### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Vehicle
commentId: T:TinyLife.Objects.Vehicle
id: Vehicle
parent: TinyLife.Objects
children:
- TinyLife.Objects.Vehicle.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.Vehicle.VehicleType)
- TinyLife.Objects.Vehicle.Action
- TinyLife.Objects.Vehicle.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Vehicle.Driver
- TinyLife.Objects.Vehicle.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
- TinyLife.Objects.Vehicle.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
- TinyLife.Objects.Vehicle.GetSpeed
- TinyLife.Objects.Vehicle.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
- TinyLife.Objects.Vehicle.OnRemoved
- TinyLife.Objects.Vehicle.ResetToStatic(System.Boolean,System.Boolean)
- TinyLife.Objects.Vehicle.Rotation
- TinyLife.Objects.Vehicle.Type
- TinyLife.Objects.Vehicle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
langs:
- csharp
- vb
name: Vehicle
nameWithType: Vehicle
fullName: TinyLife.Objects.Vehicle
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: An instance of this class represents an object that can be, or is, part of a .
example: []
syntax:
content: 'public class Vehicle : MapObject, IGenericDataHolder, IUpdatingObject'
content.vb: Public Class Vehicle Inherits MapObject Implements IGenericDataHolder, IUpdatingObject
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.MapObject
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.Objects.IUpdatingObject
inheritedMembers:
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnValidatedEarly
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.OnGetHoverInfo
- TinyLife.Objects.MapObject.OnGetDebugLines
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.Floor
- TinyLife.Objects.MapObject.ParentInfo
- TinyLife.Objects.MapObject.Visibility
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.CurrentRoom
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.HoldingPerson
- TinyLife.Objects.MapObject.Intersects(MLEM.Maths.RectangleF)
- TinyLife.Objects.MapObject.ValidateEarly
- TinyLife.Objects.MapObject.Validate(TinyLife.Utilities.AppliedMigrations)
- TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.PersonLike)
- TinyLife.Objects.MapObject.OnAdded
- TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.MapObject.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
- TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
- TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
- TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
- TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.DrawIcon(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single})
- TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Vehicle.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.Vehicle.Rotation
commentId: F:TinyLife.Objects.Vehicle.Rotation
id: Rotation
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: Rotation
nameWithType: Vehicle.Rotation
fullName: TinyLife.Objects.Vehicle.Rotation
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The rotation that this car has
example: []
syntax:
content: >-
[DataMember]
public Direction2 Rotation
return:
type: MLEM.Maths.Direction2
content.vb: >-
Public Rotation As Direction2
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Vehicle.Driver
commentId: F:TinyLife.Objects.Vehicle.Driver
id: Driver
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: Driver
nameWithType: Vehicle.Driver
fullName: TinyLife.Objects.Vehicle.Driver
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The id of the person driving the car
example: []
syntax:
content: >-
[DataMember]
public Guid Driver
return:
type: System.Guid
content.vb: >-
Public Driver As Guid
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Vehicle.Action
commentId: F:TinyLife.Objects.Vehicle.Action
id: Action
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: Action
nameWithType: Vehicle.Action
fullName: TinyLife.Objects.Vehicle.Action
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The id of the drive action.
