### YamlMime:ManagedReference items: - uid: TinyLife.Tools.MoveTool commentId: T:TinyLife.Tools.MoveTool id: MoveTool parent: TinyLife.Tools children: - TinyLife.Tools.MoveTool.#ctor - TinyLife.Tools.MoveTool.CanPlaceForTooltip - TinyLife.Tools.MoveTool.CanSwitchGameModes - TinyLife.Tools.MoveTool.CanUndoRedo - TinyLife.Tools.MoveTool.Closed - TinyLife.Tools.MoveTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean) - TinyLife.Tools.MoveTool.GetMouseCursor - TinyLife.Tools.MoveTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) - TinyLife.Tools.MoveTool.OnBuildModeButton - TinyLife.Tools.MoveTool.OnButtonCreated(MLEM.Ui.Elements.Button) - TinyLife.Tools.MoveTool.Opened - TinyLife.Tools.MoveTool.Reload - TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject(System.Object) - TinyLife.Tools.MoveTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean) langs: - csharp - vb name: MoveTool nameWithType: MoveTool fullName: TinyLife.Tools.MoveTool type: Class assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- A tool is a type of game mode that is currently active. Tools are split up into the and , the latter of which holds all tools that can be found in the build menu. example: [] syntax: content: 'public class MoveTool : Tool' content.vb: Public Class MoveTool Inherits Tool inheritance: - System.Object - TinyLife.Tools.Tool inheritedMembers: - TinyLife.Tools.Tool.RemoveTool - TinyLife.Tools.Tool.MoveTool - TinyLife.Tools.Tool.PlayModeTool - TinyLife.Tools.Tool.BuildTools - TinyLife.Tools.Tool.SelectedObject - TinyLife.Tools.Tool.SelectedWall - TinyLife.Tools.Tool.SelectedRoof - TinyLife.Tools.Tool.SelectedStairs - TinyLife.Tools.Tool.IsRotateCwPressed - TinyLife.Tools.Tool.IsRotateCcwPressed - TinyLife.Tools.Tool.IsCopyPressed - TinyLife.Tools.Tool.OnOpened - TinyLife.Tools.Tool.OnClosed - TinyLife.Tools.Tool.OnUpdate - TinyLife.Tools.Tool.OnDraw - TinyLife.Tools.Tool.OnInitBuildModeUi - TinyLife.Tools.Tool.Input - TinyLife.Tools.Tool.Map - TinyLife.Tools.Tool.Money - TinyLife.Tools.Tool.CurrentFloor - TinyLife.Tools.Tool.Texture - TinyLife.Tools.Tool.DisplayAsTab - TinyLife.Tools.Tool.MousePos - TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) - TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings,System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) - TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,Microsoft.Xna.Framework.Color,System.Action{System.Int32},System.Func{System.Int32,System.Boolean},System.String) - TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.String,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single}) - TinyLife.Tools.Tool.SelectFirstContentItem - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Tools.MoveTool.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.Tools.MoveTool.OnBuildModeButton commentId: E:TinyLife.Tools.MoveTool.OnBuildModeButton id: OnBuildModeButton parent: TinyLife.Tools.MoveTool langs: - csharp - vb name: OnBuildModeButton nameWithType: MoveTool.OnBuildModeButton fullName: TinyLife.Tools.MoveTool.OnBuildModeButton type: Event assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- An event that is invoked when this tool's build mode buttons are created using . The button that is created is passed as the second argument, and can be modified based on the object type. example: [] syntax: content: public static event Action OnBuildModeButton return: type: System.Action{TinyLife.Objects.Furniture,MLEM.Ui.Elements.Button} content.vb: Public Shared Event OnBuildModeButton As Action(Of Furniture, Button) - uid: TinyLife.Tools.MoveTool.#ctor commentId: M:TinyLife.Tools.MoveTool.#ctor id: '#ctor' parent: TinyLife.Tools.MoveTool langs: - csharp - vb name: MoveTool() nameWithType: MoveTool.MoveTool() fullName: TinyLife.Tools.MoveTool.MoveTool() type: Constructor assemblies: - Tiny Life namespace: TinyLife.Tools example: [] syntax: content: public MoveTool() content.vb: Public Sub New() overload: TinyLife.Tools.MoveTool.