousePos
fullName: TinyLife.Tools.Tool.MousePos
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MousePos
path: Tools/Tool.cs
startLine: 75
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe position of the mouse in world coordinates.\nThis position is set every call.\n"
example: []
syntax:
content: protected Vector2 MousePos
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Protected MousePos As Vector2
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean)
commentId: M:TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean)
id: '#ctor(MLEM.Textures.TextureRegion,System.Boolean)'
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Tool(TextureRegion, Boolean)
nameWithType: Tool.Tool(TextureRegion, Boolean)
fullName: TinyLife.Tools.Tool.Tool(MLEM.Textures.TextureRegion, System.Boolean)
type: Constructor
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: Tools/Tool.cs
startLine: 82
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCreates a new tool with the given settings\n"
example: []
syntax:
content: public Tool(TextureRegion texture, bool displayAsTab = false)
parameters:
- id: texture
type: MLEM.Textures.TextureRegion
description: The texture of the tool icon
- id: displayAsTab
type: System.Boolean
description: Wheteher or not this tool should display as a tab. Defaults to false.
content.vb: Public Sub New(texture As TextureRegion, displayAsTab As Boolean = False)
overload: TinyLife.Tools.Tool.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId: M:TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
id: InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: InitBuildModeUi(Panel, Panel)
nameWithType: Tool.InitBuildModeUi(Panel, Panel)
fullName: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InitBuildModeUi
path: Tools/Tool.cs
startLine: 93
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nOverride this method to add custom content to the passed ui elements.\nBy default, this method does nothing.\n"
example: []
syntax:
content: protected virtual void InitBuildModeUi(Panel content, Panel zoom)
parameters:
- id: content
type: MLEM.Ui.Elements.Panel
description: The main content panel. Add custom instances here.
- id: zoom
type: MLEM.Ui.Elements.Panel
description: The zoom panel that contains and object previews
content.vb: Protected Overridable Sub InitBuildModeUi(content As Panel, zoom As Panel)
overload: TinyLife.Tools.Tool.InitBuildModeUi*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
- uid: TinyLife.Tools.Tool.Opened
commentId: M:TinyLife.Tools.Tool.Opened
id: Opened
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Opened()
nameWithType: Tool.Opened()
fullName: TinyLife.Tools.Tool.Opened()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Opened
path: Tools/Tool.cs
startLine: 100
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCalled when this build tool is opened.\nBy default, this method initializes several settings and calls .\n"
example: []
syntax:
content: public virtual void Opened()
content.vb: Public Overridable Sub Opened
overload: TinyLife.Tools.Tool.Opened*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.Closed
commentId: M:TinyLife.Tools.Tool.Closed
id: Closed
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Closed()
nameWithType: Tool.Closed()
fullName: TinyLife.Tools.Tool.Closed()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Closed
path: Tools/Tool.cs
startLine: 119
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCalled when this build tool is closed.\nBy default, this method removes its elements from the ui.\n"
example: []
syntax:
content: public virtual void Closed()
content.vb: Public Overridable Sub Closed
overload: TinyLife.Tools.Tool.Closed*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: Tool.Update(GameTime)
fullName: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: Tools/Tool.cs
startLine: 128
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThis method is called every update frame for the .\n"
example: []
syntax:
content: public virtual void Update(GameTime time)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
content.vb: Public Overridable Sub Update(time As GameTime)
overload: TinyLife.Tools.Tool.Update*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId: M:TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch)
nameWithType: Tool.Draw(GameTime, SpriteBatch)
fullName: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: Tools/Tool.cs
startLine: 138
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThis method is called every draw frame for the .\nNote that this method is only called if the mouse is not hovering over any ui elements.\n"
example: []
syntax:
content: public virtual void Draw(GameTime time, SpriteBatch batch)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch used for drawing
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
overload: TinyLife.Tools.Tool.Draw*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.GetMouseCursor
commentId: M:TinyLife.Tools.Tool.GetMouseCursor
id: GetMouseCursor
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: GetMouseCursor()
nameWithType: Tool.GetMouseCursor()
fullName: TinyLife.Tools.Tool.GetMouseCursor()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetMouseCursor
path: Tools/Tool.cs
startLine: 146
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns the that this tool should currently display.\nBy default, is returned.\n"
example: []
syntax:
content: public virtual CursorType GetMouseCursor()
return:
type: TinyLife.Uis.CursorType
description: The cursor type
content.vb: Public Overridable Function GetMouseCursor As CursorType
overload: TinyLife.Tools.Tool.GetMouseCursor*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.ForceWallsUp
commentId: M:TinyLife.Tools.Tool.ForceWallsUp
id: ForceWallsUp
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: ForceWallsUp()
nameWithType: Tool.ForceWallsUp()
fullName: TinyLife.Tools.Tool.ForceWallsUp()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ForceWallsUp
path: Tools/Tool.cs
startLine: 155
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns whether the should be forcibly changed by this tool.\nIf it shouldn't be changed, null should be returned. Otherwise, the required should be returned.\n"
example: []
syntax:
content: public virtual WallDisplay? ForceWallsUp()
return:
type: System.Nullable{TinyLife.WallDisplay}
description: The required wall display, or null if the default should be used
content.vb: Public Overridable Function ForceWallsUp As WallDisplay?