example: []
syntax:
content: >-
[DataMember]
public Guid Action
return:
type: System.Guid
content.vb: >-
Public Action As Guid
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Vehicle.Type
commentId: F:TinyLife.Objects.Vehicle.Type
id: Type
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: Type
nameWithType: Vehicle.Type
fullName: TinyLife.Objects.Vehicle.Type
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The type that this vehicle has
example: []
syntax:
content: >-
[DataMember]
public Vehicle.VehicleType Type
return:
type: TinyLife.Objects.Vehicle.VehicleType
content.vb: >-
Public Type As Vehicle.VehicleType
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Vehicle.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.Vehicle.VehicleType)
commentId: M:TinyLife.Objects.Vehicle.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.Vehicle.VehicleType)
id: '#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.Vehicle.VehicleType)'
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: Vehicle(Guid, Map, Vector2, float, VehicleType)
nameWithType: Vehicle.Vehicle(Guid, Map, Vector2, float, Vehicle.VehicleType)
fullName: TinyLife.Objects.Vehicle.Vehicle(System.Guid, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float, TinyLife.Objects.Vehicle.VehicleType)
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Objects
example: []
syntax:
content: public Vehicle(Guid id, Map map, Vector2 position, float floor, Vehicle.VehicleType type)
parameters:
- id: id
type: System.Guid
- id: map
type: TinyLife.World.Map
- id: position
type: Microsoft.Xna.Framework.Vector2
- id: floor
type: System.Single
- id: type
type: TinyLife.Objects.Vehicle.VehicleType
content.vb: Public Sub New(id As Guid, map As Map, position As Vector2, floor As Single, type As Vehicle.VehicleType)
overload: TinyLife.Objects.Vehicle.#ctor*
nameWithType.vb: Vehicle.New(Guid, Map, Vector2, Single, Vehicle.VehicleType)
fullName.vb: TinyLife.Objects.Vehicle.New(System.Guid, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single, TinyLife.Objects.Vehicle.VehicleType)
name.vb: New(Guid, Map, Vector2, Single, VehicleType)
- uid: TinyLife.Objects.Vehicle.GetSpeed
commentId: M:TinyLife.Objects.Vehicle.GetSpeed
id: GetSpeed
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: GetSpeed()
nameWithType: Vehicle.GetSpeed()
fullName: TinyLife.Objects.Vehicle.GetSpeed()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns the speed that this vehicle has
example: []
syntax:
content: public virtual float GetSpeed()
return:
type: System.Single
description: This vehicle's speed
content.vb: Public Overridable Function GetSpeed() As Single
overload: TinyLife.Objects.Vehicle.GetSpeed*
- uid: TinyLife.Objects.Vehicle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.Vehicle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, float)
nameWithType: Vehicle.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Objects.Vehicle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The update method, which is called every update frame by the underlying , as well as additional places like the . Because of this, some actions might only want to be invoked if an object .
To call this method while invoking all required events, use .
example: []
syntax:
content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Objects.Vehicle.Update*
implements:
- TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
nameWithType.vb: Vehicle.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Objects.Vehicle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
- uid: TinyLife.Objects.Vehicle.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.Objects.Vehicle.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: Draw(GameTime, object, Vector2, Color?, List- )
nameWithType: Vehicle.Draw(GameTime, object, Vector2, Color?, List)
fullName: TinyLife.Objects.Vehicle.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Draws this object on the current , at the current .
To draw a map object while invoking all the required events, use .
example: []
syntax:
content: public override void Draw(GameTime time, object batch, Vector2 drawPos, Color? overrideColor, List items)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current time
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which is either a or .
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw this furniture at
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used.
- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
description: A list of sprite batch items that items should be added to if the
batch
is a .
content.vb: Public Overrides Sub Draw(time As GameTime, batch As Object, drawPos As Vector2, overrideColor As Color?, items As List(Of StaticSpriteBatch.Item))
overridden: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
overload: TinyLife.Objects.Vehicle.Draw*
nameWithType.vb: Vehicle.Draw(GameTime, Object, Vector2, Color?, List(Of StaticSpriteBatch.Item))
fullName.vb: TinyLife.Objects.Vehicle.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: Draw(GameTime, Object, Vector2, Color?, List(Of Item))
- uid: TinyLife.Objects.Vehicle.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
commentId: M:TinyLife.Objects.Vehicle.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
id: OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: OnCameraRotationChanged(Direction2, Direction2)
nameWithType: Vehicle.OnCameraRotationChanged(Direction2, Direction2)
fullName: TinyLife.Objects.Vehicle.OnCameraRotationChanged(MLEM.Maths.Direction2, MLEM.Maths.Direction2)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is invoked when the game's camera rotation changes.
Additionally, the old and new rotations are passed.
example: []
syntax:
content: public override void OnCameraRotationChanged(Direction2 oldRotation, Direction2 newRotation)
parameters:
- id: oldRotation
type: MLEM.Maths.Direction2
description: The old camera rotation
- id: newRotation
type: MLEM.Maths.Direction2
description: The new camera rotation
content.vb: Public Overrides Sub OnCameraRotationChanged(oldRotation As Direction2, newRotation As Direction2)
overridden: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
overload: TinyLife.Objects.Vehicle.OnCameraRotationChanged*
- uid: TinyLife.Objects.Vehicle.OnRemoved
commentId: M:TinyLife.Objects.Vehicle.OnRemoved
id: OnRemoved
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: OnRemoved()
nameWithType: Vehicle.OnRemoved()
fullName: TinyLife.Objects.Vehicle.OnRemoved()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when this object is removed from a .