#ctor* nameWithType.vb: MoveTool.New() fullName.vb: TinyLife.Tools.MoveTool.New() name.vb: New() - uid: TinyLife.Tools.MoveTool.Opened commentId: M:TinyLife.Tools.MoveTool.Opened id: Opened parent: TinyLife.Tools.MoveTool langs: - csharp - vb name: Opened() nameWithType: MoveTool.Opened() fullName: TinyLife.Tools.MoveTool.Opened() type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Called when this build tool is opened. By default, this method initializes several settings and calls . example: [] syntax: content: public override void Opened() content.vb: Public Overrides Sub Opened() overridden: TinyLife.Tools.Tool.Opened overload: TinyLife.Tools.MoveTool.Opened* - uid: TinyLife.Tools.MoveTool.Closed commentId: M:TinyLife.Tools.MoveTool.Closed id: Closed parent: TinyLife.Tools.MoveTool langs: - csharp - vb name: Closed() nameWithType: MoveTool.Closed() fullName: TinyLife.Tools.MoveTool.Closed() type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Called when this build tool is closed. By default, this method removes its elements from the ui. example: [] syntax: content: public override void Closed() content.vb: Public Overrides Sub Closed() overridden: TinyLife.Tools.Tool.Closed overload: TinyLife.Tools.MoveTool.Closed* - uid: TinyLife.Tools.MoveTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) commentId: M:TinyLife.Tools.MoveTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) id: InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) parent: TinyLife.Tools.MoveTool langs: - csharp - vb name: InitBuildModeUi(Panel, Panel) nameWithType: MoveTool.InitBuildModeUi(Panel, Panel) fullName: TinyLife.Tools.MoveTool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel) type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Override this method to add custom content to the passed ui elements. By default, this method does nothing. example: [] syntax: content: protected override void InitBuildModeUi(Panel content, Panel zoom) parameters: - id: content type: MLEM.Ui.Elements.Panel description: The main content panel. Add custom instances here. - id: zoom type: MLEM.Ui.Elements.Panel description: The zoom panel that contains and object previews content.vb: Protected Overrides Sub InitBuildModeUi(content As Panel, zoom As Panel) overridden: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) overload: TinyLife.Tools.MoveTool.InitBuildModeUi* - uid: TinyLife.Tools.MoveTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean) commentId: M:TinyLife.Tools.MoveTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean) id: Update(Microsoft.Xna.Framework.GameTime,System.Boolean) parent: TinyLife.Tools.MoveTool langs: - csharp - vb name: Update(GameTime, bool) nameWithType: MoveTool.Update(GameTime, bool) fullName: TinyLife.Tools.MoveTool.Update(Microsoft.Xna.Framework.GameTime, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- This method is called every update frame for the . By default, this method updates the and invokes , and also manages the . example: [] syntax: content: public override void Update(GameTime time, bool cursorOnUi) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: cursorOnUi type: System.Boolean description: Whether the cursor is currently covering the ui. content.vb: Public Overrides Sub Update(time As GameTime, cursorOnUi As Boolean) overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean) overload: TinyLife.Tools.MoveTool.Update* nameWithType.vb: MoveTool.Update(GameTime, Boolean) fullName.vb: TinyLife.Tools.MoveTool.Update(Microsoft.Xna.Framework.GameTime, Boolean) name.vb: Update(GameTime, Boolean) - uid: TinyLife.Tools.MoveTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean) commentId: M:TinyLife.Tools.MoveTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean) id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean) parent: TinyLife.Tools.MoveTool langs: - csharp - vb name: Draw(GameTime, SpriteBatch, bool) nameWithType: MoveTool.Draw(GameTime, SpriteBatch, bool) fullName: TinyLife.Tools.MoveTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- This method is called every draw frame for the . By default, this method invokes . example: [] syntax: content: public override void Draw(GameTime time, SpriteBatch batch, bool cursorOnUi) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch used for drawing - id: cursorOnUi type: System.Boolean description: Whether the cursor is currently covering the ui. content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch, cursorOnUi As Boolean) overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean) overload: TinyLife.Tools.MoveTool.Draw* nameWithType.vb: MoveTool.Draw(GameTime, SpriteBatch, Boolean) fullName.vb: TinyLife.Tools.MoveTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Boolean) name.vb: Draw(GameTime, SpriteBatch, Boolean) - uid: TinyLife.Tools.MoveTool.GetMouseCursor commentId: M:TinyLife.Tools.MoveTool.GetMouseCursor id: GetMouseCursor parent: TinyLife.Tools.MoveTool langs: - csharp - vb name: GetMouseCursor() nameWithType: MoveTool.GetMouseCursor() fullName: TinyLife.Tools.MoveTool.GetMouseCursor() type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Returns the that this tool should currently display. By default, is returned. example: [] syntax: content: public override CursorType GetMouseCursor() return: type: TinyLife.Uis.CursorType description: The cursor type content.vb: Public Overrides Function GetMouseCursor() As CursorType overridden: TinyLife.Tools.Tool.GetMouseCursor overload: TinyLife.Tools.MoveTool.GetMouseCursor* - uid: TinyLife.Tools.MoveTool.CanPlaceForTooltip commentId: M:TinyLife.Tools.MoveTool.CanPlaceForTooltip id: CanPlaceForTooltip parent: TinyLife.Tools.MoveTool langs: - csharp - vb name: CanPlaceForTooltip() nameWithType: MoveTool.CanPlaceForTooltip() fullName: TinyLife.Tools.MoveTool.CanPlaceForTooltip() type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: Returns whether or not the tool should currently be considered to be able to place objects for a tooltip displayed to the player. example: [] syntax: content: public override CanPlaceResult CanPlaceForTooltip() return: type: TinyLife.Tools.CanPlaceResult description: A that represents whether the tool should be considered to be able to place objects. content.vb: Public Overrides Function CanPlaceForTooltip() As CanPlaceResult overridden: TinyLife.Tools.Tool.CanPlaceForTooltip overload: TinyLife.Tools.MoveTool.CanPlaceForTooltip* - uid: TinyLife.Tools.MoveTool.CanSwitchGameModes commentId: M:TinyLife.Tools.MoveTool.CanSwitchGameModes id: CanSwitchGameModes parent: TinyLife.Tools.MoveTool langs: - csharp - vb name: CanSwitchGameModes() nameWithType: MoveTool.CanSwitchGameModes() fullName: TinyLife.Tools.MoveTool.CanSwitchGameModes() type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: Whether or not the game currently, while this tool is selected example: [] syntax: content: public override bool CanSwitchGameModes() return: type: System.Boolean description: Whether the game can be mode switched right now content.vb: Public Overrides Function CanSwitchGameModes() As Boolean overridden: TinyLife.Tools.Tool.CanSwitchGameModes overload: TinyLife.Tools.MoveTool.CanSwitchGameModes* - uid: TinyLife.Tools.MoveTool.CanUndoRedo commentId: M:TinyLife.Tools.MoveTool.CanUndoRedo id: CanUndoRedo parent: TinyLife.Tools.MoveTool langs: - csharp - vb name: CanUndoRedo() nameWithType: MoveTool.CanUndoRedo() fullName: TinyLife.Tools.MoveTool.CanUndoRedo() type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: Returns whether or not the can currently operate and thus, whether the or actions can be called. example: [] syntax: content: public override bool CanUndoRedo() return: type: System.Boolean description: Whether the undo or redo commands can be used right now. content.vb: Public Overrides Function CanUndoRedo() As Boolean overridden: TinyLife.Tools.Tool.CanUndoRedo overload: TinyLife.Tools.MoveTool.CanUndoRedo* - uid: TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject(System.Object) commentId: M:TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject(System.Object) id: ShouldHighlightSelectedObject(System.Object) parent: TinyLife.Tools.MoveTool langs: - csharp - vb name: ShouldHighlightSelectedObject(object) nameWithType: MoveTool.ShouldHighlightSelectedObject(object) fullName: TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject(object) type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Whether or not the should currently have a white highlight around it. This method defaults to return true if is false. example: [] syntax: content: public override bool ShouldHighlightSelectedObject(object obj) parameters: - id: obj type: System.Object description: The selected object, which can be a or a . return: type: System.Boolean description: Whether or not the selected object should be highlighted content.vb: Public Overrides Function ShouldHighlightSelectedObject(obj As Object) As Boolean overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object) overload: TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject* nameWithType.vb: MoveTool.ShouldHighlightSelectedObject(Object) fullName.vb: TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject(Object) name.vb: ShouldHighlightSelectedObject(Object) - uid: TinyLife.Tools.MoveTool.OnButtonCreated(MLEM.Ui.Elements.Button) commentId: M:TinyLife.Tools.MoveTool.OnButtonCreated(MLEM.Ui.Elements.Button) id: OnButtonCreated(MLEM.Ui.Elements.Button) parent: TinyLife.Tools.MoveTool langs: - csharp - vb name: OnButtonCreated(Button) nameWithType: MoveTool.OnButtonCreated(Button) fullName: TinyLife.Tools.MoveTool.OnButtonCreated(MLEM.Ui.Elements.Button) type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: A method that is called when this tool's build mode button is created. example: [] syntax: content: public override void OnButtonCreated(Button button) parameters: - id: button type: MLEM.Ui.Elements.Button description: The button that was created. content.vb: Public Overrides Sub OnButtonCreated(button As Button) overridden: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button) overload: TinyLife.Tools.MoveTool.OnButtonCreated* - uid: TinyLife.Tools.MoveTool.Reload commentId: M:TinyLife.Tools.MoveTool.Reload id: Reload parent: TinyLife.Tools.MoveTool langs: - csharp - vb name: Reload() nameWithType: MoveTool.Reload() fullName: TinyLife.Tools.MoveTool.Reload() type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: Reloads the move tool's content panel example: [] syntax: content: public static void Reload() content.vb: Public Shared Sub Reload() overload: TinyLife.Tools.MoveTool.Reload* references: - uid: TinyLife.Tools.Tool.PlayModeTool commentId: F:TinyLife.Tools.Tool.PlayModeTool parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_PlayModeTool name: PlayModeTool nameWithType: Tool.PlayModeTool fullName: TinyLife.Tools.Tool.PlayModeTool - uid: TinyLife.Tools.Tool.BuildTools commentId: F:TinyLife.Tools.Tool.BuildTools parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_BuildTools name: BuildTools nameWithType: Tool.BuildTools fullName: TinyLife.Tools.Tool.BuildTools - uid: TinyLife.Tools commentId: N:TinyLife.Tools href: TinyLife.html name: TinyLife.Tools nameWithType: TinyLife.Tools fullName: TinyLife.Tools spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Tools name: Tools href: TinyLife.Tools.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Tools name: Tools href: TinyLife.Tools.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: TinyLife.Tools.Tool commentId: T:TinyLife.Tools.Tool parent: TinyLife.Tools href: TinyLife.Tools.Tool.html name: Tool nameWithType: Tool fullName: TinyLife.Tools.Tool - uid: TinyLife.Tools.Tool.RemoveTool commentId: F:TinyLife.Tools.Tool.RemoveTool parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_RemoveTool name: RemoveTool nameWithType: Tool.RemoveTool fullName: TinyLife.Tools.Tool.RemoveTool - uid: TinyLife.Tools.Tool.MoveTool commentId: F:TinyLife.Tools.Tool.MoveTool parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_MoveTool name: MoveTool nameWithType: Tool.MoveTool fullName: TinyLife.Tools.Tool.MoveTool - uid: TinyLife.Tools.Tool.SelectedObject commentId: P:TinyLife.Tools.Tool.SelectedObject parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedObject name: SelectedObject nameWithType: Tool.SelectedObject fullName: TinyLife.Tools.Tool.SelectedObject - uid: TinyLife.Tools.Tool.SelectedWall commentId: P:TinyLife.Tools.Tool.SelectedWall parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedWall name: SelectedWall nameWithType: Tool.SelectedWall fullName: TinyLife.Tools.Tool.SelectedWall - uid: TinyLife.Tools.Tool.SelectedRoof commentId: P:TinyLife.Tools.Tool.SelectedRoof parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedRoof name: SelectedRoof nameWithType: Tool.SelectedRoof fullName: TinyLife.Tools.Tool.SelectedRoof - uid: TinyLife.Tools.Tool.SelectedStairs commentId: P:TinyLife.Tools.Tool.SelectedStairs parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedStairs name: SelectedStairs nameWithType: Tool.SelectedStairs fullName: TinyLife.Tools.Tool.SelectedStairs - uid: TinyLife.Tools.Tool.IsRotateCwPressed commentId: P:TinyLife.Tools.Tool.IsRotateCwPressed parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsRotateCwPressed name: IsRotateCwPressed nameWithType: Tool.IsRotateCwPressed fullName: TinyLife.Tools.Tool.IsRotateCwPressed - uid: TinyLife.Tools.Tool.IsRotateCcwPressed commentId: P:TinyLife.Tools.Tool.IsRotateCcwPressed parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsRotateCcwPressed name: IsRotateCcwPressed nameWithType: Tool.IsRotateCcwPressed fullName: TinyLife.Tools.Tool.IsRotateCcwPressed - uid: TinyLife.Tools.Tool.IsCopyPressed commentId: P:TinyLife.Tools.Tool.IsCopyPressed parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsCopyPressed name: IsCopyPressed nameWithType: Tool.IsCopyPressed fullName: TinyLife.Tools.Tool.IsCopyPressed - uid: TinyLife.Tools.Tool.OnOpened commentId: E:TinyLife.Tools.Tool.OnOpened parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnOpened name: OnOpened nameWithType: Tool.OnOpened fullName: TinyLife.Tools.Tool.OnOpened - uid: TinyLife.Tools.Tool.OnClosed commentId: E:TinyLife.Tools.Tool.OnClosed parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnClosed name: OnClosed nameWithType: Tool.OnClosed fullName: TinyLife.Tools.Tool.OnClosed - uid: TinyLife.Tools.Tool.OnUpdate commentId: E:TinyLife.Tools.Tool.OnUpdate parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnUpdate name: OnUpdate nameWithType: Tool.OnUpdate fullName: TinyLife.Tools.Tool.OnUpdate - uid: TinyLife.Tools.Tool.OnDraw commentId: E:TinyLife.Tools.Tool.OnDraw parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnDraw name: OnDraw nameWithType: Tool.OnDraw fullName: TinyLife.Tools.Tool.OnDraw - uid: TinyLife.Tools.Tool.OnInitBuildModeUi commentId: E:TinyLife.Tools.Tool.OnInitBuildModeUi parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnInitBuildModeUi name: OnInitBuildModeUi nameWithType: Tool.OnInitBuildModeUi fullName: TinyLife.Tools.Tool.OnInitBuildModeUi - uid: TinyLife.Tools.Tool.Input commentId: P:TinyLife.Tools.Tool.Input parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Input name: Input nameWithType: Tool.Input fullName: TinyLife.Tools.Tool.Input - uid: TinyLife.Tools.Tool.Map commentId: P:TinyLife.Tools.Tool.Map parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Map name: Map nameWithType: Tool.Map fullName: TinyLife.Tools.Tool.Map - uid: TinyLife.Tools.Tool.Money commentId: P:TinyLife.Tools.Tool.Money parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Money name: Money nameWithType: Tool.Money fullName: TinyLife.Tools.Tool.Money - uid: TinyLife.Tools.Tool.CurrentFloor commentId: P:TinyLife.Tools.Tool.CurrentFloor parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_CurrentFloor name: CurrentFloor nameWithType: Tool.CurrentFloor fullName: TinyLife.Tools.Tool.CurrentFloor - uid: TinyLife.Tools.Tool.Texture commentId: F:TinyLife.Tools.Tool.Texture parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Texture name: Texture nameWithType: Tool.Texture fullName: TinyLife.Tools.Tool.Texture - uid: TinyLife.Tools.Tool.DisplayAsTab commentId: F:TinyLife.Tools.Tool.DisplayAsTab parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_DisplayAsTab name: DisplayAsTab nameWithType: Tool.DisplayAsTab fullName: TinyLife.Tools.Tool.DisplayAsTab - uid: TinyLife.Tools.Tool.MousePos commentId: F:TinyLife.Tools.Tool.MousePos parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_MousePos name: MousePos nameWithType: Tool.MousePos fullName: TinyLife.Tools.Tool.MousePos - uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) parent: TinyLife.Tools.Tool isExternal: true href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsOnLot_Microsoft_Xna_Framework_Point_ name: IsOnLot(Point) nameWithType: Tool.IsOnLot(Point) fullName: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) spec.csharp: - uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) name: IsOnLot href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsOnLot_Microsoft_Xna_Framework_Point_ - name: ( - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ) spec.vb: - uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) name: IsOnLot href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsOnLot_Microsoft_Xna_Framework_Point_ - name: ( - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ) - uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings,System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings,System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) parent: TinyLife.Tools.Tool isExternal: true href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_ColorSelection_TinyLife_Utilities_ColorSettings_System_Action_System_Int32_System_Int32__System_Func_System_Int32_System_Int32_System_Boolean__ name: ColorSelection(ColorSettings, Action, Func) nameWithType: Tool.ColorSelection(ColorSettings, Action, Func) fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings, System.Action, System.Func) nameWithType.vb: Tool.ColorSelection(ColorSettings, Action(Of Integer, Integer), Func(Of Integer, Integer, Boolean)) fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings, System.Action(Of Integer, Integer), System.Func(Of Integer, Integer, Boolean)) name.vb: ColorSelection(ColorSettings, Action(Of Integer, Integer), Func(Of Integer, Integer, Boolean)) spec.csharp: - 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