overload: TinyLife.Tools.Tool.ForceWallsUp*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.CanSaveOrSwitchModes
commentId: M:TinyLife.Tools.Tool.CanSaveOrSwitchModes
id: CanSaveOrSwitchModes
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: CanSaveOrSwitchModes()
nameWithType: Tool.CanSaveOrSwitchModes()
fullName: TinyLife.Tools.Tool.CanSaveOrSwitchModes()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanSaveOrSwitchModes
path: Tools/Tool.cs
startLine: 163
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nWhether or not the game currently, while this tool is selected\n"
example: []
syntax:
content: public virtual bool CanSaveOrSwitchModes()
return:
type: System.Boolean
description: Whether the game can be saved or mode switched right now
content.vb: Public Overridable Function CanSaveOrSwitchModes As Boolean
overload: TinyLife.Tools.Tool.CanSaveOrSwitchModes*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.ShouldHighlightSelectedObject
commentId: M:TinyLife.Tools.Tool.ShouldHighlightSelectedObject
id: ShouldHighlightSelectedObject
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: ShouldHighlightSelectedObject()
nameWithType: Tool.ShouldHighlightSelectedObject()
fullName: TinyLife.Tools.Tool.ShouldHighlightSelectedObject()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ShouldHighlightSelectedObject
path: Tools/Tool.cs
startLine: 172
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nWhether or not the should currently have a white highlight around it.\nThis method defaults to return true if is false.\n"
example: []
syntax:
content: public virtual bool ShouldHighlightSelectedObject()
return:
type: System.Boolean
description: Whether or not the selected object should be highlighted
content.vb: Public Overridable Function ShouldHighlightSelectedObject As Boolean
overload: TinyLife.Tools.Tool.ShouldHighlightSelectedObject*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.GetClosestWallDirection(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Tools.Tool.GetClosestWallDirection(Microsoft.Xna.Framework.Point)
id: GetClosestWallDirection(Microsoft.Xna.Framework.Point)
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: GetClosestWallDirection(Point)
nameWithType: Tool.GetClosestWallDirection(Point)
fullName: TinyLife.Tools.Tool.GetClosestWallDirection(Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetClosestWallDirection
path: Tools/Tool.cs
startLine: 181
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns the direction of the wall that the mouse position is currently closest to.\n"
example: []
syntax:
content: protected Direction2 GetClosestWallDirection(Point hoveredPos)
parameters:
- id: hoveredPos
type: Microsoft.Xna.Framework.Point
description: The position that the mouse is on, in world space
return:
type: MLEM.Misc.Direction2
description: The closest wall direction, or if there is none
content.vb: Protected Function GetClosestWallDirection(hoveredPos As Point) As Direction2
overload: TinyLife.Tools.Tool.GetClosestWallDirection*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
id: IsOnLot(Microsoft.Xna.Framework.Point)
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: IsOnLot(Point)
nameWithType: Tool.IsOnLot(Point)
fullName: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsOnLot
path: Tools/Tool.cs
startLine: 195
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns whether or not the passed position is on the currently edited lot ()\n"
example: []
syntax:
content: public static bool IsOnLot(Point pos)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position to check
return:
type: System.Boolean
description: Whether or not the position is on the current lot
content.vb: Public Shared Function IsOnLot(pos As Point) As Boolean
overload: TinyLife.Tools.Tool.IsOnLot*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32})
commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32})
id: ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32})
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: ColorSelection(ColorScheme, Action)
nameWithType: Tool.ColorSelection(ColorScheme, Action)
fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, System.Action)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ColorSelection
path: Tools/Tool.cs
startLine: 212
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCreates a new that resembles a set of color selection buttons.\nThis is used by , as well as tools like the .\n"
example: []
syntax:
content: public static Group ColorSelection(ColorScheme colors, Action onPressed)
parameters:
- id: colors
type: TinyLife.Utilities.ColorScheme
description: The color scheme to create buttons for
- id: onPressed
type: System.Action{System.Int32}
description: A function that returns the index of the button (and color) that has been pressed
return:
type: MLEM.Ui.Elements.Group
description: A group of buttons with the given settings