By default, it does nothing.
example: []
syntax:
content: public override void OnRemoved()
content.vb: Public Overrides Sub OnRemoved()
overridden: TinyLife.Objects.MapObject.OnRemoved
overload: TinyLife.Objects.Vehicle.OnRemoved*
- uid: TinyLife.Objects.Vehicle.ResetToStatic(System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.Vehicle.ResetToStatic(System.Boolean,System.Boolean)
id: ResetToStatic(System.Boolean,System.Boolean)
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: ResetToStatic(bool, bool)
nameWithType: Vehicle.ResetToStatic(bool, bool)
fullName: TinyLife.Objects.Vehicle.ResetToStatic(bool, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Resets this map object to a static state when the that is on is exported.
example: []
syntax:
content: public override bool ResetToStatic(bool thorough, bool custom)
parameters:
- id: thorough
type: System.Boolean
description: Whether a more thorough reset is expected, which usually involves normalizing additional data and cleaning up player data entirely.
- id: custom
type: System.Boolean
description: Whether the static reset is happening in a custom context, that is, a being exported normally rather than through cheats, or a custom being exported.
return:
type: System.Boolean
description: Whether this object should stay on the map after the static reset. If false is returned, this object is removed.
content.vb: Public Overrides Function ResetToStatic(thorough As Boolean, custom As Boolean) As Boolean
overridden: TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean)
overload: TinyLife.Objects.Vehicle.ResetToStatic*
nameWithType.vb: Vehicle.ResetToStatic(Boolean, Boolean)
fullName.vb: TinyLife.Objects.Vehicle.ResetToStatic(Boolean, Boolean)
name.vb: ResetToStatic(Boolean, Boolean)
- uid: TinyLife.Objects.Vehicle.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
commentId: M:TinyLife.Objects.Vehicle.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
id: GetHoverInfo(MLEM.Ui.Elements.Tooltip)
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: GetHoverInfo(Tooltip)
nameWithType: Vehicle.GetHoverInfo(Tooltip)
fullName: TinyLife.Objects.Vehicle.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Allows adding a set of paragraphs and other ui elements to the given tooltip
, which is then displayed when this object is hovered over using the cursor in the world.
By default, this method raises for , and adds additional information for and .
example: []
syntax:
content: public override void GetHoverInfo(Tooltip tooltip)
parameters:
- id: tooltip
type: MLEM.Ui.Elements.Tooltip
description: The tooltip that will be displayed.
content.vb: Public Overrides Sub GetHoverInfo(tooltip As Tooltip)
overridden: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
overload: TinyLife.Objects.Vehicle.GetHoverInfo*
- uid: TinyLife.Objects.Vehicle.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
commentId: M:TinyLife.Objects.Vehicle.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
id: GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: GetDebugLines(GameImpl, List)
nameWithType: Vehicle.GetDebugLines(GameImpl, List)
fullName: TinyLife.Objects.Vehicle.GetDebugLines(TinyLife.GameImpl, System.Collections.Generic.List)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the debug lines that should be displayed in when hovering over this object.
By default, is invoked, and the id and position of this object are appended to the list of lines.
example: []
syntax:
content: public override void GetDebugLines(GameImpl game, List lines)
parameters:
- id: game
type: TinyLife.GameImpl
description: The game.
- id: lines
type: System.Collections.Generic.List{System.String}
description: The list of lines to append debug lines to.
content.vb: Public Overrides Sub GetDebugLines(game As GameImpl, lines As List(Of String))
overridden: TinyLife.Objects.MapObject.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
overload: TinyLife.Objects.Vehicle.GetDebugLines*
nameWithType.vb: Vehicle.GetDebugLines(GameImpl, List(Of String))
fullName.vb: TinyLife.Objects.Vehicle.GetDebugLines(TinyLife.GameImpl, System.Collections.Generic.List(Of String))
name.vb: GetDebugLines(GameImpl, List(Of String))
references:
- uid: TinyLife.Objects.MapObject.Map
commentId: P:TinyLife.Objects.MapObject.Map
parent: TinyLife.Objects.MapObject
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Map
name: Map
nameWithType: MapObject.Map
fullName: TinyLife.Objects.MapObject.Map
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
href: TinyLife.html
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
href: TinyLife.Objects.MapObject.html
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Objects.IUpdatingObject
commentId: T:TinyLife.Objects.IUpdatingObject
parent: TinyLife.Objects
href: TinyLife.Objects.IUpdatingObject.html
name: IUpdatingObject
nameWithType: IUpdatingObject
fullName: TinyLife.Objects.IUpdatingObject
- uid: TinyLife.Objects.MapObject.PersonRotationOrder
commentId: F:TinyLife.Objects.MapObject.PersonRotationOrder
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