content.vb: Public Shared Function ColorSelection(colors As ColorScheme, onPressed As Action(Of Integer)) As Group
overload: TinyLife.Tools.Tool.ColorSelection*
nameWithType.vb: Tool.ColorSelection(ColorScheme, Action(Of Int32))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, System.Action(Of System.Int32))
name.vb: ColorSelection(ColorScheme, Action(Of Int32))
- uid: TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,TinyLife.LnCategory,System.Collections.Generic.IEnumerable{System.String})
commentId: M:TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,TinyLife.LnCategory,System.Collections.Generic.IEnumerable{System.String})
id: BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,TinyLife.LnCategory,System.Collections.Generic.IEnumerable{System.String})
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, LnCategory, IEnumerable)
nameWithType: Tool.BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, LnCategory, IEnumerable)
fullName: TinyLife.Tools.Tool.BuildModeButton(System.String, MLEM.Ui.Elements.Element.GenericCallback, MLEM.Ui.Elements.Element.DrawCallback, System.Single, MLEM.Textures.TextureRegion, TinyLife.LnCategory, System.Collections.Generic.IEnumerable)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuildModeButton
path: Tools/Tool.cs
startLine: 237
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCreates a new in the style of each build mode content button, like the ones that display the furniture that can be bought.\n"
example: []
syntax:
content: public static Button BuildModeButton(string name, Element.GenericCallback onPressed, Element.DrawCallback onDrawn, float price, TextureRegion icon, LnCategory category = LnCategory.BuildMode, IEnumerable description = null)
parameters:
- id: name
type: System.String
description: The name that should be displayed when hovering the button. This should be unlocalized.
- id: onPressed
type: MLEM.Ui.Elements.Element.GenericCallback
description: A fucntion that is called when the created button is pressed
- id: onDrawn
type: MLEM.Ui.Elements.Element.DrawCallback
description: A function that is called when the created button is drawn
- id: price
type: System.Single
description: The price that should be displayed for this object
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object
- id: category
type: TinyLife.LnCategory
description: The localization category that should be used to localize name
, defaults to
- id: description
type: System.Collections.Generic.IEnumerable{System.String}
description: An optional set of text lines that will be inserted into the tooltip's description part
return:
type: MLEM.Ui.Elements.Button
description: A new button with the passed settings
content.vb: Public Shared Function BuildModeButton(name As String, onPressed As Element.GenericCallback, onDrawn As Element.DrawCallback, price As Single, icon As TextureRegion, category As LnCategory = LnCategory.BuildMode, description As IEnumerable(Of String) = Nothing) As Button
overload: TinyLife.Tools.Tool.BuildModeButton*
nameWithType.vb: Tool.BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, LnCategory, IEnumerable(Of String))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Tools.Tool.BuildModeButton(System.String, MLEM.Ui.Elements.Element.GenericCallback, MLEM.Ui.Elements.Element.DrawCallback, System.Single, MLEM.Textures.TextureRegion, TinyLife.LnCategory, System.Collections.Generic.IEnumerable(Of System.String))
name.vb: BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, LnCategory, IEnumerable(Of String))
references:
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commentId: F:TinyLife.Tools.Tool.PlayModeTool
parent: TinyLife.Tools.Tool
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
parent: TinyLife.Tools.Tool
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
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parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
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spec.vb:
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commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
name: GetHashCode()
nameWithType: Object.GetHashCode()
fullName: System.Object.GetHashCode()
spec.csharp:
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spec.vb:
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commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
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fullName: System.Object.GetType()
spec.csharp:
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commentId: M:System.Object.MemberwiseClone
parent: System.Object
isExternal: true
name: MemberwiseClone()
nameWithType: Object.MemberwiseClone()
fullName: System.Object.MemberwiseClone()
spec.csharp:
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name: MemberwiseClone
nameWithType: Object.MemberwiseClone
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spec.vb:
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commentId: M:System.Object.ToString
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spec.csharp:
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name: ToString
nameWithType: Object.ToString
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spec.vb:
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nameWithType: )
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- uid: TinyLife.Tools.Tool.TinyLife.Utilities.Extensions.JsonCopy``1
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy()
nameWithType: Extensions.JsonCopy()
fullName: TinyLife.Utilities.Extensions.JsonCopy()
nameWithType.vb: Extensions.JsonCopy(Of Tool)()
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Tools.Tool)()
name.vb: JsonCopy(Of Tool)()
spec.csharp:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1
name: JsonCopy
nameWithType: Extensions.JsonCopy
fullName: TinyLife.Utilities.Extensions.JsonCopy
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1
name: JsonCopy(Of Tool)
nameWithType: Extensions.JsonCopy(Of Tool)
fullName: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Tools.Tool)
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
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- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
parent: TinyLife.Tools
name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
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commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy(T)
nameWithType: Extensions.JsonCopy(T)
fullName: TinyLife.Utilities.Extensions.JsonCopy(T)
nameWithType.vb: Extensions.JsonCopy(Of T)(T)
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T)
name.vb: JsonCopy(Of T)(T)
spec.csharp:
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name: JsonCopy
nameWithType: Extensions.JsonCopy
fullName: TinyLife.Utilities.Extensions.JsonCopy
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nameWithType: (
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spec.vb:
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- uid: TinyLife.Utilities.Extensions
commentId: T:TinyLife.Utilities.Extensions
parent: TinyLife.Utilities
name: Extensions
nameWithType: Extensions
fullName: TinyLife.Utilities.Extensions
- uid: TinyLife.Utilities
commentId: N:TinyLife.Utilities
name: TinyLife.Utilities
nameWithType: TinyLife.Utilities
fullName: TinyLife.Utilities
- uid: TinyLife.Tools.Tool.RemoveTool
commentId: F:TinyLife.Tools.Tool.RemoveTool
parent: TinyLife.Tools.Tool
name: RemoveTool
nameWithType: Tool.RemoveTool
fullName: TinyLife.Tools.Tool.RemoveTool
- uid: TinyLife.Tools.RemoveTool
commentId: T:TinyLife.Tools.RemoveTool
parent: TinyLife.Tools
name: RemoveTool
nameWithType: RemoveTool
fullName: TinyLife.Tools.RemoveTool
- uid: TinyLife.Tools.Tool.MoveTool
commentId: F:TinyLife.Tools.Tool.MoveTool
parent: TinyLife.Tools.Tool
name: MoveTool
nameWithType: Tool.MoveTool
fullName: TinyLife.Tools.Tool.MoveTool
- uid: TinyLife.Tools.MoveTool
commentId: T:TinyLife.Tools.MoveTool
parent: TinyLife.Tools
name: MoveTool
nameWithType: MoveTool
fullName: TinyLife.Tools.MoveTool
- uid: TinyLife.Tools.PlayModeTool
commentId: T:TinyLife.Tools.PlayModeTool
parent: TinyLife.Tools
name: PlayModeTool
nameWithType: PlayModeTool
fullName: TinyLife.Tools.PlayModeTool
- uid: System.Collections.Generic.List{TinyLife.Tools.Tool}
commentId: T:System.Collections.Generic.List{TinyLife.Tools.Tool}
parent: System.Collections.Generic
definition: System.Collections.Generic.List`1
name: List
nameWithType: List
fullName: System.Collections.Generic.List
nameWithType.vb: List(Of Tool)
fullName.vb: System.Collections.Generic.List(Of TinyLife.Tools.Tool)
name.vb: List(Of Tool)
spec.csharp:
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name: List
nameWithType: List
fullName: System.Collections.Generic.List
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nameWithType: MapObject
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- uid: TinyLife.Tools.Tool.SelectedObject*
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- uid: TinyLife.World.Wall
commentId: T:TinyLife.World.Wall
parent: TinyLife.World
name: Wall
nameWithType: Wall
fullName: TinyLife.World.Wall
- uid: TinyLife.Tools.Tool.SelectedWall*
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nameWithType: Tool.SelectedWall
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nameWithType: Tool.Input
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definition: System.Collections.Generic.IEnumerable`1
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fullName: System.Collections.Generic.IEnumerable
nameWithType.vb: IEnumerable(Of String)
fullName.vb: System.Collections.Generic.IEnumerable(Of System.String)
name.vb: IEnumerable(Of String)
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nameWithType.vb: IEnumerable(Of T)
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spec.csharp:
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